INDUSTRIAL DESIGN
TEL: +47 938 59 114 EMAIL: zuzanna.mantorski@gmail.com LOOKING FOR: Challenges & a job!
PORTFOLIO 2017
ZUZANNA MANTORSKI
People first, always!
Hi! My name is Zuzanna Mantorski and I just finished my Industrial Design Engineering Masters Degree at the Norwegian University of Science and Technology. I have specialised in Product design, but the degree integrates service design, design thinking, technology and in-depth research as a basis for all problem solving. I’m passionate about design, new technology, business and innovation. Goal-driven is my middle name! I relentlessly push forward to find the optimal, balanced and strategically best solution for any given problem. Most of all I like to work with people, finding solutions that create good user experiences and make their lives better. I believe any problem can be solved, especially when working in teams. My goal is to become the best at what I do! Any experience is valuable to expand and develop my skills. I want to deliver the best possible solution for all people involved in the process from start to finish.
ABOUT PROFESSIONAL WORK
Auka Sparebank 1 Dynamisk Helse Danseporten
SCHOOL: SELECTED WORKS
Master Degree Wood.B Recycable shoes On the go Douchebags Wavebreaker Panterne
EXTRA Illustrations Photography
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TABLE OF CONTENT
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contact
+47 938 59 114 @ zuzanna.mantorski@ gmail.com Markveien 6, Oslo
EDUCATION 2010-2016 Industrial Design Engineering, master’s degree at NTNU, The Norwegian University of Science and Technology Main degree in Product Design, finished degree in January
2014 Exhange year at ELISAVA,
Barcelona School of Design and Engineering Exchange year at Industrial Design Engineering and at the Product Design
SKILLS & LANGUAGES Software
Photoshop Illustrator Indesign Sketch Solidworks Keyshot
Workshop
Wood Foam Casting Soldering Lasercutting 3D printing
Other
Sketching Photography
Human
Engaging Teamworker
Norwegian- Excellent English- Fluent Polish- Good French- OK
WORK EXPERIENCE 2016 Auka
2016, Unisound spring Product designer
Startup that creates a noise canceling microphone and speakers with 180Âş sound dispersion for acoustically challenging locations, like lecture halls. Market leading technology and high end solution. My main tasks: Hanging solution for speaker membrane and surface design of microphone.
2014 Dynamisk Helse -2015 In-house UX designer
Startup company that creates a learning platform for untrained workers in the health sector. Estimated future usergroup averages at around 60.000 users. My main tasks: whole experience design, branding, workshops, presentation material
2015, Adressaparken summer Interaction and product design
Worked as a part of a design team for the interactive installation at Adressaparken, Trondheim. My main tasks: app concepts, experience design of human-machine interaction for the park, laser-projector safety, webpage concept for Adressaparken at NTNU’s homepages. material
2013 Department of Product Design, NTNU
Student assistant Mainly for the first grade students, in the subjects Design Projects 1-2 and Form and Color, Basic cource 1-2. My main tasks: Student advisor, workshop assistant
2013, Norwegian Deafmuseum summer Exhibition consultant
Created concepts for new exhibiton, focusing on creating an exiting exhibition for the deaf and blind. My main tasks: Concepts, exhibition design, technical consultant
CURRICULUM VITAE
Lead UX designer Previously known as mCASH, sold solution to Sparebank 1, now mobile payment platform deliverer. My main tasks: User experience in purchase flow in app, design consultant for Sparebank 1, design of new Bank Console, user research and testing.
PROFESSIONA
AL WORK
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PROFESSIONAL WORK/DYNAMISK HELSE- UX, branding, back-end, workshops
DYNAMISK HELSE I worked as an inhouse designer for the startup Dynamisk Helse for 5 months. Dynamisk Helse delivers a web-based learning platform for unskilled health workers. This solution targets approximately 60.000 users. I helped rebrand their company, came up with logo suggestions, defined their core users, created presentation material and the webbased user experience. In addition I co-created the back-end solution for the webpage with
their programmer and organized workshops for the team. The workshops focused on communication, visualization, team bonding and internal assimilation of Dynamisk Helse’s vision statement.
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Workshop sessions where we looked at brand identity.
Our ultimate goal was happy elders and confident health workers
Previous logo Dynamisk Helse wanted to reach out to big and serious investors and customers. Their previous logo didn’t appeal to the target group.
Process The logo was sketched by hand and re-iterated in Illustrator. The human shape was an important elemenet that integrated the companies values. Several rounds of discussions on the team and quick customer test with feedback, and we had the logo ready as seen n the next page.
PROFESSIONAL WORK/DYNAMISK HELSE- UX, branding, back-end, workshops
DYNAMISK HELSE
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PROFESSIONAL WORK/DANSEPORTEN- Digital mobile application, usertesting
DANSEPORTEN Tone HonningsvĂĽg wanted to create an application that collected and updated users about all the dance and music based activities in Trondheim, on one platform. She had pitched the idea for the municipality of Trondheim and gotten financial support to test her solution. Together we created rough paperbased models for prelimenary testing, defined the the main user, looked at business opportunities and
strategic implementation for optimal market penetration. We held a workshop and I finally created a wireframe for testing the solution and as a delivery to Trondheim municipality.
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
SCHOOL PROJ SELECTED WORKS
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
JECTS:
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SCHOOL/MASTER THESIS- Project management, service-, experrience- & strategic design, lean startup
MASTER THESIS For 6 months I worked on creating a new sensorbased musical instrument for my master thesis. The idea was tested on real users from day one and went through a lean startup process. Here I had to analyse markets, possible competitors, prices, value creation and several other bussiness aspects. Because I lacked the necessary skillsets to create an instrument that would be satisfactory
for customers on my own, I reached out to music technology students and the programmers at NTNU. I built a great team and found several specialists that helped create and test the finished product.
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SCHOOL/MASTER THESIS- Project management, service-, experrience- & strategic design, lean startup
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A major part of my time went into project management and creating the best possible workspace for my group. My goal was an amazing product through a positive and connected team. Therefore I did anything I could to help them, found external specialists when needed and made sure to adapt assignements and expectations to each person.
satisfactory user experience over time and didn’t cater to the needs of their customer group; early adopters. I had this in in mind while designing the user experience of my product. There were continous tests and every solution went through rigorous discussions and consideration.
Due to time constraints the physical appearance I noticed that there was a glitch in the general of the product wasn’t finalised, but the wearables market, where users of wearables technology functions and the user experience stopped using their products after a while. is great! The products failed to create an engaging and
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SCHOOL/WOOD.B- Strategic design, market research, service design
WOOD.B The goal of this project was to help the French startup company BSG decide on their next strategic step after low sales of their WOOD.B bike. This was a group collaboration and consisted of an analysis phase, concepts and a final strategic suggestion.
Source: WOOD.B
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Competitor analysis custom made
MASTERWORK WOOD CYCLES
wood.b
SPLINTERBIKE style
performance
FERA BIKES
BAMBOO CYCLES
RENOVO
BOUGH BIKES CYCLOWOOD CONNOR CYCLES
PANDA BYCICLES
WOODELO ERBA
SANDWICHBIKES ready made
The main objective was to increase sales, but at the same time keep the BSG’s Wood.B bikes a novelty feature. They wanted the company to sell and produce more, while targeting the wealthier customer group. Their goal was to become “Ferrari” of the wooden bicycle world, and share great, French handcraft as a core servce offering.
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SCHOOL/WOOD.B- Strategic design, market research, service design
Service offering: Pain points
~4 e-mails ?
?
?
Bike store
BSG bikes
Pre-service period
first service period
4 MONTHS later Postoffice
Post-service period
last service period
last post-service period
We did an extensive internal and external analysis, focusing on strength and opportunities. From this we created a prelimenary strategic goal.After this we looked at the BSG branding, their serivce blueprint,modularity,network and how to implement the strategical goal of horisontal movement.
BSG bikes
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exclusive experience
1 pre-service pre-service period period expectation expectation
We generated several concepts, and chose a solution that satisfied all our set criteria. The bikes would be rented out, marketed as art and co-created by the customers. Competing on BSG’s homepage could land you a bike for free for a couple of months. Ultimately the user would take pictures of the bicycling experience,sharing it in the community and Instagram. This would challenge users to actively use the bike which would lead to free branding.
service service period period
post-service post-service period period 11 Post-service Post-service period period
experience experience
Satisfaction Satisfaction
Community:sharing experiences
Post-service period
?
?
?
pre-service period
Art history in the making: from one customer journey to another
SCHOOL/WOOD.B- Strategic design, market research, service design
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Source: WOOD.B
RECYCLABLE SHOES In this project I looked at the possibilitites of creating recyclable shoes. The goal was to create a product that the user could customize to fit their style, with shoe skins that were easy to change. If parts of the shoe became worn out, they could buy new parts online in their size. This would then be delivered via mail. I looked at several ways of connecting the parts, and found that the zipper functioned best.
SCHOOL/RECYCABLE SHOES- Product design
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Shoe silhouettes, Illustrator
SCHOOL/RECYCABLE SHOES- Product design
Final shoe shape, Solidworks
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SCHOOL/RECYCABLE SHOES- Product design
The shoe has zippers in the front, back and around the sole.
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SCHOOL/ON THE GO- Product design, Electrolux competition
ON THE GO The task was to create a product that focused on the texture and wholesome food experience. The final product was to be sent in as an entry for an Electrolux competition. I began by researching articles and found that a good food experience needs to incorporate
texture, consistency and good taste. By usertesting and interviewing blind users, I found that crunchiness also played a big part in the food experience. Other users noted the difficulty in heating leaftovers while preserving freshness.
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YES
SCHOOL/ON THE GO- Product design, Electrolux competition
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NOPE!
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SCHOOL/ON THE GO- Product design, Electrolux competition
Conserving
charging
leftovers
start
dried leftovers
Reheating
add water
start
enjoy!
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On the go, is a leftover food drier and a portable rehater. While at home, the product is stationed in an electrical dock. You open the lid and pour the leftovers into the bowl, close the lid and press the large button on top. This starts a prosess where the leftovers are dried and gently pressed together, so that the ingredients keep
their texture and crunchiness. Out comes a handy portion that you can bring anywhere. To reheat the food, water is added and the same button is pressed. The line on the side of the bowl turns green when the food is done and the bowl also plings to notify the user.
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SCHOOL/DOUCHEBAGS- Product design
DOUCHEBAGS This was a team project, where the travel gear company Douchebags wanted some fresh ideas and help to create a new 120 litre bag. We got free reigns and could make any kind of gear as long as it belonged to the product family they had from before. Their previous products could attach to each other, and the skibag could be adapted to the length of the skiis and rolled together.
Our bag had to be light, due to heavy skiing equipment and extra fees for overweight on planes. In addition it had to serve several user groups: all wintersports and mountainbike riding, and be easy to grip by the luggage handlers at the airports.
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
Final product
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SCHOOL/DOUCHEBAGS- Product design
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NO LIMITS
Source: gregwhitephoto
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SCHOOL/DOUCHEBAGS- Product design
Quick mockups to test weight distribution and possibilities.
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Size comparison and storage compartments in final poduct.
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SCHOOL/WAVEBREAKER- Product design, technological integration
WAVEBREAKER In this project we collaborated with SINTEF to create an integrated solution for moving fish farms further out to sea. Dying floor beds under fishfarms due to debris is a major problem; killing both the fish and the sorrounding ecosystem. Our goal was to create a wavebreaker that could handle rough weather and protect the fish farm. It also had to be electrically
selfsufficient, have docking possibilities for feeding boats and function as a storage space for fish food. In addition it had to limit sound pollution on wave impact.
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SCHOOL/WAVEBREAKER- Product design, technological integration
TYPICAL FISH FARM
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Source: Cermaq
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SCHOOL/WAVEBREAKER- Product design, technological integration
For electricity the wavebreaker utilizes turbines, height above sea level and waves. There is a water storage area at the top of the wavebreaker. The higher the wavebreaker is when the water pours through the turbines, the more power you get. The platform lowers automatically when the waves are too low to reach the storage area, and makes it 100% electrically selfsufficient.
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To ensure that the water reaches the storage area, no matter what kind of weather, the wavebreaker got a concave form that speeds up the water. It can store fishfood to last a month, cutting down on travel expenses for the foodships and safety issues. To ensure safer docking, there is a floating bay at the back of the wavebreaker. This allows the ship to anchor without being hit by the waves and gives an easy access to the food containers.
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SCHOOL/PANTERNE- Product design, exam
PANTERNE Panterne are a team of people from Trondheim that collect recyclable materials and bottles. The team members are ex-drug addicts and homeless that want a chance to work again. They work year round pushing trolleys through heavy snowfall and rain and need a new way of transportation.
This assignement was given as a 48 hour exam. The criteria was: room for four large boxes for glass bottles, an easy way of getting these on and off, breaks strong enough to hold everything while parked uphill, maximum cost: 10.000 NOK, 10 year life expectancy, storage room for personal belongings, it’s robust and low-maintenance.
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PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
EXTRA
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
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EXTRA/ILLUSTRATIONS
ILLUSTRATIONS On my free time I like to draw and paint with ink. I loose myself for hours! Sketching is part of my design process, but drawing for fun is something I love. I recently started experimenting more with digital drawing as seen in the last picture.
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EXTRA/ILLUSTRATIONS
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EXTRA/PHOTOGRAPHY
PHOTOGRAPHY I love taking photos wherever I am, especially portraits. Due to my desire to travel I end up in the weirdest places and often find a photo or ten waiting for me.
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PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
PROFESSIONAL WORK/DYNAMISK HELSE -UX, branding, back-end, workshops
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THANK YOU FOR YOUR TIME!
Source: Robert Oechsle
contact contact +47 938 59 114
+47 938 59 114 zuzanna.mantorski@ @ @ zuzanna.mantorski@gmail.com gmail.com Markveien 6, Oslo Markveien 6, Oslo