Weijun Zhu - Portfolio for UCL - March Design for manufacture & architecture design

Page 1

1.

Residential Design

2.

24 ㎡ Prefabricated house

3.

Accommodation Design

4.

Urban village Design

5.

Parking lot Design

6.

Landscape installation design

7.

High-rise facade design

Undergraduate: Jiling university of Zhuhai college Major: Architecture Average score: 85+ Tel: +86 135 2729 9934 Mail: 1030087197@qq.com

Weijun Zhu

PORTFOLIO


1.Site analysis

01

2.Concept Problem: Residence Desgin Site status: Village in the city

Feeling Residence Translating feelings into design elements

The design site is located along the river, belonging to the village in the city area, with dense house spacing and generally 4-6 floors.

Site status: Ground floor Bistro 2-4 floor Family house The riverside park facilities are located in the east of the land and are very close to each other. They are used by many surrounding residents and are similar to small activity centers.

Repeat &

Uniform

Aldo Rossi Architectural typology "The type of architecture is just a projection of the space given by social organization and political consciousness on the architecture and urban style." ---<Urban Architecture> Typological:

Residence Desgin

Individual projects

The home is the arena of family life, where conflicts and love take place. Most contemporary housing design serves functionalism and ignores the feelings of each user of the home. I try to translate the feelings of different objects into architectural design by using typology.

Function needs

Function needs

Distinctive &

Emotional and spiritual extensions

representation

User design Working Breadwinner busy

Father Housework Taking care of family

Mother Learning Independence Conflict

Children Residential areas Repetitive and similar designs 2


3.Typological extraction Family members have different feelings/impressions in different interior spaces, translating this feeling into graphic elements.

Father

Mother

Living room

Three-dimensional translations

Dining-room

Spatial derivation

Bedroom

Children

Bedroom

After extracting personal feelings and translating them into a spatial language type, this spatial type is then incorporated into the architectural design.

2.Abstract

3.Support

4.Division

5.Shuttle

6. combinations

7.Rotate

8.Connect

9.Intersection

10.Enclosed

11.Details

12.Outer covering

Stairs

Kitchen & Dining room

Livingroom

1.Original

3


2-7 Garden-2

4-1 Viewing corner 4-2 Movie room 4-3 Music room 4-4 Dining room

3-5 Dad's room 3-6 Reading corner 3-7 Mom's room 3-8 Bathroom

2-6

2-7

3-3 Music room 3-4 Dining room

2-5

3-8

4-5 Balcony

3-7

4-6 Study room 4-7 Bathroom

4-6

Section 1:500

4-8 Guest room

4-7

4-8

4

3

2

2

1

1 4

3

Section1-1

3-1 Sports room 3-2 Bathroom

Third Floor Plan 1:100

▼ 11.50

▼ 9.50

3-6

▼ 3.30

▼ 0.45

4-3 2-4

4-4

2-3 3-4

3-5

Section2-2

▼ 6.80

4-5

▼ 11.50

▼ 9.50

2-1

2-2 ▼ 3.30

3-1

3-3

4-1

4-2

▼ 0.45

Section3-3

▼ 6.80

▼ 11.50

3-2

▼ 9.50

▼ 6.80

▼ 3.30

▼ 0.45

Section4-4

Second Floor Plan 1:100

2-5 Dad's room 2-6 Garden-1

2-4 Bathroom

Fourth Floor Plan 1:100

2-1 Living room 2-2 Dining room 2-3 Kithcen

4


5.Space components: Blocks

4.Core disassembly

House entrance

Restaurant entrance

1x1 M/ 1x2M

m

4

2

00

15

1

2

1

5

4 5

4

2

2

1

2x2M / 2x4M

m

50

0

2

4

5 2 1

Key

3x3 M/ 3x6M

1 2 1 2

▼ Derivation of building facade

3

Step 1

Step 2

The supporting / protective structure is represented in the spatial derivation step.

Simplify the round table and turn it into grid braided structure to strengthen the protection.

Step 3 Intersect with the building, delete the indoor intersection and leave the outdoor surrounding part.

Step 4 It is further combined with the building edge to soften the original geometric structure.

4 5

Restaurant area Family area Market Shops Hospital Restaurant Entertainment Garden Park Road Sideway House

5 2 4

3

& Site information Ground floor plan 1:250 5


6.Facade

4

Step 1 Derive the basic structure through typology.

10

6

10

9 6

Step 2 Add spatial details according to function.

7

7 5

4

5 2

2

8

3 3

Step 3 Generate exterior structure along the building outline.

9 8

1

Key

1

1 Restaurant 2 Living room 3 Dad's bedroom 4 Mon's bedroom

Step 4 Divide the material of the external surface.

CORE

5 Son's bedroom 6 Study room 7 Entertainment room 8 Guest Room 9 Restaurant 10

Balcony 6


02

Nano House

Prefabricated house Assembly instructions

24 ㎡ Prefabricated house

Main Frame Installation Instructions

屋组装说明书

△ WARNING

△警告

1 represents the installation steps, 1 Represents the part number, please pay attention to the distinction, and install it in the order in which the instructions are instructed.

Use age over 16 years old

16 岁以上使用

Swallowing small parts may cause breathing difficulties, suffocation and other dangers, and children are prohibited from using them.

小零件吞入会有呼吸困难、 窒息等危险,儿童禁止使用

△ CAUTION

1

△注意

● Please

pay attention to the sharp parts of the parts to avoid scratches.

● Please

do not cut prefabricated parts to avoid assembly.

5

●请注意零件的尖锐部分,

2

7

x108

3

x31

2-1

3

x2 4

1

3 1

2-2

免造成无法组装。

4

5

19

19

5-1

3

x1

x7

x58 7 8

Concept: Nano size _Assembled _Multi-site use Concrete house

▼ Section 1:500

Prefab house

Solar energy panel

11

Lightweight Transferable

Closed Unmovable

12 13 14

Modern concrete houses imprison life in a fixed space. I try to bring more variability to the house through the lightweight of materials.

10

x32

15

x84 x21

16

"Wall"

1

2

"Wall"

Interior space Using

x32

Furniture

5

18

x1 21

2

1

2

18

17

24

Clean

Wash

Cook

Work

Storage

16

17

4

18

Step1: Select

x1

18

x112

15

6

4

x4

3-1

2

6

11

6 My Order

11

6

Date: Add

9 + 10

x1

x1

x28

Bed

1

3-2

Storage cabinet(with door) x1

Coffee machine(with a cup) x1

Induction cooker+range hood x1

16

Number. 11170119

17

2

2

2

9 + 10

19

24 ㎡ Prefabricated house

Address: Floor X, XX Office Building, Huizhou City, Guangdong Province, China

8

2

17

x56

Feedback form

18

TEL: (

)-(

)

Date: ( )-( ) -(

)

Induction cooker range hood

7

Storage cabinet (with door)

Coffee machine

9 + 10

2

Remark:

3-2

comments or questions

Mail: 1030XXXXXX@qq.com 4

Furnishings of the furniture take up a lot of space in the house, so the furniture to be customizable, stored in the wall, and pulled out when in use.

5-2

16

2

2

2

x32

Tel: +86 135 2729 XXXX

3

2

18

1

Module type

15

x16

24 ㎡ Prefabricated house

5

2

x4

Please contact for order and cooperation

6

16

1

20

▼ Plan 1:500 Battery

x3

2

16

x110

x256

Furniture Using

x1

3-1

15

x12 17

x12

Furniture hide into wall

23

x340 x108

11

x20

x40

9

2

x3

17

x3

6

18

2

22

7

This is an assembled house, in the future, people can assemble everywhere and enjoy different environments.

8

1

7

Parts list 3

■ After the main frame is assembled, you can prepurchase the required modules in the APP according to your own needs, so as to realize the residence of different purposes.

7

●请不要切割预制部件,以

product is designed for use in mini-compact houses, easy to build, free to choose the site location, and reusable after dismantling.

2

9

5-1

2

17

1

● This

1

16

4

8

以免划伤。

5-2

2

3

x2

7

2

x3

3

9 + 10 11 11

6

Done

Back

I have confirmed the orde

6

Step2: Pay for

7


Northeast side Wash-Sleep-work ▼

Southwest side Enter-Cook-clean ▼

Furniture Module

1 2

■ Use in nature

3

2

Solar energy panel

1. Bath module 2. Folding Bed

■ Internal

3. Wardrobe

4

5

6

7

8

9

4&5&11. Storage

■ Use in city

6&7. Shelf 8. Stinkpot 9. Chair

10

10

11

12

13

17

18

19

14

9

10. Folding Table 12. Dishwasher 13. Sink 14. Coffee machine

20

15. Induction cooker 16. Washing machine

15

16

17. Wash gargle 18. Door 19. Refrigerator 20. Workbench 8


1.Bedouin culture & Concept

03

History: Born in the desert

Feel the desert An inn for spiritual rest, an observatory in awe of the desert Collaborative competitions: 4 people Responsible for: Concept, modelling, rendering.

The desert is used as a symbol of death in many places, but in the eyes of the Arab Bedouins, the desert is the base of life and the manifestation of the soul.

Arab Bedouins like to live in the desert, relying on limited resources to survive, allowing them to measure the weight of life and the value of soul.

Now: Back to silence

The modern Bedouin escaped from the city and returned to the short-lived life in the desert, looking for soul stability from the desert and tradition.

Arab Bedouin lives seem to originate from the desert. Even in modern life, they often escape from the city and return to the desert to calm their souls.

2.Elemental generation Pattern generation The orthodox idols of Islam oppose the depiction of specific figures, animals, etc. Therefore, the hieroglyphic features of Arabic patterns are abstract patterns.

Space generation

Calligraphy

Geometric

Arabesque

The tent is the carrier of life in the Bedouin desert. This spatial form that has been passed down for thousands of years reflects the evolution and type of architectural technology

Type 1

Type 2

Type 3

Type 4

9


3.Site

2. Unit generation 1.Figure bottom relationship

1.Analysis

2.Tangent relationship

+ The desert camp 4x5M 1 BOX 3 Pattern

4x5M 2 BOX 3 Pattern

4x5M 3 BOX 4 Pattern

4x5M Type 1

4x5M Type 2

4x5M Type 3

4x5M Type 4

4x5M Type 5

4x5M Type 6

Riyadh, the capital of Saudi Arabia, is surrounded by desert. The site is located on the northwest side of the city, the transitional area between the city and the desert.

4x5M Type 7

4x5M Type 8

4x5M Type 9

2.Site derivation 2 Patterns

5x10M 1 BOX 2 Pattern

10x5M Type 1

10x5M Type 2

10x5M Type 4

10x5M Type 5

4 Patterns

5 Patterns

6 Patterns

10x5M Type 3

5x10M 2 BOX 3 Pattern 5x10M 2 BOX 4 Pattern

3 Patterns

Step 2 Rotate adjustment to increase the connection between the units.

10x5M Type 6

Step 1 Preliminarily place hexagonal units and patterns according to the site.

Step 3 Divide the area, set the paving and height difference. Brick layer +0.15M Green plant layer +0.45M

10


3. Site design 1.Floor plan

2.Layers & Landscape creation

Lobby public area

Accommodation

Building pedestal

Paving & plant

3.Planar derivation Accommodations

Road (frame)

Unit site

Path

Garden Twim room Single room

Path

Lobby Gym Hall Parking lot Dining&Kitchen

Combination types

Public area Drawing

Structural lines

Middle hall site

Layout direction 11


4. Public & Accommodations 1.Public area

Public area building guides the flow of people from the entrance to the residence areas.

Northeast elevation 1:250

2.Accommodation area

To residential area

Upper activity area

The back is coherent as a whole, with no entrances or exits.

Structure

Southeast Elevation 1:250

Refer to the open state of the tent, the front slope is larger than the back.

Main entrance

To residential area

Green plants rely on deep soil and surface water seepage to survive.

Northwest elevation 1:250

Unit composition

The frontal change is derived from the projection at the bottom of the picture, the main entrance is centered.

Create pool landscape through rainwater and groundwater. 12


04

1.Site& Concept

2.Planar remix

2.Planar remix Dismantling the compound logic of urban village growth

Urban decomposition

Shenzhen Urban Village: A Microcosm of Urban History

Dismantling the compound logic of urban village growth Individual projects

Adding urban order to the urban village in terms of urban fabric. The four urban fabrics representing labour, life, economy and politics are superimposed and collaged with the urban village to create a new fabric.

This area interferes with the development and management of the city. At the same time, it combines more needs and logic than the city, so the flat texture is out of place.

Colin Rowe & Collage City: A Microcosm of Urban History

Through the interception, reversal and collage of urban fabric, it considers how the existing, composite city can be preserved and renewed.

Type 1

Dense, labor-oriented city, the lowest level of urban development.

Type 2

The flowing, winding urban texture, the urban stage focusing on the quality of life.

Urban Innovation now: Demolition-Reconstruction

The village in the city is the epitome of the development of the city, compounding a variety of spontaneous urban logic. The city hopes to include the village in the city into the scope of planning and management. From the perspective of the collage city, it is possible to avoid the complete dismantling of the village in the city and to sort out its inherent multiple logic through compounding and inverting the urban texture.

Reverse phase, mixing, extraction

Type 3

Superior, rising, and highly competitive financial city.

A good way to change cities: Adding regional textures to the original objects rather than removing the originals.

Type 4

A neat, powerful, political city controlled along the axis. 13


3.Planar extraction Residence is the core and the most unified appeal of the city. Residential elements are extracted on the plane as a structure that runs through the whole.

The density and area develop further, following the control zhou'xian of the city.

The dwelling units begin to merge and the density decreases and the scale increases.

The unit of basic domestic space with an increased scale of living.

Isolated and crowded in terms of individual living space. 14


F2 Quality of life After rising from the working class, the first thing to pursue is the quality of urban life, cultural and secular elements, and family housing began to increase.

F1 Making Living

Simple and dense small houses surround the center of the industrial cluster, and earning a living is the core relationship of the bottom life.

15


F4 Control of power The essence of urban design is the embodiment of political power, and the embodiment of power is the axis of urban development and management intensity, which needs to be clearly displayed and controlled in the entire area.

F3 Financial Climbing Based on satisfying living conditions, cities began to pursue the accumulation of wealth. The comparison of material desires is reflected in the rise of high-rise buildings, supporting the entire class.

16


05

1. Site analysis

OFFICE BUILDING

Switcher Switch your state in the parking lot. Individual project

The parking lot serves the surrounding CBD area office buildings.

2.Concept

Both sides of the parking lot are one-way streets, so entrances and exits can be set up separately to ease traffic.

The characteristic of this area is that the flow of people gathers during the day and spreads out at night to become other characters.

The complex and busy living conditions of urban people..

Numb to the daily cycle of life, urbanites rarely realise that they are mixing multiple identities together, thus substituting stress and emotions into the other identities of their lives. Through the lens of architecture and interaction, the space of the commuter transit point, the car park, is used to create a new space that allows people to escape from their last state. 17


Concept extraction: Switch identities in the parking lot ic e w o r

ke

o ff

3.Core structure refinement

Part1.Core form

Structure generation:

1.A circle

r

2.Open

3.Orient

Internal light effect derivation:

4.Two point circle

Go

g

re s t

Retu

rn t

and

ow

me

or

ho

ki n

2. Space derivation

6.Simplify

7.superposition

8.Reverse circulation

em

xa

tio n

r

1. Extract

2. Abstract

3. Loft

Extract the structural line of the circular ramp.

Simplify the structure line and divide it into 5 lines according to the number of cycles.

Set out curves in sequence to form enclosing surface.

4. Divide

5. Connect

6. Soften

Divide the surface area and delete the part that blocks the original space.

Connect the deleted part of the edge and re form the enclosing state.

Soften shape along architectural space.

7. Boundary

8. Impact

9. Inner layer

Extract the part in contact with the building boundary.

Separate the nested of the internal surface and the external connecting building.

Through the code of the inner shell, different feelings in space are generated.

F a m ily m

n v e rt e

R el

ber o ut f o

r en te rta in m

e nt Enter the parking lot.

Start the circulation ramp.

3

Time flow-Movement

Projection of light-Fall

Grid-Binding

"END Texture"

"LIMIT Texture"

Part2.Combined site 1.Connecting site

2.Vehicle ramp

3. Support structure

4.Enclosure structure

5.Ramp edge

6.Generate neste

"FLOW Texture"

Action process:

2

Type3. Bondage / limit

Go

a

In busy urban life, every identity switch needs to go through the parking lot and then arrive at the next scene, but many people can't completely change their state when they arrive at the next scene

1

Type2. Ending/Falling

Data visualization 5.Buckle

Co

Type1. Speed/time

"Find" your state in the cycle.

4

Leave parking lot in other state.

▲ Street View rendering 16 18


1. Starting

2. Turn round

Starting point of upper and lower streamline.

The first turning point, into the next cycle.

3. Overlying

4. Three circle

Enter the third layer of circulation.

Three core contours appear.

"END"

5. Cover The top layer covers two sets of circulating outlets.

"FLOW"

"LIMIT"

4.Effect of mapping The mapping is presented on a led display, with the outside of the up and down ramp covered with a 'LIMIT Texture' representing the bindings, and the vehicle moving up the ramp with the 'FLOW Texture' in each direction, before leaving the ramp into the flat columnar 'END Texture'.

From the self-binding to the end point, the next state begins

19


Core Structure detail: LED Display Frame Outer frame

East side

West side

5. Details The endlessly circulating ramp is intertwined with the LED light effect to create variables in the repeated space. While meeting the needs of the parking lot, it also tries to awaken the numb and living people.

▲ Second Floor Plan 1:150

▲ Third Floor Plan

1:150

▲ Fourth Floor Plan

1:150

▲ Fifth Floor Plan

1:150

Core structure

Sectional drawing 1:100 20


06

Daytime view

Night view

Physical models

Internship works "Next park Spiritual fortress" Design Competition

Collaborative competitions: 4 people‘s team during Internship Final result: Award of Merit Responsible for: Concept derivation, modelling, rendering Spatial derivation

The design objective of the competition was to design a landmark building for the entrance to the new generation industrial park in Shenzhen. Through multi-directional pipelike spaces, anodised aluminium panels and metal light strips, the imagery of the city is reflected and brought together in the structure

Plan

Internal effects

Material

21


07

08

Facade of sense Facade design of high-rise

Manual work

Real scale construction

Front elevation Side elevation

The current highrise design pays too much attention to the competition of height, ignoring the larger façade skin. As the most intuitive part of the human eye, I refer to the structure of the fabric to compile a new high-level skin.

Core structure

Furniture design

3D printing

Laser cutting model

Component

Back Front

22


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