.MGX by Materialise recently celebrated its fifth birthday and at that time, recognised a transition in its international market: the growing recognition of digital eminence and creation; the dissolution of interdisciplinary borders; the formation of a cross-market between art and design; and the development of an economic awareness that is engaged with social and environmental change. This transition reflects both micro and macro elements. Elements which envelop this year’s collection theme: “e-volution”.
SOCIAL DIGITAL EVOLUTION In this age, we can no longer ignore our digital entanglement and our everyday dependence on technology. The simplest aspects of life, from commuting, working and purchasing food, to communicating with friends and travelling, will all become hindered with the slightest electrical breakdown. As the human population continues to grow, our lives will grow to depend even further on computer communication systems, their availability and the new digital elite. It was not so long ago that computers entered our society.
However, now that
they have, their influence has reached a level of totality; along with them, we have evolved in our everyday behaviour, both integrating them into the most mundane of tasks while continuing to push the boundaries of what is digitally feasible. .MGX was born out of this technological environment. And as we operate daily and strive forward in the fields of design and art – two aesthetically focused areas - we are forced to question the evolution of beauty in this new age.
AESTHETICS AND DARWIN Aesthetics, as defined by Immanuel Kant (1790), is a sensory, emotional and intellectual judgment of beauty. Viewer interpretations of beauty possess two concepts: aesthetics and taste. Aesthetics is the philosophical notion of beauty, whereas taste is a result of education, social culture, and an awareness of elite class values. According to Kant, beauty is objective and universal, and thus, certain things are beautiful to everyone. Beauty, we have been told, is “in the eye of the beholder”. This is an aphorism which suggests that everyone or every product, no matter what they look like, has the potential to be seen as beautiful. Unfortunately, scientific research confirms Kant’s theory, and shows the opposite to be true. Most people have a very clear idea about what is and what is not beautiful; the human brain, (of both men and women), can evaluate beauty in fewer than 150 milliseconds, and to an extent of universal agreement. Research findings suggest that we are all born with, and carry an innate “beauty sense”.
In search of the rule of aesthetic success, and the symmetry of beauty, Sir Francis Galton (cousin and collaborator of Charles Darwin), found that the single face which emerges from the combined images of several faces is almost always aesthetically pleasing. Why should a combination of many faces create beauty rather than just chaotic ugliness? (“Hallucinating Beauty “, Dr. Frank Tallis).
In the context of evolutionary theory, facial symmetry is the best and most reliable indicator of health. Thus, our ‘beauty sense’ is really a genetic radar. William Shenstone wrote in his book “The Works, Verse and Prose”: ”A perfectly healthful form , is a perfectly beautiful form, health is beauty, and the most perfect health is the most perfect beauty”.
MASTERMINDING BEAUTY Intuitively, we would expect that beauty in a statistic deviation, would be found on the right extent, outside the center of a normal bell curve. The notion that top models are the best expression of the average and most balanced symmetry could seem too mundane. However, Galton’s experiment supports the idea that statistic deviation parameters applied to beauty, act with a regression towards the mean. This radical finding substantiates the possibility that beauty can be formulated, and defined in a mathematical order, with the mean perhaps illustrating the original intent of the genetic information, and acting as the closest correct expression of the balanced human code?
Beauty has always been viewed as something mysterious and intangible; a semi-divine property not amenable to scientific investigation. Yet the mathematical tools that determine beauty are gradually being understood. We may eventually be able to capture the essence of beauty in an algorithm.
The new .MGX by Materialise collection refers to these topics. At .MGX, with 3D additive layered fabrication on an all digital platform, we are able
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to create something out of nothing. We operate in an all digital driven industry, by transforming data files (or as we like to call them “product DNA’s”) into material tangible goods - to the extent that we can shape the mathematical structures that computers and creative minds can compose. Our 3D digital printing techniques allow for unlimited possibilities. With the advantages that can be attained today by computational tools, we encapsulate a certain ambition when we try to reveal the cognitive capacity of aesthetics. All that we compose in 3D software is based on algorithmic values. Form follows function (and in our case, this dictum refers to the mathematical function). Knowing today’s psychology, Fibonacci’s research, and that of many others who followed him, our aim is to compose the formula that would hold the essence of our time and beauty to its max.
When digital mathematics and 3D graphics are able to match and resonate with our human organic rhythm and innate aesthetic proportions, magic appears.
Naomi Kaempfer Creative Director and Head of the .MGX by Materialise division 2003 - 2009
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UBU
With their metalized nickel coated surfaces, these three vases appear as tornadoes and whirlpools in constant motion. Produced using stereolithography and selective laser sintering, they possess the ability to create and reflect the atmospherics of a place, both absorbing and transmitting light.
LIMITED EDITION: 25 PIECES
Technique:
SL + Metal Coating
Material:
Epoxy + Nickel
Colour:
Black + Silver
Dimensions: Fugu: 40 x 50 x 27,5cm
Roi: 16 x 16 x 55,5 cm
Ubu: 32,5 x 44 x 14,5 cm
DESIGNED BY HANI RASHID
Hani Rashid co-founded the award-winning, New York-based practice Asymptote Architecture with Lise Anne Couture in 1989. Asymptote has consistently been at the forefront of technological innovation in the field of architecture and design and garnered praise for visionary building designs, master plans, digital environments and art installations, as well as exhibition and product design.
In 2000, Hani co-represented the United States at the 7th Venice Architecture Biennale, and in 2004 he was awarded the Chair to the Cátedra Luis Barragán in Monterrey, Mexico. In that same year, Hani and Lise Anne were chosen as the design architects for the 9th Venice Architecture Biennale and awarded the prestigious Frederick Kiesler Prize for Architecture and the Arts in recognition of exceptional contributions to the progress and merging of art and architecture.
Asymptote’s work has been widely published and is included in various private and public collections including The Museum of Modern Art in New York, the Pinakothek der Moderne in Munich, the San Francisco Museum of Modern Art, the Centre Pompidou in Paris and the Frac Centre in Orleans, France.
UBU/FUGU/ROI.MGX
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ROI
FUGU
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WYE.MGX
The supporting bone-like structure of the Wye.MGX coffee table represents the negative space of the gyroid. Its name stems from the description used by mathematicians of its Y-shaped junctions. Strong,
yet
elegant,
stereolithography.
the
Wye.MGX
was
manufactured
using
DESIGNED BY BATHSHEBA GROSSMAN
Bathsheba Grossman was born in 1966 in the USA. She received a degree in mathematics from Yale (1988), and then changed course to study art at the University of Pennsylvania (1993). She studied sculptural principles and metalworking with Erwin Hauer and Robert Engman, two mathematical sculptors who were both trained by Josef Albers. After several years’ of making bronze sculptures by traditional methods, Bathsheba switched in 1998 to CAD/CAM and began designing sculptures digitally for production by 3D printing. Since then she has been using many different technologies, including: lost-wax casting, electroforming, stereolithography, ZCorp printing, and most recently, Prometal direct steel printing.
Bathsheba is also the founder of Protoshape, a 3D printing service bureau, and a designer of artwork for subsurface laser etching in glass. In that medium she has created a line of scientific images based on astronomy, molecular biology and mathematics, and a service for imaging protein structures that is used by most major pharmaceutical companies and many research centers.
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LIMITED EDITION: 25 PIECES
Technique:
SL + Metal Coating
Material:
Epoxy + PU + Nickel + Glass
Colour:
Silver (brushed nickel)
Dimensions: Bone Structure: 45 x 45 x 45 cm
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Based on an earlier prototype called the “Fractal-T�, the Fractal. MGX is a fully functional coffee table which derived from studies into the fractal growth patterns of trees. Reinforcing the growing bond between nature and mathematical formulas, the table is comprised of treelike stems which grow into smaller branches until they get very dense towards the top.
Manufactured as a
single piece using stereolithography and epoxy resin, the Fractal. MGX has helped to expand the boundaries of rapid manufacturing.
DESIGNED BY PLATFORM STUDIO (WERTEL AND OBERFELL) WITH MATTHIAS BÄR
Gernot Oberfell and Jan Wertel both studied Industrial Design in Stuttgart at the State Academy of Arts, a school which is based on the Ulmer Schule and Bauhaus models. After graduating, they worked for several years in Ross Lovegrove’s Studio X, designing for international clients including: Artemide, Yamagiwa, Louis Poulsen, Moroso, Serralunga, Sony, VitrA/Turkey, Issey Miyake, and Tag Heuer. In 2007, they founded their own studio – Platform – producing work ranging from furniture, lighting and industrial products, to experimental research pieces.
Gernot and Jan share a strong interest in new technologies and processes and very early in their careers, discovered the possibilities of computer aided design and the idea that software is not just an everyday tool, but through experimentation, is also a source of inspiration and a vehicle for discovering new and exciting form languages.
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FRACTAL.MGX
LIMITED EDITION: 25 PIECES
Technique:
SL
Material:
Epoxy + PU
Colour:
Havana Brown
Dimensions:
98 x 58 x 42 cm
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DESIGNED BY LUC MERX
Interested in the borders between architecture, design and art, architect Luc Merx founded his practice, Gagat International, in Rotterdam in 1999. In 2003, a grant from the Netherlands Foundation for Visual Arts, Design and Architecture (Fonds BKVB) provided him with the opportunity to study the parallels between late baroque architecture in Southern Germany and the influence of computers on modern architecture. “Rococo relevance�.
This resulted in the design and research project
In 2007, he designed his first piece for .MGX, entitled
Damned.MGX, based on this theme.
Luc has taught at several schools, including the Universities of Technology in both Eindhoven and Darmstadt, and is currently a professor at the University of Technology in Kaiserslautern as well as head of the Maastricht Building Academy.
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STUCCO.MGX
Each component of this wall system works individually or as part of a larger group. White, empty, two dimensional walls are transformed into a layered relief that contains the most unusual blend of form, colour and material. Decorative items (such as mirrors) become integral components within this new area. Both space and walls continue in Stucco.MGX and overlap each other. In essence, the space in which the observer stands and the virtual world of other images, blend together seamlessly.
Technique:
SL
Material:
Epoxy
Colour:
Amber, Terra Cotta, Red, Bordeaux,
Havana Brown, Black, Green
Models Available: Wall Lamp
Lamp: Energy saving bulb E27 - 8W
Dimensions:
48,5 x 30 x 17 cm
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JULIA.MGX
The Julia.MGX chandelier is based on the fractal structure of the “Julia set� which can be found in mathematics. In essence, the Julia. MGX is a 3-dimensional projection of a 4-dimensional shape, and as a result, looks different from every angle - showing what surprising, imaginative and original forms can be brought about when art, science and technology are merged.
DESIGNED BY PETER JANSEN
Peter Jansen was born in Nijmegen, the Netherlands, in 1956.
The son of
an inventor, he developed a unique way of looking at the world. After studying mathematics, physics and philosophy and working in education, he returned to his original interest in art, and taught himself to work with metal and wood. Beginning in 1992, he began making sculptures in bronze and then in 2005 discovered computer design which sent his creativity in an entirely new direction.
Peter is among a select group of artists in the Netherlands who uses highly specialized software as a medium to create virtual objects and then transposes them, via rapid prototyping, to solid, three-dimensional sculptures.
From
mathematical point clouds of dots, Peter creates new virtual worlds in which he explores the interrelation of movement and space – a new approach to a subject which he has already examined. The shapes that result from this new approach are sculptures that fit well in urban public spaces, office buildings and other interior areas, as well as in the open air.
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LIMITED EDITION: 10 PIECES
Technique:
SL + LS
Material:
Epoxy
Colour:
Terra Cotta
Models Available: Chandelier
lamp: Energy saving bulb E27
Dimensions:
108 x 40 x 68 cm
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TULIP.MGX
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The Tulip.MGX takes its shape from intriguing organic forms – forms that are so far unknown and yet seem so familiar.
Rather than centering on a translation from
our
visible
world,
this
light
DESIGNED BY PETER JANSEN
object is a translation of the strange
Technique:
SL or LS
attractors and mathematical formulas
Material:
Epoxy or PA
used in chaos theory.
Colour:
Amber, Terra cotta, Red, Bordeaux,
Havana Brown, Black, White
Models Available: Table model A: 40 cm (shade size 11,5 x 11,5 x 13 cm)
Table model B: 47 cm (shade 11,5 x 11,5 x 13 cm)
Table model C: 57 cm (shade 11,5 x 11,5 x 13 cm)
Lamp: halogen G9, 40W - dimmable
Patterns Available: Woven / Perforated / Rippled
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RUSSULA.MGX
The Russula.MGX light object takes its name and shape from a mushroom – one of nature’s most fascinating creations; fast growing and delicate, with both architectural and structural qualities, it reveals the most beautiful intricacies when sliced. Bringing this form to the contemporary world through 3D design allowed for the creation of a shade with a complex structure inside and great simplicity outside. With light that is both smooth and evenly distributed, and a slender supporting structure, the Russula.MGX seems to float and hover in space.
DESIGNED BY ARIK LEVY
Arik Levy was born in Tel-Aviv and in 1991 graduated with distinction in Industrial Design from Art Center Europe in Switzerland. Soon after, he took part in a prospective design project and participated in design exhibitions in Japan. Upon returning to Europe, he introduced his innovative ideas, concepts, and installations. Arik is currently the Creative Director and Partner of LDesign in Paris, and has participated in many exhibitions and manifestations in museums, alternative spaces, galleries and fairs showing his concepts, design pieces and art work. Arik works both as a scientist and a poet. His well-established repertoire of innovation,
Technique:
SL
simplicity and experimentation permit him to create novelties and translate concepts
Material:
Epoxy
into experience both in the art and design worlds. He is best known for his many
Colour:
Havana Brown
awards, outstanding design museum pieces, and his professional designs for clients
Models Available: Table lamp: 36cm
including: Vitra, Visplay, Ligne Roset, Desalto, ic-berlin, Balleri Italia, Gaia&Gino,
(shade size 25 x 25 x 12 cm)
Cinna, Dietiker, Magis, Seralunga, David design, Ansorg, Belux, La Fayette, LorĂŠal,
Lamp: halogen G4, 20W - dimmable
and Lampert.
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GYROID.MGX
Based on an earlier light object of the same name, the Gyroid.MGX is known for its helix horizons, which can be seen when looking straight into one of its holes. In nature, the gyroid is found when two immiscible fluids are forced to occupy the same space. These fluids interpenetrate but do not dissolve together. The same is true for the Gyroid.MGX which divides the 3D space it occupies into two regions. These regions are identical, interlocking, and yet remain completely distinct from each other.
DESIGNED BY BATHSHEBA GROSSMAN Technique:
LS
Material:
PA
Colour:
White
Models Available: Table lamp — lamp: halogen max 20W - dimmable Dimensions:
14 x 14 x 14,7 cm
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TORUS.MGX
DESIGNED BY BATHSHEBA GROSSMAN & JIRI EVENHUIS Jiri Evenhuis was born in 1973 in Amsterdam and
Technique:
LS
graduated from the Amsterdam Gerrit Rietveld Academy
Material:
PA
in 2000 as an industrial designer. In the late 90’s, he
Colour:
White
invented a patent pending 3D printable fabric, which
Models Available: Floor lamp: 147 cm
has been further developed at Freedom of Creation with
(shade = 20 x 20 x 26,4cm)
Janne Kyttanen as well as at Electro Optical Systems in
Lamp: halogen max 20W - dimmable
Germany and at Loughsborough University in the United Kingdom.
COLLABORATION WITH RENAULT
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Produced in collaboration with .MGX, the Ondelios is Renault’s
In addition to providing inspiration, .MGX techniques were used to
environmentally friendly, high-end cross-over concept car. Designed
produce a number of specific elements for the car, including the
for lovers of long-haul travel who set store by comfort and refinement,
dashboard and roof, which emphasize the vehicle’s airy look and feel
it was inspired by nature and the way it solves problems with elegance.
and in the case of the latter, bathes the interior in natural light.
The .MGX design team and cutting-edge technologies enabled Renault to understand these natural processes in relation to creating structures. This vision can be seen clearly in the car’s ethereal design, interior layout and original hybrid powertrain.
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COLLABORATION WITH KOL/MAC The design of this chair takes its cues from Asian root furniture where “found” natural tree roots are skillfully adapted into furniture — each one unique, beautiful and functional.
Thus the root chair project represents a large family of related chair forms rather than a single design. Each chair is digitally “grown” with variable parameters that adapt to each customer’s desires and conditions.
The Root Chair is the largest 3D printed item of furniture made in one single piece.
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Key Staff Members on Project:
Design Principal: Sulan Kolatan William Mac Donald
Designers: Robert Cervellione Benjamin Martinson Francis Bitonti