Portfolio_miao zhang

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MIAO


It’s Barnum and Bailey world, Just as phony as it can be, But it wouldn’t be make-believe, If you believe in me. It’s only a Paper Moon

------E.Y. Harburg & Harold Arlen


TABLE OF CONTENTS

01 MULTIFUNCTIONAL ARCHITECTURE DEPARTMENT HALL 多功能建筑系馆

建筑设计

02 THE MEMORIAL 纪念碑

建筑设计

03 HYPE! HYPE!

虚拟设计

04 ATTENTION TRACKING 注意力追踪

虚拟设计

05 THE SCREEN 幕

虚拟设计

06 ON THE TOP 在山顶

建筑设计

07 BACK TO ORIGIN 归原派

室内设计

08 HYPERBOREA 北方航线 I 游戏篇

游戏设计

09 HYPERBOREA II 北方航线 II 叙事篇

10 LANDSCAPE THAT DOESN'T EXIST 不存在的风景

11 PHOTOGRAPHY WORKS 个人摄影

12 CURRICULUM VITAE 简历

影片

机器学习


01 MULTIFUNCTIONAL ARCHITECTURE DEPARTMENT HALL Academic work in 2017 rework in 6.2019 Individual work Instructor: feng qian Site: xi'an, shanxi ,china

Architecture is often one of the busiest majors in schools. The life of architecture students always is around with the architecture department hall, where they study, rest, or entertainment. Why can’t it be a colorful one? With this idea of putting various functional activities into the department of architecture, I started my fantasy. 建筑学往往是学校中最繁忙的专业之一,所以建筑系馆往往成为 建筑系学生绝大部分的生活空间,不是健身房不是图书馆不是咖 啡厅也不是电影院,他们在其中学习、休息或娱乐。既然他们大 多数时间都要待在同一个地方,那有没有那么一种可能性,让这 些功能在同一地点发生呢?

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site plan

Elevation generation

The entire campus plan reflects a very clear division of teaching and living. The south is the dormitory living area, the north is the teaching building and laboratory, and the site is located at the intersection of the two areas in the middle of the base. So I did some work on the building so that he can have a better interaction with the street, including cutting the shape, opening a lot of windows on the facade, and using transparent glass blocks on the ground floor.

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In the face of frequent campus security cases, I hope that the entire architectural department hall can play the role of a street eye on campus. These fenestrations and the underlying glass can let out light at night. For those students who do experiments return at night, this is like a warm shelter

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view from the street


PERFORATED PLATE SYSTEM

ENVELOPE SYSTEM

2-5F OFFICE PUBLIC SPACE

CENTRAL STAIRCASE

STUDIO BOX

PLATEFORM TRAFFIC CORE TRAFFIC CORE ATRIUM TRAFFIC CORE EXHIBITION SPACE

GROUND FLOOR CURTAIN WALL ENCLOSURE

Exploded Axonometric

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view of Central staircase

From a formal point of view, the central stairs is a long and narrow block, which separates the left and right masses; as far as the internal flow line is concerned, the central step connects the left and right functions and connects the upper and lower layers.

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The sunken space on the south side forms the sports field. In this large space, different levels of space are separated from each other, but they may have a connection and interaction with sight or sound.

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View of sports field

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The small box, as a specialized teaching studio, surrounds a large public platform in stacking or hanging manner. Relatively private discussions or activities occur in the small box, and more extensive space or interactive activities take place on the Public platform below.

View of studio plate

of Ladder classroom

1.Galvanized steel plate 2.Stainless steel,12mm diameter 3.Bolt

4.Plywood,frosted inside,200mm 5.Tempered glass,15mm

The design of the movable wall allows the stepped classroom to have a variety of uses. Usually, as an open staircase space, students can use it freely. When there is an event, it can be enclosed into a large independent space by moving the wall, becoming lecture hall or cinema 10


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Perspective Section On the right half of the building, the lower floor is an open space for various student activities and sports. The upper floor is a small-scale student's studio, the middle is a light atrium and central staircase, and the left is a larger Various special classrooms and event spaces 12


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02 THE MEMORIAL Studio alpha open project Instructor: Alfred pun Team work in 6.2019 Redesign individually in 10.2019 site: xiangshan, zhejiang ,china This is a memorial about living and death. The project was based on the death of 9-year-old girl Zhang Zixin in the summer of 2019. I used searching as a clue, created a series of containers about monumental spaces and emotions in continuous buildings 这是一个关于生与死的纪念馆,记录并且纪念在 2019 年夏天逝去的一个 9 岁女孩张子欣。在其中我以寻找为线索,尝试把一系列连续的建筑作 为纪念性的空间和情感的容器。

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Entrance colonnade

Lost Forest

This is a guiding colonnade that opens to the natural landscape of rocky beaches and ocean on the right. Continuous square pillars are also rendering an anxious mood The end of the colonnade is a room about searching. The process of searching is full of misleading and confusing. In the room about searching, the columns are scattered, giving people a feeling of confusion 18


The building descends into the sea according to the mountain. The part along the mountain is three spaces of searching, connected by two transportation spaces, and the sea part is two memorial halls.

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Dilemma

From the indoor space to the outdoor, facing a bifurcation road, the left is the target of the search, the road ends on the cliff, but the visitors can only be forced to go down the stairs on the right.

Hopeless

Eventually came to the lowest space, searching was close to falling out. People could no longer feel the elements of the pillars. The thick stone walls left only a very narrow and low space. 20


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The unfold section shows a continuous downward process, from the beginning of the search to the confusion of the search to the failure of the search, from hope to disappointment. Eventually, people reached the platform on the sea and their mood changed from despair to peace

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Departure hall

Coming to the platform on the sea, the towering towers have a tendency to soar upwards, and the slender pillars show a kind of vulnerability. This is a memorial platform for the fragility of life

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The other shore

Go down the stairs, through a long underwater platform, and finally come to the last space-the other shore. It surrounded by the walls on both sides, and the endless sea is ahead. This is a fantasy scene and is the expectation of life

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03 HYPE! Academic work in 2021 Instructor: Hadin charbel, Deborah Lopez Teamwork with HanweiZhang, Chunlan Wang, Yiqu Zhang Responsibility: All the works shown in this portfolio Site:Hong kong

The project aims to explore the relationship between the hype and dissemination of viral content and the visual and urban space. We have chosen traditional Sami motifs as the main subject, allowing the materialisation of immaterial or hidden culture into a visual language, and the city as a bridge to achieve this, so that the two elements can be transformed and eventually manipulate people's senses in a sense, creating visual enhancement to achieve the hype. 本项目旨在探究病毒式内容的炒作和传播和视觉同城 市空间的关系,我们选取了萨米族人的传统纹样作为主 体,把城市空间作为桥梁,把那些非物质的文化,或者 隐晦的文化物质化,转化为视觉语言,使得非物质和物 质的两种元素能够形成转换,最终某种意义上的操纵人 们的感官,形成视觉增强,来达到炒作特点内容的目的。

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Wave function collapse Wave Function Collapse (WFC) is a procedural generation algorithm that essentially attempts to satisfy constraints on a world, it can be used to generate new graphics that are very similar to the original graphics. The Gákti, the traditional Sami dress, shows a strong texture, so we split and rewrote the original texture to generate a new one using the WFC algorithm. wfc 算法可以程序性的满足约束,生成和原始图形相似的新图案。 萨米族人的传统服饰 Gákti 展现出极强的纹理性,于是我们通过 WFC 算法,对原有的纹理进行拆分和重写,生成新的纹理。

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Pattern In 3D

The newly generated two-dimensional arctic pattern will be put into blender to generate a three-dimensional pattern by dispalcement operation, and then the three-dimensional pattern will be placed on the facade of the city to realize the remix of physical city and virtual hype arctic content. 新生成的二维图腾会被进一步转化为三维的肌理,被放置于城市立面,从而 使吸纳物理城市和虚幻的 hype 城市的叠合

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04 ATTENTION TRACKING Academic work in 2021 Instructor: Zehao qin Individual work Site:Hong kong

This project is a small experiment to explore human attention. In the environment built by unity, we use face capture to identify the target of human observation and build a heat map of the target, the longer he stays observing, the more interested he is in the place, eventually forming a heat map of the whole swimming line area. 本项目是一个探究人的注意力的小实验,在 unity 搭建的 环境中,我们通过人脸捕捉来识别人的观测目标,并且建 立目标的热图,他观察的停留时间越长,说明他对这个地 方越感兴趣,最终形成整个游线区域的热图。

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By exporting the data, we can get the route of the object, the observation point and the observation line of sight, and we can further process the data with other software, so we thought, from a commercial point of view, whether we could make the object see all the advertisements we want it to see. 对数据进行导出处理,我们可以得到对象的行 走路线,观测点还有观测视线,并可以进一步 结合其他软件处理数据,于是我们在思考,从 商业的角度,能不能让对象目之所及都是我们 想让他看到的广告。

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After further adjustment, by picking up the normal vector of coordinates on the surface of the object within gaze, a billboard is generated on its surface that fits the object and increases in size as the object is gazed at over time. 进一步调整之后,通过拾取目光所及的物件表面的坐标的法向量,在其表面生成贴合物件的广告牌,并且随着对象长时间 的凝视,广告牌的面积也会随之而增大 视频链接 https://www.bilibili.com/video/BV1NY411n7SE?share_source=copy_web

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05 THE SCREEN Studio alpha open project Instructor: Richard go Team work in 9.2019 Redesign in 11.2019 Teammates: wang yixin,zhang bowen, shi dongwei Responsibility:concept design, modeling, randeing drawing Site: Ningbo, zhejiang ,China

This project explores the business model and form under the influence of AR technology. The development of AR technology directly leads to the virtualization of physical business and the virtual economy. we designed a huge screen in the city, will this be a form of business in the future? 本项目探讨了在 AR 技术影响下的商业模式和形式,随着 AR 技术的发展直接导致了实体商业的虚拟化和虚拟经济的 发展。于是我们在城市中尝试了了一个巨大的屏幕,这是否 会成为未来的一种商业形式?

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E-commerce comes with the birth of the Internet, and at the same time it has brought unprecedented impact on physical commerce. A longer-term retail outlook, this one from investment firm UBS, said that an estimated 75,000 brick-and-mortar stores are likely to shut down by 2026. Under this situation, what will the future business model look like?

Since the concept of AR was officially put forward in 1990, after many innovations, AR technology has been perfected, from the laboratory to the public, and the equipment has become more portable.

The booming AR technology can be well integrated with business, and the attempt of a new business model combining online and offline formats is a brand new possibility.

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Since the Tang Dynasty, Ningbo has been an important commercial port. Ningbo Sanjiangkou Interchange is adjacent to the city center. The business format is mature and relatively stable, but the shopping mode is single and lacks new commercial vitality. The huge river surface left a large void in the city without buildings. In combination with AR technology, this originally unusable space will become valuable.

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Business sign

FLAT Billboard

FLAT website page

reality

business activities

Virtual screen

According to the reduction of dimensions, whether it is a shop sign, billboard, or web page, we extract common elements from the real world respectively, and finally decide to use the form of the screen as the display mode of the ar business model combining physical business and e-commerce

The space realation of three different screen

E-shop

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the screen


The generation of the screen After trying a variety of screen segmentation schemes, we finally chose this scheme that is related to human sight: the screen closer to the object will be subdivided multiple times, the area becomes smaller, the information is dense, and the screen farther away Less subdivision, a larger area

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Burberry Showcase The abstraction of Burberry's classic check pattern is carried out by interspersing lines and surfaces on three xyz axes to create a unique spatial effect, presenting the goods to passers-by along the street.

抽象提取 Burberry 品牌中经典的格纹元素来 进行,让线和面在 xyz 三个轴线上穿插,形成 独特的空间效果,在沿街向路人展陈商品

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Ningbo Concert Hall Showcase By extracting the sound waves of the music, a huge waveform is formed on the river surface that moves to the beat of the music, thus better promoting and displaying Ningbo Concert Hall in the ar scene of the screen

通过提取音乐的声波,在江面形成巨大的波形 物,随着音乐节拍而律动,从而在 the screen 的 ar 场景下更好地宣传和展示宁波音乐厅

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06 ON THE TOP Professional work in 2021 Concept design Responsibility: All the works shown in this portfolio Site:xingyi, guizhou, China

The project site is located in a unique scenic area, within the heart of the city, with views from the highest hilltop to the southeast over the karst peaks and to the north over the city, the client needed to create a landmark restaurant for the scenic hotel campus at the top of the hill, and so this restaurant was born with excellent views. The curved dining area maximises the city and nature views, the separate dining room and kitchen are connected by a walkway, and the metal skin of the restaurant roof resembles a flying saucer sitting on top of a scenic hill. 项目所在地位于一个地理位置独特的风景区,它处在城市中 心区域内,从最高的山顶上向东南可以远眺喀斯特峰林,向 北可以俯瞰城市风景,甲方需要在这个山顶为景区的酒店园 区打造一个地标级别的餐厅,于是就诞生了这个拥有绝佳的 观景条件的餐厅,弧形就餐区域最大化城市和自然景观,分 离的餐厅和厨房通过一个通道相连,金属表皮下的餐厅屋顶 就仿佛一个天外飞仙的飞碟端坐在景区的山顶。

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The interior of the reception centre creates a primitive and natural feel, with restrained and controlled window openings. On the one hand, for visitors who have taken the cable car up the mountain, they have already seen the scenery from the cable car, and after checking in they have plenty of opportunities to see the forest from a distance, so this is a deliberate node to create a space rhythm of release - closure - release, and on the other hand, the open windows in the atrium can also create romantic light and shadow in the interior. 接待中心室内营造一种原始且自然的感觉,开窗克制而控 制,一方面对于乘坐缆车上山的游客,他们已经在缆车 上观览风景,之后办理入住后也有大把的机会远眺林海 景观,所以在这里刻意制造这么一个收束的节点,形成放 收 - 放的空间节奏,另一方面中庭开窗也可以在室内营造 浪漫的光影

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On the other side of the hill is the reception centre for the park hotel. The original road is very narrow, resulting in not very convenient access to the site, and the party needed a more topical way to get up the hill, so we used a cable car to get to the top for check-in, and the reception centre is created in an elevated position for landscape and ecological reasons, while the connection port is lightly picked out to gulp in the cable car. 山顶上的另一侧是园区酒店入住的接待中心,由于原有 的道路非常狭窄,导致到底场地的交通并不是很方便, 同时甲方需要一个更具话题性的上山方式,于是我们采 用缆车的方式直达山顶办理入住,接待中心出于景观和 生态的考虑采用一种架空的姿态来营造,同时接驳口轻 盈的挑出,吞吐来往的缆车。

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07 BACK TO ORIGIN Personal work in 2020 Interior design Site: xingyi, guizhou,china

Guiyuanpai is a design commission for a shoe wash.The client believes that shoe cleaning is about restoring items to their original state, so the most original concrete slab was chosen for the overall style of the interior and exterior doors. On the ground floor, a lounge area and a sneaker display area were set up under the height of the building, hoping that it would become a small place for sneaker lovers to gather, while a cleaning studio was set up inside and the first floor was used as a barber's area through the stairs. 归原派是一个关于洗鞋店的设计委托,甲方认为洗鞋就是将物品还原到最初的状态,于是在整体风格上选取了最具有原始 感的混凝土板来对室内及外部门头进行铺装,一层通高下设置了休息等候区和球鞋陈列区,希望这里能成为一个球鞋爱好 者聚集的小场所,往里走是一个清洗工作室,二层通过楼梯上去是作为合作理发师的理发区域。

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Photo Credit:Traveler moson

In addition to concrete, textured timber was also chosen to match the interior materials, creating a raw yet warm feeling overall, and in addition to the window space required by the client for scenic arrangements, the sloping wall also forms an additional signage display surface

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在室内材料的选择上,除了混凝土,也选用了有质感 的木材来完成进行搭配,整体营造出一种原始却又温 暖的感觉,门头除了甲方需求的用于场景化布置的橱 窗空间,倾斜的墙体也形成额外的招牌展示面


08 HYPERBOREA Academic work in 2021 Instructor: Hadin charbel, Deborah Lopez Teamwork with HanweiZhang, Chunlan Wang, Yiqu Zhang Responsibility: All the works shown in this portfolio Site: arctic

Hyperborea is a business simulation game based on the melting of the Arctic sea ice and the opening of the northern route to the world for the first time. In this world view, we consider the Arctic as an entity and assume that it has a degree of autonomy, so the system needs to strike a balance between economy and ecology to ensure its survival and development Hyperborea 是一款基于北极海冰消融,北方航线第一次向世界打 开的背景下的经营模拟游戏,在这样的世界观下,我们把北极作为 一个实体,假定北极具有一定程度上的自治权力,所以这个系统需 要在经济和生态上面达成平衡,以确保自生的存活和发展

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在游戏的初始阶段,玩家进入游戏后,游戏会随机生成一个海 洋场景,体素显示其携带的生物量,局部地区因海冰尚未融化 而暂时无法管理。玩家可以点击特定的体素,查看该地区的生 物量和机器值

In the initial stages of the game, the player enters the game and the game generates a random scene of the sea, the voxel shows the biovalue it carries and local areas are temporarily unmanageable because the sea ice has not yet melted. the player can click on the specific voxel to see the biovalue and machinevalue of the area

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由于船只的通过会对该地区的生态造成破坏,并将生物量降 低到一定的数值,体素的颜色会发生变化,玩家可以通过 创建一个橙色的方块来暂时关闭该地区,这将屏蔽该地区, 使其无法通行,从而保护其免受生态破坏。

As the passage of ships causes ecological damage to the area and reduces the Biovalue to a certain value, the colour of the voxel will change and the player can temporarily close the area by creating an orange square which will shield the area and make it impassable, thus protecting it from ecological damage,After a period of time the ecology is restored and the player can close the orange square again to resume the route

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随着时间的推移,一般来说控制区域的机器会受到磨损,当 某一区域的机器值降低到一定数值时,该区域就变得无法管 理,也就是说,玩家不再能够关闭或打开该区域,但玩家可 以用钱来维护和修理该区域,从而将机器恢复到重新变得可 以管理的状态。

Over time, the machines that conventionally control the voxel are subject to wear and tear, and when the machine value of a particular area is reduced to a certain value, the area becomes unmanageable, meaning that the player is no longer able to close or open the area, but the player can use money to maintain and repair the area, thus restoring the machine to a state where it becomes manageable again.

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为了进一步平衡经济和生态,玩家可以选择建设活动, 包括各种类型的发电厂和石油钻井平台,这些活动需要 满足一定的条件和成本,一旦建成就有不同的功能和影 响。

To further balance the economy and ecology, players can choose to build activities, including various types of power plants and oil rigs, which require certain conditions and costs to be met, and which have different functions and impacts once built

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Environment

Keep system alive

The main perspective of the game is the Arctic Circle in axonometric view, as the sea ice melts, more and more countries start their shipping activities from their respective ports in the Arctic, and the central area of the Arctic is used as an autonomous area controlled by the player, each area has its own ecological value and machine value, without any disturbance, the ecological value naturally increases, the machine value naturally decreases with attrition, the passage of ships will bring ecological If the total ecological value is too low (the total ecological value is weighted for each area), the system will tend to die, if the machine value is too low, the area will face a lack of information and the player will no longer be able to use the area's switches, and the player will need to use money for the area's Maintenance, the main function of this game is based on the navigation system of ai in unity. 游戏的主要角度是轴测视角下的北极圈,随着海冰的消融,越来越多的国家从 各自位于北极的港空开展航运活动,而北极中央的区域作为玩家控制的自治区 域,每一个区域有属于自己的生态值和机器值,没有任何干扰的情况下,生态 值自然升高,机器值随着损耗自然降低,船只的通行会带来生态值的破坏,为 此每一艘通行船只需要向玩家缴纳一定的生态税收,然后玩家可以通过开关来 决定区域的开放和通行,如果总的生态值过低(总生态值为各区域的加权), 系统会趋向于死亡,如果机器值过低,该区域会面临信息缺失,玩家无法再使 用该区域的开关,玩家需要使用金钱对该区域进行维护,该游戏主要功能基于 unity 中 ai 的 navigation 系统。 视频链接 https://www.bilibili.com/video/BV1CP4y1M7zG?share_source=copy_web

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In a game, the design of a voxel can be abstracted as a state machine who has two or even more states, which can switch between different states depending on the trigger conditions.In hyperboprea’s system, the voxel can be displayed in a total of six states including unauthorized, frozen, high ecological value, low ecological value and missing information, in which the state of the marine voxel changes as the parameters are changed. In the frozen state, the voxel cannot be manipulated, the freeze will gradually disappear as the game goes on, then the player needs to try to avoid the voxel shifting to a low ecological state due to the lowered ecological value, so the player can turn off the voxel and enter the protected state Six states of voxel

Authorized voxel

Ice cover voxel

High value voxel

Low value voxel

Close voxel

Data missing voxel

Port of departure

Sailing

Port of arrival

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09 HYPERBOREA II Academic work in 2021 Instructor: Hadin charbel, Deborah Lopez Teamwork with HanweiZhang, Chunlan Wang, Yiqu Zhang Responsibility: All the works shown in this portfolio

An increase in melting sea ice implies increased access to the Arctic. New shipping routes and territorial disputes will come at the expense of the Arctic region as an independent and living territory. Hyper-Borea inserts itself at the intersection of these conflicting interests by implementing an autonomous system that allows the arctic to govern itself with the aim of retaining autonomy by balancing capital gain and ecological stability. By decoding existing Arctic abiotic and biotic resources, Hyper-Borea attempts to understand the ecological workings and impacts of increased human activity in the Arctic. HyperBorea simulates the complex and changing environment of the real world in a game-like way and engages players from around the world through the game to assist Hyper-Borea in making real-world decisions and managing the ocean rationally and sustainably, refining system. 这是一个以伪纪录片作为媒介的关于 hyperborean 的叙事展示。北极海冰的融化增加 意味着进入北极的机会增多。新的航运路线和领 土争端将以北极地区作为一个独立和有生命力的 领土为代价。Hyper-Borea 通过实施一个自治系 统,使北极地区能够自我管理,目的是通过平衡 资本收益和生态稳定来保留自治权, 通过对现有的北极非生物和生物资源进行解码, Hyper-Borea 试图了解北极地区人类活动增加的 生态运作和影响。Hyper-Borea 以游戏的方式模 拟现实世界复杂多变的环境,并通过让世界各地 的玩家参与进来游戏中来,让他们协助 HyperBorea 做出和现实世界有关的决策,从而合理和 可持续地管理海洋,也进一步完善这个自治的系 统。

完整视频链接 https://www.bilibili.com/video/BV1fL4y1u7P2?share_source=copy_web

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10 LANDSCAPE THAT DOESN'T EXIST Academic work in 2020 Individual work Instructor: Patrick Danahy

What do you think of the Arctic? What are people's impressions of the Arctic on the Internet? And what exactly makes up our impressions? In general we tend to use the medium of pictures, whether they are pictures of landscapes on the internet or actual images that are fed to our cortex through our eyes when we visit a place. We crawled a large number of user uploaded images from Instagram with more hashtags and trained them through styleGan to come up with a series of landscape photos that don't exist at all, maybe they are just people's impressions, maybe they are nothing at all. 你印象中的北极是什么样子?互联网上人们对北极的印象又是什么样子?而究竟 是什么组成了我们的印象?一般情况下我们往往是通过图片媒介,无论是互联网 上的风景图片,还是实实在在我们去到某一个地方,通过眼睛输入到我们大脑 皮层的画面,于是我们就在想,存不存在那么一个逆向的过程,不是画面输出 印象,而是由我们的印象输出画面,本项目就是探究了这么一个命题,我们从 Instagram 上根据标签爬取了大量用户上传的图片,并将他们通过 styleGan 来进 行训练,从而得出一系列完全不存在的风景照,或许他们只是人们的印象,或许 什么都不是

styleGAN

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生成视频链接 https://www.bilibili.com/video/BV1L3411s7if?share_source=copy_web

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11 PHOTOGRAPHY WORKS Photography form 2021 to 2022 Main Site:UK

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Zhang Miao Email: zhangmiao612@gmail.com Tel.: 86-15329293533 Date of birth: 12/06/1997 Address: Building F5, Fenglin Housing Estate, Xiawutun South Village, Xingyi City, Guizhou Province,China

Educational Background Master's Degree of Architecture Classification: Distinction

University College London

2020-2021

Bachelor's Degree of Architecture GPA: 83.15/100

Xi’an Jiaotong University

2015-2020

Internship Experiences Architect assistant in Shenzhen Cube Architecture Design Consultancy Co., Ltd. Used CAD, Photoshop and other software to complete tasks Drew up plans and made models

01/2019

Office assistant in Xixian New District Energy Jinmao Industrial Co., Ltd. Completed the internship tasks given to me

07/2017

Extracurricular Activities Coordinator of the correspondent team for WUZHIQIAO (bridge to china) at Xi’an Jiaotong University Coordinated various service projects in the Mainland such as the footbridge investigation trips to Dongchuan village, Shaanxi and the community service programme in Macha village, Gansu Province

2018

Team leader in Internet+ Red Track Competition Participated in the preparation of the project Provided training for team members Final defence of the project

2018

Honors & Awards Youth Design Exhibition for College Students in Xi’an City Sheencity Virtual design competition Finalist Third Prize Scholarship in Xi’an Jiaotong University The title of Excellent Student Cadre in Xi’an Jiaotong University The title of Star Member in Chongshi School of Xi’an Jiaotong University

Skills Image Processing: Photoshop, Illustrator, InDesign Video Processing: Premiere Pro, After Effects 3D Modeling: Rhinoceros, Blender, Houdini Render: Vray, Enscape, Lumion Game Engine: Unity 84

2019 2019 2018 2017 2017


zhangmiao612@gmail.com +86 15329293533


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