1.
Residential Design
2.
24 ㎡ Prefabricated house
3.
Accommodation Design
4.
Urban village Design
5.
Parking lot Design
6.
Landscape installation design
7.
High-rise facade design
Undergraduate: Jiling university of Zhuhai college Major: Architecture Average score: 85+ Tel: +86 135 2729 9934 Mail: 1030087197@qq.com
Weijun Zhu
PORTFOLIO
1.Site analysis
01
2.Concept Problem: Residence Desgin Site status: Village in the city
Feeling Residence Translating feelings into design elements
The design site is located along the river, belonging to the village in the city area, with dense house spacing and generally 4-6 floors.
Site status: Ground floor Bistro 2-4 floor Family house The riverside park facilities are located in the east of the land and are very close to each other. They are used by many surrounding residents and are similar to small activity centers.
Repeat &
Uniform
Aldo Rossi Architectural typology "The type of architecture is just a projection of the space given by social organization and political consciousness on the architecture and urban style." ---<Urban Architecture> Typological:
Residence Desgin
Individual projects
The home is the arena of family life, where conflicts and love take place. Most contemporary housing design serves functionalism and ignores the feelings of each user of the home. I try to translate the feelings of different objects into architectural design by using typology.
Function needs
Function needs
Distinctive &
Emotional and spiritual extensions
representation
User design Working Breadwinner busy
Father Housework Taking care of family
Mother Learning Independence Conflict
Children Residential areas Repetitive and similar designs 2
3.Typological extraction Family members have different feelings/impressions in different interior spaces, translating this feeling into graphic elements.
Father
Mother
Living room
Three-dimensional translations
Dining-room
Spatial derivation
Bedroom
Children
Bedroom
After extracting personal feelings and translating them into a spatial language type, this spatial type is then incorporated into the architectural design.
2.Abstract
3.Support
4.Division
5.Shuttle
6. combinations
7.Rotate
8.Connect
9.Intersection
10.Enclosed
11.Details
12.Outer covering
Stairs
Kitchen & Dining room
Livingroom
1.Original
3
2-7 Garden-2
4-1 Viewing corner 4-2 Movie room 4-3 Music room 4-4 Dining room
3-5 Dad's room 3-6 Reading corner 3-7 Mom's room 3-8 Bathroom
2-6
2-7
3-3 Music room 3-4 Dining room
2-5
3-8
4-5 Balcony
3-7
4-6 Study room 4-7 Bathroom
4-6
Section 1:500
4-8 Guest room
4-7
4-8
4
3
2
2
1
1 4
3
Section1-1
3-1 Sports room 3-2 Bathroom
Third Floor Plan 1:100
▼ 11.50
▼ 9.50
3-6
▼ 3.30
▼ 0.45
4-3 2-4
4-4
2-3 3-4
3-5
Section2-2
▼ 6.80
4-5
▼ 11.50
▼ 9.50
2-1
2-2 ▼ 3.30
3-1
3-3
4-1
4-2
▼ 0.45
Section3-3
▼ 6.80
▼ 11.50
3-2
▼ 9.50
▼ 6.80
▼ 3.30
▼ 0.45
Section4-4
Second Floor Plan 1:100
2-5 Dad's room 2-6 Garden-1
2-4 Bathroom
Fourth Floor Plan 1:100
2-1 Living room 2-2 Dining room 2-3 Kithcen
4
5.Space components: Blocks
4.Core disassembly
House entrance
Restaurant entrance
1x1 M/ 1x2M
m
4
2
00
15
1
2
1
5
4 5
4
2
2
1
2x2M / 2x4M
m
50
0
2
4
5 2 1
Key
3x3 M/ 3x6M
1 2 1 2
▼ Derivation of building facade
3
Step 1
Step 2
The supporting / protective structure is represented in the spatial derivation step.
Simplify the round table and turn it into grid braided structure to strengthen the protection.
Step 3 Intersect with the building, delete the indoor intersection and leave the outdoor surrounding part.
Step 4 It is further combined with the building edge to soften the original geometric structure.
4 5
Restaurant area Family area Market Shops Hospital Restaurant Entertainment Garden Park Road Sideway House
5 2 4
3
& Site information Ground floor plan 1:250 5
6.Facade
4
Step 1 Derive the basic structure through typology.
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6
10
9 6
Step 2 Add spatial details according to function.
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7 5
4
5 2
2
8
3 3
Step 3 Generate exterior structure along the building outline.
9 8
1
Key
1
1 Restaurant 2 Living room 3 Dad's bedroom 4 Mon's bedroom
Step 4 Divide the material of the external surface.
CORE
5 Son's bedroom 6 Study room 7 Entertainment room 8 Guest Room 9 Restaurant 10
Balcony 6
02
Nano House
Prefabricated house Assembly instructions
24 ㎡ Prefabricated house
Main Frame Installation Instructions
屋组装说明书
△ WARNING
△警告
1 represents the installation steps, 1 Represents the part number, please pay attention to the distinction, and install it in the order in which the instructions are instructed.
Use age over 16 years old
16 岁以上使用
Swallowing small parts may cause breathing difficulties, suffocation and other dangers, and children are prohibited from using them.
小零件吞入会有呼吸困难、 窒息等危险,儿童禁止使用
△ CAUTION
1
△注意
● Please
pay attention to the sharp parts of the parts to avoid scratches.
● Please
do not cut prefabricated parts to avoid assembly.
5
●请注意零件的尖锐部分,
2
7
x108
3
x31
2-1
3
x2 4
1
3 1
2-2
免造成无法组装。
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5
19
19
5-1
3
x1
x7
x58 7 8
Concept: Nano size _Assembled _Multi-site use Concrete house
▼ Section 1:500
Prefab house
Solar energy panel
11
Lightweight Transferable
Closed Unmovable
12 13 14
Modern concrete houses imprison life in a fixed space. I try to bring more variability to the house through the lightweight of materials.
10
x32
15
x84 x21
16
"Wall"
1
2
"Wall"
Interior space Using
x32
Furniture
5
18
x1 21
2
1
2
18
17
24
Clean
Wash
Cook
Work
Storage
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17
4
18
Step1: Select
x1
18
x112
15
6
4
x4
3-1
2
6
11
6 My Order
11
6
Date: Add
9 + 10
x1
x1
x28
Bed
1
3-2
Storage cabinet(with door) x1
Coffee machine(with a cup) x1
Induction cooker+range hood x1
16
Number. 11170119
17
2
2
2
9 + 10
19
24 ㎡ Prefabricated house
Address: Floor X, XX Office Building, Huizhou City, Guangdong Province, China
8
2
17
x56
Feedback form
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TEL: (
)-(
)
Date: ( )-( ) -(
)
Induction cooker range hood
7
Storage cabinet (with door)
Coffee machine
9 + 10
2
Remark:
3-2
comments or questions
Mail: 1030XXXXXX@qq.com 4
Furnishings of the furniture take up a lot of space in the house, so the furniture to be customizable, stored in the wall, and pulled out when in use.
5-2
16
2
2
2
x32
Tel: +86 135 2729 XXXX
3
2
18
1
Module type
15
x16
24 ㎡ Prefabricated house
5
2
x4
Please contact for order and cooperation
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16
1
20
▼ Plan 1:500 Battery
x3
2
16
x110
x256
Furniture Using
x1
3-1
15
x12 17
x12
Furniture hide into wall
23
x340 x108
11
x20
x40
9
2
x3
17
x3
6
18
2
22
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This is an assembled house, in the future, people can assemble everywhere and enjoy different environments.
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1
7
Parts list 3
■ After the main frame is assembled, you can prepurchase the required modules in the APP according to your own needs, so as to realize the residence of different purposes.
7
●请不要切割预制部件,以
product is designed for use in mini-compact houses, easy to build, free to choose the site location, and reusable after dismantling.
2
9
5-1
2
17
1
● This
1
16
4
8
以免划伤。
5-2
2
3
x2
7
2
x3
3
9 + 10 11 11
6
Done
Back
I have confirmed the orde
6
Step2: Pay for
7
Northeast side Wash-Sleep-work ▼
Southwest side Enter-Cook-clean ▼
Furniture Module
1 2
■ Use in nature
3
2
Solar energy panel
1. Bath module 2. Folding Bed
■ Internal
3. Wardrobe
4
5
6
7
8
9
4&5&11. Storage
■ Use in city
6&7. Shelf 8. Stinkpot 9. Chair
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10
11
12
13
17
18
19
14
9
10. Folding Table 12. Dishwasher 13. Sink 14. Coffee machine
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15. Induction cooker 16. Washing machine
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17. Wash gargle 18. Door 19. Refrigerator 20. Workbench 8
1.Bedouin culture & Concept
03
History: Born in the desert
Feel the desert An inn for spiritual rest, an observatory in awe of the desert Collaborative competitions: 4 people Responsible for: Concept, modelling, rendering.
The desert is used as a symbol of death in many places, but in the eyes of the Arab Bedouins, the desert is the base of life and the manifestation of the soul.
Arab Bedouins like to live in the desert, relying on limited resources to survive, allowing them to measure the weight of life and the value of soul.
Now: Back to silence
The modern Bedouin escaped from the city and returned to the short-lived life in the desert, looking for soul stability from the desert and tradition.
Arab Bedouin lives seem to originate from the desert. Even in modern life, they often escape from the city and return to the desert to calm their souls.
2.Elemental generation Pattern generation The orthodox idols of Islam oppose the depiction of specific figures, animals, etc. Therefore, the hieroglyphic features of Arabic patterns are abstract patterns.
Space generation
Calligraphy
Geometric
Arabesque
The tent is the carrier of life in the Bedouin desert. This spatial form that has been passed down for thousands of years reflects the evolution and type of architectural technology
Type 1
Type 2
Type 3
Type 4
9
3.Site
2. Unit generation 1.Figure bottom relationship
1.Analysis
2.Tangent relationship
+ The desert camp 4x5M 1 BOX 3 Pattern
4x5M 2 BOX 3 Pattern
4x5M 3 BOX 4 Pattern
4x5M Type 1
4x5M Type 2
4x5M Type 3
4x5M Type 4
4x5M Type 5
4x5M Type 6
Riyadh, the capital of Saudi Arabia, is surrounded by desert. The site is located on the northwest side of the city, the transitional area between the city and the desert.
4x5M Type 7
4x5M Type 8
4x5M Type 9
2.Site derivation 2 Patterns
5x10M 1 BOX 2 Pattern
10x5M Type 1
10x5M Type 2
10x5M Type 4
10x5M Type 5
4 Patterns
5 Patterns
6 Patterns
10x5M Type 3
5x10M 2 BOX 3 Pattern 5x10M 2 BOX 4 Pattern
3 Patterns
Step 2 Rotate adjustment to increase the connection between the units.
10x5M Type 6
Step 1 Preliminarily place hexagonal units and patterns according to the site.
Step 3 Divide the area, set the paving and height difference. Brick layer +0.15M Green plant layer +0.45M
10
3. Site design 1.Floor plan
2.Layers & Landscape creation
Lobby public area
Accommodation
Building pedestal
Paving & plant
3.Planar derivation Accommodations
Road (frame)
Unit site
Path
Garden Twim room Single room
Path
Lobby Gym Hall Parking lot Dining&Kitchen
Combination types
Public area Drawing
Structural lines
Middle hall site
Layout direction 11
4. Public & Accommodations 1.Public area
Public area building guides the flow of people from the entrance to the residence areas.
Northeast elevation 1:250
2.Accommodation area
To residential area
Upper activity area
The back is coherent as a whole, with no entrances or exits.
Structure
Southeast Elevation 1:250
Refer to the open state of the tent, the front slope is larger than the back.
Main entrance
To residential area
Green plants rely on deep soil and surface water seepage to survive.
Northwest elevation 1:250
Unit composition
The frontal change is derived from the projection at the bottom of the picture, the main entrance is centered.
Create pool landscape through rainwater and groundwater. 12
04
1.Site& Concept
2.Planar remix
2.Planar remix Dismantling the compound logic of urban village growth
Urban decomposition
Shenzhen Urban Village: A Microcosm of Urban History
Dismantling the compound logic of urban village growth Individual projects
Adding urban order to the urban village in terms of urban fabric. The four urban fabrics representing labour, life, economy and politics are superimposed and collaged with the urban village to create a new fabric.
This area interferes with the development and management of the city. At the same time, it combines more needs and logic than the city, so the flat texture is out of place.
Colin Rowe & Collage City: A Microcosm of Urban History
Through the interception, reversal and collage of urban fabric, it considers how the existing, composite city can be preserved and renewed.
Type 1
Dense, labor-oriented city, the lowest level of urban development.
Type 2
The flowing, winding urban texture, the urban stage focusing on the quality of life.
Urban Innovation now: Demolition-Reconstruction
The village in the city is the epitome of the development of the city, compounding a variety of spontaneous urban logic. The city hopes to include the village in the city into the scope of planning and management. From the perspective of the collage city, it is possible to avoid the complete dismantling of the village in the city and to sort out its inherent multiple logic through compounding and inverting the urban texture.
Reverse phase, mixing, extraction
Type 3
Superior, rising, and highly competitive financial city.
A good way to change cities: Adding regional textures to the original objects rather than removing the originals.
Type 4
A neat, powerful, political city controlled along the axis. 13
3.Planar extraction Residence is the core and the most unified appeal of the city. Residential elements are extracted on the plane as a structure that runs through the whole.
The density and area develop further, following the control zhou'xian of the city.
The dwelling units begin to merge and the density decreases and the scale increases.
The unit of basic domestic space with an increased scale of living.
Isolated and crowded in terms of individual living space. 14
F2 Quality of life After rising from the working class, the first thing to pursue is the quality of urban life, cultural and secular elements, and family housing began to increase.
F1 Making Living
Simple and dense small houses surround the center of the industrial cluster, and earning a living is the core relationship of the bottom life.
15
F4 Control of power The essence of urban design is the embodiment of political power, and the embodiment of power is the axis of urban development and management intensity, which needs to be clearly displayed and controlled in the entire area.
F3 Financial Climbing Based on satisfying living conditions, cities began to pursue the accumulation of wealth. The comparison of material desires is reflected in the rise of high-rise buildings, supporting the entire class.
16
05
1. Site analysis
OFFICE BUILDING
Switcher Switch your state in the parking lot. Individual project
The parking lot serves the surrounding CBD area office buildings.
2.Concept
Both sides of the parking lot are one-way streets, so entrances and exits can be set up separately to ease traffic.
The characteristic of this area is that the flow of people gathers during the day and spreads out at night to become other characters.
The complex and busy living conditions of urban people..
Numb to the daily cycle of life, urbanites rarely realise that they are mixing multiple identities together, thus substituting stress and emotions into the other identities of their lives. Through the lens of architecture and interaction, the space of the commuter transit point, the car park, is used to create a new space that allows people to escape from their last state. 17
Concept extraction: Switch identities in the parking lot ic e w o r
ke
o ff
3.Core structure refinement
Part1.Core form
Structure generation:
1.A circle
r
2.Open
3.Orient
Internal light effect derivation:
4.Two point circle
Go
g
re s t
Retu
rn t
and
ow
me
or
ho
ki n
2. Space derivation
6.Simplify
7.superposition
8.Reverse circulation
em
xa
tio n
r
1. Extract
2. Abstract
3. Loft
Extract the structural line of the circular ramp.
Simplify the structure line and divide it into 5 lines according to the number of cycles.
Set out curves in sequence to form enclosing surface.
4. Divide
5. Connect
6. Soften
Divide the surface area and delete the part that blocks the original space.
Connect the deleted part of the edge and re form the enclosing state.
Soften shape along architectural space.
7. Boundary
8. Impact
9. Inner layer
Extract the part in contact with the building boundary.
Separate the nested of the internal surface and the external connecting building.
Through the code of the inner shell, different feelings in space are generated.
F a m ily m
n v e rt e
R el
ber o ut f o
r en te rta in m
e nt Enter the parking lot.
Start the circulation ramp.
3
Time flow-Movement
Projection of light-Fall
Grid-Binding
"END Texture"
"LIMIT Texture"
Part2.Combined site 1.Connecting site
2.Vehicle ramp
3. Support structure
4.Enclosure structure
5.Ramp edge
6.Generate neste
"FLOW Texture"
Action process:
2
Type3. Bondage / limit
Go
a
In busy urban life, every identity switch needs to go through the parking lot and then arrive at the next scene, but many people can't completely change their state when they arrive at the next scene
1
Type2. Ending/Falling
Data visualization 5.Buckle
Co
Type1. Speed/time
"Find" your state in the cycle.
4
Leave parking lot in other state.
▲ Street View rendering 16 18
1. Starting
2. Turn round
Starting point of upper and lower streamline.
The first turning point, into the next cycle.
3. Overlying
4. Three circle
Enter the third layer of circulation.
Three core contours appear.
"END"
5. Cover The top layer covers two sets of circulating outlets.
"FLOW"
"LIMIT"
4.Effect of mapping The mapping is presented on a led display, with the outside of the up and down ramp covered with a 'LIMIT Texture' representing the bindings, and the vehicle moving up the ramp with the 'FLOW Texture' in each direction, before leaving the ramp into the flat columnar 'END Texture'.
From the self-binding to the end point, the next state begins
19
Core Structure detail: LED Display Frame Outer frame
East side
West side
5. Details The endlessly circulating ramp is intertwined with the LED light effect to create variables in the repeated space. While meeting the needs of the parking lot, it also tries to awaken the numb and living people.
▲ Second Floor Plan 1:150
▲ Third Floor Plan
1:150
▲ Fourth Floor Plan
1:150
▲ Fifth Floor Plan
1:150
Core structure
Sectional drawing 1:100 20
06
Daytime view
Night view
Physical models
Internship works "Next park Spiritual fortress" Design Competition
Collaborative competitions: 4 people‘s team during Internship Final result: Award of Merit Responsible for: Concept derivation, modelling, rendering Spatial derivation
The design objective of the competition was to design a landmark building for the entrance to the new generation industrial park in Shenzhen. Through multi-directional pipelike spaces, anodised aluminium panels and metal light strips, the imagery of the city is reflected and brought together in the structure
Plan
Internal effects
Material
21
07
08
Facade of sense Facade design of high-rise
Manual work
Real scale construction
Front elevation Side elevation
The current highrise design pays too much attention to the competition of height, ignoring the larger façade skin. As the most intuitive part of the human eye, I refer to the structure of the fabric to compile a new high-level skin.
Core structure
Furniture design
3D printing
Laser cutting model
Component
Back Front
22