Zhen's research and design work

Page 1

Portfolio from Zhen Wu "Exploring the possibility of human senses, use kind and brave to solve all the problems"


About me

My projects

I am Zhen Wu, an early-stage designer and researcher interested in Human-Computer-Interaction and gamified experiences. I am a naturally empathic person, which inclines me to human situations and what could be called ’people-problem solving’. I am shy but brave. My strong heart gives me the braveness to take the lead in group situations and to cooperate with professors from other disciplines. I am logical and creative. I can work within a methodology and outside of one. I am fast to uncover insights discovered during research project investigations. As a student in XJTLU, the interdisciplinary research atmosphere enables me to enjoy the crossover of research and design practice. I am not only an academic high-performer, but I also lead interdisciplinary research-based activities. Even as an undergraduate student, I have made presentations in international conferences about the research I have undertaken.

My projects can be seen as a mixture of design and research, ranging from social design to scientific research, supervised by professors with different discipline backgrounds.

My skills

Tangible interaction

+ Arduino

/

+ Sensors

Game development

VisualizationProcessing

Computational music-SonicPi

Web page programming

Adobe kits for design visual

P8

A game-based social platform that can facilitate Rural Revitalization

A Virtual Reality Serious Game Design for Upper Limb Rehabilitation

Soft home health monitoring products for Chinese older adults

Unity rendering-master Unity programming-studying

Unreal EngineStudying

HTML+ Javascript

P9

Submit to IMWUT, Ubicom 2022

Interative pillow for LDR couples

P11

Pseudo-taste VR beverage experience :design for facilitating experience by applying cross modal effect in Virtual Reality environment

Design P12-14

game design using C4D- master

2021 IEEE International Conference on Serious Games and Applications for Health

Scientific research

Mobile Studies Congress, 2020

DrinkBeats

SPSS data analysis for research projects data analysis

P3-11

P3-7 City+ 2021 International Conference

P10

Smart textile product prototyping

ESP-8266, Internet of Thing hardware+ conductive frabic

Design+Research

P12-19 Proxi-Moody

P15-16

Nutri /’Paelat/

P17-19

Other works

P20


A game-based social platform that can facilitate Rural Revitalization

Rural-Urban relationship in China

Research outline Background

Literature review and analysis Aim: Defining current gaps and searching for opportunities Method:Mapping and qualitative analysis

1. Background introduction 1980s to mid-1990s

Research objectives

Research by design

User evaluation

Using a case study to test our concept Design a game prototype

Aim: Investigate users’ opinions toward the gamified approach Method:Interview and qualitative analysis

1990s to late 2000s

Late 2000s to now

Future work

This research project was presented by me in City+@Milan(Politecnico Di Milano), 2021, an International Conference for PhD Students and Early Career Researchers on Urban Studies, which initiated from the University of Cambridge and sponsored by the Martin Centre for Architectural and Urban Studies.

Urban

Rural

Developing seperately, comparatively weak correspondences

Urban

Rural

Urban areas were like magnets, attracting many rural resident to cities, because the job opportunities.

Urban Rural In recent years, the problems in the rural areas are gradually emphasized. In 2017, the rural revitalization strategy was proposed.

Current issues toward rural revitalization Homogenization of rural tourism and farmhouse construction

Local culture is not valued

Various stakeholders are not engaged in rural revitalization

The urban population as tourist does not have a long-term relationship with rural


2.Literuatre Review Research Hotspot

3. Research objectives Hypothesis

Stakeholder analysis

Tourism Revitalization

Society Talent Revitalization Culture Revitlization

1. Roleplay game:

1 Supporting onsite planing, sharing rural

Mapping previous research in this field from 2008 to 2021 using CiteSpace Economy

Game framework-3 core ideas

revitalization elements of the target village

Built environment New rural construction

Natural environment Ecological Revitalization

Different approaches where joint effort across different stakeholders is essential

Onsite Planning A gap in collaborative manner that can support the whole lifecycle of rural revitalization

Online Gaming

Fostering a social platform would lead to an effective co-design process

2 Facilitating the collaboration and forming a

Game as medium

co-design pattern

Gamification

Alternative Reality Game

An idea of applying elements in game design to non-game context.

A type of game encouraging users to participate as fully in their real life task as they do in the game world

Communicate

Understand Build Share Relationship Knowledge

Built on the analysis and mapping of different stakeholders involved in the rural revitalization process, in the aim that different stakeholders can learn how different stakeholders can contribute to rural revitalization effectively, and generate empathy with each other in the co-design community. Things that can be mainly contributed by these stakeholders becomes the role description for player to reference.

2. Real village as scene

3. Cooperative task

Providing players a feeling of navigating in the game world as in the reality

Made up with different cooperation tasks in order to promoting relationship building


4. Research by design-a case study in Donglindu

To test the gamified social platform we suggested, a design prototype was created applying a specific village as case study. We chose Donglindu villages located in Suzhou. Donglingdu is a typical hollowing village near the Tai Lake.

Site analysis from 4 aspects 1. Ecology

Overview of Donglindu‘s landscape

2. Culture

3. Economy

Characteristic industries and farming culture in Donglindu

3 main merchants

Locaation of Donglindu

2015

2019

Xianggen leisure agriculture brands entered

Agricultural activities:special crops

2020

Shijiu Pastoral Cultural Hengjing Tongcheng Center and Yijinshao agricultural tourism Distillery Project integration project launched were established

4. Social Current stakeholder relationship business centered,merchants split,no sufficient communication and cooperation shared by other stakeholders

Landuse pattern

Water system

Road system

Farmer Resource provider

Visitor Short-term visit

Entrepreneur Dominated stakeholder

Normal residents Seeking for peace


5. Game design prototype Game framework The whole game is made up with two stages, stage 1 is for learning about the village working as the promise for co-design game in stage 2.

Stage1

Pass

Game for learning about the village

Stage2 Game for Co-Design

Mapping all the architectures that can be further developed in the game, they work as the open site for different users to co-design.

Setting different focal points in the village, they act as the scene in our game, where users can learning by playing. Parallel with the onsite scenario that users can also play these games in reality.

Stage1-game for learning about the village: flowchart and interface Choose the village and start navigating Enter one of the game sites Choose a stakeholder as game role Communitate and share knowledge

Choose a village

Read a description

Choose a role to play

Example scene1-rice game

Example scene2-vegetable collecting game

Example scene3-dishes design game

Collaborate and fullfill the game Get game reward Enter next stage of game Onsite visit to Donglindu


Stage2-game for Co-Design: flowchart and interface Choose a site on the map to design

Main interface for

Sample outcome of Co-Design 1

Sightseeing room in canola filed

2

2

Choose a team to collaborate

At this stage, in the map, there are different areas under different theme of plants, and it shows how many teams the different areas have. User can choose a theme area, places that can be designed will be marked in color. Then, the user can choose to join different teams or create a team herself.

Workshop in rice theme area

Communitate and share knowledge Collaborate to plan and design the chosen area Post the outcome to the internet

3

4

Hoster in Shuibaxian theme area

6. User evalutaion

Public voting on different outcome Popular outcome realized in Donglindu Visit Donglindu and meet teammates

Shared farm in vegetable theme area

Interest towards Rural Revitalization

5

Shared kitchen in crabs theme area

Classroom in canola field

37.5

not

ordinary

yes

very

6.67 13.33

6.25

6

not at all

56.25

Before presentation

7. Future work Further evaluate the gap between co design in game world and realization, Doubts:a gap between the Co-Design outcome and reality?

80

After presentation

game

reality

Co-design-a means for building cooperation between different stakeholders and bridging the gap between urban and the village, instead of the realization of final outcome.



RemoteTextileBuddy: A Textile Interface Affective Gesture Game for Long-Distance Relationships Abstract In this work, we present RemoteTextileBuddy, a textile interface affective gesture game for long-distance relationships (LDRs). While the rapid development of communication technology has brought benefits to LDR partners/couples, people are still facing challenges when not staying physically close to each other. This is especially the case during COVID-19 times. Gestures like hugging, stroking, poking are diverse and critical in emotion communication but are often not available in LDR due to physical separation. To develop RemoteTextileBuddy, interviews were conducted with individuals in LDRs to capture their desired but missing interaction gestures when not near their loved one. Then, we designed three gesture-based textile interfaces to encourage LDR partners/couples to participate in embodied gameplay to see what emotional connections and experiences they could elicit. Two gameplay mechanics (gesture input, biodata input) were designed. The preliminary gameplay test results indicate that participants were intrigued, felt associated with, and accompaniment from their partner. They gave positive feedback especially when their biodata and gesture interaction process ended up into attractive visualizations on the textile interfaces. Keywords: Human-centered computing→ Interaction design; Collaborative interaction; User interface design; Hardware → Sensor applications and deployments.Paper submitted to The Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT)

Group projects, 2 members Cooperated with PhD student Mengqi.Jiang, we together do the research design, pillow design, and prototyping. Especially I was represent for hardware wireless communication

Phase1

Phase2

Focused on emotional interaction game design applied to the pillow-interaction scheme

1. Finding desired gestures in remote places and under what kind of emotion. Method: interview

2. Pilot study, pillow with different interaction gusetures prototyping and user test of gesture affordance and emotional response Method: Prototyping and in-lab study

Prototyping process

a. Poke-focus more on fun and play

b. Stroke-focus more on encourage and sympathy

c. Drag-focus more on attention attracting

In-lab couple studies Preliminary user test was conducted with 6 participants in the lab (age 21-28, 3 couples). They were arranged in different corners of the room, each held a pillow prototype, and unable to see each other. We encouraged them to express their feeling when interacting with three textile interfaces and two game mechanics. Data analysis 3*3 three-way repeated ANOVA, 9 conditions gesture bio-data+gesture


Research-through-design exploration into soft home health monitoring products for Chinese older adults

Iteration 2

Iteration 3

Abstract Due to the rapid aging in China, there are more and more families showing an inverted pyramid structure - four grandparents, two parents, and one child. This trend is accompanied by increasing pressure on society and individuals to provide for the elderly. Therefore, there is an urgent need to improve the quality and efficiency of healthcare for older people, in which mobile health services can play an important role. This study focusses on two crucial aspects of these mobile health services: firstly, to increase the acceptance among its users and secondly, to integrate elements of active ageing into healthcare technologies. These aspects are explored by means of a research-through�design process of a novel home health monitoring system consisting of textile-based products called Soft Central.

UI interface design and usable APP developing

Group project: team roles as research leader, smart cushion prototyping, APP software development, quanlitative research organizer

Main contributions: 1. A description of the important underlying design decisions and reflections on design activities that lead to the design of Soft Central 2. A qualitative evaluation of the products and mobile services of Soft Central, based on the perspectives of key stakeholders.

Avoid sedentary behavior

+ Production material + Scenario test + Usability + Complementary function

Iteration2

Core fuction

Iteration3

+ Core functions + Principles and feasibility

Conductive fabric diagram No.1

Iteration 1

Research through design process Iteration1

The smart cushion contains 2 pieces of fabric

4 sensors

No.2

Geriatric parameters monitoring

No.4

No.5

Final cushion fabric piece interations

Chip box:Arduino NANO+WIFI module

DIY fabric piezoresistor sensor

Chip box wire scheme

Evaluation

evaluate the developed products and mobile services that were developed, based on the perspectives of the key 4 groups of stakeholders

Perceived temperature of hardware is cold, good to make it soft

Elderly Sitting posture analysis

No.3

Younger senior generation

Arduino

Family members of the elderly

Empirical Fabric piezoresistor piece

Fixed with a stronger layer

Attached to cushion skeleton

Medial professional and healthcare agency

KJ-diagram qualitative analysis

Care about emergency function Higher price expectation for these kind of product Mobile phone alerts may not be good for the elderly with low self-care ability in the welfare home


Cross-modal correspondence describes the tendency that occurs when a stimulus in one sense modality evokes a sensation in another sense modality [47]. People often map stimulus properties from different sensory modalities onto each other in a manner that is surprisingly consistent. Among them, visual and audio stimuli are the mostly studies ones with consistent result. On the other hand, food and taste as a gustatory interface within games. Moreover, research has shown that the immersive and dynamic context provided by VR can be benefit for altering sensory properties of food. Up to our knowledge, although there are works investigating visual stimuli in VR gustatory environment, few research is into the user experience of applying the cross-modal effect between sound and taste and evaluating the interaction effect with visual and audio stimuli in VR. This research aims to fill these gaps and to provide design guidelines for the cross-modal correspondence application in VR.

Literature review Visual and Audio stimuli can be regarded as two frequently studied ones about cross-modal correspondence with taste. Some research work also studies the interaction effect between visual and audio stimulus. While in taste study In VR, there are some research focused in cross modal effect between visual stimuli and taste. There is a blank space in investigating the influence that sound can have, and the interaction effect when combining visual and sound in VR environment is unknown.

ry

to fac

Ol

blank

Audio stimulus

blank

Will there be interaction effect between those two factors?

RQ3: What will experience related issues be when designing virtual reality taste experience utilizing cross

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47

21

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Visual stimulus

Intersection

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Int

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salty taste and salty association

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sour taste scale

sweet taste scale

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30

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0

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salty taste

bitter taste

modal effect through research? Starting point

Phase1: Pliot study

Phase2: Formative study

Phase3: Summative study

cross modal effect between ambient color, sound and taste in VR

Experiment1: defining a comfortable VR ambient light intensity for each color

VR visual experiment

VR visual&audio combination

Experiment3: RQ1,3 and ambient color selection for Phase3 VR audio experiment

Experiment5: RQ2, 3

Experiment2: filtering out a neutral tastant

Experiment4: RQ1,3 and audio selection for Phase3 neutral visual

Simuli: DIfferent ambient color VR environment+music stimuli for different taste

taste specific ambient light

neutral visual

music yes

sour

sweet

music yes A

bitter

salty

taste specific ambient light

A

music no

C

C

music no

Selected content since the work is unpublished, detail description can not be given

ion

ct rse

1

6

7

salty association

RQ2: Will there be influences in combining the taste specific visual and taste specific music be in VR environ ment?

7

bitter association

and audio dominant environment? Will there be differences in the taste perception pattern?

neutral visual

Tact ile

Cross modal correspondence in taste

bitter taste and bitter association sour taste scaling and sour association

sweet taste scaling and sweet association

sour association scale

Self-lead research project, first author, preparing submission to IMWUT or ACM Transactions on Applied Perception (TAP)

RQ1: How will the effectiveness of changing the taste perception under visual dominant VR environment(extrinsic) sweet association scale

Empirical Evaluation of Cross-modal Effects in Taste Perception in Virtual Reality

Research framwork

taste specific ambient light

neutral visual

music yes

Tasty study in VR

music yes E

music no

taste specific ambient light

E

G

music no

G

7


DrinkBeats Taste to music

Is that a common thought?

What if we put these parameters together?

To understand this we started an interview, here are my participants’answer:

We call that compose.Composing a music like mixing a drink. What if we can pour the sound into your drink, like when we have a beloved drink, you will have our beloved music. We made different music samples to demonstrate this idea, have a listen at: https://yoyoninmen.wixsite.com/drinkbeats

FAST

Cola

Spicy Tofu

Instrument Sound

Taste Base drink

Beverage Remixing Demo

The aim of this project based of the cross-modal relationship between sound and taste. Certain type of music can evoke or represent certain type of taste. Starting from this psychological effect, this project aims to apply music into the drinking experience, investigating whether this application can make drinking experience innovative and more pleasant.

Chips Soda

Fresh

Related instrument for melody Clear

(An self-initiated, Individual work)

Piano

Violin Pizzicato

Piano

Flute

Cello

Piano

Coconut

A thought

Smooth Yogurt

When we drink soda, we feel fast, when we eat cheese cake, we feel slow.It seems like taste is not limited to itself, there must be something related

Yogurt

Yogurt+Honey

Yogurt+Honey+Coffee

Ingredient Sweet

Slow

Cake

Pudding

Champagne

Linger

Related Percussion Dull

Floor Tom-Tom

Related Melody Violin Cello

Honey

Kick drum

Let us see what professional do! Research reveals that in music, the association can be deconstructed into different auditory parameters matching different taste words, and go beyond fast and slow, involving more abundant correlation. Attack

Discontinuity

Pitch

Roughness

Sharpness

Strawberry

High cymbal

Speed

Passion fruit

Soda+Strawberry

Salty

Sour

Sweet

Electronic

Electronic

Soda+Strawberry+Matcha Lemon

Bitter

Electronic Cowbell

Soda

Adapted from auditory parameter-taste matching from Jelly Deng, 2016

Viola

Peach

Sour

Sharp

Crash

Triangle iron Electronic


A thought

How about applying this to a beverage service, by doing so, to explore the relationship between tasting and music feeling and provide a better drinking experience.

Shop overview H

G

Taste Instrument Sound Taste Instrument Sound Base drink Base drink Melody Taste Instrument Sound Melody Clear Fresh Piano Clear Base drink Fresh Piano Soda Soda

Fresh

Smooth Smooth

Melody

Soda Coconut Coconut

Remix performance area

D

E

Lingering Lingering

Coconut Yogurt Yogurt Yogurt

Spring

Violin Violin Pizzicato Pizzicato Flute Violin Flute Pizzicato

Taste Instrument Sound Piano Piano Base drink

Clear

Smooth Ingredient Ingredient

Sesaonal update

Lingering

Melody Taste Instrument Sound Cello Clear Instrument Taste Sound Fresh Cello Piano Base drink Piano Piano Flute Soda Piano Melody Sound Taste Base drink Instrument Clear

Fresh Base Cello drink Fresh

Soda

Clear Melody Soda

Melody Piano Piano

PianoPiano Cello Piano Clear Lingering Piano Soda Coconut Lounge area withPiano directional speaker YogurtCoconut Melody Cello Coconut

Taste Instrument Sound FreshSmooth Base drink Percussion Melody Percussion Melody Floor Floor Tom-Tom Tom-Tom

5 4 3 2 1 0

Sunshine rose grape

sweet sour bitter salty Music level

Autumn 5 4 3 2 1 0

Pear

sweet sour bitter salty Music level

Summer Guava 5 4 3 2 1 0

Violin Pizzicato

sweet sour bitter salty Music level

Violin Flute Pizzicato Winter Violin Pizzicato Flute Violin Piano Pizzicato Flute Piano Cherry

5 4 3 2 1 0

sweet sour bitter salty

Music level


Sweet

Dull

Soda

Service detail

Interface design and proof of feasibility

Core

Piano

products Coconut

Sweet

Ingredient

Honey

Photoresistance sensor module Node MCU processor

Peach

Arduino programming circuit

160BPM

100BPM

60BPM

Melody Floor Tom-Tom Peach

+20BPM

+10BPM -0BPM

Metre 3/4

Metre 4/5

Peach

Melody Violin Cello Piano Violin Violin PizzicatoCello Melody Cello Flute

BeverageCelloRem Elec-

Dull

IfYogurt change in sensor1 detects: Peach photometric quantity>a

Play sample instrument 1

Violin Viola Melody Viola

Yogurt+Honey

Viola Piano Violin tronic play initial Electronic rhythm Cello Electronic

under honey under matcha

HX711 weight sensor under cup

-10BPM

-20BPM

Honey

POWER

Ingredient

Order reminder

Developer interface

Detail information and music uploading

Y

ElecViolin Sweet tronic Cowbell Kick drum Dull Clear Ingredient Cowbell Violin ElecFresh Cowbell Piano Viola Cello Cowbell Honey Kick drum ElecSoda Percussion Melody Pizzicato tronic ElecSweet ElecCowbell Strawberry If change tronic tronic Viola Floor Tom-Tom tronic ElecElecPeachStrawberry Strawberry Strawberry in weight Violin tronictronic Kick drum Dull Strawberry sensor>0 Cowbell ElecPeach play edited Piano If change in sensor2 detects: Play sample Flute Viola Cello rhythm1tronic photometric quantity>b instrument 2 ElecHoney Coconut Peach tronic ElecSweet High cymbal Strawberry High cymbal tronic High cymbal Cowbell High cymbal Elec- ElecCello High cymbal Kick drum Electronic ElecElecCowbell Piano tronic Lingering Smooth tronic tronic tronic ElecViola ElecStrawberryPassion fruit tronic Passion fruit Cowbell Yogurt Passion fruit Strawberry tronic play edited If change in sensor3 detects: Play sample Passion fruit ElecElecPeach rhythm2 Triphotometric quantity>c instrument 3 tronic tronic High cymbal Sharp Strawberry Crash Passion fruit angleTriTriYogurt SharpSharp Crash Crash Eleciron angle angle High cymbal iron Triiron High cymbal tronic Sharp Crash angle ElecElecSoda TriSoda+Strawberry So ElecPrototyping process High cymbal Sharp Percussion Melody Cowbell tronic Lemon Eleciron tronic tronic Crash ElecPassion fruit Lemon ElecElectronic angle Sour Lemon Floor Tom-Tom tronic tronic Passion fruit fruit SourPassion tronic iron Strawberry Input and output Sour Violin Passion fruit ElecDull Lemon Tritronic TriTriInput=User action Sharp Output=Background sound effect Crash Sharp Crash Crash Sharp angle Elecangle Sour Crash Lemon angle TriSharp Cello iron angle iron Honey tronic iron High cymbal iron Take up Sample instrument Sour Sweet Elec- Elecingredient tronic ElecLemon container Electronic Lemon ElecLemon tronic tronic SourPassion fruit Lemon Kick drum Sour Sour tronic Pour ingredient Complete rhythm Sour Viola Triphotosensitive sensors under soda

Choosing the ingredient

Floor Percussion CelloTom-Tom Floor Tom-Tom Cello

3V button battery

Yogurt

Choosing the base drink

Dull Melody

Dull Smooth Kick drum Clear HoneyLingering Flute Kick drum Fresh Piano Yogurt Dull Sweet Core in Arduino and SonicPi Sodacode Honey Viola Viola Percussion Sweet Honey PianoIngredient Kick drum Floor Piano Tom-Tom Sweet Kick drum ElecKick drum Coconut Dull ElecPercussionKick drum tronic tronic Yogurt Floor Tom-Tom Cello Viola Peach Smooth Honey Lingering

Taste Instrument Peach Sound Ingredient Base drink Percussion Melody Sweet

Main interface

Yogurt Coconut

Hole for detecting light changes

Cello

Lingering

Smooth

Pizzicato

Sharp

Peach

Elec-

Crash

angle iron


PROXI-MODDY Under the concept of proxemics: public distance,social distance, intimate distance…people desire close distance while feel sick of too intimate. PROXI-MOODY represents a the mood of a person under when the heart is open or close. When her emotion gradually changes, shape transforms form stiff to soft. soft part is shown and hidden with the inflation and deflation of the balloon.

Interaction scheme

Try the proximity by walking towards to her… notice

wants getting closer 2m away

d=2m-inflation

shy

uncomfortable

d=1.2 m-inflation

d=0.45 m-deflation d=0.2 m-deflation

relationship built, feel calm and safe

0m, stay for a while

close...


Concept skeches

Testing the ultrasonic sensor

Shape iteration

Testing the inflation valve with ballon

Assembling other modules to Arduino

Testing the whole part with draft ballon structure

Support frame inside the ballon

Final assembly

Overview of modules used in Proxi-Moddy Player

HC-SR04 Ultrasonic Module

Example code when users is in the range of 1.2~2m

RGB LED

SD card MP3 module

Ballon

Electronic valve

Power=5V

Arduino Uno

Air pump


food grade polypropylene glass

stainless steel

48mm

are sets of super ingredient kits combined with a service designed for nutrition caring for young vegetarians. Designed for young vegetarian, Nutri-Palate/Palette would like to provide a new understanding of nutrition caring through the behavior of diet itself, helping the young vegetarian to start caring nutrition from achievable and effective goals. Palate-the DIY kit for home, you can use it with your dishes to taste the benefit of nature. Palette-the wrapped kit customized through creating your ingredient package pattern.-Individual Project

210mm

Nutri-Palate/Palette

Types of ingredients

hemp 4g

Cordate 1 tsp

quinoa 4g

hemp 4g

white seasame 4g

sunflower seed 10g

black seasame 8g

quinoa 4g

white seasame 4g

chiaseed 4g

sunflower seed 10g

cacao 1g 1g moringa

sunflower seed 10g

black seasame 8g

Sycamore 1/4 tsp

Ginko 1/3 tsp

Deltoid 1/2 tsp

hemp 4g

white seasame 4g

Maple 1/5 tsp

chiaseed 4g

cacao 1g

turamic 3.6g

black seasame 8g

hemp 4g

white seasame 4g

turamic 3.6g 1g seaweed

quinoa seed 4g 10g pumpkin

chiaseed matcha 1g4g

sunflower seed 10g

cacao 1g

black seasame 8g

turamic 3.6g


Define

Discover Interview Focused on 4 partipants, to understand how young vegetarians

address their nutritional needs and used empathy map to analyze the answer. Says

Mary 19 Pecto-vege

Kin 19 Lacto-Ovo

Kelly 22 Lacto-Ovo

Does

He 22 Lacto-Ovo

Design goal

A group of ingredients including but not limited to sesame, turmeric, matcha…They are within the categories of “superfood”, which are rich in nutrient and regarded especially beneficial to health. This kind of ingredients have high levels of vitamins, minerals and some of them contains nutrient such as antioxidants, fatty acids which vegetarian might easily be lack of.

Feels

9:28P.M

with friend at dormitory the oat is a little bit oil

7 P.M 12:30 P.M

dinner at Family Mart

dinner delivery

delivery at dormitory alone tasty~

3:50 P.M

alone delivery Muslin dishes

Goals of the prototyping are: 1. finding and deciding the most suitable interaction 2. finding a way to decrease the trouble of ingredient spilling off when using

Super ingredient-key inspiration

Thinks

Food diary Using food diary to study their diet behavior 10:52 A.M

Provide my target users easy and nautural approaches to let them have a new understanding of nutrition caring.

Develop

Iteration process

Cultural probes: After finding the key inspiration, I designed cultural probes to study how the target users interact with the ingredients? The probes include task and packages of seasame

Ethnography to study the diet and purchase behavior Rapid sketch of Mary‘s behavior investigated during the research

Pen x1

Task card x4

Seasame in packages:

1. Busy life style

2. In school cafe, only choose green leaf vegetables

3. In restaurants, just order one dish since the dish is large in size

4. Check information while choosing food items

Changes of attitude

Tired

about checking information ALL THE TIME

Disposable x1

Probe content

Reuseable x1

before meal

during meal

after meal

Task1: Choose a package and have a meal

Task2: Taking record

Task3: Finish a behavior map

2 Packages of seasame

Positive feeling Musclar soreness

Hard to insist

Expensive

Interesting to study my body

hate nutrition calculation

Got some advice from well-experience vegetarian

Eat supplement candy made of animals.....

Task4: Draw a desired container

Negative feeling 9 daysafter her vegetarian diet

15 days

Key findings Paticiipants can be defined into 2 groups based on their attention to health

16 days

25 days

1

35 days

36 days

39 days

44 days

Key findings

2 High attention to health

Difficulties in finding an easy approach

Low attention to health

Healthy problem discovered

Participants enjoyed having meals with the ingredients

participants prefer reuseable package since it is environmental friendly

Ingredients can easily spill off and it might be a trouble

Iteration 1

Iteration 2

Iteration 3

Iteration 4

2 prototypes Printed machine or bottle?

4 prototypes Improved ideas

12 prototypes Best product shape?

Gesture regarding interaction with hands?


Web mock-up

Deliver Core products DIY kits

1

2 Main interface

Palate-the DIY kit for home

Guideline for setting goals

Palette-the wrapped kit customized through creating your own pattern

Service flow 1

Open the website

3.1 Choose from the rec-

ommended ingredient

4

Select 1 way of use

5.2 Choose the rice paper package

7

Choose day of using

1

Nutri /’Pael t/

e

2

Read a guideline for setting goals

recommended

+

+

3.2 Freely choose based on preference

+

Wrapped kits

+

+

Ingredient selection

DIY kit? Wrapped kit?

5.1 Use the canvas to

create the Nutri-Palette

6

Nutrition information and recipe

8

Purchase

+

Choosing purchasing portion

Interspace for tearing

Questions for setting goals

Choosing wrapped kit

Using canvas to create the customized package


Other works

Drinki Drinki

Recordar Flora

Upper case

Smart jewelry design for mutual memory.

Chip underneath the box connec�ng all the scent module

Charging type Place for pu�ng charms La�ce plate for color effect

chip with TypeC Connector for charging

pulse-flower language-scent

Scent module

Pulse sensor Connected

bu�ons

Holes at the back for scent emission

Is an interactive “lamp for drinking”, designed for mutual drinking experience, particularly in the context of quarantine hotel. conveying the idea of sharing, changing a normal behavior- drinking into a sharable experience.

SHUTTER SHUTTLE Interacted kits designed for female photographer, expanding the boundary between photo shooting and sensation, bringing happiness to the experience


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