2019 作品集 Chen Yu Chan

Page 1

p o r t f o l i o

CHEN YU-CHAN 陳育嬋


CHEN YU-CHAN 陳育嬋

Taipei, Taiwan 1995.11.6 mandy3399242@gmail.com


/EDUCATION 2011-2014

2014-2018

Keelung Girls Senior High School

Shin Chen University,product design emphasis

國立 基 隆 女 中

實踐大學工業產品設計學系

/EXPERIENCE Experience 01, 16 Dec 2016

Experience 06, May 2018

2016 暨 玩具設計比賽社會組 |金獎

金點新秀特別贊助獎 產品設計類/ 觸感玩具 |入圍

Experience 01, 16 Dec 2016

Experience 07, May 2018

2016 暨 玩具設計比賽社會組 |同喬獎

新一代產學合作賽 瀚荃股份有限公司 |銀獎 / MR.TOUGH老人玩酷樂團

Experience 03, 01 May 2016 Experience 08, Jul 2018

林朔媛老師母親節音樂會主視覺設計

金點概念設計獎 老人玩酷樂團 |入圍

Experience 04, Jun 2016

Experience 09, Nov 2018

期末展覽主視覺設計

2018史丹福銀髮設計競賽亞洲區大賽 |優勝 / MR.TOUGH老人玩酷樂團

Experience 05, Jul-Aug 2017

Experience 10, Jan 2019

Re-lab資訊設計 實習生

Stanford Center on Longevity Design Challenge 2018-19 / MR.TOUGH 史丹福銀髮設計美國決賽/ MR.TOUGH |八強

/SKILL Ai

Lr

Ae

Ps

Xd


CONTENTS Product Design UI / UX Design

2016 Twi nk l e /Polaroid Design /2016.10

2016 R6 D 6 /Dehumidifier Design /2016.12


2017 TU RN -T URN CART /Product Design /2017.1

2016

2017

Exchange

Lom og rap hy

/Product Design /2016.3

x B re a k fas t AP P /UI.UX Design /2017.9

2018 M R.TO UG H /Product Design /UI.UX Design /2018.5

Herbie 1997 TOYOTA Camry

Today

G R E AT

Miller Wu

Condition 預留的零件 Arrive

Arrive

Wait

17.05.30

17.05.30

17.05.30

車用電腦組件

過濾網

燃油濾清器

Arrive:17.07.03

Arrive:17.07.03

Arrive:17.07.03

Che c k

Check

Check

20 . 0000

Normal

Normal

2016

2017

TAKE-OUT ZO O

Herbi e A P P

N ÜFUR

/Toy Design /2016.5

/UI.UX Design /2017.12

/Toy Design /2018.5

搜尋中的零件

!

Arrive

17.05.30

燃油濾清器

Arrive:17.07.03

Che c k

Search

17.05.30

Vehicle Kilometres

2017.

NOV.27th

Estimated Due Date

馬達零件

Arrive:17.07.03

Check

!

2018


/ Toy Design

NĂœFUR / More Then Toy .


01 /Discipline Toy Design /Mater ial Fabr ic, Plastic /Dimension(mm) Toy 450 x 320 x 120 Fabr ic 120 x 80 /Deliver y Module toy x6 Fabr ic fittings x18


About NĂœFUR Kids explores the shape of world through playing game,and the key to wide open imagination is stimulation of senseorgans. Module design makes changing their form and texturespossible, therefore, kids can realizetheir imaginary stories.


/Know Context

Touch-S cre en Ge nera tio n Pro b le m

?

How to help kids learn to express feeling

2-6 years old 6 month-old -1 year old

Touch experience

/Know People

Chi ld’s S e n so r y D evelo p men t

Crawling Game

Sensory Development Tactile

Hearing Tactile

/ Design Insight

Get to k now the wo r ld f ro m to uch

Use F e e l i n g To Ta l k A S t o r y


By Combining Abstract Feelings With More Realistic Animal Stories 模組化設計,小朋友可以在不同造型的身體上,自由 更換頭和尾巴,,以及自由決定吃色的高度,角色的 皮膚可以有多種搭配,小朋友可以透過觸摸,想像這 樣的質感應該會適合怎樣的生物,也可以天馬行空, 組建出有最多功能、屬性的特殊角色!


M o dule D es ig n

Head & Tail

Skin

Feet


/Instrument Design / UI/UX Design

Mr.Tough / There is always a song that will take you back to 18.


02 / Cooperative Enter pr ise Cvilux Connector / Discipline Instrument Design UI/UX Design / Mater ial Metal, Plastic, Glue / Dimension Instrument (mm) 700 x 540 x 140 Ios Ipad (unit:pixel) 768 x 1024 / Deliver y Instrument x3 Ios Ipad x1 Info Video x1


Elderly Mental Health Problem Is A Hidden Issue.


/Know Context

H e al th Statu s

75 %

WALK WITH EASE HEALTHY

願意嘗試新事物 自主生活的能力

“生理健康不代表心理健康“長者退休 後,將會面對許多轉變,相較生理照護 心理健康時常被後略,市面上產品設計 也以醫療保健產品居多,所以我們想設 計出一套不帶醫療色彩的娛樂產品,讓 長者的老年生活能有更多有趣的選擇!

12. 2%

20%

Physical Auxiliary

A nti de pre ssan t u se i n th e e lde rly i s i ncre ase

5%

Confined To Bed

/ Design Insight

Mu sic S ocial In Ta i wa n /Know People

Re a l i zi ng Their Yo uthfu l Mu sic D re a m s

Problem

沒有自信 Lack Of Confidence 學習能力變慢 Slow On Learning

進步幅度小,常有挫折感 Frustration

Playing an

Karaoke

instrument

卡拉OK活動

對彈奏樂器的嚮往

Identify

S“o cia l

價值感

MOTIVATION Interaction 動力 誘因

互動

Physical Health 生理健康

Mental Health


“

Who Says ElderCan' t Rock 'n' Rol ?


“ There is always a song that will take you back to 18 year-old. �

About MR.TOUGH It is easy to get started for the senior and provides a platform for them to play in a band while improving their mental health and living a wonderful life.


Integrated Software A n d H a r d w a r e Te s t A n d Design MR.TOUGH在硬體設計上,簡化樂理,由顏色亮燈方便長者記憶, 在使用者測試後,樂器造型設計上保留原先樂器的特色操作動作 除了直觀易懂外,讓樂器好上手卻不失專業感,長者也能組成屬 於他們的銀髮樂團!


/Hardware Design

Lowe r the th reshold of sta r ti ng to play mu sic

MAJOR

每首樂曲皆有自己的調性,運用六個主要的和弦 作為六個按鍵,搭配 arduino寫的程式,以達到 簡化操作性的目的。

Drum Test

F

C

Solution

1

G

C

Dm

Am

User Scenarios

鼓面拍打敲擊的位置 簡化成五等份的扇形 較為方便攜帶

2

皆使用簍空的造型語彙 內部為裝設喇叭的地方

3 支架的設計,可使銀髮族在 使用產品時更加符合人體工學

Guitar Test

Solution

2

可來回滑動模擬出彈奏吉他或 其他弦樂器時的動作 外觀設計成吉他弦的樣子使 產品更像弦樂器

1

擴大底部的部分 長時間抓握時更 為舒適

User Scenarios

Em


With Integrated Software And Hardware, It Is Easy To G e t S t a r t e d F o r T h e S e n i o r s . MR.TOUGH藉由將音樂的高門檻簡化,透過樂團合奏的音樂遊戲 增加長者在遊戲中的交流和互動,並藉由軟體紀錄和教學輔助 讓長者能感受演奏音樂的歡樂,演奏出閃耀的第二人生。


User wants to play music Lower the threshold of starting to play music

Unfamiliar with the instruments

Basic skills untrained

Solutions Unfamiliar with the instruments and music theory but can play music

Use App Knowledge in music theory

Reaction

Social activities

Start Up a Band

Have positive impact Start up a band with friends

Easy to give up when fighting alone

Beginner

Use the piano as beginning to understand how to use

Need for social activities

Unfamiliar

Classify the songs

Hardware added

Requirements

Intermediate Advanced

User can know what suits themself

Tutorials Finger agility

Reaction

Start the Game

Over 70 Perform mode /Vocal accompaniment /Sound recording

Select Song

Group Mode

Score

Choose Instrument

Under 70 Practicing Advices

Every song can be adjusted to training chords playing and mode simulation.

When the songs are not familiar enough to the user

Higher challenge is requested

Chords Playing

Reaction

Perform Mode

Personal Mode / Finger pressing on certain keys in fast speed and keeping same speed

/ Split songs into parts enabling user to chose parts for specific practicing / Adjust the speed as user pleased


With Integrated Software And Hardware, It Is Easy To G e t S t a r t e d F o r T h e S e n i o r s . MR.TOUGH 的軟體設計,保有長者熟悉的卡拉ok選歌模式,讓長者 更容易親近,長者在APP上組成樂團,除了團體演奏遊戲外,當遇到 歌曲不熟悉或是想挑戰更高難度歌曲時,軟體提供個人化的練習, 配合程度不同的使用者,能更有效的提升能力。


/Software Design

S of twa re Value JOIN

1.配合不同長者的學習能力,練習模式 2.串連社群平台,讓長者能分享成果,享受成就感 3.將演奏音樂的歡樂分享出去,也讓更多人認識、 加入MR.TOUGH

Finger agility

S of tware Trai nning

Sta rt a Band

Perform Mode

Reaction

S TE P 1

ST EP 2

使用流程

Group Mode 個人訓練

練習方式-指法練習,幫助使用者熟悉樂器及 掌握敏銳度較差的部位

練習方式-反應力,設計上將歌曲分段,針對使用者 不熟悉的部分,建議調整速度,加強練習

開始選擇歌曲

連結樂器

Personal Mode 多人合奏

選擇朋友及樂團

C o n n e ct i n s tr u m e n t Se le ct i n s tr u m e n t

歌曲 演奏模式

分數超過70分時,開啟演奏模式

開始



/ Toy Design

TAKE-OUT ZOO 03 /Discipline Toy Design /Mater ial Cardboard, Wood /Dimension(mm) Toy Box 435 x 305 x 100 Animal 120 x 10 /Deliver y Animal book x1 Scence book x1 Toy box x1 Tree components x6


C h i l d r e n’s D r a w i n g Representation Development


/Know Context

The Impor tance Of Cre ativity 繪畫是表達小朋友內心世界的語言,對發展也有 許多重要影響,小朋友的繪畫經驗來自生活,多 描繪家人、動物並在繪畫中構築天馬行空的故事 這樣的創意不需要特別的教學或者特定的輔助用 具我想試著用最簡易的工具引導,讓小朋友的創 意能最大化,因為創意沒有特定形式!

Preschool children 1~6 years

Family

Fantastic Story

Animals


S UPP OSE SOLUT I ONS

“把異想世界中的夥伴帶到生活中吧” 跳脫著色本的制式規範、框線,TAKE-OUT ZOO提供 動物基本輪廓,小朋友可以隨意畫出想像中的生物角色 獅子可能可以是粉紅色的、熊是不是能有翅膀!

Basic Shape Of Animals

TAKE-OUT ZOO

Tradition Coloring Books

/Know Context

The Impor tance Of Cre ativity 根據設計分為兩種動物形狀 不設定特定外型讓小朋友充分發揮想像力 獅子可能可以是粉紅色的、熊是不是能有翅膀

Basic Shape Of Animals


“

Without te aching ! Let the children‘s imagine fre ely!

Creation

Interactivity

Painting


Picture Book design & package design


/Picture Book Design

La tch Of P icture B ook 藉由簡單的卡榫,讓繪本書變成立體場景 提供小朋友一個說故事的舞台,並讓他自由 想像其中需要的角色

PICTURE BOOK

TA K E O U T

Z OO Des ig n fo r child Ha ppy p al y ing

SAVANNA located in Africa, Madagascar , India, and the Myanmar-Thailand region of Southeast Asia.

The animals that live in savannas have adapted to a great deal of variability in the food supply throughout the year there are times of plenty and times of almost no food or water. Many savanna animals migrate to deal with this problem. Many animals live in savannas, from invertebrates to large mammals (like lions and leopards). The different savannas of the world support different populations of animals.

SAVANNA located in eastern United States, Canada, Europe, China, Japan, and parts of Russia .

Most temperate, deciduous (leaf-shedding) forests are located in the eastern United States, Canada, Europe, China, Japan, and parts of Russia. Deciduous forests are broken up into five zones. bThe firstzone is the tree stratum zone. Animals in temperate deciduous forests have to adapt to changing seasons. They must be able to cope with cold winters and hot summers.

POLAR REGION POLAR REGION located in the North and South Poles located in the North and South Poles

Polar Regions are the coldest places on earth. The Arctic of the Polar Regions are coldest places earth. The by Arctic of the north is the partly frozen oceanon surrounded mostly barren, and north is partly ocean mostly barren, oftenfrozen frozen, land.surrounded The south'sby Antarctic is an iceand covered often frozen, land. The south's Antarcticbyisstormy an ice covered continent that is surrounded oceans. Although continent that is surrounded by are stormy oceans. Although the two polar regions similar in many ways, the animal the two polar similar in many ways, the animal life regions betweenare them differs. life between differs. In them the Arctic many animals live on the land. In the Antarctic In the Arctic animals live on entirely the land. In thethe Antarctic themany animals live almost where ice meets the ocean the animals live almost meets the Fewer animal entirely species where live in the the ice Antarctic thanocean in the Arctic. Fewer animal species live in the Antarctic than in the Arctic.


EXCHANGEABLE BAKEWARE This is a bakeware designed for the dessert chef,.



/SUPPOSESOLUTIONS

To make the production p ro cess more efficien t

PROBLEM 1 清洗打蛋器要花費許多時間

Exchange

PROBLEM 2

PROBLEM 3

麵粉篩清洗後風乾需要時間

為了製作中能夠快速

但是在製作過程中需要一直

一直更換器具,十分佔空間

更換避免食材混合

事後的清洗也麻煩

change

thread

Af te r u se the wh i sk


WHISK I design a can replace whisk, have simple and comfortable handle allowing users more convenient to use

SCREEN I want to design a mesh screen can be easily replaced, so the ingredients do not taste mix


ABO UT W H ISK DE SIGN



Visual Design CHILD FRIEND

5

3

50%

20%

食資

有資

!

!

F

2 胖胖 氣球症狀 每天都吃下大量資料及資訊的你,不管是知識蔬果 或是八卦薯條都來者不拒, 嘿,小心,你已默默吃 下太多卻消化不良,是否常常覺得對資訊脹氣?因為 氣球肚已 悄悄的在你身上出現 隨時會爆炸!快去領取處方籤。

胖胖 腦殭症狀 研究發現,資訊食物中都含有人類尚未理解 的神秘元素,當你吸收了太多資 訊,可能出 現胖胖腦殭症會讓你思考殭化無法使用腦中 資訊。 嘿,小心不照鏡子 你都沒發現你快變成殭屍了! 快去領取處方簽。


80

1OO

X

!

F

!

FAT

有資訊肥胖症嗎?

橘人九個胖,快對照牆上的六種症狀檢查自己是否

訊肥胖症,再依編號領取處方簽,千萬別當胖橘人!

? ?

? meeting

50%

20%

3 胖胖 迷魂症狀

胖胖 ET症狀

胖胖 閉卡鎖症狀

胖胖 周公上身症狀

會議室裡你正在台上侃侃而談,咦奇怪,為何同事

從小夢想著吃下惡魔果實成為海賊王但事實是

交集嘿,小心,資訊食物中的 未知元素已經讓

老闆們臉上畫滿問號,不經 意的瞥眼筆電螢幕上自

你吃著畢卡索果實長大,已經變成胖胖閉卡鎖

歡笑。怎麼進了職場幾年,你 一開口大家就昏昏

你出現胖胖迷魂症了,當你需要使用資訊時,

己的倒影,「哇靠!這人是誰?」你問自己,嘿,小心

你才華洋溢有著別人沒有的天賦,文字與圖像

欲睡?原來資訊食物中的未知元素已逐漸改變你的

靈魂就如同迷了路一 樣,怎麼辦?快去領取處方簽!

你大概誤食了「資料太專業外星果實」,已漸漸變成

的交集總在你腦海中浮現,可是,你的創作總

體質變成胖胖周 公靈媒,嘿,小心,你已經周公

口吐外星語的胖胖 ET 了!快去領取 處方簽。

讓人無法理解。

附體了!快去領取處方簽。

企劃發想會議中,你和同事的討論永遠找不到

嘿,小心,別等到死後還是沒人理解你的作品 快去領取處方簽。

遙想當年,你是全班的開心果,有你的地方就有



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