RESEARCH 01
DIAMAGNET IC/SM SPECIES IKSV 13th Istanbul Biennial 2013 at Istanbul Modern Museum In Collaboration with DORXLab and HONF Foundation
Prologue The Diamagneti[c/sm] Species Project is based on an analysis of the basic language of life forms converted into something can be heard and seen as a new language. This project, as a collaboration between architecture and new media art, brings experimental technology to catch the frequency from life forms into datas transformed to medium that can be felt, seen and heard. At the 13th Istanbul Biennial, this project was built as an interactive media installation representing interdisclipinary research between computational architecture exploring morphogenetic design and new media art focusing on biotechnology.
Diamagnetic Machine
Suspended Animated Form
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Life forms
Trans-Energy Audio Installation
Micro Computer for Data Processing
Synthetic Life Form
Diamagnetic/sm System
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Digital Prototype 01 An early experiment of the geometry was built under digital realm using grashopper parametric model. Sound was captured by a macbook microphone. This experiment aimed to search any posibilities of geometry generation based on sound volume and frequency. The geometry itself was developed from ďŹ shbone folding structure responded the sound that was produced.
Low Freq
Med Freq
High Freq Geometry Studies Based on Sound
Grasshopper DeďŹ nition
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Digital Prototype 02 Digital investigation was continued using morphogenetic design process to ďŹ nd various design possibilities. This generative design process took some parameters according to the size of the geometry that would be produced. With connecting each point that will dinamically change by the wheels rotation, the tentacle like component was generated into various unexpected forms. The motion itself which will animate the geometry during data processing creates certain forms that always change.
Wheel 03
Wheel 02
Wheel 01
Curvature Logic
Morphogenetic Studies
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Mechanical 01 The Mechanical part has the main important role for this installation. It is the machine that will animate the other parts and create various forms. It was fabricated by laser cutting 3mm dove white accrylic and assembled into robotic like structure. This structure would also support the tentacle parts and work as the hanging body into the platform structure that would be constructed at the Museum Space.
Vertical Support Frame
Axis Frame
Servo Motor
Long Arm
Short Arm
Horizontal Support Frame
Mechanical Component
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Synthetic Life Form
Natural Life Forms
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This project is also featured on : http://cheriecity.co.uk/2013/10/19/13th-istanbul-biennial-2013/ http://www.theguardian.com/artanddesign/gallery/2013/sep/14/istan bulbiennial-2013-art-in-pictures https://ďŹ replacechats.wordpress.com/2013/10/04/istanbul-biennale2013articles-reviews-images/
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RESEARCH 02
BETON STACKING UGM - Beton Vereniging, Netherland Research Project 2013 - 2014 In Collaboration with DORXLab
Aggregate Structure Beton stacking evolves from our on going investigation into the application of aggregation processes for architecture. Unlike modularity, which tries to find efficient ways of breaking up lager structures into managable parts, aggregation are based on a molecular element and its accumulation possibilities often leading to unforseen results.
Nature as model gives us various example of aggregate structure that can be find from organic structure of viral, bacteria and even crystal. Through biomimicry processs and design computation, we can apply these geometry complex structure systems into architecture. Early Studies of Aggregate Structure
Nature Model of Aggregate Structure
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Interactive Designing Using Python Language in Rhino 3d, the model of aggregate structure was free-formly designed by expanding the process of iteration using user interface feature. This program allows us to freely design the whole structure and respon the condition of the site using an interactive design process. Unlimited variations can be created to ďŹ ll the volume with various combinations like building a scale model in a physical realm. This process not only mimicking nature system but also expanding a concept about the possibilities of interactive game to create design. Aggregation Studies as Organism
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Interactive Aggregation Behaviour
Interactive Design Process
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Base Geometry Hexagon
Final Geometry Hexapods
Geometry Transformation Process
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3D Printing Parts
Assembled as Partial Component
Moulding Method was used to reproduce components
Early Model Studies
Fabrication Plan
Material Studies Several early studies about materiability has been done to built scale models using light concrete material. Through this experimentation, the physical properties of light concrete material was evaluated for the best design optimization and fabrication method. For Prototyping, 3d print will be used to fabricate the master model of the partial component. For the next step each partial component will be mold to create more reproduceable components as many as needed. With this model of fabrication, we can make hundreds components with precisely same detail and size.
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View Inside The Pavillion & Python Code 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37
import rhinoscriptsyntax as rs def Recursive (Obj): ExPlySrf = rs.ExplodePolysurfaces(Obj) Face = rs.GetObject("pick a surface",8) volCntr = rs.SurfaceVolumeCentroid(Obj) Cntr = rs.SurfaceAreaCentroid(Face) Pts = rs.SurfacePoints(Face) volCntrPt = rs.AddPoint(volCntr[0]) CntrPt = rs.AddPoint(Cntr[0]) TgtPt = rs.AddPoints(Pts) axis = rs.VectorCreate(CntrPt,volCntrPt) NewObj = rs.OrientObject(Obj,[CntrPt,TgtPt[1],TgtPt[2],TgtPt[3]],[CntrPt,TgtPt[3],TgtPt[2],TgtPt[1]],1) rs.RotateObject(NewObj,CntrPt,60,axis) rs.DeleteObjects(ExPlySrf) rs.DeleteObject(Face) rs.DeleteObject(volCntrPt) rs.DeleteObject(CntrPt) rs.DeleteObjects(TgtPt) NewObjs = rs.GetObject("pick an object",16) Result = Recursive(NewObjs) rs.AddGroup(Result) Object = rs.GetObject("pick an object",16) Result = Recursive(Object)
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ON GOING RESEARCH
LIVING SURFACE [PROTO] Digital Architecture Lab Universitas Pelita Harapan 2015
Aim As a proto-project, this research is aiming to develop a surface model that can be applied as either wall or building skin with a particular spatial conďŹ guration responds to the changing weather conditions, people ows and human communication, environmental factors and ecological considerations. Nastic Movement of Mimosa Pudica
From Biomimetic to Digital Sensors Biomimetic approach is used as the design strategy since nature has gone through a very long process of trial and error to improve the living organism on the planet and has proven its ability by time. The design that emerge from biomimetic has created latest technology developments from macro to nano scale. Digital instruments such as sensors and programming involve to set the behaviour. We are using hacked kinect in grasshopper to track human movement and process the data as attractor of the panel openings.
Digital Prototype of Living Surface
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Vynil Based Panel Prototype
Servo Motors as Actuators
Kinect Sensor Test
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