PORTFOLIO 2019-2023 Applicant for the Bartlett School of Architecture UCL MArch in Architectural Design
Zhuoran Zhao Phone: +86 13691197315 Email: mars_a__zhao@163.com
EDUCATION 01 WONDERPACK
Sep, 2019 - July, 2023
Date:Jan.2023 - Aug.2023 Collaboration:Group Work
EXPERIENCE Zhuoran Zhao
02 THE CREVICE Site:Chaoyang Beijing China Date:Mar.2022 - May.2022 Collaboration:Individual Work
Beijing University of Technology Bachelor of Architecture
District: Beijng, China Contact: mars_a__zhao@163.com Language:
Mar, 2020 - Dec, 2020 Mar, 2021 Apr, 2021 - Jun, 2021 Aug, 2021 Apr, 2022 - Jun, 2022 Aug, 2023-Nov, 2023
Peking University Professor's Villa Design Design of community service center and kindergarten in Tongzhou district Renovation of the station site around Tianqiao Art Center Beijing Ming City Wall Museum Internship in Hi Design ( An exhibition design atelier) Wangfujing pedestrian street business hotel design Internship in Beijing Insistute of Architectural Design
Chinese - Native
03 THINGS CHANGE WITH TIME Site:Beijing China Date:Sep.2022 - Jan.2023 Collaboration:Individual Work
English - Second language Korean, Spanish - Interest
Design & Modeling: Rhino/SU/Z-brush/UE/Grasshopper
04 EVERYTHING EVERYWHERE ALL AT ONCE Date:Apr.2022 - July.2022 Collaboration:Individual Work
05 OTHER WORKS Modelling Other design Photography Sketch
2020
Hi Design Contemporary Expressions in Commercial Renewal " Curatorial Exhibition
2021
One Two Design Xicheng District Annual Meeting Renewal Modeling Urban Design for the Competition Part of Daxing Airport Airside Zone
2021
Supernova Architectural Design Studio Guanyin Temple Cultural Block Reception Center Full Process Design
2023
Beijing Insistute of Architectural Design Chengdu Twin Towers Design Commercial Street District Facade Remodeling
Rendering: SD/Lumion/V-ray/Enscape Hardware & software programming: Processing Prototyping: Axure
Buildings possess a vibrant essence, teeming with vitality. Regardless of whether a building is designed with rationality or emotional intent, guided by a narrative or conforming to typical construction, it must adhere to its intended function and embrace defined boundaries. In addition to the spatial attributes of buildings, bestowing them with unique humanistic symbols assumes great importance, as it evokes a resonant connection within individuals.
HONOR
Other Expertise: Exhibition Planning, Hand Modeling, Logo & Peripheral Design
COMPETITION 2020
Other Interest: Photography Folding papers Violin
2021
The 7th China International "Internet+" Innovation and Entrepreneurship Competition for University Students Second Price The Seventh "Dingxin Cup" Competition of Beijing University of Technology Third Price
WONDERPACK INSTALLATION DESIGN Jan.2023 - Aug.2023 Group Work My role: Morphology, subsequent design: tentacle morphology, tentacle dynamics, arduino design, rendering
The focus is on designing a device that visualizes the psychological image of future tech-nomads, drawing inspiration from solitary cats. The device represents varying levels of independence and stimulation through fur and body expressions. The design process involves creating a form reminiscent of the biological stress response, with raised hairs resembling sharp and sensitive tentacles. These tentacles are connected to a backpack frame, totaling twelve, and linked to motors, resulting in a complete model that embodies the desired psychological image. Background Digital nomads are a response to the evolving work landscape and technological advancements, as individuals seek flexibility and independence in their lifestyles. However, this trend poses challenges to societal stability. With no fixed address and limited community ties, digital nomads face increased social instability and potential isolation. In their search for a sense of belonging, territorial behaviors may emerge as they navigate unfamiliar environments.
Problems with digital nomads and digital nomadism Digital nomads have been on the rise in recent years and sociologists predict that they will continue to grow in the future. And as social instability grows after the nomadization of humans, so does the psychological isolation and territoriality of human beings. In future decades
Digital Nomads
Antisocial Charater
Territoral Awareness
Social Instability
Offline Activity
Offline Activity
Offline Activity
Offline Activity
Global Working
Global Working
Global Working
Global Working
Online Chatting
ALone
Online Chatting
Online Chatting
Inspiration
Well-developed network The Internet will fully enter the industrial sector in the next decade, and the Internet is also leveraging the industrial Internet to cover from the consumer side to the industrial side, which will be highly networked globally, which will create a lot of opportunities.
Geographical freedom In the future, territories with intact natural ecosystems will be extravagant. Digital nomads will have the freedom to choose the territories they want to live in for a limited time.
In order to visualize the psychology of future techno-nomads, analogies were made to equally withdrawn cats, which differ in their fur and physical manifestations from independence to stimulation. Which differ in their fur and physical manifestations from independence to stimulation. manifestations from independence to stimulation.
Arched back
Nervous
Slightly undulating sound waves
Vigilance, local surroundings at all times
Arched Back Pilo-erect fur
Stimulated
Volatile sound wave
Relaxed Nervous Stimulated
Volume
Distance
0-60db 60-70db 70-∞db
3.7-7.6m 1.2-3.7m 0-1.2m
These values are subjected to preliminary computational logic to determine the opening and closing phases of the tentacles, demonstrating the human response mechanism.
Thus: High Volumn + low distance
=6
High Volumn + Long distance
=4
... Low Volumn + low distance
=2
Threshold value
Mechanism
>4 3≤4 <4
triggered immediately semi-open and closed contracted
Environment
desert
Noise level low cost of living Sense of security vs. general environment
It can be seen that the number of digital nomads is increasing, and from the data of the world, as the global environment continues to deteriorate, the number of digital nomads hungry is also increasing year by year.
Stabilized sound waves
Internal defense systems to detect surroundings
Volumn (1/2/3)*a + Distance (1/2/3)*b is the covariate, and the sum is taken as the reference for the "Stimulus Attributes" here.
In order to find thresholds for ambient noise and distance, I tested the relationship between noise, and, and human performance in six different environments. Several of the background conditions are possible gathering places for digital nomads and living environments with varying feelings. The presence of digital nomads may have different meanings for the "natives," and thus digital nomads encounter different risks. The point of this experiment is to find the relationship between the different parameters after the experiment is over.
No need to sit in an office, no need to be disturbed by the people around you, to be fully engaged in your own world... Digital nomads experience a significant enhancement in their
It’s often not the big cities that are favoured by more people.
Hair Soothing
Relaxed
For the determination of strength & distance, I did the following exploration: Detection range: Volume: (1/2/3)*a; Sound Distance: (1/2/3)*b;
Experiment
Well-being
More and more people now tend to be digital nomads.
Evaluation Strategies
Digital nomads will have a great environment where they can unleash themselves. At the same time small spaces can give a sense of security in time. People will really have their own space.
Wave Form
Drinking local beverages, eating wild fruits, drinking spring water, using local transport, all the resources of the surrounding environment can be used by digital nomads.
Distance Schemes Digitalisation of the social chain The main way of socialising at work will be through the internet in decades. The exchange of information between people will no longer be governed by social principles and much unnecessary socialising will be avoided.
Emotion
sea
Rainforest
Fallen leaves
Market
Jungle Beasts
Mechanical models
In this design, the product form was first studied, analogous to the stress response of living creatures, and the form of raised sweat hairs was analogous to a sharpsensitive tentacle. Afterwards, I designed a suitable connection form, and then we designed the connection between the tentacles and the backpack, using 12 tentacles connected to the frame, and finally connected to the motor. A complete model was formed.
Mode
Joint
Secure Connection
Joint
Overclose distance
Tension distance
Safety distance
Object relation visualization The charts show the digital nomads and how dangerous the other side is at different distances and loudness levels.
attached to the behaviour of sensor both affective to strangers, but creatures are more affective to sound sensor attached to the behaviour of sensor both affective to strangers, but creatures are more affective to sound sensor
Bending method Shape Arrangement
attached to the behaviour of sensor both affective to strangers, but creatures are more affective to sound sensor
Secure Connection
Combi Tentacle
human-distance wild creature-distance human-volume wild creature-volume 0.0
0.5
1.0
1.5
2.0
2.5
3.0
Ultrasonic detector’s sensitivity
Backpack
Mode Forces and Forms
Model
Tentacle
Combi
Assemble
Tentacle bending methods were tested and finally there was a third bending method selected. Its advantages are the controllability of the bending direction and the controllability of the spring force.
person unknown
aggressive creatures human-distance wild creature-distance
Jamming The process of making models requires constant testing and iteration of part stiffness and articulation. The opening and closing patterns of the tentacles also need to be constantly regulated. The connection between the tentacles and the backpack was also the result of several rounds of testing.
human-volume wild creature-volume 0.0
ultrasonic detector detect a creature’s distance
sound sensor detect a creature’s voice
0.5
1.0
1.5
2.0
2.5
3.0
Sound sensor’s sensitivity
attached to the behaviour of sensor both affective to strangers, but creatures are more affective to sound sensor
Interactive System
Modeling
The interaction structure of this design is as follows. Through the joint action of ultrasonic sensor and sound sensor, different data affects the number of rotations of the motor, the rotation of the motor affects the contraction of the wire wrapped around it, and the contraction of the wire affects the contraction of the tentacle, which changes the form of the tentacle to protect the user.
Perforation
const int stepPin = 5; const int dirPin = 2; const int enPin = 8; #include <NewPing.h>
Insertion of screws
#define TRIGGER_PIN 12 #define ECHO_PIN 11 #define MAX_DISTANCE 200 NewPing sonar(TRIGGER_PIN, ECHO_PIN, MAX_DISTANCE); int dist = 0; int preDist = 0; int distanceThreshold = 10; void setup() { pinMode(stepPin,OUTPUT); pinMode(dirPin,OUTPUT); pinMode(enPin,OUTPUT); digitalWrite(enPin,LOW);
Distance: <10 Tightened
Insert more
Serial.begin(9600); } void loop() { unsigned int uS = sonar.ping(); Serial.print("Ping: "); Serial.print(uS / US_ROUNDTRIP_CM); Serial.println("cm"); dist = uS / US_ROUNDTRIP_CM; if ((dist > distanceThreshold && preDist < distanceThreshold) || (dist < distanceThreshold && preDist > distanceThreshold)) { if(dist < 10){ digitalWrite(dirPin,HIGH); for(int x = 0; x<800; x++) { digitalWrite(stepPin,HIGH); delayMicroseconds(500); digitalWrite(stepPin,LOW); delayMicroseconds(500); } delay(1000);
Attach the spring
Distance: <10 Tightening Reinforcement
}else if(dist > 10){ digitalWrite(dirPin,LOW); for(int x = 0; x <800; x++) { digitalWrite(stepPin,HIGH); delayMicroseconds(500); digitalWrite(stepPin,LOW); delayMicroseconds(500); } delay(1000); }
Long string
} preDist = dist; }
Distance: >10 Relaxing
Three different forms of opening and closing scenes can be seen, showing the need to be protected for people in three psychological states. And this is determined by the behavior of the object on the opposite side . This design aims to express an external manifestation of human psychological activity in a digital nomadic environment. The design of the installation aids in the externalization of this psychological activity. The spikes, the tentacles, and the backpack all combine with the theme of digital nomadism to create this design.
Combined
Between intertwined hands Between the flickering lights Between the digital nomad's career journeys. We move forward with this installation
Level: 32
Occupation: Data Analyst
Character: Resident
Construction 16%
Dongzhimen Outer St - Park Total:
Function
87
3
62%
389 people found this review valuable 254 people found this review enjoyable
750
Gongti N Rd is in progress
Featured Reviews This design can be completed. Maybe the elements could be more varied? I totally agree with your design!
Xindong Road - School Gate
Total:
216
30
1267
Sanlitun Street - Mall Total:
Yaxiu N Road Total:
283
76
115
15
1003
5140
Xingfu Ercun Ln Total:
126
2
892
Construction
Sanlitun Street
Function
Sanlitun Street - Park Total:
Sanlitun Street - Child
Total:
267
21
2179
43
1
389
Total:
235
URBAN DESIGN
3
SITE: Chaoyang Beijing China Mar.2021 - May.2021 Acedemic work, Individual Work
The game is an urban planning simulation game that provides users with a platform to work together to transform the streets and buildings around Sanlitun and offers an immersive online exploration experience. The main target audience is the diverse community residents of the surrounding area, and tourists also participate in the research and evaluation of the community transformation program. The game utilizes virtual reality (VR) technology, allowing users to consider their surroundings and re-imagine the environment. Users actively participate in the redesign and upgrading of Sanlitun from an independent and undisturbed perspective. Background
Function Construction
45%
THE CREVICE
317
11
1895
Sanlitun has diverse cultural influences and blends of architectural styles. It combines business, residents, and embassies in one, while offering entertainment, fashion shops and international cuisine. This urban planning game aims to involve users in transforming the streets and buildings of Sanlitun. Using VR technology, users can immerse themselves in the environment and actively contribute to the development of Sanlitun as a thriving urban space.
Location
User - Time
Analysis of crevices
The site is located at the intersection of commercial and residential areas in Sanlitun, Chaoyang District, Beijing. The site is a combination of a commercial area and an old city center. The eye-level commercial streets and narrow alleys are intertwined and connected, making the whole area a complex mix of structures and people.
By Street Properties.
Concept of "crevices" Public Proximity
Public Distance
Social Proximity
Individual Distance Intimate Proximity 0 45
0 45
Intimate Distance
120
360
Social distance
1989
2000
User - Streets
2005
2010
This is the result of several large-scale plans to ensure that everyone can find the most suitable place to enjoy themselves without losing their dignity because of how much they spend, and to bring Sanlitun's nightlife into the middle-aged.
2015
2018
The government has carried out intensive remedial work and is seeking the understanding and support of the commercial tenants and the public
120
Individual Proximity
social distance
In the days before there were bars in Sanlitun, foreigners living in the embassy district sat on the sidewalk drinking and chatting.
According to this it is possible to divide, three different kinds of streets. (Modeling. Blocking. Sub-attribute, writing), the three kinds of streets have different distributions, attributes, and functions. Small blocks of streets are territorial.
People's feelings are dominated
360
COMPA -RISON
EXPERIENCES
TEMPO
a1+b1
People tend to stay in the crevice
a>h
Feeling Panicky
Fast Walking
a1+b1
Human memory is easy to stay in the crevice
a=h
Feeling fit
Varies
a1+b1
It is often street space that is not properly used
a<h
Feeling relaxed
Window-Shopping
a1+b1
Planned "abandoned" Spaces to be reused
social scale
2023
D1
D2
D3
D4
a
2a
3a
4a
Multiple Roads: Different roads run through parcels with different attributes. Important roads were extracted for rehabilitation. The different types of roads were divided according to the above logic.
2H
The Sanlitun shopping area has begun to spread from east to west, and the functionality of the area has become increasingly rich.
Dominance of distance perception
Mixed Zone Mixed Zone
Site analysis
0.2a
Residencial Commercial
The neighborhood of Sanlitun is very diverse, as it is a combination of commercial, residential, and embassy areas, so the users have different cultural backgrounds.
Nali Garden
Jewel Art of Living
Besanli Community
Sanlitun Rd
illa
ge
Yishengge Building B
en
nW
n
Xin
San
Commercial Commercial Commercial
Diplomatic Residence Compound
nM
Commercial Commercial Residential
Compound Diplomatic Residence Zhongfangli Community
tre
ng
idd
Ro
ad’s
Sanlitun Middle St
Sanlitun Rd
Yaxiu N Road
Yaxiu E Rd
Yaxiu W Rd
Xindong Rd Yaxiu N Road
Taikoo Li Sanlitun South
Dong Sanli
New Zealand Ambassador Official Residence
nch
t
Xin
ng
ad’s
Ro
n Bra
Comment: Three different kinds of roads were extracted, where the red part represents the road crevices. These crevices are intermittently clustered within the main roads and are the least likely to be discovered and liked, but because of their unique connectivity properties, the connectivity of users around the parcel will be enhanced if these gaps are transformed.
Residential
District Zoning: Paths vs. zones that can be delineated.You can see that the main road is divided into large blocks of mixzone, after gradual refinement, the final level3 of the road is divided into fine, on both sides of the attributes of different zones.
Bra
le S
Dongzhimen Outer
Besanli Community
et
eet
ch
do
Residential
5S
Str
do
it
Commercial
ter
5L
Sanlitun Soho Residential
est
Ou
Xingfu Ercun Ln
Yaxiu N Road Branch
Sanlitun Rd
Jewel Art of Living
Yishengge Building B
ad’ Ro Xing ng fu do 3V Xin illa ge Ya 4L Xiu n N Ro ad
3V
Commercial
Zhongfangli Community
litu
him
litu
Sanlitun Soho
Xindong Road
Taikooli N Bidg.N3
Embassy Area
TaKooLi Shopping District
Residential
Gongti E Road Branch
Yaxiu N Rd
Besanli Community
China Hongjie Building No.5
gfu
Embassy Area TaKooLi Shopping District
Yoyo Hotel
San
Do
ngz
Commercial
Gongrentiyuchang N Rd
Yaxiu N Road Xing fu 3 Village 4 Ln
Xindong Road’s Branch
Xindong Rd
Xingfu Ercun Ln
San Lian Tao Fen Bookshop
Beijing Worker's Sports Complex
Sanlitun Taikooli
Gongti N Rd
Sanlitun Middle St
Sanlitun Campus
Residential
Beijing Worker's Sports Complex
Xingfu 3 Village 4 Ln Branch
Sanlitun Yashow Clothing Market
Yaxiu E Rd
Ysxiu W Rd
Beijing Shimao Department Store
Jhonny Intern
Randall Ambassador
Residential
Xin Xindong Rd
Xingfu 1 Viliage 3 Ln
Besanli Community
Emabassy of the Kingdom of Morocco
35%
Sanlitun Campus
Main Road: The blue portion of the map is the main road. The main roads exist to connect the different kinds of road crevices, like an aorta to a capillary. The different roads are intertwined in a complex way, slowly revealing the key road - the gap - that is the focus of this renovation.
Shimao Plaza
Commercial
Mixed Zone
Shimao Plaza
Commercial
Tim Retired
34%
Center’s Loop
HuaMei
Residential
Commercial Topowin Center
Sanlitun Road
Xindong Road Branch 38%
Residential
Center’s Loop
Dongsanlitun Community
Gongrentiyuchang Rd
Dongsanlitun Community Dongsanlitun Community
Lishi Business Happy Office Building Building 35%
Residential
Commercial
Keira Work
Anna Tourist
Xingfu 3 Villlage 4 Ln
Sanlitun East 2nd Street
3.3 Clothing Building
Xindong Road Branch
40%
Red Moon Club
Xingfu 1 Viliage 7 Ln
35%
Mandy Work at Home
Sanlitun East 3 Street
Sara Office worker
Nali Garden
Sanlitun East 3 Street Resident’s Street
Gongrentiyuchang Rd
Sanlitun Road
Xingfu 1 Viliage 4 Ln
36%
Taikoo Li Sanlitun South
Sanlitun East 2nd Street
Career
Daily Routine
Sanlitun East 3 Street
Avatar
Building width/Streets width
Health Service Center YaXiu N Rd
Sanlitun Campus Sanlitun East 2nd St
Yashow Market Road1 Road1
Zhong 8 Lou Gongti N Rd
Sanlitun Soho Gongti E Rd
XinYue Hotel Xingfu 3 VIlage 4 Ln
Game Mechanics
Layout settings
Constructing Mode
Sanlitun users have a diverse cultural background. The essence of the game is to provide a platform for residents to work together to transform the streets and buildings around Sanlitun and provide online tours. The main target is the residents of the surrounding community, and tourists are also involved in researching and evaluating the residents' remodeling plans.
Level: 32
Occupation: Data Analyst
Character: Resident
Level: 32
Gongti N Rd is in progress
Occupation: Data Analyst
Character: Resident
Gongti N Rd is in progress
Set the VR interface. Users can consider their surroundings anywhere, such as at home, on the sofa, while resting. The user is immersed in the scene, using an independent, undisturbed perspective to reexperience the surrounding environment.
Walking Mode
Street 1
Street 2
LV 21 Product Manager Work here Find it out
target it
rebuild
comment
During this time you can constantly roam the city streets and look for potential building blocks.
C
A
Modifications can also be made to the infrastructure that already exists in the roadway to improve the rating level of the neighborhood.
Walking Mode LV 32 Data Analyst Resident
Step to Step to commercial area residential area
2 comments 2 views
When the user points the cursor to the part in the backpack, the properties of the part can be viewed.
When the user opens construction mode and sees the object being traced, the user can choose whether to blow up the object to change the street environment.
2 comments 2 views
Walking around
2 comments 2 views
LV 12 Fashion designer Tourist
People Comments Spot A
B
2 comments 2 views
20220512 1%
20221005 40% Occupation: Data Analyst
· Dec 01, 2021 · Sep 28, 2021 · Sep 25, 2021 · Mar 23, 2021 · Jan 11, 2021
Character: Resident
There is a private message from a stranger 5 people have liked your design 1 person canceled his bad review and commented on it 1 person gave you a bad review 3 new friends
389 people found this review valuable 254 people found this review enjoyable
20231223 20% 20230313 82%
231
2
20230628 35% Sara
Mandy
Kevin
Keira
Click to choose
Show in collection
For the overall scenario, there is time to think holistically. Users can immerse themselves in thinking about the whole street.
C
Level: 32
Learn-Referring to others' ideas LearnReferring to others' ideasLearn-Referring to others' ideas rring to others' ideasLearnReferring to others' ideas
Learn-Referring to others' ideas LearnReferring to others' ideasLearn-Referring to others' ideasrring to others' ideasLearnReferring to others' ideas
Birdview Mode
Occupation: Data Analyst
Character: Resident
Gongti N Rd is in progress
Learn-Referring to others' ideas LearnReferring to others' ideasLearn-Referring to others' ideasrring to others' ideasLearnReferring to others' ideas
Learn-Referring to others' ideas LearnReferring to others' ideasLearn-Referring to others' ideasrring to others' ideasLearnReferring to others' ideas
Users create their own avatars and can choose other users to communicate with. And because neighbourhoods play a large part, users can choose whether to disclose their privacy rather than being forced to.
VR Session
20230124 1%
Level: 32
Find a nice object
2 comments 2 views
Initial interface
20230412 60%
Adjusting the angle of view
2 comments 2 views
System of Grades
LV 50 Retired Resident
LV 30 Ambassador Resident
Dec reas e-With an Explos ion
Step to ambassy area
Tracking steps in streets
LV 18 Student Resident
Increase-select from a library
I am a resident of this area, so I designed it initially to make it easier for residents to live. I have focused my design on this road and added a lot of resting elements. Because I like European style very much, I will design some arch elements as the main style of the design. Please comment on my design.
VR game session, a person can access the handle to experience first-hand the contrast between the environment before and after remodeling, you can use a birdview mode to look down on the entire site, you can have a more shocking feeling.
Comments from Others:
Backpack
AAA1234: “I've seen his own architectural designs, and let me tell you, they're mind-blowing. He's got this knack that are not only functional but also jaw-droppingly beautiful. I don't know how he does it, but every single project he tackles is a masterpiece.
Backpacks can display picked up building parts. Combinations of different building parts can create a variety of great creations.
Self-Expression
Learn-Referring to others' ideas
Appreciate-Formation of a collection of works
The street shows a system between residents and tourists whom accidently be together and share ideas with each one another.
The final work will be displayed in the backpack in the lower right corner, creating a portfolio display. Other players can also view our work on the homepage.
Hi, nice to meet again!
Hey!
Shall we do it together?
LV 12 Fashion designer Tourist
Sure, let’s do this!
LV 18 Student Resident
Take time to construct
Construct in different locations Click Collection collect your work
Form a map of your own
also bookmark other good work
Give the user the option to use fragmentation time. I usually use mobile phone software to contact other users, and when I go home, I can use vr to deeply communicate and build. This makes the whole process more user oriented.
THINGS CHANGE WITH TIME MUSEUM DESIGN SITE: Beijing China Sep.2022 - Jan.2023 Acedemic work, Individual Work
The design concept aims to create a memorial for Beijing's demolished ancient buildings, allowing visitors to reminisce about their existence. The exhibition showcases historical artifacts, photographs, and the interconnectedness of these architectural treasures. By recognizing the vitality of buildings and the stories they hold, it prompts contemplation among contemporary individuals. Background
Starting in the 1990s, the government began demolishing Beijing's ancient buildings in large numbers. People were eager to preserve them, but eventually the buildings were demolished. People take the broken bricks home as a memorial. The disappearance of these ancient buildings has left a void in the collective memory of the new generation of communities. The design aims to evoke a sense of collective memory and foster awareness of the importance of preserving and cherishing Beijing's architectural heritage.
Pictorial history
History Timeline Historically, the Ming City Wall is 24 kilometres long and was built in the 17th year of the Ming Yongle (1419 AD)
Morphological composition In the 1920s, we can see a distant view of the Da Li Yuan, Tiananmen Square and the Western Hills.
The city gates were bombed in the 1900 war,
1419
On 17 August 2002, Now people use it as the overall greening a backdrop for the construction project of park. Beijing's city walls are only a cold piece the Beijing Ming City Wall Ruins Park was Existing Chongwenmen of history in people's memories nowadays. officially launched. to the city's southeast German architect Ernst corner of a line of the Bergschmann, Built and city wall site is 1.5 Landscaped in China kilometres long, is the (1926 German edition) only remaining section of the inner city wall.
1926
1900
2002
1920
The outdoor exhibition space designed on three levels is very important.Visitors have two separate routes into the grounds. Since the building is surrounded by commercial or residential buildings that are higher than 40cm, this proposal also makes a design solution from a bird's eye view. In the outdoor exhibition hall part, the design of strip corridor position and connection form, in the bit of bird's eye view to provide aesthetic at the same time, the corridor above the arrangement of light strips, at night, and the site and the facade of the light strips echo, for the public to provide a different landscape experience.
2023
2010
Location introduction
Site traffic direction
Circular arrangement
Placement of traffic cores
Placement Divider line
Alteration of building facades
Rotate site angle to fit
YongDingMen Park Behind the wall Behind the wall
Ruins of city wall
Ruins of city wall
YongDingMen Park
Wallanlagen
Wallanlagen Park Ancient Tree CityCity WallWall Park Ancient Tree
Transport Route
The site is just south of Beijing Station. Close to the edge of the city wall. It was originally a park of city wall ruins. If a museum is built here perhaps the location can be utilised more to give a more visible feeling.
Refinement of roof, façade, and site details to form a complete building
Internal composition Roof
Light and Dark Contrast Roof · Light and Shadow Interior and exterior contrast
Side windows and top windows are placed on the roof. The purpose is to create light and shadow effects while lighting the roof, thus creating an indoor atmosphere.
"Dividing Line"
The outdoor exhibition space designed on three levels is very important.Visitors have two separate routes into the grounds. Since the building is surrounded by commercial or residential buildings that are higher than 40cm, this proposal also makes a design solution from a bird's eye view.
Non-slip floor tiles, dry cement caulking 25-thick 1:25 cement mortar with 1.2-thick steel mesh, fine sand caulking 10-thick low-grade mortar isolation layer 20-thick 1:3 cement mortar leveling layer 30-thick LC5.0 lightweight aggregate concrete 2% slope layer Reinforced concrete roof slab
Assume blocks and look for ways to combine
Creating Continuity Blocks Creating continuity paths (highly selective for visitors) Pull off and create a breezeway environment
10 thick floor tiles, dry cement rubbing joints 20-thick 1:1 in hard cement sand bonding layer, the surface of the withdrawal of cement powder cement slurry (within the construction adhesive) 60-thick C15 concrete bedding 10-thick cement mortar leveling layer Cast-in-place reinforced concrete floor slab or prefabricated floor slab cast-in-place laminated layer 40-thick extruded polystyrene foam board insulation layer 10-thick cement mortar leveling layer
Ancient and Modern Contrast Exhibition Hall - History
Its wraparound nature can form a closed loop Constructed in the form of a triple loop Selectability of paths, interconnectivity
Atrium Stairs up to the wall
20~30 thick crushed color marble slab pavement 30-thick 1:2 cement mortar hook joints Reinforced concrete roof slab 20-thick 1:1 dry cement mortar bonding layer Vegetable cement mortar (including construction adhesive) 60-thick C15 concrete, with 1% slope of step facing outwards Soil tamping
Topographic composition Ancient and Modern Contrast
Location
The exhibition space has been specially designed with the staggered movement of the blocks, the position of the doorways, combined with the arrangement of the center wall, so that the flow of people can be chosen in two ways. Creating Shuttle Forms
Demarcation· historical timeline
A "cage"-style structure is set up inside the building. In order to express today's Emotional Contrast " i m i t a t i o n o f a n c i e n t Stairs, streamline center buildings" are endless, history is so desecrated.
Site plan
Gallery frame · Exterior construction
Space · time Contrast
The two sides of the wall are respectively attached to the ancient and modern loop line, and the wall is used as a constraint to control the visitors' travel route and behavioural trajectory.
Loop composition
Facade · Display
When setting up the site, the original thinking was to design the orthogonal form of "nine warps and nine wefts in the country" modelled on the book "Zhou Li Kaogong Ji", and then combined with the existing site, and variations were made on this basis. Rotate 20° so that it corresponds to the road Modeled on an Ancient City
The design of the site echoes the entire landscape, the theme and the historical atmosphere. Time & Space Contrast Venue · Overall Atmosphere · Time and Space
Light strips are arranged between the grid lines. During the day, it is integrated with the city walls and buildings to set off the historical emotions; at night, it is combined with the exterior light strips of the buildings to emphasise the presence and show the cpu-like modern city, with a strong sense of contrast between the time periods.
Refinement of fixtures as the ground rises and falls Formation
Modelling
EVERYTHING EVERYWHERE ALL AT ONCE ARCHITECTURE DESIGN Apr.2022 - July.2022 Acedemic work, Individual Work This work is a film translation work. Based on the movie everywhere everytime all at once, a work between virtual and reality was made. With the experience of the heroine as the main line and the experience of the four supporting characters as the feeder, the story can be divided into five parts and five paths according to the plot and characters' experience, thus forming a tower-like building. From the dispersion at the beginning to the convergence at the end, the whole film is fully expressed.
Background I made this work because of the many possibilities of family and life in the film. I can relate to the situation of Chinese families in the film. We are often willing to see family members make practical changes and give and take. At the same time, the narrative style, overall tone, color and operation mirror of the film all gave me the opportunity to make a work different from the course design.
DFDFGDFGDFGDFGDFG Modular composition
Scene Analysis Before translating a film into space, we must first understand the idea of the film. It tells the story of a housewife who eventually saves her family by exploring her multiple lives through a parallel universe.The whole story is divided into five parts, and each part corresponds to this important set of scenes.
Everything
Evelyn & Joy’s contradiction Laundry Background NewYearParty Eve
Everywhere
Evelyn’s understanding of the multiverse
Evelyn agreed to nothing matters bagel universe scene & multiverse
All At Once
Evelyn changed Tax Office Atrium
Wha t m yo u t ak es you hin ‘re k a suc " g h mot o o her d “?
tax bureau
Part1 Double helix
Part2 Rotating
Part3 Platforms
Part4 Double helix
Part5 Backbone glass
Part6 Turnstile
Part7Viewing platform
Part8 Upper platform
Part9 Upper bracket
Part10 Middle bracket
Part11 Spiral stairs
Part12 Meditation Ball
Part13 Whole Entrance
Part14 Pipe Connectors
Part15 Gathering Platform
tax bureau
Evelyn beat Jumpers
Evelyn beat Delidre
Life choices make life full of possibilities and make families more complete. αWaymond died
Joy is constantly chasing Evelyn around asking her questions about girlfriend,yet Evelyn avoids talking about it.
Evelyn had deep-seated problems with her daughter and her family.
Joy's been chasing Evelyn in order to show her the
Evelyn wants to break every world’s happiness.
Please, I beg you not to do so!!
Evelyn thinks we need to appreciate vthe moment.
That's where Evelyn and Joy clashed. In the course of the fight, the two men gradually unknot their hearts, from the two sides of the enemy to become friends.
Evelyn and Joy have gone a long way from not understanding each other's lives to embracing each other. Family values may be traditional, but family affection can move everything. In a plain marriage, treasure each other's good and past happiness, and the current contradictions will be solved. In an intimate relationship, as long as two people love each other, there is no irreconcilable contradiction. Love exists in any parallel universe.
AlphaVerse AlphaVerse
Character relationship
Neighbouring Verse Joy‘s Other Verse
StoneVerse
Celebrity Verse No Elopement Both Successful
Mother-Daughter
AlphaVerse
Alpha Verse
AlphaVerse
SausageVerse
ughter Father-Daughter Father-Da
Relationship
RacoonVerse
Neighbouring Verse OperaVerse
AlphaVerse
Neighbouring Verse
Adjacent Verse
Key word: multiverse complex relationship While the plot is moving forward, the main characters in the film are also engaging in an inter-universe Versejump, so the relationships between the characters are not only limited to those under the same space and time, but may have different intimacies between people in different time and space.
Stop hurting my family !!
The mind has changed, from all these dimentions, there are always them a n d a lw ay s the family she wanted.
No Way
Ever ything c h a n g e d because of understanding and never let go.
Hierarchical structure
Immersive
CHASING
The building consists of a total of five layers. Each layer represents an important node in the film. The links are interlocked, and the characters' emotions gradually become concentrated, and the characters gradually open their hearts. Therefore, the final structure of the building is a tower structure. The entrance is at the bottom of the building, with five paths for users to choose from. Take a tour of the building through the different pipes and finally assemble at the top.
Shows what the user sees in the usage scenario. The user can see the following render in the virtual environment. Each stage has a different color. Users can meet different people in different scenes on the platform. They have their own ideas about movies and the multiverse. So people come together in this building to communicate.
"Together" At this time, all people have been reconciled with all imperfections, a n d eve r yo n e i n t h e p a r a l l e l universe has also found the best destination.
"Changed"
Atrim
CHASING
It's getting better. Follow Evelyn's emotional path through the atrium, cross the top ceiling and you'll be reunited.
"Chasing"
CHASING
"understanding"
This time, Evelyn decided to find a Way to love all her enemies. She broke through all the defenses. And in a similar universe, he accepted his daughter's feelings for Becky. She will also prepare for self-destruction Tubaki, successfully pulled out of the bago black hole. CHASING
Gradually understand. Evelyn was exposed to more of the concept of the multiverse and felt the difference in her life as a result of her different choices. She met the actress version of herself, the martial arts star version of herself, the pizza juggler version of herself, the culinary version of herself, and even... And me with fingers full of hot dogs and in love with Miss Tax. These seamless crossings pushed Evelyn over the edge.
"Contradiction"
Evelyn was throwing a New Year's party, and she wasn't in control of her life.
In this environment, people can feel the environment with the tone of eeaao movies through different scenes, and combine with virtual scenes to have the feeling of being immersive. In the main scene, characters can stay and also communicate with other users. Users experience the building from different perspectives.
Passageway
Top-floor platform
Other Works SMALL DESIGN
SKETCH
PHOTOGRAPHY
2022-2023
2022
2019-2022
We have practice courses in landscape architecture I have my own sketches from my travels, And I like western gardens. A fusion of personal interests.
We have practice courses in landscape architecture. I have my own sketches from my travels, and western gardens. A fusion of personal interests.
At that time I was thinking about life and life. Photography is a way for me to relax in the midst of my complicated life. I'm curious about everything around me and love photography.
MODELLING 2020-2023 Hotel design wood + paper model Purely handmade, and lighting effects
In furniture class, my friend and I made a parametric chair and worked together to make a solid model out of corrugated cardboard
The models made for the initial study of architecture, the Very young. At that time, I showed my love for space.