2019 / 2023
Architectural Portfolio
STORIES OF Weaving SPACES Tales of Tommorow.
Zheyi Yang Sichuan University
Chengdu, Sichuan, China zheyi.yang@outlook.com
Connection, Innovation & Exploration.
Curriculum Vitae
ZHEYI YANG
Contacts Cell Email Address
Technical Skills
(86) 18030409037 zheyi.yang@outlook.com Chengdu, Sichuan, China
Education Experience
AutoCAD, Revit, CFD Autodesk Programming C++, Python
Honors and Awards 09/2019 - 06/2024
Sichuan University(SCU)
Photoshop, InDesign, Audition, Premier, Illustrator, Lightroom Adobe Rhinoceros(Grasshopper), SketchUp, Lumion, Enscape, Figma Others Language Chinese (Native Language), English (IELTS 7.5)
College of Architecture And Environment - Bachelor of Architecture GPA: 3.76/4.0 Weighted Average Mark: 88.95/100 Expected Time of Graduation: 06.2024
08/2022
The Hong Kong Polytechnic University Summer School - Electrical Science for Everyone
National-level First Prize, Milan Design Week of China Collegiate Design Competition& Exhibition Second Prize, Category C of National English Competition for College Students First Prize, National Scholarship for College Students in the 2020-2021 academic year (AY) First Prize, Category C of National English Competition for College Students Bronze Award, Exhibition of Architectural Design in Developing Countries 2020 Second Prize, Category C of National English Competition for College Students
06/2022 05/2022 12/2021 05/2021 03/2021 12/2020
GPA: 4.0/4.3
Provincial-level
Research and Practice-based Experience
Silver Prize, the “Challenge Cup” of China Agricultural Bank Sichuan Province College Student Entrepreneurship Plan Competition First Prize, Milan Design Week of China Collegiate Design Competition& Exhibition
The Study on the Elderly-oriented Public Space Renovation of the Old Neighbourhood in the Context of Microclimate Adaptability Participant, SCU, China
Tutor: Professor Wu Xiao
11/2022——11/2023
· Analyzed the microclimate influencing elements in aging communities and built microclimate adaptability evaluating system for the elderly-oriented renovation · Utilized the application software to complete the assignments of conducting microclimate analysis, environmental simulation, data statistics and summary · Proposed renovation strategies and feasible directions and suggestions
The Translation Study on the Informal Activity Spaces for Rural Children in the Context of Rural Revitalization Tutor: Professor Luo Yanyun
· Conducted field research to analyze the current situation and demands of rural children’s native inform activity space · Formulated the development of evaluation factors and their weight assignments for each tier of the spatial evaluation system · Utilized the application software to aid data analysis and test the spatial evaluation system
The Study on the Comfort Perception in Street Space Behavior in the Process of Commercialization of the Old Town Tutor: Professor Wei Ke
Third Prize, the 7th SCU “Internet+” College Student Innovation and Entrepreneurship Competition Third Prize, Design Scheme Competition of SCU Career Development Brochure Second Prize, the “Challenge Cup” of Simulation Clinic Competition, SCU College Student Science Festival (2022-2023 AY) Second Prize, the “Challenge Cup” of Creative Carving Competition, SCU College Student Science Festival (2022-2023 AY) Comprehensive Second Prize Scholarship, awarded by SCU Second Prize, the “Challenge Cup” of SCU College Student Innovation and Entrepreneurship Competition (2021-2022 AY) First Prize, Competition for Teaching Space Renewal Scheme of Architecture Department, College of Architecture and Environment at SCU Honor of Outstanding Student, awarded by SCU Runner-up, the 2nd ”Bolve Cup” of SCU Creative Planning Competition Third Prize, the 7th SCU “Internet+” College Student Innovation and Entrepreneurship Competition Third Prize, the “Challenge Cup” of SCU College Student Extracurricular Academic and Technological Works Competition Honor of Top 10 New Media Editors & Excellent Graphic Design Work, awarded by SCU Comprehensive Third Prize Scholarship, awarded by SCU
07/2023 05/2023 05/2023 05/2023 12/2022 04/2022 01/2022 10/2021 09/2021 08/2021 08/2021 04/2021 12/2020
09/2021——09/2022
This project explores the correlation between rural children and village informal activity spaces, leveraging child psychology and behavior theories. Conducting field research in the targeted village using diverse methods such as behavioral observation and Kerne l Density Estimation, and Analytic Hierarchy Process to provide scientific backing for incorporating children’s informal activity spaces into rural revitalization initiatives.
Participant, SCU, China
04/2022
School-level
This project aims to propose microclimate-adaptive strategies for renovating elderly-friendly public spaces in old neighborhoods, covering spatial adjustments, facility upgrades, greening interventions, service innovations, etc., offering fresh technical insights and design approaches.
Participant, SCU, China
06/2022
11/2020——12/2021
This study employs ancient town street space and behavioral comfort theories to identify influencing factors for establishing a comfort ancient towns in commercialization. Utilizing AHP, questionnaire surveys, case studies, and research results to construct a comfort evaluation system, offering indicators and theoretical support for ancient towns’ space design. · Participated in the works of on-site investigation, development, distribution, and collection of questionnaire · Co-completed the assignments of establishing the weight ratio of evaluation indicators and the construction of the evaluation system
Other Extracurricular Activities Deputy Secretary the College of Architecture & Environments Youth League Committee, SCU
05/2021-06/2022
· Planned, organized, propagandized, and managed large-scale activities in college · Built and advanced the structure of the publicity system of the college, reviewed and managed the college official new media account’s operation, and completed monthly research work and gathered feedback · Top 1 in monthly influence rating of university-level new media platforms (4 times), amassing a total readership of 483,000. (in professional tenure) · Collective Awards: Top 10 Student Union, May Fourth Red Flag Youth League Committee .
Head of the Publicity Department the College of Architecture & Environment, SCU
05/2020-06/2021
· Operated the college’s official new media account Jianhuan Xiaozhu · News gathering, writing and editing, graphic design and material supervision, event publicity scheme planning · 600+ posts, amassing a total readership of 136,000. (in professional tenure) · Collective Awards: Top 10 New Media Accounts , Personal Awards: Excellent Graphic Design Work , Top 10 New Media Editors.
Stories of Spaces: Weaving Tales of Tommorow.
PREFACE
In the midnight hour, a restless driver awaiting a recharge, buried his heads in their phone. Under the perfect daylight, a student troubled by aging facilities, found a corner of tranquility in the chaotic space and began the day's study. With the moon shining bright, explorers gazing at the stars, gazed at the moon, embarking on a quest for tomorrow's home. As dusk falls, a lost tourist, wandering along the roadside amidst towering buildings, bewildered by the bustling traffic.
01
Charge +
04
Community Story: A Drivers' Home
What would you do? This is Stories of Spaces: Weaving Tales of Tomorrow, a tapestry of dreams woven upon awakening. I attempt to connect, innovate, and explore the space and stories that surround us. Sometimes, the stories of dreams are reenacted in space, and these projects also reimagine the spaces in which we exist. Charge+, a haven for weary drivers, is not just an oasis. It narrates the community's story, intertwining the lives of residents with those of drivers, creating a seamless blend. The Processor, a vibrant library, transcends brick-and-mortar frameworks, becoming a canvas for knowledge—an epicenter of academic exchange, intellectual exploration, and thoughtful reflection. The vivid unfolding of narrative plots in space weaves in and out of the activities of the readers. On the lunar horizon, Project Selene casts a gleaming silhouette. Born from stardust, it is a city echoing the whisper of human ambition, aspiring to find a new home among the constellations. Here, amid the hum of industry and the caress of the green core, humanity depicts the legends of the future with skillful and resilient strokes. Then there's The Medium, reimagined as a symphony of movement—a city where footsteps weave stories, and public spaces become interactive stages. In the dance between the digital and physical worlds, citizens become co-creators, creating stories of shared experiences into the fabric of the city. From the bustling and lively streets of the bar district to the campus where history resonates, marked by the tranquil ticking of the clock, or high above, where the ash-gray soil still holds imprints, to the bustling city center with towering skyscrapers and ceaseless flows, the stories of tomorrow are quietly brewing. These are not distant legends or shadows of regret, but spaces woven with concrete, steel, and technology, kissed by blueprints. It's not just about buildings, nor is it solely about the city. For life has no past older than itself and no future loftier than its pursuit of a beautiful existence. Regardless of the trials, hardships, and cruelties endured, the quest for a better life remains timeless. (by Xiong Peiyun) In every sleeping dream, in the sound of every turning page, in the pulse of every flickering light, in the traces of every citizen's path, stories unfold layer by layer, beckoning us to step into a future carved by dreams.
02
The Processor
14
Plot for Readers: A Growing, Glowing & Flowing Library
03
Project Selene
20
Dreamscape Tale: A Beckoning Lunar City for Our Future
04
The Medium
26
Urban Folklore: A City Sparkling in Positional Media
05
Other Works
36
Rest of The Stories: Photography, Design & Drawings
*Background Image: Roof Frame of THE GRID
01
Charge +
A Drivers' Home Oct/2021 Instructor: Zeng Yijun Sun Yin
yj@scu.edu.cn 923874848@qq.com
Location: Shuijing Jie, Jinjiang District, Chengdu, Sichuan, China Credit: Individual Academic Project
As the ride-hailing industry grows rapidly, electric vehicles have become the first choice for most drivers. Despite this surge in popularity, drivers frequently grapple with the inconveniences associated with charging. The challenges range from the struggle to locate charging stations, enduring lengthy wait times, enduring the tedious charging process, to dealing with the noise and potential safety hazards of traditional charging stations. In response to these challenges, I proposed the inception of Charge+. Beneath its surface, Charge+ ingeniously conceals its charging modules, ensuring rapid, hassle-free refueling for drivers. Beyond mere functionality, its design carves out havens of relaxation, entertainment, and repose, transforming the wait into a rejuvenating pause. Anchoring its allure are lush garden-style courtyards and expansive communal areas, where nature’s embrace meets architectural elegance. Here, both drivers and local citizens find a tranquil retreat, fostering community bonds amidst greenery. Charge+ isn’t just re-imagining the charging experience. It’s crafting a vibrant tapestry of urban living. It heralds a future where transportation harmoniously intertwines with community, enriching cities with sustainability and shared moments.
More than Charge, More for Charge, More to Charge.
BACKGROUND Thriving electric vehicle industry are boosted by government's macro policy, consumer's strong willingness and its' environmental friendliness. While online hailing is an important market for EV because of market demand, government guidance, technological innovation, platform requirements and cost parity.
Strong Policies
EV's Large Market
95.8%
35%
Less VOCs emission
The vehicle-Pile rate is aproximate 5:1 in 2020, which means every piles is responsible to charge 5 EVs in need.
Less greenhouse gases
4920000 China's sales & production of EV rank No.1 in consecutive 6 years by 2020. And it is expected to raise in future years.
EVs are much more environmental-friendly compares to fuel cars. They discharge less VOCs, let out less greenhouse gases and make less noises.
Insufficient Charging Piles
Therefore, EVs are more likely to be a choice of future cars.
Chinese government has issued strong policy incentives, boosting the industry.
Heavy Workload These drivers will work intensely for income, with few breaks and long working hours, accompanied by great physical and psychological stress.
Prevalent Occupational Disease EV drivers suffer from all kinds of Occupational Diseases, including diaseases on cervical vertebra, spinal, vertebra lumbalis, headache, diminution of vision, tinnitus etc.
7,090,000,000 km 17%
73.2%
EV penetration in online hailing market *in new first-tier cities in china
DIDI driver finishied
969,000
17%
registered EVs in DIDI
of EV's total distance
DIDI EVs are taking charge of online hailing markets. Also in first-tier cities, the penetration data is 63.3%.
31.3% of all EVs in China
Registered EVs as DIDI drivers account for 31.3% all EVs.
3 times
3
around the earth DIDI is one of the largest platform of online-hailing in China. In 2019, the distance of DIDI driver finished by EV accounts for 17% of all EV's distance.
Dissatisfactory Social Demand In the uninterrupted pickup and delivery, drivers are in a state of social isolation, they also have a strong need to socialize and relieve psychological stress.
EXISTING SITUATION 1
Occupied Piles
There are always fuel cars occupying pile for EVs and thus those pile would be wasted and drivers who truly need to charge get annoyed.
2
6
3
A giant public space just for EVs to charge? Maybe a little bit wasteful?
8
I've been waiting for hours!
4 2
Mulfunction Piles
The charging piles are usually lack of maintenance. As a result, there constantly are some malfunction piles, leaving drivers with annoyance.
Zzzzzz......
8
What, Another fuel car parking here? I can't stand it!
5 I'm so hungry....Let's get something to eat.
6
3
Loud Noises
A charging station can make loud noises, from all kinds of devices and machines. However, it is a disturbing and annoying thing to be troubled by noises for those who live nearby.
Another broken one! I need to charge for god's sake!
When will this boring charging end? I can't stay here all day waiting!
Struggling Finding
It is hard to find an avalaible charging pile especially when you indeed very need it. Drivers could easily meet an malfunction or fuel-car-occupied pile.
1
7
Long-boring Charging
The charging process usually takes hours. Drivers are accustomed to sitting in the car, doing nothing but waiting. And there're also many drivers choose to charge at late-night when they sleep.
What a messy and chaotic parking lot.
It's not safe to play here! So many cars!
Queued-up Waiting
The quantities of charging piles are far less than the EVs. It's easy to see queuedup lines waiting, especially in the holidays, which makes things worse for onlinehailing EV drivers.
It's so noisy out there!
4
7
Potential Danger
With many vehicles moving around the station, the site is dangerous for community to approach, especially for children who are curious about it.
Finally, It's my turn! 5
8
Clutter Parking
A charging station is usually re-constucted on the site of an original parking lot, seemed as an infrustructure, serving only for EV drivers, which is not a lovable thing to those who want a public space instead.
SITE ANALYSIS
DongMenDaQiao Metro Station
Chunxi Road Business Distrct
Night-Time Economy Emerging night-time economy as a new trend with surprising force The night economy primarily aims to create areas of nightlife and nighttime commercial districts, p ro m ot i n g t h e d eve l o p m e nt of various business formats. Chengdu has the largest nighttime customer traffic.
ShuiJingJie Museum Historic Distillery Relic The relic of Shuijingjie Distillery have been preserved in their original location and appearance, showcasing traditional brewing techniques, being a living cultural heritage site that integrates protection, exhibition, production, and communication.
Daytime Liveness
Nighttime Customer Traffic in Commercial Districts in China Chunxi Road Chengdu Tianhe Road Guangzhou Zhujiang Xincheng Guangzhou Wuyi Square Changsha
Nighttime Liveness
Xinjiekou Nanjing
Bar ShuiJingFang Bar Street Architecture Texture
Wine Culture From 600 years history to a bar street
JiuY anQ iao
JiuYanQiao Bar Street
Shuijingjie area has a history over 600 years, where a famous distillery ShuiJingFang situatued.
Riv er.J
in
Transportation
T h r o u g h o u t h i s t o r y, t h e l o c a l residents have developed a culture of b rew i n g a n d e n j oy i n g w i n e. Naturally, a lively bar street has emerged here, which brings vitality to this area.
Land Usage Resident Business Administration Education
JiuYanQiao Metro Station Satellite
DESIGN DEVELOPMENT
FUNCTION
Concept & Strategy
Function Sequence: Circulation
Fro m t i m e - s av i n g s m a r t a u to m at i c c h a rg i n g to rejuvenating rest pods, Charge+ empowers drivers with a sanctuary where they can relax, recharge, and connect. But its impact extends beyond individual drivers, transforming into a vibrant community hub where people gather, unwind, and find joy in shared experiences.
Functional Spaces: Axonometric Drawings
Auditorium
Dining Space
Cafe & Bar
Communication & Socialization
Rest & Eating
Recreation & Socialzation
Generation: From Site to Architecture Site Infomation
Users & Entrance
Basic Morphology
Terrace & The Park
Each side of the site are facing different architectures.
The north side is aimming for community while the southern side is for drivers.
The basic functional spaces are added to form the architecture.
Terrace is for not only the funtional purpose, but responding to the park.
Sleeping Module
Transparency
Transportation
Land Garden
Different types of sleeping modules are added both inside the building & on the rooftop.
Add the windows basing on the requirement of transparency from different groups.
Stairs are added, organizing the circulation and transportation.
Land garden is designed serving for different user groups.
Sleeping Space
Entertainment Space II
Entertainment Space I
Sleep & Showering
Gym, Gaming, Rest & Communication
Exhibition, Rest, Leisure & Reading
Inner Pond
Entrance Garden
Inner Garden
Meditation & Obeservation
Welcome & Rest
Rest & Meditation
MASTER PLAN
PLAN First Floor
s Re
1. Lounge 2. Reading Area 3. Office 4. Kitchen 5. Dining Area 6. Exhibition 7. Bar 8. Garden 9. Charging Area 10.Storage 11. Reception 12. Outdoor Terrace
a nti
ide uil lB
y lle
uA
g din
G un
C
MAIN ENTRANCE FOR COMMUNITY 7
a Qu
Jin
5
et
tre
nS
A
A 8 12
ENTRANCE FOR COMMUNITY
et re St Yi an Gu Jin
4
ENTRANCE FOR DRIVERS
6
2
1
a
i-L
gr
an
Sh
11 MAIN ENTRANCE FOR DRIVERS
PARKING & LOGISTICS
l te Ho
i
nJ
Su
ey
ll aA
9
3
ark cP
bli
Pu
10
0
5
10
20 M
0
2.5
5
10 M
0
2.5
5
10 M
ELEVATION
Green Land Distribution
Water Pond
South Elevation
EXPLODED AXONOMETRICAL DRAWING
PLAN Second Floor
Walls Curtain Wall Brick Wall White Wall
6
1. Dining Area 2. Gym Area 3. Locker Room 4. Recreation 5. Auditorium 6. Café 7. Outdoor Terrace 1
7
TO UPPER INTERLAYER
TO 1F
TO 2F
2 3
Framework Column Beam
TO 3F
4
5
3rd Floor Sleeping Area Roof Terrace
Third Floor & Upper Interlayer 8. Sleep Area 9. Roof Terrace
8 9
2nd Floor Recreation Gymnasium Café Dining
9 8
1st Floor Charging Bar Reading Exhibition Lounge Office 0
2.5
5
10 M
ELEVATION
Physical Model
Size: 1200x1400mm(1:100) Material: Wood Plank, Acrylic
West Elevation
North Elevation
SECTION
Longitudinal Section
0
2.5
5
10 M
Entrance
Yard
Entrance (Community)
Auditorium
02
The Processor
A Growing, Glowing & Flowing Library Jan/2022 Instructor: Zeng Yijun Cheng Shouming
yj@scu.edu.cn 923874848@qq.com
Location: Sichuan University Huaxi Campus, Wuhou District, Chengdu, Sichuan, China Credit: Individual Academic Project Awards: First Prize (National-level & Provincial-level),
Milan Design Week of China Collegiate Design Competition& Exhibition
Given the aging infrastructure, limited functionality, and spatial constraints of the library facilities at Sichuan University’s Huaxi Campus, a vibrant beacon of innovation—The Processor—is steadily emerging as a new emblem on this historically rich and culturally resonant landscape, serving as a multi-functional space intricately designed to resonate with the campus culture and cater to the diverse needs of both faculty and students. Respecting the architectural legacy of Huaxi Campus, The Processor integrates elements of crimson architectural components and verdant gray brick walls. These features not only pay homage to the campus’s architectural heritage but also seamlessly intertwine with its rich history and ambiance. Internally, the design embraces expansive water bodies, crafting an ambiance of tranquility and serenity throughout the library. The central reading zone floats gracefully above open waters, offering an isolated peaceful oasis for scholarly pursuits. Further enriching the spatial experience, it introduces six distinct units, each curated with unique themes and objectives, fostering a diverse and immersive spatial journey. Beyond its role as a conventional library, The Processor responds to the campus’s cultural background, addresses the needs of its academic community. Celebrating the essence of locality, peaceful ambiance, and organic growth in its design philosophy, The Processor is a quintessential hub for scholarly exchange, intellectual exploration, and soulful reflection within the campus.
IO, In & Out, Input & Output.
BACKGROUND
MASTER PLAN
OUTDATED CAMPUS LIBRARY IN NEED OF RENOVATION
Current Situation: Aging Existing Library
N
Users & Needs Students Age 18-27 ACTIVE TIME
Chaotic Division
Outdated Space Layout
Insufficient Space
Single Function Crowded Small Entrance
Disorder Public Space
01. Outdated Spatial Layout & Insufficient Space
02. Single Function & Inefficient Usage
03. Aging Infrastructure & Inaccessible Facilities
The existing building’s traditional spatial layout is outdated and lacks flexibility, leading to insufficient space, unable to meet changing needs of users.
The existing library is single-function, which makes it difficult to meet the diverse needs of users and leads to low space utilization.
The existing building infrastructure is aging and even has safety hazards, which makes it inconvenient to use and hinders accessibility.
Site: Long-Standing & Far-Reaching Huaxi Campus
0
6
12
18
24
It's too crowded and small here, we need a larger and brighter one...
Rich Resources
Calming Environment
Sharing Space
Kaleidoscopic Activities
Instructors Age 30+ ACTIVE TIME
0
6
12
18
24
Maybe it's time to renew and re-inspire our historic library now...
Rich Resources
The campus layout of the Huaxi Campus is based on a cross-shaped main axis, forming a multi-center structure that develops along the main axis. The north-south canal forms the north-south main axis of the campus, and the university’s main buildings are symmetrically arranged on either side of this axis. This is a reproduction of the classical style that is often used in Western palace complexes to represent absolute monarchy and the sacredness and authority of Christianity. The north-south axis in the campus intersects with the east-west road, forming a cross that is placed on the Huaxi Campus.
Multi-Senario Space For Academic Acts
Age 20+ Active Time
6
12
18
24
It's not an easy thing to manage this overwhelmed place.
Clear & Individual Classification
Large Space For Muti-purpose
STRATEGY
Undisturbed Environment
Staffs
0
0
Easy-Managing Partition
ELEMENTS
ATMOSPHERE
EXPANSIBILITY
Architectural Elements In-Situ
Ritual Experience in Space Sequence
Organic Unit For Extensive Space
5
15
50 M
STRATEGY 01: ELEMENTS FROM SITE
PLAN
Site Elements
Ground Plan Grey-Green Brick Wall
Brownish Red Component
A
B VEHICLE PARKING
N SECONDARY ENTRANCE BICYCLE PARKING
NVME.PORT SECONDARY LOBBY
NVME.
EQUIPMENT ROOM
NVME.
STAFF ENTRANCE
OFFICE
NVME.DRAM1 STACK ROOM
NVME
NON-VOLATILE MEMORY ON PCIE
TUTORS' READING
MCH-NORTH BRIDGE
MAC
READING
PCIE.SOCKET ATRIUM
STRATEGY 02: ATMOSPHERE FROM RITUAL SPACE
MEDIA ACCESS CONTROL
PCI BUS
PCIE
PERPHERAL COMPONENT INTERCONNECT EXPRESS
Spatial Nodes Entrance to Core (N/S Axis)
PERIODICAUS READING
CORE.DIE 1
In the architectural complex of Huaxi Campus, the most notable features are the gray-green brick walls and the brownish-red building components. These two features are extracted and incorporated into the design of the library.
VEHICLE ENTRANCE
MAC.PA1
PCIE.BASE
DMI BUS
CORE
Core to Units (E/W Axis)
THE PROCESSOR CORE
COOLING LIQUID
PUBLIC ENTRANCE
A
B
C
D
E
F
G
H
I
J
NVME
MCH-B
CORE
ICH-B
BIOS
PCIE
PCI-B
CORE
DMI-B
MAC
Spatial Experience
BICYCLE PARKING
SCSI.
SCSI.
SCSI.
SCSI.
LOBBY
ANTECHAMBER
CONFERENCE HALL
SCSI.
STORAGE
RITUALITY
MAIN LOBBY
MEETING
BIOS.ROM
BIOS.NAND
EXHIBITION
CLASSROOM
BICYCLE PARKING
BASIC INPUT SYSTEM BIOS OUTPUT
SPACIOUSNESS
MAIN ENTRANCE
RITUALITY
CALM NARROW CASUAL
A
Circulation: Experiencing The Processor (Overall)
BIOS. SCSI.
COMPUTER SYSTEM INTERFACE SCSI SMALL
ATMOSPHERE
RITUALITY
ATMOSPHERE
SPACIOUSNESS
SPACIOUSNESS
BUSY SPATIOUS RITUAL
ATMOSPHERE
ICH-SOUTH BRIDGE
BACKSTAGE
0
5
15
50 M
B
Units
STAFF VEHICLE
PUBLIC
PCIE
READERS
NVME
DRAM/MAC
SCSI
CORE
BIOS
STRATEGY 03: EXPANSIBILITY FROM MOTIF Spatial Logic: Motif & Extension
CARD.ADDING
LIST.TRANSITION
EXTENSION DIE-ADDING
MOTIF
PACKAGE
EXTENSION CHIP.ADDING
MOTIF
BOX FRAMEWORK
Entrance
Cooling Liquid
PCIE
Re-Imagined Symbol
EXTENSION
BOX-IMBEDDING
SCSI
EXTENSION
CORE UNIT
DISK
DRAM.ADDING
PROCESSOR UNITS
MOTIF
MOTIF
EXTENSION
EXTENSION
BIOS
LIST
CORE
NVME-DRAM
MOTIF
PROCESSOR UNITS
NVME
EXTENSION
MOTIF
MAC
SOCKET & CARD
PROCESSOR
PCIE
MOTIF
MOTIF TRAY
EXTENSION
TRAY.CONNECTION
PLAN N
2F (5.0M) 01 PCIE.CARD1 PROFESSIONAL READING
02 CORE.DIE2 READING
03 04 NVME.DRAM2 MAC.EA1 STACK ROOM
DIGITAL READING
05 BIOS.CHIP A STORE & RESTING
06 BIOS.CHIP B RECITING
3F (10.0M)
01 PCIE.CARD2 PROFESSIONAL READING
02 PCIE.CARD3 PROFESSIONAL READING
03 NVME.CUBE SEMINAR ROOM
4F (15.0M)
04 05 NVME.DRAM3 MAC.EA2 STACK ROOM
01 PCIE.ROOF
DIGITAL READING
ROOF GARDEN
02 NVME.CUBE
03 NVME.DRAM4
SEMINAR ROOM
STACK ROOM
02 03
03
04
03
02
04
01
03
05
02
01
02 01
05
06
0
SECTION
PCIE.BASE TUTORS' READING
SECTION - A (PCIE/SCSI)
PCIE.SOCKET ATRIUM
PCIE.CARD PROFESSIONAL READING
SCSI.
LOBBY
SCSI.
ANTECHAMBER
NVME.CUBE SEMINAR ROOM
NVME.PORT SECONDARY LOBBY
5
15
50 M
CORE.DIE 1 &2
BIOS.
READING
SECTION - B (NVME/CORE/BIOS)
MAIN LOBBY
0
5
10
20 M
ELEVATION
Vehicle Entrance
East Elevation
Aerial View
West Elevation
CORE, NVME & MAC
North Elevation
Entrance
South Elevation
0
5
10
20 M
03
Project Selene
A Beckoning Lunar City for Our Future Dec/2022 Instructor: Zhang Kun
zhangk@scu.edu.cn
Location: South Pole Region, Moon Credit: Individual Academic Project
For millennia, humanity has gazed at the Moon, not just as a celestial body, but as a beckoning canvas for our future. Humanity has long dreamed of returning to the Moon. Our ambition now roars towards establishing a permanent lunar city, Project Selene. This lunar urban tapestry would be an alive city, perpetually growing and adapting for brave adventurers, explorers, pioneers, builders, scholars and scientists. Imagine the expandable belt, its metallic veins pulsing with new residential arteries as the city welcomes more pioneers. This outpost would be shielded by a dome , stretching its protective embrace to encompass a thriving metropolis within. Within this protected sphere, life would unfold in a meticulously designed microcosm. The Green Core would be an oasis of verdant life, a sanctuary for recreation and ecological preservation. It would be encircled by the Living Belt, a vibrant ribbon woven with residential havens, bustling commercial districts, and vital public arteries. On the outermost edge, the Industrial Edge and Production Ring would hum with the tireless energy of resource extraction, construction, waste management, and the ceaseless process of recycling. This would not merely be a testament to our ambition, but a cradle for a new chapter in our cosmic saga, offer a refuge for humankind, a springboard for further exploration, and a unique vantage point to contemplate our place among the stars.
One Small Step, One Giant Leap, A Cosmic Ballet in Eternity's Sweep.
BACKGROUND
CONCEPT
ENVISIONING AND CREATING LARGE-SCALE LUNAR SETTLEMENTS
Facing Challenge: Harsh Environment
Thousands of scientific and popular articles since the Apollo era have pondered humanity’s lunar return. But the question remains: how will we forge a permanent presence there? While Apollo was a giant leap, it shouldn’t be our final dance upon another celestial body. Our gaze should extend deeper, driven by the desire to unlock the universe’s secrets and view our own world with wiser, more grateful eyes. Moving beyond fleeting expeditions, we are trying to harness existing technology to explore the practicalities of a lunar habitat. This endeavour demands boldness: envisioning and creating large-scale lunar settlements. Such a commitment represents not just an expansion of our physical sphere, but a profound leap in our understanding of ourselves and our place in the cosmos.
Resources & Applications 01. Regolith Oxygen Silicon 43% 21%
Iron Calcium Aluminium Magnesium Others 13% 8% 6% 5% 4%
*Data From Nature; Indicative, Varies by Location.
Lunar soil, known as Regolith, contains large amounts of Oxygen and Silicon, also rich in a variety of other chemical elements, notably Helium-3, ideal as a fuel for nuclear fusion.
Since the Moon does not have a protective atmosphere and magnetic field like the Earth, the intensity of cosmic radiation on the surface of the Moon is much stronger than on the surface of the Earth.
1000 X
20 X
10 X
High-energy particles from outside our galaxy. They reach the Moon at 1,000 times Earth's rate, like 50 transatlantic flights.
A stream of charged particles from the Sun. It reaches the Moon at 20 times Earth's rate.
Natural radioactive isotopes on the Moon produce gamma rays and alpha particles at 10 times Earth's rate.
Glalactic Cosmic Rays
Solar High-Energy Particles
280
Solar Radiation
02. Solid Ice
200
120
x=107mm
80
Solar Radiation Intensity
Solar Energy Utilizaition Efficiency
*Data From NASA 10% (Earth)
20
4 5
200
100 40
60
80
Latitude/°
Thermal Environment of Lunar Surface
3
150
x=164mm
40
2
250
The Maximal Temperature Difference Distribution in The Lunar Soil
0
30 60 Latitude/°
90
Surface Temperature of Different Latitude Varying with Time
The temperature difference on the surface of the Moon is significant, up to 200 degrees Celsius. This extreme temperature difference poses a challenge for the design and adaptation of materials and equipment for the lunar surface. However, studies have shown that because the subsurface has better thermal stability. There is a significant decrease in the diurnal temperature difference on the lunar surface with increasing depth and with increasing latitude. It has also been shown that the temperature is stable at around -30 ° C in parts of the lunar surface layer below 1 m.
1.36 X
2.2 X
*Data From NASA(LRO) 22.5%(Moon)
1,361 W/m2 (Moon)
1,000 W/m2 (Earth)
The Moon utilizes solar energy more efficiently than the Earth, about 2.2 times more. more. The Moon has no atmosphere, so sunlight can reach the surface directly without atmospheric absorption and scattering.
Establishing a lunar city necessitates a self-sustaining ecosystem, ensuring seamless energy flow and material re u t i l i z at i o n . E n e rg y a n d wat e r resources underpin the city's lifeblood, primarily coming from solar energy and regolith.
1:x=0mm 2:x=49mm 3:x=107mm 4:x=164mm 5:x=215mm
1
350 300
x=49mm
160
0
03. Solar Power
400
x=0mm
240
Lunar Surface Radiation
The Moon has significant reserves of solid ice, mainly located in the polar regions of the Moon, within the permanently shadowed areas.
Nuclear Radiation
02. Extreme Temperatures
ΔTmax/K
Solar concentrators, using mirrors or lenses, can generate high temperatures that release oxygen from metal oxides. This process can produce water and generate metal by-products.
Sustainable Living
01. Cosmic Radiations
ΔT/K
Project Selene: Beyond Apollo's Footsteps
A PERMANENT LUNAR CITY
03. Low-Gravity Environment
1/6
Earth Gravity
The moon's gravity is one sixth of Earth's. This means that the human body experiences less stress and load on the moon. This can lead to weakening of bones and muscles, and a decline in cardiovascular function.
City: Population
City: Function
01. Inhabitants Capacity
16000
Population
(Approx.) Quota Per City
02. Functional Area Required
30
m3 Residential Space Per Person
480,000 m3 Residential Space
*Data From NASA
50 m
2
Agricultural Area Per Person *Data From NASA
800,000 m2 Agricultural Space
MASTER PLAN
Design Process: For Lunar Space
Siting: Lunar South Pole
LA ND EN TR AN CE
DEVELOPMENT
01. Site Selection
07
Lunar North
14
01
02
03
CONJUCTION (EDGE)
MOON
04
Normal City
Dome-Added
Semi-undeground
Green Core
Vertical Buildings & Tiled Streets
A Protective Shell for Lunar City
Alleviating Temperature Differences D/N
Substantial Instance of A Sustainable City
CONNECTION TO LAND SURFACE Via Transit Core.Variant C
South Pole
Vision: A Developing City
08
CONNECTION TO OTHER CITIES Via Underground Tunnel
02. Site: Why South Pole?
02
Less Diurnal Temperature Variation
05
Water Ice Supply Nearby
01. Inter-City
Longer Hours of Daylight
03
Lower Probabililties of Meteorite Impact
Overall Layout: Circular City Single-Settlement
Cluster-Developing
Future Prospects
An initial settlement as a starting point
Few more settlements successively constructed and associated
Scartterd cities connected to each other
04
01.Layout Comparison: Why Circular?
02. Intra-City Circular
Rectangular
01
Natural
09
06
04
SPATIAL EQUALITY EASE OF MANAGEMENT TRAVELING CONVENIENCE SPATIAL EXPERIENCE DEVELOPMENT POSSIBITY
12
02.Belt & Core: Endocentric City BASIC LAYOUT
Phase I
Phase II
Phase III
Starting phase with partial belt constructed
Basic framework with one core and a belt formed
Developed structure with more sub-cores and sub-belts
BASIC FUNCTIONS BELT
GREEN CORE
03. Belt
10
11
13
ECONOMY RESIDENCE ENTERTAINMENT CULTURE EDUCATION HEALTH-CARE
03.Green Core: 3 Functional Districts A. Production, Healthcare & Research
01
02
03
A base structure consisting of self-constructing system.
A supporting structural system containing modules.
Modules constructed on/ in the framework.
Base
Framework
Modular Space
04. Dome Radiation-Protection Structural Support ENTRANCE
Heat-Retention
DOME FABRICATION MACHINE
1 2 3 4
ARTIFICIAL SKY with Earth-like 24-hour cycle and simulated appearance
1.REFLECTING LAYER 2.STRUCTURAL SUPPORT 3.POLARIZATION LAYER 4.PROJECTING LAYER
O UT ER
A
B C
B. Entertainment, Cutural & Education C. Nature, Ecology & Sustainability
Transportation System
SP AC E
The 4-layered dome, consisting of a hexagonal structure, can be automatically produced and assembled by Dome Fabrication Machines. Different internal layers work together to perform its functions of structural stress, radiation protection, heat retention, airtight insulation, and skylight simulation. The polarization layer controls the passage of light by polarizing liquid crystals, and the projection layer simulates the Earth’s sky and the day/night cycle, helping residents maintain a healthy biological cycle.
ARCHITECTURES/SPACES MOON VEHICLE
PEDESTRIAN PATH
Wireless-charged by road
Free-floating experience
Low-noise
Point-to-point travel
Adsorbed on road surface
Nature-surrounding
Auto-navigation with set destination
Fast & Private
Auto-pilot
MAGLEV CAB
PRIVATE AIRCRAFT
01 Biosphere Greenhouse 02 Education & Research Center 03 Healthcare Center 04 Public Service Center 05 Stadium 06 Museum, Gallery & Exhibition Center 07 Vertical Farm
0 20
40
200 M
08 Public Park.Residential Roof 09 Public Park.Green Core 10 Reservior for Water Supply & Treatment 11 Forest Hill 12 Transit Core.Variant A (INNER BELT) 13 Transit Core.Variant B (OUTER BELT) 14 Transit Core.Variant C (EDGE)
GREEN CORE & BELT Belt Layout: Cyclic District
Belt Interplay: Sustainable & Methodic
Layout Comparison: Why Cyclic Partition?
Belt: Multilayered Rings
Sectional Overview
Planar Layout B. Living Belt
Vertical Partition
Horizontal Partition
A
Cyclic Partition
B C D
D. Industrial Edge
EXTENSIBILITY
Sectional Layout
MATERIAL TRANSPORT
D
SPATIAL EXPERIENCE ADVANTAGES
B1. Inner Residential Belt B2. Outer Business & Recreational Belt
C. Production Ring
TRAVEL DISTANCE
Diverse Space Extensibility (Upwards)
Short Travel Distance Fluid Material Transport Long Travel Distance
Short Travel Distance Extensibility (Upwards) Fluid Material Transport
Single Spatial Experience
Single Spatial Experience
C
B2
02
03
04
Regolith Exploitation Energy Generation Product Factory Waste Recycle Resource Supply
Food Supply Agricultural Support
Residence Business Entertainment Education(Partial) Healthcare(Partial)
Public Services Entertainment Biological Support Education & Research Healthcare
Industrial Edge
A. Green Core
A Virtuous Cycle of Regeneration
01
Production Ring
Living Belt
Green Core
Industrial Edge and Production Ring: These zones handle resource collection, infrastructure construction, waste treatment, and recycling, ensuring efficient resource utilization and sustainable development. Living Belt: Here, energy, materials, and products crafted in the Industrial Edge are utilized and consumed, ultimately generating waste. The waste undergoes meticulous treatment and recycling, eventually returning to Industrial Edge and Production Ring, completing a cycle of resource regeneration. Green Core: Green Core is dedicated to ecological and public services, housing essential urban facilities, providing residents with clean air, pure water, and stunning landscapes.
B1
B1. Inner Belt - Residence CORE
B2. Outer Belt - Business & Recreation C. Interlayer Ring - Agriculture
DISADVANTAGES
Long Travel Distance
D. Edge - Industry
Restricted Extensibility
0
10
30
80 M
RESIDENTIAL MODULE Basic Functions Sleep
Rest
Bath
Private Pods Unit 1~2 Users/Unit
Work
Living Belt Section
Overall Plan
Study
Eating
Cooking
Storage
Entertainment
Work Block Dinning Block Kitchen Block Unit Unit Unit 1 Users/Unit 2~4 Users/Unit 3~6 Users/Unit
Socialization Entran ce
Joy Block Unit 2~6 Users/Unit
2.4 x 6.0 m
1.2 x 1.2 m
2.4 x 2.4 m
2.4 x 2.4 m
2.4 x 2.4 m / 3.6 x 3.6 m
12 Units
18~20 Units
6 Units
3 Units
6~8 Units (Medium) 4~5 Units (Large)
Residentia l Module Residential Module Module 12~24 Users/Module
Core Tube
12 x 15.6 x 12 m (L,W,H)
Entrance
Belt Generation e ial Modul Resident
Entrance
Module
Tier
Region
Belt
4M
Belt Terrace
Exploded Diagram Free Floating Space in 3 Layers
Private Life & Shared Living
Pri vat eP od s
The public and private spaces of the Living Modules are juxtaposed and constructed from Block Units of different functions and sizes. These units are scattered throughout the 10.8-meter-high space and are equipped with easy-to-climb components that allow for free movement in a low-gravity environment.
Ro of Li d
Pu blic Sp ace s
Un it.J oy
Priv ate Pod s
Un it.D inin g
Un it.J oy
3
La ye r
Un it.K itch en
Pri vat eP od s
Un it.J oy
16 M
rd
Residential Module Interior
Un it.W ork Un it.J oy.L arg e
2
La ye r
Sec tion 01
Un it.J oy.L arg e Un it.J oy
Un it.W ork
La ye r
Ele vato r
1
Sec tion 03
nd
Sectional View Un it.D inin g
Sec tion 02
st
01 Sleepinng Pods 02 Elevator 03 Unit.Work 04 Unit.Kitchen 05 Unit.Dinning 06 Unit.Joy.Variant1 07 Unit.Joy.Variant2 08 Unit.Joy.Large 09 Addon.Green House
Section 01
Section 02 03
06
04
03
03
02
09
08
04
02
05 03
03 03 03
07 05
03
05
04
05
04
07
08
04
Section 03
03 08
05 03
07
06
08
03 03
05 08
06
09
03
04
The Medium
A City Sparkling in Positional Media May/2023 Instructor: Wu Xiao Cheng Shouming
wuxiao1012@scu.edu.cn bcliu@scu.edu.cn
Location: Financial City Phase III, Jinjiang District, Chengdu, Sichuan, China Credit: Collaborated Academic Project Team Member: Yang Zheyi(Leader), Pan Shiyu, Xia Wan’ting, Zhang Jiuxiao. In the early stages, we conducted multiple field surveys together, and I took the lead in conceptualizing, constructing and optimizing the strategy. In the design phase, I led the road traffic design, responsible for the landscape detailing and modeling of key nodes and key areas, assisted other members of the team to complete the overall zoning design, building overall shape design, and building height layout work. And we worked together closely to finish the making of physical model. I refined the modeling of all the buildings, and all the diagrams, drawings and renderings are individually re-drawn by myself for application purpose.
Through the perspective of Positional Media, we do not only regard urban space as a medium, as a carrier of information or a means of information dissemination, but also as a process of mediation that connects multiple spaces and meanings. In this project, urban spatial symbols have corresponding symbolic spaces, and the position and trajectory of walking in the Positional Media are combined with the symbols of meaning to form a symbolic sequence of urban culture. Utilizing Primitive Positional media, Cultural Symbol Sequences and Citizens’ Life Stories, urban culture in city spaces is reactivated. By reproducing and recording people’s trajectories in urban space, and empowering people potency via an Interactive Media System tailored for urban interactions, the Positional Media have become a link between the digital virtual space and the urban space, as well as an interface for people’s practices. The relationship between the digital life and the physical space is rephrased. Utilizing the interaction of “media-users”, the space can speak for itself, and be freely changed and created, so that the interactive subject of “media-users” has the power to recreate through the interaction behavior itself. Through different Interactive Units of re-creation & various Interactive Public Spaces, a re-imagined interactive mechanism can serve everyone. Citizens use the medium to write temporal spatial stories, and the city relies on the medium to create scenarios of life behaviors, constructing an interface of meaning and communication in which the medium is the outline, the urban space is the basis, and citizens’ practices unfold layer by layer in it.
Medium Everywhere, Everytime for Everyone, Everything in Everyway.
SITE ANALYSIS Location
Orientation
Sichuan
Chengdu
Province
Jinjiang
City
District
The site is located in the eastern part of the southern financial city of Jinjiang District, Chengdu, adjacent to the core CBD area, Chengdu Financial City on the west side. The Chengdu Green Belt is on the south side, while the east side is planned to be a large public green space.
INNOVATION AREA HEADQUARTER CLUSTER
Chengdu Metro
Line 7 Chengdu Metro
Chengdu Metro
Chengdu Metro
Chengdu Metro
Line 5
Line 16
Line 23
Line 6
(Planing)
(Planing)
Jiaozi Park Phase II Yintai in99 Mall Tianfu IFC
Arc
Jiaozi Park Magic Cube
Daqian Museum
Government
hite
SKP Chengdu
ctu
Global Center
Chengdu Metro
Line 1
Line 18
ECOLOGICAL DISTRICT
Jinshi Rd
Line 15 (Constructing)
Financial City East Hi-Tech Xindao
Financial City
Chengdu Metro
Me tro
Incubation Park
Sy ste m
Line 20 (Planing)
Jincheng Park East
Tianfu International Financial Center Line 9 Phase II
Ro ad
(Constructing)
SITE Sansheng Flower Town Tourism Area
Line 9
Chengdu Municipal People’s Government
Fudi Financial Island
Jinhua Rd
Chengdu Metro
dU
Residential Area Business Area
sag
e
Wa ter
New Century Convention & Exhibition Center
Line 33
(Planing)
Pedestrian Crossings
Public Parks
Football Field
Age
Age
20~35
All Ages
20~35
Entrepreneurs
Office Workers
Tourists
Residents
Space Privacy
Working Efficiency
Recreational Abundance
Living Comfort
Working Efficiency
Commuting Experience
Recreational Experience
Living Convenience
Industry Development
Working Environment
Landscape Scenery
Natural Livability
lan
d
Individual
Smart Toilet
River Levee
Fitness Facilities Shelterless Crossing Bridge
Construction Site
Riverside Road
Space
Media
Nature
Politics
Economy
Culture
Industry
Tech
Existing Problems
Current Situation
Recreational Facilities
Age
30~50
Water Greenland
ree n
te Tex tur e
Line 29
500M
&G
Sa tel li
Chengdu Metro
(Planing)
Public Parks
Age
4th Ring Rd Kehua Ave
Yizho u
Tianfu Ave
Ave
SKP Chengdu
Chengdu Metro
Sy ste m
Lan
Global Center Jincheng Lake Park
The Chengdu Municipal Government has positioned and planned it to be the Tianfu International Financial Center, the Western Innovation and Financial Center, the "Western Headquarters" of financial institutions, and the place for the transformation and upgrading of the traditional financial industry. It will utilize the industry to promote R&D and innovation in financial technology, cultivate financial technology industry clusters, serve the construction of Chengdu metropolitan area.
Users & Needs
Chengdu Metro
Jiaozi Park
Jincheng Ave
FINANCIAL CENTER
re
Chengdu Metro Chengdu Metro
Sports Park
Fudi Financial Park
01
02
03
Insufficient Cultural Heritage & Dissolution of Civic Culture
Lack of Street Activity & Poor Walking Experience
Single User Group & Low Space Utilisation
Most of the city's cultural heritage is distributed in the old city center, and the construction of the southern region is not closely related to Chengdu's urban culture, and the civic culture is dissolved.
Large scale, low density, car-centric streets space leave pedestrians with a poor experience.And there're few types of pedestrian activity on the street, lacking of street vitality.
The regional user is relatively single, mostly office workers. This region's large-scale space planning make the space-using inefficient.
Under-Bridge Space
Greenway
BACKGROUND & CONCEPT
Media: From Oral Tradition to VR, AR & MR
We do not only see media as a carrier of information or a means of information dissemination, but also as a mediating practice that connects multiple spaces and meanings. Nowadays virtual space is increasingly superimposed on urban space. The cultural and social symbolic meanings of media are also continuously generated and changed by the connection with physical space. The emergence of positional media provides a technological basis for the generation of Space Media.
Early Human Societies
15th Century
Late 17th Century
Oral Communictaion
Typewriter
Newspapers
Oral Tradition
Conept Framing
Print Press
Paper Media
Late 19th Century
Telegraph
Real-time Communication
20th Century
Late 20th Century
Radio & Television
Computers
Multimedia in Flourishment
Internet Era
Early 2000s
Early 2010s
Mobile Devices
Wearable Devices
Digital Media & Social Media
VR, AR & MR
Interactive Public Spaces
Citizens and cityspace blended with digital spaces
North Street
Metroplis Jiaozi
Media Spaces & Subject Physical Spaces
Urban Citizens
West Plaza
Center Plaza
Art Square
East Plaza
Bubble Garden
North Plaza
Joy Square
Livre Square
City & Citizens
A
Digital Spaces
South street
Lively Jiaozi
Primitive Positional Media
Latest Information
Interative Review Streets & Roads
02 Rephrasing
Uploaded Lives
Interactive Map
Architectures with different functions endow the site with unique cultural elements.
Architecture & Scenes
01 Reactivating
Joyride
03 Rethinking Required Information
Wisdom Realm
Interactive Spaces
Recorded Traits
Location Media Addon
Connective Forum
Media Forms & Strategy Digital Platform
Art Jiaozi Cloud Market
Shared Experience
B Museum Jiaozi
Cityspaces in various scales
Space Connetor Expressed Feelings
BooKravel Collection Library
Conneted Individuals
Joycom Digital Identity
Ultimate Goal Architecture & Scenes
Streets & Roads
City & Citizens
C
The greatest significance of the spatial medium for the user is the presence of a play space. Space connects the various objects and people involved in practices in material space and reflects their intentions in spatial practices. The interacting subject of "medium-user" creates space in the medium.
Primary Users
Office Workers
Entreprenuers
Interactive Units
Local Residents
Tourists
Block
Sphere
Through interactive units and interactive spaces in various public spaces, users are invited to co-create and re-create unique customized spaces, and the symbiotic urban space is reborn in the medium. Cylinder
STRATEGY 01: REACTIVATING
REACTIVATING CULTURAL STORY AND URBAN CITIZENS Phantom Opera/Public Opera/Public Theater
Art jiaozi/Art jiaozi/Art Gallery
Eying Jiaozi/Business Jiaozi/Business Complex
Art Square/West Plaza
Museum Jiaozi/Cultural Jiaozi/Cultural Museum
Bubble Garden/Office Plaza
Vogue High/Fashion High/Fashion
BooKravel/Public Library BooKravel/Public
Livre Jiaozi/North Plaza
Lively Jiaozi/South Walk
Metroplis Jiaozi/North Walk
Wisdom Realm/Exhibition Realm/Exhibition
Joy Square/Community Center
Joycom/Computational Center Joycom/Computational
Intellect Jiaozi/Computational Jiaozi/Computational Center Joyfair/Business Space Joyfair/Business
Clouds Market/West Corridor
Joycom/Sports Center Joycom/Sports
Edu Jiaozi/Primary Jiaozi/Primary School
Point: Primitive Positional Media The pre-arranged Location Media of urban culture given by the spiritual temperament are the symbolic spaces of urban culture and the core spaces of citizens' cultural activities.
Primitive Positional Media are the spiritual dimension attached to the physical space, the spatial symbols of urban civilization.
Museum Jiaozi
Art Jiaozi
Wisdom Realm
Cultural Museum
Art Gallery / Public Theater
Exhibition
It creates a sense of genealogy of speakers and subjects by geo-tagging.
Line: Cultural Spatial Sequence
BooKravel
Joycom
Joyride
Public Library
Community Center
Sports Center
Corridor Experience Narrative Experience
Life-Joy
Voguing
Art
Hi-Tech
History
Future
Present
The Urban Cultural Space Sequence constituted by Positional Media is a symbolic sequence of the city's culture.
Diverse Themes
Added with Citizens' Custmizations + Customized Photos
+
Instant Projecting
+ Temporary Displaying
The space is recreated through the citizens' cultural and experiential promenade with various interactive behaviors. Customization
Uploading
Displaying
Customization, displayed in the Unit.Cylinder, are instantly projected on the Media Corridor, enabling spatial re-creation.
Face: Stories of Civic Life
Space is a site that is practiced. Geometric-sense street, is transformed into pedestrians space. In a city, every spatial symbol has a corresponding symbolic space. In the concept of space media, the combination of the position and trajectory of the walk transforms the urban space into a symbolic sequence that is "suspended" in the phenomenological sense.
Citizens who are living in the city excavate and recreate them, re-create the space, and the walking tracks become the symbols of civilization.
STRATEGY 02: REPHRASING
REPHRASING BETWEEN DIGITAL LIFE AND PHYSICAL SPACE A sophisticated interactive media system tailored for urban interactions is designed to operate seamlessly on various portable devices commonly used by citizens, including smartphones, wearable devices, and augmented reality equipment. This interactive system effectively transcending the traditional boundaries between virtual and physical spaces. By leveraging this media platform, urban environments are intricately linked with virtual realms, resulting in a dynamic fusion where the city, its residents, spaces, memories, time, activities, trajectories, realities, and virtualities harmoniously converge and coexist.
STRATEGY 03: RETHINKING
RETHINKING DYNAMIC INTERACTION FOR EVERYONE
Unit.Block
Unit.Sphere
Unit.Cylinder
The Unit.Block has many different types of combination possibilities, which can be used and customized by appointment through the user terminal, and the light and strange self-customized colors, creative self-created works, and instant status can all be presented and saved to the collection library.
The Unit.Sphere comes with an augmented reality projector, a separate space controlled by hydraulics that can be raised and lowered, and the appearance is freely defined by the state of the user through the Space Connector, and the finished customized unit can be stored in the Collection Library.
Walking steps or a central elevated platform in the Unit.Cylinder provide easy access for all from the ground level to the media corridor. Reproductions uploaded by the public through the Space Connector are temporarily exhibited here and displayed in the media gallery. The units themselves can present the state of the city, messages and slogans.
Various Combination Possibilities
Undisturbuted Lifted Spaces
Urban Culture Representation & Saving
XR Projector XR Projector Elevated Cabin
Hidden
Lifted
Opened
Urban Arts
Multifunctional Sliding Platform
Scattered
Digital Storage
Status Screen Dual-panel Glass Spiral Steps Auto Cabin
Hydraulic Lift
Double
Triple
Listed
Stacked
Lifted Space
Smart Customization
Color
Reading
Transitional Space
Instant Status Presentation
Poster
Gaming
Smart Control
Status
Working
Color
Relaxing
Status
Meditating
Latest Information Presentation
Feeling
Eating
Progress
Eating
Meeting
Filming
Meeting
Learning
Information
Slogan
Singing
Transporting Singing
Urban Art Exhibition
Working
Realxing
Directing
Exhibiting
Gathering
INTERACTIVE PUBLIC SPACES WHERE DYNAMIC INTERACTION HAPPENS
Re-creation and customization through the user's terminal are presented both in physical space and digital terminal, and are stored individually. Digital Life and Physical Space are seamlessly blended.
North Street.Metroplis Jiaozi
South Street.Lively Jiaozi
To North Plaza
To Office Tower
Unit.Cylinder
Unit.Sphere.Hidden
Unit.Cylinder
Entrance
To Metro Station
To The Mall
East Plaza.Joy Square
North Plaza.Livre Square
Unit.Sphere To The Market Unit.Cylinder
Unit.Block
Unit.Cylinder
West Plaza.Art Square
Office Plaza.Bubble Garden
Physical Model Size: 1200mm x 800mm (1:1500) Material: Wood Plank, Arcylic, Foam, Plastic
DESIGN PROCESS
OVERALL ANALYSIS
According to the existing conditions of the site, the road network are planned, and 3 main functional axes and 2 sub-functional axes are identified.
Road Traffic System
The implantation of the core & the division of the main functional areas are constructed according to the upper plan, based on which the media corridor is added and then primitive positional media is implanted.
Class I Road Class II Road Class III Road Garage
Visual Corridors & Important Nodes Visual Corridor Important Nodes
Business Sub-Axis
LifeJoy
Business
Theme Axis
Sub-Axis
Creative
Theme Axis
rol
nt
o is C
1
Public Space Structure Planning Class I Space Corridor Class II Space Corridor
Green
Class III Space Corridor
LifeJoy
Pedestrian System
Theme Axis
Ax
Core
Creative
Transit
Core
Corridor Pedestrian Walks
Core
Business
ion
Core
t nta pla
2
C
Green Core
Im ore
North-Residence
District
North-Creation
Public Transportation System Metro Public Bus
District
East-Market
District
West-Research
Shuttle Bus Stops
Central-Core
District
District
South-Business District
West-Wilderness District
la
nP
tio
nc Fu 3
g
in nn
South-Creation
District
Media Corridor Corridor Important Knot
Media Cultural
Corridor
on
cti
rC
ido
4
rr Co
u str on
Street Interface Planning Main Street Interface Minor Street Interface
Green Space System Green Space
g
tin lan
5
K
tP no
MASTER PLAN 1 Research Base
2 Industry Park
Frontier Jiaozi
6 Sports Center
Wisdom Realm
Advanced Technology Exhibition
Joyfair
10 Cultural Museum
D East Corridor
Metroplis Jiaozi
Joy Square
Living Bazaar Space
H West Plaza
Art Clouds
Living Culture Interactive Free Space
I Office Plaza
Art Square
Culture and Art Exhibition Space
E East Plaza
Clouds Market
Spatial Narrative Interactive Walk
J West Green Park
Bubble Garden
Comprehensive Art Free Space
River Jiaozi
Business Event Interactive Free Space
Jinjiang Ecological Public Green Space
12 Public Theater
Art Jiaozi
Financial Cultural Museum
G West Corridor
Lively Jiaozi
Business Interactive Walk
Community Integrated Service Center
C North Walk
Livre Square
Business Underground Integrated Space
F South Walk
Joycom
Large Commercial Complex
B North Plaza
Kernel Jiaozi
Transportation Hub Integrated Space
8 Community Center
11 Art Gallery
Museum Jiaozi
A Center Plaza
Smart City Core
Eying Jiaozi
Community Vitality Sports Center
Living Commercial Place
Intellect Jiaozi
Citizen Life Library 7 Business Complex
Joyride
Public Spaces
4 Computational Center
BooKravel
Financial City Creative Industry Park
5 Exhibition
9 Business Space for Residents
3 Public Library
Creative Jiaozi
High-Tech Production & Research Base
Phantom Opera
Riverside Cultural Art Gallery
N
0
Riverside Cultural Theater
10
40
100 M
Planning Area
5F
5F
5F
iang 5F
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20F
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X St.Guo
13F
5F
St.GuoTa
St.GuoRu
Hu uo .G St
11F
2
i
2
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a
Rd.TaiNing 1st
Section 2, Rd.JinHua
Architectures
4F
13F
1 8F
9F
9F
11F
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9F
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15F
Rd.TaiNing 2nd
J
18F
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10
Jinjiang River
4F
B
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6
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25F 34F
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Rd.TaiNing 3rd
A
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9
8 7
11
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18F 4F
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3F 18F
35F 16F
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Rd.West ZhuGuo Temp
le
05
Other Works
Photography, Design & Drawings
01
FUTURE NOSTALGIA Hotel Inn Design
02
THE GRID Commercial Space Design
03
LABYRINTH Residential Building Design
04
LE CARRÈ D'EAU Guest House Design & Model
05
LA GALERIE DE L'OASIS Gallery Design & Model
06
MISTY HUAXI Series Photography
07
BRAVE THROUGH IT ALL / STRIDE TO THE CALL Visual Design
08
DRAWINGS Hotel Inn Design
*Background Image from THE GRID
01
FUTURE NOSTALGIA Hotel Inn Design May/2021 Hello,Welcome Home.
02
THE GRID
Commericial Space Design Apr/2022 Griding the Grid.
03
LABYRINTH
Residential Building Design Dec/2022 Labyrinth is not a place, but a play.
04
LE CARRÈ D'EAU
Guest House Design & Model Nov/2020 05
LA GALERIE DE L'OASIS Gallery Design & Model Jan/2021
06
MISTY HUAXI Series Photography Nov/2021
Device: Canon EOS 750D Location: Sichuan University Huaxi Campus
07
BRAVE THROUGH IT ALL / STRIDE TO THE CALL Visual Design Nov/2020 Awards: Excellent Graphic Design Work, Sichuan University
Background Image: A Thousand Miles of Rivers and Mountains by Wang Ximeng (Northern Song Dynasty)
08
DRAWINGS
01
02
04 05
06 08
09
07
10
03
11 12 13
Watercolor Painting
2021
01. Notre-Dame de Paris 02. Pedestrians on the Street 03. Santorini, Greece
Marker Drawing
2021
04. Mountain Houses
Colored Pencil Drawing
2021
05. Fish in Color
Watercolor & Pen Drawing
2020
06. Zikuta (Font Tower)
Pencil Sketches
2019
07. The Eye 08. Leica at TAIKOOLI 09. Untitled 10. Steps
Ancient Building Survey
Team: Zhou Zhao(Leader), Yang Zheyi, Pan Shiyu, Xia Wanting
11/12/13. (Team Work) Ancient Building Survey Drawing with AutoCAD & Photoshop
2021
STORIES OF SPACES Weaving Tales of Tommorow.
Connection, Innovation & Exploration.
Zheyi Yang Sichuan University
Chengdu, Sichuan, China zheyi.yang@outlook.com