Commodore_Magazine_Vol-08-N11_1987_Nov

Page 1

November 1987

$2.95 US. $3.95 Cane

iaa G ATTRACTIONS ,,64 and Ami ban war Uninvit

fypeHn Programs

for Ins 64, '23 andArnk

0

43467


CALIFORNIA GAMES.

STATE OF INTE

f - ££j?It aint beach blanket bingo. These are radi cal games. Games that take the honorable tradition of Summer Games'" I and

\ Winter Games'" and World

Games" wax it down and load it on the roof. Try shredding the face of a totally tubular wave. Join the airforce in a BMX bike race. Screech around on skates and then rocket off the skateboard ramp. Y)u'll be playing for sponsors like

BMX Wlu-iv Kheclin- <n< Ihl liiiiikj'inl

qfchampions. Andeveryone else eats <BrL

W Ocean Pacific, NHS

Santa Cruz, CASIO, Costa

Del Mar, Kawasaki, and

Spinjammer. rer trophies

and an overall championship. So get air. Go crazy.

upthm.dancffbrtk< crowd.

California games byt

Welcome to the state Stalomtht boardwalk obstath ontn,tinir-llii stall •

of California.

\

|L i

Omnwdon64/128,Applen&Cum^itibks. IBM& O-mfalibles. Amiga

SEE GAME BOX FOR DETAILS ONINSTANT^ WINNER CONTEST


Give your commodore a fleet to command!

"A" Rating. - Run Magazine, March, 1987.

Fleet System 2 + and 4 are powerful, easy to use and inexpensive. Both Fleet System 2+ for your Com modore 64 and Fleet System 4 for your Commodore 128 include an Integrated Dictionary and Thesaurus.

The 90,000 Word Dictionary is the largest and fastest available for the C64/128 and will spell check a ten page document in just 45 seconds. There's even room for an additional 10,000 "Custom" words! The Integrated The saurus provides thousands of synonyms ("like" words) and antonyms ("opposite" words) instantly!

Fleet System 2 + and 4 have many other attractive features such as: Extra Text Areas, Mail Merge, Preview

Function and the ability to Insert, Delete and Move Text easily.

Now Fleet System 2 + and 4 are easier to use than ever! You'll find it much easier to use your C64 with such Fleet System 2 + features as: Pop-Down Menus for easy access to all functions, Ability to Cut and Paste by words, sen tences or paragraphs, Built-in Disk Utilities and enhanced printer support.

If you are a C128 user, Fleet System 4 offers such powerful features as: Help Screens, Ram-Expansion Support, and On-Screen Bold and Underline in Preview to Screen. Fleet Filer with Fleet System 2 + and 4 at no extra cost!

Fleet ': Filer

Fleet Filer is a super-fast, menu-driven database that handles up to 5,000 records and 20 text or numeric fields.

Fleet

Fleet System 2"+

Fleet

In addition, Fleet Filer will sort records and input/output information to Fleet System 2 + , 4 and most major word processors. Fleet Filer can also be purchased separately for only $39,95.

"^$8

System 4 ^H

For more information, or the name of the dealer nearest you call: 1-800-343-4074.

1 S5995

i

S7995

PSI

Professional Software, Inc. 51 Fremont Street Needham, MA 02194 (617) 444-5224

Fleet System 2 +, 4 and Fleet Filer are designed and written by Visiontronics Group Inc.

Commodre 64 and 128 are registered trademarks of Commodore Electronics Lid.


The time: 1400 hours. Some where in the Pacific. Some ill-fated coordi nates in World War II.

eyeball to eye ball action. This time around you'll be right in the middle of it all. You knew it wouldn't be pretty. But how tough could it 3.

Will it be the twin 40mm Bofors antiS^^ aircraft guns? Or the 5"lead-spewers aft? Depth charges or torpedoes? Autopilot or guts?

It sure seemed a lot easier than shelling islands, escort ing a convoy or hunting subs. Or so you

Any choice could be your last, so make it good. Suddenly you hear the ominous rumble of

the starboard side. Send in Alpha. "L-

BakerandCharlie to repair

You're at the helm, command ing the

OQ

VOU'VE ALWAYS DREAMED OF BEAUTIFUL MODELS. Now you can

incoming Zeroes. pick up an entire assault fleet, including But now You fire, and send a replica Fletcher Class Destroyer, from forward nunnery positions.,Man tin- -ft .-ot, «„,«.antiaircrajt turrets. They re coming III CpU WCI one plummeting to look what Remit Or win an authentic scrambled eggs fliglit deck cap. Sweepstakes details you've got. the sea, trailing a ever put in a lightweight are in every box, or write for an entry coupon. No purchase necessary. Sweep fighter. The deadly Thirteen plume of smoke. stakes ends June 15,1987. Official rules Fletcher Class Destroyer. fully-opera On instinct,you in arc available at participating dealers. tional, earstruct the bridge to You've embarked on the commence evasive maneuvers. first simulation that actually bursting battle stations to Even though, by 'combines the intricate, worry about, all armed to the gills. Not to mention radar. experience, you large-scale strategy of know there's no ,wargamingwith Navigation. Sonar. And half the Japanese fleet where to run. the intensity of crawling up your spine. furious, Time to make some tacti Apple II& compatibles. CMH28.1BM & compatiblrs. cal decisions. greatest con-

ifc inbound Zeroes Ready


Commodore NOVEMBER 1987, Volume8, Number 11

FEATURES

78

72

COMING ATTRACTIONS

.. .WHAT LIES AHEAD FOR 64 AND AMIGA OWNERS 72

With over a dozen software publishers and almost 100 new packages described, you're sure to find that title you've been

COVER STORY AMIGA 500 A-Z

66

looking for. by John Jermaine

Advertised as the "Ultimate Home Computer," here's an A-Z sampling of the features and peripherals that make the Amiga

I DIDN'T KNOW THAT YOU COULD DO THAT WITH

by Jim Gracely

A MODEM! Electronic BBS's are on a wave of popularity. If you search beyond the pay-subscription services, here is what you'll find lurking below the surface.

500 an exciting new entry in the Amiga family of computers.

78 COVER PHOTO: Charles Bartholomew Computer Graphics: Richard Payne Models: Jeff Kahn

by Dan Gutman

DEPARTMENTS LETTERS NEWS

4

Lou Sander's Tips & Tricks

16

Amiga Tips & Tricks

Compiled by Tim Jones

64

GRAPHICS CONTEST ANNOUNCEMENT

81

8

TIPS & TRICKS

Compiled by Louis F. Sander

LAW

The Law of Privacy and Computer BBS's by Herbert Swartz

18

COMPUTER TUTOR

A Look At Lisp by Thomas John

84

ADVENTURE ROAD The Return of Floyd byShayAddams

SOFTWARE REVIEWS The Sentry by Scott A. May Accolade's Comics by Robert J. Sodam Trailblazer by Mark Cotone The New Aladdin by Gary V. Fields Fellowship of the Ring by Russ Ceccola Dr. T's C128 Keyboard Controlled Sequencer by David Brooks Uninvited by Gary V. Fields Action Biker, Bounder, Captain Zapp and Shogun by Russ Ceccola AC/Basic by Tim Jones

22 24 26 30 34 38 40 42 44

HARDWARE REVIEWS Mini Chief Hard Drive by Gordon Owens Turbo Processor by John Fortunak 1581 Disk Drive by Dan Baker

46 48 50

TECHNICAL TIPS Interfacing Commodore's User Port, Port 6 How to Build a Digital Camera by John lovine

56

Small DOS by Richard Curcio Instant Term byRobertC. Kodakek

58 60

88

TELECOMMUNICATIONS

\ns\dQ d-l'mk by Robert W. Baker

90

GAME PROGRAMS Worm Xing by Thomas Hayes

91

Pare a Phrase by Ray L Denio

94

128 USERS ONLY 128 Mode: Big League Baseball, Part 2 by Mark Jordan

98

AMIGA UPDATE Amiga Public Domain by Graham Kinsey AmigaBASIC Tutorial by Tim Jones

104 108

HOW TO ENTER PROGRAMS

132

MAGAZINE ENTRY PROGRAMS

134

ADVERTISERS'INDEX

136

COMMODORE MA3AZINE

3


Commodore

LETTERS

Tb the Editor I have been attempting to find a bowl ing league secretary program for several months. None of the stores in my area have it or know where to find it, although they all seem to think it should be readily available. Tm getting desperate. My wife starts her duties as a league secretary in about a month. She is not a computer user, so she needs a program that is user-friendly, not just a spreadsheet. Can you help? I have a Commodore 64, one disk drive, color monitor and an Epson MX80FT printer. Sincerely, John Robertson Orlando, FL Editorial Response: Bowler liandles league secretary duties for up to 100 bowl ers and 22 teams and is available for $39.95 from. Raymond Reynolds, 384 Hyacinth Street, Fall River, MA 02720.

Tb the Editor: I am writing to you as Public Relations representative of a Commodore users' group known as ABCUG (Another Balti more Commodore Users Group). We are recognized by Commodore as an official users' group since we do not pirate soft ware or allow pirated software in our club

library. At one of our executive meetings it was queried as to whether any programs from past issues of Commodore Magazine have been released into the public domain. Thank you for any consideration you make in this matter. Sincerely, David Bowman ABCUG Baltimore, MD Editorial Response: All rights to the pro grams printed in Commodore Magazine are reserved by Commodore Magazine. You may freely distribute the programs printed here only to club members who own that particular issue of the magazine. 4

NOVEMBER 1987

% the Editor:

According to Shay Addams' "Adventure

Road" column in the March 1987 issue and a review by Bob Guerra in the May issue of Commodore Magazine, the game Amnesia by Electronic Arts is available on disk for the Commodore 64. Unfortu nately, every software store in my area has no information about this product and even the mail-order companies that list this game in their advertisements seem to encounter a sudden bout of amnesia when I mention the game. I was wondering if you could perhaps assist me in finding out if this game has actually been released for the Commodore 64/128, and if so, where I could obtain it. Sincerely yours, Christy Turtzo Nazareth, PA Editorial Response: Did we forget to men tion that Amnesia was to be released in August? Electronic Arts reminds us that Amnesia is now in stock at your local deal er for $39.95. % the Editor: I have just discovered your magazine. I think it's fantastic that we Commodoreowners have our own magazine. I have a problem with communications. It's costing me hundreds of dollars a week to verbally "download" information, instructions and graphic descriptions to my wife. I am in the U.S. Army currently stationed in West Germany. I have read a variety of articles on telecommunications, but as yet haven't found any information about possible inexpensive telelinks from where I am to Virginia (or anywhere else). I love my SX-64,1 love my wife, too. I'd like to get them both to work together for my benefit! Can you help? SP4 Walter Butts West Germany

Editorial Response: You can send electron ic mail to your wife in Virginia 24 hours/ day, 7 days/week by contacting: Compu Serve Information Services in West Ger many at 6151-83-4641 and ask to speak with Mr. Jagusch, or contact the local MCI Mail office in West Germany.

Publisher Julie Bauer

Assistant to the Publisher Amanda K. Wappes Managing Editor Jim Gracely Assistant Editor Susan R. West

Assistant Technical Editor Mike Rivers Art Director Gwenn Knapp Assistant Art Director Wilson Harp Production Manager Jo-Ellen Temple

Circulation Kenneth F. Battista

Advertising Coordinator Rebecca Cotton

Advertising Representatives

SOUTHEAST, SOUTHWESTANDWESTCOAST Warren Langer, Spencer 0. Smith Warren Longer Associates 9320 NW 2nd Street Coral Springs, FL 33071 Advertising Inquiries Only 305/753-4124 MIDWEST, NORTHEAST AND CANADA Pamela Stockham 700 River Rood Fair Haven, NJ 07704 201/741-5784

Commodore Magazine, Volume 8, Number 11, November 1987. Commodore Magazir.e is published monthly by Commo dore Magazine Inc., 1200 Wilson Drive, West Chester, PA 19380. U.S.A. U.S. subscriber rate is $35.40 per year; Canadian subscriber rate is $45.40 per year; Overseas sub

scriber rate is $65.00 per year. Questions concerning sub scription should be directed to Commodore Magazine Sub scription Department. Bo* 651, Holmes, Pennsylvania 19043. Phone (800) 345-8112. In Pennsylvania (800) 662-2444. Copyright & 1987 by Commodore Magazine Inc. All rights reserved. CBM, PET, VIC 20, and Commodore 64 are registered trademarks of Commodore Electronics Ltd. Super PET and

Commodore 128 are trademarks of Commodore Electronics Ltd. Amiga* is a registered trademark of Commodore-Amiga. ABC Membership applied for.


Ihe new Commodore" Amiga* 500 is

everything you never expected from a home computer. That's because we designed it to excite you.To dazzle your senses with 4096 colors and stereo sound. To unleash your creativity. To allow things you never dreamed possible in a home computer.

talks.

t animates,

Because until now. they really weren't.

Like built-in speech synthesis, so you'll always have someone to talk to. Pro-quality 3-D animation that lets even beginners put their ideas in motion. Colorful educational programs that make lessons fun and mem orable. A complete home office with powerful spreadsheet and database programs—even word processing with WordPerfect? And unlike any other home computer, the Commodore Amiga 500 can multi-task, so you can run several programs at the same time.

Hook it to your VCR with an optional RF modulator, and the Commodore Amiga 500 becomes a home video production center. Paint graphics over video images.

t educates. It's a home office. Ifs a video studio. It's arcade games in s

t's the new Commodore

Create moving 3-D titles. Produce your owi

animated feature. And for pure fun, enter the incredible world of stereo Amiga video games. With graphics so good, major video game makers use them in their coin arcade machines. AND NOW YOU CAN SEE IT ALL, FREE.

We captured the excitement, beauty. and power of the Commodore Amiga 500 on a special VHS video cassette called The Amiga 500 Video Test Flight. If you're ready for the ride of your life, call 1-800-87-AM1GA or contact your Commodore Amiga dealer to find out how you can get your free video demonstration.

1-800-87-AMIGA

COMMODORE

Commodoieisj [cgistcred trademark t registered ijjdenwrt o:rh? Word Pe:fsu Corporation W.uHc M

' ■

i

lElctuontcArts ;.:j*il>l;intiu!.tiit55£i.3phictcimesy olOrxi '"K- MworeycleaninMtianscreen courtesy of Aegii Development


Don't Settle For Less...top COMMODORE 128=

COMMODORE

VMMIGA AMIGA 500

...$CALL

512K RAM Upgrada.$159.00 1080 Monitor. $297.00

$159.95

New, Factory Sealed Units

$227.00

1571 Disk Drive

$229.00

1902A

$269.00

Includes GEOS and Quantum Link

1541C Disk Drive

$179.95

1802C Monitor

$199.00

Call for Price on Package Deals!!

Call (or Price on Package Deals!!

COMMODORE 128= HARDWARE

Commodore 2002 Monitor 1581 Disk Drive Commodore 128D NOW IN STOCK! CALL FOR BEST PRICES!!!

1764 RAM Expansion

256KforC-64andC-128 ...

S129.00

1351 Mouse

539.95

AMIGA SOFTWARE Superbase

$99.00

Logistlx.

$99.00

Balance of Power.

$31.95

Defender of the Crown

$31.95

Deja Vu

$31.95

Halley Project

$31.95

Racter

$36.95

S.D.I

$31.95

Sinbad

$31.95

Uninvited

$33.95

C* A1X/TE1 PAT T TTPJV Educational Software too! VXrU.Ti.tJ MISC GAMES Championship Boxing

$17.95

Hobbitt

$24.95

International Hockey

$18.95

ACCESS Leader Board

$29.95

Leader Board Toum. Disk

$16.95

ACCOLADE .Ace of Aces Hart Ball

523.95 $22.95

Killed Until Dead

SCALL

ACTIONSOFT Up Periscope

$24.95

Thunder Chopper

$24.95

ACTIVISION Gamemaker Sdfi Library... $15.95

Game maker Sports Library S15.95 Garry Kitchen's Gamemakr $24.95

GBA Basketball 2 on 2

$24.95

lam the 64

$21.95

I am the 128 bills Computer People Shanghai

$24.95 $24.95 $26.95

Space Shuttle

$19.95

BRODERBUND Lode Runner

$24.95

DAVIDSON &ASSOC. Now in slock! Call for price on titles

DATA EAST Commando

$24.95

Karate Champ

$26.95

ELECTRONIC ARTS Age of Adventure

$12.95

America's Cup Amnesia

$24.95 $29.95

Artie Fox

$24.95

Autodoel Bartfs Tale Sard's Tale II

$37.95 $32.35 $29.95

Bard's Tale Clue Book Battlefront

$10.95 $29.95

Carriers at War

$37.95

VXTl I il J I'iXV X

All Games stocked for quick ship!!!

Chessmaster 2000

$26.95

Gunship

$34.95

Perfect Score:SAT prep ..

$49.95

Dan Dare Europe Abiaze

$16.95 $37.95

Kennedy Approach

$24.95

Star Trek Promethlan Adv

$29.95

NATO Commander

$24.95

Marble Madness Moeblus Murder Party

$23.95 $29.95 $25.95

Pirates

$25.95

Uchi Mata Ufidium

$19.95 $26.95

Silent Service Solo Flight

$24.95 $24.95

Call lor prices on other MINDSCAPE products!

WORD PROCESSOR

SIMON & SHUSTER

$56.95

$44.95

Music Construction Sei

...

PHM Pegasus

$12.95

$27.95

Pinball Construction Sei... $12.95

Road to Moscow

$29.95

Russia

$39.95

Seven Cities cf Gold

$12.95

Slarfleel I

$32.95

Touchdown Football

$22.95

Ultima I

$29.95

Ultima 111 Ultima IV

$37.95 $45.95

World Tour Golf

S27.95

EPYX ^^^^^^ 500 XJ Joystick

$14.95

Championship Wrestling..

$27.95

Movie Monsier

$16.95

Street Sports

$29.95

Sub Battle

$29.95

Summer Games

$16.95

Summer Games II

$26.95

SuperCycle

$16.95

Winter Games

$27.95

World Games World's Greatest Baseball World's Greatest Football

$29.95 $24.95 $28.95

Create a Calender

SCALL

FIREBIRD Erne

$22.95

INFOCOM Hitchhikers Guide

$22.95

Leather Goddesses

$24.95

Wishbnnger

$25.95

INVISICLUE BOOKS FOR

LANCE HAFNER w «h, b»rt 3in1 Football

S29.95

Basheibaii. tr>e Pro Game . S29.95

Final Four Basketball

Coming Soon ... Baseball ID

$29.95

$29.95

Typing Tutor 111

JANE

$32.95

PAPERCLIP II

$CALL

$29.95

Fist

$19.95

Indiana Jones

$22.95

Infiltrator Parallax

S21.95 S19.95

Jet Pure Stat Baseball

$29.95 $37.95

C-64 BUSINESS AND PRODUCTIVITY

ConsuKani

$39.95

Data Manager Fleet Filer

$19.95 $29.95

Profile 64

$36.95

C-64 INTEGRATED PKGS Homepak

$39.95

Trio

$CALL

Vizastar644K

$39.95

C-64 SPREADSHEETS Calkit

$39.95

$39.95

PERFECT CALC

SCAIL

Broderbund Print Shop .... Print Shop Companion .... Graph cs Library l.ll.of III..

$25 95 $22 95 $16.95

SWIFTCALCi28w/sdways.. $49.95

120 sheet color paper refill 40 each red. blue, gold ....

$8.95

Clip Art I

$19.95

Clip An II

SCALL

Graphics Scrapbk 1 or 2...

$17.95

Newsroom

$34.95

Picasso's Revenge w/pen

$42.95

MISC. HARDWARE Naverone 3 Sioi expander

$27.95

SCALL

Font Master II

$34.95

Font Master 64

$34.95

Paperclip w/spel!pack

$49.95

Wordpro 3*/64

$14.95

FINANCIAL & ACCT. Timeworks Eiectr. Checkbk $19.95

$34.95 SCALL S59.95 $49.95

EPYX MULTIPLAN

Sideways

Bank Street Writer

$59.95

TERM PAPER WRITER VIZAWRITE 128 WORDPRO 128 WDWRrTERi23w;spell

SPREADSHEETS

$54.95

C-64 WORD PROCESSORS

SCALL

$19.95

Estes pwr supply for C-64

$19.95

PERFECT WRITER

SUPERSCRIPT 128

TlmBworks Money Mgr GRAPHICS

Switicalc64 w.'sideways ... S39.95

WordWn:er64w,'speller.. S34.95

$21.95

Ghost Writer 128

$37.95 $15.95

MICROPROSE F-15 Strike Eagle

Font Master 123

$32.95

Pocket Writer Dictionary... $19.95

$24.95

S19.95

SCALL

Star Trek-Kobayashi alt. ... 529.95

Football FS II Scenery disk

ANV INFOCOM GAME $6.95

Acro(et

$24.95

Spy Hunter

Flight Simulator II

$34.95

FLEET SYSTEM III

Paper Airplane const

SUBLOGIC

Bank Street Filer

SOFTWARE w/spell & thesaurus FLEET SYSTEM 4

MINDSCAPE

C-64 DATABASES

COMMODORE 128=

UTILITIES Certificate Maker

$32.95

Thinking Cap Certificate Library

$32.95 $24.95

ToyShop Holiday Pack CSM 1541 align Fast Load

$42.95 $16.95 $34.95 $24.95

Merlin64

S34.95

DATA BASES CONSULTANT DATE MANAGER 123 FLEET FILER

$39.95 SCALL $29.95

PERFECT FILER

SCALL

PROFILE 128

$59 95

SUPER8ASE128

SCALL

MISC. 128 SOFTWARE ACCOUNTANT INC

$69.95

DESK MANAGER 128 I am the C12B VI2ASTAR 128 MACH 128 PARTNER 128 PERSONAL ACCT. 128 SYLVIA PORTER'S personal finance planner

$34.95 $24.95 SCALL $39.95 $54.95 S34.95

TUSSEY COMPUTER PRODUCTS P.O.BOX 1006, STATE COLLEGE, PA 16804

$54.95


Ships it Federal Express PRINTERS

^toff—a I— NP-10 NX-10

—1 $144.95 $169.95

PRICES ARE FALLING ON ALL STAR PRINTERS!!

Call for latest price on

ND-10

ND-15

NR-10

NB SERIES

! yr warranty

LX-800

'...$179.00

FX-86E

FX-286E LQ-800

LQ-1000 EX-800 EX-1000

$317.00

$447.00 $447.00

SEIKOSHA SP-1000VC SP-1200 Al

ALL PRINTERS INTERFACE WITH C-64 or C128

NP-10 & XETEC Supergraphix Jr.

$179.95

NX-10 & XETEC Supergraphix NX-10 & XETEC Supergraphix Jr.

$224.95 $209.95

PANASONIC 1080i & XETEC Supergraphix. 1080i & XETEC Supergraphix Ji

$149.00 $149.00 $CALL

120cps. NLQMode

$209.95 $197.95

SEIKOSHA SP-1200 Al & XETEC Supergraphix

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Interlace w/8k butter down

loadable fonts

...._

$59.95

and better

SUPER GRAPHIX JR

Printer Interface

-

542.95

To order by mall: We accept money order, certified check, personal Digital

Solutions

Pocket Writer 2

$42.95

Pocket Filer 2

$42.95

Pocket Planner 2.... 542.95 Digital Superpak

$74.95

Dictionary

$12.95

check. Allow 2 weeks for personal check to dear

DISKS per box of 10

BONUS DISKS SS/DD DS/DD TUSSEY DISKS CLOSEOUTS!!! SS/DD DS/DD

$6.45 $6.95

$4-49 $4.99

and Maxell Disks!!

COMMODORE 1902A

PANASONIC

1592 1595

$389.00 $439.00

3131

$259.00

3151

$399.00

Terms: ALL PRICES REFLECT CASH DISCOUNT, ADD 1.9% FOR MASTERCARD OR VISA. All products include factory warranty. ALL SALES ARE FINAL Defective items replaced or repaired at our discretion. Pennsylvania residents add 6% sales lax. Prices and terms subject to change without notice.

■ Purchase orders are accepted

$269.00 MAGNAVOX 8562

EDUCATIONAL AND CORPORATE ACCOUNTS We offer a lull line o( services catering to you, including ;

3 Modes. 2 yr warranty

00

quick turn-around, personalservice.and the flexibility to serve your organizations needs. Credit Approval In 24 hrs

THOMPSON 4120 560 * 240 Resolution.

foranyorganizationwithagoodD&B rating. To reach our

$229.00 All 3 monitors include cables lo Commodore 12B

Abacus

Call for price on all books and software titles

Educational and Corporate Sales Department directly. Call 1-800-533-1131. Inside PA Call 814-234-2236

CMS General Acct System includes: ■ General Ledger

MODEM MANIA

SHAREDATA VOLKSMBOMttizootuud

$36.95 SCALL

1660

SCALL

COMPUSERVE STR KIT .. SI 9.95 PLAYNET STARTER KIT ... $14.95

1670 MODEM

SCALL

1200 Baud, w/Scftware 1660 MODEM $42.95 300 Baud, w/Softwara

• Accts Receivable • Billing

Statements • Accts Payable • Check Writing • Job Costing ■ Payroll

Pkg. Price for all Modules: C128 version C64 version

..,..$124.95 $119.95

OPEN: 9am-9pm M-Thur, 9am-6pm Fri, 10am-6pm Sat, Noon-6pm Sun EAST COAST TIME

CALL TOLL FREE 1-800-468-9044 INSIDE PA CALL 814-234-2236

COD and mail orders,

institutions. ■ No sales tax on orders outside o!PA. ■ Buy with confidence. We honor

600 x 340 Resolution.

ALL TITLES IN STOCK 1!

MODEMS

■ We accept Mastercard, Visa,

manufacturers warranty.

GOO ji 340 Resolution.

2 yr warranty

Shipping: $4.00 (or software and accessories/ $10.00 for printers and color monitors/ $8.00 for disk drives and other monitors/ Add $3.00 per box shipped COD. Call for other shipping charges. Additional shipping required on APO, FPO, AK, HI, and foreign orders.

from qualified corporations and

RGB/COMPOSiTE COLOR MONITORS FOR THE 128

$159.00 $189.00 $CALL

(yes even at these prices). You only pay TCP's standard shipping charge of $4.00 per order. This offer also valid on peripherals and accessories under 8 pounds. Orders arriving before 11:00 AM our

Computerized order entry, processing andstatusallowTCPtoserveyoufaster

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Call tor Pilca on VoibnUm

10801 1091i 10921

Software orders over $50.00 will be shipped FEDERAL EXPRESS

lime will be shipped out same day. If part of your order is backordered the remainder will be shipped UPS Ground for FREE

$627.00 $387.00 $497.00

2 yr warranty

SP-180 VC

PRINTER PACKAGES

H Berkeley

boftworks

GEOS Geo Calc GeoFile

$39.95 ,

SCALL SCALL

Geodex

S27.95

Deskpack

$22.95

Fontpack

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Wriiers Workshop ...S33.95

tcp


NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS AMIGA 500 VIDEO TEST FLIGHT PROGRAM TAKES OFF

PRODUCTIVITY PERIPHERALS FOR AMIGA 500 \J Ltd. has announced two new

O Commodore has announced

products for the Amiga 500. (1)

that the Amiga 500 Video Test

C Ltd Controller 500 allows all

Flight program will begin on

"Small Computer Systems

September 30,1987. This

Interface" (SCSI) pr&ducts to

innovative program is intended

communicate with the Amiga

to assist perspective Amiga 500

500. This includes almost all SCSI

purchasers by providing them

hard drives as well as future SCSI

with a VHS video tape

devices like CD-ROMs and WORM Optical devices. C Ltd Controller

demonstrating the power and

versatility of the Amiga 500. The tape is available free of charge at

any Amiga 500 dealer. Stop by an Amiga 500 dealer to get your free

copy of this informative tape today!

PROJECT: STEALTH FIGHTER AND AIRBORNE RANGER IVlicroProse Software has

introduced Project:Stealth

AMIGA 500 SETS SALES RECORDS

C*Commodore sold out the initial production run on the Amiga 500

within the first two weeks of product shipment and continues to take reorders in large markets such as Boston and Los Angeles. The Amiga 500's initial sales are the most impressive since the

successful launch of the Commodore 64, according to Richard Mclntyre, Senior Vice President, Sales and Marketing. "We are delighted with how well the Amiga 500 is selling through, especially during the weeks before launching our national advertising campaign," said Mclntym The Amiga 500 is currently available at a

suggested retail price of $699.

2 MEGABYTE BOARD FOR AMIGA

Fighter, a jet fighter simulation, and Airborne Ranger, an

retails for $199.95. (2) Internal RAM Memory Expansion, a 512K RAM memory card, features a built-in clock/calendar, a 4-layer board

and socketed RAM chips for easy serviceability. The card is

available for $199.95. For more information contact C Ltd. 723 East Skinner, Wichita, KS 67211. Or call Greg Bmmley: (316)267-3807.

FIVE SOFTWARE TITLES RELEASED UNDER

ELECTRONIC ARTS

E lectronic Arts has announced

arcade/simulation.

Project :Stealth Fighter is a

the release of five new titles from

simulation of a radar-elusive jet

three of its Affiliated Labels:

fighter, featuring 3D out-the-

DataSoft, Game Designers' Workshop and Strategic Studies

window viewing and an advanced cockpit with more than 30

Group. Video Title Shop and

controls. The scenarios are based

accompanying data disk Video

on Air Force reconnaisance missions. Airborne Ranger

Title Shop Graphics Companion from DataSoft bring

parachutes you on solo missions

video production to the

behind enemy lines, where you embark on infiltration and commando combat missions. Joystick control moves your soldier in eight directions over

full-scrolling 3D terrain.

The games are available for the 64 and 128. For more

information contact MicroProse, 180 Lakefront Drive, Hunt Valley, MD 21030. Or call:(301)-7711151. 8

NOVEMBER 1987

IVLicron Technology has announced a 2 megabyte board for the

Amiga 500,1000 and 2000 series. The memory board is inserted into an expansion slot on the motherboard of the Amiga 2000, while an expansion chassis must be purchased along with the memory board for the 500 and 1000.

The 2 megabyte board lists for $495 plus $55 for the expansion

chassis with interface card. For more information contact: Micron Technology, Inc., Systems Group, 2805 East Columbia M, Boise, ID 83706. Or call: 1-800-642-7661.

Commodore 64. With a VCR, video camera and Commodore 64 or

128, any home video production can be enhanced, or specialized color video productions may be created. DataSofiVs Alternate

Reality: The Dungeon is the second in the Alternate Reality fantasy role playing series for the 64 and 128. including four levels Continued on pg. 10


PACKED with PROGRAMS EIGHT PROGRAMS AND MORE ON EVERY DISK. What's the opposite of "downtime"? It's UPTIME, of course. Just imagine ... a disk each and every month, delivered right to your door and packed with programs for your Commodore.

We make it easy and inexpensive. You deserve value. At UPTIME we believe in value. That's why each month 30,000 people like you enjoy a disk full of programs and information.

Make your life easier! Get more from your computer. Organize your life and be more productive with home management programs. Expand your knowledge with educational programs. Relax and enjoy monthly games or adventures. Make using your Commodore a snap with helpful tutorials and handy utilities. It'sterrihc!

•jp'i

Is

from

Volume 1. No. 1

Flip 'Em ■ Brain Teasers ■ Shopping Lister ■ Video Phile ■ Calendar Creator ■ File Appender ■ Nom de Plume

DISCOVER UPTIME. You deserve the best from your Commodore. Have the best and save the most with UPTIME.

Subscribe now and save. You won't believe the low price! Satisfaction guar anteed or your money back. Make the very next disk yours. Fill in the coupon and return it to us, or simply call. We'll start your subscription im mediately, for immediate service, call toll-free:

1-800-437-0033 anytime, day or night.


NEWS • NEWS • NEWS • NEWS"NEWS • NEWS • NEWS • NEWS Continued from pg. 8

of dungeons filled with challenges and monsters. In Road to Moscow (64) from

THE GUILD OF THIEVES .T irebird has released The Guild of Thieves, the sequel to The

Game Designers' Workshop,

Pawn. The Guild of Thieves is an illustrated adventure which

players relive the War in Russia

takes place in the mythical kingdom of Kerovnia. Magnetic Scrolls,

between 1941 and 1945. Take and

the programming team for both adventures, has combined dialogue,

hold strategic cities before the

graphics, humor and puzzles. A 40-page novella is included with the

computer or your opponent

program disk, plus a Bank of Kerovnia credit card, an Indenture and

accumulates reinforcements, and

Contract of Service Certificate, dice, play guide, and more.

you win. Battles in Normandy,

June-July 1944 from Strategic

Suggested retail price is $39.95 for the Commodore 64. For more information contact Firebird. PO Box 49, Ramsey, NJ 07446. Or

Studies Group, is the sequel to

call Tom Benford, (201 )-920-7527.

GEOS MOUSE SUBSTITUTE

Battlefront. This game for the 64 and 128 is based on D-Day and the fighting around the beachhead that, followed. Players can relive scenarios as set up in

luncom has begun shipping

the game or design their own

IconTroller, a keyboard-

new ones.

mounted joystick for the

For more information contact

Commodore 64 and 128. Designed

Electronic Arts, 1820 Gateway

specifically for the GEOS system,

Drive, San Mateo, CA 94404. Or

IconTroller mounts directly on

caH:(415)-571-7171.

the keyboard surface. "So many of our customers have told us that

GEOS calls for a better input

SESAME STREET GOES HI TECH

E.i Tech Expressions has

acquired the publishing rights

for a line of Sesame Street

software developed by Children's Television Workshop. The first six preschool titles will be marketed under the Sesame Street trademark and will be

priced at $9.95 each. All titles are available for the Commodore 64: Astro-Grover — a numbers

game; Ernie's Magic Shapes — a shape and color matching

game; Big Bird's Special

method than mice or a full-sized joystick provide. We designed IconTroller for them," said Tom

Quinn, Suncom president.

HOME DESIGNER JDriwall has introduced Home Designer, a CAD package that allows you to create detailed drawings and to print out your drawings on a dot-matrix printer. Home Designer does not rely on

bit-map programming; instead it stores and displays your drawing using a complex set of algorithms. The program includes accurate

scaling, five different drawing layers and support of library figures. Home Designer can be used for house plans, scaling, mechanical drawings, engineering, schematics, quilt patterns, etc. Home Designer sells for S49.95. For more information contact Briwall, PO Box 129, Kutztown, PA 19530.

game; Pals Around Town — an

animated, get to know the neighborhood activity; Ernie's Big Splash — an animated maze builder; Grover's Animal

EXPRESS PAINT! ± AR Software has introduced Express Paint!, a combination

desktop publishing and paint program for the Amiga. In addition to the paint program, the package is capable of typesetting text files

Expressions at 1700 N.W. 65th Ave., Suite 9, Plantation, FL

created by Notepad or other editors. Its Overlay mode saves valuable memory. Features include multiple brushes, distortion effects, flexible printer interface, scrollable canvas, formatted text in any shape, desktop publishing in color, zoom lens and more. Express Paint! now sells for S79.95. For more information contact PAR Software, Inc. P0 Box 1069, Vancouver, WA 98666. Or

33313. Or call: (800)-B48-9273.

call: (206)-694-1539.

Adventures — an animated visit to different animal

environments. For more information contact Hi Tech

IconTroller is $19.99. For more information contact Suncom, 260 Holbrook Drive, Wheeling, IL 60090. Or call: (312)459-8000.

KNIGHT ORC

P irebird has released Knight Ore, a three part illustrated adventure game for the Commodore 64,128 and Amiga. The game scenario casts you as

Delivery — an object

recognition and classification

Suggested retail price including a two-year warranty on the

an oppressed ore in a magical world filled with illusion.

Graphics illuminate the fastpaced adventure which features full character interaction and

cross-communication. High-level commands are accepted and understood thanks to an advanced language interpreter and 1000 word vocabulary. Knight Ore is available at a

suggested retail price of S39.95. For more information contact

Firebird, PO Box 49, Ramsey, NJ 07446. Or call: (201)-920-7527. Continued on pg. 12

10

NO/EMBER 1987


NBA FRANCHISES AVAILABLE: RATES REASONABLE!

(REQUIREMENTS: Knowledge of professional basketball. Capable of dealing with giants. Ability to handle high-pressure situations. Must bring own temper.) Can YOU do the job? Find out if you have what it takes in NBA, the animated statbased basketball game. Take control of Larry Bird, Dominique Wilkins, Michael Jordon, Kareem Abdul-Jabbar and Bob Cousey. Pick the starting line-ups, send in substitutes and call for the fast break and full-court press. NBA takes into account

everything that occurs on court. On offense, you call the play. Choose the sequence of passes, but be careful: it increases the chance of two points, but also can lead to a steal or blocked shot. Work the outside, or just go tor the three-pointer. On defense, set up outside or close to the basket, go for the rebound, or turn on the pressure and try for a steal. A good NBA coach has to work the bench as well as the floor. Each player's stamina is rated by the number of minutes he can play. Use up your starter too early in the game, and you'll have to send in a sub during those final crucial minutes, and that could turn an overwhelming victory into a closely-contested defeat.

From the designers of Super Sunday, NBA Is the first and only fully-animated statistically-accurate basketball game on the market, coming in like a fast break with the following features: • A STAT-KEEPER PROGRAM that allows you to keep track of how

well your team is doing. This valuable accessory lets you save

stats from the NBA game for later review. Individual players' performances and statistics are updated throughout the game. You can view them during and after the game on your screen or printer.

• 20 GREAT TEAMS from the 1959-60 Boston Celtics to the four top teams from the 1985-86 season: Boston, Milwaukee,

Houston and Los Angeles! In between are some of the greatest teams that ever played the game: the 1966-67 Philadelphia 76ers with Wilt Chamberlain and the classic match up from the 1969-70 season between the Lakers and the New

York Knicks! • YOUR BRILLIANT PLAY re-enacted by all 10 players on screen.

• THREE MODES OF PLAY: head-to-head, solitaire and autopiay. The autopiay function also allows you to play the same teams several games in a row ... a needed option to replay a season.

NBA can be played on the Apple® II family,

Commodore® 64/128 or IBM® PC computers. Price: $39.95. Watch for the release of Accessory disks; 1987 Season and GM Disk.

Available at leading game and computer stores ... or call TOLL FREE 1-800-638-9292 Ask for Operator CM11

microcomputer gomes division

w

The Avalon Hill Game Company A MONARCH AVALON. INC COMPANY

4517 Harford Road, Baltimore, MD 21214


NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS • NEWS Continued from pg. 10

CODEQUEST'87 PROGRAMMING CONTEST .agazin.es on Disk, publishers of Soft disk, Loadstar and Big

Blue Disk hardware-specific disk monthlies, announced its annual programming contest for

Apple II, Commodore 64/128 and IBM PC/compatibles. Cash prizes

totaling more than $5,000 will be awarded to first, second and third place winners in each division. Original entries are due by

PROTOTERM 128 TELECOMMUNICATIONS PACKAGE ■Drtwall has announced the release of PRQTOTEHM 138, a telecommunications package for the Commodore 128. PB0T0TERM 188 features 48K Text buffer with split screen, scrollable window; supports RAM expander as an extra separately controllable text

buffer; multi-number autodialing, Terminal Setup program; supports

graphics, music, educational, home and business applications and utilities. All winning entries will be published in one or more

of the disk monthlies. Programs submitted elsewhere are ineligible. In addition to cash prizes, program authors will

receive contract fees for nonexclusive rights to publish their programs. Winners will be announced March 1. For CodeQuest '87 contest rules and entry forms, write to

Magazines On Disk, PO Box

30008, Shreveport, LA 711300008. Or call: (318)-221-B718.

Dimon & Schuster has introduced Typing Tutor IV for the Commodore 64 and 128 in 64 mode. Typing Tutor IV determines your initial typing

ability, then works with you to set progress goals, determining

300/1200 baud rates with 1650,1660,1670 or compatible modems; supports XM0DEM. Punter, Punter multi-file and WXM0DEM

the speed you wish to achieve and

transfer protocols.

manage. Typing Tutor IVs

JBOTOTEBM 128 is available for $12.95 from Briwall, PO Box 129, Kutztown, PA 19530.

the weekly practice time you can Natural Language Generator

simulates real life typing experiences using words that

January 31,1988. Program categories include games,

TYPING TUTOR

contain the keys you're learning.

BANK STREET SCHOOL FILER DATABASES Qunburst has announced the availability of the Bank Street

Also included is Letter Invaders, an arcade style drill game. Typing Tutor IV retails for

$39.95. For more information contact Simon and Schuster Software, 1 Gulf + Western Plaza,

School Filer for the Commodore 64 and 128. In addition, six new

New York, NY 10023. Or call:

databases have been added to Bank Street School Filer: Animal

(212)-373-8882.

life, Astronomy, Endangered Species, North America, Space and United States. The data bases offer teachers quick access to documented information on each subject. Each data disk can be updated and teacher's guides provide classroom lessons, suggestions and activity sheets. Each database contains a glossary on new vocabulary and a bibliography of related readings.

Each package sells for $59. For more information contact Sunburst Communications Inc., 39 Washington Are., Pleansantville, MY 10570. Or call: (914)-769-5030.

BRODERBUND VALUE PRICED SOFTWARE

B roderbund Software has an

nounced a new line of "Value

Priced Software." The line includes

such titles as Lode Bunner, the award winning adventure Karate-

DRIVE

YAK'S PROGRESS

object of Test Drive is to drive

urosoft International Inc, announced the introduction of Yak's Progress, a compilation of eight games from Britain's #1 Games Programmer, Jeff Minter. Yak's Progress allows Commodore 64 and 128 users to experience some of the most unusual arcade-style games devised across the Atlantic. Yak's Progress includes such titles as Revenge of the Mutant Camels, Laser Zone, Sheep in Space and Metagalactic Llamas. Most of the games revolve around the attempted domination of Earth by the forces of Zzyax and Irata, with an array of the most devious weapons known to mankind. Smoothscrolling graphics editors, multi-level attack modes and advanced

different sections of highway

music scores accompany all the adventures.

within a certain time limit. Test Drive retails at S44.95

Yak's Progress is available for the Commodore 64 and 128 for $19.95. For more information contact Eurosoft International, 114 East Ave., Norwalk, CT 06851. Or call: (203)-838-9890.

:coladehas released Test XAj2C

Drive, a driving simulation for the Commodore Amiga, 64 and 128. You can test drive a Ferrari Testarosa, Lamborghini Coun tach, Lotus Esprit Turbo and several other sports cars. The

for the Amiga and $29.95 for the 64 and 128. For more information contact Accolade, 20813 Stevens Creek Boulevard, Cupertino, CA 95014. Or call: (408)446-5757

12

NCVEMBER 1987

ka and productivity titles from the Bank Street line. The software is

available on the Commodore 64 and 128 and will carry suggested retail prices of S14.95 to S29.95, to be sold through mass merchan disers and software specialty stores. The products will be sold in their original "front-line" packaging. For more information contact

Broderbund Software Inc., 17 Paul Drive, San Rafael, CA 94903-2101.

Or call: (415) 492-3200.

Compiled by James Esch


ii / -5**-

You're one of the elite... parachuting alone

behind enemy lines. The enemy controls the terrain, hidden in bunkers and machine

with 12 desperate missions in three different regions of the rear... or maybe a frontal attack will take them by surprise. MicroProsehas broken new ground with AIRBORNERANGER,

scrolling, 3-D terrain. Arm yourself with an M-16 assault rifle, bayonet, LAW rocket (Light Antitank Weapon) or time bomb,

the quality action game where tactical thinking and lightning

but be wary of enemy submachine guns, antitank rockets, robot minitanks, minefields and flamethrowers.

prisoners trapped in "tiger pits" from a P.O.W. camp, or throw caution to the wind and try to destroy a key munitions dump in the desert. But watch out... enemy troops can attack from

AIRBORNE RANGER... More than just a great game. It's

reflexes determine your fate. Your missions will vary as much as the climate and terrain. Slip silently into position to rescue

any direction.

The action is fierce as you control one soldier's battle against overwhelming odds. You'll need skill and strategy to outmaneuver your enemy, plus

courage and some luck to make your escape. Along the way, search out that hid-

'

den cache of weapons and first aid supplies... you'll

probably need them.

an adventure.

AIRBORNE RANGER is available from a "Valued MicroProse Retailer" (VMR) near you. Call us for locations! For Commodore 64/128, IBM-PC/compatibles and Apple ll+/e/c. Call or write for specific machine availability, and for MC/VISA orders if product not found locally.

soriwunE

180 Lakelroal Drwe ■ Hunl Va'ley. I.'.D 21033 • 1331} 771-1151


WE'VE BLOWN THE COMPETIT Up Periscope!, the new state of the art in submarine simulation! Blow

U

ing the competition out of the water with superior combat strategy and tactics courtesy of Captain John

Patten, USN (Ret.)- With true

scope!

animated 3D graphics courtesy of SubLOGIC. Up Periscope!, generations ahead of the pack!

• $29.95 Better Engineering at a Better Price

Compare hits for yourself!

Up Periscope!

Silent Service

S29.95

$34.95

Yes

No

Fire 1

Suggested Retail Price

Fire 2

3-Dlmenslonal Graphics

Fire 3

Number of Scenarios

Fire 4

Split-Screen Views

Fire 5

Reality Levels

Fire 6

Radar Screen

Fire 7

Accu-Sound

Fire 8

Torpedo Types

Fire 9

Auto or Manual Torpedo Launch

Fire 10

Time-Day-Month-Year Selection Capability

Yes

No

Fire 11

Zoom Feature

Map or Ship Views

Map View Only

Submarine Strategy & Tactics Manual by John Patten, Capt. USN

Yes

No

Fire 13

Auto-Load Feature on C128

Yes

No

Fire 14

Joystick Required

No

Yes

Fire 12

realism

(Ret.)

6

3

Yes

NO

11

7

Yes

No

Yes

No

3

1

Yes

Yes


N RIGHT OUT OF THE WATER!

ThunderChopper

See Your Dealer...

And don't forget ThunderChopper!

Or write or call for more information.

For true helicopter action and

Up Periscope! and Thunder

realism, nothing else even comes

Chopper are available on disk for

close. ThunderChopper in

the Commodore 64/128, Apple II,

and IBM PC line of personal

corporates the most advanced

computers for the suggested retail

graphics, flight systems, and game-

price of $29.95. For direct orders

playing factors to provide a sensa

please specify which computer ver

tional balance of strategy and fun.

sion you want. Include $2.00 for

shipping (outside U.S. $6.25) and specify UPS or first class mail

• 1987 ActionSoft Corporation

delivery. Visa, MasterCard,

3D graphics and special effects courtesy

American Express, and Diners Ctub

SubLOGIC Corp.

charges accepted.

Commodore 64 and Commodore 128 are

trademarks of Commodore Electronics Ltd. Apple II is a trademark of Apple Computer,

SoH

Inc. IBM is a registered trademark of International

Business Machines Corp-

-GENERATIONS AHEAD IN STRATEGY ACTION SOFTWARE'

201 WEST SPRINGFIELD AVENUE. SUITE 711 CHAMPAIGN. IL 61820 (217) 398-8388


Complied by Louis F. Sander

Each month this column brings you a super collection of 64 and 128 tips and tricks from all around the world. (This month's Indonesian contribution marks our 45th country pub lished). In selecting the items to print, we keep in mind the needs of people at all levels of computing, from beginner to ma chine language programmer. We try to have something for everyone, and if our mail is any indication, we are succeeding very well. We always welcome your comments.

If you have a tip or short program to share with other readers, write it up and send it in, (One trick per sheet of paper, please). We pay $10 or more per item. Send your ideas to: Louis F. Sander P.O. Box 101011 Pittsburgh, PA 15237

Enclose a self-addressed stamped envelope, and we'll send you a Trick Writer's Guide. Q-Link subscribers can submit items by E-Mail to LFS.

Bard's Tale II, Tip I. This lets you make copies of anything your characters possess, including, and especially, gold pieces. First, get your party into the Adventurer's Guild. Give any character the item you want to copy. If you're copying gold, then pool all the gold to this character. Remove this character from the party, then add him/her right back in again. Now give the item to a different character, and repeat the re moving and adding process. Do this with all six characters, then turn the computer off. DO

NOT choose "Leave Game" before doing so. From now on, when you load the game and add your party, each of your six characters will have the amount of gold you started with. Keith Cottrell Grafton, Ohio Bard's Tale II. Tip II. If you have an item that has a limited number of uses and you've almost used it up, sell it back at Garth's. If you repurchase it, it will have a full allocation of uses. Larry Hardy APO, New York Bard's Tale II, Tip HI. Don't you wish that the "Cat Eyes" spell would point out secret doors? Don't you wish that the "Greater Revelation" spell was indefinite? Then mix the spells! Tb get an indefinite lamp that points out secret doors, cast a "Greater Revelation" spell, then cast a "Cat Eyes" spell on top of 16

NWEMBER 1987

it. The secret doors should remain visible, and your torch will not go out.

Steve Harney El Paso, Texas

Easy Script and the MPS-1000: The manual for Easy Script does not give instructions for underlining on Commodore's MPS-1000 printer. The sequential file 1515 UNDERLINE shows how to do it on the 1515 printer, and fortunately the same commands work perfectly with the MPS-1000. Clair Black Nabire, Indonesia

Unslashing your zeroes: These days, many printers are capable of Near-Letter-Quality or better in their output, and it's common to use them for printing important documents. But sometimes, even though the print looks marvelous, the zeroes have that tell-tale slash through them. This touch of nerdhood is a no-no in many contexts, especially in a resume.

The way out? Use your global search-and-replace feature to change every zero to a capital "0." Goodbye, slashes. Stephen Knapick New Rochelk, New York Word processor video proofreading: It's hard to do a good proof reading job on my 40-column word processing screen, because the words are wrapped around the right-hand margin. So when I'm ready to proofread my document, I temporarily set the margins to 1 and 39, then print it out to my video screen. The software eliminates the word splits, making it much easier to spot errors and places for improvement. When I'm ready to print on paper, it's easy to reset the margins to something more suitable for an 80-column output, Karen E. Crum Waverly, Kansas Correcting input: This routine illustrates a useful technique for correcting input errors without unnecessary retyping. After inputing your data, the routine asks you if everything is correct. If it isn't, your cursor jumps to the first line of your original input. If necessary, retype the entiy or simply press RETURN to move the cursor to the next entry. Joseph R. Charnetski Dallas, Pennsylvania Continued on pg. 110


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users—often missing some or many of your specific needs. That's why McGraw-Hill's new Contemporary Programming and Software Design Series teaches you how to create your own software... either

Build Your Own Personal Software Library The sample programs you work with throughout the Series are excellent learning tools. But they're more than that. By combining the sample programs onto one master

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PCs and PC compatibles for hands-on experience. In the first Module, for example, when your sample program (Declining Interest Loans) appears on your screen, you'll find errors on certain pro gram lines. You'll also see that the program is only three-quarters completed. Now comes the fun part. You'll discover

how this program is built, and in the process you'll learn how to identify and correct errors. And by the end of Module 1, you'll actually have completed this program yourself.

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if someone has beaten you to the card, write to us for order ing information about the Contemporary Programming and Software Design Series.

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McGraw-Hill Continuing Education Center 3939 Wisconsin Avenue

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Compiled by Tim Jones

Welcome to Amiga Tips and Tricks. Each month we will offer a series of tidbits, teasers and short programming examples con cerning using and programming the Amiga. In this installment, we look at the WorkBench and its associated functions. If you have an item that you would like to submit for use. you can send it to: Commodore Amiga Tips 651 Outrigger Dr. Deltona. FL 32738 Items should be to the point, but describe your point complete ly. We welcome game tips and program usage tips as well as the type of items in this installment. If we use your hint, tip or pro gram example, we will pay between $10 and $50.

[Thanks to Bob for these. I know most of these are in books somewhere, but he has compiled them nicely. I will be on the look out for others. - taj]

The Faery Tale Adventure Update: For those of you enjoying The Faery Tale Adventure from Microlllusions, I have been told by their public relations department that a new version of the program is available that fixes a few minor bugs and allows you to continue playing after you save a game. To determine if you need the update, try to enter the building due north of the tav ern in Tambrey. If you cannot enter it, you need the update. If you can, you should then check the save function. If you are dumped back into the CU after you perform a save, you also need the update. To get the update, you should send your origi nal disk (include your registration card if you haven't sent it yet) to:

Using Keyboard Shortcuts The following is a list of keyboard equivalents to Mouse func tions. Mouse

Keyboard

* * * *

Left-Alt-Amiga Right-Alt-Amiga Amiga-Left Arrow Amiga-Right Arrow Amiga-Up Arrow Amiga-Down Arrow

Left Mouse button Right Mouse button Move pointer left Move pointer right Move pointer up Move pointer down

- Gradual effect (slow to fast movementl

These are other keyboard shortcuts that work with most appli cations. Keyboard Left-Ami{ ja-N Left-Amij ja-M CTRLD CTRL-C Bob Stevens Winter Park, FL

Description Top Priority Task to Back Top Priority Task to Front Abort Batch execution (i.e. startupi Abort operation (i.e. list, dir. etc.)

Microlllusions 17408 Chatsworth St. Granada Hills, CA 91344 Attn: Faery Tale Update

Jim Steinert, Microlllusions Granada Hills, CA

[L did this and got my new version in five days! - taj]

AmitfaBASIC Memory Problems: If you use AmigaBASIC a lot and find that you are running out of Heap space quite often. there are a couple of things that you should look for to help pre vent this. First, if you are opening custom windows and screens in a program, be sure that you close ALL of them before exiting back to the interpreter. Second, if you are creating string arrays containing sprite or bob data, even though AmigaBASIC is sup

posed to free them when you exit, use the FORGET command to clear them prior to exiting. Also, when you activate AmigaBA SIC, be sure that the stack (set using the STACK command if you're using CLI) is as small as possible (if you are entering from WorkBench, check this via the INFO menu option). I use a stack of 4000. The reason for this is that AmigaBASIC allocates a separate stack specifically for your program that takes away from the available memory for the heap.

Also, just for information, the HEAP is where AmigaBASIC gets the memory required to open screens and windows as well as store the entry tables for any libraries you may be using in Continued on pg. 122

18

NOVEMBER 1987


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SNOOPS &—

SCOOPS STOCKS PLUMMET IN RECORD TRADING

VANISHING TIMES

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EARTH TO BEGIN

reversal by dropping a raw egg into a

inches.

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MixMaster blender set on "pureel'

SPINNING IN

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charges of dog munching, poodle

OPPOSITE

consistency of this egg','

DIRECTION

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canine with intent lo commit relish.

the effect of this phenomenon will

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A

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.scientists

consortium

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Rowland

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Asked if there were anything the

they announced ihal the Earth was

public could do to prepare for the

suspicions

Tuesday,

indeed slowing (town,

"I'd just tell people

ihc planet to grind to a halt early getting back up to speed by Monday night Although

the

research

not to panic.

"1

suppose

I'd

lock

all

the

breakables in your cabinets!' offers Dr.

Lee Llevano,

"but outside of

■.!: i. I'd just tell people to hold on and enjoy the ride!" Apparently we're in for quite a ride.

Dr.

strated

Dennis Rowland demon

(he

effect

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to

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enjoy

the ride!"

sudden

a

with attempting to apply mustard to a

mult, a misdemeanor in Alamcda "It's a smear tactic!' yelled Rob Sicgel. the man still being sought by police. "Sure it was my mustard, but

that

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was

startling, the scientists urged people

assaulting

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i !■.■■.■ expect

Thursday, reversing its direction and

and

him the poodle has also been charged

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when

worst

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catastrophe. Dr. Rowland thought a

while and

offered.

"I

always

re

commend fastening your seat belt. It just makes so much sense, don't you

Television

think?"

Highlights

Analyst Staci Glovsky was less distressed "What's

guys

with the

ane

the

news,

big deal?

acting

asking

Jeez,

Ttu ■«*. yju am afKl 10 fwj nne of Ok bat

you

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a dog with mustard, and since it was

POODLE!

More people reading stuff like this!

Mafbn un » t *fc«!>o nfc lad

"Somebody asked me if I wanted close to

lunchiime anyway.

I just

MVINGK or THE MEATMLL Epc km Bra* la pwfvt bi **j itawfh put*, vod Itvm t pua fmn

like "a cross between a gun shot and

BERKELEY — Dozens of citizens watched in horror today as a man,

who described himself as an animal

Text can be printed in every font available through GEOS. These documents were printed on an Apple Laser Writer

lover, actually bit a miniature teacup

Anderson,

of

Studio

City, California, dismissed the in cident as a case of mistaken identity.

^^

was but prove

my

that

■rd hpmt at tut Gtrnga Hri tAmy Am mm Ik j£HU| i»fuiJy Irmtt, t^U Vnu

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an air raid siren!' In the process, the

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Tcmpeiaiuna ihoulJ hot lo ihc mid 2D0's by

the long jump of thirty feet, two

moming.

burning

off

ncai

middiy.

late afternoon with heavy electrical activity and thunderstorms appearing around, ub. us


These days, the biggest story in the news is geoPublish. The page-making program for GEOS-equipped 64s and 128's that replaces lifeless layouts with page after page of powerful, punchy professionalism. Freedom of the press.

finely fashioned format.

Extras! Extras! Read all about 'em! As every edi tor knows, even the best stories need punching up before they go to press. Which is why geoPublish features an array of artistic appliances designed to earn your pages a place in the history books. You can resize text. Change fonts. Even insert or delete graphics anywhere on the page. You can lay text over graphics. Graphics over text. Or even wrap text around graphics. And if your image doesn't fit, no problem. The propor tional scaling tool can shrink or enlarge any art, be it your original or the stuff you

Actually, geoPublish is very patriotic software. After all, what other application guar antees your freedom of selfexpression? Well, geoPublish sure does. In fact, every piece it prints is dedicated to the preservation of your personal ity on paper. Which means that finally, your newsletters never need to look like anyone else's, ever again. All you do is draw a bunch of columns for your master layout.They could be two, four or sixteen across the page. They full-feaiured hshing system With , could be short and squat, or long

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And because it's part of the GEOS family, you can fully inte grate text and graphics from all your other programs into every geoPublish piece you print. So now that you know the latest scoop in software, why not subscribe to geoPublish yourself? Who knows? With stuff like this, you could be mak ing front page news in no time. To order call 1-800-443-0100 ext. 234

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I! Berkeley

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Reviewed by Scott A. May

SOFTWARE REVIEWS

The Sentry Computer: Commodore 64 Publisher: Rainbird/Firebird 77 North Franklin Turnpike Waldwiek, NJ 07463 .Medium: Disk Price: $39.95 With little fanfare, Firebird has im ported from Great Britain The Sen try, a game that could well be one of the best ever made for the Commodore 64. The object ofthis one-player game is de ceptively simple: move your game piece (a robot) from the lowest point of each land scape to the highest, the Sentry's tower. Successfully removing the Sentry from her post earns you the title Ruler of the Landscape. You are then given a secret ac

cess code to enter another, more difficult level. The action takes place on a multi level 3D checkerboard called a '"land scape," There are 10.000 landscapes in all. each one more twisted and bizarre than the last, consisting of peaks, valleys and plateaus. Energy is the governing force in this strange universe. It is used to both mate rialize (create) and absorb idestroy) mat ter. To move about the landscape, you must create a replica of your robot at an other point on the board and transport yourself into its place, the lifeless matter that stood in your previous position can then be absorbed, recycling it back to your energy reserves.

Creating objects drains energy and ab sorbing matter increases power. If your ro bot loses all energy in its reserve, the game is over. Absorb as many trees as you can to build your energy supply. Boulders are another object found in the game, but they can only be created by your robot. Use boulders as tools for your robot to gain altitude. Simply create a boulder, place a robot on top and transport. Boul ders may be stacked as high as you like. Your robot's energy reserve is shown at the top of the screen and should be moni tored closely. Creating and absorbing ob jects causes your power to fluctuate con stantly. Each object is assigned a value measured in energy units. The game will not allow you to create an object if your re serve does not contain enough units. Although the Sentry remains fixed in her position, she is always rotating, scan ning the landscape below. If the square you occupy falls under her gaze, a warn22

NOVEMBER 1987

\

There are 10,000 landscapes in all, each one more twisted and bizarre than the last, consisting of peaks, valleys and plateaus. ing buzzer sounds. Within seconds, your robot's energy will be absorbed. You must move quickly to another part of the land scape to avoid destruction. Most levels in the game also contain an other threat —Landgazers — minions of the Sentry which behave much in the same manner. Landgazers are difficult to spot and even harder to avoid. Often you will move from the deadly scans of one Landgazer directly into the path of an other. There are very few safe positions on the board, forcing you to move continual ly. To foil a Landgazer locate its position and create a tree between it and your ro bot. This reduces its power to half-scan, which unfortunately brings a Meanie into play. Once under a Meanie's gaze, you will be forced to hyperspace, deducting three units from your energy reserves. If you have less than three units at the time, the game ends. To beat a Meanie, quickly cre ate and move into another robot nearby. Since you always face the direction you just left, you might be able to spot the Meanie and absorb it. This same tactic will work on Landgazers. but it's very risky. Player control is carried out entirely

through keyboard input. The selected keys are conveniently placed and easy to learn. The first-person perspective is en hanced by your robot's ability to scan its surroundings a full 360-degrees, up and down. U-turns are also possible, when quick changes in direction are called for. Another option allows you to hyperspace

to a random location in the landscape. Such movement costs three energy units and is only recommended for emergencies. To create or absorb an object, you must press the space bar to turn on crosshair sights. Using the same commands to turn the robot, position the sights on a square and issue the command. Gaining high al titude is a Catch-22 experience. From above you can locate more trees to absorb, but you are also in perfect position to be scanned by the Sentry or Landgazers. It is unavoidable, however, because climbing to the top is the only way to win the game. In my opinion The Sentry comes very close to being the perfect computer game. Endless challenges and heart-stopping ac tion are just part of its long-term appeal. Nothing less than a miracle would pre vent this from becoming my choice for game of the year. Q


TAKEYOUR REVENGE!

The evil Shogun Kunitoki has slaughtered the entire Brotherhood of the White Ninja. You alone survive. And you—alone—must avenge the Brotherhood. Prepare for action and adventure. Find your way to Kunitoki's distant fortress. Scale mountains. Cross raging rivers. From the vivid Wilderness to the grim Dungeons, six animated landscapes will take your breath away—if you live to see them. Because at every turn, there's danger. Fire-breathing dragons. Sea monsters. Samurai henchmen.

Kunitoki's guards. And others. To get your vengeance, you must be a master of Ninja weapons. Ninja wisdom. And Ninja magic. The way is long and dangerous. But revenge is sweet. Explosive action in a land of adventure. For Commodore 64™ and 128™

Look for specially marked packages

featuring this special offer.

ACTIVISION "R> tirdfr by mail, call 1-800-227-6900 Program ^1987 System i Software, Ltd. Commodore o4 and 128 are trademarks of Commodore Electronics. Ltd.


SOFTWARE REVIEWS

Accolade's Comics Computer: Publisher:

Reviewed by Robert J. Sodaro

OHDAV,

QSQO

HOURS....

ALTERATIONS

Commodore 64 Accolade

* EASY

20813 Stevens Creek Blvd. Medium: Price:

Cupertino, CA 95014 Three double sided disks $29.95

Accolade has taken interactive fiction to its next logical step, an interactive comic book. Steve Keene is the hero in this unique product that combines comic book-style sequential illustrations with the format of classic interactive fiction. Then, for a unique twist, eight different action/arcade games have been cleverly integrated into the gameplay. At the outset of the game—as with all interactive games—the opening scene is "cast in stone" to a degree, so as to get you on the correct path. Top Scientist, Profes sor Zoron Farad has been kidnapped by evil and vile forces, and you (Steve Keene, Private Eye extraordinary) have been as signed to the case. In running down all the leads (and especially maneuvering through the videogame segments) Steve has to be very careful, as he comes equipped with only three lives. So if he fails to negotiate the hazards, hell die, forcing the gamer to begin anew. Still—as per requirement—there is a SAVE feature that will allow you to retain the current game prior to attempting anything too deadly. As you progress through the comic book portion of the game, certain panels will of fer Steve the option of different sets of dia logue. All "permanent" dialogue appears in white word balloons, with the "altera ble" dialogue appearing in black balloons. After cursoring through the possible re plies (via either the keyboard or joystick) the user will pick one (with RETURN or fire button) which will determine the course of future action. (Be careful here, Steve has a tendency for smart-alek an swers. Too many of these in a row could re sult in the unfortunate loss of life for ol' Steverino.) Sometimes Steve is also of fered the choice of two actions, indicated by a flashing arrow. For example, when approaching the Professor's house, do you want to go the front door or climb in the window, etc. For those gamers who need the practice, 24

TERttS

NO/EMBER 1987

..SOflE

PEEA

CITY.

USA.

KEEHE! Ill CLAD THAT YOU'RE HERE! AH...X GOT VOW MESSAGE!

a-n

sorry ■All_ YOUR CAT MONT BE EADY UMTIL TUESDAY

This unique product combines comic book-style sequential illustrations with the format of classic interactive fiction. or are into Zen gaming (no scores kept here) there is a practice mode so that you can run through the arcade sequences. In the climber game, Steve is clambering around on a series of trapeze bars sus pended above shark-infested waters. The goal here is to collect each of five keys to unlock the room and escape. Adding to

the suspense of the game, the bars will ap pear and disappear at random. The swim mer sequence has Steve underwater doing his imitation of a trout going upstream. Steve has to avoid electric eels coming at him, and snapping turtles along the river bed. He also has to periodically come up for air, avoiding pockets of poisonous gasses.

Other arcade sequences include one where Steve must battle robots laying down radioactive waste, and one where he must climb to the top of a building while avoiding attacking robots hover ing by the edges of the building. There is also ajetpack sequence reminiscent of Defender, and one where he must negoti ate a series of constantly reversing con veyer belts, The final two sets consist of a pair of elevators and a rail car which Steve must drive to the top of a scaffold, and a bomber sequence where he must

avoid a ravenous rat, while dodging an array of bombs being tossed by his pe rennial foe, Arlo *Red* Spunky (the Nillain of the game). Once the gamer has mastered each of the arcade sequences, he then can go on to the actual thing, and bring Steve through the 'live' portion of the game. At the conclusion of the game—or when Steve's last life is used up—you will get to see how you did as compared with oth er would-be heroes, as you compare your score to those already on disk. There are three double sided disks, so there will be a fair amount of disk swapping and wait ing for sequences to load. Unfortunately, the game makes no provision for dual drives, but loading time is relatively swift, and does not really detract from gameplay at all. In the final analysis, this game suc ceeds on both levels: That of interactive fiction and the innovation of being the first video comic book. In fact, the Video comic book* aspect of this game is so en tertaining, this reviewer will go so far as to say that there will soon be a number of products utilizing this format to at tract a new audience to interactive fiction. a


There are two things

almost everyone has in common.

An active imagination.And

a tough ^ time put it on paper. But now we present

a Calendar. On each disk there are over 100 unique pictures. For example,in our School Scrapbook, teachers and students will find everything from cheerleading to finals.

our Graphics Scrapbook11 series. A huge collection of pictures that enable ]n the Sports you to easily bring your Scrapbook, dozens creative inspirations Over a hundred eyecatching pictures an every disk. of sports, mascots to The Print Shop?

Introducing Create A Calendar. Our sim

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Among numerous fea tures, it includes graphics, borders and fonts for just about every occasion. Or use your own pictures from the Graphics Scrapbooks or Print Shop compatible graphics disks. What's more, it lets you write multiple lines of text on every date. To make it easy to keep track of everything

the Ofthe Wall Scrapbook, well,

just expect the un expected. And plenty more Scrapbooks ; are coming. So even if

j you can't draw a straight j line, it's okay ; As long as j you make a

i straight one £*£ \ to the ofi fer below.

Apple & Compatibles.

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you're supposed to do. And everything you've done. So this year, go ahead and make your own calendars. There couldn't be a nicer way to pass m

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The I'rinl Shop is a trademark ofbniderbund Software. Inc.

Printmaster is a trademark of Unison World, Inc. Graphics

Scmpbook is a trademark of'Epyx. Inc. © 1986 Epyx. Inc.


SOFTWARE REVIEWS

Reviewed by Mark Cotone

Trailblazer Computer:

Publisher

kick in the bottom, bouncing you into an involuntary flight whose landing can be helpful or hazardous depending upon the approaching zone. And if you're unlucky enough to skim across a cyan square, your joystick controls will be instantly re versed; an unwanted adjustment which will probably go unnoticed until you try to

Commodore &4

landscape :W44 Dundee Road

Northbrook, IL 60062 Medium: Price:

Disk

$29.95

steer one way and inadvertently roll your

T1 X is quite unique. In Mindscapes new Trailblazer offering, outer space, soccer balls and slalom racing are all combined to create an imaginative intergalactic duel that represents arcade entertain ment at its high speed best. Accept this game's challenge and you will be whisked away to an uncharted

Your racing vehicle— the

soccer ball — is the conventional kick around type.

faraway sector of the final fi-ontier. Star clusters poke their light through the dense black shroud of deep space to illu minate your playfield. Before you at cen ter screen, where one would usually ex pect to find an unexploi-ed newfound plan et or some marauding alien spacecraft, now stands a common everyday soccer ball. Inflated, inanimate and seemingly incongruous, it rests upon a "hyperspatial space grid"; a multi-hued cosmic pathway that will serve as a race course for the matches that are about to begin. As with most successful arcade contests, the objective of Trailblazer is fairly straightforward. This is a speed race. If you can guide your soccer ball down the course and over the finish line in the quickest time, you will be declared the winner. Easy to understand? Yes. Easy to execute? Well.... Your racing vehicle — the soccer ball — is the conventional kick-around type. But instead of using your foot as a power source, a joystick is utilized to control speed and direction. Tap the stick to the left or right, and your ball will follow with a realistic roll. Push the stick forward, and the racer will spin ahead with wild accel eration. Pull back and it will brake to a jarring halt. And to get your ball to do what balls are famous for, you merely de press the fire button, which will spring your rotund racer into the air with a high, arcing bounce. Peppy and responsive, it's easy to get some realistic, down-to-earth ball action even in these far reaches of space. But where the vehicle's control op erations may be familiar enough, the ter rain to be traversed can only be described as out of this world. 26

NOVEMBER 1987

Where most seasoned race drivers would tell you that it's a good idea to keep your eyes on the road, this advice takes on added significance in a Trailblazer match. All of the game's courses are paved with a colorful checkerboard pattern, stretching five squares wide from shoulder to shoul der. Most of the roadway's colors are incon sequential, simply providing a tinted trail for you to freewheel about as you roll to ward the finish line. But with some of the path's more pronounced pigmentations there's more than meets the eye, for they represent various racing pitfalls that have been carefully placed to wreak havoc on your driving performance. For example, the velocity of your spherical vehicle can fluctuate greatly depending on the road hues on which your racer rolls. Try to sail across a red square and your ball speed will be instantly cut in half, as if you had just run into a patch of molasses. Even more damaging is the purple box. which will take this unplanned deceleration one step further fay locking the brakes and stopping your racer dead in its tracks. On the opposite end of the speed spectrum is the green quadrant, which will give your vehicle a sudden turbo boost, and the white area, which thrusts your ball into an uncontrollable warp drive. Even though an increase in speed might be con sidered a desirable plus in a timed race of this nature, it will take some sharp re flexes to steer clear of disaster once your soccer ball's pedal hits the metal. Tb toy with your sense of direction, Mindscape offers another outrageous pair of squares to keep you on the ball. Run ning over a blue box gives you a quick

self into a disaster in the opposite direc tion. It's frustrating fun. You must be equally wary of the danger posed by those quadrants of the course that are void of color altogether. For these are the aweinspiring space phenomenon known as Black Holes. Appearing as gaps in the checkerboard raceway, these celestial pot holes can swallow your ball in one easy gulp, momentarily sucking it into the realm of nonexistence before spitting it back onto the track. These hazards come in all sizes, from a single missing square to a fearfully large gap that runs the en tire width of the course. The ultimate in time consuming pit-stops, these Black Holes usually spell the difference between first place and last. The races themselves, although fantas tic in concept and design, will require some of the same solid racing strategies you would employ if you were driving a Formula racer around an Indy track. Knowing how to outmaneuver your oppo nent, when to make a sprint and how to approach each obstacle are some of the tactical requirements that add cerebral depth to the program's obvious reflex req uisites. Tb help keep the contest moving with out sacrificing a workable racing perspec tive, the game screen has been sliced in two, providing separate identical repre sentations of the track on each of its upper and lower halves. This allows each player to keep a watchful eye on his ball even if the other racer zooms on ahead or drops back out of sight. The graphics are crisp and clean, with the animation smooth and believable. The checkered soccer ball rolls around realistically, with the hyperspatial color grids blurring past to create the illu sion of speed. And all the action is backed by an upbeat audio track that heightens the tension with pulsing music. Mindscape also offers a myriad of gam ing options to keep the challenge fresh. Players can try practice spins on any course, take timed solo inns, go head-toContinued on pg. 28


The Zork Trilogy has become a legend in its time, selling nearly one million copies! Now the legend continues with an extraordinary new Zorkian universe that breaks ground in computer gaming. For the first time, the character-building and combat of role-playing games joins the masterly prose and puzzles of Infocom s interactive fiction. Beyond Zork s sophisticated new interface makes interaction more natural than ever, plunging you into a world teeming with magic and peril. The vast and varied Southlands of Quendor come alive as you seek fantastic treasure and combat the vicious monsters who haunt the streets and wastelands. Challenge yourself to a quest that's far beyond anything you ve ever experienced. Beyond Zork. The incredible new interactive story from the master storytellers at Infocom.

inFoconv

125 CambridgePark Drive, Cambridge, MA 02140

Beyond Zork is available at your local dealerfor dx Apple If series, Macintosh, Commodore 128, Amiga, IBM PCand 100% compatibles, and Alan ST. To orderdirect, call 1-800-262-6868. Coming soon: Apple 11GS.

Zork is a registered trademark ofInfocom, Inc.

OnegUnceat Beyond Zork will show you tljat

it 's unlike any interactive story you 've seen before.

On-screen mapping. Window displays. A character that grows in strength and power. You get all the excitement ofrole-playing gturus, skillfully blended

with thefabulous puzzles and award-winning prose ofInfocom's interactivefiction.

Screen shown isfor the Commodore 128 version.


Software Reviews/Trailblazer Continued from pg. 26

head with a human opponent, or compete

with a merciless computer racer. The net work of courses waiting to be tested is a highly diversified lot. Mindscape's design ers not only use the colored squares as sin gular pitfalls, but also arrange creative

Hot on the Trail Once you're off and rolling, and you're looking to blaze the quickest path to victo ry, check out the tips I've listed below. They should help to give your ball the winning edge. • An unusual racing weapon that isn't even touched upon in the program's shoit instructions is a player's ability to bump his ball against an opponent. The impact itself won't cause any vehicular damage, but the bumping move can be used to ei ther prevent your competitor from pass ing, or to force him into an involuntary

meeting with a course obstacle. But be careful, different ball positions during im pact will have different results. If you mis judge your speed and fall back by even the smallest margin, you might wind up in creasing your opponent's lead by bumping

combinations of obstructions to provide a whole series of imaginative obstacle courses. Each track becomes a different puzzle, personalized with its own title, (Easy Going, Jumps Galore, etc.), and then arranged by level of difficulty to pro vide an ever increasing challenge for the

serious joystick jockey. Anyone who can roll his way past the fourteenth level should consider himself an expert space

his rear and thrusting him forward.

lane, can have a way of approaching and colliding without warning. Players can buy themselves a little extra time by rid ing right on the edge that is formed by ad jacent lanes. This gives the contestant ac cess to two quick escape routes when try ing to sidestep an oncoming obstacle.

• Once you've become familiar with the course layouts and can replace simple re flex reaction with planned, timed moves, the roads will seem a lot smoother and your scores will undoubtedly climb higher. One of the best ways to become acquaint ed with the various tracks is to play follow-the-leader. Select a two player match option with the computer as your oppo

nent. When the race begins, lag back a lit tle and fall in line behind your competi tor's ball. By mirroring the actions of the computerized vehicle, and learning from his mistakes as well as his successes, you

will then be able to build a sound strategic foundation for a winning run.

• When Trailblazing, life on the edge is often a prerequisite to victory. When you open the throttle and put some serious speed behind the ball, the course obsta cles, which always cover at least one full

racer.

For arcade enthusiasts looking for a new challenge, I suggest you give Trailblazer a workout. You'll have a ball.

• Ball bouncing takes on some unique properties out here in space, and you'll find that you can still control your vehi cle's speed and direction even when it has sailed into the air and lost contact with the trail below. With this in mind, when you are involved in a game option that al lows for unlimited use of the jump func tion, you might consider using a bouncing mode of travel along the entire length of the track. You won't lose any speed, you'll still retain total control of your vehicle, and you can avoid many of the gaps and obstacles in the track by flying over them. g

5FteeGamesf Buy a Commodore 64™and get over $100 of outrageous Epyx" softwareabsolutelyfree! Details at participating Commodore 64 "dealers. Games require disk drive and joystick, not included.

You Can Do More With a Commodore 64™ © 1987 Commodore Electronics Ltd. Program titles are trademarks of Epyx, Inc.

28

NOVEMBER 1987

Jumpman Jr.

Pitstop II" Super Cycle*" Summer Games Winter Games"

s commodore


■ 1: .

■■.

* ' ■

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SOFTWARE REVIEWS

The New Aladdin Computer: Amiga

Publisher:

Disk Publications, Inc.

12200 Park Central Drive Suite 310 Dallas, Texas 75251

Medium: Price:

(800)-345-6467 Two disks per issue $19.95 per issue

For 500 years man accepted ink and paper as the best medium for record ing information and exchanging ideas. Four hundred years passed before photo graphic film and magnetic surfaces were used to store information. And within the past ten years we have added the floppy disk and compact laser disk to the list of surfaces suitable for storing information. The New Aladdin is the latest publication which attempts to use the magnetic sur face of a computer disk to dispense news, fiction, features and reviews — collective ly constituting a disk-based magazine. Another revolutionary idea has surfaced. Will it work? The New Aladdin is packed on two selfbooting disks and is published six times per year. Tb "read" it on your Amiga's screen you simply wait for the familiar

"Insert Workbench" prompt and insert "Disk A" instead. After the cover screen fades, a beautifully detailed genie ap pears, holding a pulsating crystal ball. This substitutes for the contents page of a traditional magazine. Three large icons located at the bottom of the screen serve as scanning and selection buttons. When an arrow icon is clicked the title of the next item on the file will appear. If you want to examine that article you move the pointing hand to the ENTER icon and click. The disk will spin and in a few sec onds the article will appear. An average issue contains nearly two dozen articles covering such diverse topics as movie reviews, educational advice, hu mor, ready-to-nin programs, commercials and culinary instructions. For instance, the feature called "Testing By Gus" spends seven screens talking about food fads and ends with a recipe for peach cob bler. I found the movie review section one of the more innovative sections in the magazine. Not only does the report give Critic Rod Downey's opinion of the movie. but it actually displays still photos clipped 30

NOVEMBER 1987

Reviewed by Gary V. Fields

"An interview with the

President" included an animated and

interactive conversation with President Reagan and

Nancy.

right from the movie. A column which will interest many computer enthusiasts is written by Ken Loss-Cutler called "New Paint for Old," which concentrates on us ing the computer screen as a medium for artists. He discusses the problems and so lutions of the new technology and finishes with some examples of work submitted by readers. One article which did show some of the medium's potential was "an interview with the President." It included an ani mated and interactive conversation with President Reagan and Nancy. The anima tion here is both satirical and hilarious. The screen shows a large caricature of each Reagan which talks at length. Both are well drawn and realistically animated (eyes roll and shut, mouths move and teeth flash) and their remarks are bitingly humorous. After each has their say, you can type in questions which they will answer.

One columnist fills her pages with chit chat with the stars, another offers finan cial advice, still another gives hints on how to raise and educate your children and yet another spends 18 pages talking about love, romance and the public's inter est in both. And of course, there are a few traditional computer games like those you normally have to type in from printed list ings. If you've ever used your summer va cation trying to duplicate and debug such a listing, you'll love Aladdin's no wait, no sweat, no eye strain solution to that chore.

The publication's graphics can only be described as stunning—just what you would expect on an Amiga. The sound ef fects are just as well done, and the two mix

to create an atmosphere charged with pos sibilities. Each title screen whets your ap petite for what is to come next. Here is a publication which can do more than show. It can let the reader interact; it can ani mate stories, teach with examples, enter tain with action, sound and dazzle.

And, like most young publications, Aladdin's screens and features offer more illusion than substance. From reading the articles included in the current issue, I don't think the publication realizes what the majority of its readers will want. Aladdin is a magazine which only com puter owners can read so I expected most of the articles to be computer related— they are not. Only a few topics in the issue used ibr this review were targeted for that specific interest group. For a new publication to survive, espe cially in uncharted waters like disk-based publishing, it must be innovative, well prepared, launched at just the right time and a little luck doesn't hurt either. From what I've seen from reading Aladdin and gleaned from the news releases coming out of Dallas (Aladdin's home city), it is prepared to map these new waters. It's strong suit at this time is its novelty — it's different. A lot of people will try an issue or two just to see what it offers. But at $19.95 novelty alone will quickly wear thin for most subscribers. The challenge for Aladdin's founders is just as formidable and exciting. If they in tend to be publishing into the 21st cen tury they'll need to determine the taste and requirements of their potential sub scribers and supply those needs at an af fordable price. a


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SOFTWARE REVIEWS

The Fellowship of the Ring Computer:

Commodore 64

Publisher:

Addison-Wesley Publishing Co., Inc. Jacob Wav

Reading, MA 01867

Medium: Price:

Disk $34.95

Addision-Wesley has continued their commitment to the works of J. R. R. Tblkien. After first bringing to the soft ware world an adventure game version of The Hobbit, Addison-Wesley has now be gun its adaptation of Tolkien's The Lord of the Rings trilogy with the production of The Fellowship of (he Ring. The Fellowship of the Ring is an inter active text adventure with graphical re presentations of the locations in the game.

You perform actions through the charac ters in the game by typing commands on the keyboard. After you enter a new loca tion, a picture pops up on the screen show ing you exactly what the adventurer sees. The game takes place in the legendary land created by Tblkien called MiddleEarth and there was so much area to ex plore in The Fellowship of the Ring that it took two sides of a disk to accommodate the adventure. The Fellowship of the Ring closely fol lows Tblkien's novel in plot but differs from most other software versions of nov els in that you aren't simply playing out the book, but rather have the opportunity to do whatever you want in your explora tions. Don't expect to read the book and then just breeze through the game. Ad dison-Wesley specifically designed The Fellowship of the Ring so that the goal of the game could be reached in different ways, depending on the player. The Fellowship of the Ring is divided into two parts, one on each side of the disk. Both can be played as stand-alone adventures, with the first part correspond ing closely to Book I of Tolkien's classic and the second part beginning in the same area of Middle-Earth as Book II. Al though you can start your game on either side of the disk, I would strongly recom mend that you play the first part before the second, only because you gather a lot of items in the first part that make things easier in the latter half of the game. 34

NOVEMBER 1987

Reviewed by Russ Ceccola

Fellowship of the

Ring crams a\\df the atmosphere and characteriza tion of MiddleEarth onto one floppy disk.

In

In The Fellowship of the Ring, you have the ability to assume the role of any or all of the four hobbits from the original work: Frodo Baggins, Pippin, Merry or Sam. By accepting control of as many hobbits as there are players of the game, up to four people can play The Fellowship of the Ring by taking turns with their charac ters. Otherwise, if you're playing alone you must remember to switch characters every now and then, for the game expects you to control the actions of all characters. If you only choose one character at the beginning, the other three are computercontrolled and foilow your character, per forming ordinary actions automatically. Choosing more than one of the hobbits is a way of making The Fellowship of the Ring more difficult, just in case you find it too easy — which you won't. You start your travels at Bag End in Hobbiton, as either Frodo, Sam or Pippin, who are all awaiting the commencement of the adventure. I would suggest the choice of Frodo as your character for a few games, until you feel more comfortable with the other three hobbits and their per sonalities. Frodo is the main character in The Fellowship of the Ring and has pos session of the One Ring; these are attrac tive qualities to the beginner, for Frodo can disappear by using the ring and most of the action is performed by him. Pippin. Merry and Sam have their re deeming characteristics as well, so don't rule them out as your alter ego in MiddleEarth. Sam is very loyal to Frodo and will follow him everywhere he goes in order to protect him and the ring in his possession. Sam also is a sturdy and strong hobbit.

Merry has the added benefit of being able to swim, one of the few hobbits who can.

a

sunny well-tended

garden

Use this fact to your advantage. Pippin is a very agile hobbit and be comes very useful to the adventure when a quick foot and deft aim are needed. Frodo leads the group in intelligence and can observe potential danger faster than the other hobbits. Choosing all four char acters to control is a difficult task and recommended only to those who know of these charactei-s from both books and practice games. Although knowledge of

Tolkien's works is not necessary in the play of The Fellowship of the Ring, read ing The Hobbit and the first book of The Lord of the Rings surely adds to the enjoy ment of the game and the skill with which the adventurer can pureue Frodo's adven tures.

Tolkien fans can do nothing but rave over The Fellowship of the Ring. It takes all of the atmosphere and characterization of Middle-Earth at the End of the Third Age and crams it into one small floppy disk. The reason for the difficulty in the game is the avoidance of the novel's plot. Sure, you can try to play your adventure exactly as it happened in the book, but you may have trouble. There is no right or wrong action in the game. What happens depends on what you or others have done earlier in the game. So, just because there are a pack of Wargs attacking you near the Misty Mountains at one moment in the game doesn't mean that the pack will be at that place the next time you come back. This degree of randomness sets The Fellowship of the Ring apart from other adventures and truly gives a challenge to the player, whether a novice to Tblkien's land or someone who has memorized all of the Continued on pg. 36


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render the puzzle unsolvable. An overhead 3-D view enables you to contemplate the results of moves before you make them. Solve 50 levels of increasingly difficult, predesigned mazes. In competition mode challenge up to 3 other players. Design an infinite number of mazes yourself with the option to save 49 of them at one time. With SOKOBAN there is always the challenge to complete just one more maze! fcajiable or Commodore «K and IBM 256K

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Software Reviews/Fellowship of the Ring— Continued from pg. 34

Two-On-TWo Basketball Action One-on-one is OK for a little practice, but real basketball is a team sporL To be really good at it, you need all the skills —

passing, dribbling, shooting, stealing and rebounding. That's what it takes to win a championship. That's what GBA Champion ship Basketball : Two-on-Two

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GBA Championship game! When you're ready to jump into the big leagues of computer basketball, start with the game that begins where the others leave off— GBA Championship Basketball: Two-on-Two.

For Commodore 64,128 and Amiga, Apple lie, He, and IIGS, Atari ST, IBM PC, PCjr, Tandy 1000 and 100% compatibles.

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Look for specially marked EJUfflSfllff*

packages featuring an exclusive offer from

Sports Illustrated.

36

NOVEMBER 1987

events and people of The Lord of the Rings. Although the pictures that come up on the screen upon entering a new location are optional, they add to the overall enjoy ment of the game. Play the game with pic tures until you've seen most of the areas at least once. The graphics used in the pic torial representation of Middle-Earth are excellent and capture the flavor of the original drawings made by Tolkien. By the way, traveling through Middle-Earth without using the pictures is quicker because disk access time is cut to a minimum. Despite all of the randomness associat ed with the game, there are two goals that must be met at some point in the game. First, the game does not begin with Merry present. Sam, Frodo and Pippin must travel to Crickhollow to find him. Also, Frodo must travel to Rivendell, where Elrond will tell him what he must do with the ring that he carries. These two things must be done to complete the game. Other than that, you're pretty much on your own. A way to check how close you are to the end of the adventure is to type SCORE in as a command. You'll be given an indica tion of the percentage of the points possi ble that you've scored. From this informa tion, you can sense whether you must fin ish up quickly or whether you have room for further exploration. In either case, TheFellowship ofthe Ring is an excellent ly designed adventure that adds new dimension to the world created by J. R. R. Tolkien. TheFellowship of the Ring is, in itself, worth the ticket price. You are, however, treated to a lot more in the package, mak ing a purchase of the adventure more eco nomical. Along with the game disk, you get a small guide to the game in book for mat, a player's reference card with map of Middle-Earth and a copy of Tolkien's book that lends the title to the game. What more could an adventurer ask for? A quick perusal of the novel can help a lot in the journey of Frodo, as directed by your hand. I can't really give any hints for play of the game because of the dependence of the player's actions on future events. Howev er, experiment with the characters and places and don't rely on what happened in the book. Be careful in the marshes and woods and don't be afraid to talk to strangers. Remember, as Frodo, don't wear the ring too often or you'll be taken in by it's power and doomed forever! g


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SOFTWARE REVIEWS

Reviewed by David Brooks

Dr. T's C128 Keyboard Controlled Sequencer

H. T'S HKIC SDFIMt IFTHUt CMIMtlU StlKKtl

timitll (0 UK, EHtil TNtVEU OHMS ME: 1.

2.

the editing functions that are still imple mented in BASIC. The KCS is not a flashy program — it would be an under statement to note that Dr. T's software has never relied on fancy graphics — and no attempt has been made to jazz up the visual display with the 128's enhanced BASIC graphics commands. The various program screens are limited to straight forward presentation of relevant informa tion. As a result, this program may seem austere, a bit unfriendly, or even amateur ish at first, especially if you are used to the highly developed graphics of computer games.

Dr. T's KCS tends to approach editing in mathematical rather than musical terms. Consider the "autoquantizing" function that is common to MIDI sequenc ers; this allows you to play and record a 38

NOVEMBER 1987

Wit D SHOE

is. KHW KtetnocB f. HOM 7, us menus I. lift tfNNS UIE1 Vim:

Computer: Commodore 128 (with MIDI Interface) Publisher: Dr. T's Music Software 220 Boylston Street, Suite 306 Chestnut Hill, MA 02167 (617)-244-6954 Price: $225.00 Every now and then a product comes along that stands out so clearly above its competition that it defines its own class. I believe Dr. T's C128 Keyboard Controlled Sequencer (KCS) for MIDIcompatible electronic musical instru ments is such a product. A MIDI sequenc er, when used with an appropriate hard ware interface, allows you to record, play, and edit music from your computer. (Bear in mind that such programs do not use the Commodore SED chip, but require exter nal sound-producing hardware. I Although Dr. T's Music Software may not be a household word, their KCS has been around for a few years. The first ver sion for the 64 was interesting in its con cept but had a few serious rough edges. The newly released C128 KCS is an en larged and greatly enhanced version of the C64 KCS. It operates in the 80column mode, where it takes advantage of the FAST command to speed up some of

nil

If you are an open-minded musician with ideas that go farther than your technique, think you will find this program logical and easy to use. series of notes and then correct the rhythms you've played. Thus, you can cre ate rhythmically perfect sequences even if your keyboard technique is less than per fect. Many programs express this function in terms of musical divisions, as "Correct the pail to the nearest sixteenth note." Dr. T's KCS implements autoquantizing in terms of the MIDI clock, which ticks at the nominal rate of 24 times per quarter note. So, to correct a part to the nearest sixteenth note, you tell the program to correct it to the nearest six ticks of the MIDI clock. This may seem awkward at first, but it is just one example of the com plete flexibility of the KCS. The KCS performs all the expected real-time record and playback functions, including the chaining of sequences and the ability to listen to previously recorded parts while adding additional pails (overdubbing, in musical termsJ However, the real superiority of the KCS lies in its pow erful editing functions. Most programs still force you to access MIDI events as though you were working with a fancy tape recorder. You can "fast forward" or re wind to a particular note in a particular measure, or you can record new pails "on the fly" with a "punch in/punch out" func tion. With this approach you may remain

price to be paid: you are kept one level away from the actual contents of the MIDI information sent through the interface. Dr. T's KCS treats MIDI events as a data file that you can access and manipu late with complete control. For example, you can change the length of every indi vidual note in a sequence by specifying the number of MIDI clock units between the note-on and note-off event. (Musically speaking, you are making the notes more or less staccato without changing their rhythmic values.) Space doesn't permit a listing of all the editing possibilities, but the KCS editor works essentially like a good won! processor: you can create, add, delete, move, merge, copy, append, re place, and modify MIDI events just like a word pressing program operates on words. You can even embed special MIDI commands just as you embed formatting and printer commands in text files. Many MIDI sequencers will work with only one hardware interface, but the KCS supports both Sequential (now being mar keted as the Model-T interface by Dr. T's Music Software! and the widely available Passport interfaces. You can obtain MIDI clock signals to drive your system from a computer-generated clock under control of the KCS, externally from a MIDI clock (with either a Sequential, Model-T, or Passort interface), or externally from a

pulse clock (with a Sequential or Model-T interface.) As a spur to creativity in the applica tion of MIDI technology, Dr. T has devel oped what he calls algorithmic editing. As far as I am aware, no other program has even attempted to give musicians access to this kind of user-controlled editing. With the algorithmic editing options you can apply a wide variety of editing func tions to selected portions of your MIDI files. For example, you can edit particular notes in the scale or notes of a certain length, or you can operate on randomly selected MIDI events. Viewed as a whole, the algorithmic edit ing options have a slightly mathematical flavor. Some of them have immediately obvious applications in conventional mu sic, while others do not (at least to me). I will probably never use some of them even though I find their concepts intriguing. The point is that the options are there if you want to try them, they're not in the

way if you don't, and you won't find them Continued on pg. 127


ga


SOFTWARE REVIEWS

Reviewed by Gary V. Fields

Uninvited Computer: Amiga

Publisher:

.Medium: Price:

(Kicfetart VI.2 inquired)

Mindscape Inc. $444 Dundee Road Northbrook, IL <i0062 Disk $19.95

Uninvited begins as all decent night mares do. on a lonely road dining a lightning-shattered night. You swerve your car off the road to avoid a shadowy, human form which appeal's in your head lights out of nowhere. When you regain consciousness you are alone, the car is a crumpled mess and you can smell gaso line. Before you ran worn' where your younger brother has disappeared to, you must escape the wreck. Left with no other options, you knock on the heavy doors of a time-worn mansion. Though the task at hand may seem simple — find your broth er and a ride home — nothing in Uninvit ed is easy. Before you two are reunited. you'll have to explore the mansion, outwit the darkest demons of your sweatiest nightmares, unravel the mystery of the previous inhabitants of the house, catch a fleet-footed demon with a key. and look at the face of death eye socket to eye. Uninvited is a combination text gra phic/sound adventure with the emphasis on graphics and sound. Unlike a tradi tional text game, very little typing is re quired to play the game. And unlike the new breed of combination text'graphic games, much of Uninvited is animated but not to the level that it could be com pared to an arcade game. When you begin (you are in a wrecked car) six windows will appeal' on the screen. The largest displays your present location (in this case an inte rior of the car shown from the driver's

seat). Below this is an area where the game's text is scrolled into view. Three smaller windows display the avenues of travel possible at any particular time. your personal condition and an inventory of all you are earning. A final window serves as your commu nication link with the game. By using the mouse and clicking on this window, you can examine anything, open, close or op

erate objects, go places, hit objects in the graphic window and consume anything you can get into your mouth. The final op tion in this window is 'SPEAK.' When it is selected another window opens so you can 40

NOVEMBER 1987

The graphics are beautiful

(in a gruesome sort of way), and the logic is believable (fora nightmare). communicate (by typing) directly with the objects and beings you will encounter in the haunted mansion. I really like this easy game interface. Rather than telling the game to move an object, all you have to do here is pick it up with the mouse pointer, and drag it to a new location. To move objects in your in ventory you simply drag them to your inventoiy window. I was pleased with the game's surprisingly cooperative attitude. It allows you to handle and rearrange ev erything in the mansion. Unlike text games where, with few exceptions, only the objects necessary to complete the ad venture can be handled, moved or used, nearly every object (that's hundreds) in the mansion can be manipulated. You can smash mirrors, open and close books or drawers and move every object in the house, large or small. The sound effects of Uninvited are real istic and spine chilling. When lightning flashes, thunder rolls and viewers jump. When you make your way into the man sion the main door creaks creepily and slams shut just like it should in any good horror movie. If you hit an object or break a glass the sound alone will inform you of what has happened. Because the game uses almost all of the Amiga's impressive abilities, you'll not only hear and read what happens, you'll see the action in the main graphic window as well. I can't say the game uses all of the sys tem's abilities because it doesn't employ the Amiga's built-in voices. Having en joyed the realistic and logical use of speech in other Amiga games like Elec tronic Art's Chessmaster 2000 and Jagware's Alien Fire. I was disappointed

speech wasn't included here. Because the game is mouse controlled, exploring the house requires less time than earlier all-text games. And because only a zombie could finish the game non stop, there is an option to save your place in the adventure at any time. The mouse interface is surprisingly simple to adopt. In fact the game is designed so it guesses what you mean if you don't do everything just right. For instance, to go through a door you first select open or operate from the option menu, then click on the door you want opened (you can point at the door in the main graphic window or in the exit window). But if you are like me, I get carried away sometimes and try to get the character to walk though a closed door. If I try this (click the mouse) twice, the pro gram assumes I want to open the door (since that is a logical action) and opens it for me. Ifyou want to open a door and pass through it, you simply keep clicking on it and the program takes care of you. For overall quality, I would give Unin vited an A minus. The game is wonderful ly designed, the graphics are beautiful (in a gruesome sort of way), the speed is good, the challenge is demanding, the logic is believable (for a nightmare), sounds are realistic (most are digitized) and the easyto-use interface is ideal. So why the mi nus? No speech. Oh well, the next Mindscape adventure will have it, If you are one of those people who can't resist horror movies, gets a real kick out of being scared witless and just loves the cold sweats caused by terror brought from be yond the grave, this is your game. But be prepared — after you enter the mansion of the Uninvited you may end up sleeping with your head under the covers. Unlike a real nightmare, this is one you'll be happy to lose sleep returning to time and time again. But don't be surprised if you catch yourself looking over your shoulder or cautiously watching reflections in your monitor's screen. Remember, it's silly to get nervous playing a simple game — isn't it? Oh, before I forget, here are some im portant hints for you — never approach

the southern belle dressed figure in the main hall, never enter the cell where the dead headless prisoner appears and never, never play Uninvited alone in a dark house. Two of those actions are extremely dangerous to your character's life and the other won't do you any good either. Q]


35

8

EAST^S-^1 r-1


SOFTWARE REVIEWS

Reviewed by Russ Ceccola

Action Biker, Bounder, Captain Zapp,

sufficiently detailed and colorful so that you can see when the ball is in the air or bouncing off a slab. The ball gets smaller as it approaches a slab and considerably larger when at its apex in the air. Still, if

k VV-I..M.

Mastertronic recently added four new titles to their large library of games, most of which cost between S8 and $15. Action Biker. Bounder, Captain Zapp and Shogun are evidence of the unique ideas associated with Mastertronic software.

found and if it serves any purpose. The large fuel tank is the eighth item you look for, so it is imperative that you get the first seven as quickly as possible if you plan to beat the clock. To help in your search, Mastertronic includes a map di vided into sectors, with a list of the items and where they are found, in the order you find them. Although you can find the flashing boxes without the Action Biker Escape Kit. I suggest using it for the first few items to get the feel of the game. Now a few hints and words of advice for those having a little trouble with Action

Action Biker

Biker: 1. Take things slowly at first. Don't

Computer:

Publisher:

Medium: Price:

Commodore 64 llastertronic 73116 Grove Road Frederick, MD 21701 Disk $9.99 each

Your challenge in Action Biker is to col lect forty different items associated with a motorcycle and road race and make it to the drag race at the end of the game. Ex amples of these items are: cooling Ens, headlamp, electronic ignition, fog lamps, road map, oil can. turbo charger and tool box. These fort}' pieces are things useful in creating the ultimate racing vehicle, preparing you well for the upcoming race. The playfield is a large town that scrolls in four directions. Thus, there are many ways to get from place to place. Scenic fea tures include a roller coaster, drag strip, elevated roadway, numerous fenced-in areas, ramps, a lake and streams and a two-lane main road. The most important place in town is the gas station. This is where you replenish the supply of fuel needed to complete the game. Fuel runs out quickly in Action Biker. When the fuel bar enters the red it's time to head to the gas station. Just stopping the bike at the station fills the tank. You can find a cou ple of items with each refill of the tank. An important item to find is the large fuel tank, which adds another level i green I to the fuel bar, extending the search time be tween refills. Items are found one at a time, in the same pattern each game. They all look like flashing white boxes on the screen. By riding over them with your cycle you add them to your possessions. A message

then pops up, telling you what you've 42

NOVEMBER 1987

speed around the course; you'll only crash and lose another bike. You should only speed at the end and while jumping off ramps.

2. Don't be discouraged if you have no

bonus points at the end of the game. The time limit is only for the experienced to beat. The first few times playing Action Biker should be spent trying to make it to the race. 3. Finally, it takes practice to handle the motorcycle well. Practice tight turns the most. At low speeds, just go around and around in tight circles in an open area to develop that skill.

Bounder

Bounder requires that you direct a bouncing tennis ball through ten levels of play, bouncing from one end of the course to the other. The only major landscape you can travel on is a series of grey slabs ar ranged in paths and other assorted shapes. There are a few special slabs which I'll get to later. The important thing to remember is that you must bounce the tennis ball to the end of the course. The joystick is your only connection to the tennis ball world. Those without joy sticks may use the keyboard, but I person ally find it a necessity to use a stick for ac curacy. The trickiness lies in the fact that you must time your jumps so that you jump to another slab immediately after the ball touches a slab. The graphics are

you hold back the ball to the bottom of the screen, the ball bounces a lot slower. If you have the joystick pushed forward most of the time, the tennis ball bounces much quicker. Don't think that bouncing off grey slabs is all you've got to do. There are a lot of ex tra "guests" you must avoid in your life as a tennis ball, such as missiles, rotating bombs, darts, coins, mosquito birds, terradactyls, fireballs, mines, shrapnel from ex ploding mines, binoculoids and sticks. All come in large numbers and will blow up your ball on contact. Each course has its own flavor and com bination of possible landscape elements. You can not bounce on water, mountains, walls, forests or volcanos, leaving only grass and grey slabs for safe landings. There are some special squares that can be beneficial to you, depending on how you use them. If you land on black arrows, the ball jumps higher and can go longer distances without hitting ground level again. Landing on question marks can ei ther be beneficial or detrimental to your game. You can be awarded with extra balls, extra points or extra jumps which are needed in the bonus levels. Every thing else is deadly underneath a ques tion mark. Occasionally, fans are set on slabs to blow you all around the screen. You can't avoid them, but use them to blow yourself in the direction you need to go.

Tbleport slabs (black and yellow circles) will transport you automatically to the nearest teleport slab. Again, use them with caution. The last special slabs are the ones that contain plungers. These will shoot you across the screen at high speed and can be used to make a long horizontal jump. All of these special slabs are placed in strategic locations. Keep on playing Bounder until you get through another course and you'll feel like you've accom plished something. Bounder includes a bonus level between each normal course. In it, you must bounce from question mark to question mark in as few jumps as possible, for you have a limited number ofjumps at the bottom of the screen. After finishing the Continued on pg. 124


Recognized by Reviewers...

Acknowledged by our customers...

GUNSHIP may be the best simulation of any type ever created for the C-64... a perfect simulation for

"... from the eye-catching packaging to the palmdrenching, flak-dodging flight visuals, GUNSHIP is a

Through 5 man-years of research and development, the Gunship Design Team has crafted an unparalleled simulation

novices and aerial combat veterans alike.

standard setter for the industry."

experience...

(RUN, August 1987)

(J.R., Portland, Oregon)

"Take all your combat flight simulators and stick them

"I think it's the best flight simulator I've seen for [my

in the bin. GUNSHIP is the ultimate..."

computer) and I've seen them all...

• Realistic Helicopter Right Characteristics

• True 3-Dimensional, Oi

'

• Authentic Flight Controls a

(Computer & Video Games Montfily, U.K., Feb. 1987)

(L.C.. Crystal Lake, Florida)

"In terms of action alone, GUNSHIP is the best flying game we've ever played... it could become one of

"Thank you for releasing the most AWESOME program

• Accurate Weapons and Counter-Measures

GUNSHIP...' should easily be the #1 program of the year..."

• Up-to-date Enemy Threats

your favorites."

(Family Computing, June 1987)

(R.T., Chicago. Illinois)

"GUNSHIP... isa very well-executed simulation, not

"The GUNSHIP team has produced a landmark in 8-bit

just a game... MicroProse has another winner."

computers. The manual is the STANDARD."

(Computers Gazette, May 1987)

(S.M., Pennsauken, New Jersey)

• Complete and Carefully Researched Documentation • Flight and Combat Tutorials • Hundreds of Mission Scenarios

GUNSHIP. For C-64/128, IBM-PC/XT/AT and compatibles, Amiga. Atari ST and Apple IIGS/+/c/e. Call MicroProse or check with your dealer for specific machine availability. Available at a Valued MicroProse Retailer (VMR) near you. Call for locations! If product not found locally, call or write MicroProse for MC/VISA orders. (IBM screen shown. Actual screens may vary.)

Simulation

■:. ..-.■":■■■ :■ ■■■■ • - ■: ■: 5. ME 21IJ»« 301}771-1151


Reviewed by Tim Jones

SOFTWARE REVIEWS

AC/BASIC Compiler Computer: Amiga (512 K required) Publisher: Absoft Corporation 4268 Woodward Avenue

Medium: Price:

Royal Oak, MI 48072 Disk $199.95

This spring, Absoft Corporation intro duced the ACIBASIC compiler for the Amiga. Now, AmigaBASIC programs can

enter the world of serious programs like those written and compiled in C, PAS CAL, Fortran and Assembler. I know some people will say "there's no way that even compiled BASIC can compete with any of those other languages," but, I'm only referring to the stand-alone and multitasking capabilities that were pre viously unavailable to an AmigaBASIC programmer.

If you are a computer user, more than likely you are familiar with the BASIC programming language. Aside from the the fact that it's easy to learn and usually included with any computer system that you purchase, BASIC has one major dis advantage: it's interpreted. This isn't a problem for programs that don't i^equiTe blinding speed, but for programs that perform large calculations or heavy duty graphics manipulation, it can become a serious handicap. Until recently, AmigaBASIC program mers had to live with these problems. Most either learned to use the Amiga's li brary functions to add a bit of speed or opted for a lower level of performance in the final product. This resulted in pro grams that appeared sluggish and unre sponsive to the user as well as lacking in the kinds of functions that set the Amiga apart from other computers. AC/BASIC is compatible with Amiga BASIC (almost to a fault) and every pro gram that I've tried to compile with it has compiled with only minor changes. The compiled version of a program is a fully multitasking program and is usable from both the Workbench and CLI. The compil er automatically creates an ICON for the program that is compiled. The only re striction is that it requires version 1.2 of Kickstart and Workbench for operation. There are three forms in which an AmigaBASIC program can be stored; as aBINARY or COMPRESSED file (the de44

NOVEMBER 1987

Cwiltr Options

□A B» lm Adfrtssins iBC Eoifcle Ran-tine Tests

ij Cwrile to heiial Haft JOE Gewrite Errors List DI List Inelode Stitewnts

S N Process Rus-tine Ennts □I Liikta-tir» DS GewiteSwWFile ■ I Iewrvies to liriisi

■ I Wait tow toSIAnc

tJI Gmnte Full List

The compiled version of a program is a fully multitasking program and is usable from both the Workbench and CLI. fault), as a PROTECTED file (which can not be listed or edited) or as an ASCII file (standard text). If you are going to use AC/BASIC to compile a program, it must be saved in the ASCII format. Tb do this, save the file using the SAVE command in the COMMAND or OUTPUT window, in stead of from the SAVE menu item, and follow the filename with ",a". For example: SAVE "ThisFile".a

Once your files are in ASCII format, you may convert them to stand alone runnable or clickable files by invoking the ACIBASIC compiler from the Workbench or the CLI. When invoked from the Work bench, or from the CLI with no additional arguments, you will get an introductory screen with a single menu attached. You must use the parameters of this menu, ei ther by selecting one with the mouse or by using a keyboard shortcut, to start the compile process. The Erst step is to tell AC/BASIC which file you wish to compile by opening it. Once you fill in a filename, you are tak en to the control panel. Here, you may se lect or deselect various parameters that AC/BASIC uses while compiling your pro grams. These parameters allow you to cre ate an error listing file, a symbol table file, select whether error checking will be performed or if event trapping will occur, if the Run Time Library is to be compiled, the size of the work area allocated to AC/BASIC (to facilitate multitasking during a compile session) and other functions that will be discussed later. This is done by clicking the mouse button on the gad gets beside various option names. If you

find that you are using a particular setup most of the time, there is an option to al low you to save the setup so that ACiBA SIC will be properly configured every time you start it up 'this can be a time saver when using it from the CLI). When everything is properly config ured, you click on the COMPILE gadget and ACIBASIC will start to work on your file. As compilation progresses, various messages are displayed on the screen let ting you know the status of the file being compiled. When the compilation is com plete, you will be told the size of the com piled file (less the Run Time Library), the time involved and the number of lines per minute required for this particular file. If an error occurs during this segment, you will be informed of the line on which the error occured and what the general er ror was. If you were creating an error list ing, the screen will prompt you that an er ror has occurred during compilation. The error is then written to the error list (which carries the same name as your BA SIC program with .1st appended to it). You would then exit the compiler and examine your source code for the error listed. Since

AC/BASIC reports line numbers in its er ror reports, you will have difficulty locat ing the faulty code in the AmigaBASIC editor. For this, I use the Shareware pro gram UEdit as it will allow you to move to a specific line via its number. Assuming that no errors have occurred, you just exit the compiler via a close gad get or menu option and you have a readyto-run program waiting to be clicked. Continued on pg. 126


II & odore 64/128. IBM & compatibles.

The pros may be the best, but these players are definitely the baddest. Presenting the Street

Sports'" Series from Epyx. In Street Sports Basketball, you'll shoot hoops in dingy alleys. Playgrounds. Parking lots. Occasionally even the

suburbs (have fun driblawn). pick threeperson

team from 10

toughest^? players in

the neighborhood. There's hot shooters and slow dribblers. Team players and show-offe.There's guys who can shoot the eye

take a pass.

out of a needle at 20 feet. And guys who couldn't sink one if they were sitting on the back board. Pass on the run. Get that big man on the inside. Let Joey pop 'em from the corners. This is . "D real street trategy.Take a hook shot. A tip-in. Bounce the ball off the chainlink fence, then go for the basket. Or power through a slam dunk. But don't dribble in the oil slick. And for heavens sake, watch out for windows. It's not like any basketball game you've ever played on a computer. But just like every basketball game you've ever 1 played for real.

S'tftice that somebody just ftole second bast. Funny. it was here a minute ago.

:

Sometimes it's best to

ANOTHER HIT Ifs bottom of the ninth. Batter's 0 and 2. The

score—well, maybe ifs time to take up bridge. Introducing Street Sports Baseball. It's not going to be as simple as you thought to be the

first on your block. After all, you'll have to cope with makeshift diamonds, bases made from spare tires and trashcans, bushes, rocks, even squealing cars. Not to mention 16 neighbor hood players. Each with their own personalities and skills in pitching, hitting and fielding. With the right combination, you could be the champs. With the wrong combination, the chumps. You'll pick the place. The team. The positions. The strat egy And then, you'll be right in the middle of it all. With a split-screen view from above and up close. It won't be easy But it's right up

Apple II & compatibles. Commodore 64/128. IBM iÂŁ compatibles.


HARDWARE REVIEWS/MINI CHIEF"

Reviewed by Gordon B. Owens

Mini Chief Computer:

64,64C,128,128D

Price:

$795.00 (20 MByte version including a 1571)

Manufacturer: InConTVol Inc. P.O. Box 863 Middleunvn, MD 21769

Until recently any hard disk drive available for a Commodore computer has been very expensive, unreliable and required a non-standard interface, not to mention the fact that those big black boxes seem out of place no matter where you put them. While a variety of hard drives are now available on the market, the Mini Chief from InConTrol (ICT) is one of the brightest new stars on the hard drive horizon. For those of you in the dark about hard disk drives, allow me to enlighten you. A

hard drive, like a floppy drive, stores pro grams and data (collectively known as files). There are three primary advantages to owning a hard drive as opposed to a floppy drive. A hard drive is generally much faster than a floppy, has a much greater storage capacity and virtually eliminates the need for constant back and forth swapping of floppies. A hard drive's recording surface, unlike a floppy diskette <a piece of plastic coated with a magnetic oxidel, is a rigid metal platter covered with the same type of magnetic oxide. A hard drive is capable of much faster read/write operations than a floppy because it can spin at a much high er RPM than a floppy diskette is capable of without fluctuation. The Mini Chief op erates at 3,000 RPM whereas the average floppy drive spins a diskette at somewhat closer to 300 RPM. This enables a comput er to find and load your file much faster, though loading time also depends on the transfer rate of your compute]'. Thus, a hard drive will work faster on a Commo dore 128 as opposed to a 64. Since a metal platter has little or no fluctuation it allows the application of a much greater density of magnetic oxide, which in turn, allows the storage of a much greater density of data.

The Mini Chief is a combination 20 MB hard drive and floppy disk drive, both in the same cabinet. The unit is compatible 46

NOVEMBER 1987

The Mini-Chief \$ a

combination 20 MEG hard drive and floppy disk drive, both in the same cabinet. with the 64,64C. 128 and 128D. For this review I tested the hard drive on a 128 in all three modes: 64,128 and CP/M. The hard drive includes all necessary hard ware and cables for immediate connection to your system including an external pow er supply in an attractive black and white metal case. The hard drive has its own hard disk utilities which are stored on partition 120 of the hard drive when it is shipped from the factory. The unit comes from the factory formatted into 120 sepa rate partitions. In this instance one parti

tion corresponds to a single 664 block for matted floppy; in fact the computer looks at each partition as a separate floppy and treats it as one. The HM4 mode (initialize chain) allows you to chain a series of partitions together to create a large storage area.

The floppy drive installed with the hard drive is an actual Commodore-made, dyed-in-the-wool, 1571. Not only have they supplied you with a 20 MB hard drive and Commodore-made 1571 disk drive, but with the exception of the power supply they put it all in a 1571 cabinet — same height, width and depth. The out ward appearance of the hard drive differs only slightly from that of a regular 1571. The unit has a screw-type connector in back for the power supply connection and no on/off switch on the drive itself The connection for the power cord and the on/off switch have been moved to the back of the power supply. In addition, the hard

drive has two more L.E.D.'s on the front panel as well as an up and down toggle switch called the BOS-switch. The power supply has been removed and replaced with a 3.5-inch 20 MB hard drive and a Western Digital Controller board, hi fact the hard drive and controller board are the same type as those used in IBM PCs and compatibles. Since ICT has made no alterations to the hard drive or controller board, it could be removed from the 1571 case, and installed in the PC-10. The drive itself, with the exception of the power sup ply, connects to the 128 and 64 just like a standard 1571 disk drive. The unit has dual serial ports on the back as well as the usual dip switches for changing the device number. Since the hard drive connects to your system in much the same fashion as a standard Commodore floppy drive, in stallation is pretty much self explanatory. The manual included with the drive cov ers the basic commands very well but doesn't give much technical information to the end user. After connecting the hard drive to my system and verifying that everything was working, I began testing it. I tested the hard drive in three basic categories: oper ating and software compatibility, speed, and ease of use. If software is not compati ble with the hard drive, benefits to the user are limited. The hard drive will not function with software that uses disk error protection schemes. It will function with any unprotected software you might have as well as all public domain software. Un fortunately most manufacturers of 64 and 128 software have complex protection schemes, thus making it incompatible

with the hard drive. Some software manu facturers do offer unprotected copies of their software for an additional fee. Even if you can't load the software itself to the hard drive you can, by using HM3 mode, load the software and then transfer file ac cess to the hard drive as in the case of data bases, word processors, etc. For those of you who are game players, your chances of obtaining the majority of 64 games without protection are very slim so a hard drive would be of little benefit to you. I used mostly public domain software with the exception of the Timeworks pro ductivity series for the 128 and The Pawn by Firebird For you GEOS fans, I did test GEOS with the hard drive. Although it is currently incompatible due to the GEOS Continued on pg. 127


SAVING THE HUMAN RACE CAN BE VERY ENTERTAINING DEFCON 5: The Authentic SDI Simulation.

ENEMY LAUNCH DETECTED ALPHA ZULU 13:43. EXPECT VIOLATION U.S. AIRSPACE 14:09. YOU are at the controls of America's "Star Wars" space-based missile defense system DEFCON 5 is an authentic simulation of our Strategic Defense Initiative. Your computer is in command of a network of orbiting visual reconnaissance satellites and an awesome arsenal of sophisticated space-based weapons. The fate of the world

is in your hands. You make the split-second decisions necessary to detect, intercept and destroy incoming enemy warheads. Using realistic military commands you control 9 separate weapon systems, including orbiting lasers, neutral particle beam emitters, electro magnetic launchers, and nuclear-pulsed

Call TOLL-FREE for the COSMI dealer nearest you, or to order direct. DEFCON 5 is by Paul Norman,

creator of the Super Huey flight simulator series.

DEFCON 5 for C-64/128 is priced at $19.95. For IBM PC, $24.95.

cosmi

(S00) 843-0537

x-rays. We're at Defcon 5 and counting. Impact

In California (800) 654-8829

is imminent. Will you destroy the missiles in

415 N. Figueroa Street

time to save the human race?

Wilmington. CA 90744


HARDWARE REVIEWS

Hirbo Processor Computer: Commodore 64 .Manufacturer: Swisscbmp Inc.

5312 56th Commerce Park Price:

Tampa. FL 33610 $189.00

It's the ultimate add-on for plugging into your 64 cartridge/expansion slot — a computer. It makes the 64 run four times faster. It has its own microprocessor, its own 64K of RAM, and a battery that keeps BASIC programs in storage RAM, even when you shut off the 64. This harbinger of third-generation add ons is useful for kids who play games, as well as serious programmers who crunch calculations which yield three-dimension al shapes. It's useful for running home productivity software tools like word pro cessors, as well as business productivity

tools like spreadsheets. And it's a hacker's dream. As we shall see, it's not without some minor glitches that are inherent in all breakthrough de\rices. Even so, it has extraordinary potential. Its potential lies in the processing speed of the microcomputer chip inside the Turbo Processor. At 4 MHz. four times that of the 6502 chip inside the 64, the Turbo Processor can run programs four times what they run at in the 64. In es sence, when plugged into the expansion port, the Turbo Processor bypasses the 64 completely, and handles all processing and memory functions. The 64 does noth ing except handle the I/O functions. The Turbo Processor doesn't have video driv ing chips though, so some of the software that makes heavy use of the LO will not appear to be speeded up. Now, let's find out just what the Turbo Processor does, and doesn't do. First, we'll start with the easy details. Simply put, when the Turbo Processor works for com mercial software, it works great. Flight Simulator was quite impressive. The Turbo Processor quadrupled the speed and worked quite well. For anyone who uses Flight Simulator and doesn't want to buy an Amiga, this card is great. Newsroom was another case of amazing visual results. If you're moving artwork around in the photo-lab of Newsroom, you also notice a great difference. Without the Turbo Processor, it seemed that leaning on the joystick would keep the clip-art 48

NOVEMBER 1987

At4MHz,the7i/rfw Processor can run programs four times what they run at

in the 64. moving around the screen. Once you've moved the clip-ail, with the Turbo Proces sor in the expansion port, you'll never want to change. Vanna White moved four times faster

in the Wheel ofFortune (Sharedata) game.

The wheel spun four times faster. The time to correctly identify the phrase was four times shorter. All because of the 4

MHz clock in the turbo's 65816 micro processor chip. War simulation software is another area where this add-on computer makes believers out of skeptics. Action seemed quicker without the long periods of time waiting for data to be processed and sent to the screen. WordPro 3 Plus/64 was one word pro cessing program I tested with the Turbo Processor. For those also involved in the IBM environment, the Turbo Processor brought moments of deja vu. Cursor movement was zippier. Scrolling seemed almost instantaneous. Activating the cur sor "speed commands" built into the WordPro software itself, made the up and down cursor commands look like instanta neous screen changes. Deletion of letters became as fast as deleting lines of text. Transferring lines of text seemed almost instantaneous. Spreadsheets and data processing soft ware is also expected to run faster, be cause of their data-crunching nature. In fact, 509c of the Turbo Processor sales have been to businesses for use with spreadsheet programs. Some software — like LOGO, Sargon III and Ghostbusters — worked, but showed no noticeable difference in oper ation. These games rely on the timing of FO interrupts, rather than program tim

ing loops that could be accelerated. So even though the program code is execut ing at 4 MHz, these I/O systems execute at the normal speed, and the game doesn't seem to accelerate. Other software did not work at all. World Games did not load. Print Shop did n^t load. Sea Fax did not work. It may be because of a caveat emblazoned in the Titrbo Processor manual itself. This cave at cautions that if "illegal OP Codes" are used in the program, the software will not run. GEOS presently does not work ei ther. According to a Swisscomp spokes man, Turbo Processor designers believe only minor code changes in GEOS will en able the Turbo Processor to be compatible. Supposedly, these changes would be trans parent to other, standard 64 users. Swiss comp is presently trying to establish dis cussions with Berkeley Softworks to for malize these suggestions. Terminal program success was as as tounding as it was initially confusing. The Turbo Processor was not supposed to have improved MODEM operation, especially with the MODEM being a classic I/O de vice. However, when the Turbo Processor was tested using a Commodore Model 1600 Modem and Small 64 Terminal Plus +3 software, information from Compu Serve seemed to be flying across the screen at four times the rate. Apparently the translation from ASCII to PET ASCII, done in the software translation table resi dent in the Turbo Processor RAM, was be ing completed at four times the rate. What resulted was a display that looked more like 1200 baud, than 300 baud — the actual transmission speed. But the victory was only partial. About 1% of the characters were dropped. Even when the information was moved from the 64 buffer to the disk and later printed, characters were also missing. Although the characters may have been translated faster, they were being dropped. In addition to using the above commer cial software, users often run programs Continued on pg. 125


Get your workspace back again. Consolidate your 64, 64C or 128 system

with the Command Center. Just look at all it includes: ■ Built-in AC Power Strip with power surge and voltage spike protection, line noise filter ing and power outlets. ■ Built-in Drive/CPU Cooling Fan to prevent overheating.

■ Modular Telephone Plug with its own on-line/off-line telecommunications switch. (Optional on 64 and 64C). D 64

$119.95

■ Master AC Switch for easy system power up.

■ Single or Dual Drive Configurations with the standard drive insert.

S149.95 □ 64C.

. . .

S129.95

COMMAND CENTER ACCESSORIES (Specify 128, 64, or 64C when ordering)

Dust Cover $19.95 — covers entire system Keyboard Cover $19.95 — smoked acrylic Drive Reset $14.95 — one switch per drive Short Serial Cable $9.95 — for chaining drives

The Command Center will untangle your wires, unclutter your desk and put peripherals

Modem Switch $9.95 — 64/64C option

Tilt/Swivel Monitor Stand $14.95 — see below

at your fingertips.

(Call for details)

DATA DIRECTOR

TILT/SWIVEL MONITOR STAND

1

$39.95 Share two Commodore^'

$14.95

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Reviewed by Dan Baker

HARDWARE REVIEWS

1581 Disk Drive

Tb do this, you can use the new, im proved Uni-Copy program from the 1581 Utility disk which comes free with the 1581. There is enough room on one 1581 disk to hold all of the Paper Clip II pro gram files and dictionary files, with plenty of space left over for your documents. With Uni-Copy, you can create a 1581 version of any software that you use which is not copy protected — including your fa vorite programs from Commodore Maga zine and Loadstar disks. (Note: some pro grams make direct calls to disk drive rou tines or use proprietary fast load tech niques; these will not run on the 1581.)

Computer: 64,64C,128,128D Manufacturer: Commodore Business Machines

1200 Wilson Drive West Chester, PA 19380 Price:

$249.95

Attention power users: if you have ever wished that your 1541 or 1571 disk drive could store more information on a disk, there is a new alternative for you from Commodore — the 1581 disk drive. Like the Amiga, this new disk drive uses 3.5-inch media to give a higher level of performance. And with a suggested list price of $249.95, the 1581 disk drive gives real value for the dollar. But best of all, the 1581 works with the Commodore serial bus. No fancy interface is required. You can use it with the 64, the 64C, the 128, the 128D, the Plus/4 or even the VIC-2G. With the 1581, you can store up to 800K on a single disk. And you can have up to 296 files per disk. This is more than double the capacity of a fully packed 1571 disk. The new drive runs at 2 MHz and has a track cache buffer for faster disk access. There are now nine job buffers instead of five, so you can have more files open at once.

The 1581 uses super-side sectors for rel ative files just like the old CBM 8050 and 8250 disk drives. Because of this, there is no limit on the size of relative files. They can be as large as the whole disk! Tb help you keep your files organized, the 1581 supports sub-directories with a new file type, the CBM file. This file type allows you to create a directory within a directory. Related files can be stored in a separate area of the disk.

1581 Data Storage

New features make the 1581 well-suit ed to serve as a second disk drive for your data files in demanding applications. Set up your 1541 or 1571 as unit 8. Use it to hold your program disk. Set up the new 1581 as unit 9 and use it to store your data files. The following software pack ages will allow you to do this: 50

NOVEMBER 1987

With the 1581, you can

store up to 800K on a single disk—more than double the capacity of a fully packed

1571 disk. 1) Superscript 128 (Precision Software) 2) Easy Script 64 (Commodore) 3) Paper Clip II (Batteries Included) 4) Paperback Writer 128 (Digital Solutions)

5) Paperback Planner 128 (Digital Solutions) 6) Pocket Writer 2 (Digital Solutions) 7) Pocket Filer 2 (Digital Solutions) 8) Pocket Planner 2 (Digital Solutions) 9) Fleet System 2 (Professional Software) 10) Viza Star 128 (Progressive Peripherals and Software) 11) Viza Write 128 (Progressive Peripherals and Software) 12) CMS General Accounting Svstem (CMS Software) No special version of the software is needed. These packages already work with the 1581 as the data drive. What software comes on 3.5-inch disks? Right now the only software available are the 20 programs that come on the 1581 Utility disk. But any software you have which is not copy-protected can run on a 1581 disk drive. For example, the disk for the word pro cessor Paper Clip II from Batteries Includ ed is not copy-protected (it uses a dongle protection scheme). You can create your own special version of Paper Clip II on a 1581 disk. Just copy all the files from the original 5.25-inch program disk to a 3.5inch 1581 disk.

What Is A Partition? A partition is a special file type unique to the 1581. When you set up a partition file, the 1581 DOS reserves an area of the disk in the BAM. It's like write protecting a part of the disk. Once a partition is set up it can be "for matted." This will affect only the tracks within the partition. The result is a sub directory. You can LOAD and SAVE files in the sub-directory just as if it were an other disk. You can tell partition files from other files by the file type. A partition file has CBM next to the file name in a directory. For an example, see the file called PIC-DIR on the 1581 Utility disk. This partition contains the hi-res pic ture files used by the program PIC DEMO 128. Try using the PARTITION AID pro gram on your 1581 Utility disk to experi ment with this partition. Or create your own partition.

Let's Get Technical

Here are the technical details for those of you writing applications. A partition file allocates a contiguous set of blocks in the main BAM. The blocks are not linked in a chain as in a normal file. Instead the blocks in the file are treat ed as one large continuous chunk. If the partition is 'formatted,' a new sub directory is created on the first track of the partition beginning at sector 3. The lo cal BAM will appear at sector 1 and 2 of the first partition track. And the header will appear at sector 0. So there would be two directories: the main directory on track 40 and a sub-di rectory on the first track occupied by the

Continued on pg. 52


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Hardware Reviews/1581 Disk Drive Continued from pg. 50

partition. The name of the partition would appear in the main directory as a CBM type file. On disk, the file type byte in the directory would be 5.

11 le looi JJ1SK unve: summary c it in ew features

Capacity

The Partition Command The 1581 has a new set of commands to use in setting up disk partitions. All the new commands begin with the"/" (slash) character. For instance, to create a parti tion use: OPEN 15,8,15,'70:PAR-NAME," + CHR$(T) + CHR$(S) + CHR$(BL) + CHR$(BH)+",C" CLOSE15 where: T is the starting track (a number from 1 to 80) S is the starting sector (a number from 0 to 39, usually 0) BL is the number of blocks, low (a number, usually 120) BH is the number of blocks, high (a number, usually Ol PAR-NAME is the name of the partition. If you are going to create a sub-directo ry, your partition must: 1) Be at least 120 blocks in size. 2) Be a multiple of 40 blocks in size (120,160, 200.,). 3) Start on sector 0. 4) NOT overlap track 40. the root direc tory.

1581 800 K 3160 data blocks 80 tracks (logical 1-80) 40 sectors per track (logical 0-39)

1541 170 K

664 data blocks . 35 tracks (logical 1-35 Variable # of sectors

Directory

Track 40, sectors 3-39 Maximum of 296 files

Track 18, sectors 1-18 Maximum of 144 files

BAM

6 bytes for each track Track 40, sectors 0 and 1

4 bytes for each track Track 18, sector 0

Header

Track 40, sector 0

Track 18, sector 0

Speed

2 MHz

1MHz

Serial I/O

CIA 8520 at $4000

VIA 6522 at $1800

Buffers

9 buffers (0-8)

5 buffers (0-4)

Job Queue

9 job locations at $02-$0A. Headers at $OB-$1C, jobs return 0 or 1.

5 job locations at $00Headers at $06-$0F, jo return 0.

Super Side Sectors

Yes, relative files may be as large as the whole disk

Supports Sub-directories

Yes, new file type—CBM,

Supports 128 Burst

Yes

No

- No

is for partitions No

Once the partition file is created, you can add a sub-directory by selecting and "formatting" the partition. To do this use: OPEN 15.8,15." 0:PAR-NAME":

CLOSE 15 HEADER D0,"SUB-DIR-NAME.XX" Along with the new "/"' (slash) com mands to set up and control partitions, the 1581 has some new error messages. When a valid partition is selected, the DOS re turns the message: 02, SELECTED PARTITION. xx,yy where xx and yy are the first and last tracks of the partition. If the partition is not a sub-directory, the DOS returns the message:

77, SELECTED PARTITION IL LEGAL, xx,yy When you are finished with a partition, you can return to (select) the main direc tory with: OPEN 15,8,15;T: CLOSE 15 Also note that the BASIC commands DCLOSE and OPEN 15,8,15/TO": CLOSElo will return you to the root directory.

For more on partition files, see the 1581 user's manual or the PARTITION AID 52

NOVEMBER 1987

program on the 1581 utility disk.

Where's the Directory On the 1581 disk drive, a directory can be just about anywhere. The only directo ry you can count on is the main or root di rectory on track 40. Fortunately, there is a way to show the director)' from within your programs no matter where it is. On all Commodore and compatible disk drives, the directory follows the same pat tern. You can use a special channel, 96, for fetching the directory listing. Channel 96 is reserved especially for this purpose. Because of this it is possible to write a directory sub-routine that will work re gardless of which drive is being used. By using the logical directory from channel 96, the programmer does not need to know the physical location of the directory on the disk. Here is a short BASIC sub-routine that will show the directory from any Commo dore or compatible disk drive: 100 OPEN 2,8,96/'$0"

110 GET#2,A$,BS 120 GET#2,AS.BS: IF AS = "" AND B$ = "" THEN CLOSE2:RETURN

130 GET#2A3.BS 140 PRINT ASC <A$ + CHRS(0)) + 256*ASC<BS + CHR$(0)); 150 GET#2,A$: IF AS ="" THEN PRINTGOTO120 160 PRINT AS;: GOTO 150 This routine, or its machine language equivalent, will list the directory no mat ter where it is stored on the disk — includ ing directories from within a partition.

Here's a line by line explanation: 100 Open the logical directory using channel 96. 110 Trash the Brat 2 bytes. 120 Read the 2 line links, if they are both null, then we're done. 130 Otherwise, get the 2 bytes for the size in blocks. 140 Convert these 2 bytes to a decimal number and print it. 150 Fetch a directory byte. If it is null Continued on pg. 123


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TECHNICAL TIPS

by John lovine

Interfacing Commodore's User Port, Part 6

Building a Digital Camera

This is part one of a mini-series. In this sub-series we will construct a digital camera for the computer. With it, we can explore various leading edge topics such as machine vision, pat tern recognition and neural networks. This is a low-cost digital camera; do not confuse this with a di gitizer for video cameras. A digitizer is a completely different animal; it takes a signal from a video source, converts the signal to binary values then displays the information on a monitor.

Our project is a digital camera that our computer reads and displays on its monitor. The cost for this project is under $50. The maximum resolution of our camera chip is 128 pixels by 64 pixels. Grey scaling is possible but I don't know if we will have the time to get into this area. Regardless, the procedure to ac complish this will be given. One unique feature of this camera is that we are not using any support circuity. The computer is handling all the timing, addressing and refreshing. This makes our circuit quite simple. The power for the chip, however, is provided by two batteries and a couple of resistors. Let's begin by examining the main functional component of the project. Namely the digital camera chip.

D-RAM Chip The chip that we are utilizing for our camera chip is a modi fied dynamic RAM chip. It is a lesser known fact that the mem ory cells of these chips are photosensitive. Tb use these cells for image processing they must be accessed in a certain manner. Let's start at the beginning. Information in the form of binary bits is stored in arrays of memory cells in the dynamic RAM. The memory cells are ar ranged in a matrix array or honeycomb structure. Using standard graphing techniques, the Y axis would represent the rows and the X, columns. Each box in the graph represents one memoiy cell whose location is identified by its row and col umn numbers. Addressing to any cell in the chip is accom plished by multiplexing the address lines. Multiplexing simply

means that we are using the same lines for both the row and column addresses. This is achieved using the RAS (Row Address Strobe) pin and the CAS (Column Address Strobe) pin as follows. The row address is placed on the address pins and the RAS pin is asserted. Next the column address is placed on the address

pins and the CAS pin is asserted. Depending on the status of the WE (Write Enable) pin. the operation will be either a read from or write to the cell utilizing the Data in or Data out pin respec tively. Each cell in the matrix is like a tiny capacitor. When a binary "0" is written to a cell no voltage (0V) is stored on the cell. When a binaiy "1" is written to a cell within the chip, that cell is charged to + 5V level and held. No capacitor is perfect however, and the capacitor within our RAM chip is no exception; the charge on the cell will eventually leak away. Dynamic memory 56

NOVEMBER 1987

Our project is a digital camera that our computer reads and displays on its monitor.

The cost is under $50. circuits handle this problem by issuing what is known as a re fresh cycle which recharges all the binary "1" cells to an appro priate level. The amount of time allowed between refresh cycles to retain the integrity of the data will vary with the type of chip, but it is safe to say that it usually lies between 2 and 4 millisec onds (thousandths of a second). Refreshing is a little easier than what it first appears. A read or write operation to any cell will refresh that entire row that the cell lies in. Also, many chips have an RAS refresh mode which allows one to address the row only to refresh that entire row. Re freshing I'm afraid is still a hassle that must be contended with. Our chip contains two banks of 128 by 64 pixels. Unfortunate ly, these banks are separated by a dead space area. To keep our picture continuous we are only using one of the two banks avail able to us. In the future we may come back to this project and use both banks to generate 128 by 128 pixel images.

Photo-electric effect

When a memoiy cell of the D-RAM chip is holding a binary "1" or is charged, light falling upon the cell will increase the rate of discharge in proportion to light intensity and duration. With this information, we can see that by filling the entire memory matrix with binary "l"s and exposing it to light, the areas with higher illumination will lose their charge and areas with little or no illumination will retain their charge. If this illumination happens to be an image projected onto the array by a lens you would now have a binary image stored in the chip that the com puter could read.

This is exactly what we are doing. Our program first writes a binary "1" to all the memory cells, waits, then reads back the in formation and displays it on the monitor. Any cell whose charge fell below a certain threshold would be read as a binary "0". The binary "0"s would denote areas of high illumination. These cells


Technical lips/User Port, Part 6

ness. Of course we will attempt to keep this to a minimum.

would be displayed as a white pixel on the monitor. The binary "l"s show areas of little or no illumination, would be displayed as black pixels.

Next month we will get our hands dirty putting the camera together. We will go through lens type and selection for the cam

Matrix Unscramble

With all our program has to do, addressing, writing to then reading from the individual cells and displaying the informa tion, there is one more task it has to accomplish for us. Our dy namic camera chip began its life as a memoiy chip for comput ers not as a light imaging component. Therefore the matrix of memoiy cells do not lie in order. Our program must also un scramble the matrix and put it in order so that we can process images from it. Although that in itself isn't too much of a pro blem, it does decrease the overall speed of the program.

Limitations of the System

Next Month

As stated before, we are not using any support circuits for our camera. This keeps our unit inexpensive and simple but it does impose limitations. The most important limiting factor is speed. The microprocessor in our computer operates at approximately a million clock cycles a second. A millionth of a second is equal to one micro-second. Depending upon the instruction the computer is executing it will usually take a couple of clock cycles per in struction in machine language to complete. The dynamic RAM chip operates in nano-seconds, billionth of a second. The chip is also very critical about timing. Naturally with our computer operating in micro-seconds and doing all the work, some of the data can become corrupted. This corruption takes the form of image resolution degradation and unstable-

era. I'm still trying various lenses to find one that gives the best overall performance. In the meantime you may want to order a catalogue from Edmund Scientific where we will be purchasing the lens. There will also be some screen photos from the camera so you can see the resolution of the system. If you should decide to purchase the camera chip in preparation, please note that the chip will be shipped in a plastic electrostatic sheath. Do not re move the chip until you are ready to use it. This chip is sensitive to electrostatic discharge, and you could ruin the chip by han dling it. If you should remove the chip put it in electro-conduc tive foam (sold at Radio Shack), or place in on aluminum foil. The idea is to try to keep all pins at the same potential either in the foam or resting on the foil, to keep it safe from static. Best yet, leave it in the package till you're ready to use it. Edmund Scientific 101 E. Gloucester Pike Barrington. NJ 08007 (6091-547-3488 Images Company PO Box 313 Jamaica, NY 11419 Order chip EVI-16 DRAM $32.00 including shipping and handling

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57


by Richard Curcio

TECHNICAL TIPS"

Small DOS

te

For the Commodore 64 or VIC-20 and any disk drive. Small DOS

Why would anyone want or need a new disk wedge for the 64? After all, DOS 5.1 is provided on the Test/Demo disk which comes with the 1541 or 1571 disk drive. Unfortunately, large

machine language programs such as sprite designers, character editors, high-resolution animation and window utilities very of ten intrude into the memory area normally occupied by DOS 5.1. Knowing how tedious disk access can be without the wedge, especially during program development, I sought a solution to

this conflict. If you possess the TestDemo disk you already have part of the solution.

Quick Method

Turn on your 64 or 128 in 64 mode. Load and run the 64 Wedge if you wish, but do not run any program that raises the beginning of BASIC program space. From the TestDemo disk load "VIC-20 WEDGE". If you type LIST, you will see a short BASIC program. What you do not see is the machine language attached to the end of the BASIC portion. When the program was originally saved, the end of the program pointer was set ar tificially high to include the ML. As a result the BASIC and ML

load all at once. Such programs are sometimes called "hybrids."

Make no changes to the BASIC program. In direct mode, perform the following pokes: POKE 2582.164:POKE 2687. 22:POKE 2693,22 POKE 2778.189.POKE 2847,123:POKE 2848.227 These pokes modify the VIC wedge to run on a 64 but don't run it yet. Save the program to disk with the name "QD64". If DOS 5.1 is working, disable it with the "Quit" command, {ยง Q. If you now type RUN. the modified wedge will be installed at the top of BASIC memory and the screen displays the commands that are available. Several commands of DOS 5.1 are missing, notably SAVE (back-arrow) and LOAD & RUN I ] I. This is not too serious as you can still use the normal SATO command. To load and run in one step, type LOAD "program name". 8 and in stead of pressing RETURN, type a colon!: I and press SHIFT and RUN/STOP together. The computer will print LOAD after the colon, a carriage return, the SEARCHING FOR... and LOAD ING messages, and the program will run when the load is com pleted. However, this wedge also lacks a non-relocating load [%), sup ports only one drive (no (5 #n>. and cannot easily be disabled (no (iiQ). You could deactivate the wedge with SYS58303. This re stores the CHRGET routine to its original condition and resets the top of memory pointers. Tb regain the wedge, you would have to load and run QD64 all over again as there is no SYS available to re-enable it.

The New Wedge

1b implement the missing commands on the new wedge, it will be necessary to add more machine language to QD64. The steps to accomplish this are fairly involved but once done, the re sult is a disk wedge for the 64 with nearly all the commands of

58

NOVEMBER 1987

DOS 5.1. Small DOS is half the size of DOS 5.1 (hence the name), can be located nearly anywhere in RAM. and will load and run like a BASIC program. A VIC-20 version with these features is also possible. Tb begin, on the 64 type in and save Program 1. VIC users should first install any size memory expander and enter Pro

gram 1 with the modified lines listed in Program 2. Next, type

in Program 3. This will be the BASIC portion of the hybrid we will create later. Program 3 is the same for the 64 and VIC-20 except for line 505, which VIC users should change as follows: 505 IF DS<1024 OR DS>32256 AND DS<40960 OR DS>4S640 THEN PRINT'ILLEGAL ADDRESS"':END Save Program 3 with the name "TEMP.BAS". Turn off and on your computer to reset it. VIC-20 users should load and run the VIC wedge. 64.users should run QD64 created earlier. In direct mode type PRINT PEEK(55i ;PEEKi56) and write down the two numbers the computer prints. Enter SYS 58303 on the 64. or SYS 58308 on the VIC-20. This disables the wedge as described earlier. Ignore the SYNTAX ERROR that results and immediately POKE the two numbers obtained earli er back into locations 55 and 56, followed by CLR. Load and run Program 1. The program peeks the top of memory to be sure that the wedge is in memory. It then peeks CHRGET to be cer tain that the wedge is disabled. The wedge cannot be modified while it is active. The top of memory is again lowered to accom modate the extra ML that is poked in just below the wedge. The program performs several checksums on the data statements and the resulting ML. If all is correct, the program then saves the machine language with the name "SD.ML". You may change the name by changing the variable N$ in line 308.

The Hybrid

One of the commands that Commodore disk drives respond to

is COPY. Its form is "C:new file = old file1'. This creates a copy of a file on a disk with a new name on the same disk. A little known use for this command is to combine or concatenate files. It is mainly used for SEQuential and other data files but can also be used for PRG (program,) files. With the disk containing both SD.ML and TEMP.BAS in the drive, type OPEN 15,8,15.

"C:SDOS64=TEMP.BAS.SD.ML":CLOSE 15 <RETURN>. The two old names should be the names of the programs saved previously, separated by a comma. VIC users should substitute SDOS V for the new filename. A new PRG file will be written on the disk combining the BASIC program 'TEMP.BAS" with the ML program "SD.ML". The files are combined in the order in which they appear after the "equal" sign. Up to four files can be combined in this manner but this is not an APPEND command. This method cannot be used to combine BASIC programs, though further investigation may reveal other uses. Once again turn oif and on your computer. Load SDOS64 or


Technical Tips/ Small DOS SDOS/Vjust as ifit were a BASIC program, which it partially is. When run. the program asks if the wedge is to be installed at the top of memory. Pressing "Y" causes the program to SYS to the address represented by the variable CA. The machine lan guage at this point lowers the top of memory pointer by 512 bytes, and moves the main machine language into the space cre ated. Typing any letter other than "Y" results in the program asking "WHERE?". Enter the address at which you want Small DOS installed. The program performs a limited check of wheth er the address selected is a valid location and will not allow Small DOS to be placed in an area occupied by ROM or I/O (inputoutput). The values in line 505 of program 3 represent all RAM with sufficient space to hold Small DOS (512 bytes). Some locations may require that the screen first be moved to some other location or the start of BASIC raised. On the VIC, be cer tain that RAM is installed at the address selected. The program will perform the appropriate SYS to install the wedge, without lowering the top of memory pointer, and print the range of mem ory it occupies. The program NEWs itself and uses the "'dynamic keyboard" method to press RETURN on a SYS statement to en

able Small DOS. Make a note of the SYS address so that Small

DOS can be re-enabled after disabling it with (<> Q. The following is a summary of Small DOS commands. All commands work in direct mode only. Directory (a$ Display drive status (§ Send command <w command Examples: (§ S:filename(scratches a file) (5 R:new name + old name (renames a

file) /program name %program name (back-arrow)program name Change default drive (§ #n where n=8 or 9 Disable Small DOS r«Q As you can see. Small DOS uses the same syntax as DOS 5.1 and only the Load & Run < ] ) command is missing. The greaterthan symbol f» is no longer interchangeable with (a. Wild cards and pattern matching are permitted. Pressing the space bar pauses and continues the directory listing, and RUN STOP terminates it. When Small DOS is Gist enabled, the commands Load BASIC program Load a binary file Save a BASIC program

are directed to drive 8. This can be changed with the command (a 9. Only drives 8 or 9 are permitted. Attempting to load a BA SIC program not on the disk will result in the BASIC error mes sage, LOAD ERROR. The drives1 busy light will be flashing and typing <RETURN> will display the DOS message FILE NOT FOUND. Errors during a binary load (%) will automatically Before typing (his program, read "Hob to Enter Programs" jnd "How to Use the Mapwint

Entry Program." The bask; programs in tim magazine art available on disk horn Loadstar,

P.O. Box 30007,Shrcveport, U 71130-0007, L-800-831-26H

REM

SMALL DOS

6

REM

C-64

GENERATOR

VERSION

'BXMJ

'BRGI

10

TB=PEEK(55)+256*PEEK(56)

12

IF

13

PRINT"WEDGE NOT IF PEEK(115)=76

14

NH=INT(NT/256):NL=NT-256*NH'GTKJ

:NT=TB-333'HVHG

PEEK(TB+1) O230

STILL

Compatibility and Precautions

Like DOS 5.1*and the VIC wedge. Small DOS "wedges" itself

into the CHRGET routine and intercepts the special characters that begin each wedge command. This is an aspect of compati bility in addition to the actual memory locations that programs occupy. Small DOS has been tested and found to be compatible with a number of programs which also modify CHRGET to rec ognize new commands, As long as modifications are made at dif ferent locations, two wedges can function together. Small DOS alters CHRGET at a different point than DOS 5.1 would. From this we can infer that any wedge that cannot co-exist with DOS 5.1 due to modification of CHRGET will probably function with Small DOS. If your computer doesn't 'lock-up" when Small DOS and another wedge are enabled, the two programs are probably compatible. If you have any doubts, experiment with an unim portant disk. Programs cannot harm your computer, but files on disk can be lost, usually forever. Because of the VTC-20's varying memory size, the VIC wedge, on which Small DOS is based, is designed to locate itself to the top of memory — wherever that may be. This makes the new wedge completely relocateable. On a VIC-20, in addition to the top of memory, Small DOS can be located in RAM installed in the 8K space at Block 5. Or. if 8K is added to BASIC and a 3K expander is also installed. Small DOS can be placed in the 3K without any loss of BASIC program space. Small DOS will oper ate on an unexpanded VIC, but BASIC will lose 512 bytes. Small DOS can be placed anywhere in RAM on a 64. Note that some machine language programs should be installed before in stalling Small DOS at the top of memory. Likewise. Small DOS should be disabled before installing a program that will over write it. Unlike the BASIC portion of the original VIC-20 wedge, which determines the proper SYS address by calculating from

the start of the program. Small DOS finds the appropriate ad dress by subtracting the length of the ML from the end of pro gram pointer (line 100 in Program 3). This simplifies matters if you want to customize the BASIC portion. For example, if you always want Small DOS installed at the top of memory, lines 100,140,400.410. and 415 of Program 3 are all that are needed. Or. if you want to display the commands that are available, PRINT statements can be added between lines 140 and 400. However, any changes must be made before combining the BA SIC and ML programs. Editing the BASIC program after the ML has been attached to it will corrupt the ML. B 15

REM

16

'BAXI POKE 51,NL:POKE :POKE

Program 1

5

read the drive status and print the error message. SAVE (backarrow) always displays the drive status.

THEN

IN MEMORY":END'IJML THEN PRINT"WEDGE

ACTIVE":END'GICK

MAKE

SPACE

FOR

ADDED

52,NH:POKE

ML

55,NL

56,NH'EXMK

100

S=NT:T1=0:SE=1'DLCY

102

PRINT"CHECKING

DATA

STATEMENTS. . .'"BARE

105

READ D:IF D--1

110

POKE

120

:GOTO 105'GREE IF T1O8905 THEN

130

S=NT+128:T2=0:SE=2'EORE

135

READ D:IF

140

POKE

:GOTO

THEN

120'FHFE

S,D:S=S+1:T1=T1+D

D=-l

500'EJIB

THEN

145'FHMH

S,D:S=S+1:T2=T2+D

135 ' GRJH

Continued on pg. 114 COMMODORE MW3AZ1NE

59


by Robert C. Kodadek

TECHNICAL TIPS

Instant Term

porarily suspend character transmission uses CTRL-Q. chr$( 17), and CTRLS,

A mini-terminal program

chr$(18>. respectively. XOFF tells the host

for the Commodore 64 While computing, have you ever an swered the telephone only to hear the familiar sound of a computer modem?

If you have a modem, and use it. sooner or later the word will get out. With only sec onds to act. you search frantically for your terminal software. After finally getting your terminal operating, you realize that not only has the caller hung up. but in your haste the program or job you were originally working on was lost. Some might say that the answer to this problem would be to buy a "multitasking" comput er. An expensive solution to say the very least. As you've already surmised, howev er, there is another solution. Fortunately, it costs much less. In fact, it's free. The accompanying program. Instant Term, is a machine language mini-termi nal program for the Commodore 64. It is inteiTupt-driven, RAM resident, and transparent to your other programs. It waits silently in the background and is ac cessed by a single keystroke from either the direct or program mode. It may even be used while naming another program that uses alternate or hi-res screens and sprites. After your communication is done, the program will return you to wherever you left off.

Using The Program Type in and save the BASIC loader pro gram. When you run this program, it will poke the machine language into free RAM at 49152 (SCOOO) and redirect the hardware interrupt vector to point to a new IRQ routine. Instant Term remains in memory, waiting to be called upon for in stant telecommunications. In order to en ter the terminal from either program or direct mode, press the CTRL-A key, Upon entering the terminal, you will be presented with a menu screen showing the default system parameters. These are: 300 baud, an 8-bit word length, 1-stop bit.

ART BAXTER

full duplex, and no parity. You will be asked to, "Accept these presets? (Yor N)". Selecting the default parameters will place you directly into the terminal mode, otherwise you will be offered optional set tings for each parameter. The parameters 01 ia options are:

1. 2. 3. 4. 5.

Baud rate Word length Stop bits Duplex Parity

-300 or 1200 - 7 or 8 data bits -1or2 -full/half - off, odd. even. mark, space

The popular full-duplex protocol speci

fies that characters typed on the keyboard are transmitted and then echoed back to the screen by the host computer. Halfduplex allows characters to be printed directly to the screen from your keyboard. While in the terminal mode, the F3 key

will toggle the duplex setting and the Fo key will return you to the menu. You may clear the screen by pressing the shifted CLR/HOME key. Pressing the F7 key

fi-om the menu will return control to BA SIC and/or the program on hoid. This terminal program transmits all standard ASCII character and control codes. The control codes 1 to 27 may be sent by holding down the CTRL key and pressing the equivalent character keys, A to Z. For example. CompuServe requires a CTRL-C, or chrSO), for sign-on. The XON/XOFF protocol that is used to tem-

Before typing Ibis program, read "How to Enter Programs" and -How lo I'm.- the Magazine Entry Program." The BASIC programs in this magazine are available on disk from Loadstar.

20

P.O. Box 30007, Shrcvepon, LA 71130-00(17, 1-800-831-2694.

Instant Term 10

PRINT"READING DATA..." :PRINT SPC('51) :ML = 49152 :FOR

60

1=0

NOVEMBER 1987

TO

1294'HTFJ

25 30

computer to stop sending information and XON tells it to resume. Another code that is used frequently is ESCAPE, or chr$(27i, which is generated by the CTRL and semicolon keys. All received charac ters are validated and then converted into Commodore ASCII and sent to the screen. The new interrupt routine can be deactivated with the RUN/STOP and RESTORE keys and started with a SYS 49152. The phrase, "INSTANT TERM!" is printed on the screen each time the rou tine is reactivated.

About the Program

Instant Term resides in free RAM from $C000 to $C725. A new IRQ routine looks for the CTRL and i4A" keys to be pressed simultaneously. When this combination occurs, the program turns off any sprites and stores zero page, color RAM, and all pertinent details of the current operating environment under the BASIC ROM at

$A400. The BASIC ROM chip is switched

out, the video chip is switched to bank 2, and screen RAM is relocated to an alter nate screen location at 40960 ($AOO0). After opening the RS-232 channel, both of the Kemal buffers are relocated to a posi tion under the BASIC ROM at SA900$AAFF, allowing your programs to use all

of BASIC RAM. The ASCII and CBM character translations are handled very easily with two 256 byte tables, one for re ceive and one for transmit. After leaving the terminal, the operating environment is put back exactly the way it was. If a pro gram was in progress, it will then contin ue without missing a byte. Yes, there are computers, such as the Amiga, which can do more than one job at a time. However, in some situations the trusty 64 can do almost as well, by placing one job on hold and doing another. Per

haps the same way the human mind would do it; multitasking, one task at a time. Anyway, now that we have Instant Term I would like to ask, "Can we talk?"H

READ BY:IF BY>255 THEN PRINT"ERROR. LINE"1000+INT(1/16) ;END'JSKK POKE ML+I ,BY:CK=CK+BY.:NEXT'FORJ

IF CKO140658 THEN PRINT"DATA ERRORI":END'GJGH 40 F=50469:T=50725:FOR 1=0 TO 511 Continued on pg. 120


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• Durable Construction • Suction Cup Base JOYSTICK

Deluxe cosmetic RoDust construction Joystick. Comfortable rugged hand gnp. 8Direcficnai control, will automatically come bock 10 the center when you 1st It tree. Heavy duty base with strong/ stabilizing suclloncups Four highly sensitive, light touch life buttons Two fire buttons on heavy dury base Other two (ire buttons on control handle Extra strong, high conductivity leaf type dnectiono/lire contacts be built in Auto and quick lite electronc circuit included

GOLDEN TALISMEN 5 A SLIDE SOCCER BMX RACER VIDEO POKER SLUGGER (BASEBALL) SPEED KING MASTER OF MAGIC CHILLER ELEKTRAGLIDE KICKSTART

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.411111111 I L

Each month Commodore Magazine brings you FREE programs, pre-tested and ready to use. You'll get the latest games plus practical programs for home and business applications, tutorials, graphics, music and more/all with easy to understand instructions.

Subscribe or renew your subscription now at the low rate of S19.95 and we'll send you a full

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ÂŁ Commodore WHEN YOU BUY A COMMODORE COMPUTER, YOU AUTOMATICALLY RECEIVE OUR LATEST COMMODORE OR COMMODORE-AMIGA BUYERS' GUIDE.

^ Commodore

AMIGA

Buyer's Guide

to software

& accessories

Published under the auspices of Commodore Magazine, the third printing of the Commodore Buyers1 Guide includes over 125 Peripherals, Accessories and Software Programs from more than 55 Contributing Companies. The Amiga book also has a 25 page Product Directory, an extra guide to Productivity, Education, Entertainment, as well as Desktop Publishing, Programming Tools and Graphics. Many new programs are now available for the Amiga 500 and the

Amiga 2000. If you already own a Commodore computer and would like to get your copy of the latest version of the Commodore or Amiga guide, pick one up at your Commodore Dealer's Store.


by Herbert Swartz

LAW

The Law of Privacy and

liability to any individual who knowingly transports in interstate or foreign com merce "any obscene, lewd, lascivious, or filthy writing, description, picture or other matter entered, stored, or transmitted by or in a computer." Criminal liability in the bill would ex tend also to whoever "knowingly owns, of

Computer

Bulletin Boards Walking the Constitutional Tightrope Current legislation and pending bills are setting guidelines for BBS operators and users. Are they protecting us or skirting the First Amendment? Here's an inside look at this intriguing topic. Attorney Julian Millstein of Brawn, Raysman and Millstein in New York, editor of Computer Law Strategist ex plains, "The cycle is just about inevitable. "First comes the new development in high tech, then the opportunities to com

mit crimes with that development and so the need for government regulation. But the regulation runs smack into ancient and traditional legal rights." A typical illustration: computer bulle tin boards (BBS's) and the law of privacy. Attorney Charles McCoy, Jr., of Sheppard. Muffin, Richter & Hampton in Los Angeles, who has written and lectured

widely on this collision course, poses it as follows: "The proliferation and misuse of com puter bulletin boards have made regula tion necessary. Such regulation demands a delicate balance between existing gov ernmental authority and ensuring the rights of computer bulletin operators and patrons. Ahead lies the challenge of walk ing that electronic and constitutional tightrope." To appreciate the background to "walk ing the tightrope," consider: Experts estimate the existence today of at least 5,000 BBS's, transmitting data on issues that range from cycling to cooking,

from parapsychology to politics. With a home computer, a modem, and a tele phone, anyone can dial and connect to a BBS. and either access information or 64

NOVEMBER 1987

fers, provides, or operates any computer program or system or service" with rea

Millstein and others place the number of

"underground" bulletin boards at 20 percent, about 1,000 BBS's devoted to illegal purposes. leave messages — all for the mere price of a phone call. In turn, the potential for abuse is enor mous. Millstein and others place the num ber of "underground" bulletin boards at 20 percent, about 1,000 BBS's devoted to il legal lor at least unsavory) purposes. As well, the tools of the thief or criminal have changed. Instead of the proverbial wire, glass cutter, bolt breaker, or lock pick, all he needs is a home computer, mo dem, and telephone. McCoy notes ironi cally : "A criminal can sit in the privacy of

his home or office and go to work just like any business executive or administrative assistant." The difference in such "work,'' though. is that the criminal's occupation involves gaining access to stolen credit card files, or facilitating the distribution of porno graphic materials, or even performing "cloak and dagger" industrial espionage through the reading of private corporate computer files. Moreover, the criminal also has the capability to alter the infor mation contained in any of these files. Another form of mischief is known as "phreaking" —providing access codes to computer systems or stolen credit-card numbers. Still another features "sex talk." or child molesters exchanging informa tion about their victims. Add in the capac ity to enter illegal or inaccurate informa tion into "above-ground" BBS's, and the setting for governmental regulation has been squarely posed. Enter Congress. Senator Paul Trible of Virginia has pro posed a bill that would extend criminal

sonable cause to believe obscene material is being transmitted; and to the use of computer networks for sexual exploitation ofchildren. Legislation has already been passed (the Computer Fraud and Abuse Act) which makes it a felony for BBS operators to list passwords to computer systems. But what about the First Amendment — the law of privacy in the right to say and to hear whatever a person wishes? As McCoy offers, "the imposition of criminal liability would chill the speech of BBS operators who might choose not to mn their bulletin boards because their systems might contain undetected illicit matter. Those continuing their operations would assume the additional responsibil ity of scrutinizing all information within their systems. This is already a substan tial burden for some operators. The free doms of BBS users would likewise be re stricted because their messages would in evitably be censored thus impairing the free flow of information" Further problems arise as one recog nizes that the freedom of privacy does not appear in the Constitution; the law of pri vacy is a creature of the Supreme Court — growing out of the right to have an abor tion, to use biith control devices, or to read pornography in one's living room. The home, in short, is the key — off-limits to the intrusive arm of government. And no less off-limits when using a computer at home. Any regulation of such home com puter use, opponents to legislation say, is "Orwell ian."

However, though a man's home be his private legal castle for reading and writ ing, the computer does pose a different problem. Printed material comes to rest in the home. But information in a BBS is in the process of electronic transmission when it is accessed or sent out. Unlike printed material in the home, electronic material enters the stream of commerce. And thus the tightrope. For the ConstiContinued on pg. 123


7408 Chatsworth St., Granada Hills, CA 91344, inside CA 818/360-3715 • outside CA 800/522-2041 • FAX 818/360-1464

m


by Jim Gracely

Amiga 500 A-Z The Amiga 500 is a hard machine to describe in words. It's really a machine that you need to watch to appreciate. Regardless, we've tried to provide an overview of this exciting new computer. And what better way than an Amiga 500 A-Z.

A

Amiga 500 A home computer based on the

68000 microprocessor, running at 7.14 MHz. Standard features include 512K of RAM, a built-in 3.5-inch disk drive with an 880K formatted capacity, a full 96-key keyboard with numeric keypad and sepa rate block power supply with ON/OFF switch. Bundled software includes Work bench, the graphical user interface and AmigaBASIC.

8

Books Tb date there are over 25 Amiga-spe cific books listed in Books In Print. This is in addition to the many books published for the 68000 microprocessor and on the programming languages available for the Amiga. Some of these titles include The AmigaDOS Manual from Bantam Books, the series of Amiga reference man uals from Addison-Wesley and the Pro grammer's Guide to the Amiga from Sy-

bex. Check your local library or book store for other titles.

C

CLI

In addition to Workbench, the graphical user interface, the Amiga also has a powerful Command Line Inter preter fCLT). The CLI accepts typed com mand lines and executes such commands as Format, Dir, List, Newcli and Echo. You can have multiple CLIs running and switch between them as you would any other window. Although most everything that can be done in the CLI can also be ac complished from Workbench, some com mands allow extra options when used from the CLI.

66

NOVEMBER 1987

D

Desktop Presentation This is a new application name which includes any kind of presentation, or pre sentation materials that can be created on your computer. In addition to word proces sors, graphics packages and spreadsheets, desktop publishing and desktop video are important parts of desktop presentation. The Amiga 500 is a very capable desktop presentation computer with desktop pub lishing packages such as PageSetter from Gold Disk, City Desk from MicroSearch and Publisher 1000 from Brown-Wagh and desktop video packages such as DeluxeVideo from Electronic Arts and Aegis Animator and Videoscape 3-D from Aegis.

E

Extras Disk Along with the Workbench 1.2 disk included with the Amiga 500, you also get

a disk called "Extras." This disk contains AmigaBASIC, and utilities for copying between 5.25-inch MS-DOS formatted disks and 3.5-inch AmigaDOS disks. In addition, a drawer called TOOLS contains a number of useful little programs. These include MicroEmacs (text editor), Fed (font editor), IconMerge for making joined icons and PM, a performance monitor.

F

Future What lies ahead for the Amiga 500? Well, certainly much more software. Soft ware publishers like Electronic Arts and Aegis Development Corporation are con tinuing to pump out software, in addition to many smaller companies. Hardware manufacturer's like C Ltd. have already announced products for the Amiga 500 such as an RGB Adaptor to convert RGB



analog signals to standard composite so you can use a 1702/18021902 monitor with the 500. Other products include a Small Computer Systems Interface (SCSI pronounced "skuzzy"! adaptor, memory expansion modules and a Commodore 64 emulator.

Multitasking is the ability of

llC Keyboard

available. These are programs written by Amiga users and developers that they have decided to give away. They are fully functional, often quite useful programs free for the cost of a disk. Two popular se ries of disks are called the Fred Fish disks and the Amicus disks. The Fish series is

/ \The Amiga 500 sports a full 96-key

integral keyboard as part of the basic package. The keyboard has an IBM PC/XT style layout for the main keyboard and numeric keypad. In addition, there are 10 function keys and an inverted "T" style cursor pad.

r ljnguageB

the Computer tO run multiple JLJ What's your choice? BASIC, Pascal,

To date there are over 25

programs (or tasks) simultaneously. GGraphics Graphics

' The The Amiga Amiga 500 500 is is capable capable of of truly truly

Amiga specific books listed in Books In Print

or C? These are just three of the many languages available on the Amiga 500. AmigaBASIC by Microsoft is bundled with the computer and is a very powerful implementation. Need more? Then True BASIC and ABasiC fit the bill. Speed?

m BASIC is a BASIC compiler for

up to disk number 88 (that's 88 880K disks full of programs or 77 megabytes of programs or about 455 1541 disks full). The Amicus series adds another 23 disks to that total.

speeding up your programs. C is available

stunning graphics, with 4096 colors and from two sources as is Modula-2 and For four graphics modes available. In the two tran. UCSD Pascal. LISP and machine low-resolution modes (320X200 and language are all also available. 320X400). any 32 colors out of the palette of 4096 are allowed. In the two high-reso /■/V Multitasking lution modes (640X200 and 640X400),any A. wM. Although this is a hard concept to un16 colors are available out of the same derstand, you can rest assured that the palette of 4096 colors. Although the Com Amiga family of computers are the only modore 64 also has 16 colors, the ability to personal computers that provide true pick which 16 colors you want to work multitasking capabilities. Multitasking is with makes a big difference. the ability of the computer to run multiple programs (or tasks) simultaneously. The Hardware net result is that you can have a terminal Additional Amiga hardware for the package, a word processor and a spread Amiga 500 includes: sheet all in memory and all running at A2002-23 — RGB Analog monitor (also the same time. supports RGBI digital and composite video) News A501 — 512K RAM expansion Each month Commodore Magazine unit with battery-backed provides news on the latest hardware and clock/calendar software for the Amiga 500. It's right at A1010 External 3.5-inch drive the beginning of each issue where it's easy A1020 — External 5.25-inch drive to find. Be sure to check it this month for (with transformer) news of the Amiga 500 Video Test Flight A1680 — 300/1200-baud modem program.

H

9

/IFF JL The Amiga family of computers is unique in that they have adopted a stan dard format for storing files. Regardless if the file is text, graphics, or music, almost any Amiga package is capable of using files from any other package. This means that no fancy conversion programs are necessary if you want to give a friend with Aegis Images a painting you've done with DeluxePaint.

JJoysticks

While the mouse is an excellent in put device, some games just require a joy stick to provide the right feel and excite ment. The Amiga 500 has two mouse'joystick ports, and as long as the game allows

a joystick, any Commodore-compatible

joystick works just fine. 68

NOVEMBER 1987

Operating System The Amiga 500 operating system is called AmigaDOS. This is the language that is used when talking to the computer and giving instructions such as FORMAT (a new disk) and DIR (directory) to the

disk drives. AmigaDOS supports many nice commands such as INFO for check ing the available space on all disks cur rently mounted. Commands such as DIR and LIST are available with a whole range of options and pattern matching com mands for getting just about any combi nation of files and file information you could want.

P

Public Domain The whole family of Amiga comput ers has an ever-increasing and very di verse quantity of public domain programs

Quality Control Each Amiga is tested at Commodore before being boxed and sent from the plant. The procedure itself includes tests and checks of all the RAM and ROM, graphics modes, sound and speech capa bilities, disk drive access, multitasking ca pabilities and mouse and keyboard oper ation. If any given test fails, the computer is completely disassembled and the of fending component repaired. According to the Quality Assurance department of Commodore, more than 50% of the total assembly time is spent in testing.

R

ROM The Amiga 500 has 192K of ROM with Kickstart 1.2 built-in. To new Amiga owners, this may not mean much, but to those Amiga 1000 owners who are used to having to load two disks each time they power-up, this is a benefit. Tb start up the computer, you simply turn it on and insert the Workbench disk into the drive. That's all there is to it. This is especially impor tant in applications such as security and environment monitoring where the com puter must reset itself and reload software after a power failure.

S

Software There are currently well over 500 software packages that run on the Amiga 500. From Activision's Music Studio to Zirkonics P.T.E., the software keeps com ing. In productivity, there are more than half a dozen each of wordprocessors, desk top publishing packages, data bases and spreadsheets, including impressive pack ages like WordPerfect, Professional Page, SuperBase and Maxi-Plan 500. In enter tainment, packages like Marble Madness, The Pawn, Sinbad and the Throne ofthe Falcon and Starglider are advancing the levels of arcade action, graphics and


sound. In graphics, the Amiga computers are superior. From advanced painting packages like DeluxePaint 11, to solidmodeling packages like Sculpt-3d to spe cial effects graphics packages like EIFX. Sound and music packages include sound digitizers like Sound Sampler, music com-

the mouse, you can get the 500 to show you the contents of disks, format new disks, copy files, and load and run pro grams. Although many people eventually progress to using the CLI (command line interpreter), you can easily accomplish all of your work form the Workbench. Pack ages like Climate help make it even easi er for Workbench users to access some of the commands of the CLI.

Regardless if the file is text, graphics, or music, almost X Expansion Memory any Amiga package is , (Close enough isn't it?) The Amiga 500 can be expanded to a total capable of using files from of 9Mbytes of contiguous memory. This any other package. means that there is no "bank switching" position packages like Sonix and pack ages that let you use the Amiga as an in strument such as Mouse Music. Add all of the other miscellaneous application soft ware and you have a good base of pro grams to choose from.

TTips and Tricks

In case you haven't noticed, Commo dore Magazine has started a Tips & Tricks column specifically for the Amiga. Be sure to read this month's bag of tricks, and be sure to write if you have any of your own to add.

or "extended memory" manipulations necessary. If you wish to write an 8Mbyte AmigaBASIC program, go right ahead (don't bother submitting it to the maga zine - it's too long!). Of course, the Amiga 500 comes with 512K of RAM. The A501 memory expansion adds 512K for a total of IMbyte. The A501 also adds a batterybacked clock/calendar feature. The other 8Mbytes of RAM would be added on the expansion port on the left-hand side of the computer.

w

The Amiga 500 makes a very nice computer for children of all ages. Studies have shown that graphical computer envi ronments, such as the Workbench inter face, are very quickly learned by children. In fact, the association of symbols and im-

By using a simple command called SAY, you can get the 500 to speak anything you would like. ages with their purposes is almost intu itive. The educational software being re leased for the Amiga 500 is also excellent. Microfllusion's Discovery Math and Dis covery Algebra are just two such packages, along with the Talking Coloring Book and the whole series of programs from First Byte.

Z Zero-Hour

This is what it is if you want to get an Amiga 500 for Christmas. Q

A Word From Our Sponsors

Who is going to buy an Amiga 500? What are Commodore's plans for this Over 200 user groups are now sup product? Where will it be positioned in the porting the Amiga computers. As usual, marketplace? I found the answer to some this is an excellent source of information of these questions when I spoke recently and inspiration on every aspect of the with Alfred Duncan, General Manager, Commodore Business Machines and Rich computer. From public domain software, ard Mclntyre, Senior Vice-President of to demonstrations of new products, the Sales and Marketing for Commodore user groups are where you want to go. To find out what user group supports the Business Machines. Who will buy an Amiga 500? According Amiga in your area, call Commodore cus to Mi: Mclntyre, it is most likely a first tomer support at (215)436-4200. time computer user. He also sees an up grade market for current 64 and 128 own ers, once the ability to transfer files from The Amiga 500 is one of the few com puters on the market that provides built-in the 64 and 128 to the Amiga 500 becomes available. speech capabilities (the other two comput Where will the Amiga 500 be positioned ers are the Amiga 1000 and the Amiga 2000!). By using a simple command called in the marketplace? The 500 is being billed as the "Ultimate Home Computer." SAY, you can get the 500 to speak any This doesn't quite tell the whole story, thing you would like. Use it in your own however. According to Mr. Duncan, "the programs, or listen to programs like AAmiga 500 will provide the full range of Talk (telecommunications package) and Talker (word processor) speak the text you applications traditionally sought by home users including word processing, produc normally read. Many other software pack tivity, recreation and telecommunications. ages such a Chessmaster2000 are also us Additionally, the 500 will provide access ing the built-in speech to enhance their to many applications not traditionally applications. thought of with an affordably priced com puter. These include presentation graph Workbench ics, desktop publishing, desktop design, Workbench is the iconic interface and desktop video." Mr. Mclntyre feels that you can use to give instructions to that for the first time, you have a comput the 500. Using the pull-down menus and

a User Groups

V Youngsters

er where the "hardware is transparent. It is a vehicle by which the user can utilize the applications packages available." Be cause of this, he says that Commodore must "position applications the user can use." What are the hopes for the Amiga 500? Mr. Mclntyre felt that the potential is there for the Amiga 500 to become the lead product for the company - once the quantity and quality of the software prod ucts matches what is available for the 64. More immediately, his prediction is that the Amiga 500 will "far outsell the Amiga 1000, because it is the benefactor of all the Amiga 1000 groundwork." The initial sales figures are supporting this comment, with the announcement at Siggraph that the initial production run of the Amiga 500 was sold out within the first two weeks of product shipment. Mr. Mclntyre stated that the initial sales are the most impressive since the launch of the Com modore 64.

In all, optimism does exist for a very big future for the Amiga 500. However, it is tempered by a recognition that Commo dore must do its part. Mr. Mclntyre stressed that "our [Commodore's] aim is to provide greater support to our products, the dealers who sell them and the end user." While this is certainly a weighty chore, it appears to be in able hands. Q COMMODORE M/CAZINE

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.WHAT LIES AHEAD FOR

ment, action and adventure. ii

_._

-i

it

j.

r* *

and Amiga titles arriving in the near future. Each product mentioned here will be re leased sometime in the fall, unless a more accurate date is specified.

by John Jermaine \rrm f>l/12S: Apollo 18: A Mission to The Moon is an impressive re creation of the NASA glory days when Apollo space craft were landing on the moon reg ularly. You assume the roles of both mission control specialist and astronaut as you partici pate in eight activities. Your first task: lift-off safely from Cape Kennedy. Once you reach the void of space you fly the Apollo craft to the moon. The third task challenges you to achieve orbit around the moon and land the LEM (Lunar Ex cursion Module) on the Lunar surface. A moonwalk exercise has your astronaut examining the remains of an unmanned

Ranger Moon probe, but once the job is done, the LEM liftsoffto rendezvous and dock with the orbiting command ship.

repair an external component of the craft in the zero gravity environment of space. lb wrap things up, the experienced NASA astronaut must careful ly re-enter the earth's atmos phere, splashdown and be re covered. If you fail to complete any segment of this long as signment, the mission is termi nated. Mini-Putt is a new type of miniature golf program, com bining elements of traditional mini-golf courses with comical computer animation. This one to four player game features the famous windmills, swings, loop-de-loops, etc., associated with the outdoor activity, but it also exhibits a central theme for each course (like popular movies, sports, etc.), and cute little animated creatures tend to pop up unexpectedly to in terfere in the game. If you enjoy driving software automobiles around a defined track, Test Drive will give you the challenge of your life. First of all you're racing against the clock instead of other drivere. Secondly the program accu rately simulates the character

several years. He has enticed us with two Hacker game chal lenges, drafted consumers into the Colonial Marines for I Aliens, and now he is signing us up to compete in an air race later this Fall. The working ti tle of the project is Air Rally, and it's similar in many re'â– spects to being a Pole Position or Out Run game of the air. Ba sically the pilot flies an an

tique aircraft around a unique rural course. The Amiga graphics for this project are be ing handled by Mike Nowak. a new member of their develop ment staff. Mike was the prote ge and student of Jim Sachs, famous for the incredible graphics in Saucer Attack and the recently released Defender of The Crown. Don't be sur prised to hear more about this talented individual during the coming year.

64/128: Activi.sion is once again preparing to prove that all computer software is not created equal. In September, for istics of five international high example, The Loot Ninja will performance cars, ranging be shipped to computer stores from the chic Porsche 911 I around the country. The proContinued on pg. 116

j j | !

I gram is an action packed .strat-


RACTIONS! C-64 AND AMIGA OWNERS

egy game where the player uses karate moves to vanquish bis foes. There are six different environments or themes in the game. It has 130 screens of 3D color graphics, 12 different sound tracks and over a thou sand animated moving objects. Another new Activision re lease is a graphic adventure rescue mission created by the entertainment experts at Lucasfilm Games. Maniac Man sion is an unusual mystery sto ry which begins almost twenty years ago. In those days, Dr. Fred was a prominent physi cian at the local hospital. Then, for some unknown reason, he

and his wife, nurse Edna, quit their jobs at the hospital, took Continued on pg. 116

m The Avalon Hill

[II Game Company

51/12S: October is the sched uled release date for NBA, the first statistical computer bas ketball game sanctioned by the National Basketball Associ ation. Have you ever wanted to coach the top twenty basket ball teams of all time? Now you will have that opportunity. The program also contains a statkeeper which calculates team statistics and individual per formances, an animation fea-

think about it, Cycleknight

61/128: Cyclefaright, a product advertised in their 1986 cata log, will finally be coming your way sometime this Fall. The game features a noble knight of the realm searching the kingdom for his kidnapped queen and some of her loyal subjects. His main tool in this quest is a fabulous HarleyDavidson motorcycle. This ad vanced piece of equipment pro vides transportation and car ries an on-board computer, which automatically translates conversations between you and the creatures of the area. In other words, you can ask them questions, baiter, etc. If you ture which controls the actions often players simultaneously and three modes of play (soli taire, head-to-head and auto-

play, where the same teams play several games in a row). I understand NBA accessor}' disks will also be coming your way later this year. Diplomacy is based on the popular board game of the same title, which has been around for several years and won a number of awards. The object of the game is simple. Negotiate alliances with neigh boring countries for your own

is a unique program because it delivers the action of an arcade game and certain aspects of role-playing are present, while the game accurately simulates many of the features found on conventional motorcycles. Artworx will also be releas ing Winter Events and Interna tional Events this Fall, for the sports game enthusiast in the crowd. By the way, these Eng lish programs were not devel oped by the same team who wrote Highland Games. No further details are available. Two new Strip Poker data disks i #4 and #5 both contain female players) will also be coming your way during the third quarter of this year.

protection. If a new deai would be to your advantage, double cross your associates and work out an arrangement with their enemies. Diplomacy takes place in pre-WWl Europe. It contains single and two player game options and presents a unique challenge where you have to take advantage of the present situation in order to survive. This nasty, dirty game of deception should be avail able for 64 users shortly before the end of the year. It would make a great Christmas gift for the politician on your list.

T O MAHAWK


n Softworks

64/128: GeaPublish, a new addi tion to the GEOS library of products, is more flexible than most of the competition. The software contains an internal drawing program, supports

output to laser writers and pro vides all the major features found in more expensive IBMPC and Macintosh desktop publishing software. This is a classic case of taking 16 bit technology and making it work in an 8 bit environment. GeoProgrammer is an ad vanced assembler, linker and de-bugger package for generat ing GEOS oriented program ming. It also allows you to cre ate your own source files using GeoWrite and paste GeoPaint

CAPCOM

pictures directly into the code. If you're developing icons for use in a program, for example, your source document will ac tually display the icon image, instead of some crude represen tation of it.

Coining in 1988: Berkeley

Softworks has made no an nouncements concerning new GEOS products being devel oped for release next year. James De Frisco, the Senior Product Manager at Berkeley, says they are seriously exam ining two possibilities: (1) sev eral strategy and simulation game ideas which would push the capabilities of GEOS in a new direction, and (2) an ad vanced graphics generation package (similar in many re spects to CAD-PAC software).

64/128:1 would like to intro duce you to Capcom, a relative ly new "Kid" on the software marketing block. Their current and future releases are direct translations of well known vid DATA EAST eo arcade machines. In Sep 64/128: Data East, like Cap tember, for example, Trojan com, is another company mar will be introduced to computer keting 64 conversions of many game players everywhere. This action packed program has the well known arcade game ma chines. The September list of user assuming the role of a fu turistic knight, setting off on a releases includes: Shackled, Fire Trap and Last Mission. one man crusade which may Shackled takes the player into restore law and order to a de the depths of a castle dungeon/ caying civilization. With sword to rescue potential allies for his and shield in hand, you battle battle against the owners of each foe to the death, even though they try to rush you from both sides simultaneous ly. If you accidently lose your weapons during the heat of battle, you have to rely on your 64/128: Move over Gunship. martial arts talent and skill. Another AH-64A Apache Heli I enjoy playing games where copter simulation will be flying Continued on pg. 116 your way later this year. Toma hawk displays 3D ground graphics and carries an arse nal of weapons including rock ets, guns, and laser-guided 'anti-armour missiles. The pro gram also features several combat and training assign ments, four pilot-rating levels, a night vision system and an 74

NOVEMBER 1987

ELECTRONIC ARTS速

U/128: September is a very special month for the fans of Epyx software. The Omnicron onspiracy, the second title of chon development team, are ;heir Masters collection, is a finishing up a project they be graphic adventure for the ex gan several years ago tenta perienced sleuth in the group, tively titled Rainbow Road. It [t challenges you to solve a fu traces the exploits of three cou rageous knights who are trying turistic mystery where a starship and its entire crew simply to solve a series of difficult vanished during a routine pa problems. They begin their no trol. Was the disappearance an ble quest on the world of Al accident or something so sinis bion, where magic has sudden ly ceased to exist. Secondly the ter that someone is trying to cover-up every detail of the in famous Rainbow Road, which cident? Your assignment is to used to go on infinitely, now find out what really happened connects only a limited num using sophisticated computer ber of worlds. Who or what is aids, a personal droid named responsible for these phenom Pal and well placed infor ena? A special task material mants. Street Sports Basket izes because of this new situa tion. You must find a way to re ball another new product, is unlike any micro-computer turn a visiting ambassador to his homeland, even though the basketball program on the Continued on pg. 117 market. The game is patterned after the kind of sport you Continued on pg. 117 that structure. Gather magical powers and additional strength as you fight your way to free dom. If you've seen The Tower ing Inferno, you know what

Amiga: Jon Freeman and Ann Westfall, two thirds of the Ar-

you're up against in Fire Trap. Continued on pg. 116

instrument-only flying option for use when the weather is bad. Whether you are initiat ing a ground attack or partici pating in air-to-air combat, Tomahawk will definitely keep you on the edge of your seat. Force Seven is an action packed game set in the far distant fu ture, where you become the commander of a special mili tary task force. Each member of your team has been hand picked for this assignment be cause of his/her individual exContinued on pg. 116

64/128: Before we discuss new material coming out from Fire bird, I thought you might like to hear some good news con cerning one of their other ti tles. A deal has recently been inked with Bally-Sente to put Starglider on a video coin-op machine. I underetand that an Amiga board will be used in the unit to give it optimum graphics and sound capabili ties. Isn't it great that we, the micro-computer game playing community, may have contrib uted indirectly to that venture and definitely had the first op portunity to play the game? Getting back to the business at hand, Firebird plans to give the 64 owner a large selection of software to choose from dur ing the rest of 1987 and ex tending into 1988. Guild of

Thieves, the follow-up to The Pawn, is a full color graphic Continued on pg. Ill


iriFoconv 64/128; Plundered Hearts, writ ten by Amy Briggs, has the

distinction of being both the first Infocom adventure game written by a woman and their first product where the main character is explicitly identi fied as female. Amy enjoys reading upper-class romantic novels, so it was a natural thing for her to write a 17th century pirate romance. As the story begins, you discover your

father has apparently fallen into the clutches of an infa

Amiga; By the first of October, the Amiga version of Gunship should be making its debut. As

more solid looking with a greater number of details.

you probably know by now,

HI 128: A new flight oriented product will be taxiing down the MicroProse runway late this Fall for Commodore pilots everywhere. The program is called Prqject Stealth Fighter. and it contains many of the ex citing features already found in their classic F-15 Strike Eagle

Gunship is an exciting realistic simulation of the AH-64A Apache gunship Helicopter. Keep an eye out for this item

because the cockpit graphics have been completely re-writ ten to take advantage of the 16 bit environment, and the en

emy vehicles on the ground are

terious forces of darkness are waiting for you to confront them in this fast moving inter active fantasy.

mous Caribbean scoundrel. Hoping to locate and free him

from this character, you set sail from England on a long peril ous voyage to the West Indies. In conclusion, Plundered Hearts is an accurate historical adventure where anything and everything can happen. Continued on pg. 118

Amiga: I want it clearly under

stood that a variety of 64 titles will be coming your way

from Mastertronic later this year, but nothing has been offi cially announced. In terms of the Amiga, however, Metropo lis should be hitting the shelves of your favorite com puter store sometime during the holiday season. As the sto ry opens, several highly classi fied tapes of information have been stolen and hidden some where in the city. It's your job to locate these lost tapes by gathering clues, questioning robots and paying close atten tion to the newscasts that ap pear on the screen periodically. By the way, the robots actually speak back to you using ad vanced speech synthesis. It's also interesting to note that the program itself has a work ing knowledge of 20,000 words (the above average person has a vocabulary of 30,000 words).

Continued on pg. 118

MINDSCAPE

INC

64/128; Two Cinemaware titles will be coming out later in the year. The King of Chicago takes place in the 1930's. Al Capone has just been sent up the river, and the windy city is up for grabs. Of course you still have to battle the legendary Capone mob for control of Chi cago, but a little violence and

intimidation goes a long way with them. Keep an eye on your gun moll, don't trust any one, and use a well placed bribe now and then to further your cause. Sinbad and The Throne of The Falcon is an epic seafaring mystery where the hero uses his quick wit and sharp sword to solve most of his problems. Black magic, monsters, deadly foes and mys

O/t/G/M

SYSTEMS /A/C /

Amiga: An expanded version of Moebius, featuring superior graphics and a mouse inter face, will be available by Sep tember. For those of you who aren't familial' with the 64 ver sion of the program, it's an ori ental fantasy role-playing game.

til 128: Sound the trumpets. The long awaited Ultima 5 role-playing game will be com ing your way during the final months of 1987. Now I don't

Coming in 1988: Mindscape re cently signed an agreement with the Atari Games Corpora

tion of Milpitas (not to be con fused with the Atari Corpora tion of Sunnyvale. CA), to de velop and manufacture 64 translations of a number of their popular video coin-op ma chines, during the Summer months, we saw Paperboy and

Gauntlet materialize out of this arrangement. In the future. Road Runner, Road Blasters, Gauntlet 2 and 720 will also be available for 64 arcade game fanatics. know the basic storyline of the program, but I can give your some interesting facts about the project. First of all, Ultima 5 allows you to use characters generated in the previous Ulti ma game. Secondly the pro gram contains a gigantic re gion to explore, more than twice the size of the mapped area found in Ultima 4, and 32 towns (containing multi-level buildings with cellars, attics, etc.) dot the countryside. Night and day are visually displayed in the game, while a 24-hour clock on the screen records the Continued on pg. 119

lil/128: If you're frustrated be cause you can't get on one of these television game shows,

Sharedata offers the next best thing. In recent months Sharedata has released official mi cro-computer clones of several

well known TV game shows. These titles include: Wheel of Fortune, Family Feud and Jeopardy! A selection of data disks containing questions cov ering specific themes and sub ject matter, is currently avail able for each program men tioned above. John Zentz, Chairman of the Board at Sharedata, estimates there will probably be two new data disks released each month for every game show program currently on the market. In fact, the Sof tie development team is also working on a special series of Continued on pg. 119

Corporation

lil/128: A lot of activity is going on behind closed doors at the Sublogic hanger these days. In September, you will be able to fly a Stealth Mission on your Commodore computer. The top secret aircraft in this simula tion is very fast, well armed, and can't be detected by enemy radar. It might surprise you that Stealth Mission will be compatible with the present line of Sublogic Scenery Disks, and a special set of mission disks are also being developed for the product. These accesso ry diskettes contain different terrains and situations where the experienced pilot has to knock out enemy targets, while leaving civilian struc tures and friendly forces un touched. Speaking of Scenery Disks, Sublogic is developing a Continued on pg. 119

As I finish gazing into the Commodore crystal ball, I can honestly say that 64 and Amiga software is alive and well and flourishing. H COMMODORE MW5AZINE

75


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Didn't Know You Could With a Modem! The Weird and Wonderful World of Electronic Bulletin Boards "You are entering another dimension. A dimension of time, space, mind...and beyond. But this is not the realm of imagina tion. This is reality or more pre cisely, a little known and less

No, it's the opening screen on ParaNet, an electronic bulletin board system in Arizona that concentrates on UFOs, ghosts, ESP, astral projection, reincarna tion, and other paranormal goings-on.

Anyone with a personal computer and a modem can have a close encounter with it

understood corner of reality, a

by dialing 602-837-0062.

land where things work a little differently than what we'd expect. A reality twisted this way and that by our percep tions and misperceptions. A reality that remains..undefined. This is not the Twilight Zone"

Last year I wrote a book called / Didn't Know You Could Do THAT With A Com puter! It was about "weirdware;i — off-thewall computer programs. You know what I mean — programs that hypnotize you, help you mix a drink, strange things like that. The really good stuff that we never hear about because the computer maga zines would rather review the ten mil lionth new word processor on the market. I thought 1 had dug up the weirdest, strangest, and goofiest things anybody would ever want to do with a computer. But I was wrong. If you really want weird, you have to dive headfirst into the amaz ing land of electronic bulletin board systems. BBS's, they call 'em.

byDanGutman

78

NOVEMBER 1987

f

If you're not familiar with this strange subculture festering out there, we should explain what a BBS is. You know the cork bulletin boards they have in supermar kets? Yeah, the ones they put by the exit door so that if you stop to read it you .t get in everybody's way. Imagine a jr bulletin board you can read off the screen of your Commodore. Imagine that you can read a message on this board, even though the person who posted it is a thou sand miles away. And imagine that you can post a message that people all over the country can read.

Okay, stop imagining for a minute. These things exist. At last count, there were more than 2,500 electronic bulletin boards operating in the U.S. and Canada. Anyone with a computer and modem hooked up to their telephone line can log on and exchange comments, tips, an nouncements, and gobs of free software with people who share their interests. We're not talking about "information networks" here. CompuServe, GEnie, QuantumLink and the others are great, but they cost you between $5 and $25 per hour. They're run by big companies like General Electric and H & R Block. Bulle tin boards are more relaxed, informal, and usually free. On the house. Gratis. You just pay for the phone call.


Do That vestites. It was called Gendernet. Cross dressers could find social centers, thera pists, information about state laws and yes, places to shop. The number has since been disconnected.

A BBS is not as slick as an information network. A guy who inns a BBS (called

you can send those people electronic mail and make arrangements to meet face-toface. If you call Ed Gein Data Dating, here is one of the questions youll be asked to answer

OK. So you want to know more about me. Well I look like...

Different Keystrokes for Different Folks There's a BBS out there for everybody— peaceniks, Jesus freaks, astrologers, Nazis and child molesters. I kid you not. If you look hard enough, you'll find a board for every hobby, occupation, kink, or religion.

a. Death warmed over. You still inter

ested? b. A Val. Just a sec.. .gotta pull up my

the "sysop," for system operator) may close the board down for a week simply be cause he's not in the mood. The informal ity is part of the charm. Sysops aren't in it for the money. There usually isn't any. It's love.

Don't Call a BBS from the Shower You won't find anything like the Ed Gein Data Dating service (213-654-5587) on any of the major information networks. Few callers to this Los Angeles-based BBS are aware that Ed Gein was the Wis consin nutball that the Hitchcock movie Psycho was based on. Why this bulletin board is named in honor of Ed is any body's guess, but the various areas of the board are called "graveyards." A new user is informed, "This board is dedicated to electronic entertainment, and

the exchange of information—serious, ba nal, pointless, smutty—you name it, you can do it here." It's basically a matchmaking service. You log onto the system and answer ques tions about yourself, revealing your age, height, weight, gender, and sexual prefer ence. The computer matches your answers up with other callers who best fit the de scription of what you're looking for. Then

sweatshirt. Oh my God! c. Hold on, my mirror's right here. Yes, Fm beautiful. d. Oh, pretty much your average looker.

e. Do you really care that much about

appearance? I am like God's gift to man. You bet ter be a hunk! g. You can see foryourself. Got a copy of last month's Playgirl? h. Actually, I wear contacts, i. Well.. .last night my date asked for double bags at Hughes. f.

Get the idea? Bulletin board match making services are all over. If you like Ed Gein Data Dating, you may also enjoy Affection Connection (805-527-7464), Plain Brown Wrapper (619-574-6857), Dial-Your-Match (415-9914000) or Luv Connection (213-663-6886). Maybe your tastes run a little wilder. If you want to really let your fantasies run wild, take a cold shower and call IsleNet (718448-9119) some night. It was rated "one of the livelier erotic BBS's" in Infomania. Keep getting busy signals? Try Sex World(516-385-9310).Gay-only boards such as Christopher Street (201-992-5660) and MicroSlut (415469-8111) are very popular. A couple of years back there was even a board in California specifically for trans-

Sure, it's fun to break into government data bases, change your grades on your school computer and disrupt the orbit of military satellites. But there's more to telecommunications than that. Here are a few BBS's that you might be interested in calling: International Collectors Network (213-201-0646) Got an early Pete Rose baseball card to sell? How about an old Beatle wig? ICN is

an electronic swap shop and flea market for all sorts of collectibles. The board also posts a schedule of swap meets from around the country. Mensa BBS (305-842-1861) People who can qualify for membership in any of three high-IQ organizations can get to know each other on Molly and Pops' board. You can also discuss classic cars with Pops.


Photo-80 (201-790-6795) This BBS is geared for shutterbugs. If

you need tips on buying, selling or trading photo equipment, this is the place to call.

AmNet (303-223-1297) James Cheny uses his bulletin board to pull together information from more than a dozen animal rights organizations. An other feature is Petscan, a list of informa tion on the care and feeding of various pets.

The Alliance Francais BBS (803-585-8575) This may be the first bilingual bulletin board. It was started by 'Pascal Roy," who came to the U.S. from France to run a spinning mill in South Carolina. Most

callers speak English, but there are lots of features in French, like a French cross word game.

Children's Television Workshop (212-595-4588) Created by the same people who gave us Sesame Street and 3-2-1 -Contact, this board is for kids, adults who have kids, and adults who teach kids. There's a mes sage base where all three can exchange ideas and information about public televi sion and education.

The Ward Board (312-849-6279) You owe it to yourself to call this board for the simple reason that it is acknowl edged to have been the first BBS in the world. The fact that it's still running today is astounding. It was created back in the dark ages of 1978 by two guys in Chicago, Ward Christensen and Randy Suess. Christensen went on to achieve fame and fortune by designing the "XModem" pro tocol for transmitting text.

i

Doc-In-The-Box (216-368-3888) The doctors at Case Western Reserve University School of Medicine still make house calls—electronically. Dial up St. Si licon's Hospital and Information Dispen sary and you can ask the docs medical

ture games.

Warning: These folks are serious in their fundamentalist beliefs. Last year they went so far as to advocate a boycott of The FUnistones TV show. Fred Flintstone, it seems, was a spokesperson for 7-11 stores, which sell Playboy and Penthouse! It takes all kinds. The Audiophile Network (818-988-0452) Like it says, this BBS is for audiophiles—people who can't get enough ste reo, CD, and video equipment. Sysop Guy Hickey tells you where you can listen to high end stereo components or purchase a blow-your-ears-out set of speakers cheap. (617-786-9788) Founded in a schoolroom by a 13 year-

Hamnet (718-698-7875) Emphasis on amateur radio groups and ham radio.

(513-382-2763)

NOVEMBER 1987

Baha'i BBS (303449-3306)

For people who believe in the Baha'i religion. Golfsoft (612-941-8519) Golf tips, schedules and other informa tion for duffers.

Boston Computer Society

The Hotline (818-766-6442) There are a lot of game players who have no interest in slaying grubs and es caping from multilevel dungeons. If you love computer games, try The Hotline, run by the folks at Computer Entertainer magazine. They've got reviews of all the latest games, news, sales figures, and gos sip, The Hotline is also a great resource to buy computer games at discount prices. You just order the title online and ifs de livered to you in a few days via mail order.

80

Computers For Christ (408-997-2790) Located in San Jose, California, this board aims to establish a scientific foun dation for the Bible. You can read all kinds of Christian writing, such as "How To Be Born Again" and "Mathematical Phenomena That Exist Only in the Bible."

questions.

AdventureLand (606-271-0558) According to Questbusters, the voice of adventure gaming, "Doug Rogers' Adven tureLand is an excellent BBS devoted to the genre, offering plenty of hint files, messages, and over 100 user-written games." QuestBusters also recommends The Dungeon, run by a man named Norm Marks in Pennsylvania. The BBS number is 717-235-1747. Also try Greyhawks Gal lery (718-848-5673), which is dedicated to Dungeons and Dragons and other adven

Peacenet (415-896-0893) This one is run by the Disarmament Resource Center in San Francisco. They're dedicated to using technology to support peace throughout the world. Call this one if you want to find out the distri bution of ICBMs in Europe.

old-boy, BCS now boasts over 20,000 members. It's one of the largest user groups in the world. This BBS, naturally, is one of the best when it comes to overall depth of material. Pavlov's Cat (213-306-1172)

Based in Venice, California, this board specializes in insanity, irreverence, and off the wall humor.

Wildlife Educational Bulletin Board News and information about wildlife and conservation.

o Logopolis (312-296-7782)

Dr. Who fans have found a home. This board is a combination fan club, book store, and just about everything you'd ever want to know about Whomania. Ac tually, this is one of many Dr. Who boards. Many computer people are also science fiction lovers. Dickinson's Movie Guide (913-432-5544) Synopses, ratings, reviews, feature Continued on pg. 82


"S SBg

COMMODORE 64 and AMIGA ■ ■■

Commodore Magazine is sponsoring our third Graphics Contest. This year we have added an Amiga category for aspiring Amiga artists out there, in addition to the Commodore 64 category. Winners will receive a cash prize and the winning graphics screens will be published in the June, 1988 issue of Commodore Magazine.

5GO^

Commodore 64 Category Prizes ine Grand Award: $500 and Publication in Commodore Magazine gazine Five Runners Up: $100 and Publication in Commodore Maga Honorable Mention: Publication in Commodore Magazine Amiga Category Prizes

Grand Award: $500 and Publication in Commodore Magazine Five Runners Up: S100 and Publication in Commodore Honorable Mention: Publication in Commodore Magazine GRAPHICS CONTEST RULES 1. This contest is strictly for amateur artists. Anyone who derives more than 101

of their annual income from the sale of original

artwork is ineligible.

2. Employees of Commodore Magazine, Inc., Commodore Business Machines. Inc., Commodore Electronics Ltd., Commodore

International Ltd., their advertising and promotional agencies and their immediate families are not eligible to enter this contest. 3. Each entry must be wholly the product of the developer in whose name thB entry has been submitted. Copyrighted images are not eligible. This includes record album covers, movie figures, famous paintings and cartoon characters. Outside assistance is expressly prohibited and will provide cause for disqualification.

4. A maximum of two screens per person is allowed. You may submit either two screens (or one computer or one screen for each computer. It a contestant submits more than two screens for consideration, all of that person's entries will be invalidated. 5. All entries must be submitted on disk. 1541 format for the Commodore 64 and 3.5-inch format for the Amiga, wit

marked clearly on the disk's label: a. Contestant's name, address and phone number b. Picture title's) c. Graphics package or programming aid used to

create the graphics

^tf^f

d. The words "GRAPHICS CONTEST A photo of the screen display or a printed copy of the screen does not consiitute an acceptable entry. 6. Mail entries before January 31. 1988 to Commodore Magazine, 1200 Wilson Drive, West Chester, PA 19380, ATTN: GRAPHICS CONTEST.

GENERAL CONDITIONS > Graphic screens are judged on originality, creativity and best use ol the computer's unique graphics features. > Entries will be judged by the staff ol Commodore Magazine. ^^» > Make sure your mailer will protect your disk from damage. Affix sufficient first-class postage. Mail your disk and the official entry blank to the address shown above in time to reach us by the January 31.1988 deadline.

> Entries become the property of Commodore Magazine, which reserves the right to adapt, use or publish all entries received. No disks will be returned, so be sure to make a copy of your entry before you submit it to the contest.

> Non-winning entries will not be acknowledged Winners will be notilied by February 28, 1988. Taxes on cash prizes are the winners' responsibilities.

ADDRESS CITY AGE PARENTS SIGNATURE (IF CONTESTANT IS UNDER 18) PICTURE TITLE #1 GRAPHICS PACKAGE OR PROGRAMMING AID USED

PICTURE TITLE #2 GRAPHICS PACKAGE OR PROGRAMMING AID USED

DEADLINE FOR ENTRY: JANUARY 31, 1988. MAXIMUM 2 SCREENS PER CONTESTANT


AMIGA 500 A-Z Continued from pg. 80

stories, and credits of old and new movies. This one is for real film fanatics.

Loonieland! (404-934-6617) Nothing special about this BBS. I just liked the name. If you feel the same way,

Don't Stop Here There's a good chance that some of the boards mentioned in this article will be off the airwaves by the time the magazine is printed. The average life-span of a BBS is only three months, according to Mike Cane, author of The Computer Phone Book. One way to keep on top of them is to subscribe to Ric Manning's Bulletin Board Systems, which costs $26.50 for eight is sues. Contact: Meckler Publishing, 11 Ferry Lane West, Westport CT 06880. An other resource is GJ Innovations, P.O. Box 6, Gamerville NY 10923. They sell a na tionwide list of BBSs for $3.75. You can also find lists in computer magazines and

you might also want to call Moondoggie Animal House (513-683-2403). And that doesn't even scratch the sur face. Telecommunications expert Alfred Glossbrenner says, "The impact of the BBS phenomenon has yet to be felt, but

You can contact them at P.O. Box 129. Kutztown, PA 19530, or 215-633-5699. The GEnie Roundtable For BBS Sysops and Users boasts 800 live files, including everything you could possibly need to start and operate a BBS. Thousands of

it's coming. When it arrives, it will sweep the nation." If you haven't dialed up your first bulletin board yet, get with it! There's an electronic candy store out there at your fingertips. Why wait for the rest of the world to discover BBS and ruin it? Get in on the revolution while it's being born.

people log on every month. They also post BBS phone lists, BBS reviews, and infor mation about the latest BBS publications. Best of all, it's a great way to meet BBS lovers nationwide. Sysops Brian Raub and Mark Pinkstone host a BBS Real Time Conference eveiy Monday night at ten o'clock Eastern Standard Time. Here are a few books you should look at:

Infomania: The Guide to Essential Elec tronic Services, Elizabeth Ferrarini, Houghton Mifflin, 1985. The Complete Handbook ofPersonal Computer Communications, Alfred Gloss brenner, St. Martin's Press, 1985. National Directory ofBulletin Board Systems, Ric Manning, Meckler Publish ing, 1985.

on the BBSs themselves. Interested in starting your own BBS? Kira Corporation makes a package called Syntech Bulletin Board System Construc tion Set that will turn your plain old Com modore 64 into a real BBS for just $49.95.

The Computer Phone Book: Directory of Online Systems, Mike Cane, New Ameri can Library, 1986. Q

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Design pictures and graphics quickly and precisely. Unlike other drawing programs, you can produce exact scaled output on your printer. Design in the units of your drawing problem (feet, miles, meters, etc.) and send hardcopy to most printers. Uses either the keyboard, lightpen or 1351 mouse. Two separate work screens—transfer artwork from one screen to the other. Place text in four sizes anywhere—three extra fonts included: Old English, 3-D and Tech. Try Again" functions allows you to undo

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COMPUTER TUTOR

by Thomas John and Royce Schrieber

A Look at lisp Here is a short introduction to Lisp with small BASIC program which has some of the properties ofLisp.

Artificial Intelligence (AD is concerned ..with giving human intelligence to computers. AI programs try to express hu man thinking in terms of objects which computers understand. Since all such pro grams seem to require certain common features, several programming languages have been developed for AI tasks. The main language currently in use for AI programming is Lisp. Lisp stands for "list processing." It is one of the oldest computer languages. Its name indicates the feature which distin guishes Lisp from most languages: pro cessing lists of objects. Lisp computation does not deal with numbers or character strings as heavily as BASIC. It is not im possible to use BASIC or FORTRAN for Artificial Intelligence programming, but difficulties arise with their use. This diffi culty comes from the way we think. Our thinking tends to be somewhat disorgan ized, while computers work well with or ganized data. Computer languages like BASIC are best suited for tasks where data can be organized according to the computer's expectations. Usually this means we must organize the aspects of a problem into tables of fixed size. Our intel lectual activities cannot always be so or ganized. Thus a language for AI program ming must have a way of dealing with lists of all kinds of objects. lisp handles this requirement adeptly by treating all objects as lists. Lisp builds a thinking mechanism from a few basic operations on lists. The use of Lisp in cre ating a thinking mechanism can be seen in the way logical rules are interpreted by programs called Expert Systems. You can see how Lisp uses its list operations by looking at the way some simple expert systems are designed. Such systems can be considered to be intelligent because they have some human intelligence. One of the examples of such a program is a di agnostic program to find out why a car will not start on a cold winter morning. (We don't know why this example is a fa vorite with several AI experts. Perhaps 84

NOVEMBER 1987

Lisp stands for "list processing." It is one of the oldest computer languages. they have temperamental old cars.) For example, if a mechanic changes the spark plugs on a car, he or she may be us ing some diagnostic information and drawing a conclusion which connects the car's problems to the spark plugs. The di agnostic information is often available to anyone. The knowledge of a mechanic is condensed into some rules which connect this information to conclusions. If a program is provided with the rules used by an expert mechanic then presum ably this program can use these rules to form conclusions. This will be an intelli gent program because it can simulate an intelligent mechanic. In order to form con clusions, this program will perform logical deductions. This logical deduction can be programed in Lisp. Lisp performs logical deduction using some simple operations on lists of rules. The most fundamental of these operations simply obtains the first element of a given list. Another fundamental operation ob tains the part of the list which remains after removing the first element. We shall first describe these operations and later see how these operations can be used to perform logical deductions. lists in Lisp are written as collections of individual objects separated by spaces and enclosed within parentheses. The individ ual objects may be numbers or words. Lists can contain other lists. For example, all of the following are lists in Lisp: (1 2.5 ALPHA OMEGA) ((ENGINE WONT START) (IF)

(BATTERY IS DEAD)) Incidentally, Lisp does not know that the second list above expresses an impor tant fact while the first list has no mean ing. Tb Lisp, both lists above are simply lists. The first operation on lists we shall see is the CAR operation. The word CAR is actually derived from the phrase "Con tents of Address part of Register." The CAR operation obtains the first element of a list. The reason for such a strange name for an operation which simply ob tains the first element of a list comes from the way lists are handled in Lisp. We can not go into that here, but we will describe how CAR works. Suppose L is the first list above. The (CAR L) will be 1. If L is the second list above then (CAR L) will be the list (ENGINE WONT START]. If L is the list (ENGINE WONT START! then (CAR L) will be the word ENGINE. CAR applies only to lists. You cannot take the CAR of a word like ENGINE.

CDR is an operation which comes with CAR. The CDR of a list is the part of the list which remains after removing the first element. CDR is pronounced as some thing like "kould-her." It is derived from the phrase "Contents of the Decrement part of Register." Again the reasons for this name are connected to the internal representation of lists in Lisp. There is a connection between CAR and CDR which accounts for their similar names. lb see how the CDR works, suppose that L is the first list above. Then the CDR of L will be the list (2.5 ALPHA OMEGA). For the second list above the CDR will be ((IF) (BATTERY IS DEAD)). Now let us consider a list of rules re garding starting problems for cars. These rules are merely for illustration. As every one can see they are only a small part of the rules for diagnosing such problems. We will write these rules as a long list of conclusions and associated conditions. (((ENGINE WONT START) ((BATTERY IS DEAD))) ((ENGINE WONT START) ((THERE IS NO GAS))) {(ENGINE WONT START) ((BATTERY IS GOOD) (CABLES ARE LOOSE)))

((ENGINE WONT START) ((THERE IS GAS) Continued on pg. 86


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Computer Tutor/A Look At Lisp Continued from pg. 84

(BATTERY IS GOOD) (FUEL LINE IS BROKEN)))

We have written this rule after discard ing a few unnecessary words. For exam

ple, the third rule above should be read "ENGINE WONT START IF BATTERY IS GOOD AND CABLES ARE LOOSE."

We imply the IF and AND above by the way the rules are written as lists.

In order to diagnose a problem such as whether ENGINE WONT START, we must use Logical deduction to reduce the problem to other conditions. Lisp simu

lates this process using CAR and CDR. It first finds the List of rules, as above, which deal with engine starting problems. If L is a List of rules, then the required list of rules is (CAR (CAR (CAR L))) is (ENGINE WONT START). After finding the required list of rules we can pick of the first rule in this list by using (CAR L). The list of situations which apply to this rule are given in the part of the list following (ENGINE WONT START) which can be found by using the CDR on this rule. In this case, you can verify that the list of possible causes according to the first rule, i.e. ((BATTERY IS DEAD)) is (CAR (CDR (CAR L)D. If the first rule does not provide the proper explanation then we can reject the first rule and proceed to the later rules by replacing L with the CDR of L. Tb summarize, if rules are expressed as lists you need only some operations on , lists to perform logical deduction using i these rules. Lisp provides the List oper , ations. Since Lisp is specialized to handle such operations, it manipulates Lists more efficiently than other languages. When performing logical deduction we sometimes have to follow certain lines of deduction which may later turn out to be unproductive. For example you may sus pect that a car does not start because of a weak battery. In the next step of this line of deduction you may use a rule that a battery is weak if lights are dim. If it turns out that lights work normally then

this entire chain of deduction concerning the battery has to be abandoned and we must go on to new lines of deduction. This kind of facility is easy to program in lan

guages like Lisp where there is a facility The rest of this article describes a small BASIC program which has some of the properties of Lisp. This program creates a system for performing some logical deduc tions. The program performs deduction on

certain special collections of rules which are entered as DATA statements at the end of the program. The rules are ended with an asterisk. This program does not have all of the

list handling facilities of Lisp. Because of this limitation, each conclusion can be made from only two sets of premises. There can also be only two conditions in each rule. Tb illustrate how this program works let us consider the set of rules which are attached to the program. In these rules, we use single letters to stand for statements. For example, the state ment

DATA (A) IF (B) AND (C) says that "if B and C are true, then A is true." Note that there are only two rules with A on the left side of the IF. Thus we can not add one more rule which con cludes A. Also not that we cannot have any rule with more than one AND in it, for example (A) IF (B) AND (C) AND (D) can not be used by this program. You need not have two rules for each statement. For example note that there is only one rule to help us conclude anything about B. We need not have two conditions in every rule. It is admissible to have a rule like (O IF (D). It is possible also to have a rule with no further conditions. For example (G), says G is true with no conditions. Ob viously we need some basic facts to help us conclude anything using these rules. The last line of this program says that F, G, H and I may be considered to be true facts. This program runs on a Commodore 64. Enter this program into a file called EXPERT. Now load this program as you

would load any BASIC program and run

Entry Program." The BASIC programs In ihis magazine are available on disk from Loadsur, P.O. Box J0007. Shrevcpon. LA 71130-0007,1-800-831-2694.

Expert 100

DIM

86

S$(0)="*":I=0:P=01DLPA REM READ IN RULES'BLEA

NOVEMBER 1987

any of the statements in the rules as a question. The program comes back with an answer of FALSE of TRUE. If the an swer is TRUE, you can enter WHY. Then the program will provide an explanation for its answer by proceeding backwards through its chain of deduction. Enter Q to end the program.

For example if you enter the question

(C) The program will print out TRUE Tb see how EXPERT arrived at this con clusion, you can now enter WHY in re sponse to the"?" printed by the program (you can also enter another question if you wish.) Ifyou enter WHY, then the pro gram prints an explanation for its answer. Here it will print:

(D (F) (C) IF (F) AND (I) This means: I is true according to the last DATA statement and so is F. There is a rule which says that if F and I are true then C is also true. Thus we can conclude that C is true. You can experiment with entering other questions. For example if you enter A the answer will be TRUE. If you now enter WHY you will get a much longer explana tion. You can also see what happens if you change the DATA statement in the last line. Suppose you change it to

870 DATA (G),(H),(I) * then you will see that C will be FALSE. If you enter WHY when the program says FALSE then the program does not provide any explanation since its only reason for saying something is FALSE is that the program could not find any reason to say • TRUE. a

130

READ A$:J=0:IF 170'FLBD

140

P=P+1:GOSUB

150 160 170

A$="*"

THEN

690:R(P,0)=K:GOSUB

:R(P,1)=K:GOSUB

S$(100),R(100,2),T(1000),

SK%(100),Q%(100)'BQGD

110 120

When this program runs you can enter

for "recursion."

Before typing ihis program, read 'How to Knter Programs" and "How to L'sc [he Magazine

it. The program needs a few seconds to "understand" the rules expressed within the DATA statements. Then the program prints a "?" and waits for the first question you want it to answer.

690:R{P,2)=K

:GOTO 130'JSYO PRINT'NOT BINARV":STOP'CBPE REM FIND ROOT'BISD J=J+1:W=0:IF J>I THEN PRINT"NO

690


Computer Tutor/A Look At Lisp1 ROOT":STOP'IKXL 180 W=W+1:IF W=P THEN 190

IF

R(W,1)OJ

2)<>J

200 210

THEN

640

220'FJWI

AND

650

R{W,

180'HRHM 660

GOTO 170'BDHW REM BUILD TREE

W=-Q%(J):PRINT "("SS(R(W,0))")"; 'DSRK IF R(W,1)<>0 THEN PRINT " IF ("SS(R(W,1))")";'FSBN IF R(W,2)<>0 THEN PRINT " AND

220

FROM RULES'BSMC T(l)=J:S=0:GOSUB 780:S=1

680

("S$ (R(W,2))")";'FSWO PRINT:NEXT:GOTO 330'DFXJ REM FIND ATOM AND TOKEN'BQCN

230 240 250 260

GOSUB 800:IF S=0 THEN 330'EJQD K=S:IF T(K)=0 THEN 230'ELJF OF=0:IF T(K)<0 THEN 290'EMFG FOR J = l TO P:IF T(K)OR(J,

690

J=J+1:IF

0)

710

J=J+1:IF

720

:RETURN'IMUJ IF MIDS(A$,J,1)<>")"

730

B$=MID$(A$,K,J-K):K=0'EOAJ

740

K=K+1:IF 740'IQCN

:GOSUB

780'FTYF

THEN

280'HRSK

270

S=2*K+OF:T(S)=-J:GOSUB

280

NEXT:GOTO

290

S=2*K:T(S)=R(-T(K),1)

:IF

OF>2

:GOSUB

THEN

670

700

150'LDXR

K=J+1:IF

1) <>" ("

780:OF=OF+1

230'CERF

J>LEN(A$)

THEN

K=0

:RETURN'IMUQ

780'FVTN

MID$(A$,J,

THEN

690'HPNJ

J>LEN(A$)

THEN

SS(K)OB$

K=0

THEN

AND

710'FLUI

K<I

THEN

300

S=2*K+1:T(S)=R(-T(K),2) :GOSUB 780'GWNF

750 760

IF S$(K)=BS THEN RETURN'EHJJ I=I+1:SS(I)=B$:K=I:RETURN'FPBN

310

GOTO

770

REM

320 330 340 350

REM READ IN QUESTIONS'BPNE INPUT A?:IF A$="WHY" THEN 620'EIAF Z=0:J=0:GOSUB 690'DJIF REM FIND ROOT NODE OF

780

SK%(SP)=S:SP-SP+1:RETURN'EPTP

790

REM

800

SP=SP-1: S=SK%(SP):RETURN'EPUI

810

DATA

(A)

IF

(B)

AND

QUESTION'BWNJ

820

DATA

(A)

IF

(D)

AND

(E)

BOLH

S=0:GOSUB 780:S=l:GOSUB 780'ENMI GOSUB 800:IF S=0 THEN PRINT "FALSE":GOTO 330'GKOL J=S:IF T(J)=K THEN 420'ELKK IF T(J)=0 THEN 370'DIGJ S=J*2+1:GOSUB 780:S=J*2:GOSUB 780 :GOTO 370'IUBH REM FIND ANSWER'BKCC

830

DATA

(B)

IF

(C)

AND

<D)

BOKI

840

DATA

(C)

IF

(F)

AND

(I)

BOTJ

850

DATA

(D)

IF

(F)

AND

(G)

BOSK

860

DATA

(E)

IF

AND

BOXL

870

DATA

(F)

(G)

(I)

360 370 380 390 400 410

230'BDEY

420

IF

430

S=0:GOSUB

K=0

THEN

END'ECWC

440

GOSUB

800:IF

:GOTO

330'GMDI

780:S=J:GOSUB S=0

THEN

780'ENMG

PRINT

450 460

J=S:IF T(J)=0 THEN 440'ELKI IF T(J)<0 THEN 500'DICH

470

IF

T(2*J)=0

:GOTO 480

IF

THEN

Z$="FALSE"

550'GMVM

T(2*J+1)<0

:GOSUB

S=2*J:GOSUB

Z=Z+1:Q%(Z)=T(J)'DNKE

510

IF IF

780:GOTO THEN

T(2*J+1)>0

440'ELML

Z$="TRUE"

THEN

530

S=2*J:GOSUB

540

REM

550

Z=0:GOSUB

800:IF

560

IF

THEN

570

GOSUB

580

REM

A

440'ELMG

RULE

THEN

PUSH

S=0

THEN

570'FMPJ

RULE'BAQL T(S)>0

780:GOTO

POP

UNTIL

550'DIOI THEN

590

GOSUB

600

J=S:IF

S=0

610

GOSUB

615 620

REM WHY QUESTION WAS IF Z=0 THEN 330'DFEF

630

FOR

T(S)<0

J=Z

TO

1

THEN

THEN

780:GOTO

END

on the C64.SX64.C128 in 64 or 128 mode. 1541.1571 in either 1541

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Autoboots to all modes. Second disk drive fully

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Super Disk Utilities is the ultimate utilities disk for the 1571 disk drive and C128 computer. An 80 column monitor is required. SDU will copy whole disks (with 1 or 2 drives), perform many CP/M and

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MS-DOS utility functions, edit any track or sector, trace files, copy

S=2*J+1

780:GOTO

UNTIL

(C)'BOHG

files, rename a disk, rename a file, change disk format (without affecting data), scratch or unscratch files, lock or unlock files,

780'JPPK

POP

STACK'BLGN

Super Disk Utilities

590'GMGH

:GOSUB

OFF

1541/1571 Drive Alignment reports the alignment condition of the disk drive as you perform adjustments. On screen help is available while the program is running. Includes features for speed adjustment and stop adjustment. Complete instruction manual on aligning both 1541 and 1571 drives. Even includes instructions on how to load alignment program when nothing else will loadl Works

780'JPRP

T{2*J)=0

STACK'BLAL

1541/1571 Drive Alignment

S=2*J+1

500

:GOTO

POP

ON

only $34.95!

THEN

490

520

Z$

PUSH

610'EJRM

590'ELBF

440'CHJD

STEP

TRUE'BSQM

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87


ADVENTURE ROAD

by Shay Addams

The Return of Floyd News and opinion from a leading explorer of those fantasy realms called adventure games. SUSAN LIPPMAN

Floyd, that precocious robot who saved your life in Phnetfall a few years ago, is back. In the conclusion to Steve Meretzky's science fiction farce, you saved the planet Resida (you did save it, didn't you?). This sequel promotes you from

swabbing decks for the Stellar Patrol to a new position on the space station Gamma Delta Gamma. Don't get excited, for in Stationfall your assignment is pushing pencils as an office worker, and your first job is to pick up a supply of "request form forms" from a neighboring station, When you arrive, however, there's not a soul on board. Unless you figure out what hap pened to the crew and take appropriate measures, the same fate is in store for you —and the rest of humanity. Readers of Fred Saberhagen's Berserker series may detect a familial* theme slowly materializing as the search turns up tapes revealing events that led up to the crew's disappearance. The Captain's log de scribes a small metal pyramid found on an alien ship, and how the station's ma chinery and robots began to malfunction in unpredictable ways after the pyramid was brought aboard. Tb delve further into the mystery you'll definitely need a stack of mapping paper, for there are seven lev els on the station and over 100 locations, Tb throw you off the trail, Meretzky cre ated a few locations that cannot be en tered without solving puzzles. And when you finally approach the game's conclu sion, toss out the mapping paper and grab a box of Kleenex — Meretzky has done it

again to poor Floyd. Planeffall was among

my favorite text adventures, and Station fall is equally comical and well-written.

Lurking Horror: Lebling's Latest Dave Lebling's new text adventure. Lurking Horror pays tribute to a littleknown master of American horror, H.P. Lovecraft. Lovecraft's stories were rooted in his "Cthulhu mythos," which told of The Old Ones lurking outside a gateway from an alternative universe and occa sionally breaking through in hopes of re88

NOVEMBER 1987

Toss out the mapping paper and grab a box of Kleenex — Meretzky has done it again to poor Floyd. claiming the earth. Lovecraft made his eerie tales more believable by introducing evidence in a letter or a rare book, and Lebling uses a high-tech counteipart — a word pi"ocessing file. The story begins when you, a student at G.U.E, Tech, try to open your file on the campus computer so you can do a term pa per that's due the next day. But instead of the file containing your notes, you re trieve a sinister message describing a hid eous creature, a summoning, and a sacri fice. Into the buildings spooky basement you go. then up to the top of the dome and back down again into even deeper dun geons. The people you meet range from a helpful hacker to an obstinate janitor and a professor practicing black magic. After penetrating the lower regions of

the university you will uncover a threat not only to yourself but also to the world, a diabolical scheme only you can thwart Infocom no longer classifies games by skill level, but these are in the intermediate range. With Horror you get a coupon that lets you buy another of Lebling's games, Suspect for $14.95; Stationfall contains a similar deal for Phnetfall. Other news from Infocom concerns their Invisi-Clue books, which will now include solutions to two games and sell for $9.95. The first one in this format features Hollywood Hijinx and Bureaucracy:

Legacy of the Ancients Adorned with the best-looking dun geons I've ever seen in a 64 role-playing game, Legacy kicks off inside a Galactic Museum founded in the land of Tarmalon by The Ancients long, long ago. The goal, which you learn in a telepathic message beamed in from a Thiefs spirit, is to de-

stray the Wizard's Compendium, a leather scroll you found on his body. Otherwise the scroll will fall into the wrong hands — the gnarled, grasping hands of an evil warlord. Red and yellow flames dance on the tips of torches lining the walls, the first evi dence of the startling clarity and detail of Legacy's first-person graphics. With jade, topaz and similar coins, you can view the Museum's exhibits. Some offer useful tools, such as a knife, while others enable you to travel to the realms they depict. You can check out the town of Thornberry, seek the Pirate's Treasure and a brilliant gem, or journey to another locale in hopes of accomplishing a related mini-quest. Or you can just find the nearest door and head out into the countryside. No matter where you choose to go, you can always re turn to the Museum via teleportation gates. The varied terrain is shown from a top-down view, as in most role-playing games. But the buildings in each town display a new face: When you walk inside, the roof disappears so you can see your character and the people inside. Then it reappears when you exit. It's no problem outrunning monsters in the countryside, but those in the dun geons won't let you escape without a fight. These creatures are illustrated with full screen, first-person graphics that flicker and flash when they attack, making them seem to race or fly down the hall at you. A limited form of ranged combat prevents you from striking distant fiends unless you're armed with a long-range weapon. There is no grid system in the 24 dun geons, but traps, vents and other mark ings on the floor, along with well-orches trated sound effects of your footsteps and other noises heard at specific places, make the mazes easier to map. The game may be saved while inside a dungeon, and disk access is extremely brisk during the game and when loading a saved character. Un like baseball, this game's not over when it's over: Get killed and you'll be resurrect ed at a random location. Legacy was created by Chuck and John Dougherty, who did Questron. Its uncom mon premise — using the Museum as a staging area for mini-quests to distant areas — yields a unique role-playing ex perience. The relatively easy puzzles, sim ple yet adequate magic and combat sys tems and streamlined interface result in a Continued on pg. Ill


Train with NRI for a high paying career servicing computers. SANYO COMPUTER-81j8K

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LOGIC >ROBB—

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analyzing digital circuit operation.

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TELECOMMUNICATIONS

by Robert W. Baker

Inside Q-Iink

Any file ending with '.mus' is a ready-touse music file. It can be loaded into Sid/Pic v2.5 or any other SID player utility as is and enjoyed immediately.

Explore the inner workings of the Q-Link telecommunication service with network pro Bob Baker, With the holidays just around the cor ner, there are a number of sections on Q-Link that can help you save time and money during the holiday season and throughout the rest of the year. CompuStore provides on-line shopping convenience together with discount prices and occasional auctions. You can browse the on-line 'stores' without signing up as a member, so you can get to see what's available. If you find something of inter est, then you can sign up as a member on line and place your order five days later. Membership costs $26 for 18 months or $41 for 30 months, but special shorter term trial memberships are offered from time to time.

CompuStore provides on-line shopping convenience together with discount prices and occasional auctions. are carefully packed in wet foam and shipped in special styrofoam boxes. They can be delivered by Federal Express al most anywhere in the U.S. along with an enclosing card with your personal message.

Travel Info

If you're doing any traveling over the holidays, be sure to check out the "Eaasy Sabre" area for airflights and hotels. You can check flight schedules and fares to find the most convenient or less expensive flights, plus make reservations — all on line. Hotels are easy to locate, with refer ence lists by direction and distance from the major airports. Here again, you can make reservations directly while online. Other services offered via "Eaasy Sa bre" include rental car reservations, infor mation on the Admirals Club, plus the ability to check your AAdvantage mile age with American Airlines frequent flyer program. They even have an exclusive Bargain Finder for automatically finding the lowest fares for any flights you may have booked. Remember that you need to register in advance as an "Eaasy Sabre" user, in or der to make reservations online via the "Eaasy Sabre" system. There's no charge for registering and you can signup online, but it may take some time for approval if you're not al ready an AAdvantage member.

Flower Delivery

Need to send a special flower to a spe cial person in a hurry? Try checking "Long Distance Roses" also in The Mall. Here you can order roses or orchids that 90

NOVEMBER 1987

Music

Another area of Q-Link that should be extremely popular around the holidays is the "Music Room" within the Commodore Community in CIN. This is the place for all those interested in making, or even just playing music with your Commodore computer, There are hundreds of arrange ments waiting to be downloaded and

played, and all the information you need to get started can be found in the handy Articles and Library areas.

SID Files

As I mentioned earlier, there is much information available for newcomers to this exciting part of Commodore comput ing. Of particular interest is the SID Play er Music Files TVitor article which you can read on-line or save to disk and print out later. This article explains all the special file suffixes used within the Music Room download libraries, what they mean, and how to use each of the different file types they represent. Just as the other download libraries uti lize the .arc .sda .lnx .lbr and other suf fixes for special download file structures, the Music Room uses its own set of exten sions for the available special music files. Here you'll see things like: ,mus .sal

.pil .pic

.sda .wpl

.wds

SID files ending with '.sal' are singalong files, and actually contain two files combined into one. After being download ed, the two files need to be recreated by loading and running the downloaded file (just like a self-dissolving arc file). Two files will be created, a music file and a words file. When the music is played with your SID player, the complete lyrics to the song will be displayed. The words files have the '.wds1 exten sion and contain the words or lyrics for a certain music file. The files will be named exactly alike, except for the extension. Sometimes an author or arranger adds the word file after the music is uploaded and already in use. You might also find graphics files with the '.pic' extension. These are accompany ing pictures for a music file with the same name. Be sure to check for a '.wds' file if you see a '.pic' file, since all three may be available. A '.pil' file is another type of self dissolv ing arc file. This time, the download file contains a music file and a picture file. The files are dissolved the same way, sim ply load and run the downloaded file to re create the two individual files. The '.wpl' or '.sda' files are also file col lections, but this time they might contain more than two files. Often a music, words and picture file are all compiled into a sin gle download file. Also, some compression

may be used so the file is shorter than the total of the originals. Be sure to leave ex

tra room on your disk for the new files to be written when you load and inn the downloaded file. As the SID TUtor article states... 'Re member, first you need a sid-player util ity.' Well, you can find these in the Utili ties section of the Music Room Download Library along with documentation on how to use them. If you get really serious about SID mu sic, you'll also find information on how to write your own arrangements and advice on which music programs to use, etc. For the technically inclined, there's even in

formation on how to add an extra 6582 SID chip to your system. If you follow the instructions you'll be able to generate true stereo sound, with three voices on each Continued on pg. Ill


GAME PROGRAMS

Worm Xing Maneuver your worm through the

maze and try to make it to the top. A worm's life could be described as dangerous and sometimes boring. Worm Xing is dangerous, but far from boring. The game requires you to put yourself in the worm's shoes, so to speak. A worm is never really in danger except when it's dying to cross a pathway. So welcome to the pathway to danger. After typing in Woitti Xing save a copy to disk or cassette and run the program. You will then see at the top left the score and the word 'WORM." At the right is the time and the word "XING;' At the bottom are your eight worms, one black and sev en blue. The blue border surrounding the various display items is like an electric fence. If your worm comes in contact with the blue border, it's curtains for your worm.

You can increase your score by navigat ing through the various obstacles to the top of the screen between the score and time displays. At first this may seem very easy to accomplish. But as you continue to play the game, it gets harder and harder to make it to the top. You may be asking. "How do you get to the top?" Well, your worm is always squirming around. But to move in any direction you have to use the joystick. With the joystick plugged into port #2 you can move up. down, left, right, and diagonally in any direction. If you

GORDON KIBBEE

navigate through the obstacles to the top and make it, your worm will be moved to the starting location at the bottom of the screen. At that point, the next set of obsta cles will be increased, as well as the score. However, if in your pursuit to the top you encounter a mishap and come in contact with one of the obstacles you will lose one of your worms and you will be moved to the bottom of the screen. If at this point you still have a worm left then you will be given another chance to make it to the top. If you have nan out of worms the game is ended and your score is displayed on the screen, There are two scores in Worm Xing. The score you see as you play the game and a final score. Your final score is the score in the game minus the time divided by one hundred. So if at the end of the game your score was 1000 and the time was 5000, then the final score would be 1000 minus 50 which is 950. If during the game your

Before typing this program, read "How to linit-r Programs" ami "How ii> I'se the Magazine Entry I'ro^rum" The BASIC propranu in this magazine arc available on disk from loadstar,

Worm Xing 53280, 0:POKE

220

53281,15

:PRINT"[CLEAR,BLUE]";'DSCB 110

v=53248:DN=15:X=198:B=15:C=0 :S=54272:KL=70'HKWI

150

FOR

160

POKE

A=S

:POKE :POKE

200

205

TO

S+24:POKE

A,0

:NEXT

A

S+24,151ISEI S,55:POKE

S+1,KL

S+6,128'FRNI

TS="[BLUE,CMDR

You may be interested in several por tions of the program. The first part is machine language, which is used for the movement of the obstacles because BASIC was too slow. It uses random num

bers to select one of the rows of the screen display and to move it right or left. If you are familiar with machine language, then the two routines, one to move a screen line right and one to move a screen line left, are easy enough to disassemble. Another machine language routine is lodged in the normal interrupt of the computer and handles the joystick movement. The rest of the program is in BASIC and is easily understood. As a final note, the worm will just fit between two rows of obstacles with one row in-between. Now type in the pro gram and have fun. Q

T$=T$+"[CMDR

U7,SPACE26,CMDR

U7]

11 'CETM

215

POKE

Programming Tidbits

"'CEUB

210

P.O.Box 3000?.Shrevcpon, LA711300007,1-800-831-2694.

100

time reaches 999999 then the time is set to zero and the score is also set to zero.

H,BLACK] SCORE= 00 [SPACES,BLUE,CMDR N,SPACE5,CMDR H, BLACK] TIME= 00[SPACE7,BLUE, CMDR N]"'BCCH T$=TS+"[CMDR H,PURPLE]WORM[BLUE] [CMDR N,CMDR U10,SPACE5,CMDR Ull, CMDR H,PURPLE]XING[BLUÂŁ] [CMDR N]

BS="[SPACE6,CMDR

A,SHFT

* 3,CMDR

SHFT

*4,CMDR

R,SHFT

*4,CMDR

R,

SHFT

*4,CMDR

R,SHFT

*4,CMDR

R,

SHFT

*4,CMDR R,SHFT

R,

*4]'"BCWE

B$=B$+"[SPACE6,SHFT

-,SPACE3,

SHFT

-,SPACE4,SHFT

-,SPACE4,

SHFT

-,SPACE4/SHFT

-fSPACE4,

300

SHFT -fSPACE4,SHFT -]'"CERJ PRINT T$;"[BLUE,HOME,DOWN23]";B$;

450

FOR

'BHYA

Y=55416

:NEXT

460

FOR A=1144 :FOR :NEXT

500

GOSUB :SYS

550

IF

TO

56175:POKE

Y,2

Y'FRRJ

Y=l

TO

TO

1899

4:POKE

STEP(DN+4) Y+A,81:NEXT

Y

A'MDCR

8000:POKE

1020,0

49365'DROE

PEEK(1020)>0

THEN

POKE V+21,

COMMODORE MA3AZINE

91


Game Programs/Worm Xing

:POKE

PEEK(V+21)AND 560

X=X-1:IF

561

POKE

254:GOSUB

X=191

THEN

5000'KYPP

9020

X=197'GMYL

S+4,17:KL=KL-10:POKE

9025

S+1,KL

THEN:KL=70'KDXT

565

FOR

Y=2040

570 580

:NEXT Y'FPIQ IF PEEK(V+21)=0 THEN 15000'FLCL C=C+1:PRINT"[HOME,BLACK,RIGHT29, SPACE7,LEFT7]";C;'DHOT

2047:POKE

CO999999

THEN

9999

Y,X

10000

IF

PRINT11 [HOME, BLACK, RIGHT8 ,SPACE7 , THEN

10010

10011

600

Z-INT((RND(l)*37)+l):G=(Z/2)

Q;'CFGP GOH

251,A(Z):POKE

700

T=INT(RND(1)*2)+1:IF

710

SYS

49152:GOTO

252,A(Z+l)'DSNG

T=l

THEN

1000'KVDL

A$:IF

1005

PRINT"[CLEAR]":POKE

50 00

Q=Q+B:PRINT"[HOME,RIGHT8,SPACE7,

A$=""THEN

LEFT7]";Q;:POKE

550'EIJW

V,47:POKE

TO

S+4,16:FOR

A=1144

A,32:NEXT

DN=DN-1:IF

1903

10021

DN<=2

THEN

A=1144 TO

1899

4:POKE

112,0'BLJF

0 , 224,0,0,112,0,0'BRQX

10030

DATA

0,0,0,0,0,0,0,0,0,0,0,0,0,

10031

10032

DATA

0,0,112,0,0,56,0,0'BSNY

10040

DATA

0,0,0,0,0,0,0,0,0,0,0,0,0,

0,0'BLWA

Y=l

:NEXT

112'BKMB

Y

10042 10050

S+4,17

10051 TO

15

Y:POKE

STEP

2:POKE

V,47:POKE

:POKE

V+10,244:POKE

:POKE

V+14,66'KKOP

Y=2040

:FOR

TO

Y:POKE

Y=40

2047:POKE

TO

REM

9010

***'BFWG FOR Y=12288 Y,Z:

Y=12352

:POKE

Y,Z:

FOR Y=12416 :POKE

FOR

9014

FOR

Y,192

Y,Z:

Y=12480

:POKE

Y,Z:

Y=12544

:POKE

Y,Z:

9015 FOR Y=12608 NOVEMBER 1987

TO NEXT

TO NEXT

TO NEXT

12350:READ

TO NEXT

TO

0,0,112,0,0,56,0,0,28,0,0, 56,0,0,112,0,0,224,0,0,112,0,0, 56,0'BLJC DATA 0,28,0,0,56,0,0'BPEB DATA 0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

12414:READ

Z

Z

Y'GTJL

12478:READ

Z

Y'GTUM

***'BEFW

10110 DATA 120,4,160,4,200,4,240,4,24, 5,64,5,104,5,144,5,184,5,224,5, 8,6'BLGF

10120 DATA 48,6,88,6,128,6,168,6,208, 6,248,6,32,7,72,7'BSDC

12001 DATA 160,0,177,251,141,19,3'BWMX 12002 DATA 162,39,200,177,251,136, 145'BBPA

12003 DATA 251,202,240,8,230,251,

Z

12004 DATA 243,230,252,208,239,173,

Z

12005 DATA 3,200,145,251,96,160,

Y'GTPO

12670:READ

DATA 0,0,56,0,0,28,0,0,56,0,0, 112,0,0,224,0,0,112,0,0,56,0,0,

Z

Y'GTNN

12606:READ

10061

28,0'BKRD

Y'GTQK

TO 12542:READ NEXT

DATA

10062 DATA 0,56,0,0,112,0,0'BQVC

***************************

:POKE

9013

0,0,56,0,0,28,0,0'BRVA 0,0,0,0,0,0,0,0,0,0,0,0,0,

0,0'BLWC

46'KEEP

900 0

FOR

10052 10060

V+39,0

POOKEV+Y,6:NEXT Y'CLCM POKE V+21,255'CHSG

92

V+2,90

V+12,29

8035 8040

9012

V+Y,229

V+16,192'CHWJ

:NEXT

9011

DATA DATA

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

:POKE V+4,126'MHBP POKE V+6,165:POKE V+8,203

FOR

0,0,224,0,0,112,0,0,56,0,0,

28,0,0,56,0,0,112,0,0,224,0,0,

STEP(DN+4) Y+A,81:NEXT

DATA

0,0'BLWB

FOR

8030

0,0,112,0,0,224,0,0,112,0,

0,56,0,0,28,0,0,56,0,0,112,0,0,

DN=3

***'BFWF

POKE

DATA

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

A'MDCM 1020,0:POKE

0,0,56,0,0,112,0,0,224,0,0,

DATA

10041

TO

DATA

10022

:RETURN'ENUD

8025

0,0,28,0,0,56,0,0,112,0,0,

112,0,0,56,0,0,28,0,0,56,0,0,

A:'HXEH

:B=B-15'JRMN

8020

DATA

224'BKMA

POKE

8010

0,0,0,0,0,0,0,0,0,0,0,0,0,

0,0,0,0,0,0,0,0,0,0,0,0,0,

V+1,229

5010

L\ Ijl I

DATA

0,0'BLWF

li'FLHH

O %} X> VJ

**************************

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

:B=B+15'IYQO POKE V+21,PEEK(V+21)OR

POKE

REM

0,112,0,0,224,0,0'BRQW

V+21,0

5005

5100

Y=PEEK(V+31):RETURN'EHXH

DATA

S+4,16:END'GNMF

Y=l

Z

Y'GTFQ

10020

SYS

GET

:NEXT

49382:READ

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

1000

:FOR

TO

NEXT

DATA

THEN

49185'BFSD

FOR

Y,Z:

0,0'BLWE

POKE

5020

Y=49152

10012

Z=Z-1'QGDR 610

5015

A(Y)

56,0'BKRE

Q=0'JRRY

C=0:PRINT

:POKE

37:READ

224,0,0,112,0,0,56,0,0,28,0,0,

595

:POKE

TO

Y'GRUK

0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,

600'EKVQ

:H=(INT(Z/2) ) :IF

Y'GTRP

Y=0

***'BEFV

LEFT7]";:Q=INT(Q~(C/100))

Q<0

NEXT

0,0'BLWD

585

590

:IF

FOR

:POKE

KL<15

Y,Z:

A(37):FOR

:NEXT

:IF

TO

DIM

208'BAAB 19'BBRC


ATTENTION

Game Programs/Worm Xing 39'BXSC 12006

DATA

12007

177'BYUE DATA 251,200,145,251,136,208,

12008

DATA

ALL COMMODORE 64/64C, VIC 20, COMM. 16 AND COMMODORE 128 owners

177,251,141,19,3,136,

247'BCIF

173,19,3,145,251,96,

DATA

252,3,240,3,76,49,234'BVVA

A complete seif-tutoring BASIC programming course is now available. This course starts with turning

12010

DATA

173,0,220,41,15,73,15'BVHX

12011

DATA

240,51,74,144,3,206,1'BVJY

your

173'BXEF 12009

12012

DATA

208,74,144,3,238,1,208'BWUA

12013

DATA

74,144,20,206,0,208,

12014

DATA

173'BXMB 0,208,201,255,208,26,

173'BYHD 12015

DATA

16,208,41,254,141,16,

208'BYJE 12016

DATA

208,16, 74,144,13,238,0'BWRE

12017 12018 12019

DATA DATA DATA

208,208,8,173,16,208,9'BWDF 1,141,16,208,173,1P208'BWJA 201,230,144,3,206,1,

208'BXAB 12020

DATA

201, 39,208,3,141,252,3'BWJY

12021

DATA

172,0,208,173,16,208,

41'BXOA 12022

DATA

12023

DATA

1, 208 , 9 ,192,24,176,12'BVUB 238 , 0,208,208,7,192,83'BWBC

12024

DATA

144,3 , 206,0,208,173,31'BWID

12025

DATA

208,240,39,173,21,208,

DATA

12027

DATA

254,141,21,208,169,47,

DATA

78,21,208,208,10,169, 141,20,3,169,234,141,

21'BXGC 12030

DATA

just

about

MODORE 64/64C, VIC 20, COMMODORE 16 and the COMMODORE 128 and takes you step by step through a discovery approach to programming and you can do it all in your leisure time! The les sons are filled with examples and easy to under stand explanations as well as many programs for you to make up. At the end of each lesson is a test of the information presented. Furthermore, ALL answers are supplied to all the questions and pro grams, including the answers to the tests. Follow

this COMPLETE course to you at $19.95 plus $3.00 for shipping and residents, please pay in U.S. funds). COMPLETELY satisfied, then simpiy return the course within 10 days of receipt for a FULL refund. K1 Now available! a 200 page course

49'BXEB 12029

programming

We will send once for just handling (U.S. If you are not

0,208,169,229,141,1,

208'BXRA DATA

to

appointed!

141'BAOA

12028

on,

this course step by step, lesson by lesson, and turn yourself into a real programmer! You won't be dis

41'BYKF 12026

computer

anything you want! This course is currently used in both High School and Adult Evening Education classes and has also formed the basis of teacher literacy programs. Written by a teacher, who after having taught the course several times, has put together one of the finest programming courses available today. This complete 13 lesson course of over 220 pages is now available for the COM

3,173,31,208,173,31,

exclusively on sequential and rel

208'BXOA

ative files using a unique approach

12031

DATA

76,49,234,120,169,55,

141'BYXC

for those with very limited

12032

DATA

20,3,169,192,141,21,3'BVKC

12033

DATA

88,96,234,234,234,234,

perience - set up your own personal and business

15000

234'BACE POKE S+4,16:PRINTH[CLEAR,DOWN5,

RIGHT10]TIME=";C:PRINT"[DOWN,

PRINT"[DOWN3,RIGHT4] FINAL SCORE= (SCORE-(TIME / 100))"'BAHE

PRINT"[DOWN5,RIGHT10] FINAL SCORE=";:Q=INT(Q-(C/100)) :IF Q<0 THEN Q=0'JRYF 15015 PRINT Q'BBIC

15060

PRINT"[DOWN2,RIGHT5]

PRESS SPACE BAR TO PLAY AGAIN!"; 'BBCE

ADDRF.SR-

CITY-

PROV./STATE: POSTAL/ZIP

CODE:

I desire the BASIC program

Comm.64/64CZ

XING1" BARB

16000 GET PO$:IF POS=""THEN 16000'EMJC 16010 IF POS=" "THEN RUN'EDFB 16020

COM

PRINT"[CLEAR]";:END'CCIB END

Any complete course: $19.95 Postage and Handling: S3.00

ming course for:

PRINT"[HOME,PURPLE,DOWN2,

RIGHT15]WORM

all computers except Vic 20.

NAME:

15010

15050

records! — disk drive a must — same author —

same guarantee — same cost— this course for Fill in the coupon or send a facsimile.

RIGHT10]SCORE=11;Q'ELUB

15005

file programming ex

Vic 20 Z

Comm. 128 Z Comm. 16 Z

Total:

$22.95

Send Cheque or Money Order to:

I desire the FOLLOW-UP D

Brantford Educational Services

course on relative and seq

6 Pioneer Place,

uential files

for all

above

computers but Vic 20 .

Brantford. Ontario,

Canada N3R7G7

COMMODORE MW3AZINE

93


GAME PROGRAMS

by Roy L. Denio

Pare A Phrase A word guessing game of memory and chance for the Commodore64. Can you pare (whittle down) your opponent(s) secret phrase? Pare A Phrase will require a fair memoiy, some strategy, and a bit of luck. Two to four players type a secret phrase that will be covered, or hidden, with blank boxes. The object of the game is to reveal an oppo nent's phrase by guessing the letters in it. Scores will be awarded for each letter guessed plus a bonus if you can guess the entire phrase. The game is ended by the program when only one player's phrase remains at least partially covered. Diffi culty is set by a variety of menu options. By choosing the (optional) 'mock program errors' you can add more scoring a bit of luck to the game. Select invisible spaces if you want to make it harder to discern in dividual words that make up the phrase. When the program is run the menu screen will appear. First select the number of players. The next prompt will be for visible or invisible spaces. Invisible spaces will appeal' as blank boxes just like the hidden letters although they do not have to be guessed. You will then be asked to choose how you want the letters revealed. In other words, if a phrase has four t's in it, you can have them all revealed on a correct guess, or just one, leaving the rest for subsequent guessing. Last on the menu is mock program errors. This is sort of like drawing a chance card. Results of the mock error will momentarily be flashed in the center of the block of the player who is presently at turn. Chances are slightly better of the error being in your favor. Ap proximately a 56%/44% good to bad ratio. Select no errors, errors at player option, or random errors. Player option errors will occur only at the beginning of a turn and only if the player chooses by hitting the 7'. Random errors will occur randomly and also at the beginning of a players turn and will average one in four turns. Print errors expose one of a player's unknown letters. Scoring glitch errors will alter your score plus or minus five, ten, or twen ty points. Array errors will give whoever is at turn twenty points from one of the op

ponent's scores. Variable mix-up errors will grant an extra turn or cause you to loose a turn. After the last menu selection is made the screen will blank while the playing area is set up. Blanking allows a faster setup time and it looks better to have the completed screen appeal1. Color coding is used throughout the game to avoid confusion. Green will indi cate the player presently at turn. Yellow indicates which player is being interrogat ed. Red is used for players not presently involved in play. When the screen appears the first block will be green with a prompt for the first player's name. Type in your name and hit RETURN. The prompt will now be for your secret phrase. While the other players look away from the screen (or leave the room if not trustworthy) type in your secret phrase. A minimum length will be indicated for the phrase and a RE TURN will be ignored if your phrase is too short. Use upper case letters only and no punctuation of any kind. The delete key is all you have for editing, so be careful and be sure of your spelling before hitting RE TURN. After properly completing the phrase, hit RETURN and the phrase will be covered with blank boxes. A few notes will sound letting opponents know it is safe to look at the screen again. Now the

next playing block will turn green ready for another player. Play will begin auto matically when all players have complet ed their phrase. The first player is picked at random by the program. This person's block will turn green. (It will momentarily turn purple if the random error option is in effect while results of the error are flashed on your playing block. If you choose the program errors at player option, now is the time to initiate it. Just hit the 7' and hope for a good one. If this option has not been cho sen, or you do not wish to use it, then pick the player you intend to interrogate. Just hit the corresponding number. (No RE TURN needed.) Passing is also allowed by

Before typing ihis program, read 'How to Enter Programs" and -How to Use [he Magazine

Entry Program." The BASIC programs in [his magazine are available on disk from Loadstar. P.O. Box 3000". Shrcveport, l-A 71130-0007, 1-800-831-2694.

110 94

DIM

Pare A Phrase L(4,28) ,TL(28) ,VL(26) ,M(17) ,

NOVEMBER 1987

hitting zero instead of an opponent's num ber. If you have already passed two con secutive times, you will be informed to make another choice. Only two consecu tive passes are allowed. More on passing later. The interrogated player's block will now turn to yellow while the program waits for you to select a letter as your guess. Again just hit the letter without a RETURN. This letter will momentarily be displayed above the phrase informing other players of your choice. If your guess is incorrect you are penalized five points and five points are awarded to the interrogated player. An incorrect guess will end your turn as well. When your turn ends your block goes to red and the next player's block turns green. Just one exception. If you have been granted an extra turn your block returns to green instead of the next player's. You must take your extra turn, that is you cannot save it for later in the game. A correct guess is worth from five to forty points based roughly on common us age with the vowels worth the least amount. You will continue at turn until you miss, or you use the pass option. Guessing an entire phrase is allowed only if the phrase has six or more letters still hidden. Hit the "(a" instead of a letter and the cursor will appear allowing you to type in the phrase. Use care, again you

only have the delete key for editing. When through, hit RETURN and the program will compare it to the opponent's phrase. If

correct you will receive not only the letter

values for the remaining letters still cov ered, but also a 100 point bonus. Be care ful though; a wrong guess will cost you 100 points and end your turn. A slick op ponent can alter a popular phrase to trick you.

Now, about using the pass option. Seemingly not too useful at first, it does become useful as the game goes on. With good players, and fancy words, the incor

rect guessing can become prevalent at

times. Remember an incorrect guess costs you five points and awards five to whom ever you are interrogating.

Use four players when you can. You will have more to choose from and the game will be more exciting.

SC(4),CL(4),TP(4),N$(4),P$(4)'BHFI

120 LN$="[HOME,DOWN24,RIGHT2 8]"'BDUD 130 FP$="[YELLOW,RVS,SPACE28 RED] "'BDJD

m


Game Programs/Pare a Phrase 135 140 145

[SHFT

150

THEN

Fl$="[RVS,SPACE28]"'BDWH F2S="[RVS,SHFT J,SHFT C]NAME [SPACE22]"'BDLF F3$="[RVS,SHFT U,SHFT C]PHRASE [SHFT C2J>[SHFT C2]MIN[SHFT C]> C,SHFT

160 170

180

PL=0:POKE

200 210

220

TO

S+24:POKE

:READ

VL(I):NEXT:FOR

:READ

M(I):NEXT'LCPQ

240

53281,5

1=1

TO

26

LETTER

TO

AT

PRINT"[DOWN3]*

280

PRINT"[RIGHT2]GRANT

OPTIONAL

SIMULATE

MOCK

PROGRAM

PROGRAM EXTRA

HIT

TURN

PRINT"[RVS,BLUE,SPACE39]";'BBDF 2023,160:POKE

430

POKE

53265,PEEK{53265)OR

A42

:GOSUB 5000:B1S="[RIGHT3]" :B2S=" [RIGHT3] '"GDFL FOR PC=1 TO NP:NS (PC)="[YELLOW,

PRINT"[RIGHT2,DOWN] ODDS

55.6/44.4'" BATH PRINT"[WHITE,HOME]

: INPUT

:NP=ASC(NP$)-48:IF

NP<2

THEN 320

LEFT$(LN$,5):INPUT

:SP=ASC(SPS)-49:IF THEN

330

OR

NP>4

SP<0

SPS OR

SP>1

320'LGBN

455 460

LEFTS(LNS,14

2000:GOSUB

3000:N$(PC)=M$

PRINT"[GREEN]";:GOSUB

2000

PRINT

3000'DLFM LEFTS(LN$,PC*5+1)SPC(6);

1=1

TO

28:IF

:INPUT OR

THEN

490'JPPS

ASC(MID$(M$,I,

PRINT

SP$,"'HEKQ

ASC(MID$(M5,I,1))<>32

THEN

F$=F1S:PRINT"[RED]";:GOSUB

2000

6000:NEXT'FSDF

600

REM

610

PL=INT(NP*RND{TI)J+1'FLIH

620

PL=PL+1-ET:IF

OR

630

****MAIN

PROGRAM PL>NP

LOOP****'BXKG THEN

PL=1:EX=1

M$="":IR=0:PT=0:ET=ET-1

:IF

ET<0 RM=0

THEN THEN

ET=0'JXVO

640

IF

650

G = 0:IF

660

(PL)=0 THEN 1000'IJQR PC=PL:PRINT"[GREEN]";:GOSUB 2000 :IF PT=1 THEN PC=PL:PRINT"[RED]";

GOSUB

7000'EHHI

CL (1)+CL(2)+CL(3)+CL(4)-CL

670 680

:GOSUB 2000:GOTO 620'KFTT GET A$:IF AS=""THEN 670'EIML IF RMO1 THEN 710'EGDL

690

IF

IR=0

:GOSUB

700 710

AND A$="/"THEN

IR=l

7020'HNDQ

IF PT=1 THEN PC=PL:PRINT"[RED]"; :GOSUB 2000:GOTO 620'HSRJ PQ=ASC(AS)-48:IF PQ<0 OR PQ>NP OR PQ=PL IF

THEN

PQ=0

670'KXCO

AND

TP(PL)<2

THEN

PC=PL

:PRINT"[RED]";:GOSUB 2000 :TP(PL)=TP(PL)+1:GOTO 620'LOCT IF

PQ<1

PASSES

RMS RM>2

L(PC,I)=TL(I):IF IF

I>LEN(M$)THEN

";:GOTO

NEXT:P$(PC)=M$'CJEK

730 RM<0

FOR

500

720

330'LGQO

:RM=ASC(RM$)-49:IF

16

490

LEFT$(LNS,9)i INPUT LT$ :LT=ASC(LT$)-49:IF LT<0 OR LT>1

PRINT

GOSUB

:GOSUB

PRINT THEN

340

NP$

310'KYWK

PRINT

2023+S,6'DQYK

:F$=F3$:EX=2'FDHM

THE[SPACE3]

BEFORE

FAVORABLE/UNFAVORABLE 310

Z,

X]";'BBJG

POKE

PLAYING"'BADU 300

C38,CMDR

:ET=0'JXCO

SCORE,"'BACO

ERROR

PRINT"[RVOFF,GRAY3,CMDR

:GOSUB

LOOSE TURN, OR MAY[SPACE2] EXPOSE A LETTER.[SPACE2]";'BBLU TO

2000:NEXT

PRINT" [RVS,GRAY3,CMDR G]11; :CL(PC)=CL(PC)+1'JCST

ERRORS"'BASJ

PRINT"IF

4:GOSUB

425

480

RANDOM

270

/

TO

B4$;'KHYL

1))=32

OF

PRINT"[RIGHT4]3

290

PC-1

A,

420

470

260

ALTER

239'GJBQ

4 00

PRINT"[RVOFF]

PRINT"[RIGHT4]2 MOCK PROGRAM ERROR PLAYER OPTION"'BAJL

WILL

53280,6

53265,

SHFT C38,CMDR S]"B4$;'BEVO EX=1:F$=F1$:D$=FPS:PRINT"[RED]"

465 PER

250

ERRORS

53281,0:POKE

'FNRK

ERRORS

MOCK

SCREEN****'BYTK

:F$=F2$:EX=0:PRINT"[GREEN]";'JKOR

*"'BARJ

NO

****INITIALIZE

PRINT"[RVOFF,GRAY3,CMDR

450

REAVEALED

PROGRAM

'" EGBG G]"'DFGH

390

17

PRINT"[RIGHT4]2 ALL LETTERS GUESS REAVEALED'"BAEI PRINT"[RIGHT4,DOWN2] MOCK

SP$="[RVOFF]

SPS="[RVS,CMDR

SPACE9,GREEN]":D$=MID$(LN$,26)

1=1

CONCEALED"'CDKI PRINT"[RIGHT4,DOWN2]

1

PRINT"[CLEAR]";:POKE

SHFT

GUESS"'BAUH 230

REM

380

410

PRINT"[CLEAR,DOWN,RIGHT4] NUMBER OF PLAYERS (2 TO 4)'"BAME PRINT"[RIGHT4,DOWN2] 1 SPACES VISIBLE"SPC(24)"2 SPACES

ONE

370

53272,21

6050:FOR

THEN

THEN

:FOR

CHR$(8)'HNHP

GOSUB

1

SP

:PRINT

I,0:NEXT

53280,5:POKE

646,0:POKE

:PRINT

190

B,RVS,RED]"

S+24,31'LFYP

:POKE

IF

RED0[SPACE21]"'DLBN

I=S

:POKE

360

PEEK(53265)AND

B4S="[GRAY3,RV0FF,SHFT B,RVS, SPACE38,RVOFF,SHFT B]"'BDBK PRINT CHR$(147):S=54272 :FOR

SP=0

I,SPACE8]"'BDNQ

SPACE2,RED]":B2$="[RVS,GRAY3,

:RES="

IF

:POKE

Bl$="[RV0FF,GRAY3,SHFT B,RVS, SPACE2,RV0FF,SHFT

340'LHHP

350

:GOTO

740

IF

THEN

MS="TWO

ONLY":GOSUB

CONSECUTIVE

7180

670'GOFS

CL(PQ)=0

THEN

670'DKYJ COMMODORE M/&AZINE

95


Game Pragrams/Pare a Phrase 750 755

760 770

)'FUFH

PRINT"[UP3,RIGHT6]I INTERROGATE "N$(PQ)'BGHO TP(PL)=0:PC=PQ:PRINT"[YELLOW]";

2020

:GOSUB

2030

PRINT B1S"[RVS] [SHFT B] "; N$ (PC)F5$PC"[LEFT] SCORE :"SC(PC)"[LEFT] "F6S" [SHFTB]

2040

PRINT

B1S"[RVS]

[SHFT

B]

780 790 800

650'EQYP PC=PL:PRINT"[RED]";:GOSUB

810

PRINT"[WHITE]"LEFTS(LNS,

830

2050

2000

THEN

AND

IF

TS>1

AND

G

850

IF

BS>ES

IF

L(PQ,BS)=K

THEN

THEN

3010

BS=BS+1:GOTO

880

GOSUB

3020

830'DHUK 3030

850'DJXN

3040

6120:SC(PL)=SC(PL)-5

890

GOTO

900

CL(PQ)=CL(PQ)-1:PRINT"[RVOFF, WHITE]"LEFT$(LN$fPQ*5+1)SPC(5+BS)

910

GOSUB 6140:L(PQ,BS)=32 :IF LT THEN 870'EVHL G

THEN

****END

1010

ROUTINE****'BYNY PC=PL:PRINT"[RED]" :GOSUB

1020

1030

OF

1090

1100

POKE 204,1:K=ASC(A$) :IF K=32 AND TL(Y-1)=32 Y=l

IF(K>64

THEN AND

K=32

K<91)+(Y<29 AND

AND

EX=0)+(K=32)<>-2

3060'SJFS AS;:TL(Y)=K:Y=Y+1

3020'JPGM

Y>l)=-2

AND

THEN

Y>20)+(EX=0

PRINT"

";

3090'PCMR

GOTO

3090

IF

3100

LEFTS(LN$,PC*5+(EX-1))SPC(6)RE$; :GOTO 3010'MKOT FOR 1=1 TO Y-1:MS=MS+CHR$(TL(I)) : NEXT:PRINT"[RVOFF]";:RETURN'KUQH PC=PL:PRINT"[GREEN]";:GOSUB 2000

3020'BECE

TL{Y-1)+EX=34

THEN

PRINT

:RETURN'EMSE

4000

REM ****EVALUATE GUESS****'BCCD

4010 4020 4030

IF CL(PQ)<6 THEN 4090'DLEB PC=PQ:GOSUB 3000:PC=PL'DOND IF M$OPS{PQ)THEN

:SC{I)=0:NS(I)="":PS(I)=tM1:NEXT

40 50

150'KQSQ

PRINT"[CLEAR]GOODBYE! " :FOR 1=1 TO NP-1:PRINT N$(I);" :NEXT:PRINT"& "NS(NP)'IWVP POKE S+24,0:POKE 646,1

OR

3020"NHJN

3080

404<3

";

4055 4 060

CHR$(9):END'GQCB

PLAYER

4070

4080

(EX=0)*2)'HAFF

2015 F6$=LEFT$<F1S,5-LEN(STR$(SC(PC))) NOVEMBER 1987

A$=""THEN

IF(K=13)+(EX>0

3130

2010 F5$=LEFTS(F1S,15-LEN(NS(PC))-

96

A$:IF

3070

GAME

2000'DKNX

REM ****REPRINT BLOCK****'BBIB

6140'KJSK

3060

RESTORE'BAOA FOR 1=1 TO 4:CL(I)=0:TP(I)=0

:PRINT

2000

LEFT$(LNS,(PC*5+EX)-1)SPC

204,0:GET

:GOTO

PRINT LEFT$(LN$,28)"[WHITE,RVS, SPACE8JG A M E[SPACE3]O V E R [SPACE9]";'CJUD GOSUB 5000:PRINT LEFTS(LN$,28)" [RVS,SPACE6]PLAY AGAIN (Y OR N) ?[SPACE4]";'DOKH

:GOTO

C30,

INPUT

:GOTO 3020'FTLH IF K=20 AND Y>1 THEN PRINT" [LEFT2] [LEFT]";:Y=Y~1

2000

1040 GET A$:IF AS=""THEN 1040'EJCB 1050 IF A$="N"THEN 1090'DGWB 1060 IF A$O"Y"THEN 1040'EGAD 1070 1080

POKE

AND

650'FQFL

REM

J,SHFT

198,0:Y=1:M$=""

:GOTO

620'BDHH

1000

[SHFT

PRINT

920'BDKM

GOTO

"D$"

3050

CHR$(L(PQ,BS));'JOOS

: IF

POKE

THEN

2000'ITIA

930

B]

"B2$;:RETURN'CIVC

EX>0)+(Y<10

:SC(PQ)=SC(PQ)+5:PC=PL

PC=PQ:PRINT"[RED]";:GOSUB

[SHFT

"B2$;'BJFD

****SCREENED

AND

920

";FS;"

3020'FPRD

THEN

:PRINT"[RED]";:GOSUB

B]

(6)"[RVSfYELLOW]";

900'IRLX

870

REM

:GOSUB

920'EHAK

[SHFT

B1$"[RVS]

K]

:PRINT

G=0

SC(PL)=SC(PL)+VL(L(PQ,BS)-64):G=1 :GOTO

I]

ROUTINE****'BDVC

880'JWDQ

840 860

3000

B]

PRINT

SHFT

:FOR T=l TO 500:NEXT'KYLO ES=LEN(P$(PQ)):N=INT(ES*RND(0))+1 :TS=0:BS=N:GOTO 850'KHFS TS>1

C30,SHFT

"B2S;'BLAC

PRINT B1$"[RVS] [SHFT

2060

BS=1:ES=N:TS=TS+1:IF

U,SHFT

"B2S;'BDWJ

PQ*5-1)SPC(17)CHRS(K);

820

[SHFT

"B2$;'ETUC

620'EPNH

:GOTO

LEFT$(LN$,(PC*5)-2)BIS"

[RVS]

2000'ETAS

GET A5:IF AS=""THEN 760'EIML K=ASC(AS):IF K<64 OR K>90 THEN 760'HPEP IF KO64 THEN 810'EGCM GOSUB 4000:IF MS=P$(PQ)THEN

PRINT

4090

PHRASE

SC(PL)=SC(PL)-100:GOSUB 6100 :PRINT"[RED]";:GOTO 4090'JKSM FOR 1 = 1 TO LEN(P$(PQ)) :IF L(PQ,I)=32 THEN 4070'HYDJ SC(PL)=SC(PL)+VL£L(PQ/I)-64) :GOSUB 6140'EFYK PRINT LEFTS(LNS,PQ*5+1)SPC(5+I); 'GORN PRINT"[RVOFF,WHITE]";CHR$(L(PQ, I));:PRINT"[PURPLE]"; :GOSUB 2000'ESPJ NEXT'BAED CL(PQ)=0:SC(PL)=SC(PL)+100 :PRINT"[GREEN]";:GOSUB 2000 :GOSUB 6050'GKOP PC=PQ:PRINT"[RED]";:GOSUB 2000


Game Programs/Pare a Phrase :RETURN'EMVK

5000 5020

REM ****REM GAME TUNE****'BTZC POKE S+5,0:POKE S+6,240 :POKE

S+3,8:POKE

:POKE

5030

READ

S+22,128

B:READ

C

6000 6010

IIP A=-l THEN RETURN'IIBG POKE S,A:POKE S+1,B:POKE S+4,65 :FOR T=l TO C:NEXT:POKE S+4,64 :GOTO 5030'MFVP REM ****SOUND EFFECTS****'BUDD POKE S+5f0:POKE S+6,240

6020

:POKE S+1,M(I+1)'MION POKE S+4,33:FOR T=l TO

5040

:FOR

6030 6035

1=1

TO

10

STEP

3:POKE

S,M(I)

S+4,32'LFUT

6040 6050

GOTO POKE

6150'BEJD S+5,0:POKE

:FOR

1=1

6060

6070,608 0,6090,6080,6090'JVXR POKE S,LO:POKE S+1,HI:POKE S+4,33 :FOR T=l

TO

6:ON

TO

GOTO

D:NEXT:POKE

6070,

S+4,32

:NEXT'MDER

6065

GOTO

615'BDLK

6070 LO-195:HI=16:D=100:GOTO 6060'EUGM 6080 LO=31:HI=21:D=100:GOTO 6060'ETYM 6090 LO=30:HI=25:D=300:GOTO 6060'ETEN 6100

6110

POKE S+5,0:POKE S+6,240 :FOR 1=13 TO 17:POKE S,M(I) :POKE S+1,3:POKE S+4,33'MKHO FOR T=l TO 250:NEXT:POKE S+4,32 :NEXT:GOTO

6120

POKE

6130

FOR

61501 ISPJ,

S+5,0:POKE

:POKE

S+1,6:POKE

T=l

:GOTO

TO

S+6,240:POKE

S,71

S+4,32

6150'HREJ S+5,15:POKE

POKE

6150

:POKE S,151:POKE S+1,126 :POKE S+4,33:POKE S+4,32'LMBR RETURN'BAQE

7000

REM

ERROR

:GOTO

THEN

MS=""

7030

GLITCH[SPACE2,

7150

M$="SUBSCRIPT ERROR [L. GREEN] +20 FROM":PP=INT(NP*RND(0))+1

7160

GOSUB

7170

PC=PP:PRINT"[RED]";:GOSUB

(L(PL,LE));'IFLP

:IF

:GOTO

7050

THEN

7150'JWKX

6140:SC(PL)=SC(PL)+20

2000

7180

FOR 1=1 TO 5:PRINT"[WHITE,RVS] "LEFT$(LN$,PL*5)SPC(6)M$;

7190

PRINT

:FOR :FOR

T=l

TO

500:NEXT'LAKU

SPC(14)"[UP]"Pl$; T=l

TO

100:NEXT:NEXT'HPLQ

| 7200 PC=PL:PRINT"[GREEN]";:GOSUB 2000 :RETURN'EMSG : 8000

DATA

10,20,20,20,10,30,20,30,10,

40,30,20,30,20,10,30,40,20,20,20, 10'BMBM 8010

DATA

30,30,40,30,40,12,7,300,233,

134'BNCN

| 8020 DATA 83,35,195,17,100,31,21,200,

181,23,100,0,0,100,156,26,200,31, 21'BMKO

DATA

100,0,0,100,181,23,200,156,

8040

239'BNNP DATA 19,100,239,19,200,31,21,100,

2000

8045

DATA

8050

21,100,239,19,100'BSJR DATA 31,21,100,181,23,100,156,26,

8060

DATA

0,0,100,181,23'BRLM

200,239,19,100,0,0,100,31,

2 00,210,15,200,-1,-1,-1'BBOP 31,21,300,195,16,300,24,14,

150,19 5,16,4 50,0,0,150,31,21,

6140

7180'FCXT

8070

GLITCH[SPACE2, L. GREEN]+20 POINTS11 :SC(PL)=SC(PL)+20:GOSUB 6140

8080

300'BJCR DATA 195,16,300,209,18,150,209, 18,4 50,0,0,150,31,21,300,195,16, 300'BLOT DATA 96,22,150,96,22,450,0,0,150, 96,22,150,31,21,150,195,16,

7180'FCAU

MS="SCORING GLITCH[SPACE2, L. GREEN]+30 POINTS" :SC(PL)=SC(PL)+30:GOSUB

PP=PL

:MS=M$+STRS(PP)'GUVP

M$="SCORING

:GOTO

7060

7180'EEUN

:SC(PP)=SC(PP)-20'FJRR

POINTS"

:SC(PL)=SC(PL)+10:GOSUB

MS="PRINT ERROR [RED] LETTER EXPOSED":LE=INT(LEN(P$(PL)

L(PL,LE)=32:CL(PL)=CL(PL)-1

7 0 80,7090,7100,7110,7150'CUUL

GREEN]+10

6100

7140

7200'LVXL

:M=INT(9*RND(0))+l'IUYL ON M GOTO 7040,7050,7060,7070,

L.

7180'EQPN

26,100,0,0,100,49,28,300,0,0,100,

PC=PL:PRINT"[GRAY1]";:GOSUB

M$="SCORING

TURN":PT=1:GOSUB

:GOTO

IF L(PL,LE)=32 THEN 7110'DOIH GOSUB 6100:PRINT"[WHITE,RVOFF] "LEFT$(LN$7PL*5+1)SPC(5+LE)CHR$

8030

7020

7040

LOOSE

)*RND(0))+l'HTLR

CH=INT(4*RND(0))+l

:IF CHOPL

7180'EQLV

MIXUP[SPACE2,RED]

7120 7130

S+6,249

ROUTINE****'BYJF 7010

6050:GOTO

MS="VARIABLE

7,100,97,8,300,12,7,400,244,187,

6140

****MOCK

7110

718 0'FBWV

GLITCH [ SPACE2,RED]

-10 POINTS":SC{PL)=SC(PL)-10 :GOSUB 6120:GOTO 7180'FCXX M$="VARIABLE MIXUP[SPACE2, L. GREEN]EXTRA TURN":ET=1 :GOSUB

7100

S+4,33'JCBM

300:NEXT:POKE

6120:GOTO

M$="SCORING

:GOTO

S+6,240 I

7090

M(I+2)

:NEXT:POKE S+4,32:NEXT'KVOK IF PCONP6040'DIIE POKE S,143:POKE S+1,10 :POKE S+4,33:FOR T=l TO 400:NEXT :POKE

:GOSUB

7080

S+23,241'KHMM

A:READ

:GOTO 7180'FCCV 7070 MS="SCORING GLITCH[SPACE2,RED] -5 POINTS":SC(PL)=SC(PL)-5

6140

8090

150'BIFT DATA 209,18,150,210,15,150,195,

16,450,-1,-1,-1'BQWR

END

COMMODORE MA3AZINE

97


by Mark Jordan

128 USERS ONLY

The 128 Mode Big League Baseball, Part 2 Explore the Commodore 128 in its powerful native mode. Some of the articles in this column may be technical, some not to technical

— but we guarantee that they will spark your creativity. Oh how time changes things. When we last talked I told you that this month you'd get the completion to Big League Baseball. But between that time and the present something strange hap pened — Big League Baseball got bigger.

And better. The trouble is, now you'll need

a third installment to get it all. But don't be dismayed, I think once you get this chunk of code keyed in, you'll be in baseball heaven. You'll be able to juggle lineups, pinch-hit, bunt, intentionally walk hitters, steal bases, let pitches go by for called balls or strikes, ground into dou ble-plays, view batter's and pitcher's stats, and best of all, you'll get to watch the game in action. I even added an original musical score. You'll note that there is not one but three (awk!) listings included. Now pay at tention: the instructions are going to get

explicit

1) Type in listing 2 first and save it (call it "Listing2"). Then run it. It will take a while to complete its busy work (over two minutes) so you can go get a soda. When

it's done, you'll have a sequential file on your disk entitled "Flight Data." This will be used during the program to let you watch the fly balls fly. 2) Next type in listing 3. This is your sprite data (not to be confused with Flight Data). Save this (name it "Listing3"). Now run it. When it's done you'll have two more files on disk — "Playersl" and "Players2." These will be loaded by the main program also when it runs. 3) Finally, you're ready for the listing en titled "Big League Baseball — Install ment #2." But wait! Don't type it in yet. Instead, load the program from install ment #1 into your computer. Now you can begin typing. Save it, of course, when you're done typing. As you type you may realize that you 98

NOVEMBER 1987

Don't worry about

memorizing which direction does what—it is printed on

the screen just above the batter.

When the pitch comes across homeplate fire again — unless you want to "take" the pitch for a called ball or strike. The person on offense will use the joy stick not only to hit but also to select from four options prior to hitting: 1) Pinch-hit, 2) Bunt, 3) Steal, and 4! Clear previous choices. Move the joystick up to pinch-hit, down to bunt, left to steal and right to clear.

are typing over some of the lines you typed in installment #1. That's what you're supposed to do. These new lines will replace those and will allow the enhance ments of this edition to work.

What's New

The first new thing you'll notice is that the program does more chores before you can begin. It has to load four files from the disk drive. Next you'll note a more colorful screen

and a happy tune. You still have the same four options. Since I'm assuming you al ready have some teams typed in (and if you don't, you know how to do so with the help of last month's column), let's choose

Don't worry about memorizing which direction does what —it is printed on the screen just above the batter. You will need to remember that for any of these func tions to operate, you must press the fire button. For example, if you wish to bunt, move the joystick down (south) and, while hold ing it there, fire. A grunting sound will tell you that you've made the decision (in fact, if you hold the button you'll hear a bunch of grunting sounds...but that's no problem). Now move your joystick back to

straight up and press the button. The pitcher will kick and fire. For the bunt option to work properly. keep in mind that you still must fire at

Play. There. You've loaded two teams, you've set two lineups, and now you're ready to begin. Voila! Nine intense players appear

the ball when it comes by. By the way, I wouldn't advise bunting for basehits as they're rare. But for sacrifices, it's a

on the field. Let's PLAY BALL.

The steal option works the same. Of course, you must have runners on base. The lead runner is the one who will be gunned down so keep in mind that his speed is the critical factor. Remember, you typed in a numerical equivalent for each player's speed. It's listed on the screen when they bat...but once they're on base, you must assign it to memory. Also re member, for a steal to work, you must let

Needed: One Joystick

You won't be able to do anything until you plug a joystick into port 2. While this can easily be a two-player game, only one joystick is needed. The batter will control it at all times. When the person on offense is ready to hit, he simply presses the fire button and the pitcher will begin his wind.

great maneuver.


128 Users Only/128 Mode

statistics. This is printed on the screen as a constant reminder. Since the offensive player controls when

the pitch go by. The pinch-hit option works the same. Push up and fire. This time you'll leave the diamond and be back at the lineup screen. You may cycle through your available players just as when you set the lineup. Finally, the "clear" option (push right and fire) simply takes off the bunt or steal

the pitch is to be delivered (it's done this way so that you can play solitaire without having to drop the joystick then pick it up again really fast), he must allow the de fense to select whatever options he might

Smithers" or whatever your buddy's name is. To which he'll respond, if he's a refined gentleman, "Yes I am, Witherspoon. You

crets." Good observation — almost. You're deductive weakness lies in two areas: 1)

him out just like they do in the Majors: give him a "non" sign by clearing when there's nothing to clear.

Entry Program." The BASIC programs in this magazine are available on disk from Loadstar, P.O. Box 3000", Shrevepuri. LA 71130-000", 1-800-831-2694.

RB(3) ,SV(8) ,SO$ (3) 'BFJV 240 250

SP$ (18) :BLOAD"PLAYERS1" 7:SPRSAV

T+1,SPS(T)

:NEXT'I ATM

40

BLOAD"PLAYERS2":FOR T=0 TO 7 :SPRSAV T+l,SPS(T+8):NEXTrISGL

50

FOR

TO

8:READ

SD(T),PT,A:MOVSPR :SPRSAV

60

DATA

251 30,

105,170,,,50,2

180,122,,. 53,11,

118,126

53

5'BAOB 62

GSHAPE

SPS(5),0,0:SSHAPE

0,23,15:SSHAPE 64

20'DWOQ DIM F(10,3):FOR :FOR

66

1=1

TO

SPS(17),0,

SP$(18),0,16,23, T=l

3:READ

TO

10

F(T,I):NEXT

:NEXT'KARR DATA 7,0,154,6,156,138,6,180,113, 17,168,72,18,168,88,17,110,72,18,

110,88,

5,180,20,5,280,45,6,265,

130'BUOB 82

182 230

SCNCLR'BAGG

DRAW 0,96,88 TO 190,88'CNMJ DIM TMS(4,7),HO$(1,25,6),HO(1,25, 6) ,PL(1,10) ,RE$(18) ,INS<1,6) , FLS(20),FL(20),AX(14),BX(14),

TO

18:READ

RES(T)

DATA "[SHFT P]OPUP","[SHFT F] LYOUT","[SHFT F]LYOUT","[SHFT L] INEOUT","[SHFT L]INEOUT","[SHFT G] ROUNDOUT",11 [SHFT G] ROUNDOUT" ," [SHFT S]TRIKEOUT","[SHFT S]INGLE", "[SHFT D1OUBLE",11 [SHFT TjRIPLE"," H]OMERUN","[SHFT

W]ALK","

[SHFT E]RROR"'BNXO DATA"[SHFT D]OUBLEPLAY","[SHFT

B]

UNT","[SHFT SJTOLEN BASE"," [SHFT C] AUGHT!",11 [SHFT O]

202,134,

88,134,221,2,56,8,

190,90,3,48,0, ,10,

T,X(T),Y(T)

SPS(A),T:NEXT'HEUS

270,3,56,8,

T=0

[SHFT

X(T) ,Y (T) ,DI(T) ,

156,189,41,2,57,9,

FOR

:NEXT'FMKF

Big League Baseball — Installment #2

T=l

5) The ability to sort and save individual and team records, a ballpark effects factor and explanations of several crucial sec tions of code (to help you modifyI will be forthcoming in next month's column. And, of course, there will be more little extras that as yet have not jumped into the right hemisphere of my brain. But let's not dwell on the future...the present is too soon slipping by us. And there are bunts to bunt and bases to steal and lots of Big League Baseball to play. Q

1) You can walk even if you swing at a pitch. This is because the game is meant to be statistical in nature, not arcade-like.

Before typing this program, read "How to Enter Program!" and "How to Use the Magazine

TO

ent names.

As you play, you'll learn to know the personality of this program quite well. You may wonder about why some things happen like they do. Here's a list of expla nations to questions you haven't asked yet but may:

If you're starting to pity the man on de fense, don't. He'll get his chance to bat soon enough. Besides, he does have three options each pitch: 1) to change pitchers, 2) to intentionally walk a batter, and 3) to view his pitcher's statistics. He makes his choices via the keyboard: C - change pitchers, W - walk batter, and S - view

T=0

4) Last month I mentioned that you could make up a league of "Great Yankee Teams." Well, you can, but you'll need to change the data in lines 290-320 to differ

A List of Bewares!

Big League Defense

:FOR

game.

may proceed." If you forget to allow some time for Smithers to press some keys, he has a very mean weapon at his disposal — the joystick...which you must hand him at the change of at-bats. In other words, you may share the same fate.

your opponent can't do much about it ex cept walk you, and 2) he won't know if you're stealing, bunting, or clearing. Fake

DIM

3) If you pinch-hit fora pitcher, at the time you'll simply select a hitter. When the inning is over you'll be required to se lect another pitcher. You may place the pitcher in any spot in the lineup, thus al lowing your pinch-hitter to stay in the

want. Therefore, it's good etiquette to say prior to each pitch, "Are you ready,

signal. You may be thinking, "Hey, if the com puter grunts when I choose to steal, then the other guy"ll notice and I'll have no se

30

2) Steals, bunts, and double-plays all are calculated based on player speed. You may decide your initial speed calculations were too strict or too loose. Feel free to use the Update Option to re-edit.

OPS!niBECQ 252

FOR T=0

254

DATA

256

FOR

TO

7:READ

GR(T):NEXT'FKBI

89,80,50,65,930,1130,750,

1110'BEGL

T=0

TO

14:READ

AX(T),BX{T)

:NEXT'FREN 258

DATA

4,0,3,4,3,4,7,7,7,7,,,,,,,2,

14,2,16,0,18,0,19,1,20,,,,'BEFT 372

FOR

T=l

TO

21:READ

A$,B$

:CS=CS+"V1"+A$+"V2"+BS:NEXT'KUOR 374

DATA

O4QE,C,F,D,G,E,O5WC,O4G,QB,F,

O5C,O4G,AfF,WG,WE'BVFT 375

DATA

O4Q#F,Q#D,G,E,#F,#D,WD,O3B,

O4QG,D,A,E,G,D,WE,C BVWU 376

DATA

QD,03B,O4D,O3B,04QE,C,D,O3B,

O4WC,O3G'BLKT 378

V1$="V1T4":V2S="V2T4" :SOS(0)=V1$+V2S+LEFTS(C$,126)

COMMODORE MAGAZINE

99


128 Users Only/128 Mode

PDATE

:SOS(1)=LEFT$(C$,90)

2122

:SO$(2)=MID$(C$,127)

2160

DOPEN#2,"FLIGHT

383

FOR

384

DCLOSE:FL$(20)=CHRS(0)'DMTN

386

FOR T=0

388

DATA

T=0

TO

:P0$="[SPACE4]":HR$="[SPACE3]" :AB$="[SPACE3]":BAS=" .100" :WK$="[SPACE3]":GOTO 2240'OOSC

DATA"'BEQL

19:INPUT#2,FL$(T)

:NEXT'FOWN

TO

20:READ

2295

1,1,1,1,1,2,2,3,3,2,3,2,3,3,

485

GOSUB

500

FOR

502

504

IF

2326

J2=J2

COLOR [SHFT

1,9:CHAR 1,2,10," POUND]P[CMDR *]",1

2328

EXIT'GLTL SOUND 1,2000,1'BIKJ

:CHAR

1, 2,11/"S + C",1

2330

ON

:CHAR

1,2,12,"[CMDR

[SHFT :CHAR

POUND]":CHAR 1,3,12,"B",1 1,2,13,LC$+"JOY"'HCAW

2332

3200,3100,3100,3100'CQGJ LOOP:SOUND 1,15000,1'CKAF

2336

RETURN'BAQG

COLOR

1,5:CHAR

2339

SPRSAV

TO

7:CHAR

1,1,T,"[SPACE10]

*]

1,15,0,LCS+"

W]=WALK[SPACE2,SHFT

662

IF

693

COLOR

694

FOR

C]

S]=STATSM'DOMQ

GOSUB

0,1:COLOR

T=l

TO

6:COLOR T=5

T>3

THEN

COLOR

1,

0,HH+7:MO=1'KUEY OR

T=7

IF

:COLOR

1,HH+7:MO=0'JRQY

696

GSHAPE

SPS(F(T,1)),F(T,2),F(T,3),

THEN

COLOR

0,1

MO'BDUV NEXT'BAEQ

PLAY

720

COLOR

1,3,8,LCS+"[SHFT

IF

RE=17

770

:

772

SPRSAV

GOSUB

THEN 2339:

4'CTFP IF

RE=17

776

IF

C1>0

802

RE=0:FOR

THEN OR

TO

THEN

750'FJPT

IF

935

:GOTO 940'FLVR IF LEN (L$(H))=NP(H)THEN

J2=l

972

Z=0'BCJN IF

K<9

THEN

OR

GOSUB

J2=l

3070

1054

IF

LS {H)=L$(H)+CHR$(T) 'DNRF

J2=l PK=2

THEN

N]

1132

IF

P]

1134

"THEN 1100'GRRH IF PK=1 AND HO$(H,T,1)

1670

VS(0)="

RETURN'EDMG

NEW

TEAM.

"

2030

UD=1:H=0:HH=0:V$(H)="

[SHFT

U]

H0$(H,T,1)<>"[SHFT

BLUE]

IF

2370

T=RSPPOS(6,0):MOVSPR

J=0

2610'CHUM

THEN

2344'DGRG 6,0#0

7,0#0'EVDL

2380

SPRSAV

2390

TB=0:BI=ABS(T-50):IF

SP$(1),4'BJNH

RE=7:G0T0

2560'JYQR

IF

THEN

R3<.05

BI>12

THEN

RE=12:TB=1

2540'GSIK

2540

BEND:GOTO 2540'CGOI IF S$="BUNT"THEN RE=15:TB=0'FKXJ

2560

ON

2480

RE+l+TB

SPRITE

:CHAR

GOSUB

2850,2850,2850,

6,0:SPRITE

7,0:COLOR

1,15

1,5,2 2,LC$+LEFT$(RE$(RE+TB)

+SP$,12)'IROY 2572 2580

P] 2630

:HH=0'CJLM

NOVEMBER 1987

2560'GQFR

2360

2590

="[SHFT

1100'FRTI [L.

RE=7:TB=0:SS=""

:GOTO 2540'HTHM :CHAR 1,5,22,LC$+"[SHFT C]OUNT :"+STR$(Cl)+" -"+STR$(C2)'HTIR :IF S$="STEAL"THEN RE=16:TB=0 :BEND:GOTO

2564

IF

Z=Z+1:IF Z>24 THEN PRINTN[SHFT ONE AVAILABLE":SLEEP 1 :GOT0 1200'IPPJ

"THEN

THEN

C1=C1+1

2358

RETURN'EDFF

1102

AND

C2=3

THEN

6,0#0

7,0'KGVS

28 50,2850,2890,2890,2970,2630, 26 30,2630,2630,3500,2630,2890, 3220,3120'EOYA

1064

PK=2

THEN

6,0:SPRITE

:IF

LS (H)=LS(H)+CHR$(T) ' ISGD 1062

BEGIN:MOVSPR

RND(1)<.5

:GOTO

THEN

RSPP0S(6,

THEN

2352

2450

1080'EQBR

7,249#5'GHEQ

2350

:NEXT'GPHL 882

7,120,

6,249#5

J=J0Y(2):IF

:MOVSPR

3:RB(T)=0

7,1,1,0

6,120,180:MOVSPR

:ELSE C2=C2+1'JRKS :IF Cl=4 THEN RE=11:TB=1:S$="" :GOTO 2560'HUXL

EXIT'EEHP

C2>0

T=l

6,1,2,0:SPRITE

:GOTO SPS(0),

1

:IF

2356

PITCH'CLQL

SP$(2),5:SPRSAV

3000,3270,3270,3270,

2348

750'DHBJ REM

THEN

SP$(4),5'DWVQ

:SPRITE

0]

UTS"+STR$(OU-1),1'GUUN 732

SPRITE

0)<20

2354

"V1T0"+SOS(3)'CHFV 1,3:CHAR

2344

J2=0

SPS(3),5:SLEEP

:MOVSPR

1,HH+7:MO=0'ENBS

10:IF

GOSUB

:MOVSPR

3300:PK=0'FLKN

695

698

2340

2332'DJWG

127:IF

190:MOVSPR

:NEXT'GRWN THEN

J2

THEN

AND

:SPRSAV

1,3:FOR T=0 TO 8 1,0,T,"[SPACE12]",1

PK=1

J2<128

JSO""THEN

2322'JUHK

2324

T=l

COLOR :CHAR

100

SS=ltll:DO1CDCB GET J$:J2=JOY(2):IF 3600:GOTO

S]

",1'FPCS

",1:NEXT'FNNG

550

1010

1,1,7,LCS+"[SHFT

GOSUB

4000'BEFM

[SHFT

774

2320 2322

=CHANGE[SPACE2,SHFT

697

CHAR

PEED"+STRS(SB)+"

FL(T):NEXT'FLMQ

2,2,2,2,2,2,'BPSU

BA=.1

:WB=.025:PO=.005:SB=5

:SOS(3)=V1S+V2$+LEFT$(C$,63)'OCAO

382

TEAM'"EQMH

PA=PA+GF(HH)'CKKC P2=PL(H,PL):IF P2=P(H)THEN

IF S$O"STEAL"THEN C1 = 0 : C2 = 0 ' GJNP CHAR 1,31,22+H,SC$,1'COBL SLEEP 1:CHAR 1, 5 , 22,"[SPACE12] "'CKIN IF

RE+TBO13

:ELSE

2635

GOSUB

THEN

GOSUB

2850

2890'IPFL

R=0:FOR T=l TO TB:SOUND 9,0,150,9000,l'FFGR

1,25000,


128 Users Only/128 Mode

:NEXT'PAHF

2640

B1=1:B2=4:GOSUB

2672

IF

2810'DMXI

RSPRITE(4,0)=1

:SPRITE

THEN

SPRITE

4,0

RETURN'BAQK

2890

FOR

2680

GOSUB IF

2840:GOSUB

2732

B1=2:B2=3:GOSUB

2734 2780

RB(3)=RB(2)'BKYK :'ABHJ

2790

RB(3)=RB(2):RB(2)=RB(1):RB(1)=SB

RE=15

THEN

2790:NEXT'DKAL

SPRITE

1,0'EIOF

RETURN'BAQC

2810

FOR

GR=INT(RND(1)*4)'EIJH XX=GR(GR+4):IF

2920

XX=XX+250'IXKP MOVSPR 6,GR(GR)#3:MOVSPR GR(GR)#3:FOR

:MOVSPR 2930

TO

B2:MOVSPR

I,

2820

FOR

2830 2840

RETURN'BAQF FOR 1=1 TO 4:MOVSPR

700:NEXT'EGOH

I,0#0

I,X(I),Y(I):NEXT

:RETURN'HADQ

2850

FL=INT(RND(1)*AX(RE+TB))+BX

2852

Y=208:Y1=10:IF Yl=0'GRAQ

2854

Y2=0:IF

2856

SL=LEN(FL$(FL)):UY=ASC(RIGHT?

(RE+TB)'HXUR

2860 2870

IF

RE+TB=13

X=l

TO

7,

XX:NEXT

6,0#0:MOVSPR

RSPRITEd, 0) =1

THEN

AND

7,0#0'ISGU OUT<3

:IF

RND(1)>.7

2950

:IF

INT(RND(1)*9)+l>SB

TB=4

2960

SPRITE 1,0:OU=OU+1:RE=14'LALV :BEND'BCFK

2970

2960'EKSL

RETURN'BAQK

3000

KK=P3(H):DK=KK'CMQY

3010 3020

GOSUB 3090'BENW IF PL(H,KK)=P(H)THEN

THEN

P(H)=0

:PK=1'FVUF

3030

GOSUB

870:GRAPHIC

THEN

3040

GOSUB

2160:GOSUB

Y2=60'FLWQ

3060

RETURN'BAQB

3070

FOR

FL>13

:GOSUB

THEN

THEN

T=l

l'CFQA 2240

3095'DOYD TO

9:CHAR

1,H*20+2,T+2,

(FL$(FL),1))+Y2+Yl:UL=Y-UY

11

:US=UL/SL'LTGG

12)+HO$(H,PL(H,T),1),1:NEXT

1=1

TO

rMOVSPR

SL

STEP

FL(FL)

6,I*2+50,ASC(MID$(FL$(FL)

,1,1)):Y=Y-US:MOVSPR

Siffl ir ■

7,I*2+51,Y

" + LEFTS(HO$(H/PL(H,T) ,0)+SP$,

:CHAR l,H*20,KK+2,"[SHFT >"'PSMD

US=US*FL(FL)'CKJM FOR

i

THEN

2940

DI(I)#SD(I):NEXT'FVPK

:MOVSPR

6,50+X,203+X

BEGIN'HMFN

2800

TO

5:MOVSPR

7,52+X,214-X:NEXT'KDJX

2910

:SB=0'EIPU

3-1

TO

.

2900

2810

2840'ERRM

I-Bl

X=l

:MOVSPR

1,1'GQSQ

2700

:GOSUB

I

2880

3080

RETURN'BAQD

3090

FOR

T=l

LADDERS TO LEARNING For use on your Commodore 64 or Commodore 128 computer

TO

*]

6:SV(T)=RSPRITE(T,0)

ALL PROGRAMS FEATURE: •Graphics

I Math & I ,.[ Science i

Three years of development and field testing by education experts have resulted in a series of software programs that are rich in educational content appropriate for both home and

'Interaction

school use.

'Sound & Color

Selected tides from LADDERS TO LEARNING Series (over 50 titles in all) lor beginning your

Com base, Inc.

home/school software collection: MOVING PICTURES (3-13 years) Create and animate a story using fabulous graphics

SPATIAL RELATIONS (3-8 years) Master concepts of perspective, distance, and size

(requires |oystick)

m ihis high y interactive program

MEMORY TRAINER (8-10 years)

Improve recall of numbers, words, lists, and snapes. I WORD POWER (8-10 years)

Learn what a noun is. what it does, how to identify it and match correct meanings I COUNTING 13-6 years)

A delightful introduction to counting and numbers using animation, superb graphics and captivating sound

I ADD/SUBTRACT I & II (6-9 years) Henry Hilo makes an interesting game out of presenting, reviewing, and testing basic addition and subtraction principles.

"Antmalion

Reading

333 Sibley Street Suite B90

St Paul. MN 55101 (612) 221-0214

i FLYING INSTRUCTOR (10-15years) Earn your Flight Certificate by mastering (light

principles and experiencing "hands-on" airplane control I BONES AND JOINTS (10-15 years) Learn whai bones are made of. their function, and about the joints which connect them I SORTING 16-8 years)

Play the Great Sorting Game as a building block for math and logic skills.

I MECHANICAL ENERGY (10-15 years)

Learn the basic facts about kinetic and potential

energy and conduct experiments in a laboratory simulation.

^Published by McGraw-Hill Book Company Australia Pty Limited

Available from: COMBASE, INC.. Suite 890, 333 Sibley Street, St. Paul, MN 55101 To order, send check or money order. Cost includes shipping and handling.

,

MOVING PICTURES

SPATIAL RELATIONS

MEMORY TRAINER

FLYING INSTRUCTOR

WORD POWER

BONES AND JOINTS

_ COUNTING

SORTING

_ ADD/SUBTRACT l&ll

MECHANICAL ENERGY

(Specify #)

_ PLEASE SEND COMPLETE CATALOG

SCHOOL & GOVERNMENT PURCHASE ORDER5 ACCEPTED. 30-DAY RETURN GUARANTEE SUBJECT TO MERCHANDISE RETURNED IN SALEABLE CONDITION AND tO<Wj RESTOCK FEE.

TOTAL DISKS ORDERED

ATS19.95/DISK

AMOUNT ENCLOSED: _ Name Address.

City/State/Zip Telephone (

CM11

COMMODORE MA3AZINE

101


128 Users Only/128 Mode :SPRITE 3095 FOR T=l

T,0:NEXT:RETURN* IWUO TO 6:SPRITE T,SV(T)

:NEXT'FNPP

3097

COLOR

3100

SS="STEAL":RETURN'CDKY

3120

SS=0:FOR 0)=1

T=l

THEN

TO

3:IF

RSPRITE(T,

3140

RE=18:GOTO 3170'IXIJ Bl=l:B2=3:GOSUB 2810'DMWE

3150

R=RND(1)*9+2:IF

SPRITE

SS = 0

R>SS-SX

THEN

SX,0:RE=17:COLOR

RSPRITE(T,0)=1

0:SPRITE

THEN

SPRITE

RETURN'BAQD S$="BUNT":RETURN'CDUA

3220

MOVSPR 6,50,210:R=RND(1)*30 :MOVSPR 6,55+R#l:SLEEP 1 :MOVSPR

3230

IF R>11 AND R<R3 OR RE=6:GOTO 3260'JRUK IF R<2 OR R>28 THEN

T,

RETURN'BAQD

3270 3300

S$-"":RETURN'CDPF GOSUB 3090:GRAPHIC :COLOR

IF

3630

:JS=(JS+1)AND

OU>2

0,1:COLOR

4,3

3650

3335 3340

IF

3350

IF

3360

CHAR

3370

LOOP'BAKF

3380

DK=KK:GOSUB

GOSUB

GOSUB

:BENDfBCFI

3670

RETURN'BAQI

4000

TEMPO

10

FASTlDIM

20

FOR

30

940:SLEEP

3095:GRAPHIC

RETURN'BAQH

3400

KK=KK+1:IF

3410

RETURN'BAQA

3420

KK=KK-1:IF

3430

RETURN' BAQC

3500 3510

PRINT"[BELL]";:SPRITE IF RSPRITE(3f0) =1 AND

THEN

IF

THEN

0)=1

3530

THEN

102

AND

NOVEMBER 1987

PR$(19)'CJYA TO

19:X=50:Y=203

FOR

I=X

TO

XN

STEP

2

NEXT:NEXT:SLOW'DDFD

60

DOPEN#2,"FLIGHT

70

FOR

T=0

TO

DATA",W'BGRH

19:PRINT#2,

CHR$(34)+PR$(T)rNEXT'HSSL 80

DCLOSE'BBNF

90

DATA 122,90,193,138,90,215,104,90, 14 0,14 4,90,20 4,164,50,215,214,50, 315,180,90,302'BBAU

100

DATA 170,195,192,180,170,215,250, 100,142,300,120,204,230,78,214, 3 90,100,315,210,18 0,302'BHSL

110

DATA 168,180,270,200,105,200,245, 105,34 0,195,55,260,290,80,315,390, 55,345'BSKJ END

Listing 3 10

RSPRITE(1,

3,1

:RB(2)=RB{1) 'JEKN IF RSPRITE(1,0)=1 THEN 1'FLPI

T=0

4,0'CGTC RSPRITE{2,

RU(H)=RU(H)+1

SPRITE

2

KK=DK'GNSI

RSPRITE(1,

RSPRITE(2,0)=1

TO

50

KK=1'GNPG

:RB(3)=RB(2)'NSVS

3520

T=0

PRS(T)=PR$(T)+CHR$(Y)'DPMF

1:H=H1

l'GWKP

3390

THEN

35:FOR

40

3420'EGXH

l,H*20,KK+2,"->'"DKBI

AND

"+HO$(JS,JH,T)+SP$,10),1

3660

3400'EGXF

0)=1

:FOR T=l TO 6:CHAR 1,1,T+l, LCS+LEFT$(LEFTS(IN$(JI,T)+SP$,

:Y=A*(I-H)A2+K'JOPI

DO:GET KEY A$:IF A$=CHR${13)THEN EXIT1IKQJ CHAR 1,H*20,KK+2,"[SPACE2]"'DKGK

0)=1

1,1,1,

Listing 2

3070'GYGJ

KK<1

1,11:CHAR

IREAD H,K,XN:A=((Y-K)/(X-H)"2)'LIYM

PK=2:KK=1:DK=9:H1=H:H=HH

KK>DK

JH=P(HH):JI=1'KJFT

LC$+LEFT${HO$(JS,JH,0)+SP$,10) ,

TB=1

3320

:GOSUB

:COLOR

1:JH=P2:JI=0

THEN

THEN

PRINT"[HOME2,CLEAR,BLACK,RVS] [SHFT C]URSOR UP/DN TO SELECT PITCHER'S SLOT[SPACE2]'"BAIM

AS="[UP]"THEN

JS=HH

BEGIN'EDMG

:PLAY"V1T0"+SO$(T):NEXT

0,11'ERTE

k$="[DOWN]"THEN

J$="S"THEN

:RETURN'IRWG

3310

:GOSUB

2110

:NEXT'NELB

2635'BERD

3260

2240'IAGL

1'FMOQ

:RE=7'HMJI

GOSUB

:GOSUB

3620

6,0#0'IKFM

R3=18:IF RSPRITE(3, 0)=1 THEN R3=31'GQLL

RE=11:TB=1

2560:GOSUB

IF J$="C"THEN R=INT(RND(1)*5) :GF(HH)=(R-2)/8:GOSUB 3300'LBKP

2840'CFXJ

3225

J$ = IIW"THEN

:GOSUB

5)+"

3200

1,1:RB(1)=SB'CMQI

3610

T+l,l*MWIO

3170

3330

IF

3640

1,3

:GOTO 3160'MGLQ IF SX=3 THEN RU(H)=RU(H)+1'FOGM FOR T=3 TO 1 STEP-1

NEXT:GOSUB

3250

3600

:IF

THEN

3165

3240

RETURN'BAQF

SX=T'JSMI

SS=SS+RB(T):NEXT:IF

:IF

SPRITE

3550

4 ,1:RETURN'CENN

3130

3155 3160

3540

12 BSAVE"PLAYERS1",B0,P3584 P4096'CPCG

14 SPRITE

2,

FOR T=0 TO 511:READ A$ :POKE 3584+T,DEC(A$):NEXT'IUQG

TO

FOR T=0 TO 127:READ A? :POKE 3584+T,DEC(A$):NEXT'IUTK

16 FOR T=128

TO

511:POKE

3584+T,0


128 Users Only/128 Mode 74

:NEXT'GQYK 18

POKE

3712,192:POKE

:POKE 20

3715,192

3776,112:POKE

3779,224'EKHO

BSAVE"PLAYERS2",B0,P3584

TO

P4096'CPDF 22

DATA

70,,,98,3C,,FC,B6,,5E,DF,FF,

2F,70,,17'BMKI 24

DATA

26

DATA

0F,80,0B,BF,C0,07,DE,,01,EC, , ,

E6,,01,30'BOVK ,03,9B,,07,65,80,07,F6,,,08, , ,

FE,'BIFL 28

DATA

01,E7,,01,83,,01,02,,01,07,80,

01,C0,,'BMJN 30

DATA

32

DATA

,2B,,,5D,80,,DD,80,,C0,40,,1F,

E0,'BIFG 47,F0,,78,80,,3F,80 ,,0E,,,31,

80,,6E'BKHI 34

DATA

80,,76,80,,79,,,3F,F0,,01,B8,,

3C,F8rBKEK 36

DATA

,3B,30,,30,C0,,60,70,,C0,3E,

01,F0,,'BKIM 38

DATA ,3E,,,7B,,,2F,,,F0,,01,E7,, •BCKM

40

DATA

0F,,,3F,,,12,,,07,80,,0B,40,,

lB'BGDG 42

DATA

40, ,1B,40,,1B,,,2B,C0,,62,E0, ,

8B,A0'BKPJ 44

DATA

46

DATA ,,,,,F8,,0E,EC,,07,7C,07,,6C, 07'BGKM

48

,CD,40,,0A,,,09,80,,1B,80, ,77, ,'BGPK

DATA

87,80,0B,C3,F8,0D,31,F0,02,0B,

DATA

60, ,0E,E0,,1C,40,,6B,E0,01,F3,

E0,02,A7,80'BQNP 76

DATA

01,4F,60, ,0E,E0,,0A,60,,0A,50,

,3E,F0,'BMUQ 78

DATA

,,,,,,,,,,,,0F,,,1F'BTEP

80

DATA

80,,3F,,,3F,80,,1F,0C,,07,9E,,

82

DATA

3C,BE'BK0L ,7C,26,,FE,14,,EF,30,,F7,E0,,

F9,C0,'BKLN 84

DATA

5E,30,,IF,B0,,04,60,,18,C0,,

1D,E0,,'BKIP 86

DATA

,34,,,7A,,,2E,,01,F0,,03,CE,,

'BEVQ 88

DATA

3C, ,,IB,,,07,80, ,7D,C0,,DE,E0,

01,CE'BKNT 90

DATA

30,03,88,1C,0E,02,,,1F,,,3F,

80, ,79,C0'BMKM

92

DATA

,60,40, ,30,80,,10,80,,29,C0,,

70, , 'BIKN 94

DATA

,1E,,,3F,,,5F,,,70,,,C5,,

03'BCTO 96

DATA

3F, ,,IE,,,18,80,,02,60,,07,60,

,0E'BIYR 98

DATA

E0,03,FD,E0,,F9,10,,01,F0,,03,

E0,,07,80'BOAV 100

DATA

,0F,40,,0A,C0,,04,60,,0E,60,,

3E,,'BIQB

COMPUTER

mil, —~

80,,64,C0,,F1'BSYR 50

DATA

C0,,DD,A0,01,8F,A0,0F,07,70,

06,06,38,,07,18'BSEK 52

DATA

,07,0E,,06,0E,,02,04,,06,,,1E,

,'BGLJ

54 56

DATA ,,,,,,,,,07,80,,0D,C0,,0F'BAQK DATA 60,,03,E0,,3C,,,7B,E0,,07,80, , 02,30'BKBO

58

DATA

,,78,,01,5C,,03,2C,,0C,33,,18,

17,80'BKWQ 60

DATA

30,36,80,28,33,,,18,80,,18,C0,

,71,E0,'BMOJ 62

DATA

,0E,,,3F,,,7F,,,1F,,01,E0, ,

07'BEDK 64

DATA

C7, ,,3D,,,FE,,,38,,,CE,,01,

DF'BEMM 66

DATA

,03,77,,03,7B,,06,7A,,07,23,

68

DATA

70

DATA ,0D,80,,IF,C0,,6F,C0,03,F0,, 01,CE,C0., 'BMBL

80,0B,F4,80'BOQQ 07,87,80,0E,07,40,0A,,C0,0A,,

A0,3E,01,C0,'BQQS

72

DATA

3D,80,,1F,,,19,C0,,06,E0,,0F,

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COMMODORE MA3AZINE

103


AMIGA UPDATE

by Graham Kinsey

Amiga Public Domain Update

ly all input must be done via the mouse; you can not input via the keyboard.

PersMait: by Breen and Associates (Fish 67; Shareware: $24i PersMait is an extremely simple home file manager program. It supports mail merge, and it produces files that are com patible with Scribblel's mail merge fea ture. The freely distributable version of this program is effectively a demo version; most of the menu options are disabled. This forces you to send in the share ware fee if you want to use the program.

What's new for the Amiga in the

public domain? Here are some of the more recent public domain programs for the Amiga. This month I have reviewed over fifty new Amiga public domain programs, including programs from Fish disks 66 thru 80, and AMICUS disks 17 thru 20. Without a doubt, the most impoitant pro gram this month is GOME All Amiga us ers are sick and tired of losing running programs and data to the dreaded Gum Meditation alert, and anything that can stop this terrible syndrome deserves a round of applause! For each program the author is given, and if that PD program is available on the Fish series or the AMICUS series of public domain disks, the number of each series is given before the description. In many cases, more than one disk will be listed in each series for a given public domain program; this means that an update to the mentioned public domain program has been released, and is also available on one of the mentioned disks in the series. I do not keep track of which programs are available on PeopleLink here since virtually all of the pro grams mentioned in this column will be available for download in the libraries in the Amiga Zone on PeopleLink (if not by the time I write this, then certainly by the time this column is published). When a public domain program has been classi fied as shareware, this is also mentioned, with the suggested amount. Assigned: by Dan Green (Fish 66) This program will tell you whether a

name you input identifies an AmigaDOS mounted disk (one that has been inserted into one of the drives) or if it is a device or if it might be an assigned directory. This program is case sensitive.

Flip: by Mike Bent) (Fish 66) Another graphics display hack. The name says it all! Free: by Tom Smythe (Fish 66) Free tells you how much free Chip and Fast memorv vou have available. Free 104

NOVEMBER 1987

GOMF(shortforGetOutaMy Face) is used to give you a chance to try to recover your Amiga when you get a dreaded GURU message. also tells you how much free space is available in each of your floppy or hard disks or alternative memory disks (for ex ample VDO:) that you may be running. Purty: by Charles Tyson (Fish 66) Purty lets you change some printer set ting without having to go to Preferences. You can change margins, spacing and print quality to name a few. Purty does not alter your Preference settings that are on disk. Bouncer: by Jon R. Bryan (Fish 67) Written in Forth, this graphics demo displays a shaded ball bouncing around in a three-dimensional room. HexCalc: by Scott Ross (Fish 67) This small calculator can operate in bi nary, octal and hexadecimal in addition to

regular decimal. There are function but tons for boolean operations. Unfortunate

BlitLab: by Tomas Rokicki (Fish 69; AMICUS 20) With this program you can perform op erations with the Amiga's blitter. You are allowed to operate on an area of 96 bits wide by 32 rows long. Whenever you are about to attempt an operation that is un safe and may crash your Amiga. BlitLab will warn you. This program has no menus, and all choices are made via gad gets. Please note that this program (and the documentation) assumes that you al ready have a working knowledge of the Amiga's blitter. Frags: by Mike Meyer (Fish 69) Gives you a rough idea of how frag mented your memory is by telling you the number of pieces of memory that fall with in each of 24 pre-defined size ranges.

Sb: by Nick Williams and Chris Zamara (Fish 69) Allows you to view all data structures of any task running in memory. This can be a valuable aid if you want to try to exam ine how a program works but don't have the source code. This program and all the data it looks at are updated while Sb is still running. For example, if you're look ing at the data of one of the bitplanes of a program's window, and you resize the win dow, the data will change if you look at it again. Some comments are provided to help you understand what the various structures and related data mean. Spew: by Gregory Smith (Fish 69) If you ever thought of starting your own tabloid based on sensationalism, this pro gram could take a lot of work out creating ridiculous headlines. Spew creates Nation al Enquhvr-styte headlines. Not only can you immediately start generating head lines with the default rules given, but you


Amiga Update/Amiga Public Domain can also create your own rules. The rules allow you to input possible persons, ob jects, places and even enter possible sce narios for randomly creating eye-catching headlines. We: by Steve Summit (Fish 69) Counts the number of lines, words,

characters, and/or pages in a text file. You can input a non-standard page length if desired.

Blackbook: by Craig Nelson (Fish 70; Shareware: S30i Here is a very compact program that acts as a simple database for names and addresses. It only takes up one quarter of the screen. DoTil: by Dan Franki (Fish 70; Shareware: $15) In the style of the DirUtii programs that have been floating around the Amiga public domain world, this program has two windows for directories like DirUtilX and specializes in copying files from one disk device to another. Unlike most DirUtil-type programs, DoTil does have a menu in addition to gadgets. You can use DoTil's command input gadget to execute commands that aren't included within the DoTil program falthough all output of such a command will appear in the CLJ window instead of the DoTil window). JoBS: by John Sawaya (Fish 70) When you first look at this program, you may think that it's just another DirUtil-type program. But JoBS has one very important feature that most DirUtil-type programs don't have; JoBS is almost com pletely programmable! By writing a cus tom definition file, you can tailor JoBS to best suit your needs. JoBS has 28 com mand gadgets that can be programmed via the definition file to call up any CLJ or Workbench based program you like. When you write the definition file, you can specify whether any command gadget will require parameter input, which JoBS will then allow you to input if you select that command gadget. If this isn't enough, JoBS also has ten programmable storage device gadgets. In addition to the 28 pro grammable command gadgets, JoBS has over a dozen different fixed command gad gets which give you many basic CLI com mands, including Run, Copy, Rename, Execute and Makedir. For those DirUtil fans who have been looking for a pro grammable DirUtil program, JoBS may suit you just fine!

p by Mike Berro (Fish70;AMICUSl8i Aids in the centering and positioning of a monitor's display. Many standard graphics can be brought up, including a dot field, crosshairs, and horizontal and. or vertical lines. A re-sizable rectangle can be created. Several different colors can be used for the graphics. Vpg operates in the 640 by 400 mode. Airfoil: by Russell Leighton (Fish 71) Generates either streamline or pressure plots of the air around a moving airfoil. There are options that can be changed, in cluding the velocity of the airfoil, and the angle of attack. This program utilizes a pop-up menu, and a 16-color hi-res screen for display.

DiskX: by Steve Tibbett (Fish 71; Shareware: $15) Allows you to examine many things

about a disk. You can search for strings, perform hexadecimal editing, and much more.

Fpic: by Bob Bush (Fish71;AMICUS20) This is an image processing program. It was designed to work only with lo-res grey

scale IFF pictures. It performs many im age processing operations, including Sobel and Roberts, averaging, 3x3 matrix oper ations, histograms, sharpening, and cross operation. It needs 300K of memory to perform at maximum efficiency. TimeSet: Author unknown (Fish 71)

Here is a handy way to set the system time from the Workbench, without going to Preferences. Proportional gadgets set everything except the year, which is set by two boolean gadgets. Add: by John Russell (Fish 73; Shareware: $5) If you have ever been upset that a pro grammer didn't include enough keyboard equivalents in his menu options lor ones

have to move many of your windows around just to get access to a screen's drag bar and/or depth airanger gadgets, here's a program that will save you some work. Expose will move all windows down so that at least the top pixel line of a screen's drag bar and depth aiTanger gadgets are exposed. Expose will shrink a window if it finds that this becomes necessary in order to move it (for example, a window which is

the same size as the screen). Lmv: by Jim Webster (Fish 73; Shareware: $10) Lmv will create mo\ies for you, by load ing in frames (in the form of IFF pictures!, and then display them at a rate of up to 19 frames per second. This program is de signed solely for use with extended mem ory; it will not work with only 512K. There are options for using Lmv. includ ing the delay between each frame and whether you want color cycling to be en abled in each frame.

Mouseoff: by Denny Jenkins (Fish 73,75) For those of you who get annoyed by having to move the mouse pointer off your work area, here's a program that will save you a little fustration. Mouseoff will make the mouse pointer disappear if there is no mouse movement for ten seconds. Once the pointer disappears, any movement of the mouse will bring the pointer back into view (but clicking one of the buttons is not enough). TypeandTell: by Giorgio Galeotti (Fish 73) Here is an aid to a blind person, or any one who wants to hear what they are typ ing. TypeandTell will tell you much more than simply the letters of the alphabet. You'll hear when you use a control combi nation, a shift, alt or escape key, a func tion key, or even one of the Amiga keys.

that allows you to tell a startup-sequence file to wait until a particular window has been opened. By using Until, you can easily create a batch file that will custom ize any program's menus that you load up via the startup-sequence file.

Cled: by Pat Empleo (Fish 74) Cled is Similar to Conman (reviewed in the October installment!. Cled improves your CLI by adding line editing and com mand histories to the CLI. Unlike Con man, Cled does not require you to install any custom device drivers. Cled does not have the function key features that Con man .98 does. Cled does allow you to edit CLI commands after they have been inputed, which Conman does not allow. Cled also can let you edit the CLJ prompt and change it to another ASCII string or even another color.

Expose: by John Russell (Fish 731 For those of you who find that you often

Funds: by Bill Strack (Fish 741 This AmigaBasic program allows you to

that you don't like), now you can do some thing about it. Add allows you to add. or change keyboard equivalents for any menu option in any program that is run ning at the time, the author also supplies an accompanying program allied Until

COMMODORE MA3AZINE

105


Amiga Update/Amiga Public Domain track the performance and/or trends of mutual funds or stocks. It contains a full set of Intuition style menus. Data can be saved to disk. Units: by Gregory Simpson (Fish 74)

With this program you can make units conversions from any one of 20 different unit groups. Once you choose a unit group, you can choose from one of many different scales to compare against other units of measure. You can even create charts that compare two different units.

Bezier. by Matt Dillon (Fish 75) Here are three programs that let you experiment with Bezier Curves. Two of the three programs let you move any one of four points that define the curves. The other program contains about 20 points that create a 3D Bezier surface. In all three programs you can specify the granu larity of the curve or surface being gener ated. One of the programs has a run-time option to animate the Bezier curve.

Cp: by Jeff Lydiatt (Fish 75) For those who have installed a battery clock-calendar in their Amiga (or those who don't tire by inputing the date and time everytime they turn on their Amiga), the AmigaDOS copy command can become a real pain. AmigaDOS's copy command does not save the original datestamp of a file when copying it to a new file. Cp is similar to Copy, but Cp will re tain the datestamp when a file is copied to somewhere else. HardCopy: by David Cervone (Fish 75) If you ever wanted to create a copy of a CLJ session, then HardCopy is for you. Hardcopy lets you save all CLI I/O to a file of your choosing, including sending it to RAM:, DF# or DH# file, or even PRT de vice while you are still using the CLI. HardCopy will not create a session of any CLI-started program that opens its own Intuition window, but HardCopy will copy the I/O if the window opened is just a stan dard CON: or RAW: window. SetFont 2.0: by Dave Haynie (Fish 75) SetFont will instantly change the de fault font being displayed. Version 2.0 of SetFont allows you to change only the font of the current CLI or just the title bar of the Workbench, as opposed to version 1.0 of SetFont, which would change the

font of all windows and screens. Cycles: by John Gilmore (Fish 78) Based on a part of the famous computer movie Tron, this game has three different 106

NOVEMBER 1987

skill levels but is not designed for two players.

EOMS: by Daniel Cardenas (Fish 78) Aptly named Experts Only Mercenary Simulator, EOMS is a very tough public domain game. The object is to stay alive, by using grenades and a rifle to ward off a horde of opposing soldiers. The graphics are good enough for representation pur poses, and the action is very fast. I was able to survive the first four or five rounds, but once the opposition starts hurling grenades at you, it's time to be come an EOMS master or else die very quickly! AssignDev: by Philip Lindsay and Commodore-Amiga (Fish 79) Lets you assign multiple device names to the same physical device. This could be very handy for those who lack certain de vices, like a DH0:, DFl: or a VD0:.

Mounted: by Peter de Silva (Fish 79) Mounted is used in a startup-sequence to determine if a particular disk has been mounted \ inserted). This could be very useful for those who want to combine dif ferent .startup-sequences into one large batch file with multiple branches. QueryAny: by Mark Smith (Fish 79) Another startup-sequence aid, QueryAny lets you program in a simple branch which is conditioned on an answer to a simple yes'no type of question. This is ver sion 2.0 of QueryAny. The first version, version 1.0, was over 15K long, but even tually QueryAny shrunk to a tiny size of 352 bytes in version 2.0. ScnSizer: by Thad Floryan (Fish 79) ScnSizer is closely related to MoreRows (which was reviewed in the October in stallment of this column). ScnSizer, like MoreRows, allows you to use the overscan of your monitor for screen and window dis play purposes. The major difference be tween MoreRows and ScnSizer is that while MoreRows takes many steps to per

form its magic, all you need to do with ScnSizer is type the command and its pa rameters for instant effect! Another major difference is that while MoreRows is per manent, ScnSizer does not save anything to Preferences. One argument allowed in ScnSizer that is not allowed in MoreRows is an offset for the display, from the upper left corner. AmiGazer: by Richard Home (Fish 80) A star gazing program, AmiGazer comes with a catalog of over 1500 stars. Color is an option, so are date and time,

location and viewpoint. This program does not track the moon and planets, but it will show you the sun if it is in view. Newdemos: by Steve Koren (Fish 80) If you ever tried to demonstrate to your friend the multitasking capabilities of the Amiga by running the standard line and box demo programs, you may have been personally less than impressed. Here are new versions of these demos that are re written expressly for multitasking. The difference with these demos is that they each only use a tiny percent of the 68000's maximum computational power. Printext: by Opher Kahane (Fish 80; Shareware: amount not specified) This program is another text displayer. Printext will actually speak to you the text that is displayed (although the qual ity of the speech is much poorer that it should be). In addition to text, you can dis play an IFF picture at any time. There are options for different color foreground/ backgrounds and the ability to search for a text string.

Rainbench: by Brendan Keliher (Fish 80) Like Rainbow (reviewed in the Septem ber installment), Rainbench creates rain bow-like colors on your Workbench screen. But unlike Rainbow, Rainbench has some options for you to play with. You can select which of the four Workbench/CLI colors to affect, therefore you can make other things colorful besides the background. Also you can choose from one of three col or line thicknesses. Finally, you can choose whether to retain the rainbow color settings, even after you have killed the color cycling part of the program. Shortcut: by Opher Kahane (Fish 80; Shareware: amount not specified) ShortCut adds macros, menus and menu options for many of the most used CLI commands. When you want to edit a macro, a separate window will pop up, with string gadgets for editing five macros (out often) at a time. Command-key se quences are provided for the AmigaDOS commands that are implemented at menu options. Macros can be saved and then loaded at run-time. Timer by Invatronics (Fish 80) This program is a simple timer, con tained in a tiny window.

Txt: by Ray Lance (AMICUS 17) Will take a text file, and perform cer tain changes to the text file. It can convert double spacing to single spacing. It can convert linefeeds to carriage returns (or


Amiga Update/Amiga Public Domain output both CR and LF). Formfeeds can be removed, re-paragraphing can be per formed, and control characters can be dis carded. Spaces can be converted into tabs, and vice versa. You can also tell Txt to perform wordwrapping, and Txt will use a page width that you define. FullWindow: by Andry Rachmat (AMCUS 18) For those Amiga usere that detest using a mouse, FullWindow is a program that will eliminate one more set of mouse movements. FullWindow will resize the CLI window to the full size of the screen it's attached to. It you are running more that one CLI at the time, you can specify which CLI window you want to enlarge. Rollback: by Andry Rachmat (Shareware: amount not specified) Creates a text buffer for your CLI. What I mean by this is that Rollback saves a certain number of lines of text that have recently appeared in the CLI window in its own memory-resident buffer. And the result of this is that you can now scroll back on your CLI window and view text that had previously scrolled off the CLI window. Rollback stores the last 100 lines of CLI text; this number is not redefinable. Target: by Matt Fruin and Michael McCarty If you would like to add some noise to your mouse pointer, here's one program that might please you. Target transforms your pointer into a small crosshair. When clicked, a digitized sound of a gun firing is heard.

AMIC PI) Term version .42: by David Salas iShareware: $20) AMIC version .42 is an update to the program AMIC that I reviewed last month. The main improvement in AMIC .42 is that you can now dial more than one number at the same time. This is especial ly handy when trying to get on a bunch of bulletin boards that are very busy. Mkidir: by Donald Wahl Here's a program that will save some time for those people that use both the CLI and Workbench environments. As op posed to the CLI command Makedir, which just creates a directory, Mkidir will create both a directory and a Workbench drawer icon to go with it. Unfortunately the drawer icon is built into the program, so that you can not use a different drawer icon than the one that comes with the pro gram. The C source code does come with the program, so programmers can edit the code in order to use a different drawer icon.

UD: by Darrin Massena Another graphics display hack, UD will flip your screen upside down. But UD doesn't freeze the display; it will still allow you to use the display if you want to. Anim and Anim2: by Allen Hastings and Aegis Development Here are two stunning animation demos that were created with the soon-tobe-released commercial animation prod uct VideoScape-3D. Both feature at least one Fokker biplane circling on the screen. The first animation to appeal", Anim. just

tract the number of buffers that FACC will use.

has one Fokker biplane circling in front of some large titling characters. The second animation to appeal1 in the public domain world, Anim2, has two Fokker biplanes circling in opposite directions. In addition to the extra plane, Anim has a beautiful tiled background, and some multicolored text spelling out the word "VIDEOSCAPE." Anim2 also has a better three dimensional appearance in that both planes cut through the VideoScape word, circling behind part of it, but always in front of the first and last character.

SpaceAce: by Stephen McLeod (Shareware: $10) A simple shoot-at-each-other game, SpaceAce allows two players to control small spaceships. The winner of SpaceAce is the first player who destroys his oppo nent ten times. There are some options to choose from, including gravity (and the gravity field's strength), shot life, inertia, and the number of shots that each player has available for firing.

GOMF: by Christian Johnsen (Shareware: $5) Everybody who starts to use an Amiga will sooner or later become familiar with the dreaded Guru Meditation alert. The fact the the Amiga is a multitasking ma chine makes a Guru even more dreadful, for ifjust one program crashes, all your other programs and their memory-resi dent data can be wiped out when you are forced by the Guru to reboot your Amiga.

AutoFACC: by Andry Rachmat This program is intended for use with the commercial product FACC (Floppy ACCelerator). Once you have already run FACC, AutoFACC will automatically move the FACC window to the back and shrink the window. It can also add or sub

But wait a second, now there is a glimmer of hope! GOMF (short for Get Outa My Face) is an error handling program, and it's most obvious use is to give you a chance to try to recover your Amiga gracefully when one program crashes. Tb use GOMF, you just run the program. GOMF will then go to sleep and only awaken if one of your other programs come the a crashing halt. When you see the "Task Held" requester, select the Can cel gadget as you normally might do. But instead of the Guru showing up next, hopefully you will see GOMF's recovery window. This is the magical sign, that GOMF has more than likely saved you and your other programs from destruc tion! By following GOMF's instructions, GOMF will then kill the errant program and return you to your Amiga environ ment as it was before the crash but with errant program gone. When GOMF is first run, it will self-configure itself to the microprocessor that use are using in your Amiga. Either the standard 68000, or a 68010 or even a 68020. One sad point I must bring up is that GOMF cannot help you if a program "locks up" the machine (an example: when using Scribble, if you click on two gadgets in rapid succession), or if you never see the "Task Held" re quester and instead head straight for the Guru. GOMF comes with several program that simulate many errors that normally crash your machine. In each case I tried, GOMF handled all these errors with no problem whatsoever! For programmers, there is a piece of assembly code which ac companies the GOMF executable, which allows you to link the GOMF program to any program that you are writing so that you can add built-in error handling to your own program (instead of hoping that the user is running GOMF). So if Gurus are getting to you, add GOMF to your Amiga environment, and you can start saying goodbye to the Guru too! Next month expect more of the same: the best in new Amiga public domain pro grams. Hopefully I will be as fortunate in receiving new Fish and AMICUS disks as I was this month. Of course there will also be many other new programs that are fresh off the Amiga bulletin boards in next month's column. As always, I can be reached in the Amiga Zone on PeopleLink (ID: G KINSEY), or on the IDCMP BBS (617-769-8444 8pm-8am). If you have written a public domairtfshareware/user supported program or have obtained one that you think is worth mentioning to all Amiga owners, then please attempt to contact me. See you next month. g COMMODORE MAGAZINE

107


by Tim Jones

AMIGA UPDATE

AmigaBASIC Tutorial Part 8:

More Requestors A short program demonstrates difficult areas of AmigaBASIC, offering both tips on confusing areas and tricks to make your life easier. Rather than an article followed by a program, we have combined them for the sake of clarity.

Last

month,

we

took

a

look

at

how

to

create

a

pseudo-requester by using AmigaBASIC and manual manipulation of the location, size and gadget response. Now, let's look at a method that will take advantage of the built-in Intuition functions designed specifically to handle requesters.

When using the Intuition requester manager, ue need to keep in mind how big we want the actual window, what, if any, title we want in the display and what to do with the

returned

to manage DEFLNG

a-z

TRUE

1

-

:

value.

these

I

will

the

necessary EUBs

FALSE

LIBRARY

■intuition.library' "exec.library"

DECLARE

FUNCTION

AutoRequest[I

DECLARE

FUNCTION

AllocMemO

LIBRARY

include

items as well.

1

AutoRequest()

'

points

' ' '

pre-define it to the system so AmigaBASIC doesn't think that we are referring to an un-indexed array. AllocMemO is used to set up memory for handling the tent that we will be

'

displaying.

'

The

1

our

1

is

requester to

syntax

that will

Intuition.

result

for

=

function

through

the

Result

the

LIBRARY

LIBRARY

of

calling

its

call

create

and manage

returns a value which

(TRUE

AutoRequest()

AutoRequest(Window,

or

FALSE)

so

we

muse

is:

Message,

PosFlag, " 1 1

It

YesText,

NegFlag,

NoText,

WIDTH,

Height)

When the user selects a button, Result will contain whichever boolean result we assigned to the PosFlag or NegFlag variables. The variables are set as follows:

' 1

Window Message

-> ->

'

YesText

'

NoText

' '

posFlags -> NegFlags ->

Flag Flag

1

width

->

The

Width

1

Height

->

The

height

'

In

1 ' '

assign 1 and 0 to each respectively. If we then set the PosFlags variable to 1 and the NegFlags variable to B, Result will be equal to TRUE i£ the left, or positive

'

button,

'

determine which

"

The

this

A A

pointer pointer

to to

the Window structure (WINDOW!?)) the Text of your requester (SADD)

->

A

pointer

to

the Text

for

the

YES

->

A

pointer

to

the

for

the

NO

BITS BITS

example we

is

for

pointer

=

of

the the the

or

button calling

FALSE

FALSE

as

1) 0) pixels

name

if

the

other.

the user

has

selected.

AllocMemO

variables,

This

way,

we

want to use (PUBLIC and CHIP or FAST and CLEAR). PUBLIC requires that a 1 be sent as the type, CHIP requires a 2, FAST requires a 4 and CLEAR requires 65536.

'

To

'

will

'

variables

1

The

1

These

' '

the requesters and changing requesters will take on the

'

are

108

SUBs

before

that

will

being

address

of

the

if unable

to

al locate),

the calls string

and

perform

attached

the

to.

the

Type

SUB

numeric

calling

we will

NOVEMBER 1987

to

the

Let's

memory is

that

1 :

: h

the

that

was

Size type

is of

Result

print

"You

we

will

build,

into

short-named

appropriate

here!"

should

the

title

text

to

keep

when

give

the

" negative!

in

you

mind set

the width

the

requester

a

w

of

value.

meaningful

the window

title

TRUE

THEN

Requesters"

chose

the

left

Chose

the

right

button"

"You

CLOSE

END

we

we

SUB

DOReq(tlS,t2$,t3$,ptS,ntS,pFlag,nFlag,w,h)

SHARED

Size

DOReq

functions

and

=

18

Size This

by

of the intuiText Structure structure contains information

the AutoRequestO

for

making

as the they

the draw

pointers to structures,

SctTit.

the title of the windows title of the window that

functions of Type

STATIC

Result,NULL

describes

called

button"

IF

LIBRARY

the memory

variables

be

message

"Intuition Controlled

SUB.

use will

your

nFlag - 0 = 75 ' You

window

reset

SetTit

PRINT

' ' '

preset

Set the name

END

number

simplify

'

Type)

and

Pot

ptS - " Hey " : nts = " That's GREAT The negative text doesn't HAVE to be

ELSE

allocated

requested

Full Intuition Requester Example" Select either button to continue"

can

is:

where

zero

"

SetTit "Requester Example" DOReq tlS,t2S,t3$,ptS,ntS,pFlag,nFlag,w,h

and

IF

'

bytes

" "

' 1 1

pixels

in

■ =

t3S

pFlag ■ w = 350

(SADD) (SADD)

'

(or

the

in

requester

button button

'

of

is

(we use (we use

requester

the

,11 locMera (S ize.

Pointer

IDCMP IDCMP

use TRUE and

selected

Syntax

for for

Tent

1

tlS t2$

=

65539s

our

to

text

PUBLIC CHIP (1

+

3

+

function

parameters,

actual

additional IntuiText etc. We will use the buiId

this

used

that

structure

text,

POKE for

each

portions.

memory that

65536)

has

been CLEARed


Amiga Update AmigaBasic Tutorial tl t2 t3

» = =

Third line Add more as needed. Noto that the variables are named to correspond to tho actual string variable

AllocMem(Size,Type)

YES

AllocMem(Size,Type)

NO

Now, text

follow

POKE

tl,B

POKE

t1+1,1

POKE

tl+2,0

the

sarae

COMPLETE STARTER SYSTEM BELOW DISTRIBUTOR COST

names

button

button

we sot up our pens and drawraodes tor each line of that up wish to display. The first is commented,

others

CCMMCDCRE16 COMPUTER SYSTEM

First line Second line

AllocMem(Size,Type) AllocMem|Size,Type) AllocHem(5ize,Type)

the

rules.

Foreground

PEN

(

Background

PEN

t

Draw Mode This combination

(jives

us

a

reverse

field

reques ter.

POKEW POKEW

tl+4,6 tl+6,4

The

left

The

top

this

edge edge

is

text as you are should

(whore (how

text

far

incremented

should

down).

by

8

each

that

line

of

allowance for an 8 point font. using a different size font you change

this

increment

If

accordingly.

If we wished to use a custom font, we would open the font via another SUB and place the resulting font pointer here.

POKEL

tl+8,0

POKEL POKEL

tl+12,SftDD(tlS ♦ CKRS10)) ' point to the actual text tl+16,t2 ' Point to the next line of text or use 1

This

is

for

NULL

line

(0)

if

there

POKEL

tZ+8,3

POKEL

t2+16,t3

is

foi

:

line

POKEL

t3+16,NULL

This

is

for

POKE

pt,B

:

:

t2+12,SADD(t2S

POKE

POKEL

pt+16,NULL

for

POKE

nt,0

:

: :

and

*

NO ADDITIONAL COST

CHRS(fl))

STARTER CALC - Beginning Word Processor

:

:

POKE

nt+1,1

:

POKE

+

STARTER FILE - Data Base DEPRECIATION CALC — Depreciation Analysis STARTER SCRIPT - Word Processing Programs

CKRSI0))

WHAT'S NEXT LETTERS/NUMBERS - Educational Program nt+2,0

POKEW nt+6,3

:

MORTGAGE CALC — Mortgage Analysis

pt+2,0

pt+6,3 pt+12,SADD[ptS

POKEL

nt+12,SADD(ntS

+

SPRINTER

CHR$(fl))

nt + 16,NIJLL

call

Result

Sow,

SPECIAL BONUS ORDER NOW AND RECIEVE PROGRAMS AT

negative button

POKE

POKEL nt+8,0

Now,

CHRS(B))

t3*2,3

t3+12,SADD[t3S

pt+1,1

POKEW POKEL

the

POKEW nt+4,6 POKEL

+

the positive button

pt+4,6 pt+8,0

is

easy and efficient external media storage for your C16 Computer.

t2+2,0

3

POKEL

POKEW POKEL

This

keys, a full graphics set and six preprogrammed function keys. Basic, the world's most popular programming language comes built in. Sound and

more.

16 color graphics are also built in. The C16 connects directly to your TV

POKE t3,2 : POKE t3+l,l : POKE POKEW t3*4,6 : POKEW t3*6,26

t3*8,0

no

style keyboard with 8 programmable function keys separate cursorconlrol

Commodore1531 Data Cassette Recorder The 1531 Data Record provides

POKEL

POKEL

are

COMPUTER:The Commodore 16™ Personal Computer. Has afull typewriter

2

POKE t2,0 : POKE t2+1,1 : POKE POKEW t2*4,6 : POKEW t2+6,13

This

$9990

start)

Note

foe

the

we

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AO column 2 color printer made by citi

function

zen. Prints graphics and text in five differ ent sizes! Sturdy construction: Perfect for

AutoRequest(WINDOH(7),tl.pt,nt,pFlaq,nFlag,w,h)

release

the memory

that

we allocated

for

beginners and advanced users alike.

efficient

'Only With Purchase of System

friendly multitasking!

FreeHem

El,Size

:

FreeMera t2,Size

FreeMera

pt,Size

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:

FreeMem

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t3,5ize

nt.Size

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We're done!

SUB

SetTit(TitleS)

STATIC

t

CliRS (0)) ,

JOYSTICK

-1

SUB

This last SUB is used to change tho window title so that our requester will be able to display a title that applies to what ever it is we're trying to say to the user. When you

open a

requester

with

it will take on the name that window {our call to WIND0W{7)

the AutoRequest()

that

you

for

must

or

the

the

make

a

call

window will

display

of

the

to

the

have

SctTlt

the

title

SUB whon

that

we

the

x

and

y

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buttons. Two tire Outions on heavy duty

request

handle. Extra strong, high conauclivify

assigned

requester.

base Other two fire buttons on control leaf type directiona/lire contacts be built in Auto and quick (ire electronic

If you plan on displaying more or fewer lines of text in your requester, you should use the appropriate number of text variables (tlS,t2S,etc.). Alno, remember that more lines of text will require a larger requester to display them. You would change the value ot the y variable to make this larger. Also, as I noted above, you would also take into account the size of the font you are using when setting the

Tractor Friction Feed

matically come back to The center

function,

find this info). We change the existing window's title prior to calling AutoRequest() and our requester will have title that says what we want it tn say. Remember, though, exits,

80 COLUMN PRINTER

$16900

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$4990

variables.

END

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109


Tips & Tricks/ 64 and 128 Continued from pg. 16

100

REM

CORRECTING

INPUT

-

J.CHARNETSKI

110

PRINT"[CLEAR]"

120

INPUT

130

IF

"FIRST

NAME";Nl$

PEEK(215)=128

[CLEAR]SWITCH

THEN

PRINT

"

TO

40

COL

CORRECT

(Y

OR

MONITOR

MODE" 150

INPUT

"[DOWN]ALL

When the renumbering is finished, you can look at these lines to find the new numbers of your valuable routines. These dummy lines can be anywhere in your program, but at the very beginning is best. If they're there, you can find them in a jiffy. Putting them at the very end of the program keeps them out of the way. but they're a little slower to find. A.E.Neas Troy, New York

You can eliminate the bug by typing both lines again. Kathleen Mead

64 power supply repairs: A frequent cause of computer trouble is some sort of failure inside the external power supply. Some of these supplies are easier to repair than others, but you can al ways try something if you suspect that yours is defective. The first thing to do is to isolate the problem to the power sup ply. The surest way to do this is by borrowing a friend's good power supply and temporarily switching it with yours. If your symptoms continue when the new power supply is connected, the underlying problem is elsewhere in your system. If the symptoms go away, you know that your own power supply is de fective. Before working on your power supply, or on any piece of elec trical equipment, you MUST be sure that it's unplugged. With the power plug in sight, examine the power supply to see if it can be disassembled (some of them have screws for this pur pose I. WARNING: Opening the power supply will void your war ranty. Remove the screws and carefully disassemble the supply. When it's open, carefully check the glass fuse inside. Usually a visual examination can tell if the fuse is blown, but only an ohmmeter test can tell for sure. If the fuse is blown, replace it with one of identical rating. Usually these fuses are of the 3AG type, rated at 1 ampere. Replacements are available at Radio Shack and elsewhere; you might want to try the Slow-Blow type, but you should never use a fuse with a higher ampere rating. If your power supply is of the so-called potted type, where ev erything is sealed in black plastic potting compound, you still have a chance of replacing the fuse. Pry off the bottom cover, and put the power supply in front of you on the bench, upside down with the power cord going off to your left. Measure in from the left 1W and up from the bottom (closest to you) 1W. Chip away the potting compound in this area, and you'll find a fuse buried Vs" to V{ deep in the compound. Chip it clear, then replace it with a new fuse as described above. Clean off the ends of the new fuse to the bare brass, then solder it rapidly to prevent oxida

Westerville, Ohio

tion.

N)";A$

160

IF

LEFT$(A$,l)<>"y"THEN

[HOME]":GOTO 170

PRINT:PRINT

PRINT"

120 Nl$:PRINT

N2$

:PRINT

Sensing special keys: When designing a program that uses key board input, it's useful to be able to sense special keys like SHIFT, CTRL and the Commodore logo key. It's really quite easy to do, since there's a memory location that has various bits set depending on which of these keys are pressed. The location is 653 for the 64 and VIC. 211 for the 128, and 1347 for the Plus/4. When SHIFT is pressed, it contains a 1. When the Commodore logo key is pressed, it contains a 2. And when CTRL (Control) is pressed, it contains a 4. You can also detect combinations by adding the values. For example, CTRL + SHIFT = 5 and SHIFT + COMMODORE Jason Barney Renton, Washington Deceptive lines: If you're debugging a program and you encoun ter Syntax En-ore in a line that seems all right, try listing the line by itself. You might get what looks like two lines instead of one. If you do, you've found the bug. What you're seeing is really a flawed single line produced by a keyboard error. These lines are caused by typing a line exactly as wide as the screen, then typing another without pressing RE TURN. Tb your careless eyes, you've entered two lines. But to the computer, you've only entered one, and it has a line number somewhere in its middle. That line number is what causes the Syntax Error.

RENUMBER trick: If you have a 128, you can renumber your programs at the flick of the keyboard. If you have a 64 and one of the many good renumbering utilities, you can do the same and sometimes even more. But as soon as you renumber a pro gram, you lose track of the line numbers of important subrou tines or other sections of your program. If you make up some dummy lines like these, it will be easy to find those routines again: 100 110 120 130 140

GOTO 140 GOSUB 700 : REM MAIN MENOJ GOSUB 800 : REM SORT ROUTINE GOSUB 5000 : REM SOUND BEEPER Rest of program goes here.

Lines 110-130, of course, will never be executed. But when the program is renumbered, the line numbers in their GOSUB statements will be renumbered, along with the lines themselves. 110

NOVEMBER 1987

If your fuse is good, and ifyour power supply can be disassem bled, there are still some things you can do. Solder joints can go bad. especially around the large capacitor, although they may look fine on the surface. Simply remelt all joints with a soldering iron, and you may Ik up and running. Finally, you am replace the voltage regulator with an ECG 1934 or equivalent, available at many electronics stores for about $8.00. If that fix doesn't work, resign yourself to paying for a new power supply. Bruce Jaeger St. Paul, Minnesota

128 apparent failure: After coming home from school one day, I switched on my 128 to find it apparently dead. There was noth ing on the screen at all. I turned it off and back on again. Still nothing. I checked 64 mode, and everything was normal. After a little more searching to find what was wrong, I noticed that the 40/80 Display key was pushed in. I released the key, hit STOP Continued on pg. 112


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Clues of the Month If you haven't been able to get the master key from the hacker in Lurking Horror, keep trying — sooner or later you're bound to cook up something that will work. (Put the bzqsnm in the lhbqnvzud.) Stuck in a pentagram? Guess you just can't cut it. (Bts bhqbkd with jmhed.) There's no collator in Stationfall, despite the hints about it. But you can get some thing from the vending machine if you stick your neck out. Well, make that someone else's neck. Been to the pet shop? Seen Doc Schuster's office? (You need the coin from the strongbox: shoot lock with gun. Examine ozmdkin pet store ceiling to get nrsqhbg mho. Go to the office and nrsqhbg will follow you to the PX. Put mhoin in gnkd. i Tb decode these answers, count forward one letter: rstbj = stuck. Q

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channel, on your modified 64 or 128. Anyway, I think you get the picture. There are many different areas on Q-Link that might be fun or especially interesting in preparing for the upcoming holiday season. Be sure to watch for special events and other happenings around the system as the holidays draw near. Before I close, just a quick note about the upcoming trade shows, COMDEX Fall is in early November and Winter CES will be in early January. With the amount of interest in the material I re ported on Q-Link from CES last spring. I'm dying to see what I can do for a repeat with the upcoming shows. Be sure to check the New Product Infor mation section for news on upcoming events and the new products announced at the shows. If I can't make it to both shows, I'll at least try to have someone col lecting information for me and everything will be posted as soon as possible. As usual, comments, questions and sug gestions are always welcome via E-Mail and I really do appreciate the feedback. Thanks to all who have responded in the past and please let me know if you have any ideas for future columns. g

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Tips & Tricks/64 and 128 Continued from pg. 110

and RESTORE together, and 128 mode worked perfectly. What a scare! John Mahowald Address Unknown

Structured REMs: This system for using REMs makes it easy to understand the organization of a program, even when the list ing is flashing by on the screen. I use it in every long program, making life easier for those who try to decipher my software, and also for myself. Each program starts with six standard REMs. The first is the name of the program, set off by asterisks before and after it. The second is the date of this version of the program. Then there are four more with my name, address and telephone number. These six lines each occupy 40 columns or less, so no line wraps around on the screen. To make them look even nicer, I insert spaces to center their contents on the monitor. Tb end the initial REM section, I put a line consisting of a line number and a single colon, i Believe it or not. this is legal in

Commodore BASIC, i

I divide the program itself into easily-understood sections. That's usually not very hard, since most programs have several well-delineated functions that lend themselves to such organiza tion.

The first line in each section consists of a REM followed by a space, two or three asterisks and a brief description of the sec tion. I fit this line into 40 columns or less, and I don't use leading spaces to center it. Like the title section, each of these sections ends with a line made up of a single colon. Now when the program is listed, its title, date and author are the first things you see on the screen. Its major sections are sep arated by a colon line followed by a three-asterisk REM line. When you look at one of these listings, it's uncanny how easy they are to follow, either on the screen or on the printer. To see this REM system in action, download a few of my pro grams in the Special Edition section of Q-Link. You'll find it in the Commodore Software Showcase. Louis F. Sander Pittsburgh. Pennsylvania Joystick pieces: Many construction projects call for a nine-pin

subminiature connector to (it into the joystick port. A conve nient and economical source for such connectors is an old Atari, Commodore or similar type joystick that has been taken out of service. These can often be found at yard sales, flea markets and liquidation sales, and the price is usually right, Not only are they inexpensive, but they also include a molded cable with solderless lugs on the other end. Just take the joy stick apart and pull the lugs from the circuit board. If you be lieve in saving everything, no matter how small, you can cut off the joystick's rubber feet and use them for other projects around the house and computer room. Matthew Hately Bowmanville, Ontario Canada

Another TI* SAVEn I use the above technique on my 128 by re defining a function key as follows: KEY

112

NOVEMBER 1987

The "16FEB". of course, is changed to the date I'm doing the saving. This method gives me the date as well as the time in my program names, and makes it easy to scratch one day's work by

using SCRATCH"16FEB*". Jim Loomis Van Etten, New York I

12S power supply repairs: If your computer is totally dead, or

nearly so, there's a good chance that the fuse in your power sup

ply has blown. The first thing to do is to isolate the problem to the power sup

ply. The surest way to do this is by borrowing a friend's good power supply and temporarily switching it with yours. Ifyour symptoms continue when the new power supply is connected, the underlying problem is elsewhere in your system. If the symptoms go away, you know that your own power supply is de fective. That probably means the fuse is blown. Before working on your power supply, or on any piece of elec trical equipment, you MUST be sure that it's unplugged. With the power plug in sight, look at the power supply to see how it's disassembled. In early units, the fuse holder is under a circular black cap that can be removed with a screwdriver. Later units have four screws that can be removed to let you open the box. Sometimes these are covered with plastic plugs which look like part of the cover. You can remove them with a knife or other pointed instrument. Disassemble the power supply and locate the fuse. WARN

ING: Opening the power supply will void your warranty. A visu al examination will usually reveal if the fuse is blown, but only an ohmmeter test can tell for sure. If the fuse is blown, replace it with one of identical rating. Usually these fuses are of the 3AG type, rated at 1.6 amps. Replacements are available at Radio Shack and elsewhere: you might want to try the Slow-Blow type, but you should never use a fuse with a higher ampere rating. If replacing the fuse doesn't fix your problem, you haven't lost much time or money. But if it does, you've probably saved a bun dle! Hai Nguyen

Santa Ana, California Lightning detector: Lightning season is over in most parts of the country, but remember this tip for next year. A radio tuned to a clear channel at the low end of the AM band makes an ex cellent lightning detector. You can usually hear the characteris tic lightning crackle on the radio long before you hear the thun der or see the approaching darkness. When you hear the static, it's a good time to save your pro gram, shut down and unplug. It's not very likely that lightning will damage anything, but you're better safe than sorry. Don't

forget the modem — it's a good idea to unplug it from the tele phone line. Frank Colaricci Winter Park, Florida

Saving temporary programs: When developing programs, it's wise to save your work periodically, to be sure it won't be de stroyed by a power failure or other disastrous event. If you use a new disk for this purpose, the revisions will appear sequentially in the directory', letting you keep better track of your progress. I generally save all my revisions, at least until the program is fi nalized, because I never know when I might need something I threw awav in one of the earlv revisions.


Tips & Tricks/ 64 and 128 By using the variable TI$ to name each revision, keeping track of them becomes even easier. When you type SAVE TI$,8 then press Return, your program will automatically get a unique six-character name. (All right, just probably unique. You could have saved another version exactly 24 hours ago. I This method doesn't work with the 12S's DSAVE command or with the Left Aitow SAVE command used in the 64's DOS Wedge program, but the automatic naming feature is more than worth the extra keystrokes used to type the SAVE, the comma and the drive number, [editor's note: This will work with Plus'4 and 128 DSAVE command, but the TI$ must be in parenthesis (i.e.

DSAVE (TI$))]. You can achieve even more by setting TIS equal to the correct time when you turn on your computer. Each program saved us ing TI$ will then have a name corresponding to the time that it was saved. If it's 11:55, you set TIS from direct mode by entering TI$ - "115500". The "00" is for the seconds, and they must be part of the string. Remember, too that using your reset button sets TIS = "000000". I've recently adopted this technique in my own work, and it has taken the tedium and confusion out of saving my backups. If my development work takes more than one day, I use a new disk each day, labeling it with the appropriate date. When it's time to save the finished version of my program, I save it on another disk, using a meaningful plain-English name. When 1 no longer care to save the previous revisions, I just reformat their disk's), eliminating the ID code from the formatting command. In sec onds, the disk is ready to be reused. Louis F. Sander Pittsburgh, Pennsylvania Monitor glare reduction: Most monitors for Commodore com puters have shiny glass faces on their CRT's, so there's often plenty of glare to contend with. A nylon-mesh screen filter can reduce this glare to a very acceptable level. The filter's fine black nylon mesh is stretched over a strong but lightweight frame that fits over the CRT bezel on the monitor. The one I use is an Acco 55571, and is available for under S30 in most office supply stores. To accommodate the huge diversity of monitor screens, these filters come in various sizes and with many different mounting

schemes. Mine included over a dozen mounting pieces — Velcro, dou ble-sided foam tape, plastic brackets, etc. The Velcro worked well with my Commodore 1902. even though the monitor face is curved and the filter is flat. The nylon is tough and can be cleaned with soap and water. Louts F. Sander Pittsburgh, Pennsylvania

Judgement A Decision Making Tool There are many software programs which aid in Lhc decision making process. Judgement is different because it deals with fuzzy issues, subjective feelings, and opinions. Ii provides a framework for systematically making judgements and selecting

the best alternative. (or graphic) scale.

Judgement program has simply developed me technique to a new level of sophistication with weighted criteria.

SAMPLE APPLICATIONS: o Which car should I buy? o Should 1 change jobs? o Which applicant is best qualified? o How do I grade these compositions? ...and many more!

From Synergy Software. For COMMODORE 64scomputers. To order, send a check or money order for S39.95 with the following order form to:

Synergy Software

P* O. Box 3727

Arlington, TX 76010-3727 Enclosed is S39.95.

NAME:

Save your program with a name that ends in a shifted space and a shifted (c sign. Such programs can be loaded from their directory listings by moving the cursor to the listing and press

CITY:

ing F6.

STATE:

If the program has been named already, you can use the REN AME command to change its name to one ending in shifted

ZIP:

South Elgin, Illinois

Continued on pg. 114

Beauty contests, boxing matches, and The

gymnastic competitions all employ the same principle.

12S easy LOAD and RUN: It's easy to load and execute BASIC programs by entering RUN "PROGRAMNAME" from direct mode. But here's an even easier way.

space and shifted (<t. Frank Klein

The weighted average decision model is

based upon a very natural technique: Taring things on a numeric

Rush a copy of Judgement to:

ADDRESS:

Commodore 64 is a registered trademark of

Commodore Electronics Limited.

COMMODORE MAGAZINE

113


Tips & Tricks/64 and J28

Technical Tips/Small DOS

Continued from pg. 113

Continued from pg. 59

128 Screen Mode Swapper: Many 128 programs work best in ei ther 40- or 80-column mode, with the other mode inferior or un acceptable. A well written program will first check to see if the computer is in the proper screen mode, and if it isn't, will switch

145 IF T2O26137 THEN 500' EKEI 200 S=NT+128:T3=0:SE=3'EOTC 205 READ A,D:IF A=-l THEN 230'FJIG 210 T3=T3+A+D'DGCA 220 POKE S+A,D:GOTO 205'DIIB 230 IF T3O7298 THEN 500'EJOD 300 EA=NT+640:EH=INT{EA/256)

to the correct mode.

The accompanying short routine checks memory location 215 to determine which screen mode is active, then uses the screen swapper kernal routine at 65375 to make the switch if neces sary.

John R. Howe!I Houston, Texas 100 110 120 130

REM 128 SCREEN MODE SWAPPER-HOWELL REM PEEK(215)=0 IS 40 COL MODE REM PEEK(215)=128 IS 80 COL MODE IF PEEK(215)=128 THEN PRINT " [CLEAR]SWITCH MONITOR TO 40 COL MODE" : SY.S 65375

1571 motor shutoff: A bothersome feature of the 1571 is that its motor continues to run for about ten seconds after accessing the disk. You can use this subroutine to turn the motor off in about two seconds. It works with both the 64 and the 128:

500PRINT#15,"M-\V";CHRS(53);CrffiS(0);CHR$(l);CHR$(l)

510 RETURN

Of course, you'll have to execute an OPEN 15,8,15 somewhere before using the subroutine. Then GOSUB 500 after every disk read or write, and the motor will quickly stop. You can also assign the command to a function key on the 128, if you include the OPEN and CLOSE commands in the key assignment. The assignment statement is straightforward enough, but contains enough punctuation marks to surely con fuse our typesetter. We'll leave its exact format to you. The routine works by changing the value in the drive's RAM location 53, which is used as a count-down timer for turning off the drive motor. The normal value is 6, but this program changes it to 1. Don't try changing it to zero, or the motor will not turn off. Ray Roberts Gainesville, Florida Double-sided 1571 in 64 mode: If you reset the computer in 64 mode, the 1571 disk drive automatically sets itself to single-sid ed mode. If you want to work in 64 mode and retain the doublesided capacity of the 1571, you can do what I did. I put the following program as the first one on any disk that's destined for 64 mode programs:

:EL=EA-256*EH'ICPI

302 305

TC=0:PRINT"CHECKING ML..."'CEPE FOR M=NT+128 TO EA-1:TC=TC+PEEK(M) :NEXT'JSBM

307

IF TCO68788 THEN PRINT"ERROR ML!":GOTO 510'GLMN

308 310

F$="SD.ML"'BCBH SYS 57812F$,8,1:REM PARAMETERS FOR

IN

SAVE'CEMG

315

POKE 193,PEEK(55):POKE 194, PEEK(56):REM START ADDRESS'FFHN

317

POKE

174,EL:POKE

:REM

END

318 320 330 500

175,EH

ADDRESS+1'DBZN

PRINT"SAVING MLniBAIJ SYS 62957:REM PERFORM A END'BACA PRINT"DATA ERROR IN SECTION"SE'BCRF

BSAVE'CTOF

510 NT=NT+333:NH=INT(NT/256) :NL=NT-256*NH'ICTM

520

POKE :POKE

999

51,NL:POKE

REM

1000

DATA

1008

DATA

52/NH:POKE

55,NL

56,NH:END'FYRJ

SECTION

1

•BOBY

164,56,136,136,132,56,166,

55'BDXX

132,52,132,54,165,45,133,

195'BDMG

1016

DATA 165,46,133,196,198,196,198,

1024

DATA 134,36,132,37,160,0,177, 195'BCNE DATA 145,36,230,195,208,2,230, 196'BDND DATA 56,165,195,229,45,133,34, 165'BDCC DATA 196,229,46,5,34,144,2, 240'BAPK

196'BFTG

1032 1040 1048

I 1056 DATA 10,230,36,208,2,230,37, 208'BBWJ

1064

DATA

1999

REM

2000

DATA

2008

DATA

221,240,219,96,0,0,-1'BVBH SECTION

2

'BOCX

120,184,80,50,234,234,0,

200'BCRY

100 DIRECTORY: PRINT "PRESS Y FOR 64 MODE": GETKEYAS 110 IF A$ = "Y" THEN GO64 : ELSE NEW

I saved the program as "GO64", then used my Autoboot creator to run it automatically when the system boots. Now when I turn on the computer, a single keystroke gets me going with my drive active in double-sided mode and my com puter in 64 mode. Lany Hardy APO, New York S 114

NOVEMBER 1987

177,122,208,251,132,118,136,

152'BGBI

2016

DATA

166,122,164,123,232,32,189,

255'BFIH 2024

DATA

169,1,166,119,160,0,32,

186'BBNF

2032

DATA

255,32,89,225,169,13,32,

22'BBRE 2040

DATA

2048

0'BAID DATA 0,0,0,0,0,0,80,117'BSPJ

231,164,118,184,80,67,0,


Technical Tips/Small DOS 2056

DATA

240,205,200,177,122,41,15,

2064

201'BEIL DATA 8, 240,9,201,9,240,5,162'BXMI

2072

DATA

2080

134'BBCI DATA 227,0,0,0,0,200,177,122'BXPG

2088

DATA

2096

DATA 240,216,208,69,162,5,189, 16 2'BDWO

2104

DATA

9,76,55,164,133,119,76,

2104

DATA 227,149,115,202,16,248,76, 116'BELF

2112 DATA 196,234,80,88,200,200,177, 122'BEGE

2152 DATA 76,116,196,240,216,201,64, 240'BEEI

END

240,77,201,81,240,6,201,

35'BBAP

Program 3

227,149,115,202,16,248,76,

134'BELF 2112

DATA

2120

DATA

2128

DATA

227,234,80,88,200,200,177,

122'BEBE 208,251,132,118,136,152,166,

122'BGYD 232,164,123,32,189,255,169,

l'BDRK 2136

DATA

21'44

169'BDVJ DATA 0,133,147,32,213,255,176,

100

-640'GSIC

110

PRINT"[CLEAR,DOWN]TOP

120 130 140 400

(Y/N)?"'BARC POKE 198,0:WAIT 198,1:GET A$'DOJB IF AS<>"YnTHEN 500'EFIB SYS CA:CLR'CDWA PRINT"[DOWN]SMALL DOS INSTALLED"

76,134,227,240,216,201,64,

410

SYS"DS"[UP3]"'CHIF 412

REM'BARB

415

POKE

DATA

2160

240'BEZI DATA 180,201,95,240,147,208,87,

500

INPUT"[DOWN]WHERE";DS

240'BEIH

505

IF

DATA

96,208,96,208,81,32,138,

2176

DATA

186,202,189,0,1,188,1,1'BXOM

2184

DATA

24,105,31,133,116,144,1,

2192

200'BCLM DATA 132,117,169,76,133,115,169,

2200 2999

DATA REM

133,119,88,96,80,105,-1IBXWA SECTION 3 'BODY

3000

DATA

213,118,242,118,246,37,248,

MEMORY

:DS=EA-511'IWMN PRINT DS"TO"EA:PRINT"[D0WN2]

2152

2168

OF

:EA=PEEK(36)+256*PEEK(37)

166,119,160,1,32,186,255,

140'BDCI

CA=(PEEK(45)+256*PEEK(46))

198,1:POKE

631,13:NEWDNII

:DH=INT(DS/256):DL=DS-256*DH'HXRK

DS<1024

DS<49152

0'BAXO

510

OR

OR

DS>40448

DS>52736

AND

THEN

PRINT"ILLEGAL ADDRESS":END'LDNV POKE 781,DL:POKE 782,DH:CA=CA+12 :GOTO

140'FYRI END

8'BDXL

162'BFKB 3008

DATA

3016

118'BGSJ DATA 281,165,282,119,313,165,314,

3024

DATA

119'BGNI 359,166,360,119,362,118,375,

DATA

VOICE MASTER

249,208,250,162,255,118,277,

16 5'BGCH 3032

THE AMAZING

376 ,119,-1,-1'BNDC END

SPEECH DIGITIZER,

VOICE RECOGNITION AND MORE... There Is nothing else like

Program 2

it. Voice Master gives both speech output

and voice recognition with this single hardware product! Your voice

6 REM VIC-20 VERSION 'BTBJ 145 IF T2O26036 THEN 500'EKCI 307 IF TCO68820 THEN PRINT"ERROR MLi":GOTO 510'GLYN 310 320

SYS

57809F$,8,1:REM

FOR

SAVE'CESG

SYS

63109:REM

1999

REM

2032

DATA

2

IN

PARAMETERS

PERFORM

SECTION

controls programs, or home appliances, robots, and more with spoken

A

BSAVE'CTEF

'BOCX

255,32,86,225,169,13,32,

66rBBWE 2072

DATA

9,76,55,196,133,119,76,

2080

DATA

196,0 , 0,0,0,200,177,122'BXUG

2096

DATA

240,216,208,69,162,5,189,

116'BBHI

135'BDWO

commands. Verbal response back gives status, verifies, or requests your reply! Speech output and recognition patterns are recorded into memory with your voice. Programming Is simple with new commands added to BASIC. Demo programs get you up and running quickly. A music bonus program lets you write and compose musical scores merely by humming a tune. Unlimited applications for fun, education, or commercial use. Design your own programs for profit. Speech and

recognition quality the finest available. Only Ccvox provides this hightech marvel for unlimited applications at a very affordable price.

The Covox Voice Master comes complete with all hardwarearvd software

for only $89.95. 30 day satisfaction guarantee. One year warranty. (Add

S4 shipping and handling for USA, $6 Canada, S10 overseas.) Available for

Commodore 64/128, Apple II, IK lie, He. Atari 800.800XL130 XE(IBM PC

ond compatibles version available soon). Specify when ordering, visa, MasterCard phone orders accepted.

Call or write today for FttEE

Covox product catalog and newsletter

COVOX INC. 675-D Conger Street

Eugene, Oregon 97402

USA

AreaCod8(503)342-1271 • Telex 706017(AvAlormUD)

COMMODORE MAGAZINE

115


Coming Attractions!

Accolade Continued from pg. 72

Turbo to the classic American Corvette. The object of the game is to drive your vehicle on a typical mountain road equipped with pot holes, fallen rock, men at work, slow mov ing trucks, traffic coming from the other direction, etc. Tb com plicate matters, "Smokies" are watching the road for speeders, but you have a radar detector to monitor their activities. A rear view mirror is also pro

vided. Test Drive is destined to become a very popular game

If you enjoy driving software automobiles around a defined track, Test Drive will give you the challenge of your life. because it's fresh, exciting and simulates more of the actual features we associate with real automobiles. Amiga: The Amiga version of Test Drive will also be coming your way during the third quarter of the year.

Activision Continued from pg. 73

their boy Ed out of school and all three of them vanished without a trace. Many people believe the family simply moved away, but local gossip still circulates about them liv ing in the old mansion on the hill. Oddly enough, teenagers have started disappearing from the town in recent months. A beautiful girl named Sandy has now been abducted, and her boyfriend Dave is deter mined to find her. As Dave, your first chore consists of se lecting two young companions from a list of six to help you ex plore the huge house where Dr. Fred might be holding Sandy prisoner. Maniac Mansion also exhibits interesting cell anima 116

NOVEMBER 1987

tion graphics (a technique com monly used by professional cartoonists). It displays all the

The working title of the project is Air Rally, and it's similar

in many respects to being a Pole Position or Out Run game of the air. verbs you need to know on the screen; there are over 450 ob jects in the building to work with, and the house itself con tains 55 different rooms and areas to explore. As you contin ue to play the game, you will discover there is more to the plotline than merely saving Sandy. Something comes streaking down across the sky early in the adventure and crashes to earth somewhere be hind the old mansion. If you want to learn more about this mysterious \isitor from outer space and how it affects the lives of Sandy's rescue team, purchase a copy of Maniac Mansion and earn the right to know all the answers. During this same time period, a new Gamestar boxing program will also be introduced.

Capcom U.S.A. Inc. Continued from pg. 74

I have to make quick deci sions, so Trojan was right up my alley. Mark November on your cal endar because three more Cap com programs will be coming your way. Hat Trick, a game re quiring quick responses and instant strategies, teleports the user into the world of profes sional hockey. Whether you choose to play the computer or a close friend, Hat Trick deliv ers a powerful slap shot of good old fashioned entertainment. Bionic Commando is an off shoot of the popular Comman do coin-op machine. It features a G.I. Joe type character fight

ing a one man war against the enemy star base and termi some very powerful adversar nate its existence. I understand ies. Our hero has an advantage this game requires a steady over his enemies, however, be hand on the joystick and a lot cause his bionic arm can fire of strategy when it comes to us bullets, shoot a grappling hook ing your weapons effectively. at a wall, etc. When the Bionic Four more arcade game ti Man isn't around, Bionic Com tles will be marketed during mando arrives to save the day. the final quarter of the year. Mini-Golf\s another miniature Believe it or not. Kid NikL golf game, patterned after the Bally coin-op machine of the same title. Some of the hazards in this program include mov Towering Inferno, ing gates, swings and a whirl pool of water to play around. Even though the golfer only has to master the use of a put ter in the game, Mini-Golf pro Trap. vides a unique collection of challenges that aren't found in regulation golf. Radical Ninja is a cool modem Closing out the year, Street day fairy tale come to life. Kid Football ushers in a new ap Niki, the punk sword wielder of proach to playing the classic. the community, is searching for his spike-haired girlfriend, presently held in the clutches of the infamous Stone Wizard. The storyline of this program is requiring quick awesome and Niki swings a responses and mean blade whenever he con fronts an enemy. Join the Data East Air Force and LockOn to a unique 3D game play teleports the user ing experience. Fly the un friendly skies in your jet fight professional hockey. er, destroying targets on land, at sea, and in the air. Karnoue, the fire breathing Russian, wants to locate the fabled Trea well-known sport. I don't have sure of Babylon. Standing in a lot of information about this product, but I understand guys his way are nine levels of the most unusual foes you've ever from the other team can come seen. Many of them exist in up out of mar. holes to tackle the ball carrier. When asked to your worst pre-historic night comment about future Capcom mare. Speed Buggy, on the oth er hand, is a tine test of a com products, a company represen tative said there will definitely puter driver's skiil and endur ance. The player earns points be more 64 coin-op machine by running into flags on a pre translations coming in 1988. selected course, while carefully avoiding or jumping fallen Data East Continued from pg. 74 trees, rocks and other obstacles.

If you've seen The

you know what you're up against in Fire

Hat Trick, a game

instant strategies, into the world of

Basically you have to scale the burning building and rescue the people trapped inside. At tention, members of the Alien Blasters Society: Lost Mission is a new program where the player becomes the pilot of a heavily armed star fighter. His assignment is to clear a path to

Datasoft Continued from pg. 74

pertise and capabilities. The mission itself requires you and your people to rescue human beings from an energy manu

facturing plant taken over by hostile alien life forms. You'd


Coming Attractions! better bring a lot of ammuni tion along for this "Bug hunt." Even though the storyline might sound vaguely familial-, Force Seven offers several dif ferent types of aliens to com bat, and only one member of

Tomahawk displays 3D ground graphics and carries an arsenal of weapons including rockets, guns, and laserguided anti-armour missiles. your squad can explore the plant at any given time. You could almost subtitle this pro gram 'The Magnificent Seven Rambos Meet The Aliens."

Electronic Ails Continued from pg. 74

portal to this world doesn't ex ist anymore. While all this is going on, seven powerful Shad ow Lords are directing an inva sion force of darkness which may destroy civilization as we know it on all of the worlds. These and many other myster ies will test your powers of in genuity as you explore the eight realms of Rainbow Road. The program also has a list of 31 characters you can initially become (many of them are fe male), excellent detailed graphics, sophisticated com puter companions and a taste of fantasy reminiscent of the Tolkien books. In short, Rain bow Road is a refreshing new form of entertainment, com bining the excitement of role playing with the problem solv ing environment of adventure games. I expect this Christmas release to be one of the most talked about programs of the holiday season.

64/128: Commando Rescue, a working title, is a fast action search and rescue mission,

where your goal is to locate hostages in a huge building and deal with the terrorists holding them prisoner. Your equipment for this assignment are grenades, sticks of dyna mite, a pistol and a jet pack. Our hero can also go up and down elevators in the game, and he has a variety of karate moves saved for encounters with human foes. The building security robots don't know the good guys from the bad guys so shoot them on sight. You can participate in this anti-terror ist campaign sometime during the final quarter of the year.

Coming in 1988: It's hard to belive but Chuck Yeager. the leg endary American test pilot, can give you private flying les sons in your own home. Yes, Chuck Yeager's Advanced Flight Simulator, coming out for the Amiga and 64 systems during the first half of next year, is a user friendly piece of software with many interesting

features. First of all it contains a hangar of 14 different air craft, ranging from the classic Sopwith Camel to more sophis ticated models like the Bell X-l. The program contains

With Chuck Yeager's Advanced Flight Simulator, you're ready to play followthe-leader with General Yeager through an obstacle course. three forms of instruction: (1) It

teaches fundamental flying skills like taking off, landing, etc., (2) The more advanced pi lot receives in-air graphic di rections for performing compli cated maneuvers like aileron rolls and hammerhead stalls and (3) You're now ready to play follow-the-leader with General Yeager through a

special obstacle course at high speed. The program also fea tures an air race where the experienced aviator demon strates the skills he has learned and competes against

six computer pilots at full throttle. Some of you may have noticed by now that the Yeager simulator doesn't offer any military combat assignments. Late next year, General Chuck Yeager's Air Combat Simulator will be available for both the Amiga and 64 computers. One final bit of news: a 64 conver sion of Earl Weaver Baseball will be marketed during the early months of 1988.

Coming in 1988: Next year, the world will focus its attention on

the Olympic Games taking place in South Korea and Can ada. Bob Botch, Vice President of Marketing at Epyx, recently suggested that his company was making plans to celebrate this occasion by developing a sixth edition of their popular "Games" series. The program should be available sometime next Spring, but Bob couldn't reveal the proposed title or subject matter of the product. Let's just say it won't be called "Presidential Games."

Firebird Licenses Inc. Continued from pg. 74

Epyx Inc. Continued from pg. 74

would play on the local play ground or in a close friend's backyard. The player has to se lect the best possible team from a group of neighborhood kids. Add the elements of "round ball" to the scheme of things, and Street Sports Bas ketball will definitely be a hit among young and old alike. One more thing: no new Graphic Scrapbook diskettes will be put on the market this year. Epyx feels the current li brary is too new to warrant the release of additional material at this time. Amiga: Street Sports Basket ball and The Omnicron Con spiracy will also be available for Amiga users in September. By early October, the 16 bit version of California Games should be making the scene in a computer store near you.

California Games is the fifth installment of the famous Epyx "Games" line, and it promises to be something very special. The events in the pro gram haven't reached Olympic status yet but let's face it, the public has fallen in love with surfing, BMX bicycle racing, skating, frisbee throwing, etc. So put on your favorite Beach Boys album, grab your most reliable joystick and journey to the land of fun in the sun.

adventure which will once again carry you off to the mys tical land of Kerovnia. It's in teresting to note that Guild

Have you ever wanted

to play an arcade game before it actually comes out

on a coin-op

machine? doesn't conclude the story started in The Pawn. There may be more sequels coming your way in the near future. Knight Ore is another new

graphic adventure game with an interesting plotline. You are an Ore, a race persecuted by human beings on your magical world for many centuries. Ores now have the opportunity to turn the tables on their oppres sors, and you are in the thick of things. This program features a 1,000-word vocabulary, inter esting graphics and a twisted sense of humor. Other 64 programs sched uled for release later this year include Golden Path, The Ad vanced Art Studio, Druid One, Revs Plus, Cholo, Heartland and ten budget diskettes, each one containing two different games. Two additional graphic COMMODORE M/CAZINE

117


Goming Attractions! adventures will also be un veiled to the public before Christmas: Jewels ofDarkness and Silicon Dreams. Amiga: Guild of Thieves, and Knight Ore will also be surfac ing in Amiga software centers late this year. Coming in 1988: Have you ever

wanted to play an arcade game in the privacy of your computer room, before it actually comes out on a coin-op machine? Fire bird has recently negotiated a deal with a famous Japanese game company where you will have the opportunity to play 64 conversions of unreleased coinop games sometime next year.

With the Universal Military Simulator, the user can reconstruct any land

skirmish known to man.

might take on a legion of Ro man soldiers. If you enjoyed a specific Star Wars land battle, for example, use the program to input the terrain data, ar mies, vehicles, villages, friend ly inhabitants, and other fac tors, choose whether to com mand the Empire of Rebel Forces, and knock the chip off your opponent's shoulder. You also have the option of letting the computer fight things out logically. This impressive sim ulator can generate over a mil

lion random maps and re-cre ate any specific map of an area. All the graphics have a 3D ap pearance, and the software it self was designed to be user friendly. Data disks containing a number of famous battles will be developed and market ed for individuals who want to command the troops but don't have the time to input all the details. The program will be available for 64 and Amiga generals by the second quarter of 1988.

Infocom Continued from pg. 75

Three titles will materialize out of this arrangement in 1988. Martin Davies, the presi dent of Firebird Licensees Inc., recently mentioned another new project called Black Lamp. He wouldn't shed much light on the subject, except that it has a unique concept and uses the style of programming made famous by Cinemaware. This action game should be on the market for 64 and Amiga users sometime during the first half of the year. Other 64 scheduled releases for early 1988 are Hyper Ball, Kinetic and Pandora. Finally, I must tell you about the Universal Military Simulator, the ulti mate military war game con struction set. where the user can re-construct any land skir mish known to man. These confrontations can include his torical battles like Gettysburg or imaginary encounters where Cro-Magnon men with clubs 118

NOVEMBER 1987

The unusual Nord and Bert Couldn't Make Heads or Tails of it is essentially a collection of short stories where two cartoon characters experience some unique problems with common words and phrases. One seg ment of the program, for exam

ple, deals with cliches. During

Solve the new series of Zork-like problems and defeat the monsters met in previous Zork programs. this segment of the game the user must put the cart before the horse, teach an old dog new tricks and perform other equal ly bizarre tasks. This package

also contains an unusual cartoon booklet destined to

become a collector's item. Tb commemorate the tenth anniversary marking the re

lease of the original Zork pro gram, Brian Moriarty has authored the long-awaited Be yond Zork interactive adven ture game (subtitled "The Coconut of Quendor"). Basical ly this program has you searching for a sacred coconut which can give its owner a va riety of magical powers. The player has to solve a new series of Zork-like puzzles, defeat some monsters he has met in previous Zork programs and do a little role playing on the side.

Amiga: All three of the above titles will be simultaneously released for the 64 and Amiga computers.

MicroProse

because it contains an arcade game format, the typical Mi croProse simulation approach and a rare opportunity to bring the U.S. Army into one of their projects. In Airborne Ranger you parachute behind enemy lines to knock out two targets in a military zone. Your weap ons for this assignment include LAWS Rockets, hand grenades and a submachine gun. The

A new game, based on Tom Clancy's popular book Red

Storm Rising, will be

in computer stores shortly before

Christmas.

Continued (mm pg. 75

game. The F-15 simulation is basically an air-to-air superi ority challenge where you en gage in dog fights, finish off your foe, bomb a specific target and fly back to the carrier in one piece. Stealth Fighters are not as fast nor as powerful as the F-15, but they can sneak into an area without being de tected by enemy radar. They're light, quick and have the abili ty to photograph enemy terri tory, while carrying enough fire power to get themselves back out. Weapons on the craft will include all the standard air-to-air missiles currently be ing used by the military. Seven or eight mission scenarios are being planned for the project. and a reconnaissance flight over the Soviet rocket center in the southwest region of the Ukraine is presently in the works. By the way, Project Stealth Fighter isn't patterned after one particular aircraft be cause the Air Force won't ac knowledge that planes of this nature actually exist. The MicroProse develop ment team is currently finish ing Airborne Ranger for the 64. This program points the com pany in a totally new direction

rules for this game are quite simple. Use all your weapons sparingly because you only have access to what you are carrying. Your prime goal is to "E and E" (escape and evade). Avoid contact with enemy forces as much as possible and crawl through areas to prevent detection at times. The ranger can also move in eight different directions and has the ability to liui when necessary, but a fatigue factor restricts his ac tivities during a mission. There are presently three sce narios being developed for the project: (Ha scrub brush desert assignment, (21 an airfield mis sion, and (3) a western Europe challenge. One final note. A new game, based on Tom Clancy's popular book Red Storm Rising, will be in computer stores shortly be fore Christmas. Major Bill wouldn't officially comment on the subject, but he did tell me the basic storyline of the manuscript. Red Storm Rising tells the story of a proposed rapid Russian military take over of Western Europe, where the U.S. wouldn't be able to mobilize quickly enough to stop the attack. Everything


Coming Attractions! seemed reasonable enough on paper, so the Soviets initiated this grand offensive. Once that takes place, the situation be comes so complex in the book that the author used five sepa rate plot lines to record the downfall of this bold action. MicroProse is using three of these mini-stories as the basis for their Red Storm Rising game, Coming in 1988: Airborne Ranger will be dropping in on Amiga owners sometime next Spring.

Origin Systems Inc. Continued from pg. 75

passage of time, and the astro nomical movements of the sun, moon, and planets are also tak en care of. The underworld por tion of the program is equal in

Space Rogue takes fantasy role-playing individuals into the infinite void of outer space. size to the entire realm of Bri tannia. If these features aren't enough to capture your inter est, I should tell you that the citizens of each town get up in the morning, eat lunch, work, go to bed at night, etc. In con clusion, Ultima 5 is a unique program with more detailed graphics than its predecessors, a selection of new sound effects (waterfalls, clocks ticking,

bards playing instruments, etc.), and all of this software magic will occupy eight disk sides. Coming in 1988: During the early days of 1988, two new role-playing programs will be introduced to the public. 2400 AD. takes place in a futuristic society where robots rule their human creators. You are a con cerned citizen wanting to bring about a change in this situa tion. Your first task involves

de-activating your mechanical masters. Once that has been accomplished, break out of the domed city and live the life of a free man. Another new prod uct, Space Rogue, takes fanta sy role-playing individuals into the infinite void of outer space. February is the scheduled re lease date for Second Season Basketball. This program dares you to become the coach of a professional basketball team. Evaluate player statistics as you select a starting lineup for each game, design your own strategies, make substitutions, and take your team to the top of the heap. Other titles com ing your way in 1988 include: The Undead (a working title that may be changed to Dracula, Prince ofDarkness), Moebius 2, and Auto-Duel 2. All of these programs will be released for the 64 and possibly for the Amiga at a later date.

Sharedata Continued from pg. 75

Jeopardy! data disks for the education industry. Later in the year game show enthusi asts will have the opportunity to purchase The Price is Right and Name That Tune. Addi tional data disks for these pro grams will follow their release. The company has also been doing some work with Walt Disney Productions. They are

Game show enthusiasts will have the opportunity to purchase The Price Is Right and Name That Tune. presently completing a series of eight games based on fam ous Disney theme park rides and movies. By the time you read this article, one or two of these titles should already be on the market, with the re maining programs coming out

before November. The Chase

on Tom Sawyer's Island is a ten-level action game where Tom cautiously picks up ber ries while being pursued by Aunt Polly. Injin Joe and a bear. Mountain climbing is a unique sport, and Matterhorn

Screamer challenges you to

Big Thunder Mountain is a mining venture

yielding large quantities of gold take control of Goory's move ments as he climbs to the sum mit of this famous peak. Brace the dangers of darkest Africa on a Jungle Cruise down a slow moving river, as you gather diamonds along the way and deal with problems generated by hostile wildlife and primi tive natives. Big Thunder Mountain is a mining venture yielding large quantities of gold. Tb do well in the game,

centration. These titles should be surfacing for 64 contestants sometime during the first two quarters of the year. There will also be several product releases in 1988 based on Bud Chap man's infamous 18 hole golf course paintings. These holes are so ingeniously designed that it would be impossible to play them in the real world, but they can exist in all their glory on a computer. Tb give you an idea of what I am talk ing about, one painting has the golfer teeing off across the Grand Canyon, while another masterpiece displays a beach scene, where the player has to time each shot to avoid the in coming waves. This type of golf program should be fun and very challenging because every hole has a different set of rules and conditions.

Sublogic Corporation Continued from pg. 75

new one containing much of Southern Europe, Northern France, and West Germany. It will be ready for shipment by September.

the miner must collect the pre cious metal from three levels of tunnels and transport it to the bank faster than the local ban dits can steal it. Fans of The Black Hole movie can partici pate in a robot duel, Space Mountain, based on the very popular theme park ride, and Herbie The Love Bug dares you to take him out for a spin. A fi nal title, The Sword in The Stone, is a graphic text adven ture requiring the eager young squire to perform a selection of difficult tasks. Completion of these chores entitles you to pull the sword from the stone and become the rightful king of England. All eight of these titles are budget priced and ex hibit the quality associated with the Disney name.

Coming in 1988: Softie, the cre ator of the TV game show pro grams, presently owns the soft ware licensing rights to Pass word, Card Sharks and Con

Stealth Mission will be compatible with the present line of

Sublogic Scenery' Disks, and a special set of mission disks are also being developed for the product. Amiga: September is also the debut month for Jet 2. This simulation features a new cockpit design, a better selec tion of sounds, and filled ground objects containing more details. Jet 2 also offers the pi lot a selection of dog fight and target strike scenarios, while being compatible with existing Sublogic Scenery Disks. COMMODORE MAGAZINE

119


Technical Tips/Instant Term Continued from pg. 60

:POKE

1019

F+I,0:NEXT'IAIK

50

FOR 1=32 TO 64:POKE T+I,I:NEXT :POKE T+13,13:POKE T+20,8'KYSM

60

FOR

1=65

:POKE 70

FOR

1=91

:POKE 80

1=0

:IF

KO0

TO TO

T+I,I+32

95:POKE

T+133,16'KCEP

255:K=PEEK(T+I)

THEN

POKE

F + K,I

1=0

TO

T+20,8:SYS

T+I,I:NEXT

ML'KUPP

PRINTrPRINT"

110

PRINTtPRINT" TO DEACTIVATE, PRESS RUN-STOP/RESTORE11 ' CBEH PRINT:PRINT" TO RESTART, SYS 49152"'CBUD

120 1000

DATA

1001

DATA

1020

DATA 141,15,197,32,182,192,169,5, 141,0,221,169,27,141,17,208'BFHG

1021

DATA

ACCESS

169'BJDH 1022

32,78,195,73,78,83,84,65,78,

84,32,84,69,82,77,33'BXDC 13,0,120,173,20,3,141,29,

DATA

48,141,20,3,169,192,141,21,

1024

DATA

173,141,2,201,4,208,15,165,

197,201,10,208,9,17 3,22,197'BEDG 1004

DATA

240,7,169,255,133,204,108,

29,197,169,255,141,22,197,32,

231'BIUI 1005

DATA

1006

DATA

255,169,0,133,212,173,134,2,

1025

208'BIXK DATA

141,32,197,173,22,208,141,

33,197,173,21,208,141,34,197, 173'BIKL 1008

DATA

1009

DATA

1010

DATA

1011

DATA

1012

221,9,3,141,2,221,96,162'BYJE DATA 0,189,0,165,157,0,216,189,0,

1013

DATA

0,218,157,0,167,189,0,219,

157,0,168,232,208,224,88,169'BEAF

0'BFUI 1014

DATA

164,149,0,202,208,248,88,

173,26,197,141,134,2,173,27, 197'BGAJ 1015

DATA

1028 1029

DATA

32,197,141,17,208,173,33,

19/,141,22,208,173,34,197,141,

1030

DATA 208,32,182,192,173,35,197, 141,0,221,173,36,197,141,136,

1031

DATA

169,0,141,22,197,133,198,76,

188,254,169,0,141,21,197,141' BGYN 120

NOVEMBER 1987

32,78,195,50,46,32,100,85,

DATA

76,76,13,0,32,78,195,51,46,

DATA

58,32,111,70,70,13,0,32,78,

195,52,4 6,32,119,79,82'BYBG 1032

DATA

68,83,73,90,69,58,32,56,13,

0,32,78,195,53,46,32'BWWH

1033

DATA 115,84,79,80,66,73,84,83,58, 32,49,13,13,0,32,78'BWTI

1034

DATA 195,32,97,67,67,69,80,84,32, 80,82,69,83,69,84,83'BXEJ

1035

DATA 63,32,40,121,32,79,82,32, 110,41,0,162,23,160,10,24'BAEL

1036

DATA 32,240,255,32,78,195,102,55, 45,116,79,32,101,120,105,116'BGUN

1037

DATA 32,84,69,82,77,73,78,65,76, 0,32,228,255,240,251,201'BBJN

1038

DATA

136,208,3,76,191,192,201,89,

240,7,201,78,208,236,32,53'BEVO

1039

DATA

196,169,147,32,210,255,32,

78,195,102,51,45,116,79,71, 71'BFBQ 1040

DATA

76,69,32,68,85,80,76,69,88,

32,32,32,32,102,53,45'BXWG 1041

DATA

114,69,84,85,82,78,32,84,79,

3 2,109,69,78,85,13,0'BXLH 1042

DATA

169,13,32,48,195,169,2,162,

15,160,197,3 2,18 9,25 5,169,5'BEMK 1043

DATA

162,2,160,3,32,186,255,32,

192,255,162,169,160,170,134,

248'BHJL 1044

DATA

132,250,162,5,32,201,255,

169,0,32,210,255,32,204,25 5, 162'BGHM 1045

DATA

5,32,198,255,32,228,255,72,

32,204,255,104,240,10,168,

2'BGHM

1018

DATA

32,112,65,82,7 3,84,89'BXUF

21'BHJL

1017

78,195,49,46,32,98,65,85,68,

80,76,69,88,58,32,102,85'BAPO

173'BIJK 1016

DATA

58,32,51,4 8,48,13,0'BWMM

141,32,208,173,28,197,141,

33,208,173,31,197,141,24,208,

32,112,82,69,83,69,84,83,32,

4 5,4 5,42,13,13,0,32'BWWL

166,157,0,217,189,0,167'BBVG 219,232,208,229,162,255,189,

5,160,15,24,32,240,255,32,

DATA

54,133,1,76,42,193,173,2,

157,0,218,189,0,168,157,0,

DATA

1027

157,0,164,189,0,216,157,0,

16 5,189,0,217,157,0,166,189'BDCM

0,162,3,160,19,24,32,240,

DATA 68,65,68,69,75,13,13,13,13, 0,32,78,195,42,45,4 5'BWNK

0,221,141,35,197,173,136,2,

141,36,197,120,162,0,181,0'BDRL

DATA

1026

173,24,208,141,31,197,173,17, 1007

255,32,78,195,105,70,83,84,

78,195,98,7 9,66,32,107,79'BBOK

141,26,197,173,32,208,141,27'BGAJ 197,173,33,208,141,28,197,

DATA

255,32,78,195,66,89,0,162'BAQJ

3,169,0,141,22,197,88,96'BBUF 1003

1,141,134,2,169,147,32,210,

65,78,84,32,116,6 9,82,77'BBOI

197,173,21,3,141,30,197,169'BCWE 1002

DATA

255,162,1,160,14,24,32,240'BDIH

TERMINAL,

CTRL-A'"CBCF

169,200,141,22,208,169,135,

141,24,208,169,160,141,136,2,

1023

100

PRESS

TO

31:POKE

16,197,141,138,2,141,21,208,

169,6,141,32,208,141,33,208'BFXO

T+I,I:NEXT

F+K+128,1'PBMT

NEXT:FOR

:POKE

90:POKE

T+146,16:POKE

FOR

:POKE 90

TO

T+I+128,I:NEXT'KVEN

DATA

185'BGJN 1046

DATA

37,197,32,48,195,76,204,194,


Technical Tips/Instant Term 255'BHTL 32,228,255,24 0,223,201,135,

208'BITO 1047

DATA

197'BEYO DATA

76'BFBQ DATA

204,194,168,162,5,32,201,

255,185,37,198,16 8,32,210,255,

1072

DATA

DATA

204,255,173,21,197,240,165,

185,37,197,32,48,195,76,204,

240'BHTN 1073

DATA

DATA

201,13,208,8,164,211,169,32,

14 5,209,169,13,32,210,255,

1074

DATA

DATA

0,133,212,169,164,32,210,

255,169,157,32,210,255,96,104,

251'BJYP 1075

DATA

DATA

141'BIHQ

1076

DATA 21,197,160,0,185,253,195, 240,6,32,210,255,200,208,245,

1077

DATA 228,255,240,251,201,49,240, 27,16 2,32,201,50,240,18,162,

1078

DATA

32'BGSR

96'BHUS

251,104,133,252,208,3,32,

210,255,160,0,230,251,208,2, DATA

223'BHQT

252,177,251,208,241,165,252,

7 2,16 5,251,72,96,147,115,101,

1079

108'BKGO 1055

DATA

1056

DATA

49,46,32,51,48,48,13,32,50,

DATA

142,20,197,173,15,197,24,

109,18,19 7,24,109,17,197,141,

101,99,116,13,13,98,65,85,

68,32,114,65,84,69,13,32'BAJN

201,51,240,12,162,160,201,

52,240,6,162,224,201,53,208,

230'BGQM 1054

201,49,240,14,201,50,208,

24 3,169,16,141,19,197,169,255,

133'BIXL 1053

185,218,195,240,6,32,210,

255,200,208,24 5,32,228,255,240,

169'BHDK 1052

251,201,49,240,9,201,50,208,

243,169,128,141,17,197,160,0'BGXO

194'BILJ 1051

0,185,181,195,240,6,32,210,

255,200,208,24 5,32,228,255,

32'BHQR 1050

240,251,201,49,240,9,201,50,

208,24 3,169,32,141,18,197, 160'BHWM

73,255,141,21,197,76,204,

194,201,14 7,208,6,32,48,195, 1049

DATA

8,169,5,32,195,255,76,42,

193,201,134,208,11,17 3,21, 1048

1071

15'BGWU 1080

DATA 197,169,0,24,109,19,197,24, 109,20,197,141,16,197,96,6'BDQL

46,32,49,50,48,48,0'BVDN 1057

DATA

69,78,71,84,72,13,32'BXAO 1058

DATA 49,46,32,56,32,98,73,84,83, 13, 32,50,46,32,55,32'BWKP

1059

DATA

98,73,84,83,0,19,13,13,115,

8 4,79,80,32,98,73,84' BWCQ 1060

DATA

END

19,13,13,119,79,82,68,32,76,

Businesses Need An Edge! Commodore Computer Owners Have One...

83,32,32,13,32,49,46,32,49,

32, 98,73,84,32,13,32'BWBI 1061

DATA

50,46,32,50,32,98,73,84,83,

^Serial Boxs

0,19,13,13,100,85,80'BWRJ

1062

DATA

76,69,88,32,32,32,13,32,49,

46, 32,102,85,76,76,32'BXNK

1063

DATA

32,13,32,50,46,32,104,65,76,

70,32,32,0,19,13,13'BWUL

1064

DATA

112,65,82,73,84,89,13,32,49,

46,32,111,70,70,32,13'BYUM

1065

DATA

32,50,46,32,111,68,68,32,13,

32,51,46,32,101,86,69'BYPN 1066

DATA

78,13,32,52,46,32,109,65,82,

7 5,13,32,53,46,32,115'BYVO

1067 1068

DATA

80,65,67,69,0,162,6,169,0,

while you are working on another. No Waiting. . . More Computing... More Output. . .Good Business.

ONLY $QQ95(suggested list price) You can dump 15 pages of text in 2V2 minutes GEOS'" COMPATIBLE Dealer Inquiries Requested.

DATA

CALL 1-B00-22B-7264 FOR ORDERS AND INFORMATION IN PENNSYLVANIA CALL (215) 499-7475 OR WRITE:

0,185,108,195,240,6,32,210,

240'BHSS

1070

A SERIAL BOX lets you print one job

157,15,197,202,16,250,160'BBWQ 2 55,200,208,24 5,32,228,255,

1069

K SERIAL PORT PRINT BUFFER

R. J. Brachman Associates, Inc. P.O. Box 1077

Havertown, PA 19083

DATA 251,162,6,201,49,240,6,201, 50,208,241,162,8,14 2,15,197'BEAS

Foreign shipping and handling: CanadaJMexIco add SB 00

DATA

PA residents add 6"h (PLEASE ALLOW 4 TO 6 WEEKS FOR DELIVERY)

160,0,185,144,195,240,6,32,

210,2 5 5,20 0,208,24 5,32,228,

all others add S10.00.

VISA, MC, Check or Money Orders accepted. C.O.D. add S2.50

■FONT FACTORY !■ ■ loni daalgn utility ptogr»r

Prlcti lubjact 10 ctiing* wilhoul notice.


Tips & Tricks/Amiga Continued from pg. 18

your program for speech, the printer or any of the specialized LI BRARY functions.

Tim Jones Deltona, FL

MODEM support from AmigaBASIC: If you are using the COM: device to talk to a MODEM in AmigaBASIC and wish to be able to change BAUD rates without killing a connection (as some BBS's will automatically drop to the next lowest speed if the error.rate gets too high), you can open a new channel to the COM: device without having to close the previously opened one. The COM: device is the only device that will not return a FILE IN USE type of error if you open more than one channel to it. Tb keep things simple, I use a variable to keep track of what num ber I am using and increment it when I need to change BAUD, PARITY or the number of STOP BITS. Then, when I exit, I use a FOR - NEXT loop to be sure all of channels are closed. If I start out with the Port at 100, and increment it 4 times, I would close channels 100 -103 like this:

FORX- 100 TO Port CLOSE X NEXTX I realize that this isn't absolutely required as AmigaBASIC is SUPPOSED to close all channels when you exit your program, but I have found that I start losing hunks of memory if I don't close them myself. 77m Jones Deltona, FL

What goes into a MountList file: If you are using a hard disk or one of the new devices that requires an entry in the MountList before it is usable, here are what those entries mean: DH0: Device = harddisk.device This is two things: First, it's the name that you will use to access the device; DH0: here. Secondly, it tells the system the name of the device driver that came with the device you will be mounting. You should pay attention to upper and lower case. The system will expect to find the device driver file in the SYS:Devs; directory (where the MountList is also found). Unit = 1 This tells the MOUNT command which (if more than one) device this particular entry applies to. The device numbering should be included with the device instruc tions.

Flags = 0 This is here to allow any flag bits that the device may re quire to be set. More information should be included with the actual device. Surfaces - 4

This tells the MOUNT command how many physical sur faces will be involved with the device. It is usually the same as the number of heads in a disk device. For a flop py this would be 2.

122

NOVEMBER 1987

BlocksPerTrack - 17 How many blocks or sectors can be found on a given track or cylinder. Used mainly for disks and pseudodisks. Reserved = 1

How many blocks or sectore are reserved for use by the hardware of a disk. Interleave = 0 Interleave is useful when formatting a hard disk (I am

unsure how this would be used with other devices) to al low for variations in the manner data is transmitted to the device.

LowCyl = 0 ; HighCyl = 292 This tells the MOUNT command how many sequentially numbered cylinders or tracks belong to the device. It is directly related to Surfaces and BlocksPerTrack on a disk device. Buffers = 5

This tells the system how many 512K Byte hunks to set aside when the device is mounted for caching data that is transmitted in from or out to the device. You may change this in the CLI by using the ADDBUFFERS command. BufMemType - 0 This tells the system what type of memory is required for

the buffer. The types of memory are: CHIP = 0 FAST = 1 CLEAR = 65535 You may use CHIP or FAST, but not both, and may specify CLEAR in conjunction with either. # The # indicates the end of this entry in the MountList. A MountList may contain as many entries as necessary providing they are separated by this symbol. Tim Jones Deltona, FL

Unprotect AmigaBASIC: If you have been playing around with the various methods of saving files in AmigaBASIC, you have, no doubt, found the ,p option. This option allows you to protect your file thus making unlistable or editable. There is one minor problem with it however, if you save a file that you do not have a backup of. you've lost it (for editing, that is) forever. Having lost one installment of my tutorial series to a foolish demonstration of this feature, I set out on a long and tedious journey through the various BBS's and electronic networks. I finally found a fix to this situation on People Link.

We've decided not to list the actual patches here because it de feats a significant protection scheme for many BASIC program mers. If you have a need for this information, write to this col

umn care of the above address and we will get the information out to you.

One thing I would like to add, if you plan on using this patch to crack another person's program, please don't. They protected it for a reason. If you are really interested in their code, you could probably get it from them by simply asking for it. Tim Jones Deltona, FL (with thanks to the PLink gang!)

g


Law/Hie Law of Privacy Continued from pg. 64

tution also charges Congress with the re sponsibility for regulating commerce. The

Commerce Clause for interstate com merce provides ample authority for BBS legislation.

The home, in short, is the key —off-limits to the intrusive arm of government. And no less off-limits when using a computer at home. The law of privacy has always been a contradiction in terms of a sort, and the development of BBS's only highlights the point. We want legislation to protect our privacy from others: credit card informa tion, corporate data, for example. Yet we also want government not to go too far: not to legislate as an excuse for its own snooping. Tb a certain degree, the law of privacy and privacy legislation have al ways been "walking the tightrope." Elec tronic information only accentuates the problem. Perhaps, however, electronic informa tion has a different possibility for surpass ing the constitutional hurdle. As McCoy explains: "Commentators have suggested that improved security systems for computer bulletin boards could alleviate some of the proposed statutes' ill effects. With im proved software mechanisms to screen bulletin board postings (e.g. preventing certain distasteful words from being post ed, or requiring ever}' user to identify a message by his name and verifiable tele phone number), the chilling effect of any such laws could be counteracted." Naturally, high tech alone will not pro vide a cure. For each step will eventually be bypassed by the high-tech criminal. But at least in "walking the electronic and constitutional tightrope," legislatures will not be alone. "What we need are some cases to get us started," adds Millstein. How true. Walk ing a tightrope takes years of training and experience, but so far not a single law case. High tech moves so fast, the law so slowly. For the moment we are walking the privacy tightrope blindfolded — and without a net. "Our only hope for now is the ethics of those who run BBS," says McCoy. Some solace, but not much for those who are realistic. O

Hardware Reviews/1581 Disk Drive Continued from pg. 52

then print a CR and go to line 120 to start the next directory line. 160 The directory byte was not null, so print it and go to line 150 to fetch the next byte of the logical directory. Using the same method, you can get just the first and last lines of a directory, the header and blocks free message. Tb do this, add an extra colon to line 100: 100 OPEN 2,8,96,"$0:" The rest of the routine is the same. This

will print just the first and last lines of the directory. The 1581 disk drive is the latest release in a new line of peripherals for the 128 and 64. Other recent products include the 1351 Mouse, the the 1750 and 1764 RAM expanders, and the CBM 1200 printer. Coming soon will be new versions of GEOS and CP/M that support the 1581 disk drive and sophisticated RAM-disk software for both the 64 and 128. The ex tra power and capacity of these new prod ucts will keep your Commodore system working for you for years to come.

RAM Memory

1581 RAM

1541 RAM

$0000

Zero page, job queue

$0000

Zero page job queue

$0100

Stack

$0100

Stack

$0200

Work area, variables

$0200

Work area, variables

$0300-09FF

Data buffers (0 thru 6)

$0300-06FF

Data buffers fO thru 3)

$OAOO-OBFF

BAM buffers {7 and 8)

$0700-07FF

BAM buffer (4)

$OCOO-$1FFF

Track cache buffer (20 blocks)

THE LOWEST

THE BEST

PRICES

SERVICE

PHONE LINES

ELECTRONIC ONE*

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Software Reviews/Mastertronic's Fourshot Continued from pg. 42

bonus level, extra points and balls are awarded. This level puts the icing on the cake in making Bounder a hit that is sim ple to play, yet addictive and challenging.

Captain Zapp

Captain Zapp places you as the title character against the evil Targ who is out to destroy the earth. You have 24 hours to save the planet by defeating Targ and his minions in combat. Ultimately, you must ride a space bike through a mine field on Targ's planet to reach him on his bike. Sounds like a Flash Gordon movie, huh? That's the kind of guy Zapp is. and you have a large task ahead of you in his guise. Captain Zapp has three segments

which you must complete in the 24-hour period before you get to see Targ face to face. Each segment is designed to keep you alert and busy with the joystick. The graphics are veiy good so that you don't have to worry about determining what it is you're looking at as opposed to what you have to do to it. The first segment takes place in the jungle on Targ's world. You must make your way through the undergrowth to the Caves of Goram where the Prince of Goram will help you in your quest. This segment is by far the most interesting and complex of the three. You are literally caught in a maze of paths which lead to Prince Goram. The top half of the screen shows your position. The bottom half has a crude map of the jungle, the meaning and usefulness of which you must figure out on your own.

Various creatures fly toward you and drop on you throughout the jungle. By far the most deadly is the monkee that comes from above. You have to have a quick trig ger finger to catch him; otherwise you're dead. These attacks, as well as falling in a ravine, take time away from your mission. You can only wait patiently until the clock has run down enough for you to heal your wounds. Most wounds take two to four hours of game time to heal. The clock will run down in a few seconds and you're ready to continue. The most important things you're look ing for in the jungle are the arrows point ing you toward Goram's dwelling. After you find the first one, the rest will fall into place quicker. Before you know it you'll be fighting the final beast at the entrance to Goram's cave. Watch out for the fire breathing Godzilla-like creature and the beehives — both are unavoidable. The second segment is your battle with 124

NOVEMBER 1987

Prime Goram. If you defeat him he will give you a space bike to chase Targ. This part is difficult until you get used to the large variety of moves and attacks you can make. Each joystick position is used, both with and without the button pressed. I suggest that you practice the moves available in the practice segments pro vided on the other side of the game disk. There you play without scoring or a time limit.

Mastertronic's Shogun faithfully captures the flavor of 17th century Japan as

presented in Clavell's novel. The final part of Captain Zapp is the fastest. There's no time to think — only to shoot at the flying guards who look like the flying monkees from The Wizard of Oz. The joystick controls the bike and height of the target guides. Blow away the guards quickly, for your energy level is low and you must pass through some en ergy gates before reaching the mine field. The last segment takes place entirely from the biker's perspective, adding to the realism. This perspective, however, hurts you in travelling across the mine field. The mines come up so quickly that you barely have enough time to get by them. It took me about 30-40 games before I fi nally got by the mines. What came next was worth the effort — the final confronta tion with Targ. I won't tell you anything except that

you have to be prepared for his appear ance. He is carrying the missile controls that can destroy the earth and defeating him is a must. Getting rid of Targ is a fit ting ending for the game, but don't think that because you know the climax that Captain Zapp isn't worth playing.

Shogun When James Clavell wrote his master piece, Shogun, he probably didn't expect it to be translated into a video game. Mas tertronic's Shogun faithfully captures the flavor of 17th century Japan as presented in Clavell's novel. Your goal in Shogun is to survive in a land overrun by political turmoil and power struggles, and ulti mately become the military ruler of Ja pan.

You need a good memory and patience to do well in Shogun, because you must assume the role of one of forty possible characters from samurai to servant. Bv

developing friendships and alliances, you gain followers; attracting twenty followers and completing a task demanded by the Buddha will give you Shogun status. Shogun's land is graphically meticulous and beautiful, with many screens for you to explore. Although a small map shows the general location of different places, still other places are not mentioned. The only way to appreciate Shogun is to take a game or two to learn the land, for when the messages about other characters pop up on the screen, they are prefixed with a line telling where the characters are. Knowing where that location is and how you can get to it quickly aids you in helping a friend under attack or befriend ing a pei-son you haven't met. Characters are the heart of Shogun. Learning how to act towards them makes the game interesting. Only then can you instantly know which ones are loyal and which ones you need to win over to your side. BEFRIEND is your most important command. By remembering which char

acters are associated with others (via the messages that constantly appear on the screen) and befriending those who have the most power in the land, you'll quickly gain the followers you need to become the Shogun. Shogun is played entirely with a joy stick and all actions are performed by us ing icons at the bottom of the screen. Most are self-explanatory. The special ones im portant to winning the game are BE FRIEND, EXAMINE and ORDER. EX AMINE gives you information about a character that may be helpful in deciding to attack or befriend him/her. ORDER al lows you to give commands to other char acters. This function comes into play

when you need someone to guard an area, befriend someone else, hold an item or at tack another party if you are currently weak. Shogun throws in a lot of randomness to make each game unique. The forty characters start in different areas of the land and the relationships they form with out your participation change from game to game. That randomness hooked me on Shogun. By restarting a game, I was faced with a new challenge and new hurdles to jump to reach Shogun status. My only advice is to leam the charac ters well, know the screens and areas and understand what options you have when put in a situation with another character. From Priest Yamaha to Zen Master Ikematsu. Shogun exposes you to the world of 17th century Japan in a unique video game concept.

g


Hardware Reviews/Turbo 64 Continued from pf>. 48

that they themselves write. The Turbo

Processor shines when running home

grown BASIC programs containing com plex mathematics. Turbo Processor will run these programs four times faster. There is a dual-in line-package (DIP) switch-bank on the Turbo Processor. One of these switches is an On-Off toggle for an on-the-card potentiometer. This poten tiometer lets you adjust the processing speed between the normal 1 MHz 64 speed, and the 4 MHz maximum speed. With the use of this potentiometer, speed reduction down to 100 KHz fl/lOth of

Commodore's original speed i is possible. You can reduce the speed if games are beating you and you want to go slower.

If you try to run European software on the U.S. 64s, the screens will shake and won't look quite right. The potentiometer allows adjustment of the speed of the Turbo 64 to compensate for the jittery screen. It won't solve all the problems with the European games, but it seems to work pretty well for timing problems. For the more serious hacker, the re maining DIP switches start exemplifying the real potential of the Turbo Processor. One switch allows you to simply toggle out of Turbo mode. For this case, the con trol simply reverts back to normal 64 op eration.

Another switch allows you to pick the operating system of your choice. Built on the Turbo Processor card is a 27256

CMOS EPROM (eraseable, program mable, read-only memory) containing two separate operating systems. One system is a copy of the 64 operating system. The second operating system is available for use with another Swisscomp device — a cable/integrated circuit kit that enables you to load programs from disk at ten times the speed. There are an additional 8 kilobytes of space left in the existing EPROM where you can program your own operating sys

tem. Therefore, you can switch between any of the three operating systems. If you replace the 27256 EPROM with a 27512 EPROM, you will have 64K space for op erating systems. If you have an EPROM

program you can duplicate the first two operating systems, then add your own. Or, there would be enough extra space for you to add autoexecute programs, other oper ating systems, or any other programs. Still another switch allows experienced

programmers to maintain software con trol switching between "synchronous1" and "asynchronous" operation of the Turbo Processor. With proper programming, pro

cessing speed can reach 4.5 MHz. Devel opers of the Turbo Processor have gotten as high as 4.8 MHz. Although there will be no screen display, internal processing of long programs will be done over four times the rate. (This mode would have to

be turned on and off to disable/enable

screen display.) Software control between 1 MHz and 4MHz is also possible with the use of an other of the DIP switches. Yet one more switch permits the switching between. 1 MHz and 4MHz through hardware con trol. Although not a part of the DIP switch, there is a re-set switch on the Turbo Processor — a definite delight.

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The on-board 65816 microprocessor is a 16 bit CPU, capable of addressing 16 me gabytes of RAM. There are Presently two 32-K, 16-bit CMOS RAMs on board that are batten' backed to prevent loss of pro grams when the 64 is shut off. The battery itself obtains a trickle charge when the 64 is on. EPROMS are 120 nanosecond speed, and also CMOS, to allow for the small battery power back-up. If you want to use the full 16 bit capa bilities of the Turbo Processor, you can't use the Commodore 64. If you want to build a new computer with I/'Os, add-on hardware and a separate keyboard, the Turbo Processor is half-way there. It will require the video chips, and 10 chips. GTE and Western Digital are vendors for the CPU chip. For serious computer de signers, however, the Turbo Processor manual is inadequate in its present form. One design deficiency doesn't prevent its operation, but does make even the most serious electrical engineer shake — the lack of a case for the device. Although a case is in the works. Swisscomp is presently selling just the plug-in printed circuit board, fully assembled with mounted ICs. One last note. The Turbo Processor will not work on the 128, even in the 64 mode. Because noise on the 128 expansion port is high enough, it interferes with the high speed microprocessor.

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Software Reviews/AC/Basic Continued from pg. 44

If you are a CLI user, there are two ways that you can use AC/BASIC to compile programs. By simply typing AC-BASIC at the prompt, you would follow the steps de scribed for Workbench users above. Or, if you have saved your setup parameters as discussed above, you may compile the pro gram by typing "AC-BASIC filename". Under this method, the program will be compiled and. assuming no errors were

encountered, you will be returned auto matically to the CLI. If you wish to change the parameters using this method for a particular file, you may use command line arguments to set

up new parameters without disturbing your default settings. I will discuss this method later when 1 describe the avail able functions. One problem that occurs with the error reporting: when the compiler discovers a compile-time error, it reports the error to the screen or a list file, if one is being cre ated, but does not return you to the CLI. Because of this, you must manually exit the compiler to edit your source file. I have spoken with representatives from Absoft and they tell me that a revision is in the works that will alleviate this and, assuming you are writing the errors to a ".1st" file, return you to the CLI to allow you to use a programmable editor (like UEdit) to automatically return to your source file (a la Turbo PASCAL from Bor land) for easier debugging and error cor rection.

The compile-time options may be select ed or deselected by using command line parameters when invoking the compiler from the CLI.

For example: AC-BASIC MYFILE TRC W48 This would instruct the compiler to place the TEMP files into RAM (T), Link the RUN TIME LIBRARY (R), Enable RUN-TIME error checking (C) and allo cate 48,000 Bytes for the compiler's work area. This would, however, only affect only

the file 'MYFILE' and any additional files would use the defaults that you saved or CLI compiler options similar to those shown above. This brings us to the BATCH compile.

By creating a text file that contains lines similar to the example above, you can specify a number of files to be compiled. Each file in the list can have its own set of compile-time options or use the defaults that you saved to disk. A sample BATCH compile file would look like this: FILEone.BAS RTCE

126

NOVEMBER 1987

FILEtwo.BAS FILEthree.BAS RT where FILEone.BAS will use the R, T, C & E options FILEtwo.BAS will use the default op tions and FILEthree.BAS will use the R & T options During a BATCH compile, error condi tions are handled somewhat differently. In the event of an error, the compiler will halt, display or write the error list, and then prompt you with a requester asking if it should continue with the next file or abort to allow you to fix the errors. This occurs even if the error is in the last file in the BATCH list. Tb perform a BATCH compile, you must open the BATCH file and click on the BATCH COMPILE gadget. The options that I have been talking about include using the LONG addressing mode, RUN-TIME error checking, deci mal math, error lists, default all arrays to static, and so on. As you can see, AC/BASIC gives you fall control of the manner in which your AmigaBASIC program is compiled. Among the items that I have touched on, the most important ones are the Meta commands. These commands allow you to control the compilation from within your program. Meta-Commands are en tered as remark statements using either the REM keyword or the tic ('). The avail able Meta-Commands are; REM$IGNORE{ON|OFF} REM SINCLUDE (TTLENAME"{/L} REM$PAGE REMSOPTION+/{COMPILER OPTIONS} If you are entering sections of code that apply to the interpreter but will cause the compiler to do something unnecessary (such as performing a MENU RESET when ending), you would surround the of fensive section with $IGNORE ON and $IGNORE OFF. In many situations, you might create

SUB programs and modules that you

would MERGE while using the inter preter. Since a compiled program cannot use the MERGE command, you would use

the $DMCLUDE Meta-Command in the same manner as the MERGE command in AmigaBASIC. This would INCLUDE the statements in the modules into your source file while it is being compiled. Here is an example using SIGNORE and SIN CLUDE. REM $IGNORE ON MERGE "MergeFile" REM SIGNORE OFF REM SINCLUDE "MergeFile" This would perform the same function in both the interpreted and compiled ver sions of the program. The $PAGE Meta-Command allows you to put page breaks in the LIST file making it easier to format certain sections of your code. Whenever the compiler sees the Page command, it inserts a page â– break in your .1st file. The final Meta-Command allows you to manipulate the A and C compile options from within your program. If you are us ing SOPTION, a + turns the option on and a - turns it off. This allows you to se lectively trap events or perform long branching. In the event of event handling, you may have sections of code that you wish to speed up by not checking for event interrupts. By turning the C option off go ing into the routine and back on upon ex iting, you will speed up the operation of

that segment. In tests performed against the inter preter, the compiler's results are listed against the interpreter's. Overall, I feel that the AC/BASIC com piler is a very complete and usable pack age. Absoft has gone to great lengths to ensure compatibility with the interpreter (which, in some cases, degrades the perfor mance of compiled programs). Also, they offer very knowledgeable and courteous customer support. The number is not toll-

free, but most questions can be answered in a very short time period, or they will re view your problem off the phone and call you back with the result. If you are an AmigaBASIC programmer who has been unsatisfied with the results of your efforts due to speed and performance restrictions, then I strongly recommend AC/BASIC. 9

Interpreted

Compiled

Function

Test#l Test #2 Test #3

11.45152s 19.92159 s 3.099609 s

1.703125 s 13.53906 s 1.640625 s

Test #4

.940039 s

.703125 s

Count and ADD PRINT to SCREEN Use LINE to FLOOD SCREEN Use BOX FILL with RND colors


Software Reviews/Dr. Ts 128 Sequencer "Hardware Reviews/Mini Chief Continued from pg. 38

Continued from pg. 46

anywhere else if you'd like to give them a try. In terms of controlling music se quences, the C128 KCS is a major im provement over the already impressive 64 version. In both versions you can start and stop up to 35 sequences in real time from the keyboard. The chaining and "nesting" of control sequences is essentially unrestricted. From any control sequence you can call music sequences, other control sequences, or any arbitrary combination of the two. With the C128 KCS you can access builtin control sequences that will automati cally arrange music sequences as you record them. Is Dr. T s KCS hard to use? the program is menu-drive and straightforward record ing, overdubbing, autoquantizing, and playback of musical sequences can be done with very little effort; there are no fancy combinations of keystrokes to learn or screen icons to interpret. The only pos sible criticism I can think of (and it's not one I would make) is that the KCS does not always behave in a musically intu itive way. If you are a musician with some multitrack recording experience, no com puter experience, and a keyboard tech nique that generally allows you to play in real time all you want to hear, you do not need this program. However, if you are a computer-literate person or an openminded musician with musical ideas that go farther than your technique, I think you will find this program logical and easy to use. The manual is plain —no pretty pictures — but thorough. The more advanced features can easily be learned one at a time when and if you need them just by selecting them from a menu and following the prompts. Music files created with the 64 version can later be used by the 128 version with out modification. Dr. T offers excellent user support ifyou need additional help. If you already have the 64 KCS, Dr. T offers a 100^ trade in allowance toward the pur chase of the 128 version. The original pur chaser is entitled to one $10.00 backup copy of the protected program disk. I can't imagine fairer treatment than that. In conclusion, Dr. T's KCS is a pace set

fastload routine, Berkeley and ICT have expressed a willingness to resolve the problem. The hard drive is not appreciably faster than the 1571 floppy, and in some in stances it's slower. Tb remedy this ICT has included a Turbo loader which does de crease loading time as well as file access. The hard drive is also compatible with the Epyx Fast Load cartridge. In regard to 128 load time the hard drive is a little slower than the 1571. In order for ICT to maintain compatibility with the slower Commodore serial bus they had to slow the drives transfer rate down. Although the hard drive itself functions at full speed the ICT interface feeds the data to the ser ial bus at a speed it can handle. Since the Commodore fast serial bus is running just about as fast as it can it would be unreal istic to expect the hard drive to do much better, The Mini Chief"excels in regard to com patibility with the current Commodore DOS, making the hard drive work in much the same fashion as a standard Commodore floppy drive. Quite an accom plishment I would say. I've gone over the commands and modes of operation and it's quite plain that the hard drive is indeed very user friendly. I did encounter a few minor problems with the hard drive. When you enter a wrong hard drive command it has a ten dency to lock up — sometimes it seems to lock up for no apparent reason, although I've found that 959r of the lockups I exper ienced were due to operator error. Fur thermore, any lockups can be resolved by resetting the drive or turning it off for ten seconds and then back on again. Another problem is with partition HI. ICT origi nally had special plans for this partition, so with this in mind they allocated it in a special way to the hard drive operating system. Sometimes when performing an operation involving partition HI, you get strange results. Now the big question, what's the bottom line on this new hard drive? For $795.00 you get a 20 MB hard drive with a 1571 disk drive, all necessary cables as well as a one year warranty on parts and labor. If you already have a 1571 and want to up grade, ICT has an excellent upgrade poli cy. In working with ICTs Mini Chief I find that it increases user productivity. It takes Commodore computers to new heights of sophistication putting them on the same level with the so-called more advanced, higher-priced business computers. I high ly recommend the Mini Chief. Qj

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HOW TO ENTER PROGRAMS The programs which appear in this magazine have been run, tested and checked for bugs and errors. After a pro gram is tested, it is printed on a letter quality printer with some formatting changes. This listing is then photo graphed directly and printed in the maga zine. Using this method ensures the most error-free program listings possible. Whenever you see a word inside brack ets, such as [DOWN], the word represents a keystroke or series of keystrokes on the keyboard. The word |DOWN] would be entered by pressing the cursor-down key. If multiple keystrokes are required, the number will directly follow the word. For example. [D0WN41 would mean to press the cursor-down key four times. If there are multiple words within one set of brackets, enter the keystrokes directly after one another. For example. (DOWN.RIGHT2] would mean to press the cursordown key once and then the cursor-right key twice. Note: Do not enter the commas. In addition to these graphic symbols, the keyboard graphics are all represented by a word and a letter. The word is either SHFT or CMD and represents the SHIFT key or the Commodore key. The letter is one of the letters on the keyboard. The combination |SHFT E| would be entered by holding down the SHIFT key and pressing the E. A number following the letter tells you how many times to type the letter. For example, [SHFT A4.CMD B3| would mean to hold the SHIFT key and press the A four times, then hold down the Commodore key and pi-ess the B three times. The following chart tells you the keys to press for an}" word or words inside of

brackets. Refer to this chart whenever you aren't sure what keys to press. The little graphic next to the keystrokes shows you what you will see on the screen.

SYNTAX ERROR This is by far the most common error encountered while entering a program. Usually (sorry folksi this means that you have typed something incorrectly on the line the syntax error refers to. If you get the message "?Syntax Error Break In Line 270", type LIST 270 and press RETURN. This will list line 270 to the screen. Look for any non-obvious mis takes like a zero in place of an 0 or viceversa. Check for semicolons and colons re versed and extra or missing parenthesis. All of these things will cause a syntax

fj -IR!GHT|- = CURSOR RIGHT Q "[LEFT]" = CURSOR LEFT H [RVS]"=CONTROL9 ■i |RVOFF|" = CONTROL 0

kj ' ■ [BLACK1" = CONTROL 1 [1 ■'|WHTn:i"=CONTROL2 H :RED|" = CONTROL 3

fl "|CYAN|" = CONTROL 4

NOVEMBER 1987

If the variable is not coming from data statements, then the problem will be a lit tle harder to find. Check each line that contains the variable for typing mistakes.

OUT OF DATA ERROR

function call (i.e., FN A(3)l, the syntax error may be in the line that defines the function, rather than the line named in the error message. Look for a line near the beginning of the program (usually) that has DEF FN A(X> in it with an equa tion following it. Look for a typo in the equation part of this definition.

ILLEGAL QUANTITY ERROR

OTHER PROBLEMS

There is only one time a syntax error

will tell you the 'wrong line to look at. If the line the syntax error refers to has a

This is another common error message. This can also be caused by a typing error, but it is a little harder to find. Once again, list the line number that the error mes sage refers to. There is probably a poke statement on this line. If there is, then the error is referring to what is trying to be poked. A number must be in the range of

R -[YELLOW]" = CONTROL 8

f3 11iORANGE|" = COMMODORE 1 P [BROWN11- = COMMODORE2

P3"|L RED|"- COMMODORE 3

i

| ■ = F1

§ "(P31"-I3 "JF4J"=F4

] iFS| =F5

j"|F7|"-F7

y-[GRAY11" = COMMODORE 4

S ■i:GRAY2|" = COMMODORE 5 I] (L GREEN]"=COMM0DORE6

F1"|L BLUE]" = COMMODORE 7

{]"[GBAY3|--COMMODORE8

l£] -[POUND}" = ENGLISH POUND

[fj] 1SHFT ' T = PI SYMBOL

[f] "IT-UPARROW

GRAPHIC SYMBOLS WILL BE REPRESENTED AS EITHER THE LETTERS SHFT (SHIFT) AND A KEY ("[SHFT Q.SHFT J.SHFT D,SHFT S]") OR THE LETTERS CMDR (COMMODORE) AND A KEY ("[CMDR Q.CMDR G.COMDR Y,CMDR H]'1). IF A SYMBOL IS REPEATED, THE NUMBER OF REPITITIONS WILL BE DIRECTLY AFTER THE KEY AND BEFORE THE COMMA nSPACE3,SHFT S4.CMDR M21") 132

typos.

This error message is always related to the data statements in a program. If this error occurs, it means that the program has run out of data items before it was supposed to. It is usually caused by a prob lem or typo in the data statements. Check first to see if you have left out a whole line of data. Next, check for missing commas between numbers. Reading data from a page of a magazine can be a strain on the brain, so use a ruler or a piece of paper or anything else to help you keep track of where you are as you enter the data.

error.

H"|HOME]"=UNSH!rrEDCLR/HOME U '■[PURPLE|"= CONTROL 5 El "IGREENl'^CONTROLe C "ICLEARI" = SHIFTED CLR/HOME R ■ [BLUEr= CONTROL 7 H "[DOWN]" = CURSOR DOWN Q "lUPr = CURSOR UP

zero to 255 to be poke-able. For example, the statement POKE 1024,260 would pro duce an illegal quantity error because 260 is greater than 255. Most often, the value being poked is a variable (A,X...). This error is telling you that this variable is out of range. If the variable is being read from data state ments, then the problem is somewhere in the data statements. Check the data statements for missing commas or other

It is important to remember that the 64 and the PET/CBM computers will only ac cept a line up to 80 characters long. The VIC 20 will accept a line up to 88 charac ters long. Sometimes you will find a line in a program that runs over this number of characters. This is not a mistake in the listing. Sometimes programmers get so carried away crunching programs that they use abbreviated commands to get more than 80 (or 88) characters on one line. You can enter these lines by abbrevi ating the commands when you enter the line. The abbreviations for BASIC com mands are on pages 133-134 of the VIC 20 user guide and 130-131 of the Commodore 64 user's guide.

If you type a line that is longer than 80

(or 88i characters, the computer will act as if everything is ok, until you press RE TURN. Then, a syntax error will be dis played (without a line number). Many

people write that the computer gives them

a syntax error when they type the line, or

that the computer refuses to accept a line. Both of these problems are results of typ ing a line of more than 80 (or 881 charac ters.


How to Enter Programs

THE PROGRAM WON'T RUN!!

This is the hardest of problems to re solve; no error message is displayed, but the program just doesn't run. This can be caused by many small mistakes typing a program in. First check that the program was written for the computer you are us ing. Check to see if you have left out any lines of the program. Check each line of the program for typos or missing pails. Fi

nally, press the RUN/STOP key while the program is 'running'. Write down the line

the program broke at and try to follow the program backwards from this point, look ing for problems.

IF ALL ELSE FAILS You've come to the end of your rope.

You can't get the program to run and you can't find any errors in your typing. What do you do? As always, we suggest that you try a local user group for help. In a group of even just a dozen members, someone is bound to have typed in the same program. The user group may also have the pro gram on a library disk and be willing to make a copy for you. If you do get a working copy, be sure to compare it to your own version so that you can learn from your errors and increase you understanding of programming. If you live in the country, don't have a local user group, or you simply can't get any help, write to us. If you do write to us, include the following information about the program you are having problems with:

The name of the program The issue of the magazine it was in The computer you are using

Any eiTor messages and the line numbers Anything displayed on the screen A printout of your listing (if possible) All of this information is helpful in an swering your questions about why a pro gram doesn't work. A letter that simply states '1 get an error in line 250 whenever I run the program" doesn't give us much to go on. Send your questions to: Commodore Magazine 1200 Wilson Drive West Chester, PA 19380 ATTN: Program Problem Have fun with the programs! Q

HOW TO USE THE MAGAZINE ENTRY PROGRAMS The Magazine Entry Programs on the next pages are two BASIC machine language programs that will assist you in entering the programs in this magazine correctly. There are versions for botii the Commodore 64 and the Commodore 128. Once the program is in place, it works its magic without you having to do anything else. The program will not let you enter a line if there is a typing mistake on it, and better yet, it identifies the kind of error for you.

Getting Started

Type in the Magazine Entry Program carefully and save it as you go along (just in case). Once the whole program is typed in, save it again on tape or disk. Now

RUN the program. The word POKING will appear on the top of the screen with a number. The number will increment from 49152 up to 49900 (4864-5545 on the 128) and just lets you know that the program is running. If everything is ok, the program will finish running and say DONE. Then type NEW. If there is a problem with the data statements, the program will tell you where to find the problem. Otherwise the program will say "mistake in data state ments." Check to see if commas are miss ing, or if you have used periods instead of commas. Also check the individual data items.

Once the program has run, it is in memory ready to go. To activate the pro gram type SYS49152 (SYS4S64 on the 128), and press RETURN. You are now ready to enter the programs from the magazine. To disable the Entry Program, just type KILL (RETURN) on the 64 or

SYS4867 on the 128. The checksums for each line are the same for both the 64 and 128, so you can enter your 64 programs on the 128 if you'd like.

Typing the Programs All the BASIC program listings in this magazine that are for the 64 or 128 have an apostrophe followed by four letters at the end of the line (e.g., 'ACDFl. If you plan to use the Magazine Entry Program to enter your programs, the apostrophe and letters should be entered along with the rest of the line. This is a checksum that the Magazine Entry Program uses. Enter the line and the letters at the end and then press RETURN, just as you nor mally would. If the line is entered correctly, a bell is sounded and the line is entered into the computer's memory i without the charac ters at the end). If a mistake was made while entering the line, a noise is sounded and an error message is displayed. Read the error mes sage, then press any key to erase the mes sage and correct the line.

IMPORTANT If the Magazine Entry Program sees a mistake on a line, it does not enter that line into memory. This makes it impossi ble to enter a line incorrectly.

Error Messages and What They Mean

There are five error messages that the Magazine Entry Program uses. Here they are, along with what they mean and how

to fix them. NO CHECKSUM: This means that you forgot to enter the apostrophe and the four letters at the end of the line. Move the cursor to the end of the line you just typed and enter the checksum. QUOTE: This means that you forgot (or added) a quote mark somewhere in the line. Check the line in the magazine and coiTect the quote. KEYWORD: This means that you have either forgotten a command or spelled one of the BASIC keywords (GOTO, PRINT..) incorrectly. Check the line in the magazine again and check your spell

ing. # OF CHARACTERS: This means that you have either entered extra charac ters or missed some characters. Check the line in the magazine again. This error message will also occur if you misspell a BASIC command, but create another keyword in doing so. For example, if you misspell PRINT as PRONT, the 64 sees the letter P and R, the BASIC keyword ON and then the letter T. Because it sees the keyword ON, it thinks you've got too many characters, instead of a simple mis spelling. Check spelling of BASIC com mands if you can't find anything else wrong.

UNIDENTIFIED: This means that you have either made a simple spelling error, you typed the wrong line number, or you typed the checksum incorrectly. Spelling errors could be the wrong number of spaces inside quotes, a variable spelled wrong, or a word misspelled. Check the line in the magazine again and correct the mistake. g COMMODORE MAGAZINE

133


Magazine Entry Program—64

The Magazine Emry Program* are available on disk, along with other programs in this magazine, for S9.95. To order, comaei Loadsiar at 1-800-831-2694.

10

PRINT" [CLEAR]POKING

-";

20

P=49152

(END

:REM

SC000

AT

49900/5C2EC) A$="END"THEN

A$:IF

110

1033

DATA

91,91,0D,20,20,20,20,20

1034

DATA

20,20,20,20,20,20,20,20

1035

DATA

20,20,20,20,20,20,20,91

1036

DATA

0D,51,55,4F,54,4 5,00,4B

1037

DATA

1038

DATA

45,59,57,4F,52,44,00,23 20,4F,46,20,43,48,41,52

1039

DATA

1040

DATA

1041

DATA

1042

DATA

41,43,54,45,52,53,00,55 4E,49,44,45,4E,54,49,46 49,45,44,00,4E,4F,20,43 48,45,43,4B,53,55,4D,00

1043

DATA

C8,B1,7A,D0,FB,84,FD,C0 09,10,03,4C,84,Cl,88,88

30

READ

40

L =ASC(MID$ (AS,2,1))

1044

DATA

50

H=ASC(MID$ (A?,1,1))

1045

DATA

88,88,88,B1,7A,C9,27,D0

1046

DATA

60

L=L-48 :IF

13,A9,00,91,7A,C8,A2,00

1047

DATA

B1,7A,9D,3C,03,C8,E8,E0

1048

DATA

04,D0,F5,60,A9,04,4C,CA

1049

DATA

C0,A0,00,B9,00,02,99,40

L>9

THEN

H>9

THEN

L=L-7 H=H-7

70

H = H-48 :IF

80

PRINT" [H0ME,RIGHT12]"P;

90

IF

:

H>15

OR

L>15

PRINT 'DATA

THEN

ERROR

IN

PRINT

LINE";

1000+INT{ (P-49152J/8) :STOP 3=H*16+L: POKE

100

! KjU 1 U

IF

110

P,B:T=T+B :P=P+1

30

TO86200

120

DATA

0 3,F0,F0,C8,D0,F5,A0,0 0

1051

DATA

1052

DATA

1053

DATA

B9,40,03,F0,E6,99,00,02 C8,D0,F5,20,96,C1,4C,12 C2rA0,09,A9,00,99,03,C0

1054

DATA

8D,3C,03,8 8,10,F7,A9,80

1055

DATA

1056

DATA

1058

85,02,A0,00,20,58,Cl,20 8 9,C1,2 0,ED,C1,E6,7A,E6 DATA 7B,20,7C,A5,A0,00,20,80 DATA C0,F0,D0,24,02,F0,06,4C

1059

DATA

1060

DATA

A8,C0,4C,CE,C1,C9,22,D0 06,20,8D,C0,4C,CE,C1,20

1061

DATA

BA,C0,4C,CE,C1,A0,00,B9

1062

DATA

00,02,20,74,C0,C8,90,0A

1063

DATA

18,6D,07,C0,8D,07,C0,4C

1064

DATA

EF,C1,88,A2,00,B9,00,02

1065

DATA

9D,00,02,F0,04,E8,C8,D0

1066

DATA

F4,60,18,AD,09,C0,69,41

1067

DATA

1068

DATA

8D,09,C0,38,AD,0A,C0,E9 19,90,06,8D,0A,C0,4C,1C

1057 THEN

:PRINT"MISTAKE DATA

1050

IN

PRINT

DATA

-->

CHECK

STATEMENTS":END

PRINT 'D0NE":END

1000

DATA

4C, IF,C0,00,00,00 ,00,00

1001

DATA

00, 00,00,00,00,0D ,00,21

1002

DATA

1003

DATA

Cl, 27,C1,2F,C1,3F ,C1,4C Cl, EA,EA,EA,4C,54 ,C0,A2

1004

DATA

05, BD,19,C0,95,73 ,CA,10

1005

DATA

F8, 60,60,A0,03,B9 ,00,02

1006

DATA

D9, 04,C1,D0,F5,88 ,10,F5

1069

DATA

C2,AD,0A,C0,69,41,8D,0A

1070

DATA

C0,AD,03,C0,6D,0 5,C0,48

1071

DATA

AD,04,C0,6D,06,C0,8D,0C

4C, EF,C0,E6,7A,D0 ,02,E6 7B, 4C,79,00,A5,9D ,F0,F3

1072

DATA

C0,68,6D,08,C0,8D,0B,C0

1073

DATA

AD,0C,C0,6D,07,C0,8D,0C

1074

DATA

C0,38,E9,19,90,06,8D,0C

1075

DATA

C0,4C,52,C2,AD,0C,C0,69 41,8D,0C,C0,AD,0B,C0,E9

1007

DATA

A0, 05,B9,A2,E3,99 ,73,00

1008

DATA

88, 10,F7,A9,00,8D ,18,D4

1009

DATA

1010

DATA

1011

DATA

1012

DATA

A5, 7A,C9,FF,D0,ED ,A5,7B C9, 01,D0,E7,20,2B ,C0,AD

1013

DATA

00, 02,20,74,C0,90 ,DC,A0

1076

DATA

1014

DATA

00, 4C,A9,C1,C9,30 ,30,06

1077

DATA

19,90,06,8D,0B,C0,4C,67

1015

DATA

1078

DATA

C2,AD,0B,C0,69,41,8D,0B

1016

DATA

C9, 3A,10,02,38,60 ,18,60 C8, B1,7A,C9,20,D0 ,03,C8

1017

DATA

1079

DATA

C0,A0,01,AD,09,C0,CD,3C

1018

DATA

1080

DATA

0 3,D0,20,C8,AD,0A,C0,CD

1019

DATA

1081

DATA

3D,03,D0,17,C8,AD,0B,C0

1020

DATA

CD,3E,03,D0,0E,AD,0C,C0

DATA

1082

1021

DATA

1083

DATA

CD,3F,03,D0,06,20,CC,C2

1022

DATA

D0, F7,B1,7A,60,18 ,C8,B1 7A, F0,37,C9,22,F0 ,F5,6D

03, C0,8D,03,C0,AD ,04,C0 69, 00,8D,04,C0,4C ,8E,C0 18, 6D,05,C0,8D,05 ,C0,90 03, EE,06,C0,EE,09 ,C0,4C CE, C1,18,6D,08,C0 ,8D,08 C0, 90,03,EE,07,C0 ,EE,0A

1023

DATA

1024

DATA

1025

DATA

1026

DATA

C0, 60,0A,A8,B9,0F ,C0,85 FB, B9,10,C0,85,FC ,A0,00

1027

DATA

A9, 12,20,D2,FF,B1 ,FB,F0

1028

DATA

06, 20,D2,FF,C8,D0 ,F6,20

1029

DATA

1030

DATA

1031

DATA

1032

DATA

134

BC, C2,20,E4,FF,F0 ,FB,A0

18, B9,08,C1,20,D2 ,FF,88

10, F7,68,68,A9,00 ,8D,00 02, 4C,74,A4,4B,49 ,4C,4C

NOVEMBER 1987

1084

DATA

4C,4B,C0,98,4 8,68,4C,CA

1085

DATA

C0,A9,20,8D,00,D4,8D,01

1086

DATA

D4,A9,09,8D,05,D4,A9,0F

1087

DATA

8D,18,D4,60,20,A9,C2,A9

1088

DATA

81,20,DF,C2,A9,80,20,DF

1089

DATA

C2,4C,D9,C2,20,A9,C2,A9

1090

DATA

11,20,DF,C2,A9,10,20,DF

1091

DATA

C2,A9,00,8D,04,D4,60,8D

1092

DATA

04,D4,A2,70,A0,00,8 8,D0

1093

DATA

FD,CA,D0,FA,60,END END


Magazine Entry Program—128 5

TRAP

200

10

PRINT" [CLEAR]POKING

20

P = 4864

:REM

$1300

-"; (END

AT

5545/$15A9) 30

READ

80

PRINT" [HOME,RIGHT12]"P;

100

A$:IF

B=DEC (A$):POKE :GOTO

110

A$="END"THEN

IF

110

P,B:T=T+B:P=P+1

30

TO59311

THEN

:PRINT"MISTAKE

IN

PRINT DATA

- ->

CHECK

.STATEMENTS":END

DATA

120

PRINT 'DONE":END

200

PRINT :PRINT"DATA

ERROR

IN

LINE";

1000+INT((P-4 864)/8):END

1036

DATA

43,54,45,52,53,00,55,4E

1037

DATA

49,44,45,4E,54,49,46,49

1038

DATA

45,44,00,4E,4F,20,43,48

1039

DATA

45,43,4B,53,55,4D,00,C8

1040

DATA

B1,3D,D0,FB,C0,06,10,0 3

1041

DATA

4C,69,14,88,88,88,88,88

1042

DATA

Bl,3D,C9,27,D0,13,A9,00

1043

DATA

91,3D,C8,A2,00,B1,3D,9D

1044

DATA

00,0B,C8,E8,E0,04,D0,F5

1045

DATA

60,4C,5C,15,4C,C5,14,A0

1046

DATA

0 9,A9,00,99,06,13,8D,00

1047

DATA

0B,8 8,10,F7,A9,80,8 5,FD

1048

DATA

A0,00,20,3F,14,20,AE,14

1049

DATA

20,0D,43,84,FA,A0,FF,20

1050

DATA

67,13,F0,D8,24,FD,F0,06

DATA

20,8F,13,4C,8F,14,C9,22

1000

DATA

4C,IE,13,4C,3A,13,00,00

1051

1001

DATA

8E,00,F7,00,42,41,51,57

1052

DATA

D0,06,20,74,13,4C,8F,14

DATA

0D,00,00,43,08,14,0E,14

1053

DATA

20,9F,13,4C,8F,14,A0,00

1002 1003

DATA

16,14,26,14,33,14,A9,00

1054

DATA

B9,00,02,20,5B,13,C8,90

1004

DATA

8D,00,FF,AD,04,03,8D,12

1055

DATA

0A,18,6D,0A,13,8D,0A,13

1005

DATA

13,AD,05,03,8D,13,13,A2

1056

DATA

4C,B0,14,8 8,60,18,AD,0C

1006

DATA

4A,A0,13,8E,04,03,8C,05

1057

DATA

13,69,41,8D,0C,13,38,AD

1007

DATA

03,60,AD,12,13,8D,04,03

1058

DATA

0D,13,E9,19,90,06,8D,0D

1008

DATA

AD,13,13,8D,05,03,60,6C

1059

DATA

13,4C,CF,14,AD,0D,13,69

1009

DATA

12,13,A5,7F,D0,F9,AD,00

1060

DATA

41,8D,0D,13,AD,06,13,6D

1010

DATA

02,20,5B,13,90,F1,A0,00

1061

DATA

08,13,48,AD,07,13,60,09

1011

DATA

4C,6F,14,C9,30,30,06,C9

1062

DATA

13,8D,0F,13,68,6D,0B,13

1012

DATA

3A,10,02,38,60,18,60,C8

1063

DATA

8D,0E,13,AD,0F,13,6D,0A

1013

DATA

B1,3D,C9,20,D0,03,C8,D0

1064

DATA

13,8D,0F,13,38,E9,19,90

1014

DATA

F7,B1,3D,60,18,C8,B1,3D

1065

DATA

06,8D,0F,13,4C,05,15,AD

1015

DATA

F0,3 5,C9,22,F0,F5,6D,06

1066

DATA

0F,13,69,41,8D,0F,13,AD

1016

DATA

13,80,06,13,AD,07,13,69

1067

DATA

0E,13,E9,19,90,06,8D,0E

1017

DATA

00,8D,07,13,4C,75,13/18

1068

DATA

13,4C,1A,15,AD,0E,13,69

1018

DATA

6D,08,13,8D,08,13,90,03

1069

DATA

41,8D,0E,13,A0,01,AD,0C

1019

DATA

EE,0 9,13,EE,0C,13,60,18

1070

DATA

13,CD,00,0B,D0,20,C8,AD

1020

DATA

6D,0B,13,8D,0B,13,90,03

1071

DATA

0D,13,CD,01,0B,D0,17,C8

1021

DATA

EE,0A,13,EE,0D,13,60,0A

1072

DATA

AD,0E,13,CD,02,0B,D0,0E

1022

DATA

A8,B9,14,13,85,FB,B9,15

1073

DATA

AD,0F,13,CD,03,0B,D0,06

1023

DATA

13,8 5,FC,A0,00,8C,00,FF

1074

DATA

20 ,89,15,A4,FA,60,98,48

1024

DATA

A9,12,20,D2,FF,B1,FB,F0

1075

DATA

68,4C,AF,13,A9f04,4C,AF

1025

DATA

06,20,D2,FF,C8,D0,F6,20

1076

DATA

13,A9,00,8D,00,FF,A9,20

1026

DATA

79,15,20,A3,15,20,E4,FF

1077

DATA

8D,00,D4,8D,01,D4,A9,09

1027

DATA

F0,FB,A0,IB,B9,EF,13,20

1078

DATA

8D,0 5,D4,A9,0F,8Dr18,D4

1028

DATA

D2,FF,88,10,F7,68,68,A9

1079

DATA

60,20,61,15,A9,81,20,9C

1029

DATA

00,8D,00,02,4C,B7,4D,91

1080

DATA

15,A9,80,20,9C,15,4C,96

1030

DATA

91,0D,20,20,20,20,20,20

1081

DATA

15,20,61,15,A9,11,20,9C

1031

DATA

20,20,20,20,20,20,20,20

1082

DATA

15,A9,10,20,9C,15,A9,00

1032

DATA

20,20,20,20,20,20,91,0D

1083

DATA

8D,04,D4,60,8D,04,D4,A2

1033

DATA

51,55,4F,54,45,00,4B,45

1084

DATA

70,A0,00,8 8,D0,FD,CA,D0

1034

DATA

59,57,4F,52,44,00,23,20

1085

DATA

FA,60,END

1035

DATA

4F,46,20,43,48,41,52,41

END COMMODORE MAGAZINE

135


COMMODORE' Commodore Computers Commodore computers are the perfect way to enter the world of computers! We offer a variety of sophisticated, user-friendly computers to choose from.

COMM COMM

Reader Response

ODORE: COMM

Abacus Software

1

82

Acorn of Indiana

2

125

Action Soft

3

14,15

Activision

4

23,31,36

Avalon Hill Game Co

5

11

Berkeley Softworks

6

20,21

ODORE

COMMODORE: Commodore Business Machines, Inc.

1200 Wilson Drive • West Chester, PA 19380

93

Briwall

7

85

Cheatsheet Products

8

111

Combase

9

101 5,28.136,03

CompuServe

10

Cosmi

11

47

Covox

12

115

Data East USA

13

19,41

Digital Vision

14

103

Electronic Arts

\b

C4

Electronic One

16

123

Epyx

17

C2,2,25,45

Free Spirit Software

18

87

InConTroi

19

83

Infinity

20

77

Infocom

21

27

K. F S. Software

22

57

IVY*

23

49

Loadstar

■/■■■

37

Micro Illusions

25

65

Micron Technology

26

71

MicroProse

27

13,43

Midwest Software

28

127

Montgomery Grant

29

53

17,89

Professional Software

32

1

NRI/McGraw Hill

ODORE

Page Ho.

No.

Commodore Business Machines

ODORE:

NOVEMBER 1987

Advertiser

Brantford Educational Services

COMMODORE^

136

ADVERTISERS INDEX

29

Protecto

33

128,129,130,131

Quantum Computer Services

34

32,33

R.J. Brachman

35

121

S&S Wholesalers

36

54,55,61,109

Son Byte

37

127

Spectrum Holobyte

38

35

SubLogic Corporation

39

39

Superior Microsystems

40

125

Supra Corporation

4i

70

Synergy Software

42

113

Tevex

43

51

Tussey Computer Products

44

6,7

Uptime Magazine

45

9

'No Reader Response Number given at Advertiser's Request


*jM

*K

-*l*

i

FREE YOUR CHILDREN Video game machines do little more than trap

your children in an unproductive, limited world. It's not that playing games is bad. It's just that there's a whole lot more to life than blasting space monsters. That's why your children need the Commodore 64; The Commodore 64 is a full function, affordable home

computer that frees them to explore whole new worlds. Thousands of programs are available to help your children prepare for anything from a third grade math test to college boards. And they can gain serious computing skills while doing it. A comforting thought, because according to one estimate, by the time your children are ready to enter the job market, three out of four occupations will be

computer related.

In fact, studies suggest that students who

plines like math, science, and English. The Commodore 64 can also introduce your chil dren to the finer things in life—like art and music. The Commodore 64 even beats video game machines on their home ground, by offering kids a selection of hundreds more games than all video game machines combined. Games that are educational, informative—and a whole lot of fun. So, don't let your children get trapped. Free them

with the Commodore 64.

$100 FREE OFFER FOR COMMODORE 64 BUYERS.

Every Commodore 64 comes with the critically acclaimed GEOS™ software package, which includes full-function word processing and painting

DO fnORE Pro9rams- AncJ for a limited time, we're also ^Tif Z^T

offering five of the hottest Epyx' videogames

get computer aided instruction tend to be more ^VITH A absolutely free witn Vour Commodore 64 purmotivated, and score higher in the basic disci-

"Till! ^^ chase—a value of over $100*

COMMODORE 64Z

Commodore, the Commodore logo, and Commo

dore 64 are registered trademarks of Commodore Elec tronics. Ltd. GEOS is a trademark of Berkeley Softworks. Epyx is a registered trademark of Epyx. inc. 'Optional disk drive and mouse Of joystick required. See your partici pating Commodore 64 retailer for details. Proof of pur chase and warranty card required. Offer expires 1/1/88.


I

N

AKING MUSIC HAS NEVER BEEN EASIER.

Suddenly, you're a rock star. Screech

ing, pulsating, throbbing with sound. You're

ploying music on your computer. There's on invisible band in your bedroom. Your parents don't understand you onymore—and you like it! What happened? Yesterday you didn't

know a treble clef from a tuba. Today you're creating mistake-free music on multiple in struments You've discovered the revolution

ary program with musical intelligence. You've discovered Instant Music;-

C

REATE COLOR-CODED COMPOSITIONS.

With Instant Music you con actually see

the music you're playing with color bars that appear on your screen. Featuring over a

dozen instruments to choose from, you se lect the ones you want to use. Just move your joystick or mouse to draw in lines of music. It's that simple. You can compose, too. Instant Music lets you copy and paste, even erase your musical ideas. So improvise and synthesize. Screen shol represents C64 version

Experiment with different arrangements or choose from 40 built-in songs—jazz, reg gae, even classical,

F

ROM SOLO EXPRESSIONS TO JAM SESSIONS. Open your concert with a bass guitar

solo. Then rip into a real-time rock out and jam with the interactive band inside your computer Play up to three instruments at one time. And for really awesome effects, play out through a MIDI keyboard. The sound will blow your socks off!

"IT'S ONLY ROCK'N'ROLL"" DISK INCLUDED

Jam-packed with over 50 rock tunes from the '50s to Now. (Included with C64 version ONLY)

low TO ORDER:

I VISIT YOUR RETAILER OR CALL 800-245-4525 FOR DIRECT

VISA OR MASTERCARD ORDERS (IN CA CALL 800-562-1112) The

Direct Price is S29 95 for the C64 vefsion. Apple Iigs and Amiga versions S49 95 To tuy by mo.| send check or money ofder to Electronic Arts. Direct Soles. PO Box 7530 Son Mateo CA 94303 Add S3 lor shipping and handling (S5 Canadian) There is a 14-day, money-back guarantee on direct orders Ins'ant Music and

It's Only Rock'n'Rall ate trademarks at Electronic Arts

INSTANT MUSIC. THE POWER TO PLAY.

ELECTRONIC ARTS®


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