ZHOU YANGXUNXUN
Email: zhou.yxx@outlook.com Phone: 2676709040 Address: 2930 Chestnut Street, Philadelphia, Pennsylvania, USA. Postal Code: 19104
CONTENTS
01. MEMORY TOWER
01-04
CEMETERY DESIGN
02. POST-INDUSTRIAL GARDEN Achitecture, to me, is not simply about its function and space, nor is it just a discipline teaching us how to construct a building. Instead, it is boundaryless. Architecture is related to social, culture, religion, technique, and even our environment. Interdisciplinary architectural design is what makes architecture charming, uniuqe, and ecological. Architectural design is like game playing--it is f ree, interesting and flexible. With multiple possibilities, architecture never has its f ixed form. Kazuyo Sejima's works are representatives of freedom, and they provide me with a feeling of purity, f reedom, and comfort. Human-based experience in a building then becomes the priority of my design principles---what would people feel in a space. Architecture, without people, would lack its soul. In this portfolio, I'd like to express my idea o f a r c h i te c t u r a l d e s i g n t h r o u g h m u l t i p l e perspectives. Just as if you are roaming in the ocean of a game, lightly, freely, and pleasantly.
05-08
HYBRIDIZATION & "ODDKIN"
03. "CRISPY & ROUGH"
09-12
DESIGN INNOVATION: THE CONTEMPORARY DETAIL
04. ROAMIST LODGE
13-16
PROFESSIONAL PROJECT UNDER CONSTRUCTION
05. CYBORG PAREIDOLIA
17-19
ARCHITECTURAL DESIGN RESEARCH ON AI
06. CHILDHOOD & MEMORY
20-22
PRIMARY SCHOOL DESIGN
07. THE FUNCTION OF FASHION IN ARCHITECTURE
23-25
GARMENT DESIGN & ARCHITECTURE FACADE DESIGN
08. GROWING CELL
26-29
EXHIBITION HALL DESIGN
09. OTHER WORKS
30-37
01
MEMORY TOWER A TOWER FOR PURE SOULS OF DECEASED AND PEOPLE WHO LOVE THEM TYPE: Academic ROLE: Individual work DATE: March, 2016 LOCATION: Xiamen, China DIRECTOR: Xie Shaoming
Cemetery, a place for burying the deceased. The cemetery, built with a grandeur that over shines the community of the living, can be simple or elaborate. It reflects geography, riligious beliefs, social attitudes, aesthetic and sanitary considerations. They may also be regarded as “holy fields� or taboo areas. In countries such as Japan, cemeteries are fortuitous places located in the center of the city around the residential area, in memory of the dead. In other countries and among other religious groups, like China, cemeteries are stark and are generally shunned. However, I have a different opinion on Chinese traditional view of the dead. Cemeteries should not be considered as ominous places but pure and sacred ones. So this project is located on the sea and the surounding is a modern city with dense population and high-rises. Instead of a shunned place,this new style cemetery is a vibrant scenery and a grand landmark in this city.
01
4 200
2005
03 20
Area /km ² Population(Ten thousand) The number of crematories(unit)
2014
20 00
199 9
1998
20 10
3 201 2015
1997
20 09
12 20
2007 2 Nanning 22112 706 7 008 Lhasa 29518 56 3 Urumchi 14246 352 13 Yinchuan 9491 219 17 Hohhot 17224 308 20 Kunming 21473 668 30 Lanzhou 13085 369 16 Fuzhou 11968 757 21 Guiyang 8034 470 13 Haikou 2304 225 4 Xi'ning 7649 233 19 Taiyuan 6999 434 10 Xi'an 10108 870 24 Nanchang 7402 537 23 Changsha 11819 765 15 Wuhan 8594 1077 46 Zhengzhou 7446 957 38 Shijiazhuang 15848 1078 10 Hefei 11445 787 10 Ji'nan 8177 706 26 Shenyang 12948 829 37 Changchun 20565 779 16 Harbin 53100 1067 41 Chengdu 14605 1592 47 Hangzhou 16596 919 43 Nanjing 6597 827 45 Xiamen 1699 392 10 Macau 32.8 61 4 Taipei 271.8 270 8 Hongkong 1104 737 12 Shenzhen 1996 1191 31 Guangzhou 7434 1404 43 Chongqing 82402 3017 45 Shanghai 6340 2415 48 Tianjin 11946 1547 46 Beijing 16410 2171 48
11 20
20 01
02 20
2006
1996
Numbers of dis posal remains (Te n thousand) Cre The ratio of old peo mation Rate (%) ple(people over 65) (%)
Birth Rate(‰) Death Rate(‰) Natural Growth Rate(‰) The number of crem ators (unit)
1979
1995
198 0
4 199
198 1
93 19 19 82
19 92
19 91
83 19
199 0
4 198
1989
1988
1987
1986
5 198
DATA SOURCE: http://data.stats.gov.cn/index.htm http://blog.sina.com.cn/s/blog_416ba4c90102ebsf.html http://www.zhmu.com/
How to memory the deceased
The relationship between cities and cemeteries Urban center
Cemetery
SITE PLAN 1:10000
Put the bone ash into the poterry
BEIJING Far away from the city
NEWYORK Mix in the city
LONDON Mix in the city
MEXICO Mix in the city In China, cemeteries are far away from urban centers; however, they coexist with cities in other countries. This is related to traditional culture and also develops under the changing view of life and death. In the future, people, in China, might not treat cemeteries as a gloomy place but a place full of memories. Cemeteries are not far away from the center of a city any more. people would come and recall frequently, and deceased would be remembered forever.
XIAMEN, CHINA Far away from the city
JAPAN Mix in the city
NEW DELHI Mix in the city
Put the bone ash into the pot plant
COEXISTENCE BETWEEN LIFE AND DEATH
Trow the bone ash into the ocean
A tower in the ocean--space efficiently
02
19
15 15 11
5 13 14
14
11
5 11
18
18
5 17
10
9
8
11
5 11
6
6
6
6
6
7
6
Ground Floor Plan 1:400
2 4
5
3
0 1 Entrance square 5 Elevator room 2 Service counter
6 Vigil room
9 Cremation room
3 Toilet
7 Accessory room 10 Operation room
4 Office
8 Service counter 11 Memory tower A
1
5
10
15
12 Memory tower B
16 Circulation ramp
13 Garden tower
17 Cremains bottle
14 Central sculpture
18 Circular corridor
15 Planting terrace
19 Cremains scattering pier
15 5 16
14 14
17
17
14 16
DETAILS OF THE VERTICAL GARDEN
5 Plan Level 4 (h=13200mm) 0 5 10 15m
Plan Level 2 (h=4200mm) 0 5 10 15m
Plan (h=12000mm) 0 5 10 15m
5 14
5
5
17 Standard Plan
Plan Level 12
Plan (h=15200mm)
03
SPIRAL RAMP
Core yard
CIRCULATION OF THE MEMORY TOWER A Each tower has its own vertical transportation system and each floor has a circular passageway offering people a f ree and convenient experience in the tower building. The spiral ramp connects the these tower building, which offers people opportunities to shuttle back and forth among the three.
Central circulation Starting at the 2nd floor, the spiral ramp ends every 3 floors The passageway starts at the 4th floor and appears every 3 floors Circulation system in each cremation tower TOP VIEW OF TOWER A
04
02
Post-industrial Garden HYBRIDIZATION & "ODDKIN" TYPE: Academic ROLE: Individual work DATE: February-May, 2019 LOCATION: Istanbul, Turkey DIRECTOR: Ferda Kolatan
This project seeks to define new concepts for both the architectural folly and the garden in the postindustrial age. In architecture history the folly has occupied a curious niche as a seemingly non-essential or decorative element chiefly designed for pleasure. As such it was commonly placed into landscapes and gardens to heighten a sense of the picturesque and to evoke idle fantasies without the burden of progmatic use. Characteristically, the folly was a blend not only between garden and architecture but also of different stylistic forms and images, which were decontextualized and re-contextualized and re-constructed in order to provoke new kinds of associations and imaginations.
05
This abandoned shipyard is hidden in this city, nobody knows or cares about it and it is this situation that creates a feeling of mystery onsite. The high wall around the site separates the shipyard from the city as if this is an isolated place, which I think is the most interesting part on site. The sea nearby strengthens the feeling of insulation, but it is the feeling makes this place a quiet land in this impetuous and noisy city.
Hybridizing the existing trend of the walls into the design, from border to center and at the same time, introducing water into the basin. When a garden is hybridized into the abandoned shipyard, this place won't be a dead silence anymore. Flowers with faint scent swaying in the gentle breeze, and near it is the rushing waterfall and meandering sightseeing ramp. Post-industrial garden, for me, is not just about those industrial elements, but more about the "hybridization" of nature and industrial which ,to some extent, are the opposite. (The exsistence of industry is a threat of our nature.)
06
The height difference in this basin allows different waterfalls forming.
07
Hybridizing with Ebru Painting Ebru painting is a distinctive genre of aqueous art used to produce mesmerizing works. Particularly popular in Turkey and Central Asia, Ebru paintings are produced using dyes, a waterbased solution, and a set of unique tools. Hybridizing Ebru Painting into this garden is another way to energize spaces. In this case, Ebru Painting is mixted with plants and waterfall and also used as the guide to lead people exploring in this garden.
08
03
"CRISPY & ROUGH" Design Innovation: The Contemporary Detail TYPE: Academic ROLE: Team Work DATE: 2018.09 - 2018.12 DIRECTOR: Ali Rahim
PARTNER: Yutian Tang
The aim of this program is to extract some interesting qualities from a painting which is merged from two masterpieces of painting on the "Ostagram" (an images processing website collaborates with AI)and then develop these qualities to apply on the facade of a building. In the process of delving into this project, we hope to combine those new cutting techniques in the field of architecture and then jumping out of the traditional technology. Finally, we will find how far architecture could go with these new technologies in the furture. Through excavating our qualities of "crispy" and "rough", we found the milling technique has the most potential.
09
feathery
AI, as a collaborator, is a new way to design. The drawings created by convolutional neural networks with the algorithm are good ways to stimulate our imagination.
At beginning, our design is based on twodimensional images. Then we extracted the most dominant qualities from the result and see it as three-dimensional pieces.
Original Paintings 1
Original Paintings 2
Crispy Rough
feathery
Crispy Rough
"CRISPY and ROUGH" FABRICATION Crispy is a quality in objects that has a firm, dry, and brittle surface or texture. This word is usually used in food, such as fried chicken, chips, and cookie. Rough is a quality in objects having an uneven or irregular surface. There are a number of techniques to achieve crispiness and roughness in objects. For example, frying food can make food crispy when cooking; chiseling and carving are easy to make objects rough. However, it is difficult to create this kind of crispy and rough quality in architecture. Hard materials, such as metal, concrete, plastic, can be used to achieve crispiness. Concrete and metal have the most potential to apply in the facade of this high-rise. Therefore, a developement of crispiness in concrete and metal can be used in the technique of CNC Milling. The two ways we can achieve the idea of "Crispy" in CNC milling is to: (1) Controling the intensity and stiffiness of the concrete; (2) Controling the geometries in the facade to fit the limitation angle of CNC milling
Extracted qualities:
Rough
Crispy
Rough
Crispy
The way we can achieve the idea of "rough" in CNC milling is to use the cutters to mill deep "ravines" on our materials.
10
③
①
⑥
⑦
Elevation Render ① ②
③
⑧
⑨
④ ⑤ ⑥ ⑦ ⑧ ⑨
⑤
④
②
11
Perspective Render
"CNC" MILLING TECHNIQUE
Different Effects of Cutters
Angle Limitation of 5-Axis Milling Machine C-Axis Rotation: 360° B-Axis Tilt: -35° to +110° Spindle Nose to Table(~min.) 4”102mm Spindle Nose to Table(~max.) 24”610mm
Flat head
Slot cutter
Bull head
Ball head
Threading tap
Drill
Face cutter
Milling Cutters
Carbide Machine Reamers
Carbide Helical End Mills
Angle Milling Cutter with Shank
T-Slot Milling Cutters-Staggered Teeth
Detail Render
Carbide T-Slot Milling Cutters
Angle Milling Cutter
Chamfering
Carbide Side Milling Cutter
Radius Milling Cutter
Face Milling Cutter
Milling is the process of machining using rotary cutters to remove material by advancing a cutter into a workpiece. This may be done varying direction on one or several axes, cuter head speed, and pressure. Milling covers a wide variety of different operations and machines, on scales from small individual parts to large, heavy-duty gang milling operations. It is one of the most commonly used processes for machining custom parts to precise tolerances. Milling can be done with a wide range of machine tools. The original class of machine tools for milling was the milling machine. After the advent of computer numerical control (CNC), milling machines evolved into machining centers: milling machines augmented by automatic tool changers, tool magazines or carousels, CNC capability, coolant systems, and enclosures. Milling centers are generally classified as vertical machining centers (VMCs) or horizontal machining centers (HMCs). The integration of milling into turning environments, and vice versa, began with live tooling for lathes and the occasional use of mills for turning operations. This led to a new class of machine tools, multitasking machines (MTMs), which are purpose-built to facilitate milling and turning within the same work envelope. 12
04
ROAMIST LODGE
When people are traveling, the lodge has become a popular travelers' choice now. Compared with traditional hotels, lodges are much more attractive and comfortable because of its unique room design and fascinating location, but not stereotyped and nature isolated style.
TYPE: Professional Project under construction DATE: May, 2017 LOCATION: Garze Tibetan Autonomous Prefecture, Sichuan ROLE: Team work, Chief Designer INVOLVED: CAD plan & section drawing/analysis graphics drawing/ rendering PARTNER: Li Hang
My partner and I combined the element of snow mountains around the site and designed a double-deck house with m-type roofs that mimic the shape of snow-capped mountains behind. This site is so pure that starry night sky usually appears. In order to create an opportunity for every guests to enjoy the beautiful night sky, skylights were designed in each room to provide guests with the perfect opportunities to enjoy the starry night sky. Wandering in the beautiful scene, lying down and watching the starry night sky. What an enviable life.
Roaming in the mist&Appreciating gorgeous scenery&Resting in a homelike lodge
13
Laundry
Guest Room
Guest Room
Guest Room
Guest Room
Staff Room
Gym Staff Room Staff Room
Location
Garden
Garden
Garden
Garden
Ground Floor Plan
Canyon
Alfalfa land
Alfalfa land
Garden
Service area: kitchen, storeroom, toilet, lounge Public area1: staircase, landscape platform, tree
Snow mountains
Swimming pool
Alfalfa land
Alfalfa land
Public area: 2 lobby, balcony, gym
Entrance
Foreyards
Guests area: 8 rooms for guests
Function division is explicit and non-interfering 1. Arranging the service area, the public area and the guest room area from the north to south. 2. In order to avoid disturbance from public area, service area is at the most north. 3. In order to reduce the noice from the public area, an outdoor landscape platform between the public area and the guest room area is established.
Maximizing the beautiful scenery around
1. Guests in each room could see a wonderful view of snow mountains 2. Guests could appreciate the beautiful scenery before going into rooms by passing by the public landscape platform. 3. French windows designed in the lobby provide a broad vision. 4. Since there are corridors in both west and east sides, guests could appreciate the view of snow mountains in the west and the view of cliff in the east.
Organization
1. Both inside and outside of the building could provide expanded outdoor activity areas.(the platform under the eave or the outdoor platform) 2. The building is blend in the environment, the strip-type of the building divides the site into 3 parts----the foreyards, the swimming pool, alfalfa land. 3. To make a good use of the advantages of the ground floor, foreyards in front of the guests room were designed. It is not only a good place to appreciate the cliff but an independent entrance to create a quiet environment around the guest rooms.
Form Generation
The idea of the formation is from the outline of snow mountains around
Createing a courtyard and then expanding the eave
Forming a two storey building
Completing the stairs and other transportation in the building
2-2 Section 14
2F Terrace
Balcony Balcony
Balcony
Balcony
Balcony
2F Terrace Kitchen
Guest Room
Guest Room
Guest Room
Guest Room
2F Terrace
2F Terrace
Eave
2F Terrace
Darkroom
Guest Room
Hall
Guest Room
Guest Room
Guest Room
Terrace
Light well
Video Hall
2F Terrace
Corridor
Second Floor Plan
Eave
2F Terrace
Third Floor Plan
1-1 Section
15
ROOF DETAILS
WALL DETAILS
10
11
12
1
2
3
1
2
3
4 4
5 9
5
6
7
6
7
8 13
8
North elevation
South elevation
14
15
01. Troweling 02. Concrete panel 03. 100mm insulating layer 04. 20mm cement mortar 05. 4mm waterproof layer 06. 30mm fine stone concrete cover
Step 1
07. 20*30mm counter batten 08. Tile roofing 09. Aluminium sheet gutter 10. Burned cedar boards 11. Nail
12. Polymeric cement mortar 13. Polystyrene insulating layer 14. 20mm 1:3 cement mortar 15. 200mm aerated concrete 16. 20mm Troweling
16
Step 2
West elevation
Step 3
Step 5
Step 4
DIY Burned cedar boards process:
(We chose the burned cedar boards as the material of the lodge's facade) Step 1: Preparing liquefied gas, Blowtorch Carbonization, and lighter Step 2: Blowtorch Carbonization Step 3: Preparing Tung Oil, bursh, gloves. Step 4: Using heated Tung Oil to bursh the carbonized cedar boards Step 5: Washing the treated cedar boards Step 6: Airing
Construction on site
This project started being constructed at the end o f N ove m b e r , 2 0 1 7. M o s t of the materials are f rom local resources and also are processing in local.
East elevation 16
05
CYBORG PAREIDOLIA THROUGH THE MACHINE’S THIRD EYE: Architectural design research on AI TYPE: Academic ROLE: Individual work DATE: 2019.09 - 2019.12 DIRECTOR: Karel Klein
Though some are panicking that AI is eventually going to replace human judgment, the more likely scenario is that human judgment will simply be altered and modified by the presence of AI “partners”. As potential collaborators, AI stimulate our imaginations and capabilities. By using a new class of AI software, this studio experiments with how this new automated process of “seeing“ began to suggest both new architectural forms and expressions as well as new grounds upon which these new architectures would occupy. AI networks must be trained with images in order to learn how to “see“, they can be introduced to architecture much in the same way that we study architecture, that is through images, drawings, photographs, etc. In other words, precedents.
17
AI image iterations
A translation from image to digital model
Drawing style of AI image
An image generated through me and AI. The repetitive linear language is the dominance in the whole image, which could be used as a new style of architectural elements.(A new architectural aesthetic )
Our brain is a filter. Tons of information goes into it and gets filtered when it comes out. Our worldview is generated based on our experiences, which is somehow filtered by our emotions. Machines, at one point, are like humans. They think differently, see things differently based on their own consciousness. The only difference between human and machines, maybe, is that machines would not be controlled by emotions. The machine can mimic, but what generated from it is not exact the same as the original one anymore. It is the misreading that causes the “unlike mimicry“. But they do have similar qualities which allows the mimicry one simulating into the environment and merging in the surrounding.
18
The transition from 2D images to 3D digital model
Site Plan(Located near “E Bloom St“, Los Angeles)
The project is growing and it’s hard to tell where it starts and where it ends. The mimicry of machine allows the site “enfolds, penetrates, and even passes through“ what it contains. Eventually assimilated into the background. Continuously, infinitely. I’m also misreading what the machine has misread before. Is this misreading really useless? Is this really meaningless to the machines consciousness? It seems useless, but it’s not. The back and forth misreading, respond, and feedback generate what I want and narrow the difference between me and the machine. Exploring the possibility from AI images and then using it to architecture design
Eventually, we receive the feedback from each other, both of us could read the same thing. Collaborating through elaborating the misreading of the same content, this process includes a long back and forth conversation.
Video link: https://youtu.be/PUTpf27YdGM
19
06
CHILDHOOD & MEMORY Studying in a fun-filled world: Primary School Design TYPE: Academic ROLE: Individual work DATE: 2014.09 - 2015.01 DIRECTOR: Nianming Yang
The site is located at Binshui Community in Xiamen. Considering the road network nearby is dense and the traffic jam will happen when students go to school and after school, a square was designed to solve this problem. The east side of the site is close to a highway, to avoid the noise, the classroom area is far away from the east side and close to the west side. The intersected classrooms were designed to create a sense of fun for students to communicate without obstruction. It’s a pleasant atmosphere to see and to be seen.
20
Timeline 0
Sleep Consumption Study Consumption
5 7:0
0
6:5
Meal Consumption
8:0
0 7:3
8:4
0 8:5
0
9:3
0 10:0
Entertainment Consumption
5
1
Commute Consumption
10:4 5 11:0
0
11:4
0
Wash Consumption
16:5 5
0 12:1
16:1
5
1 Most of students in primary school usually play in corridors during the class break and the corridors are vertically paralleled organization.
16:0
5
15:2
5
5 16:5 17:1 0
2 Some students living far away from the school may walk around and have no place to go. This would cause some potential safety problems.
15:1
0
0
14:0
14:3
0
17:4
0
18:0
0
2 19:0
0 19:3
0
21:3
0 22:
00
0
8:3 0
9:3
8:0
0
7:3 5
5 9:4
7:2 0
5 10:4
6:5
0
1:00
1 0
12:0
1 13:0
0 13:3
0 0
17:3
14:3
0 14:4 5
2
5 15:4
17:3
0 0 18:0
:00
19 0
19:3 0
21:0 0 21:3
Timeline Sleep Consumption Study Consumption Entertainment Consumption Meal Consumption Commute Consumption Wash Consumption
0 7:2
Interlaced corridors giving students an opportunity to communicate both in vertical and horizontal direction. More enjoyment would be found by running through the design of the corridors.
1
Shortening the time after morning class and keep student at school at noon could offer those who live far away places to have a rest. Reducing classes in a day could make the time for students to take outdoor activities which is good for health.
2
1. Classroom 2. Office 3. Music Room 4. Clinic 5. Security Room 6. Locker Room 7. Switching Room 8. Meeting Room
21
Classroom Area
Thrid Floor
Second Floor
Fourth Floor
22
07 06
The Function of Fashion in Architecture TYPE: Academic DATE: February-May, 2019 ROLE: Team work INVOLVED: Garment design, Garment making, Rendering, Physical Model PARTNER: Hang Zhang, Wenlu Guo
Current fashion design and couture methods are converging with architectural digital technics. This is an opportunity that provides fertile ground for architects to re-examine the "digital" in a variety of scales in relation to the human body. These techniques of pattern, texture tactility, shape, profile, color, kinetics and augmentation found in fashion can be closely read and translated into new architectural elements and details.
23
GARMENT DESIGN --- DRAGON BONE ARMOUR
MODULE DETAILS
Top View
Side View1
Side View2
TRANSITION FROM FA S H I O N D E S I G N T O ARCHITECTURE The most essential features extracted f rom "Mecrame", "Boning" and "Drapping" are intersection, frame and smooth curves. By following these features, "Mecrame" becomes a continuous module intersecting between the "Boning system". Each of the "Boning"(frame in between those modules) consists a whole surface. This is a new type of facade design.
24
TESTS ON MATERIALS
A. Flexible TPU Filament (Thermoplastic Polyurethane)
B. Traditional Aluminum Veneer
TPU is a subclass of thermoplastics which prints strong parts that are also flexible.
Construction Aluminum veneers are divided into two types according to specif ications: aluminum veneers with a thickness of less than 1.2mm are called aluminum gussets (also called aluminum square plates), and aluminum veneers with a thickness of 1.5mm or more are called aluminum veneers (also called Aluminum curtain wall).
Features Flexible and Soft: TPU is flexible, shape can be changed by external force and bounce back when the force disappears. This feature is perfect to fit any shape of the facade we need.
Features Compared to TPU, Aluminum veneers are rigid and light. It also has good corrosion resistance, and fluorocarbon paint can not fade for 25 years. Aluminum veneers are also easy to bend which means it can fit any shape we want. The aluminum veneer is not easy to be stained, which is easy to clean and maintain. Aluminum veneers can be recycled and reused, which is beneficial to environmental protection. The aluminum plate can be recycled 100%, and the recycling value is higher.
Strong Toughness: Manufactured to very tight tolerances and a wide extruder(an extruder in 3D Printer)temperature range, high hardness. Healthy: All of products have passed the RoHS Directive, made by 100% polylactic acid. It's a new attempt on architectural materials.
3D-Print model
Material rendering test
25
09
GROWING CELL VARIETY&ADAPTABILITY TYPE: Academic ROLE: Individual work DATE: June, 2017 LOCATION: Zhangzhou, Fujian, China DIRECTOR: Shaoming Xie
Architecture could be considered as a “living” thing, as each part of the building is closely related to us-- our life, work, study, and even entertainment. In other words, architectural design should strive for ecological harmony, providing a space to make people feel comfortable and delightful. So many buildings are demolished although they are still in good condition; a great number of architectures may be assessed as out-of-date, because the function of buildings can’t meet users’ requirements. Many of those buildings could not satisfy the increasing need for varied functions. The development of a city would have no influence on existing buildings if they are designed systematically and each part could be reassembled.
26
START FROM A BUILDING, END WITH A CITY
Residence
FUTURE MINI-CITY
Commerce Hospital School Original Village Green Space
50 Years
Phase 1
40 Years
Phase 2 Phase 3 Phase 4
30 Years 18
Phase 5 Phase 6 20 Years Farmland Dry Land
CURRENT SITUATION 10 Years
5
1
Forest 3
Wasteland
5 4
Beach Site
2
6
8 7
15 9
7
17
6
7 6
10
16
11 18
6 7 13
7 14
12
01 Entrance square 02 Office entrance 03 Lobby 04 Temporary exhibition 05 Library 06 Exhibition hall
07 Exhibition area 08 Planning model 09 Office 10 Meeting room 11 Lecture hall 12 Air-conditioning control room
13 Fire control room 14 Distribution room 15 Screening area 16 Art Studio 17 Storage room 18 Vertical circulating parking
GROUND FLOOR PLAN 0 5
15
30
100m
27
MODULE STRUCTURE
Pipeline Layout Electric wires are merged into one pipeline, and pass through holes on the I-steels.
Floor Detail Each part of the structure is modular-simple operation, easy transportation.
Wall Structure Details
Exhibition Area
Office Area
Ancillary Facility
Auxiliary Area
Public Area
Transportation
1. Outer Wall Facing 2. Heat Preservation/ Insulation Layer/ Waterproof Layer 3. Concrete Slab 4. Steel Structure 5. Inner Wall Facing
Terrace
28
CONSTRUCTION IN THE FUTURE
Exsisting Gallery to Remain
Exhibition&Auditorium
Phase1
Phase2
Phase3
Shop&Library
Entertainment
Gym
VARIETIES
Residence
Recreation
Exhibition
Shop 1F
Shop 2F
29
10
OHTER WORKS Type: Internship & Academic & Practice Role: Individual & Teamwork Date: 2013-2019
30
INTERNSHIP: AIRPORT LOUNGE INTERIOR DESIGN STUDY Company: Azusa Sekkei, Japan Supervisor: Keita Tamura, PHAM THI PHUONG DANH Date: 2016.07-2016.10
Sofa Area
Sofa Area
High Table
Smoking Room Long Table
Sofa Area
Communication Area
Prechamber
Wheelchair Accessible Restroom Special Table Area High Table
Men's Room
Counter
Long Table
Storeroom
Bar Counter Ladies' Room Kitchen
B.O
Modification Range “L” Sofa
High Table
Multifunctional Shelf 1
Special Table
Sofa
Multifunctional Shelf 2
Long Table
Suspended Ceiling
Special Style of Suspended Ceiling and Range
Passenger Route Staff Route
31
INTERNSHIP: Architecture design & Rendering Company: CONTEMPORARY ARCHITECTURE PRACTICE, NYC Supervisor: Ali Rahim & Hina Jamelle Date: 2019.05-2019.08
32
FUTURE AIRPORT Cargos = Profits
People = Cargos
B
TYPE: Academic ROLE: Team Work DATE: 2018.09 - 2018.12 DIRECTOR: Ali Rahim PARTNERS: Jintong Mao, Jiacheng Gu
A-A Section A
A
B Traditional PEOPLE > CARGO
Future PEOPLE = CARGO
Ground Floor Plan
This studio explores design techniques, the history of New York Cities architecture and combine it with an understanding of global capital markets to devlop a new Airport/ Distribution Center Hub for New York City. More specifically, this studio speculates that a new airport typology can help sustain New York City's financial global leadership in the world. To maintain its leadership, export opportunities to and in developing economies are more likely to fuel growth. In addition there are new opportunities driven by technology and growth opportunities in the emerging markets.
Logistic System
Void
Warehouse
Solid
Delivery system and storages are separated in traditional logistic systems. Conveyer belts in traditional logistic systems occupied in some space which we represent as the solids and the space between conveyer belts is represented as the voids which could used as warehouses. When warehouses are put into the voids, the relationship of the voids and the solids convert---the voids in traditional logistic systems now are deems as the solids. Similarly, the solids now are represented as the voids.
B-B Section The circulations of the cargos in conveyor belt system and the passengers in the airport are quite similar since they both have points to stop and bifurcations. So in our project, we place conveyor belts and passengers both into the void space to try to realize the equalization of the relationship of cargos and people. As well, in such kind of canyon-like space, the directions of the movements are easier to be noticed and felt. In those solid space, we place some fundamental functions for people and warehouses for cargos to highlight the concept of homogenization. At the same time, among those gaps, void spaces are generalized. Inside those void, we place fundamental functions for passengers as well as the warehouses for cargos to highlight the concept of homogenization.
Traditional airports focus on people rather than cargo.However, the transportation of cargos actually makes more profitable than the transportation of people. For that reason, this project equalizes the relationship between people and cargos in order to balance the maximization of prof its and the satisfying experiences of passengers. We attempt to enhance the concept of "Flowing together" and the feeling of movement--cargos and passengers move simultaneously, through the same system of conveyor belts. In that way, people can see their luggage moving around while they are walking in the airport. The conveyors intersect each other in order to create different spatial experiences for passengers and new system of cargo delivery.
33
RENOVATION OF TAIPA OLD CITY Type: Academic Role: Team work Director: Fei Yingqing
Date: June, 2016 Location: Macao, China Partner: Xu Bin, Chen Zhiqiang
Commercial Street
Market
Fireworks Factory---Labyrinth
Fireworks Factory---Community Studio
Lounge Bar
Community Library
Fireworks Factory---Memorial wall
Fireworks Factory---Community House
34
VISUAL LITERACY: Library Design Type: Academic Role: Individual work Date: 2018.09-2018.12 Director: Kutan Ayata
PARAFICTIONAL OBJECT Type: Academic Role: Team work
Date: 2019.01-2019.05 Partner: Fangzhou Sun
Director: Kutan Ayata
Architects do not make buildings but make representations that lead to buildings. Architecture has much in common with parafictional art practices. Architecture is multi-medium, it is the most "real" of any art, and it is a specific object or scenario that inserts itself into the constantly changing conditions of reality. Through designing a paraf ictional object and telling a narrative by using another medium but not just images, architecture could use it for reference-each medium must be mastered not to rarify it towards self-critical abstraction, but in order to proactively position it in relation to complex of mediated relations.
35
Technology in Design: Immersive Kinematics/Physical Computing: Body As Site
TYPE: Academic ROLE: Team Work DATE: 2019.09 - 2019.12 DIRECTOR: Simon Kim
PA RT N E R S: R u i H u a n g , Liwei He
Furniture Design TYPE: Academic ROLE: Individual work DATE: 2019.01 - 2019.05 DIRECTOR: Mikael L Avery
The aim of this course is to understand the new medium of architecture within the format of a research seminar. The subject matter of new media is to be examined and placed in a disciplinary trajectory of building designed and construction technology that adapts to material and digital discoveries. We will also build prototype with the new media, and establish a disciplinary knowledge for ourselves. The seminar is interested in testing the architecture�machine relationship, moving away from architecture that looks like machines into architecture that behaves like machines: An intelligence (based on the conceptual premise of a project and in the design of a system), as part of a process (related to the generative real of architecture) and as the object itself and its embedded intelligence.
Video link: https://youtu.be/xxS5EHiNC2k
36
Experiments in Structure TYPE: Academic ROLE: Team Work DATE: 2019.09 - 2019.12 DIRECTOR: Mohamad Al Khayer
PA RT N E R S: Yi fa n Ya n g , Cheng Kou
Video link: https://youtu.be/kq4WjYAuYyw HIGH-RISE DESIGN Type: Academic Role: Team work Partner: Liang Zitao Date: September, 2015 Location: Xiamen, Fujian, China Director: Lin Jindan
RESIDENTIAL DISTRICT PLANNING Type: Academic Role: Team work Partner: Bi Jingyi Date: November, 2015 Location: Xiamen, Fujian, China Director: Xie Shaoming
BLACK & WHITE FILM CAMERA PHOTOGRAPHY
AIRPORT LOUNGE VISUALIZING Type: Internship & Practice Role: Intern Date: October, 2016 Location: Tokyo, Japan Director: Keita TAMURA
37