Stories of Spaces - Architectural Portfolio

Page 1

2019 / 2023

Architectural Portfolio

STORIES OF Weaving SPACES Tales of Tommorow.

Zheyi Yang Sichuan University

Chengdu, Sichuan, China zheyi.yang@outlook.com

Connection, Innovation & Exploration.


Curriculum Vitae

ZHEYI YANG

Contacts Cell Email Address

Technical Skills

(86) 18030409037 zheyi.yang@outlook.com Chengdu, Sichuan, China

Education Experience

AutoCAD, Revit, CFD Autodesk Programming C++, Python

Honors and Awards 09/2019 - 06/2024

Sichuan University(SCU)

Photoshop, InDesign, Audition, Premier, Illustrator, Lightroom Adobe Rhinoceros(Grasshopper), SketchUp, Lumion, Enscape, Figma Others Language Chinese (Native Language), English (IELTS 7.5)

College of Architecture And Environment - Bachelor of Architecture GPA: 3.76/4.0 Weighted Average Mark: 88.95/100 Expected Time of Graduation: 06.2024

08/2022

The Hong Kong Polytechnic University Summer School - Electrical Science for Everyone

National-level First Prize, Milan Design Week of China Collegiate Design Competition& Exhibition Second Prize, Category C of National English Competition for College Students First Prize, National Scholarship for College Students in the 2020-2021 academic year (AY) First Prize, Category C of National English Competition for College Students Bronze Award, Exhibition of Architectural Design in Developing Countries 2020 Second Prize, Category C of National English Competition for College Students

06/2022 05/2022 12/2021 05/2021 03/2021 12/2020

GPA: 4.0/4.3

Provincial-level

Research and Practice-based Experience

Silver Prize, the “Challenge Cup” of China Agricultural Bank Sichuan Province College Student Entrepreneurship Plan Competition First Prize, Milan Design Week of China Collegiate Design Competition& Exhibition

The Study on the Elderly-oriented Public Space Renovation of the Old Neighbourhood in the Context of Microclimate Adaptability Participant, SCU, China

Tutor: Professor Wu Xiao

11/2022——11/2023

· Analyzed the microclimate influencing elements in aging communities and built microclimate adaptability evaluating system for the elderly-oriented renovation · Utilized the application software to complete the assignments of conducting microclimate analysis, environmental simulation, data statistics and summary · Proposed renovation strategies and feasible directions and suggestions

The Translation Study on the Informal Activity Spaces for Rural Children in the Context of Rural Revitalization Tutor: Professor Luo Yanyun

· Conducted field research to analyze the current situation and demands of rural children’s native inform activity space · Formulated the development of evaluation factors and their weight assignments for each tier of the spatial evaluation system · Utilized the application software to aid data analysis and test the spatial evaluation system

The Study on the Comfort Perception in Street Space Behavior in the Process of Commercialization of the Old Town Tutor: Professor Wei Ke

Third Prize, the 7th SCU “Internet+” College Student Innovation and Entrepreneurship Competition Third Prize, Design Scheme Competition of SCU Career Development Brochure Second Prize, the “Challenge Cup” of Simulation Clinic Competition, SCU College Student Science Festival (2022-2023 AY) Second Prize, the “Challenge Cup” of Creative Carving Competition, SCU College Student Science Festival (2022-2023 AY) Comprehensive Second Prize Scholarship, awarded by SCU Second Prize, the “Challenge Cup” of SCU College Student Innovation and Entrepreneurship Competition (2021-2022 AY) First Prize, Competition for Teaching Space Renewal Scheme of Architecture Department, College of Architecture and Environment at SCU Honor of Outstanding Student, awarded by SCU Runner-up, the 2nd ”Bolve Cup” of SCU Creative Planning Competition Third Prize, the 7th SCU “Internet+” College Student Innovation and Entrepreneurship Competition Third Prize, the “Challenge Cup” of SCU College Student Extracurricular Academic and Technological Works Competition Honor of Top 10 New Media Editors & Excellent Graphic Design Work, awarded by SCU Comprehensive Third Prize Scholarship, awarded by SCU

07/2023 05/2023 05/2023 05/2023 12/2022 04/2022 01/2022 10/2021 09/2021 08/2021 08/2021 04/2021 12/2020

09/2021——09/2022

This project explores the correlation between rural children and village informal activity spaces, leveraging child psychology and behavior theories. Conducting field research in the targeted village using diverse methods such as behavioral observation and Kerne l Density Estimation, and Analytic Hierarchy Process to provide scientific backing for incorporating children’s informal activity spaces into rural revitalization initiatives.

Participant, SCU, China

04/2022

School-level

This project aims to propose microclimate-adaptive strategies for renovating elderly-friendly public spaces in old neighborhoods, covering spatial adjustments, facility upgrades, greening interventions, service innovations, etc., offering fresh technical insights and design approaches.

Participant, SCU, China

06/2022

11/2020——12/2021

This study employs ancient town street space and behavioral comfort theories to identify influencing factors for establishing a comfort ancient towns in commercialization. Utilizing AHP, questionnaire surveys, case studies, and research results to construct a comfort evaluation system, offering indicators and theoretical support for ancient towns’ space design. · Participated in the works of on-site investigation, development, distribution, and collection of questionnaire · Co-completed the assignments of establishing the weight ratio of evaluation indicators and the construction of the evaluation system

Other Extracurricular Activities Deputy Secretary the College of Architecture & Environments Youth League Committee, SCU

05/2021-06/2022

· Planned, organized, propagandized, and managed large-scale activities in college · Built and advanced the structure of the publicity system of the college, reviewed and managed the college official new media account’s operation, and completed monthly research work and gathered feedback · Top 1 in monthly influence rating of university-level new media platforms (4 times), amassing a total readership of 483,000. (in professional tenure) · Collective Awards: Top 10 Student Union, May Fourth Red Flag Youth League Committee .

Head of the Publicity Department the College of Architecture & Environment, SCU

05/2020-06/2021

· Operated the college’s official new media account Jianhuan Xiaozhu · News gathering, writing and editing, graphic design and material supervision, event publicity scheme planning · 600+ posts, amassing a total readership of 136,000. (in professional tenure) · Collective Awards: Top 10 New Media Accounts , Personal Awards: Excellent Graphic Design Work , Top 10 New Media Editors.


Stories of Spaces: Weaving Tales of Tommorow.

PREFACE

In the midnight hour, a restless driver awaiting a recharge, buried his heads in their phone. Under the perfect daylight, a student troubled by aging facilities, found a corner of tranquility in the chaotic space and began the day's study. With the moon shining bright, explorers gazing at the stars, gazed at the moon, embarking on a quest for tomorrow's home. As dusk falls, a lost tourist, wandering along the roadside amidst towering buildings, bewildered by the bustling traffic.

01

Charge +

04

Community Story: A Drivers' Home

What would you do? This is Stories of Spaces: Weaving Tales of Tomorrow, a tapestry of dreams woven upon awakening. I attempt to connect, innovate, and explore the space and stories that surround us. Sometimes, the stories of dreams are reenacted in space, and these projects also reimagine the spaces in which we exist. Charge+, a haven for weary drivers, is not just an oasis. It narrates the community's story, intertwining the lives of residents with those of drivers, creating a seamless blend. The Processor, a vibrant library, transcends brick-and-mortar frameworks, becoming a canvas for knowledge—an epicenter of academic exchange, intellectual exploration, and thoughtful reflection. The vivid unfolding of narrative plots in space weaves in and out of the activities of the readers. On the lunar horizon, Project Selene casts a gleaming silhouette. Born from stardust, it is a city echoing the whisper of human ambition, aspiring to find a new home among the constellations. Here, amid the hum of industry and the caress of the green core, humanity depicts the legends of the future with skillful and resilient strokes. Then there's The Medium, reimagined as a symphony of movement—a city where footsteps weave stories, and public spaces become interactive stages. In the dance between the digital and physical worlds, citizens become co-creators, creating stories of shared experiences into the fabric of the city. From the bustling and lively streets of the bar district to the campus where history resonates, marked by the tranquil ticking of the clock, or high above, where the ash-gray soil still holds imprints, to the bustling city center with towering skyscrapers and ceaseless flows, the stories of tomorrow are quietly brewing. These are not distant legends or shadows of regret, but spaces woven with concrete, steel, and technology, kissed by blueprints. It's not just about buildings, nor is it solely about the city. For life has no past older than itself and no future loftier than its pursuit of a beautiful existence. Regardless of the trials, hardships, and cruelties endured, the quest for a better life remains timeless. (by Xiong Peiyun) In every sleeping dream, in the sound of every turning page, in the pulse of every flickering light, in the traces of every citizen's path, stories unfold layer by layer, beckoning us to step into a future carved by dreams.

02

The Processor

14

Plot for Readers: A Growing, Glowing & Flowing Library

03

Project Selene

20

Dreamscape Tale: A Beckoning Lunar City for Our Future

04

The Medium

26

Urban Folklore: A City Sparkling in Positional Media

05

Other Works

36

Rest of The Stories: Photography, Design & Drawings

*Background Image: Roof Frame of THE GRID


01

Charge +

A Drivers' Home Oct/2021 Instructor: Zeng Yijun Sun Yin

yj@scu.edu.cn 923874848@qq.com

Location: Shuijing Jie, Jinjiang District, Chengdu, Sichuan, China Credit: Individual Academic Project

As the ride-hailing industry grows rapidly, electric vehicles have become the first choice for most drivers. Despite this surge in popularity, drivers frequently grapple with the inconveniences associated with charging. The challenges range from the struggle to locate charging stations, enduring lengthy wait times, enduring the tedious charging process, to dealing with the noise and potential safety hazards of traditional charging stations. In response to these challenges, I proposed the inception of Charge+. Beneath its surface, Charge+ ingeniously conceals its charging modules, ensuring rapid, hassle-free refueling for drivers. Beyond mere functionality, its design carves out havens of relaxation, entertainment, and repose, transforming the wait into a rejuvenating pause. Anchoring its allure are lush garden-style courtyards and expansive communal areas, where nature’s embrace meets architectural elegance. Here, both drivers and local citizens find a tranquil retreat, fostering community bonds amidst greenery. Charge+ isn’t just re-imagining the charging experience. It’s crafting a vibrant tapestry of urban living. It heralds a future where transportation harmoniously intertwines with community, enriching cities with sustainability and shared moments.


More than Charge, More for Charge, More to Charge.


BACKGROUND Thriving electric vehicle industry are boosted by government's macro policy, consumer's strong willingness and its' environmental friendliness. While online hailing is an important market for EV because of market demand, government guidance, technological innovation, platform requirements and cost parity.

Strong Policies

EV's Large Market

95.8%

35%

Less VOCs emission

The vehicle-Pile rate is aproximate 5:1 in 2020, which means every piles is responsible to charge 5 EVs in need.

Less greenhouse gases

4920000 China's sales & production of EV rank No.1 in consecutive 6 years by 2020. And it is expected to raise in future years.

EVs are much more environmental-friendly compares to fuel cars. They discharge less VOCs, let out less greenhouse gases and make less noises.

Insufficient Charging Piles

Therefore, EVs are more likely to be a choice of future cars.

Chinese government has issued strong policy incentives, boosting the industry.

Heavy Workload These drivers will work intensely for income, with few breaks and long working hours, accompanied by great physical and psychological stress.

Prevalent Occupational Disease EV drivers suffer from all kinds of Occupational Diseases, including diaseases on cervical vertebra, spinal, vertebra lumbalis, headache, diminution of vision, tinnitus etc.

7,090,000,000 km 17%

73.2%

EV penetration in online hailing market *in new first-tier cities in china

DIDI driver finishied

969,000

17%

registered EVs in DIDI

of EV's total distance

DIDI EVs are taking charge of online hailing markets. Also in first-tier cities, the penetration data is 63.3%.

31.3% of all EVs in China

Registered EVs as DIDI drivers account for 31.3% all EVs.

3 times

3

around the earth DIDI is one of the largest platform of online-hailing in China. In 2019, the distance of DIDI driver finished by EV accounts for 17% of all EV's distance.

Dissatisfactory Social Demand In the uninterrupted pickup and delivery, drivers are in a state of social isolation, they also have a strong need to socialize and relieve psychological stress.


EXISTING SITUATION 1

Occupied Piles

There are always fuel cars occupying pile for EVs and thus those pile would be wasted and drivers who truly need to charge get annoyed.

2

6

3

A giant public space just for EVs to charge? Maybe a little bit wasteful?

8

I've been waiting for hours!

4 2

Mulfunction Piles

The charging piles are usually lack of maintenance. As a result, there constantly are some malfunction piles, leaving drivers with annoyance.

Zzzzzz......

8

What, Another fuel car parking here? I can't stand it!

5 I'm so hungry....Let's get something to eat.

6

3

Loud Noises

A charging station can make loud noises, from all kinds of devices and machines. However, it is a disturbing and annoying thing to be troubled by noises for those who live nearby.

Another broken one! I need to charge for god's sake!

When will this boring charging end? I can't stay here all day waiting!

Struggling Finding

It is hard to find an avalaible charging pile especially when you indeed very need it. Drivers could easily meet an malfunction or fuel-car-occupied pile.

1

7

Long-boring Charging

The charging process usually takes hours. Drivers are accustomed to sitting in the car, doing nothing but waiting. And there're also many drivers choose to charge at late-night when they sleep.

What a messy and chaotic parking lot.

It's not safe to play here! So many cars!

Queued-up Waiting

The quantities of charging piles are far less than the EVs. It's easy to see queuedup lines waiting, especially in the holidays, which makes things worse for onlinehailing EV drivers.

It's so noisy out there!

4

7

Potential Danger

With many vehicles moving around the station, the site is dangerous for community to approach, especially for children who are curious about it.

Finally, It's my turn! 5

8

Clutter Parking

A charging station is usually re-constucted on the site of an original parking lot, seemed as an infrustructure, serving only for EV drivers, which is not a lovable thing to those who want a public space instead.


SITE ANALYSIS

DongMenDaQiao Metro Station

Chunxi Road Business Distrct

Night-Time Economy Emerging night-time economy as a new trend with surprising force The night economy primarily aims to create areas of nightlife and nighttime commercial districts, p ro m ot i n g t h e d eve l o p m e nt of various business formats. Chengdu has the largest nighttime customer traffic.

ShuiJingJie Museum Historic Distillery Relic The relic of Shuijingjie Distillery have been preserved in their original location and appearance, showcasing traditional brewing techniques, being a living cultural heritage site that integrates protection, exhibition, production, and communication.

Daytime Liveness

Nighttime Customer Traffic in Commercial Districts in China Chunxi Road Chengdu Tianhe Road Guangzhou Zhujiang Xincheng Guangzhou Wuyi Square Changsha

Nighttime Liveness

Xinjiekou Nanjing

Bar ShuiJingFang Bar Street Architecture Texture

Wine Culture From 600 years history to a bar street

JiuY anQ iao

JiuYanQiao Bar Street

Shuijingjie area has a history over 600 years, where a famous distillery ShuiJingFang situatued.

Riv er.J

in

Transportation

T h r o u g h o u t h i s t o r y, t h e l o c a l residents have developed a culture of b rew i n g a n d e n j oy i n g w i n e. Naturally, a lively bar street has emerged here, which brings vitality to this area.

Land Usage Resident Business Administration Education

JiuYanQiao Metro Station Satellite


DESIGN DEVELOPMENT

FUNCTION

Concept & Strategy

Function Sequence: Circulation

Fro m t i m e - s av i n g s m a r t a u to m at i c c h a rg i n g to rejuvenating rest pods, Charge+ empowers drivers with a sanctuary where they can relax, recharge, and connect. But its impact extends beyond individual drivers, transforming into a vibrant community hub where people gather, unwind, and find joy in shared experiences.

Functional Spaces: Axonometric Drawings

Auditorium

Dining Space

Cafe & Bar

Communication & Socialization

Rest & Eating

Recreation & Socialzation

Generation: From Site to Architecture Site Infomation

Users & Entrance

Basic Morphology

Terrace & The Park

Each side of the site are facing different architectures.

The north side is aimming for community while the southern side is for drivers.

The basic functional spaces are added to form the architecture.

Terrace is for not only the funtional purpose, but responding to the park.

Sleeping Module

Transparency

Transportation

Land Garden

Different types of sleeping modules are added both inside the building & on the rooftop.

Add the windows basing on the requirement of transparency from different groups.

Stairs are added, organizing the circulation and transportation.

Land garden is designed serving for different user groups.

Sleeping Space

Entertainment Space II

Entertainment Space I

Sleep & Showering

Gym, Gaming, Rest & Communication

Exhibition, Rest, Leisure & Reading

Inner Pond

Entrance Garden

Inner Garden

Meditation & Obeservation

Welcome & Rest

Rest & Meditation


MASTER PLAN

PLAN First Floor

s Re

1. Lounge 2. Reading Area 3. Office 4. Kitchen 5. Dining Area 6. Exhibition 7. Bar 8. Garden 9. Charging Area 10.Storage 11. Reception 12. Outdoor Terrace

a nti

ide uil lB

y lle

uA

g din

G un

C

MAIN ENTRANCE FOR COMMUNITY 7

a Qu

Jin

5

et

tre

nS

A

A 8 12

ENTRANCE FOR COMMUNITY

et re St Yi an Gu Jin

4

ENTRANCE FOR DRIVERS

6

2

1

a

i-L

gr

an

Sh

11 MAIN ENTRANCE FOR DRIVERS

PARKING & LOGISTICS

l te Ho

i

nJ

Su

ey

ll aA

9

3

ark cP

bli

Pu

10

0

5

10

20 M

0

2.5

5

10 M

0

2.5

5

10 M

ELEVATION

Green Land Distribution

Water Pond

South Elevation


EXPLODED AXONOMETRICAL DRAWING

PLAN Second Floor

Walls Curtain Wall Brick Wall White Wall

6

1. Dining Area 2. Gym Area 3. Locker Room 4. Recreation 5. Auditorium 6. Café 7. Outdoor Terrace 1

7

TO UPPER INTERLAYER

TO 1F

TO 2F

2 3

Framework Column Beam

TO 3F

4

5

3rd Floor Sleeping Area Roof Terrace

Third Floor & Upper Interlayer 8. Sleep Area 9. Roof Terrace

8 9

2nd Floor Recreation Gymnasium Café Dining

9 8

1st Floor Charging Bar Reading Exhibition Lounge Office 0

2.5

5

10 M


ELEVATION

Physical Model

Size: 1200x1400mm(1:100) Material: Wood Plank, Acrylic

West Elevation

North Elevation

SECTION

Longitudinal Section

0

2.5

5

10 M


Entrance

Yard

Entrance (Community)

Auditorium


02

The Processor

A Growing, Glowing & Flowing Library Jan/2022 Instructor: Zeng Yijun Cheng Shouming

yj@scu.edu.cn 923874848@qq.com

Location: Sichuan University Huaxi Campus, Wuhou District, Chengdu, Sichuan, China Credit: Individual Academic Project Awards: First Prize (National-level & Provincial-level),

Milan Design Week of China Collegiate Design Competition& Exhibition

Given the aging infrastructure, limited functionality, and spatial constraints of the library facilities at Sichuan University’s Huaxi Campus, a vibrant beacon of innovation—The Processor—is steadily emerging as a new emblem on this historically rich and culturally resonant landscape, serving as a multi-functional space intricately designed to resonate with the campus culture and cater to the diverse needs of both faculty and students. Respecting the architectural legacy of Huaxi Campus, The Processor integrates elements of crimson architectural components and verdant gray brick walls. These features not only pay homage to the campus’s architectural heritage but also seamlessly intertwine with its rich history and ambiance. Internally, the design embraces expansive water bodies, crafting an ambiance of tranquility and serenity throughout the library. The central reading zone floats gracefully above open waters, offering an isolated peaceful oasis for scholarly pursuits. Further enriching the spatial experience, it introduces six distinct units, each curated with unique themes and objectives, fostering a diverse and immersive spatial journey. Beyond its role as a conventional library, The Processor responds to the campus’s cultural background, addresses the needs of its academic community. Celebrating the essence of locality, peaceful ambiance, and organic growth in its design philosophy, The Processor is a quintessential hub for scholarly exchange, intellectual exploration, and soulful reflection within the campus.


IO, In & Out, Input & Output.


BACKGROUND

MASTER PLAN

OUTDATED CAMPUS LIBRARY IN NEED OF RENOVATION

Current Situation: Aging Existing Library

N

Users & Needs Students Age 18-27 ACTIVE TIME

Chaotic Division

Outdated Space Layout

Insufficient Space

Single Function Crowded Small Entrance

Disorder Public Space

01. Outdated Spatial Layout & Insufficient Space

02. Single Function & Inefficient Usage

03. Aging Infrastructure & Inaccessible Facilities

The existing building’s traditional spatial layout is outdated and lacks flexibility, leading to insufficient space, unable to meet changing needs of users.

The existing library is single-function, which makes it difficult to meet the diverse needs of users and leads to low space utilization.

The existing building infrastructure is aging and even has safety hazards, which makes it inconvenient to use and hinders accessibility.

Site: Long-Standing & Far-Reaching Huaxi Campus

0

6

12

18

24

It's too crowded and small here, we need a larger and brighter one...

Rich Resources

Calming Environment

Sharing Space

Kaleidoscopic Activities

Instructors Age 30+ ACTIVE TIME

0

6

12

18

24

Maybe it's time to renew and re-inspire our historic library now...

Rich Resources

The campus layout of the Huaxi Campus is based on a cross-shaped main axis, forming a multi-center structure that develops along the main axis. The north-south canal forms the north-south main axis of the campus, and the university’s main buildings are symmetrically arranged on either side of this axis. This is a reproduction of the classical style that is often used in Western palace complexes to represent absolute monarchy and the sacredness and authority of Christianity. The north-south axis in the campus intersects with the east-west road, forming a cross that is placed on the Huaxi Campus.

Multi-Senario Space For Academic Acts

Age 20+ Active Time

6

12

18

24

It's not an easy thing to manage this overwhelmed place.

Clear & Individual Classification

Large Space For Muti-purpose

STRATEGY

Undisturbed Environment

Staffs

0

0

Easy-Managing Partition

ELEMENTS

ATMOSPHERE

EXPANSIBILITY

Architectural Elements In-Situ

Ritual Experience in Space Sequence

Organic Unit For Extensive Space

5

15

50 M


STRATEGY 01: ELEMENTS FROM SITE

PLAN

Site Elements

Ground Plan Grey-Green Brick Wall

Brownish Red Component

A

B VEHICLE PARKING

N SECONDARY ENTRANCE BICYCLE PARKING

NVME.PORT SECONDARY LOBBY

NVME.

EQUIPMENT ROOM

NVME.

STAFF ENTRANCE

OFFICE

NVME.DRAM1 STACK ROOM

NVME

NON-VOLATILE MEMORY ON PCIE

TUTORS' READING

MCH-NORTH BRIDGE

MAC

READING

PCIE.SOCKET ATRIUM

STRATEGY 02: ATMOSPHERE FROM RITUAL SPACE

MEDIA ACCESS CONTROL

PCI BUS

PCIE

PERPHERAL COMPONENT INTERCONNECT EXPRESS

Spatial Nodes Entrance to Core (N/S Axis)

PERIODICAUS READING

CORE.DIE 1

In the architectural complex of Huaxi Campus, the most notable features are the gray-green brick walls and the brownish-red building components. These two features are extracted and incorporated into the design of the library.

VEHICLE ENTRANCE

MAC.PA1

PCIE.BASE

DMI BUS

CORE

Core to Units (E/W Axis)

THE PROCESSOR CORE

COOLING LIQUID

PUBLIC ENTRANCE

A

B

C

D

E

F

G

H

I

J

NVME

MCH-B

CORE

ICH-B

BIOS

PCIE

PCI-B

CORE

DMI-B

MAC

Spatial Experience

BICYCLE PARKING

SCSI.

SCSI.

SCSI.

SCSI.

LOBBY

ANTECHAMBER

CONFERENCE HALL

SCSI.

STORAGE

RITUALITY

MAIN LOBBY

MEETING

BIOS.ROM

BIOS.NAND

EXHIBITION

CLASSROOM

BICYCLE PARKING

BASIC INPUT SYSTEM BIOS OUTPUT

SPACIOUSNESS

MAIN ENTRANCE

RITUALITY

CALM NARROW CASUAL

A

Circulation: Experiencing The Processor (Overall)

BIOS. SCSI.

COMPUTER SYSTEM INTERFACE SCSI SMALL

ATMOSPHERE

RITUALITY

ATMOSPHERE

SPACIOUSNESS

SPACIOUSNESS

BUSY SPATIOUS RITUAL

ATMOSPHERE

ICH-SOUTH BRIDGE

BACKSTAGE

0

5

15

50 M

B

Units

STAFF VEHICLE

PUBLIC

PCIE

READERS

NVME

DRAM/MAC

SCSI

CORE

BIOS

STRATEGY 03: EXPANSIBILITY FROM MOTIF Spatial Logic: Motif & Extension

CARD.ADDING

LIST.TRANSITION

EXTENSION DIE-ADDING

MOTIF

PACKAGE

EXTENSION CHIP.ADDING

MOTIF

BOX FRAMEWORK

Entrance

Cooling Liquid

PCIE

Re-Imagined Symbol

EXTENSION

BOX-IMBEDDING

SCSI

EXTENSION

CORE UNIT

DISK

DRAM.ADDING

PROCESSOR UNITS

MOTIF

MOTIF

EXTENSION

EXTENSION

BIOS

LIST

CORE

NVME-DRAM

MOTIF

PROCESSOR UNITS

NVME

EXTENSION

MOTIF

MAC

SOCKET & CARD

PROCESSOR

PCIE

MOTIF

MOTIF TRAY

EXTENSION

TRAY.CONNECTION


PLAN N

2F (5.0M) 01 PCIE.CARD1 PROFESSIONAL READING

02 CORE.DIE2 READING

03 04 NVME.DRAM2 MAC.EA1 STACK ROOM

DIGITAL READING

05 BIOS.CHIP A STORE & RESTING

06 BIOS.CHIP B RECITING

3F (10.0M)

01 PCIE.CARD2 PROFESSIONAL READING

02 PCIE.CARD3 PROFESSIONAL READING

03 NVME.CUBE SEMINAR ROOM

4F (15.0M)

04 05 NVME.DRAM3 MAC.EA2 STACK ROOM

01 PCIE.ROOF

DIGITAL READING

ROOF GARDEN

02 NVME.CUBE

03 NVME.DRAM4

SEMINAR ROOM

STACK ROOM

02 03

03

04

03

02

04

01

03

05

02

01

02 01

05

06

0

SECTION

PCIE.BASE TUTORS' READING

SECTION - A (PCIE/SCSI)

PCIE.SOCKET ATRIUM

PCIE.CARD PROFESSIONAL READING

SCSI.

LOBBY

SCSI.

ANTECHAMBER

NVME.CUBE SEMINAR ROOM

NVME.PORT SECONDARY LOBBY

5

15

50 M

CORE.DIE 1 &2

BIOS.

READING

SECTION - B (NVME/CORE/BIOS)

MAIN LOBBY

0

5

10

20 M


ELEVATION

Vehicle Entrance

East Elevation

Aerial View

West Elevation

CORE, NVME & MAC

North Elevation

Entrance

South Elevation

0

5

10

20 M


03

Project Selene

A Beckoning Lunar City for Our Future Dec/2022 Instructor: Zhang Kun

zhangk@scu.edu.cn

Location: South Pole Region, Moon Credit: Individual Academic Project

For millennia, humanity has gazed at the Moon, not just as a celestial body, but as a beckoning canvas for our future. Humanity has long dreamed of returning to the Moon. Our ambition now roars towards establishing a permanent lunar city, Project Selene. This lunar urban tapestry would be an alive city, perpetually growing and adapting for brave adventurers, explorers, pioneers, builders, scholars and scientists. Imagine the expandable belt, its metallic veins pulsing with new residential arteries as the city welcomes more pioneers. This outpost would be shielded by a dome , stretching its protective embrace to encompass a thriving metropolis within. Within this protected sphere, life would unfold in a meticulously designed microcosm. The Green Core would be an oasis of verdant life, a sanctuary for recreation and ecological preservation. It would be encircled by the Living Belt, a vibrant ribbon woven with residential havens, bustling commercial districts, and vital public arteries. On the outermost edge, the Industrial Edge and Production Ring would hum with the tireless energy of resource extraction, construction, waste management, and the ceaseless process of recycling. This would not merely be a testament to our ambition, but a cradle for a new chapter in our cosmic saga, offer a refuge for humankind, a springboard for further exploration, and a unique vantage point to contemplate our place among the stars.


One Small Step, One Giant Leap, A Cosmic Ballet in Eternity's Sweep.


BACKGROUND

CONCEPT

ENVISIONING AND CREATING LARGE-SCALE LUNAR SETTLEMENTS

Facing Challenge: Harsh Environment

Thousands of scientific and popular articles since the Apollo era have pondered humanity’s lunar return. But the question remains: how will we forge a permanent presence there? While Apollo was a giant leap, it shouldn’t be our final dance upon another celestial body. Our gaze should extend deeper, driven by the desire to unlock the universe’s secrets and view our own world with wiser, more grateful eyes. Moving beyond fleeting expeditions, we are trying to harness existing technology to explore the practicalities of a lunar habitat. This endeavour demands boldness: envisioning and creating large-scale lunar settlements. Such a commitment represents not just an expansion of our physical sphere, but a profound leap in our understanding of ourselves and our place in the cosmos.

Resources & Applications 01. Regolith Oxygen Silicon 43% 21%

Iron Calcium Aluminium Magnesium Others 13% 8% 6% 5% 4%

*Data From Nature; Indicative, Varies by Location.

Lunar soil, known as Regolith, contains large amounts of Oxygen and Silicon, also rich in a variety of other chemical elements, notably Helium-3, ideal as a fuel for nuclear fusion.

Since the Moon does not have a protective atmosphere and magnetic field like the Earth, the intensity of cosmic radiation on the surface of the Moon is much stronger than on the surface of the Earth.

1000 X

20 X

10 X

High-energy particles from outside our galaxy. They reach the Moon at 1,000 times Earth's rate, like 50 transatlantic flights.

A stream of charged particles from the Sun. It reaches the Moon at 20 times Earth's rate.

Natural radioactive isotopes on the Moon produce gamma rays and alpha particles at 10 times Earth's rate.

Glalactic Cosmic Rays

Solar High-Energy Particles

280

Solar Radiation

02. Solid Ice

200

120

x=107mm

80

Solar Radiation Intensity

Solar Energy Utilizaition Efficiency

*Data From NASA 10% (Earth)

20

4 5

200

100 40

60

80

Latitude/°

Thermal Environment of Lunar Surface

3

150

x=164mm

40

2

250

The Maximal Temperature Difference Distribution in The Lunar Soil

0

30 60 Latitude/°

90

Surface Temperature of Different Latitude Varying with Time

The temperature difference on the surface of the Moon is significant, up to 200 degrees Celsius. This extreme temperature difference poses a challenge for the design and adaptation of materials and equipment for the lunar surface. However, studies have shown that because the subsurface has better thermal stability. There is a significant decrease in the diurnal temperature difference on the lunar surface with increasing depth and with increasing latitude. It has also been shown that the temperature is stable at around -30 ° C in parts of the lunar surface layer below 1 m.

1.36 X

2.2 X

*Data From NASA(LRO) 22.5%(Moon)

1,361 W/m2 (Moon)

1,000 W/m2 (Earth)

The Moon utilizes solar energy more efficiently than the Earth, about 2.2 times more. more. The Moon has no atmosphere, so sunlight can reach the surface directly without atmospheric absorption and scattering.

Establishing a lunar city necessitates a self-sustaining ecosystem, ensuring seamless energy flow and material re u t i l i z at i o n . E n e rg y a n d wat e r resources underpin the city's lifeblood, primarily coming from solar energy and regolith.

1:x=0mm 2:x=49mm 3:x=107mm 4:x=164mm 5:x=215mm

1

350 300

x=49mm

160

0

03. Solar Power

400

x=0mm

240

Lunar Surface Radiation

The Moon has significant reserves of solid ice, mainly located in the polar regions of the Moon, within the permanently shadowed areas.

Nuclear Radiation

02. Extreme Temperatures

ΔTmax/K

Solar concentrators, using mirrors or lenses, can generate high temperatures that release oxygen from metal oxides. This process can produce water and generate metal by-products.

Sustainable Living

01. Cosmic Radiations

ΔT/K

Project Selene: Beyond Apollo's Footsteps

A PERMANENT LUNAR CITY

03. Low-Gravity Environment

1/6

Earth Gravity

The moon's gravity is one sixth of Earth's. This means that the human body experiences less stress and load on the moon. This can lead to weakening of bones and muscles, and a decline in cardiovascular function.

City: Population

City: Function

01. Inhabitants Capacity

16000

Population

(Approx.) Quota Per City

02. Functional Area Required

30

m3 Residential Space Per Person

480,000 m3 Residential Space

*Data From NASA

50 m

2

Agricultural Area Per Person *Data From NASA

800,000 m2 Agricultural Space


MASTER PLAN

Design Process: For Lunar Space

Siting: Lunar South Pole

LA ND EN TR AN CE

DEVELOPMENT

01. Site Selection

07

Lunar North

14

01

02

03

CONJUCTION (EDGE)

MOON

04

Normal City

Dome-Added

Semi-undeground

Green Core

Vertical Buildings & Tiled Streets

A Protective Shell for Lunar City

Alleviating Temperature Differences D/N

Substantial Instance of A Sustainable City

CONNECTION TO LAND SURFACE Via Transit Core.Variant C

South Pole

Vision: A Developing City

08

CONNECTION TO OTHER CITIES Via Underground Tunnel

02. Site: Why South Pole?

02

Less Diurnal Temperature Variation

05

Water Ice Supply Nearby

01. Inter-City

Longer Hours of Daylight

03

Lower Probabililties of Meteorite Impact

Overall Layout: Circular City Single-Settlement

Cluster-Developing

Future Prospects

An initial settlement as a starting point

Few more settlements successively constructed and associated

Scartterd cities connected to each other

04

01.Layout Comparison: Why Circular?

02. Intra-City Circular

Rectangular

01

Natural

09

06

04

SPATIAL EQUALITY EASE OF MANAGEMENT TRAVELING CONVENIENCE SPATIAL EXPERIENCE DEVELOPMENT POSSIBITY

12

02.Belt & Core: Endocentric City BASIC LAYOUT

Phase I

Phase II

Phase III

Starting phase with partial belt constructed

Basic framework with one core and a belt formed

Developed structure with more sub-cores and sub-belts

BASIC FUNCTIONS BELT

GREEN CORE

03. Belt

10

11

13

ECONOMY RESIDENCE ENTERTAINMENT CULTURE EDUCATION HEALTH-CARE

03.Green Core: 3 Functional Districts A. Production, Healthcare & Research

01

02

03

A base structure consisting of self-constructing system.

A supporting structural system containing modules.

Modules constructed on/ in the framework.

Base

Framework

Modular Space

04. Dome Radiation-Protection Structural Support ENTRANCE

Heat-Retention

DOME FABRICATION MACHINE

1 2 3 4

ARTIFICIAL SKY with Earth-like 24-hour cycle and simulated appearance

1.REFLECTING LAYER 2.STRUCTURAL SUPPORT 3.POLARIZATION LAYER 4.PROJECTING LAYER

O UT ER

A

B C

B. Entertainment, Cutural & Education C. Nature, Ecology & Sustainability

Transportation System

SP AC E

The 4-layered dome, consisting of a hexagonal structure, can be automatically produced and assembled by Dome Fabrication Machines. Different internal layers work together to perform its functions of structural stress, radiation protection, heat retention, airtight insulation, and skylight simulation. The polarization layer controls the passage of light by polarizing liquid crystals, and the projection layer simulates the Earth’s sky and the day/night cycle, helping residents maintain a healthy biological cycle.

ARCHITECTURES/SPACES MOON VEHICLE

PEDESTRIAN PATH

Wireless-charged by road

Free-floating experience

Low-noise

Point-to-point travel

Adsorbed on road surface

Nature-surrounding

Auto-navigation with set destination

Fast & Private

Auto-pilot

MAGLEV CAB

PRIVATE AIRCRAFT

01 Biosphere Greenhouse 02 Education & Research Center 03 Healthcare Center 04 Public Service Center 05 Stadium 06 Museum, Gallery & Exhibition Center 07 Vertical Farm

0 20

40

200 M

08 Public Park.Residential Roof 09 Public Park.Green Core 10 Reservior for Water Supply & Treatment 11 Forest Hill 12 Transit Core.Variant A (INNER BELT) 13 Transit Core.Variant B (OUTER BELT) 14 Transit Core.Variant C (EDGE)


GREEN CORE & BELT Belt Layout: Cyclic District

Belt Interplay: Sustainable & Methodic

Layout Comparison: Why Cyclic Partition?

Belt: Multilayered Rings

Sectional Overview

Planar Layout B. Living Belt

Vertical Partition

Horizontal Partition

A

Cyclic Partition

B C D

D. Industrial Edge

EXTENSIBILITY

Sectional Layout

MATERIAL TRANSPORT

D

SPATIAL EXPERIENCE ADVANTAGES

B1. Inner Residential Belt B2. Outer Business & Recreational Belt

C. Production Ring

TRAVEL DISTANCE

Diverse Space Extensibility (Upwards)

Short Travel Distance Fluid Material Transport Long Travel Distance

Short Travel Distance Extensibility (Upwards) Fluid Material Transport

Single Spatial Experience

Single Spatial Experience

C

B2

02

03

04

Regolith Exploitation Energy Generation Product Factory Waste Recycle Resource Supply

Food Supply Agricultural Support

Residence Business Entertainment Education(Partial) Healthcare(Partial)

Public Services Entertainment Biological Support Education & Research Healthcare

Industrial Edge

A. Green Core

A Virtuous Cycle of Regeneration

01

Production Ring

Living Belt

Green Core

Industrial Edge and Production Ring: These zones handle resource collection, infrastructure construction, waste treatment, and recycling, ensuring efficient resource utilization and sustainable development. Living Belt: Here, energy, materials, and products crafted in the Industrial Edge are utilized and consumed, ultimately generating waste. The waste undergoes meticulous treatment and recycling, eventually returning to Industrial Edge and Production Ring, completing a cycle of resource regeneration. Green Core: Green Core is dedicated to ecological and public services, housing essential urban facilities, providing residents with clean air, pure water, and stunning landscapes.

B1

B1. Inner Belt - Residence CORE

B2. Outer Belt - Business & Recreation C. Interlayer Ring - Agriculture

DISADVANTAGES

Long Travel Distance

D. Edge - Industry

Restricted Extensibility

0

10

30

80 M


RESIDENTIAL MODULE Basic Functions Sleep

Rest

Bath

Private Pods Unit 1~2 Users/Unit

Work

Living Belt Section

Overall Plan

Study

Eating

Cooking

Storage

Entertainment

Work Block Dinning Block Kitchen Block Unit Unit Unit 1 Users/Unit 2~4 Users/Unit 3~6 Users/Unit

Socialization Entran ce

Joy Block Unit 2~6 Users/Unit

2.4 x 6.0 m

1.2 x 1.2 m

2.4 x 2.4 m

2.4 x 2.4 m

2.4 x 2.4 m / 3.6 x 3.6 m

12 Units

18~20 Units

6 Units

3 Units

6~8 Units (Medium) 4~5 Units (Large)

Residentia l Module Residential Module Module 12~24 Users/Module

Core Tube

12 x 15.6 x 12 m (L,W,H)

Entrance

Belt Generation e ial Modul Resident

Entrance

Module

Tier

Region

Belt

4M

Belt Terrace

Exploded Diagram Free Floating Space in 3 Layers

Private Life & Shared Living

Pri vat eP od s

The public and private spaces of the Living Modules are juxtaposed and constructed from Block Units of different functions and sizes. These units are scattered throughout the 10.8-meter-high space and are equipped with easy-to-climb components that allow for free movement in a low-gravity environment.

Ro of Li d

Pu blic Sp ace s

Un it.J oy

Priv ate Pod s

Un it.D inin g

Un it.J oy

3

La ye r

Un it.K itch en

Pri vat eP od s

Un it.J oy

16 M

rd

Residential Module Interior

Un it.W ork Un it.J oy.L arg e

2

La ye r

Sec tion 01

Un it.J oy.L arg e Un it.J oy

Un it.W ork

La ye r

Ele vato r

1

Sec tion 03

nd

Sectional View Un it.D inin g

Sec tion 02

st

01 Sleepinng Pods 02 Elevator 03 Unit.Work 04 Unit.Kitchen 05 Unit.Dinning 06 Unit.Joy.Variant1 07 Unit.Joy.Variant2 08 Unit.Joy.Large 09 Addon.Green House

Section 01

Section 02 03

06

04

03

03

02

09

08

04

02

05 03

03 03 03

07 05

03

05

04

05

04

07

08

04

Section 03

03 08

05 03

07

06

08

03 03

05 08

06

09

03


04

The Medium

A City Sparkling in Positional Media May/2023 Instructor: Wu Xiao Cheng Shouming

wuxiao1012@scu.edu.cn bcliu@scu.edu.cn

Location: Financial City Phase III, Jinjiang District, Chengdu, Sichuan, China Credit: Collaborated Academic Project Team Member: Yang Zheyi(Leader), Pan Shiyu, Xia Wan’ting, Zhang Jiuxiao. In the early stages, we conducted multiple field surveys together, and I took the lead in conceptualizing, constructing and optimizing the strategy. In the design phase, I led the road traffic design, responsible for the landscape detailing and modeling of key nodes and key areas, assisted other members of the team to complete the overall zoning design, building overall shape design, and building height layout work. And we worked together closely to finish the making of physical model. I refined the modeling of all the buildings, and all the diagrams, drawings and renderings are individually re-drawn by myself for application purpose.

Through the perspective of Positional Media, we do not only regard urban space as a medium, as a carrier of information or a means of information dissemination, but also as a process of mediation that connects multiple spaces and meanings. In this project, urban spatial symbols have corresponding symbolic spaces, and the position and trajectory of walking in the Positional Media are combined with the symbols of meaning to form a symbolic sequence of urban culture. Utilizing Primitive Positional media, Cultural Symbol Sequences and Citizens’ Life Stories, urban culture in city spaces is reactivated. By reproducing and recording people’s trajectories in urban space, and empowering people potency via an Interactive Media System tailored for urban interactions, the Positional Media have become a link between the digital virtual space and the urban space, as well as an interface for people’s practices. The relationship between the digital life and the physical space is rephrased. Utilizing the interaction of “media-users”, the space can speak for itself, and be freely changed and created, so that the interactive subject of “media-users” has the power to recreate through the interaction behavior itself. Through different Interactive Units of re-creation & various Interactive Public Spaces, a re-imagined interactive mechanism can serve everyone. Citizens use the medium to write temporal spatial stories, and the city relies on the medium to create scenarios of life behaviors, constructing an interface of meaning and communication in which the medium is the outline, the urban space is the basis, and citizens’ practices unfold layer by layer in it.


Medium Everywhere, Everytime for Everyone, Everything in Everyway.


SITE ANALYSIS Location

Orientation

Sichuan

Chengdu

Province

Jinjiang

City

District

The site is located in the eastern part of the southern financial city of Jinjiang District, Chengdu, adjacent to the core CBD area, Chengdu Financial City on the west side. The Chengdu Green Belt is on the south side, while the east side is planned to be a large public green space.

INNOVATION AREA HEADQUARTER CLUSTER

Chengdu Metro

Line 7 Chengdu Metro

Chengdu Metro

Chengdu Metro

Chengdu Metro

Line 5

Line 16

Line 23

Line 6

(Planing)

(Planing)

Jiaozi Park Phase II Yintai in99 Mall Tianfu IFC

Arc

Jiaozi Park Magic Cube

Daqian Museum

Government

hite

SKP Chengdu

ctu

Global Center

Chengdu Metro

Line 1

Line 18

ECOLOGICAL DISTRICT

Jinshi Rd

Line 15 (Constructing)

Financial City East Hi-Tech Xindao

Financial City

Chengdu Metro

Me tro

Incubation Park

Sy ste m

Line 20 (Planing)

Jincheng Park East

Tianfu International Financial Center Line 9 Phase II

Ro ad

(Constructing)

SITE Sansheng Flower Town Tourism Area

Line 9

Chengdu Municipal People’s Government

Fudi Financial Island

Jinhua Rd

Chengdu Metro

dU

Residential Area Business Area

sag

e

Wa ter

New Century Convention & Exhibition Center

Line 33

(Planing)

Pedestrian Crossings

Public Parks

Football Field

Age

Age

20~35

All Ages

20~35

Entrepreneurs

Office Workers

Tourists

Residents

Space Privacy

Working Efficiency

Recreational Abundance

Living Comfort

Working Efficiency

Commuting Experience

Recreational Experience

Living Convenience

Industry Development

Working Environment

Landscape Scenery

Natural Livability

lan

d

Individual

Smart Toilet

River Levee

Fitness Facilities Shelterless Crossing Bridge

Construction Site

Riverside Road

Space

Media

Nature

Politics

Economy

Culture

Industry

Tech

Existing Problems

Current Situation

Recreational Facilities

Age

30~50

Water Greenland

ree n

te Tex tur e

Line 29

500M

&G

Sa tel li

Chengdu Metro

(Planing)

Public Parks

Age

4th Ring Rd Kehua Ave

Yizho u

Tianfu Ave

Ave

SKP Chengdu

Chengdu Metro

Sy ste m

Lan

Global Center Jincheng Lake Park

The Chengdu Municipal Government has positioned and planned it to be the Tianfu International Financial Center, the Western Innovation and Financial Center, the "Western Headquarters" of financial institutions, and the place for the transformation and upgrading of the traditional financial industry. It will utilize the industry to promote R&D and innovation in financial technology, cultivate financial technology industry clusters, serve the construction of Chengdu metropolitan area.

Users & Needs

Chengdu Metro

Jiaozi Park

Jincheng Ave

FINANCIAL CENTER

re

Chengdu Metro Chengdu Metro

Sports Park

Fudi Financial Park

01

02

03

Insufficient Cultural Heritage & Dissolution of Civic Culture

Lack of Street Activity & Poor Walking Experience

Single User Group & Low Space Utilisation

Most of the city's cultural heritage is distributed in the old city center, and the construction of the southern region is not closely related to Chengdu's urban culture, and the civic culture is dissolved.

Large scale, low density, car-centric streets space leave pedestrians with a poor experience.And there're few types of pedestrian activity on the street, lacking of street vitality.

The regional user is relatively single, mostly office workers. This region's large-scale space planning make the space-using inefficient.

Under-Bridge Space

Greenway


BACKGROUND & CONCEPT

Media: From Oral Tradition to VR, AR & MR

We do not only see media as a carrier of information or a means of information dissemination, but also as a mediating practice that connects multiple spaces and meanings. Nowadays virtual space is increasingly superimposed on urban space. The cultural and social symbolic meanings of media are also continuously generated and changed by the connection with physical space. The emergence of positional media provides a technological basis for the generation of Space Media.

Early Human Societies

15th Century

Late 17th Century

Oral Communictaion

Typewriter

Newspapers

Oral Tradition

Conept Framing

Print Press

Paper Media

Late 19th Century

Telegraph

Real-time Communication

20th Century

Late 20th Century

Radio & Television

Computers

Multimedia in Flourishment

Internet Era

Early 2000s

Early 2010s

Mobile Devices

Wearable Devices

Digital Media & Social Media

VR, AR & MR

Interactive Public Spaces

Citizens and cityspace blended with digital spaces

North Street

Metroplis Jiaozi

Media Spaces & Subject Physical Spaces

Urban Citizens

West Plaza

Center Plaza

Art Square

East Plaza

Bubble Garden

North Plaza

Joy Square

Livre Square

City & Citizens

A

Digital Spaces

South street

Lively Jiaozi

Primitive Positional Media

Latest Information

Interative Review Streets & Roads

02 Rephrasing

Uploaded Lives

Interactive Map

Architectures with different functions endow the site with unique cultural elements.

Architecture & Scenes

01 Reactivating

Joyride

03 Rethinking Required Information

Wisdom Realm

Interactive Spaces

Recorded Traits

Location Media Addon

Connective Forum

Media Forms & Strategy Digital Platform

Art Jiaozi Cloud Market

Shared Experience

B Museum Jiaozi

Cityspaces in various scales

Space Connetor Expressed Feelings

BooKravel Collection Library

Conneted Individuals

Joycom Digital Identity

Ultimate Goal Architecture & Scenes

Streets & Roads

City & Citizens

C

The greatest significance of the spatial medium for the user is the presence of a play space. Space connects the various objects and people involved in practices in material space and reflects their intentions in spatial practices. The interacting subject of "medium-user" creates space in the medium.

Primary Users

Office Workers

Entreprenuers

Interactive Units

Local Residents

Tourists

Block

Sphere

Through interactive units and interactive spaces in various public spaces, users are invited to co-create and re-create unique customized spaces, and the symbiotic urban space is reborn in the medium. Cylinder


STRATEGY 01: REACTIVATING

REACTIVATING CULTURAL STORY AND URBAN CITIZENS Phantom Opera/Public Opera/Public Theater

Art jiaozi/Art jiaozi/Art Gallery

Eying Jiaozi/Business Jiaozi/Business Complex

Art Square/West Plaza

Museum Jiaozi/Cultural Jiaozi/Cultural Museum

Bubble Garden/Office Plaza

Vogue High/Fashion High/Fashion

BooKravel/Public Library BooKravel/Public

Livre Jiaozi/North Plaza

Lively Jiaozi/South Walk

Metroplis Jiaozi/North Walk

Wisdom Realm/Exhibition Realm/Exhibition

Joy Square/Community Center

Joycom/Computational Center Joycom/Computational

Intellect Jiaozi/Computational Jiaozi/Computational Center Joyfair/Business Space Joyfair/Business

Clouds Market/West Corridor

Joycom/Sports Center Joycom/Sports

Edu Jiaozi/Primary Jiaozi/Primary School

Point: Primitive Positional Media The pre-arranged Location Media of urban culture given by the spiritual temperament are the symbolic spaces of urban culture and the core spaces of citizens' cultural activities.

Primitive Positional Media are the spiritual dimension attached to the physical space, the spatial symbols of urban civilization.

Museum Jiaozi

Art Jiaozi

Wisdom Realm

Cultural Museum

Art Gallery / Public Theater

Exhibition

It creates a sense of genealogy of speakers and subjects by geo-tagging.

Line: Cultural Spatial Sequence

BooKravel

Joycom

Joyride

Public Library

Community Center

Sports Center

Corridor Experience Narrative Experience

Life-Joy

Voguing

Art

Hi-Tech

History

Future

Present

The Urban Cultural Space Sequence constituted by Positional Media is a symbolic sequence of the city's culture.

Diverse Themes

Added with Citizens' Custmizations + Customized Photos

+

Instant Projecting

+ Temporary Displaying

The space is recreated through the citizens' cultural and experiential promenade with various interactive behaviors. Customization

Uploading

Displaying

Customization, displayed in the Unit.Cylinder, are instantly projected on the Media Corridor, enabling spatial re-creation.

Face: Stories of Civic Life

Space is a site that is practiced. Geometric-sense street, is transformed into pedestrians space. In a city, every spatial symbol has a corresponding symbolic space. In the concept of space media, the combination of the position and trajectory of the walk transforms the urban space into a symbolic sequence that is "suspended" in the phenomenological sense.

Citizens who are living in the city excavate and recreate them, re-create the space, and the walking tracks become the symbols of civilization.


STRATEGY 02: REPHRASING

REPHRASING BETWEEN DIGITAL LIFE AND PHYSICAL SPACE A sophisticated interactive media system tailored for urban interactions is designed to operate seamlessly on various portable devices commonly used by citizens, including smartphones, wearable devices, and augmented reality equipment. This interactive system effectively transcending the traditional boundaries between virtual and physical spaces. By leveraging this media platform, urban environments are intricately linked with virtual realms, resulting in a dynamic fusion where the city, its residents, spaces, memories, time, activities, trajectories, realities, and virtualities harmoniously converge and coexist.


STRATEGY 03: RETHINKING

RETHINKING DYNAMIC INTERACTION FOR EVERYONE

Unit.Block

Unit.Sphere

Unit.Cylinder

The Unit.Block has many different types of combination possibilities, which can be used and customized by appointment through the user terminal, and the light and strange self-customized colors, creative self-created works, and instant status can all be presented and saved to the collection library.

The Unit.Sphere comes with an augmented reality projector, a separate space controlled by hydraulics that can be raised and lowered, and the appearance is freely defined by the state of the user through the Space Connector, and the finished customized unit can be stored in the Collection Library.

Walking steps or a central elevated platform in the Unit.Cylinder provide easy access for all from the ground level to the media corridor. Reproductions uploaded by the public through the Space Connector are temporarily exhibited here and displayed in the media gallery. The units themselves can present the state of the city, messages and slogans.

Various Combination Possibilities

Undisturbuted Lifted Spaces

Urban Culture Representation & Saving

XR Projector XR Projector Elevated Cabin

Hidden

Lifted

Opened

Urban Arts

Multifunctional Sliding Platform

Scattered

Digital Storage

Status Screen Dual-panel Glass Spiral Steps Auto Cabin

Hydraulic Lift

Double

Triple

Listed

Stacked

Lifted Space

Smart Customization

Color

Reading

Transitional Space

Instant Status Presentation

Poster

Gaming

Smart Control

Status

Working

Color

Relaxing

Status

Meditating

Latest Information Presentation

Feeling

Eating

Progress

Eating

Meeting

Filming

Meeting

Learning

Information

Slogan

Singing

Transporting Singing

Urban Art Exhibition

Working

Realxing

Directing

Exhibiting

Gathering


INTERACTIVE PUBLIC SPACES WHERE DYNAMIC INTERACTION HAPPENS

Re-creation and customization through the user's terminal are presented both in physical space and digital terminal, and are stored individually. Digital Life and Physical Space are seamlessly blended.

North Street.Metroplis Jiaozi

South Street.Lively Jiaozi

To North Plaza

To Office Tower

Unit.Cylinder

Unit.Sphere.Hidden

Unit.Cylinder

Entrance

To Metro Station

To The Mall

East Plaza.Joy Square

North Plaza.Livre Square

Unit.Sphere To The Market Unit.Cylinder

Unit.Block

Unit.Cylinder

West Plaza.Art Square

Office Plaza.Bubble Garden


Physical Model Size: 1200mm x 800mm (1:1500) Material: Wood Plank, Arcylic, Foam, Plastic

DESIGN PROCESS

OVERALL ANALYSIS

According to the existing conditions of the site, the road network are planned, and 3 main functional axes and 2 sub-functional axes are identified.

Road Traffic System

The implantation of the core & the division of the main functional areas are constructed according to the upper plan, based on which the media corridor is added and then primitive positional media is implanted.

Class I Road Class II Road Class III Road Garage

Visual Corridors & Important Nodes Visual Corridor Important Nodes

Business Sub-Axis

LifeJoy

Business

Theme Axis

Sub-Axis

Creative

Theme Axis

rol

nt

o is C

1

Public Space Structure Planning Class I Space Corridor Class II Space Corridor

Green

Class III Space Corridor

LifeJoy

Pedestrian System

Theme Axis

Ax

Core

Creative

Transit

Core

Corridor Pedestrian Walks

Core

Business

ion

Core

t nta pla

2

C

Green Core

Im ore

North-Residence

District

North-Creation

Public Transportation System Metro Public Bus

District

East-Market

District

West-Research

Shuttle Bus Stops

Central-Core

District

District

South-Business District

West-Wilderness District

la

nP

tio

nc Fu 3

g

in nn

South-Creation

District

Media Corridor Corridor Important Knot

Media Cultural

Corridor

on

cti

rC

ido

4

rr Co

u str on

Street Interface Planning Main Street Interface Minor Street Interface

Green Space System Green Space

g

tin lan

5

K

tP no


MASTER PLAN 1 Research Base

2 Industry Park

Frontier Jiaozi

6 Sports Center

Wisdom Realm

Advanced Technology Exhibition

Joyfair

10 Cultural Museum

D East Corridor

Metroplis Jiaozi

Joy Square

Living Bazaar Space

H West Plaza

Art Clouds

Living Culture Interactive Free Space

I Office Plaza

Art Square

Culture and Art Exhibition Space

E East Plaza

Clouds Market

Spatial Narrative Interactive Walk

J West Green Park

Bubble Garden

Comprehensive Art Free Space

River Jiaozi

Business Event Interactive Free Space

Jinjiang Ecological Public Green Space

12 Public Theater

Art Jiaozi

Financial Cultural Museum

G West Corridor

Lively Jiaozi

Business Interactive Walk

Community Integrated Service Center

C North Walk

Livre Square

Business Underground Integrated Space

F South Walk

Joycom

Large Commercial Complex

B North Plaza

Kernel Jiaozi

Transportation Hub Integrated Space

8 Community Center

11 Art Gallery

Museum Jiaozi

A Center Plaza

Smart City Core

Eying Jiaozi

Community Vitality Sports Center

Living Commercial Place

Intellect Jiaozi

Citizen Life Library 7 Business Complex

Joyride

Public Spaces

4 Computational Center

BooKravel

Financial City Creative Industry Park

5 Exhibition

9 Business Space for Residents

3 Public Library

Creative Jiaozi

High-Tech Production & Research Base

Phantom Opera

Riverside Cultural Art Gallery

N

0

Riverside Cultural Theater

10

40

100 M

Planning Area

5F

5F

5F

iang 5F

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Architectures

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05

Other Works

Photography, Design & Drawings

01

FUTURE NOSTALGIA Hotel Inn Design

02

THE GRID Commercial Space Design

03

LABYRINTH Residential Building Design

04

LE CARRÈ D'EAU Guest House Design & Model

05

LA GALERIE DE L'OASIS Gallery Design & Model

06

MISTY HUAXI Series Photography

07

BRAVE THROUGH IT ALL / STRIDE TO THE CALL Visual Design

08

DRAWINGS Hotel Inn Design


*Background Image from THE GRID


01

FUTURE NOSTALGIA Hotel Inn Design May/2021 Hello,Welcome Home.

02

THE GRID

Commericial Space Design Apr/2022 Griding the Grid.

03

LABYRINTH

Residential Building Design Dec/2022 Labyrinth is not a place, but a play.


04

LE CARRÈ D'EAU

Guest House Design & Model Nov/2020 05

LA GALERIE DE L'OASIS Gallery Design & Model Jan/2021


06

MISTY HUAXI Series Photography Nov/2021

Device: Canon EOS 750D Location: Sichuan University Huaxi Campus

07

BRAVE THROUGH IT ALL / STRIDE TO THE CALL Visual Design Nov/2020 Awards: Excellent Graphic Design Work, Sichuan University

Background Image: A Thousand Miles of Rivers and Mountains by Wang Ximeng (Northern Song Dynasty)


08

DRAWINGS

01

02

04 05

06 08

09

07

10

03

11 12 13

Watercolor Painting

2021

01. Notre-Dame de Paris 02. Pedestrians on the Street 03. Santorini, Greece

Marker Drawing

2021

04. Mountain Houses

Colored Pencil Drawing

2021

05. Fish in Color

Watercolor & Pen Drawing

2020

06. Zikuta (Font Tower)

Pencil Sketches

2019

07. The Eye 08. Leica at TAIKOOLI 09. Untitled 10. Steps

Ancient Building Survey

Team: Zhou Zhao(Leader), Yang Zheyi, Pan Shiyu, Xia Wanting

11/12/13. (Team Work) Ancient Building Survey Drawing with AutoCAD & Photoshop

2021


STORIES OF SPACES Weaving Tales of Tommorow.

Connection, Innovation & Exploration.

Zheyi Yang Sichuan University

Chengdu, Sichuan, China zheyi.yang@outlook.com


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