Portfolio
ZHOU YILING Selected works 2019-2021
Student number 21146096
CONTENTS
NOW IS PAST
01 MEMORY IN PIXEL
Contemporary architecture can exist in any corner of the world, just like the Galaxy Soho in Beijing, if it appears in Tokyo, it seems to be established. But historical architecture represent a region or era. The Forbidden City cannot be moved to Tokyo, and Beijing does not have the Tokyo Tower. Of course I am not denying contemporary architecture, because it will become history 100 years later, but today, at least in China, there are very few buildings that can survive 100 years.
New history in architecture. 02-07
02 THE REPUBLIC TRAVELOGUE It's so nice to meet you here! 08-12
FUTURE IS NOW
03 GAMIFIED LEARNING PARK
John Hejduk wrote in Mask of Medusa : "Only when you deliberately look back at the past can you understand that a work is really a product of its era. "But today, in a society that is updated by minutes, we often forget to look back, so a work has disappeared and an era has passed. But the law of form preserved in the long river of history can always be continued as a new inspiration, continuing... So what will the architecture of the future look like? In my imagination, the future may be the terrible Datong. You will see Tokyo Tower in Beijing, or even visit the Forbidden City in space. The world has really become one world, and everyone lives in the same cabin; the future may also be a luck. At least your cabin is planted with different flowers and tell others: This is my home.If we want this kind of luck to happen, we need to protect the present, and what we keep is the future.
"In the future——My university"
2020 Nippon "Future Star" Young Designer Competition Top 30 13-19
04 GYARU ANTI-INVASION
Boom!Subculture counterettack! 20-27
05 ANNO LUX
The story of 2408. 28-32
06 OTHER WORK Animal towm. 33
Fantasies about architecture. 34
-1-
01
MEMORY IN PIXEL
NEW HISTORY IN ARCHITECTURE
2019 THEMATIC ARCHITECTURE DESIGN STUDIO DURATION:2019/10-2019/12 INDIVIDUAL WORK TUTOR:PROF.SUNHAN LI TEACHING ASSISTANT:JIANJING LI
The fishermen moved in late Ming and early Qing, and Xiamen Shapowei gradually became a fishing port. However, since the implementation of the government's "WITHDRAL OF FISHING POLICY" in 2006, the fishermen in Shapowei were forced to move away. For economic construction, the city has undergone a "gentleman" transformation, resulting in new social space. In an era of rapid urban renewal, should those "living in the past" be abandoned? If the answer is "no", can we let them come to the present together?
BUILDING STORY People take a boat to the building located on the sea surface.After disembarking,you can choose to experience traditional fishing at the fish farm on the sea.Then you can take the small fish caught on the second floor for processing.We can eat fresh food on the second or third floor while watching the scenery across the strait.Up to the fourth floor,here is a space for people's activities. Small houses formed by the transformation of traditional tower buildings are surrounded on all sides.The upper level is the market and cultural exchange space,and the top level is the viewing space.
"The purpose of history,"Foucault writes,"is not to discover the roots of our identity,but to commit itself to its dissipation."I think it means" the history of the present".History is preserved by human memory. Take out the memory to creat and creat a new history of the present.
THE MEMORY OF THE PLACE The memory of the place and the form of space evolved with the gentrification of the city.
THE FORM OF THE PLACE
Fishermen move in 1600-1840
Open port
1840-1949
Institutional change
The base is located at Shapowei,Xiamen
,China,along the coast of Shapowei.The fishermen moved into the fishing port in the late Qing Dynasty.Nowadays,due to the construction of the coastal bridge and the decline of the fishery.The main builders are migrant workers and literary youth.The construction of space has been "gentrified". The traditional format(fishery) has gradually been replaced by new formats.A new social space was born in Shapowei.
1949-1997
Factory produce
1997-2006
Fishery decline
New space generation
SITE TEXTURE
UPPER FLOOR
EVENT SPACE
GROUND FLOOR
Fishing retreat 2006-2015
New space become dominant
2015-2019 -3-
SITUATION ANALYSIS
Coastal Business Office Business
Main Road
Living Entertainment Motion
SITE ROAD
GROUND SPACE
History
Art Fair
Greening Retail
Dock Renovation
Living
Cultural The venue's cultural activity space is mostly used to serve foreign tourists and literar y youth. There is less greenspace, historical space is gradually being replaced, and the commercial nature of the venue is getting heavier. Although this is inevitable inthe process of social develop-ment,In the process of development, can
we retain and trace back into a new historical space?
CULTURAL SPACE Live House
Commercial
Space Form
Residual Fishery
SECOND FLOOR
Market Food store Shopping mall Convenience store
Green View
Super market
New factory
Gorcery store
GREEN SPACE
HISTORICAL SPACE City Park
Market Event
EVENT SPACE
After analyzing the format of the site, it was found that the original format of the site that provided residents'living ser vices,such as grocer y shops and fishing stalls, was gradually re-placed by emerging businesses.Since the implementation of the retreat fishing at Shapowei,the current sourceof fishing shop products forexternaltranspor tation,it is no longer a catch-and-sell, so
when we trace thehistorical space,can we restore the original fisheryform? -4-
Outdoor Activities
CITY VIEW
UNIT GENERATION
POPULATION OCCUPATION ANALYSIS
OPERA STAGE
ARCADE ARCHITECTURE
GABLE ROOF BOAT
FACTORY
ANCIENT FISHING
Primitive space
second floor reform
technique
first floor living
live
People
be watched
watching
leave the form of sale
abandoned
commercial
watching
Space Extraction concave
form
Space shape deformation
4% up
①
③
fishing
8%
3% protruding
down
④
②
retain
functional transformation sea-farming
10%
8%
Space connection mode
4% superposition
monomer 18%
3%
extend
monomer
superposition
superposition
extend -5-
46%
Creat a happy farmhouse at sea?
WHAT ACTIVITIES CAN BE HERE?
FLOOR FORMATION
Based on the previous analysis, I chose eight main crowd activities to put into the building, making it a mixed multi-functional building. According to the number of original activities to allocate, less change more, more change less. And put different activities in different floors.
The main form of combination is up and down combination, which is extracted from traditional buildings.
9×9
5×5
dock
7×7
machine
connection
9×9
7×5
stairs
connection
overlay
semi-enclosed
stairs
stairs
mixing
stairs
stairs
combination
9×9
connection
7×5 connection
connection drive up
Ⅵ
Ⅶ
viewing rest do sports chat
viewing sell chat do sports
Ⅱ Ⅴ
Ⅳ
viewing sell rest chat
-6-
viewing rest do sports chat
Ⅲ
viewing cultural exchange rest chat
sell rest chat
Ⅰ
fishing chat
FLOOR PLAN Welcome to the "PIXEL"marine farm,I am a firsher man here and happy to serve you.
FIRST FLOOR
SECOND FLOOR
I want to experience fishing and have a meal here.
This is your food,please enjoy!
2-2
1-2
1-1
Take a look!There are fresh food and drinks here! Is it comfortable here?
2-3
1-3
2-4
2-1
Is the fish i just caught?
SHOOTING SCRIPT
Corresponding to the six scenes in the plan.
3-3
Wow,fish! 4-1
4-3 3-1
What a beautiful seascape!
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4-2
3-2
Take a look here!
THIRD FLOOR N
0
FOURTH FLOOR 3
6
9
12
(M)
1-1.Entrance 1-2.Fishing ground 1-3 Stairs 2-1.Food Processing Office 2-1 Dining area 2-3 Gazebo 2-4 Stairs 3-1Free market and rest place 3-2 Gazebo 3-3 Stairs 4-1Shopping street 4-2 Gazebo 4-4 Stairs
-7-
We buy lots of special products. They are all very cheap.
中国 闽南第一村
红砖建筑群
02
THE REPUBLIC TRAVELOGUE IT'S SO NICE TO MEET YOU HERE!
2019 THEMATIC ARCHITECTURE DESIGN STUDIO DURATION:2019/03-2019/05 INDIVIDUAL WORK TUTOR:PROF.SUNHAN LI TEACHING ASSISTANT:JIANJING LI
Daimei Village is located in Zhangzhou, Fujian. It is one of the rare and well-preserved typical Ming and Qing “Red Brick Buildings” and is neatly planned. It faces south and north. Almost every buildings' size and style are the same. Each of them is a hard mountainlike curved dovetail ridge.The wooden reinforcement and fully functional courtyard layout. History seems to be preserved in Daimei Village. But with the acceleration of time, the population of the village is declining year by year, and most of the remaining are the elderly and children. If there are no people, then the village may disappear in the future.Therefore, in recent years, Daimei Village has focused on the development of tourism, hoping to attract talents to return to their hometowns and boost the village economy. So I design a travel brochure for this village, hoping to provide villagers and tourists with a republic life and travel experience through re-planning.
福建 漳州 埭美村 FUJIAN ZHANGZHOU DAIMEI
THINGS TO NOTE BEFORE TRAVELING
THINGS FOUND WHILE TRAVELING
SITE LOCATION
ATTRACTIONS&PROBLEMS
Lobby
Dragon boat races Held during the Dragon Boat Festival.
Ancestor worship place, adopting Mortise-Tenon Connection (Chinese traditional wooden structure)
TOUQIAN RIVER
Vending machine &Snacks
FAMILY HALL
Expired and unhygienic.
DRAGON BOAT PLAZA
Animals
Vacant land
Various animals can be seen everywhere in the village, which constitutes a safety hazard.
Turned into a dump and a pile of weeds, ruining the overall style.
SNACK BAR BUILDING LAKE GREEN LAND NATURE RESERVE DAIMEI VILLAGE SEA OTHER ARRRACTIONS
Traffic point Main road Highway Secondary road
Children's world The ancient house became a game house where children play together.
DEMOGRAPHIC ANALYSIS DAIMEI VILLAGE
Total number of ancient houses:267
HOUCANG RIVER
Around 1km
In DATMEI village
The majority of the population in the village and the surrounding area of 2km are the elderly and left-behind children and the consumption expenditure of teenagers is the largest of all ages (Figure 1).
There are a total of 267 ancient homes in the village, with a total of 3268 people in 867 households and the number of residents in the ancient homes has dropped from 960 in 2013 to 200 today (Figure 2).
Old tree
Enjoy the opera performances while eating, but the facilities are too simple.
It is well protected and even becomes an attraction.
Figure2
Expenditures
A 3.34% 7.81%
D 0.84% 1.00%
B 80.20% 58.84%
E 0.84% 26.24%
C 0.84% 2.41%
F 13.94% 3.70%
Number of residents in the village
Population
Total number of people in the village 3268
Figure 1
Restaurant &Stage
Picking No safety facilities by the river.
Planting Selfproduced and sold by villagers.
Part of the house Cracked and not repaired.
867 Total number of households in the village
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THE REPUBLIC TRAVELOGUE
MAKE DAIMEI VILLAGE ACHIEVE REPUBLIC
Overnight visitors Domestic tourists
( CNY ) GDP
To improve the attractiveness of the village by solving problems and developing characteristics, so that the various resources of the village have room to play, attract young people to return to the village for development, and drive the village's tourism economy. It can be seen from the figure on the right that the proportion of overnight tourists is very small, so it is necessary to strengthen the construction of rural accommodation and living service facilities.
Per capita consumption expenditure Disposable income per capita Salary per capita
Building farms for the animals that roam around in the village has also become a point of interest for tourists.
In order to solve the problem of messy docking of boats, a dock was set up, which is also a public communication space.
Set up a "street" on the square, which is an open theater stage and a snack street.
I n o r d e r t o r a i s e aw a r e n e s s o f environmental protection, set up spaces that can be used for recreation, exhibitions and garbage recycling.
The abandoned room was transformed into a flower room, and the problem of potted plants being piled up everywhere in the village was solved. Add a pavilion to the activity place by the river for viewing the scenery and relaxing.
The tourist center is a communication center for tourists and villagers. It contains restaurant, offices, exhibition, free market, opera studio, tea room, post office and other spaces. Visitors can send themselves a postcard full of memories when traveling. Its shape echoes the surrounding U-shaped houses without being too obtrusive.
-10-
THE REPUBLIC HOMESTAY STRUCTURE&MATERIALS
FLOOR PLAN Main ridge
4200
11960 3560
4200
Flying eave
Diagonal ridge for hip roof BEDROOM
BEDROOM
5260
g
tin
in Pa
Clay ridge tile HALL
ile mm d t 40 Re0*2 24
800 10710
Starter slate
Timber sheeting
Main ridge
fir ina mm Ch *50 15
Purlin (used without dougong)
DINING ROOM
FAMILY CINEMA
Purlin Diagonal ridge for hip roof
Rafter Beam
4650
Timber sheeting YARD RED BRICKS
Pillar
3200
5560
3200
11960
The Head Porch
1:100 Window frame Brick slip Ridge board Rafter
TRANSITION SCENE Welcome to the Republic where you can choose the houses of the villagers and experience their lives. The shape of the house has been used in the village since ancient times, and the interior space has been transformed into two rooms (with bathroom), a family cinema (with poor lighting itself), and another abandoned side room has been transformed into a dining room with large floor-to-ceiling windows and green plants. l tee ds m lle 60m o R *1 50
g
hin
nis
fi nt me Ce
mm
k ric 40 e b 5*2 Blu*11 55
1 -11-
DINING ROOM
2
BEDROOM
3
FAMILY CINEMA
1.Flat grain timber 2.Vertical grain timber 3.Metal connector 4.Cut-stone flooring units vary in thickness from 12 to 50 mm 5.Portland-cement grout 6.30–50 mm portland-cement mortar bed with wire-mesh reinforcement
1
12
13
2
3
14 15 17
14.Close with mortar 15.Timber nailer 16.Peel-and-stick roof membrane 17.Mineral wool insulation layer 18.Wooden bars 19.Roof rafters 20.Cladding glass 21.Cement finishing
MEMORIES SAVED AFTER TRAVELING TOURIST CENTER'S DETAILS
16
1
18
3
16
17 4
7.Waterproof membrane or cementitious backer board over plywood sub floor 8.Concrete slab 9.Gravel cushion layer 10.Soil 11.Concrete footing 12.Half round ridge tile 13.Minimum head lap
5 6 19
7
10 8
9
2
19
0 18 22
20
11 1 21
0 54 66 0 18 22 0 18 22
Send a postcard of The Republic at the post office of the tourist center and leave memories of traveling here!
-12-
BUILDING COMPONENT 0.Preserving structure:structure column 1.Mobile structure:change space function.
03
2.Sound absorber . 3.Energy saving lamp: include a battery storage unit to store the solar and fuel cell power generated during the day for use at night. 4.Water filter. 5.Opening and closing skylight.
07
08
6 / 7. S t o r a g e s t r u c t u r e f o r interdisciplinary students. 8.Viewing tower.
03
GAMIFIED LEARNING PARK "IN THE FUTURE——MY UNIVERSITY"
2020 Nippon "Future Star" Young Designer Competition Top 30
06
DURATION:2020/5-2020/7
COMPETITION-BASED RETROFIT DESIGN INDIVIDUAL WORK TUTOR:PROF.SUNHAN LI TEACHING ASSISTANT:JIANJING LI
01
04
00
This project is based on the reality of contemporary Chinese university campus life and points to the future. Imagine the future of "My University", in essence, respond to the problems in today's campus, gather the power of technology and ideas, and create a more diverse, intelligent, and sustainable university campus environment.
05
I use the identity of a real participant on the campus and a future builder to critically think about the nature of universities and education, the relationship between technology and people; and to solve real-world social and ecological problems through technical means and open to the future. 02
The technological progress of today's society has changed the picture of our life world; on the other hand, it also affects our thinking mode rationally and potentially with its tools. As a subject, "man" is not a tool, but an end itself. In the process of game with technology, it is necessary to highlight the value of human beings and resist the alienation of technology to human beings. Therefore, this project integrates technology and tries to create a place of education, learning and living in which teachers and students are the main body and social groups can intervene.
Ⅰ .Educational development(Bloom basics)
Bloom’s team identified three domains of knowledge. Learning activities today should aim to develop one or more of these domains and be capable of measuring the extent to which this has happened.
The original version of the cognitive domain has six dimensions. These represent what Bloom called lower and higher order thinking skills. Evaluation – appraise and critique Synthesis – combine and integrate Analysis – compare and contrast Application – apply and restructure Comprehension – understand and recognise Knowledge – acquire and remember In 2001 the dimensions were revised (Anderson and Krathwohl et. al.), Synthesis and Evaluation swapped around and Creativity given the top slot.
In terms of management model, the West implements elite education under "academic" management, while China implements mass education under "administrative" management. Western (in the case of British and American countries) education is a bottom-up process, emphasizing the "personal standard", scholars' desire for knowledge and sense of social responsibility have played a very important role in promoting and developing education . In China, "education" emphasizes "social standard". Under the influence of traditional Chinese Confucianism, Chinese university education is a mass education under "administrative" management. However, this model is easy to ignore the individual needs of students and continue to train, resulting in a lack of academic atmosphere of free innovation in universities, and a lack of innovative elite talents in society, which partially restricts the development of university education in China, but it is difficult to meet the needs of society for all kinds of talents. , And can not really realize the "social standard" education concept. From the following chart of the proportion of the final graduation requirements and training objectives of a university’s engineering education major, we can see that Chinese universities focus on the cultivation of professional knowledge and skills, but they guide students’ future career development and establish a lifelong The concept of learning is relatively lacking. Chinese universities put too much emphasis on the acquisition of knowledge, which can easily lead to blind learning of students and eventually lose their interest in learning. When students are unable to learn independently and increase interest, they will feel pressured when they enter society.
The proportion of final graduation requirements and training goals for engineering education students 100%
Graduation requirements
Training objectives
75%
Knowledge and ability
25% Specialty Literacy
0%
Cooperation
Career Development
Knowledge Anlaysis Design Research Skills
Ⅱ .Differentiation of Chinese and Western Education Differences between Chinese and Western Educational Concepts and Processes
A person's normal learning is divided into three stages: perceptual knowledge Perceptual knowledge is a process from perceptual knowledge to rational knowledge to the final harvest of knowledge. Western education generally advocates a slow to fast education model. During this period, children continue to gain creativity, and Chinese education is usually eager to instill knowledge into children. In primary and secondary schools, learning tasks are relatively compact, so students form task-oriented thinking. These two educational concepts and methods have caused differences in the habits and abilities of Chinese and Western college students. Therefore, we often see students on American university campuses being busy and busy in the classroom laboratory library, practicing the perseverance of overload learning, and exerting their advantages of independent learning. Chinese university students continue to complete task-based thinking, there are few planned independent learning and exercise expansion, time seems to be much easier, of course, this situation has been significantly improved at the graduate level, unfortunately missed the most energetic During the best period of study, four years of undergraduate education are not fully utilized.
Society Professional norms Sustainable development Communication Life-long learning Reference:Li Lirong... et al. Analysis of my country's contemporary university education based on the differences between China and the West [J].... Educational Modernization, 2019, 6(83): 190-191.
Ⅲ .Nine problems of Chinese higher education
Identify problems from three levels: teacher, student and system.
Differences between Chinese and Western university management strategies
In terms of enrollment strategies, developed countries in the west have adopted strict entry and strict exit. After students enter the university, Western college students not only have a heavy academic burden, they need to fully exert their ability to learn independently, but also face various competitions. The school also creates a fair and orderly competitive environment from all aspects, cultivates students' sense of competition, and stimulates students' inner Potential. my country's higher education has always implemented strict entry and leniency, as long as students pass the examination within the prescribed time, the vast majority can obtain graduation certificates.
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INVESTIGATION AND RESEARCH OF EDUCATION The research on higher education is divided into four parts. From the development of education, the differences between Chinese and Western education are found. Then, the nine major problems of Chinese education are listed one by one, focusing on the analysis of the main quality of education . Finally I came to the university campus design that I thought about from the essence of university education.
Ⅳ .University campus design responding to the essence of university education
In order to make students more exploring spirit, the school should connect more with the society and let the students learn autonomy, so I think that the future universities will be fusion , shared and open.
INVESTIGATION AND RESEARCH OF TECHNOLOGY Ⅰ .Thinking about the technological revolution brought about by the industrial revolution
The research on technology is divided into two aspects. First, it studies the spatial structure deformation caused by the technological revolution caused by the industrial revolution. The theory mapped to it is the "plug-in city", and then the plug-in in the gamified learning park is re-conceived by myself.
Ⅱ .Plug in gamified learning park
The evolution of industrial revolution 1800
Steam engine
Railway
1900
internal combustion engine
Engine
Automation
2000
2010
Mechanization
Solar panel
Intelligence core
The evolution of technology and people Manual skills In primitive societies and agricultural societies, human beings mainly depend on natural objects and human abilities to survive. Manual labor is the most primitive labor, and manual skills belong to the human body and human intrinsic things. It is a personalized technology.
Machine technology Technology has its own physical form and knowledge form, and has formed its own system and development logic.Machines are a symbol of technology, but workers have become people who have lost their skills and personality.
Information Technology Information technology is changing the way people communicate and changing the way people work and live. A new advanced culture adapted to the Internet age and the information economy is gradually taking shape.
High technology High technology not only retains some mechanical technical factors, but also reproduces some characteristics of manual skills. High technology can also exist in the form of physical objects and knowledge. It still has some independence, but at the same time it is inseparable from people.
Concentration Group activities are concentrated in the city center.
Mesher Implement dynamic and comprehensive management for each grid.
Impact of revolution on space Systematic Categorize, organize or process for ease of use.
Large-scale The scale of things has reached a certain standard.
Vertical Parts and core technology are controlled by one system.
Modular Split, and then assemble all the modules in a certain way to become a system.
Networked Connected, all users can share software, hardware and data resources.
Vertical-mesher All grids are controlled by one system.
Adaptability:Improve space utilization and construction efficiency, simplify construction difficulty, improve environment. Equality:Resource sharing . Technology:Technical support.
DESIGN STRATEGY Peter Cook and Archigram'idea
-15-
SPECULATION1: GAMIFIED LEARNING PARK IN MY UNIVERSITY
5.Off-campus commercial residential area: Open to each other on and off campus.
Students want to be unhindered in the future workplace, cross-cultural communication and interpersonal skills are necessary conditions, in order to enable students to meet the challenges of real society, achieve success, and encourage collaboration is the only prerequisite for the teaching environment. The location of the gamified learning park is in the middle of the university's dormitory area and teaching area, which is itself a gymnasium. I use it as a pilot for gamified learning, open to students, teachers and social personnel. To cultivate students' "4C" talents, that is, critical thinking, communication, collaboration, and creativity, "4C" is essential for fostering students' interest in lifelong learning, aspiring People who want to learn for life tend to learn independently, be willing to upgrade their skills at all times, and be more able to adapt to changes in the times. 2.Public transportation on and off campus: 03 Experiencing System Connect students and society. 04 Learning System 05 Leisure System
01
4.Accommodation area:
1.Gamification learning park:
02 Catering System
Easy to reach and integrate learning into life.
Main System
To cultivate students' "4C" talents.
06 Exhibition System
3.Outdoor sports area: Students' health is also important.
Critical thinking
04
Communication
02
Creativity
05
Collaboration
-16-
01
Communication & Thinking 06
Creativity & Entertainment 01
Collaboration & Sports
01
SPECULATION2: SYSTEMS IN GAMIFIED LEARNING PARK I retain the original column network structure of the building, and transform it on the basis of this structure to form the main system of the new building ,and then construct five branch systems, all of which are similar to the main system. The connection eventually form the gamified learning park. According to previous research on the nature of university education, I believe that universities should be closely connected with society and enhance students' autonomous learning capabilities. Therefore, 【nine basic spaces】 have been formed and most importantly there are spaces for openness, sharing and communication. According to the research on the industrial revolution, I think the economic( EC ), society( S ), environment( EN ), equality( EQ ), and technology( T ) of architectural design are very important.
Entrepreneurship Center
Social Recruitment
Commercial Space
Cultural Exhibition
Shooting Base
UNIT1 Main System
EC
Communal Space
Game Learning
Communicating Space
Open Event
UNIT2 Catering System The original arena’s column net structure is retained, and the roof is replaced by opening and closing skylights, which can adapt to natural light according to the function of the stadium and changes in weather conditions.
S T h e c a te r i n g s y s te m i s a l s o an open activity space and communication space, formed through self-sufficient technical means, where students and teachers can grow their own plants.
Vertical wall green plants
EN
Change space in first floor:Sports T
EN
S
S The second floor retains the original
Basic Filtration:Direct irrigation
functions of the basketball court and adds a viewing platform to enhance communication between students. When it is not used as a basketball court, it can also be changed into a venue for large-scale events, such as social recruitment and music festivals.
EN
Change space in first floor:Office(Live) EQ
EN
Restaurant:Deep Filtration
UNIT3 Experiencing System EC
The experiential learning system can enhance students' interest in learning and increase their sense of immersion in learning. For example, architectural students can experience the virtual building they designed here to enhance their perception. And use the "tunnel" to connect it with the leisure system, experiential learning and leisure entertainment are integrated.
Change space in second floor:Sports EQ
S
EC
EQ
VR learning:Suspended acoustic wedge
T
EN
Change space in second floor:Show Shuttle channel:Increase immersion EC EQ The first floor of the main system retains the original sports classroom function, but the space is changed to be mobile. Because the sports classroom is not used frequently, it can become an office in the student entrepreneurship center after it is moved and open to the society to enhance students Practical ability.
Equipment placement:Open and shared
Open and close skylight:Adjust light
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UNIT4 Learning System
UNIT5 Leisure System
UNIT6 Exhibition System
T
S
T
The leisure system has equal modules and a shared storage structure, where students can entertain, exercise, etc., a n d c a n p u t t h e i r ow n things, such as the express delivery they just picked up, in the storage structure.
EQ S
EQ
EC EQ
EC
EC
S
EQ The learning system stores solar energy and converts it into night lights. This is a 24-hour study room that can meet the different students’ learning needs in midnight.The first floor leads to the main system, the second floor leads to the outside.
Roof sign (solar energy-saving lamps installed)
S
Study room space
Module space & Climbing connection
Storage structure ( Independent )
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The exhibition system has a shared platform tower where people can go to the tower to take photos or look and think. The space on the first floor can be exchanged and read and can also be exhibited. The exhibition system is open to the society and students can exhibit their works here.
Exhibition & Reading space
Platform tower
SPECULATION3: ONE DAY IN GAMIFIED LEARNING PARK 【One day】in the gamified learning park contains a variety of people and colorful activities. Students can exercise, study, eat, entertain and work here;Teachers can exercise, entertain, and communicate
with students; Here is also a place for the outside world open, welcome all sectors of society to communicate with the school.Even during the holidays, it is open to students who stay in school to study. It can meet the various needs of students in life and study.
10AM
10AM
12AM
2PM
12AM
2PM
4PM
6PM
8PM
6PM
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10PM
12PM
2AM
6AM
8PM
10PM
12PM
04
GYARU ANTI-INVASION
BOOM!SUBCULTURE COUNTERATTACK!
2020 SUMMER ARCHITECTURE DESIGN STUDIO DURATION:2020/10-2021/01 TEAM WORK TUTOR:SHAOPENG ZHANG ,NI YANG COLLABORATOR: ZHIYUAN XIE CONTRIBUTION: CONCEPT:50%,ANALYSIS:50%,DRAWING:50%,MODEL:50%
Reality is composed of various micro-units, coming from various symbol matrices, hangars and instruction models. We are in a world of computer systems. It is just that the codes of our world are composed of various cultures,businesses and symbol. Af ter a long social and historical evolution, Japan has gradually become the m o s t r e p r es en t a t i ve s y m b ol s oc i et y. A m on g t h em , on e k i n d of c ul t ure h a s gradually become a commercial social symbol in Shibuya of Japan, which is the hot girl culture. In the process of development, the GYARU culture has been impacted by other cultures and has made corresponding transformation in order to adapt to the society.But is this transformation really successful? Therefore, in order to answer this question, through research and data survey, and based on a basic logic, we have come to the conclusion that there is a big difference in the proportion of people who love or repel this culture in Japanese society. The proportion of people who love this culture is very small today.SO how can we achieve a positive transformation? Through processing simulation, we get a spatial logic which is more suitable for people with different attitudes towards this culture. And set up micro units to make up the space. We want this space to be a piece of software in a computer system whose code is made up of cultures,businesses and symbol from GYARU. This system can be embedded in any corner of the world. And this way of transformation, we call it anti-invasion.
"GYARU" HISTORY 1995 Contrary to traditional Japanese women: wheatcolored skin, wheat-colored hair and sexy body.
Flying colors "biri gyaru"
Sayaka Kudo (Kasumi Arimura) is a 2nd grade high school student. She is a gal who wears miniskirts and has her hair dyed blonde. Even though she is a high school student, her actual academic grade level is on par with 4th grade elementary school students. During the summer, Sayaka attends a private institution. There, she meets Teacher Tsubota. Besides her mother, Teacher Tsubota is the first adult to praise her. Sayaka begins to change. She studies hard and eventually passes an entrance exam for Keio University .At the beginning of the film, her mother and sister asked her:"Is not a skirt and short ah?"Sister make up is too strong.""Is it normal?"The girl replied: "Noraml it often is not very cute.Do not significantly more lovely."But at the end of the film, she and her friends have become normal people in people's eyes. Their lives have "changed for the better" and the flying colors disappeared.However we want to know why.
Amula
IMPROVED SCHOOL UNIFORM
1999 DARK COSMETICS
Busy Crossing
Prosperous Commerce
Φ6KM
2000
Manba
She changed female aesthetics: from black skin to white skin, exaggerated hair dyeing and sexy dress.
Ecotourism circle Passerby
Foreigner
Like a boy manga: colorful hair and costumes, miniskirts, extreme makeup and platform boots. Often appear as a group.
Yamanba
REGIONAL ANALYSIS
Tourist
SHINY ACCESSORIES
2004
Ayumi
Retiree
Teacher
Child
Staff
Monk
Doctor
Short-lived new trends: brown skin, doll clothes and heavy makeup (white eyeliner, white lipstick).
Shibuya Central Business District
N
DOLL CLOTHES
Shopaholic
Olderfans
Customer
Player
Salesclerk
Clerk
Part-timer
Koda Kumi
Nurse
W
Φ3.5KM
E
Φ5.5KM
Housewife
4KM
Gyaru
Potential Gyaru be attracted abandon each other be tolerated
bad influence good influence
Excluder
Includer
MINI SKIRT
2007
LOLITA DRESS
CHILD'S FASHION Mon Ga
S
6KM
Gal
Office worker
"GYARU"
2006
The style comes from the magazine "Ageha" launched in 2006: white skin, exaggerated curly hair, exquisite makeup and evening dresses.
A more cute style: Lolita, which is still popular in designated groups to this day.
School District
2KM
She created "sexy and cute": it gave the girls of average-looking confidence and made them think I was not good-looking but could be very sexy.
DARK EYESHADOW
Student
"Age"
0KM
2005
Kigulumin
Gamefans
Patient
1998
2020 Some Japanese media wrote in the news headline that "hot girls are extinct" because the Shibuya 109 department store in Tokyo, which is a symbol of hot girls' culture, is about to transform and no longer sell hot girls.
COSPLAY CLOTHES noninterference
-21-
2010
Mothers Association: Girls who love the culture when they are young, and continue to dress like this.
THE MODERN BACKGROUND OF JAPANESE SOCIETY Economy
INVESTIGATION INFERENCE
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In 1980s,the Japan’s “bubble economy” , which typified an era that combined easy credit with unbridled speculation and eventually drove Japanese equity and real estate markets to astronomical price levels, burst. In 1992–93 this ushered in a deep recession, and inevitably exacerbated trade tensions. The Japanese economy continued to stagnate, teetering between economic recession and anemic growth as the country entered the 21st century. Several leaders, including Koizumi Junichiro, felt stymied by the inability of the policy changes to produce economic growth.
Ide
e Ag w on-No
19-fict 95 i
t P os
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Japan’s constitution was promulgated in 1946 and came into force in 1947, superseding the Meiji Constitution of 1889. The emperor, rather than being the embodiment of all sovereign authority, is the symbol of the state and of the unity of the people, while sovereign power rests with the people. Article 9 of the constitution states that Japan “forever renounces war as a sovereign right of the nation”
Asia
Shibuya Japan
Pacific Ocean
Bu
86 19 bble
The 1947 constitution establishes the principle of autonomy for local public entities. Significant powers are allotted to local assemblies, which are elected by direct public vote, as are their chief executive officers.
-1
7 19 ti
Ag 99 e 1
"
Culture
o
1 9 log
45
Politics
The total land area of the mixed residential and commercial facilities has decreased significantly. Looking at the change in total land area, the number of residential lands has increased. Located in the direction. On the other hand, the number of facilities with mixed housing and commerce decreased significantly. Decrease from 2006 System buildings, mixed housing , commercial facilities, and industrial lands are decreasing .
ge l A 72 ic a - 1 9
"
Changes In Land Use
Exaggerated curly hair, white skin, and exquisite clothing are the main characteristics of hot girls. In the post-fiction era, despite the decline in popularity, hot girls culture still has a wide range of influence and attracts people’s attention.
on 2-1 al 98 Ag 6 e
"
Fic
"
In the last two decades of the 20th century, the number of foreign residents in Japan roughly doubled to more than 1.3 million.The absorption of such residents has not always been easy for a society that sees itself as ethnically distinct and homogeneous. The internationalization of Japan also has resulted in a reassertion of Japanese nationalism, theysee Japan losing its identity amid the influx of foreign culture.
Public system Industrial system
And yet, as even a brief visit to Tokyo confirms, American cultural symbols—from fast-food restaurants to blue jeans and motorcycles—are now as much at home in the Harajuku district as on Venice Beach in Los Angeles.
Residential system
Baudrillard used semiotics to study the transformation of media and reality into structure. He began to stand in the post-modern position, abandoning all real applications of reality and turning to surrealism, a world composed of simulacra.
Commercial system Except for buildings Sumitomo Corporation mixed facilities
THE LOGOC OF SYMBOLIC SIMULATION SOCIETY Shibuya
Otaku Aum Shinrikyo To k y o w a s r a p i d l y Disneyized
Consequence
Reflect
Shijurui
Symbols
Ca
us
e
the political movement
Occupational distribution
Age distribution
Use symbolic games instead of grand narratives
Disneyland Reason The failure of
Regional population evolution
Simulacrum: A sign that does not point to things outside the closed sign system
Everyone is consuming and exchanging symbols
The world is a symbolic carnival
Promote
French philosopher
Sign
Red Army Alliance Incident
Connotation
Ca u
se
Fictional age
Bubble economy age
Influence
Jean Baudrillard
Furious interest in ACG and pop idols Shibuya becomes an entertainment venue
Eschatology
Weaken
The end of the grand narrative
The failure of economic and political reforms in the 1980s
The worship of collecting symbols Hobbies for their own niche interests
JK sexy style
Otaku style
Now Shibuya
Reflect
Gyaru style
Reflect
In Shibuya, the purpose of buying cultural symbols is to show them here
By comparing with the population evolution of the Osaka and Nagoya areas, I found that the population of Shibuya has gradually increased, but the trend is weaker than that of the areas outside Tokyo,however,compared with Harajuku, the central area of Tokyo, it still has not declined trend.Shibuya is one of the areas that Japan has developed vigorously in recent years. Its rail traffic is very convenient, so the population has gradually increased.
Dyed hair Exaggerated makeup plastic surgery
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T h ro u g h t h e s u r vey o f t h e a g e p ro p o r t i o n o f t h e r e g i o n , I fo u n d t h a t t h e S h i b u ya a r e a has the largest propor tion of young and middle-aged ,
and most of the "gyaru" lovers are young women aged 18 to 28, and the youth in the region are likely to evolve with this culture. They will become potential fans as fashion trends change.The ratio of men to women in this area is basically the same, and there are more young women, which is beneficial to this type of culture.
1 Agriculture 2 Architecture
6 Retail 11 Entertainment 7 Insurance 12 Medical industry 3 Manufacturing 8 Leasing 13 Government 4 Communications industry industry 9 Education 14 Others 5 Transportation 10 Catering
INFLUENCE FACTORS Population
Gender
Age
Occupation
Industry
CROWD INFLUENCE
We use data on gender, age, occupation and business composition of people in Shibuya to make the following distinctions: 1. When a person is a female and is <= 25 years old and >= 15 years old, and his occupation is a student, he is judged to be a person who loves Kogyaru culture due to the influence of the proportion of clothing business. 2. When a person is a female and is <= 25 years old, and >= 15 years old, it is judged as a potential person who loves Kogyaru culture. 3. When a person is male or female and the age is >= 35 years old, or when a person belongs to a certain type of occupation, his age and gender are not affected, and he is judged to be a person who rejects Kogyaru culture. 4. When someone does not meet the above three conditions, it is judged to be a person who embraces Kogyaru culture.
The residential population of Shibuya has grown slowly in recent years, so the impact on the four groups of people is basically a constant state, that is to say, the impact of population change on the distribution of the population can be assumed to be 0.1, which is approximately equal to 0.
There are more women than men between 15 and 25 in Shibuya, and the same is true between 25 and 35. That is to say, the effect of gender ratio on the distribution of favorites and potential groups can be assumed to be 1, and the impact on excluded groups can also be assumed to be 1.
The population in Shibuya is concentrated in 10 to 49 years old, and the proportion of 30 to 39 years old is the largest. Therefore, the influence of the proportion of age on the distribution of favorites and potential groups can be assumed to be 0.5, and the influence on the excluded population can be assumed to be 1.
The people living in Shibuya are mainly students and office workers. Students are most likely t become cultural lovers. Therefore, the influence of occupation ratio on the distribution of favorites and potential population ratio can be assumed to be 1, which is for the excluded population. The influence of can be assumed to be 0.1.
In recent years,the number of industries in Shibuya has increased, and the subculture industries has decreaed. Therefore, the influence of the proportion of the industry on the distribution of favorites and potential groups can be assumed to be 0.1, and the influence on the excluded population can be assumed is 1.
Potential 15%
Attractive 10%
Others 40%
Abandon 35%
a-Gender b-Age c-Occupation d-Population e-Industry
Questionnaire Interviewer:Takeshita Ken Gender:Male Age:41-years-old Occupation:Photographer Residence:Harajuku, Tokyo Interview method:Instagram
Interviewer:Nayuki Gender:Female Age:32-years-old Occupation:Media Residence:Shibuya, Tokyo Interview method:Instagram
Interviewer:Oda Jiro Gender:Male Age:52-years-old Occupation:Engineer Residence:Chiyoda, Tokyo Interview method:E-mail
Q: Hello Mr. Takeshita, I see from your INS homepage that you often go to Shibuya, what do you do in Shibuya?
Q: Hello, Miss Nayuki, may I ask you a few questions about Japanese gyaru culture?
Q: Hello, Mrs Oda, nice to meet you.Do you know the gyaru culture in Shibuya?
A: Yeah,as a professional photographer, I am often invited to Shibuya to do street photography for some girls. Of course, I sometimes go shopping there.
A: Yes, definitely.I have some superficial understanding of this culture, I don’t know if I can help you.
A: A little.I was just a young man when the gyaru culture first emerged.At that time, many young girls were addicted to this culture, and thus abandoned their studies.
Q: So how much do you know about gyaru culture?
Q: Well,How did you learn about gyaru culture?
A: Wow,it can be said that I understand very well, some of my clients are the fans of gyaru culture,as far as I know, most of the people who like this culture are girls.
A: When I was in college, I have a roommate who liked gyaru culture. But I really understand gyaru culture after I was engaged in media work, I came into contact with reports about gyaru culture
Q: Very nice! Then what do you think of this culture?
Q: How do you think the gyaru culture came into being?
A: To be honest, I didn't like this culture at first. I felt that this culture was too ostentatious and incompatible with Japanese traditions. But as I understand it, it’s not as annoying as before. Maybe I will like this culture in the future.
A: In my opinion, the creation of gyaru culture is related to the changes in Japanese society.The economic bubble destroyed Japan’s economy and also extinguished the confidence of the younger generation in Japan to make progress. Young people hope to find spiritual sustenance from gyaru culture.
Q: Great answer, thank you for your participation and wish you a happy life. A: Hahaha, you're welcome, it's my pleasure.
Q: What is your attitude towards gyaru culture? A: I think gyaru culture has existed for nearly 30 years and has not disappeared, indicating that it has a certain cultural value.And I won’t be disgusted with the gyaru girl.
Q: What's a shame, what kind of attitude do you have towards this culture? A: It was produced under the combined effect of Japanese politics, economy and culture at that time. Many young people went astray because of this culture. At the same time, this culture also brought some bad industries, such as the porn industry. Q: Does anyone familiar with you like this culture? A: Yes, my daughter liked this culture a bit when she was 18 years old, but I firmly opposed it. Fortunately, she finally gave up her love for this culture Q: It sounds great.Thank you for participating in our interview. Have a nice day! A: You're welcome!
Interviewer:Sayuki Kokawa Gender:Female Age:21-years-old Occupation:Student Residence:Shinjuku, Tokyo Interview method:Facebook
0
After that, I started to check news related to gyaru, and I found that with the development of gyaru culture, some unhealthy industries appeared, such as pornography, gambling and loan sharking. Some gyaru girls would go astray because of this culture. Now, in my opinion, gyaru culture as a parasitic commercial non-mainstream culture should be banned to a certain extent, because it has brought some negative influences to Shibuya and even the entire Japanese society.But what I still don't understand is that gyaru culture has existed in modern Japanese society for more than 20 years. Is it true that there are all harms and no benefits? With this question, I decided to explore the next step of gyaru culture
XA(3)
XB(3)
XB(2)
XB(1)
XB(0)
(t) Xi
(t)
B Xi(t+1)
Pi
1
V i(t+1)
Xi(t)
gi(t)
gi(t)-X (t) i
V( i
t)
gobal minimum Pi(t)
A: Of course, I am a big fan of gyaru culture. My sisters and I often dress up as gyaru girls and go shopping in Shibuya during the day. We really enjoy it and we will make a lot of new friends
A: Emmm.....More than one person asked me the same question. This culture only exists in Shibuya, and has become a unique cultural symbol of Shibuya.People walking in Shibuya street are not be surprised by the peculiar attire of the gyaru girl.
XA(2)
boat=particle
Q: Yes, I have seen your photos before, you should like gyaru culture very much?
Q: Yeah,this is really cool.So what do you think of gyaru culture?
Pi(t)
XA(N) N=iterations XA(0) XA(1)
A
A: Almost every weekend I go to Shibuya, which is the busiest business district in Tokyo. There are lots of fun, delicious foods and shopping mall.
Through a questionnaire survey of people in Shibuya, I divided the people in Shibuya into four different groups: likes, mostly young girls in their 20s; potential likes, the age of this group of people slightly older or younger than the likes, more engaged in art occupations. Tolerants, both men and women, generally have legitimate occupations, aged between 30 and 40.Opponents, this group of people is slightly older Mainly of people, the average age is over 45 years old, of which males account for a larger proportion.
-23-
Particle Swarm Optimization(PSO)
Q: Hello, Miss Sayuki, I am very happy to communicate with you. How many times do you go to Shibuya Business District every week?
Q: Thank you for your wonderful answer, which gave me a better understanding of gyaru culture.Have a good day !
News about "Gyaru"
PARTICLE RULES
{
(t)
-X i
(t) Pi
Xi(t+1)
V i(t+1)
partical
Xi(t)
i
V( i
{
t)
Xi(t+1) = Xi(t) + Vi(t+1)
{
gi(t)
gi(t)-X (t)
Vi(t+1) = W·Vi(t) + C1[Pi(t)-Xi(t)] + C2[g(t)-Xi(t)] Vij(t+1) = W·Vij(t) inertia term + R1C1[Pij(t)-Xij(t)] cognitive component
+ R2C2[gj(t)-Xij(t)] social component acceleration coefficients R=random(0~1) j=int
Xij(t+1) = Xij(t) + Vij(t+1)
Vi(t+1) = W·Vi(t) + C1[Pi(t)-Xi(t)] + C2[g(t)-Xi(t)] Xi(t+1) = Xi(t) + Vi(t+1)
lteration = 0
lteration = N
lteration # N
lteration # 0
The relationship of Particles and Forces Likes
Particals
Repellent Tolerant Potential
Cohesion
Likes attract
Alignment
Force
Gyaru Culture coexist
Separation
Repellent
repel
Tolerant
attract
Potential
Cohesion=25;Alignment=25;Separation=50
likes excluder tolerant potential
Cohesion Alignment Separation
Processing Simulation(Relationship between crowd with Gyaru culture) 2D Experomental Simulation of the Likes Particles
2D Simulation Results of Four Particles
Experiment 1 (Likes)
Result 1 (Likes)
In this simulation, I got the result I wanted. The Likers particles gather first, and then they form clusters, finally, they die after forming a stable connection. The result of this simulation is very close to reality. Likers will not only l form a stable group relationship due to Gyaru culture, but also have a certain circle relationship.
Firstly, I explore the relationship between the likes and the gyaru culture. Through the simulation on the left, we can see that when the Gyaru particles appear, the Likes particles will madly gather towards the gyaru particles and follow them to move,forming a relatively stable dynamic aggregation phenomenon.
Experiment 2 (Likes)
Result 2 (Excluders)
S e c o n d l y, I r e d u c e d t h e cohesive force between the Gyaru particles and the Likers particles. I found the Likers particles tend to cluster t o g e t h e r, a n d a v e r y s t a b l e connection is formed between them. From this, I infer that in real life, the Likers of Gyaru culture will also attract each other.They are likely to form small groups due to "Gyaru".
Experiment 3 (Likes)
In result 2, I explore the relationship between Repellents and Gyaru culture. When Gyaru particles appear, the Repellents particles begin to escape outward, and then they begin to die from the inside to the outside. This shows that the relationship between Gyaru culture and the Repellents are extremely opposite in reality.
Result 3 (Tolerants Tolerants))
Thirdly, in this simulation, I added the trajectory of the particle, hoping that it can help me better analyze the movement of the particle. We can find that the Likes particles tend to gather first and form a stable connection.Then, those particles follow the Gyaru particles, which shows that the Gyaru culture is a group culture in reality.
Experiment 4 (Likes)
The result3 illustrates the relationship between Tolerants and Gyaru culture.During the simulation process, we can see that the Tolerant particles and the Gyaru are neither repulsive nor attractive. The Tolerants particles did not form cluster connections.This shows that in Shibuya, Gyaru culture and Tolerants can coexist.
Result 4 (Potentials)
In this simulation, I added deadguy. When particles and deadguy connect.the moving particles became deadguy and form a stable relationship. I found that after the Likers particles form a stable state with each other, they will gradually die, which shows that there is a stable relationship between the Likers and the Gyaru culture.
-24-
In result 4, we can find the relationship between Potentials and Gyaru culture. Most of the Potentials follow the Gyaru particles and form a stable relationship. But some Potential particles will escape, those particles gradually die from the surrounding to the middle, which shows that the Gyaru culture has limited attraction to Potentials.
Processing Simulation(Relationship between Gyaru culture and Shibuya)
Proportion of Type 4 (Result)
Final 4
"Gyaru" Particels 30%
Liker Excluder Potential Tolerant
25%
20% IIII
III III
Proportion of Type 1 (Experiment)
IV IV
Final 1
"Gyaru" Particels Liker Excluder Potential Tolerant
20%
40% 30% II
V
Final 2
"Gyaru" Particels
Excluder Potential Tolerant
5% 5%
V V
VI VI
Comparison of 2D Simulation and Shibuya
Distribution of Four Types of People in Shibuya
Zone III
Zone II
In the Proportion of Type 2, those 4 kinds of particles each gather quickly. The particles of Likers and Potentials are adjacent to each other and form a stable clusters first, which are extremly denser. Repellent particles tend to form a stable clusters around, which are more dispersed.
Zone I
This shows that in Shibuya, when the Likers of Gyaru culture are greater than the Repellents, Gyaru culture will become popular in particular area of Shibuya and attract more potentials.
40% 50% II
In the Proportion of Type 1, Likers’ particles form very dense stable clusters, the stable clusters formed by potentials extend to the Likers, and the stable clusters of Tolerants are distributed more randomly. At this ratio, the relationship between Shibuya and Gyaru culture is developing positively. This culture can adapt to the characteristics of Shibuya such as commerce and residents, showing a very high degree of compatibility with Shibuya.
10%
Proportion of Type 2 (Experiment) Liker
This shows that when the number of Gayru Likers and Repellents is close,Shibuya and Gayru culture will still form a close relationship.
25%
II
In the Proportion of Type 4, the Likers particles first form stable clusters, and attract Potentials particles to form stable clusters near them. Because there are also many Repellent particles, the stable cluster formed by them extends to the center, forming a three-legged spatial state with the other three particles.
V
Proportion of Type 3 (Experiment)
Final 3
"Gyaru" Particels 30%
Liker
In the Proportion of Type 3, various particles form stable clusters very slowly, and in the end only the Tolerants particles and Potentials particles form stable clusters, which are not closely related.
2D Final Simulation in Processing
This shows that when there are few Likers and Repellents of Gyaru culture in Shibuya, the influence of Gyaru culture on Shibuya will gradually weaken until it disappears. Shibuya and gayru culture will not form a relationship.
20%
Excluder 30%
Potential 20%
Tolerant
II
V
Comparison Conclusion In this part, I compare f o u r d i ff e r e n t f i n a l simulation images with four factors. Then select the most suitable 2D simulation image,which will compared with the real situation of Shibuya. This will prove the the correctness of the s i mul a ti o n a n d prepare for the next 3D simulation. Type
Type 1
Main Particles
Liker, Potential
Type 2 Liker, Repellent
Type 3
Type 4
Potential, Tolerant
Liker, Potential, Repellent
By comparing the distribution relationship of the four groups related to Gyaru culture in Shibuya with the final particle relationship simulated by processing at the type4 proportion, we can find that those two have the high degree of agreement. Mainly manifested in: the Likers of Gyaru culture mainly gather in the Shibuya business district and attract Potentials. The distribution of Tolerants are relatively random, while the Repellents are mainly distributed in areas where the likes have less influence and have antagonistic relationship with Likers.
Aggregation Speed Aggregation Degree Fit with Shibuya
-25-
3D Processing Simulation
Body Formation
-26-
COMBINATION UNIT
EVENT
GOODS We chose the overlapping space units and implanted the reference unit to generate different combinations according to different functions. Among them, the event space is the main space with rest, exhibition, and goods spaces. People will be attracted through this cultural event display. We think of anti-invasion as
"A natural participation."
GOODS&EVENT
EXHIBITION&EVENT
REST&EVENT
3D VIEW(UNIT IN THE CITY)
Through processing simulation, we have derived a spatial logic that is more suitable for people with different attitudes to this culture, and transformed it into logical intersections into spatial units. In our prediction, this kind of space implanted in the city is like “A Huge Showcase”, it represents gyaru culture and declares its ubiquity to people. The cabinet is composed of units with different spatial functions. It is both a box and people need to perform activities inside, and this activity is essentially an external display medium.
Reference unit Box
3D VIEW(PEOPLE IN THE UNIT)
REFERENCE UNIT
GOODS
EXHIBITION
EVENT
REST -25-27-
EXHIBITION
REST
05
ANNO LUX
THE STORY OF 2408
2020 INTERNATIONAL VELUX AWARD DURATION:2020/3-2020/6
COMPETITION-BASED DESIGN TEAM WORK TUTOR:PROF.SHAOPENG ZHANG COLLABORATOR: HAOJUN WANG CONTRIBUTION: CONCEPT:50%,ANALYSIS:50%,DRAWING:80%,MODEL:30%
Due to the impact of this device, people adopted the new era method and designated this year as the new first year--the first year of new daylight era,called"ANNO LUX"(2408). After that, great changes have taken place in the life of Z-class people. People’s way of life was no longer so mechanical, and they no longer worked and rested according to the time on the watch. Now they had early morning, daytime, twilight and night, so they started to work and rest according to the change of the sunlight, and their life thus became more colorful. People’s life as well as their humanity became warmer. Their smiles gradually returned, as they became more friendly, and social problems decreased. At the same time, it had become a fashion to design large windows in buildings. In addition, the appearance of daylight had greatly improved the look of the streets. The daylight reflected the squalor and chaos of the streets, so all the communities started to clean the streets up and they became clean and tidy. Surprisingly, patients’ ability to recover also improved significantly. Later studies found that the presence of sunlight stimulated the production of positive emotional hormones, improving patients’ mental comfort and pleasure, and thus their ability to recover. So what happened before 2408?
VISIONS BEFORE ANNO LUX
GLOBAL ENVIRONMENTAL PROBLEMS "
"
Ozone Depletion
Global Warming
"
" Global warming is the long-term rise i n t h e ave r a g e t e m p e r a t u re o f t h e Ear th's climate system. It is a major aspect of climate change and has been demonstrated by direct temperature measurements and by measurements o f v a r i o u s e f fe c t s o f t h e w a r m i n g. Global warming and climate change are often used interchangeably. But, more accurately, global warming is the mainly human-caused increase in global surface temperatures and its projected continuation, while climate change includes both global warming and its effects, such as changes in precipitation. While there have been prehistoric periods of global warming, observed changes since the mid-20th century have been unprecedented in rate and scale. The Intergovernmental Panel on Climate Change (IPCC) Fifth Assessment Report concluded, "It is extremely likely that human influence has been the dominant cause of the observed warming since the mid-20th century". The largest human influence has been the emission of greenhouse gases such as carbon dioxide, methane, and nitrous oxide. Fossil fuel burning is the dominant source of these gases, with agricultural emissions and deforestation also playing significant roles. These findings have been recognized by the national science academies of the major industrialized nations and are not disputed by any scientific body of national or international standing. The effects of global warming include rising sea levels, regional changes in
precipitation, more frequent extreme weather events such as heat waves, and expansion of deserts. Surface temperature increases are greatest in the Arctic, which have contributed to the retreat of glaciers, permafrost, and sea ice. Overall, higher temperatures bring more rain and snowfall, but for some regions droughts and wildfires increase instead. Climate change threatens to diminish crop yields, harming food security, and rising sea levels may flood coastal infrastructure and force the abandonment of many coastal cities. Environmental impacts include the extinction or relocation of many species as their ecosystems change, most immediately in coral reefs, mountains, and the Arctic. Some impacts, such as loss of snow cover, increased water vapour, and melting permafrost, cause feedback effects that further increase the rate of global warming. Ocean acidification caused by increased CO2 levels is commonly grouped with these effects even though it is not driven by temperature. Mitigation efforts to address global wa r m i n g i n c l u d e t h e d e ve l o p m e nt and deployment of low carbon energy technologies, policies to reduce fossil fuel emissions, reforestation, forest preservation, as well as the development of potential climate engineering technologies. Societies and governments are also working to adapt to current and future global warming impacts, including improved coastline protection, better disaster management, and the development of more resistant crops.
The main cause of ozone depletion a n d t h e ozo n e h o l e is manufactured chemicals, especially manufactured halocarbon refrigerants, solvents, propellants and foam-blowing ag ents(chlorofluorocar bons(CFCs), HCFCs, h a l o n s ) , re fe r re d t o as ozone -depleting substances (ODS). These compounds are transpor ted into t h e s t rato s p h e re by turbulent mixing a f te r b e i n g e m i t te d from the surface, mixing much faster than the molecules
Countries work together on climate change under the umbrella of the United N at i o n s Fra m e wo r k Co nve nt i o n o n Climate Change (UNFCCC), which entered into force in 1994 and has near-universal membership. The ultimate goal of the convention is to "prevent dangerous anthropogenic inter ference with the climate system". Although the parties to the UNFCCC have agreed that deep cuts in emissions are required and that global warming should be limited to well below 2 °C (3.6 °F) in the Paris Agreement of 2016, the Earth's average surface temperature has already increased by about half this threshold. With current policies and pledges, global warming by the end of the century is expected to reach just over 2 °C to 4 °C, depending on how sensitive the climate is to emissions. The IPCC has stressed the need to keep global warming below 1.5 °C compared to pre-industrial levels in order to avoid irreversible impacts. At the current greenhouse gas (GHG) emission rate of 42 gigatons (Gt) per year, the carbon budget for staying below 1.5 °C would be exhausted by 2028.
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Biodiversity loss is the extinction of species (plant or animal) worldwide, and also the local reduction or loss of species in a certain habitat. Even though permanent global species loss is a more dramatic phenomenon than regional changes in species composition, even minor changes from a healthy stable state can have dramatic influence on the food web and the food chain insofar as reductions in only one species can adversely affect the entire chain (coextinction), leading to an overall reduction in biodiversity, possible alternative stable states of an ecosystem notwithstanding. Ecological effects of biodiversity are usually counteracted by its loss. Reduced biodiversity in particular leads to reduced ecosystem services and eventually poses an immediate danger for food security, also for humankind.
Water Pollution
" The main cause of ozone depletion a n d t h e ozo n e h o l e is manufactured chemicals, especially manufactured halocarbon refrigerants, solvents, propellants and foam-blowing ag ent s(chlorofluoro ca rbons(CFCs), HCFCs, h a l o n s ) , re fe r re d to as ozone -depleting substances (ODS). These compounds are transpor ted into the stratosphere by turbulent mixing af ter being emitted from the surface, mixing much faster than the molecules can settle. Once in
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Desertification
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Desertification is a type of land degradation in drylands in which biological productivity is lost due to natural processes or induced by human activities whereby fertile areas become increasingly more arid. It is the spread of arid areas caused by a variety of factors, such as through climate change (particularly the current global warming) and through the overexploitation of soil through human activity.
the stratosphere, they release halogen atoms through photodissociation, which catalyze the breakdown of ozone ( O 3) i n t o o x y g e n ( O 2) . B o t h t y p e s o f ozone depletion were observed to increase as emissions of halocarbons increased. Ozone depletion and the ozone hole have generated worldwide concern over increased cancer risks and other negative effects. The ozone layer prevents most harmful UV wavelengths of ultraviolet light (UV
l i g ht ) f ro m p a s s i n g t h ro u g h t h e E a r t h' s atmosphere. These wavelengths cause skin cancer, sunburn , permanent blindness and cataracts, which were projected to increase dramatically as a result of thinning ozone, as well as harming plants and animals. These concerns led to the adoption of the Montreal Protocol in 1987, which bans the production of CFCs, halons and other ozone-depleting chemicals.
"
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Air Pollution
Deforestation
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Deforestation, clearance, clearcutting or clearing is the removal of a forest or stand of trees from land which is then converted to a non-forest use. Deforestation can involve conversion of forest land to farms, ranches, or urban use. D e fo r e s t a t i o n h a s many causes: trees can be cut down to be used for building or sold as fuel (sometimes in the form of charcoal or timber), while cleared land can be used as pasture for livestock and plantation. Disregard of ascribed value, lax forest management, and deficient e nv i ro n m e nt a l l aws are some of the factors that lead to largescale deforestation.
Ozone depletion and the ozone hole have generated worldwide concern over increased cancer risks and other negative effects. The ozone layer prevents most harmful UV
wavelengths of ultraviolet light (UV light) from passing t h ro u g h t h e E a r t h' s atmosphere. These wavelengths cause skin cancer, sunburn, permanent blindness and cataracts, which were projected to increase dramatically as a result of thinning ozone, as well as h a r m i n g p l a nt s a n d animals. These concerns led to the adoption of the Montreal Protocol in 1987, which bans the production of CFCs, halons and other ozone-depleting chemicals.
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Biodiversity Loss
can settle. Once in the stratosphere, they release halogen atoms through photodissociation, which catalyze the breakdown of ozone ( O 3) i n t o o x y g e n ( O 2) . B o t h t y p e s o f ozone depletion were observed to increase as emissions of halocarbons increased.
In many countries, deforestation—both naturally occurring and human-induced— is an ongoing issue. Between 2000 and 2012, 2.3 million square kilometres (890,000 sq mi) of forests around the world were cut down. As of 2005, net deforestation rates had ceased to increase in countries with a per capita GDP of at least US$4,600. The removal of trees without sufficient reforestation has resulted in habitat damage, biodiversity loss, and aridit y. Deforestation causes ex tinc tion, changes to climatic conditions, desertification, and displacement of populations, as obser ved by current
conditions and in the past through the fossil record. Deforestation also has a d ve r s e i m p a c t s o n biosequestration of atmospheric carbon dioxide,increasing negative feed back cycles contributing to global warming. Global warming also
Air pollution occurs when harmful or excessive quantities of substances are introduced into Ear th's atmosphere. Sources of air pollution include gases (such as ammonia, carbon monoxide, sulfur dioxide, nitrous oxides, methane and chloro fluorocarbons),par ti culates(both organic and inorganic),and biological molecules. It may cause diseases,allergles and even death to humans;I t may also cause harm to other living organisms such ai animals and food crops,and may damage the natural or built environment. Air pollution is a significant risk
puts increased pressure on communities who seek food security by clearing forests fo r a g r i c u l t u r a l u s e and reducing arable land more generally. Deforested regions typically incur significant other environmental effects such as adverse soil erosion and degradation into wasteland.
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factor for a number of pollution-related d i s e a s e s, i n c l u d i n g respiratory infections, heart disease, COPD, stroke and lung cancer. The human health effects of poor air quality are far reaching, but principally affect the body's respiratory system and the cardiovascular system. Individual reactions to air pollutants depend on the type of pollutant a person is exposed to, the degree of exposure, and the individual's health status and genetics. Indoor air pollution and poor urban air quality are listed as two of the wo r l d ' s wo r s t tox i c pollution problems in the 2008 Blacksmith
Institute World's Worst Polluted Places report. Outdoor air pollution alone causes 2.1 to 4.21 million deaths annually. Overall, air pollution causes the deaths of around 7 million people worldwide each year, and is the world's largest single environmental health risk. Productivity losses and degraded quality of life caused by air pollution are estimated to cost the world economy $5 trillion per year. Various pollution control technologies and strategies are available to reduce air pollution.
With the development of society and the progress of science and technology, human’s destruction on nature is constantly intensified, atmospheric pollution is continuously aggravated, and the clouds are increasingly thickened. Below the clouds, extreme weather ensued, with heavy dark clouds and rare light. However, beyond the clouds, the sunlight still appear in the morning and goes away in the evening, just like the present time. To pursue the sunlight, people established the City of Sky on the clouds, but due to limited resources, only a few people can live upon the clouds.
CHARACTER CLASSIFICATION
CHARACTER BEFORE ANNO LUX
We select 21 different groups of people(use to represent),classified them by wealth(W),power(P),reputation(R),social capital(C) and their most important social relationship attributes(use to circle the strongest,and finally get seven grades of A-G.
Before the year of new dailylight era.
KING
21 Manage
WRITER
STAFF
20 Respected
ClassA
06 Respected a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:100% P:100% R:100% C:100% Class:A
GOVERNOR
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
07 Constrained 17 Manage
W:60% P:60% R:80% C:100% Class:C
ARTIST
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
WORKER
04 Managed 20 Respected
Manage Constrained
W:50% P:40% R:60% C:60% Class:E
MAGNATE
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
05 Constrained 16 Manage
W:60% P:60% R:80% C:100% Class:C
SOLDIER
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
Manage Respected
guidance
ARISTOCRACY
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
05 Constrained 12 Respected
TECHNICIAN
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
ClassB
GOVERNOR
MAGNATE
monetary and political deal
speech
love under power
ClassC
0
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
600
ClassA-C Above cloud
Nature/Manmade e/ /Manmad
PROFESSOR
ARTIST
relax
PRIEST
pray
JUDGE general enjoyment of dailylight
WRITER
on the way
at home
W:50% P:20% R:50% C:40% Class:E
CLEANER
20 Service 08 Respected
rule
600
Respected Managed work W:50% P:70% R:80% C:80% Class:D
KING
ARISTOCRACY
massacer
LUX/HOUR
15 Service 06 Serviced a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:100% P:80% R:90% C:90% Class:B
the highest enjoyment of dailylight
W:40% P:20% R:50% C:40% Class:E
DRIVER
04 Managed 21 Respected
make policy
07 Managed 05 Respected a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:80% P:90% R:100% C:90% Class:B
confer
16 Service 03 Respected
LUX/HOUR 600
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
d3 d4 d5 e1 e2 e3 f1 f2 f3 g
0
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
600
ClassD Among cloud
e/ /Manmad Nature/Manmade
W:80% P:70% R:100% C:90% Class:B
PRIEST
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
03 Abandoned 21 Respected
W:60% P:50% R:70% C:90% Class:D
MANAGER
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2
19 Service 05 Manage
W:40% P:0% R:30% C:20% Class:F
FARMER
PROFESSOR
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
00 Abandoned 20 Respected
W:60% P:60% R:70% C:80% Class:D
SELF-EMPLOYED
JUDGE
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
04 Managed 20 Respected
04 Managed 08 Serviced
TRAMP
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
04 Managed
21 Provide 03 Serviced a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
09 Service 03 Manage
SLAVE
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:70% P:70% R:90% C:100% Class:C
complete use of artificial light
Provide Managed
CLEANER sleep in total darkness
FOREMAN matain dailylight with technology
TECHNICIAN live with clouds
19 Service 02 Respected
W:20% P:0% R:10% C:10% Class:F
W:70% P:50% R:80% C:70% Class:D
FOREMAN
Service Managed
SOLDIER protect the world
work fluorescent lamp
DRIVER HID light source
have a chat neon lamp
WORKER incandescent lamp
ClassF
W:40% P:0% R:20% C:20% Class:F
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:70% P:60% R:90% C:100% Class:C
matain balance between up and down
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
W:60% P:60% R:100% C:100% Class:C
Service Managed
05 Managed
often feel frustrated
TRAMP sleep in the dark basement
ClassG
LUX/HOUR 600
0
17 Abandoned 00 Respected
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
600
21
22
23
24
ClassE-G Under cloud
e/ /Manmad Nature/Manmade
Abandoned be criticized
a b1 b2 b3 c1 c2 c3 c4 c5 d1 d2 d3 d4 d5 e1 e2 e3 f1 f2 f3 g
oppressed
Estimation of indoor illumination value above,among and under the cloud LUX
W:0% P:0% R:0% C:0% Class:G
W:60% P:60% R:70% C:60% Class:D
excessive belief no right to use the natural light
FARMER farm cultivation of crops
HOUR 24 hours a day
UNIT Natural Manmade
21 Abandoned
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600 0
SLAVE
have lit fires give service to all
use the most primitive light
People then were divided into two classes, the A class which contained aristocrats, business tycoons, and political elites, and the Z class which were normal workers. And at last the Z class was left below the clouds.Due to the absence of sunshine all day long, Z-class people have forgotten what sunshine is over time. And without day and night, time has become numbers on the watch, and people’s life has become more and more mechanical and cold. Extreme environment caused not only ecological damage, but also the loss of humanity, and many social problems (crimes) became commonplace. The proportion of windows in buildings was getting smaller and smaller. One might ask why didn't they revolt? The reason is simple, that they have forgotten the charm of the sunshine, and they had no idea how different their life was from which was above the clouds. However,in the anno lux,things is changing...
THE STORY OF ANNO LUX
PROTAGONIST: Russell,Writer on the cloud.Jacob,Mechanic under the cloud.(Characters refer to DAVID MAZZUCCHELLI's book "Asterios Polyp".
After ANNO LUX, the lives of A-Z class have changed dramatically. The clouds above and below are balanced by the solar device...
Russell decided to set off for inspiration.
In the morning, Jacob's alarm went off.
11
12
Jacob didn't really want to go to work because he got wasted last night.
I have a plan and I need your help.
1
Until 2408 AD, the world was divided by clouds.
2
Jacob, someone's looking for you.
3
Russell found that people were indoors.
The light is broken again? 14
13
5
Is it daylight now? It is dark and depressing here.
15
Is this the world without sun? 17
Boss, we have finished the construction.
6
4
I want to make a sun for the world below.
Ru s s e l l ' s p l a n was completed.
Jacob didn't really understand the
15 plan, but he agreed for the money.
16 Russell chosed a wasteland as the base. 18
It turns out that the world can be so bright!
7
8
Russell made a decision when he went back.
9
10
19
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Since then there is also the sun under the cloud, this year was named the “ANNO LUX".
THE SUN OF ANNO LUX
The devices were set high in the air, presenting a sphere. The main facility inside was a circular particle accelerator for the nuclear fusion process. The accelerator was connected to many conver ter s that converted the energy into “sunlight” based on various parameters of sunlight, which was released through an amplifier on the sur face of the sphere, and the parameters of “sunlight” would change with time.
CIRCULAR PARTICLE ACCELERATOR
COVERTER AMPLIFIER
NUCLEAR FUSION PROCESS RAW MATERIAL WORKING CABIN
ELEVATOR
FLOW CHART
RECYCLE BIN
AX0NOMETRIC DRAWING
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RAW MATERIAL
NUCLEUS-TRANSPORT
WORKING CABIN
NUCLEUS-TRANSFORMATION
06
OTHER WORK
THINGING&PAINTING 01.ANIMAL TOWN
Ⅲ .I saw the sunrise and many butterfly fairies. I fell in love with this place and I want to stay.(Inspired by Amadeo Luciano Lorenzato)
Ⅰ .I came to the animal town. There lived a huge crocodile in the river. It said it was the guardian spirit of the town and asked me why I came here.
Ⅴ .I made a vase with small orange flowers for the Butterfly Fairy. It came to my balcony and became friends with me.
Ⅱ .Why am I here? I cross the sea and over the hills, maybe I want to see the sunrise here.
Ⅳ .There were many lovely houses here, I chose one of my favorite doors and opened it. -33-
02.FANTASIES ABOUT ARCHITECTURE
Ⅰ .Doric on paper airplane.
Ⅱ .Sunrise.
Ⅲ .Nanna'car.
Ⅳ .An unexpected pinnacle.
Ⅴ .City image.
Ⅵ .Disappearing tears.
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