Hello there!
Welcome again to Ziiine! In this, our third issue, we bring you tidings of joy and arty-ness, and even more artwork than last time. For those of you new to this zine, it’s a veritable melange of people all sharing a glimpse into our personal projects and our creative heart, mostly because it’s exciting to see what we’ve all been working on, and we thought it would be fun! As another year draws to a close, we have one last burst of creativity for you before a new year starts and new adventures begin. We can’t wait! The scent of unimagined possibilities lingers in the air, the breeze of tomorrow’s inspiration calling our names... Hold high your mark-making implements and join us. Whatever your plans for Christmas and New Year, we wish you times of merriment and happiness, and we’ll see you in 2013! ‘Til then, enjoy!
Lauren & Adam
Contributors Scott Weston 4 www.hoborobo.co.uk David Cubitt 8 http://cargocollective.com/davecubitt Front Cover – Dress Up Link by Scott Weston Editor – Lauren Morse Layout & Design – Lauren Morse, Adam Oliver
For future entries, email Lauren or Adam: lauren_morse@hotmail.com adam@adamoliver.com
All works within this publication are © and the property of their respective owners. Want to use some of our work? Get in touch for permission :)
Marta Cutileiro 10 http://aarvoredotenere.blogspot.com Diana David 12 www.dianadavid.webuda.com Owlstation 16 http://owlstation.com Adam Oliver 18 www.adamoliver.com Lauren Morse 20 www.laurenmorse.co.uk Ian Goldsmith 22 http://www.iangoldsmith-artist.com Grace Bird 24 http://www.etsy.com/shop/BirdsRoot Dan Tyler 26 www.dantyleranimations.com
SCOTT WESTON My name is Scott, also known as Hoborobo on the internet. I am a freelance Animator and Illustrator who has been at it for a little over three years now. I also design t-shirts from time to time, the “Dress Up� series being some of those designs. I got the idea to create these designs when I was thinking about an old point and click game I used to play called Sam and Max.
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The game had a couple of mini games built in and a Paper Doll dress up game was one of those games. I had a lot of fun as a kid playing around with all the outrageous outfits and I thought that it would make good t-shirts because once you are done with it you can cut it up! 5
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DAVID CUBITT I did these illustrations for the release of a local skate video by the Chip Shop Army. I had quite a lot of freedom on the designs and really enjoyed doing them. You can check out the Chip Shop Army on facebook – click this link here: https://www.facebook.com/pages/The-Chip-Shop-Army/173470910414
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MARTA CUTILEIRO Some colourful studies of three different birds. Can you tell what they are?
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DIANA DAVID Perspectives is my Master Project that I did for the 3D Computer Animation Course at Bournemouth University. This project tells the story of Blue, a boy who is trying to overcome a huge obstacle – to reach the top of a cliff. After managing to overcome the hard escalade, Blue eventually reaches the top. However, there are other stranger, bigger dangers awaiting him that he could have never known of. This adventure story is told in the form of a stylized 3D animation and in an implied way talks about appearances and the difficulties in life.
I like very much this image (2). It helped me a lot to understand better my character and see how I wanted to look like in 3D. Colouring this image was very important to help me visualize how I could texture my models, light them and even how to composite each pass.
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In the image to the left (3) you can see some of the concept art I did for this project as well as the 3D character and some of his expressions that could be created with the rig I did. This is a still (4) from the shot 08 of my short. The shot number 8 was an extra shot that I decided to add in the last minute so the public could empathise more with the character. I’m quite happy with the lighting in this shot. The large image (1) on the previous page is another still, but this time from shot 07 and 09. This was a very challenging animation to do and also quite fun. I’m very happy with the movement I created and I believe that his expression and mouth movement work very well. 15
OWLSTATION I like arrows. There is something about them. They have an ancient, mysterious air. They can be weapons used to hunt down ancient beasts, or sacred objects to be treated with reverence. Either way, I like to draw them! These are the results of some recent experimentation. I particularly like the soft peach, against the grey and black.
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ADAM OLIVER I went to Dublin zoo Giraffes are my favourite
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LAUREN MORSE I set myself the challenge of making a really lo-fi screenprint, using nothing but paper, paint, and my hands. I opted to tear the paper to make my screens, instead of using a scalpel. Tearing was a long process, and less accurate than I’d thought, but gave beautifully uneven and tactile edges, which made it worthwhile.
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B It’s definitely easier to do printing with a traditional screen, but I had fun doing this! It was exciting to start with an idea of how it might end up, but no real concept of how to actually get there. Yes, I was making it up as I went along. And I liked it. Here’s some quick photos and a loose step-by-step! C 1. I drew out the shape of the surfboard and sun onto some thick-ish paper, then tore out where I wanted the paint to go. 2. I also drew out the shapes of the waves and sand, and tore them out of the paper; this masked off the paper underneath so no paint went there. 3. Then I stuck the different stencils using masking tape folded on itself (like home-made doublesided tape) onto the paper to be printed. 4. Next, I applied the acrylic paint to a spare piece of folded card and pulled it down the secured stencils as you would with a traditional screenprint. 5. After it dried a bit, I removed the surfboard stencil, but left the waves/sand stencil as I wanted that part to stay white. (A)
6. Next I tore out a rectangle from another sheet of the same paper, to make a frame for the pink paint. I also drew a second surfboard, and tore out the two halves to mask off the yellow of the surfboard I already printed, and a small circle to cover the sun. (B) 7. Once the yellow was totally dry, I stuck down the second set of stencils as before, the waves/sand stencil still in place. 8. Printing a large area of colour was tricky, so it took some on-the-fly trial and error. I ended up using the same folded card from before to pull the pink down, and then smush it into the parts it didn’t quite reach. Not as classy and clean as standard screenprinting, but perhaps it has a certain je ne sais quoi... maybe. 9. Once it dried a little, I removed all the stencils, including the waves/sand one, to reveal... the finished print! (C) 10. After it was totally dry, I added some yellow highlights to the waves and sand, and then trimmed it all. Et Voila! (D)
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IAN GOLDSMITH A closely guarded secret (more so the older I get), is that I was born in 1969. Well actually it’s not closely guarded at all really, in fact I love having been born in 1969! It was the year that man first set foot on the moon. An era of rocket ships and space travel. An era of techno’ pioneering for a modern age. Just like the plot of Toy Story, cowboys were out and astronauts were in! The background for this painting is a little surreal. You see, on the day I began the project, I started to pick up rumours (that would later be confirmed) that Neil Armstrong had died. Mr. Moon himself had passed away on the very day that I had received the idea, in a blurry, early morning dream, to do a lunar skyscape... odd. So from then on the project was going to be partly elegiacal (thought I’d slip in that unusually long and impressive word there… I had to look it up. It means “In literature, an elegy is a mournful, melancholic or plaintive poem, especially a funeral song or a lament for the dead”). Apart from the elegiacal (used it again there) element, the painting is a comment against the exploitation of space. Chiefly the mining and exploitation of the moon for its mineral wealth. In my view the moon doesn’t belong to any country or corporation just because they land there and stick a flag in it, but happily, “at present, nations are forbidden under international treaty from making territorial claims to the moon”.
The text radiating out from – or to – the moon is a selection of quotes from some of our best poets (except the anon piece, that’s me) that have been inspired by its beauty, serenity and other qualities. Robert Frost – excerpt I’ve tried the new moon tilted in the air Above a hazy tree-and-farmhouse cluster As you might try a jewel in your hair. Vita Sackville-West – excerpt Then do the clouds like silver flags Stream out above the tattered crags, And black and silver all the coast. Henry Wadsworth Longfellow – excerpt Now hidden in cloud, and now revealed, As if this phantom, full of pain, Were by the crumbling walls concealed. Song of Solomon 6:10 Who is she that looketh forth as the morning, fair as the moon, clear as the sun, and terrible as an army with banners? Anon Full or crescent, bright or pale, the moon in essence is not for sale.
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GRACE BIRD I really enjoy experimenting with inks, and the images always reflect a natural form that I love.
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DAN TYLER I am an Animator (3D/CGI) / VFX Artist/ CG Generalist. A few months back I joined an amazing studio and am currently working on a top secret project there! Whilst being there I’ve had the amazing opportunity to learn some amazing techniques! So on the next page is an example of work I have been working on, a ‘Dan Tyler Animations’ version of Iron Man (3). I will hopefully be filming the remaining section nearer to Christmas and will hopefully finish up by Christmas.
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The Duck (1 & 2) In other work, I produced this duck for a US mobile games company, Gameloft. Hence why it’s so minimal for the geometry, I felt it was significant for me to show everyone because it’s something a little ‘different’... as in, I left Uni as a CG Animator, but I will never stop there; proves to keep your options open – Wide Open.
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Creature (5) Something I came up with after I left my previous animation studio. Felt I’d put together a new side project and use it to lead my next set of applications. And in fact I managed to create a motion graphics logo for a games recruitment agency, incorporating this little creature as a collaborative project! He shares the shelf with such companies as EA games, Sony, Blizzard, Dice, Crytek and so many more at the helpful site of www.gamesjobsdirect. com. The Sketches (4 & 6) They were some doodles I did for an idea I might pursue in the new year; with all these techniques I’ve picked up these past couple of months things will really come together nicely for this! Been thinking about producing this whole short in a desaturated style, very washed out colours. 6 5
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All works within this publication are Š and the property of their respective owners. Want to use some of our work? Get in touch for permission :)
A Ziiine Publication 2012