Between 之間

Page 1

BETWEEN

之間



I am looking for my position between heaven and earth. 在天地之間,尋找我的所在


Su Yu-Ting / 蘇郁庭

EDUCATION

EXPERIENCE

National Cheng Kung University major in Industrial Design Taipei JingMei Girls Senior High School

I had some work experience in the past. I served as a member of the activity planning department in Industrial Design Camp held by National Cheng Kong University when I was a freshman. Cooperating with students of different grades, I learned how to lead the activities fearlessly and naturally. I was also a part-time employer in a Japanese cuisine restaurant last summer, learning to cope with different customers. Besides, I join some activities now. I am the leader of design in the alumni association of Cheng Kong and Jing Mei senior high school. I make some graphic designs for some activities. In addition, I am a member of the student association of the film department of NCKUID. I make some activity films for publicizing. Also, I have designed graphic and layout for a small company now, learning to communicate with industry insiders.


LANGUAGE

SKILL

Taiwanese Chinese English Spanish French

Photoshop Illustrator Indesign Coraldraw Autocad Solidworks Premiere AfterEffect Audition Sketch Model making



PRODUCT DESIGN

P 8-33

PHOTOGRAPHY

commrecial automatic medicinal powder dispenser design

P 34-43

Steady

P 44-51

Woods & Bear

P 52-59

Follow me

P 62-87

OTHER DESIGN

TJB

pen design laser cutting design powerbank design

Smart worm

social problem design

P 88-93

In My Heart

P 94-99

Castle

P100-103

Hidden Apple

P106-115

Photos Film

P116-117

frames design

dynamic design T-shirt design



PRODUCT DESIGN


commrecial automatic Chinese medicine powder dispenser design

- Smaller volume - Simple faceplate - Friendly exterior - Adequately height of powder bag outlet - Easily change paper of medicinal powder - New dispensing system, reducing leaking powder - 體積小 - 介面簡易 - 外型親近人 - 出藥口高度適合 - 更換藥紙程序簡單 - 全新分藥系統,減少漏藥

partners: Lu, Ming-Geng 盧明庚 Lin, Xin-Ru 林欣儒

RESEARCH

DESIGN



10

RESEARCH

RESEARCH

DESIGN

Interview HTA ( Hierarchical Task Analysis ) Shortcoming


Research details

11


12

RESEARCH

DESIGN

INTERVIEW We interviewed a Chinese medicine clinic and a Chinese herbal medicine pharmacy to explore the problem.


Interview, HTA

HTA ( Hierachical Task Analysis ) 1. Prepare

2. Power

3. Dispenser

4. Pour

5. Start

6. Tear

7. Shutdown

1.1 set the iron trough 1.2 check the paper of medicine powder 1.2.1 if the paper is enough, check the status of the paper 1.2.2 if the paper is not enough, change the paper 2.1 preheat and wait for the light goes out 2.2 check the settings 2.2.1 correct settings ( default value ) 2.2.2 reset 2.2.2.1 vacuuming 2.2.2.2 cleaning 2.2.2.3 the number of empty bags 3.1 take the needed medicine powder jar 3.2 scoop up medicine powder 3.3 weigh the medicine powder we need 3.4 mix the medicine powder 4.1 set the number of medicine bags 4.2 pour the medicine powder 4.3 brush the remianing medicine powder 4.4 make the medicine powder even 5.1 press the starting buttom 5.1.1 the medicine powder fall in the iron trough 5.2 brush the remianing medicine powder 5.3 the machine packs the medicine powder into bags 5.3.1 the medicine powder fall into the bags 5.3.2 the bags are sealed by the machine 5.4 the successive beating sound means it is finished 5.5 interior vacuuming 6.1 tear the bags 6.2 roll the bags 6.3 tear away the empty bags 6.4 put the bags into a bigger bag 7.1 external vacuuming 7.2 turn off the machine 7.3 take apart the iron trough 7.4 wash the iron trough

13


14

RESEARCH

SHORTCOMINGS

- The procedure of changing medicinal powder paper is complicated.

- The faceplate is difficult to understand.

DESIGN


Shortcomings

- Remain a lot of powder on the machine.

- The volume is too big.

15


RESEARCH

16

DESIGN

DESIGN

Brainstorming Moodboard Sketch 3D modeling Instruction


Design details

17


RESEARCH

18

BRAINSTORMING

MOODBOARD

DESIGN


Brainstorming

SKETCH

19


RESEARCH

20

3D modeling

DESIGN


3D modeling

21

120 x 50 x 50

- Smaller volume - Simple faceplate - Friendly exterior - Adequately height of powder bag outlet - Easily change paper of medicinal powder - New dispensing system, reducing leaking powder


RESEARCH

22

DESIGN

new dispenser system

semi-transparent door

heating mechine

motor

vacuum cleaner paper of medicine powder


3D modeling

23

head of the vacuum cleaner

faceplate

outlet of the medicine bags

/ product semantics


24

RESEARCH

DESIGN


3D modeling

25

interior vacuum cleaner

vacuum when we press it vaccum when finishing packing ( exchange settings by holding down the buttom for 2 seconds. )

on preheat off

ON OFF 換紙

停止

開始 暫停

手動 自動

開 關

start pause

stop

medicine paper

enough not enough

/ the instruction of the buttoms


RESEARCH

26

DESIGN

When the motor rotates, the dispenser system operates.

dispenser clapboard

/ the structure of the dispenser system


3D modeling

ON OFF

ON OFF

27

ON OFF

ON OFF

/ the circuit diagram of the dispenser system motor

numbers of medicine poweder bags

lights


RESEARCH

28

INSTRUCTION How to use it ?

1

Weigh the medicine powder and mix it.

2

Set the numbers of bags we need. Then the lights around will light up according to what numbers we set.

DESIGN


Instruction

29

3

Pour the medicine powder from the bowl.

4

Press the start buttom.

5

Tear the medicine bags.


RESEARCH

30

INSTRUCTION How to change the medicine paper ?

1

The light lights up. Press the buttom.

2

open the door.

DESIGN


Instruction

31

3

Tear the blue part of the paper and take away the paper roll.

4

Put the paper roll on it and paste the blue part of the paper.

5

Press the buttom again.


RESEARCH

32

DESIGN

INSTRUCTION How to clean it ?

Interior vacuum cleaner

External vacuum cleaner

/ vacuum cleaner


Instruction

33

1

Take apart the dispenser system.

2

Wash it.

/ Wash


34


pen design Steady, means we make it stand steadily vertically involuntarily because of its shape. Simple looks with obvious wood grain. To make the grain of the pen body and the pen head matched, I made the edge between them tilt.And there is a logo on the pen head. I would like to make people feel serene and like to touch its smooth surface Steady 意思是我們會因為它的外型而不 自覺地將這支鋼筆垂直立著。它有簡單的 外觀與明顯的木紋。為了讓筆身與筆頭的 木紋是對到的,我讓兩者接合處是斜的。 在筆蓋的頂端烙有 logo。我希望這支鋼筆 可以讓人們感覺很和平而且能喜歡它平滑 的表面。

MOODBOARD

SKETCH

PROTOTYPE

PROCESS

FINISHED


36

MOODBOARD

SKETCH

PROTOTYPE

PROCESS

vivid, natural, interesting

FINISHED


MOODBOARD

SKETCH

final

PROTOTYPE

PROCESS

FINISHED

37


38

MOODBOARD

SKETCH

PROTOTYPE

material : PU I removed the clip in the end.

PROCESS

FINISHED

box of the pen trapezoid shape to fit the pen


MOODBOARD

SKETCH

PROTOTYPE

PROCESS

FINISHED

by lathe

First, I made the silicone mold and tried the material (epoxy, poly and concrete) I wanted.I found that concrete cannot be too thin because it is too fragile. In regard to epoxy and poly, my methods cannot make the part inside the pen release. Moreover, the appearance and transparency of epoxy and poly does not comply with my thought. So I gave up these two materials.

39


40

MOODBOARD

SKETCH

PROTOTYPE

PROCESS

FINISHED


MOODBOARD

SKETCH

PROTOTYPE

PROCESS

FINISHED

151,96

85,42

56

unit (mm)

41


42

MOODBOARD

SKETCH

PROTOTYPE

stands vertically

matched grain

PROCESS

FINISHED


MOODBOARD

SKETCH

PROTOTYPE

PROCESS

FINISHED

43


WOODS &BEAR laser cutting design Many people used to reading books in their bed,but leaving the bed to turn off the lamp breaks their good mood and the comfortable ambience. This product combined lamp and bookend which can put on the bedside table ,and we can turn off it close and put books beside it neatly. 很多人習慣窩在棉被裡看書,但好不容易溫了床又要下 床關燈實在很掃興。 此產品結合燈與書擋,置於床頭櫃上,其接近床可就近 關燈、整齊放置書本。

MOODBOARD

SKETCH

PROTOTYPE STRUCTURE

FINISHED



46

MOODBOARD

SKETCH

PROTOTYPE

relaxed, natural

STRUCTURE

FINISHED


MOODBOARD

SKETCH

PROTOTYPE

STRUCTURE

FINISHED

final

47


48

MOODBOARD

SKETCH

PROTOTYPE

STRUCTURE

FINISHED

material : acrylic, cardboard, formcore

I removed bottom in the end.


MOODBOARD

SKETCH

PROTOTYPE

STRUCTURE

FINISHED

top

unit (mm)

buttom

I discussed with the teacher and the factory worker, then I decided bending some part of the lamp base to set the lampshade.

49


50

MOODBOARD

SKETCH

PROTOTYPE

STRUCTURE

FINISHED


MOODBOARD

SKETCH

PROTOTYPE

on/off

bookend

STRUCTURE

FINISHED

detachable

write some memo

attach to it

51


52

FOLLOW ME powerbank design

"Follow me" powerbank stuck in the back of the smartphone, following the smartphone. Make people to take smartphone and powerbank safely, avoiding letting go of one of them and fall. 「形影隨行」行動電源直接卡在手機殼 上,與手機形影隨行,讓人不用再擔心拿 手機和行動電源時,不小心放開其中之一 而掉落。

SKETCH

STRUCTURE INSTRUCTION


53


54

SKETCH

STRUCTURE

INSTRUCTION

Modern people frequently use powerbank, but they need to use smartphone in the meanwhile.There is only a string connect with phone and powerbank. So when taking and using them need to be careful of taking both of them safely.


SKETCH

STRUCTURE

INSTRUCTION

0. 49

R2.8 2

/ Phone case

0.22

5.4

2.60

0.26

0

47

0. R2.

19

/ Powerbank

55


SKETCH

56

STEP 1

STEP 2

STEP 3

Pull the hole

Rotate

Plug in

STRUCTURE

INSTRUCTION


SKETCH

STRUCTURE

INSTRUCTION

57


SKETCH

58

STRUCTURE

INSTRUCTION

Different brands of smartphone case have the same notch for "Follow me"stucking in adequately. As a result, though we change smartphone, the powerbank can still be use effectively. There are a variety of color and pattern on the phonecase and powerbank for consumers choosing their love.

/ various combination


SKETCH

STRUCTURE

INSTRUCTION

When there is no phonecase, "Follow me "still can be use as ordinary powerbank.

59



OTHER DESIGN


social problem design

Charge our smartphone,charge our relationship. 讓我們的手機充電,讓我們的感情充電。

partners: Huang Pin-Chien 黃品蒨 Chen Kuan-Lin 陳冠伶

RESEARCH

DESIGN

ASSESS



64

RESEARCH

RESEARCH

DESIGN

Motivation Goal Methods Result Conclusions

ASSESS


Research details

65


66

RESEARCH

DESIGN

ASSESS

MOTIVATION Some people become "phubbers" and "phubbing" their friends, family and strangers. We want to know how modern people think about the smartphone and the relationship between human and human. ( phub = phone + snub )


Motivation, Goal, Method

GOAL Create some ways to solve the problem we found from the research.

METHODS -Interview -Release questionnaires (with Net and paper)

67


68

DESIGN

RESEARCH

RESULTS We recieved

1% 1% 2%

86 pieces of questionnaire.

AGE

Do what with smartphone most of time ?(multiple-choice)

1%

calling

19 14%

21

44%

22 23 24

game

surfing Net

surfing Net

social app (FB,Twitter...)

social app (FB,Twitter...)

novel or comic

novel or comic

sending message

sending message

record,note

39

33%

calling

game

20

4%

ASSESS

record,note

other

48

other 0

20

40

60

80

GENDER

what way people "usually" contact with friends "now"?

34% Male

calling

Female 66%

sending message calling sending message

by app(LINE,Whatapp...)

by app(LINE,Whatapp...) internet calling(SKYPE...) mail

internet calling(SKYPE...)

Degree of dependence on smartphone 40

mail

35 30

0

20

40

60

80

100

25 20 15 10 5 0

independent

a little dependent quitely dependent

very dependent

Is the way good or bad? 45 40 35 30

would you like to change the habit of using smartphone?

25 20

50

15

40

10 5

30

0

20 10 0

no

a little

quitely

very

benefit is more

mixed

harm is more

no comment


Results

69

spend how much time interacting with acquaintances (compare with no smartphone)

opportunity to be aquainted with someone (compare with no smartphone)

increase

increase

no different

no different

Net

decrease 0

10

20

30

40

50

60

Net

decrease

reality 70

reality 0

10

20

30

number

good

50

60

number

opinion about above question 40 35 30 25 20 15 10 5 0

40

so so

opinion about above question 50 45 40 35 30 25 20 15 10 5 0

no good

good

so so

no good

Is the interaction change? (compare with no smartphone) Have you ever met a person on the Net, and then become familiar with each other and even gone out together?

yes

some

7%

Net Face to face interaction

no

no

yes 0

10

20

30

40

50

60

93%

number

In your opinion, why people keep using smartphone when get together with others "most of the time"? bored bored

embarrassed

embarrassed

have some matters

have some matters be addicted to it

be addicted to it

attending class

attending class 0

10

20

30

40

50

60

70

80


70

RESEARCH

DESIGN

ASSESS

CONCLUSION Most people are dependent on smartphone, but there are only small part of people want to change. The way to contact with friends has been different from before, almost by internet. Some people think it is bad, while some people think it is good. However, Most people think it is benefit. People spend more time interacting with acquaintances on the internet, but there is almost no change in face-to-face interaction. Most people think it is benefit. People have more chance to know others on the internet, but there is almost no difference in reality. Most people think this change is okay. We found that people in Taiwan do not strongly eager to "increasing interaction between people". Some people think it is bad, while some people think it is good.However, Most people think it is benefit. But when we asked"what condition people keep using smartphone would make you feel bad?", people have similar opinion.


Conclusion

71

Feel bad in what condition people keep using smartphone? (multiple-choice)

Why feel bad?

eating attending class

feel disrespectful

eating attending class

before sleeping

feel left out

feel disrespectful

before sleeping preparing test

preparing test

waiting for someone

waiting for someone we should pay attention on chat other

other

we should pay attention on eat 0

10

20

30

40

50

60

70

80

feel left out

impolite

impolite we should pay attention on chat we should pay attention on eat

0

5

10

15

20

As a result, we put emphasis on "what condition people keep using smartphone would make you feel bad ? "

eating time" (70/86 people agree)

The answer is at "

25


72

RESEARCH

DESIGN

DESIGN

ASSESS

Brainstorming Sketch Prototype Instruction Film


Design details

73


74

RESEARCH

DESIGN

ASSESS

BRAINSTORMING

The gadget on the seat back. Because using smartphone will look down.When look up and talk, our head will touch the gadget on the seat back and it will make some sound or other special things happen.

The table can reflect people in other side.

de

vic

et

yp

e

There are patterns on the table. When we using smartphone, we will see some funny words or a arrow, making people look up to see our friend.

There is a discount or gift if we do not use smartphone. A gadget like a toy or others, we can put smartphone into it and it will act or deliver some sound.

There are interactive game on the table for all people playing it. pe

tive ty

Incen


Brainstorming

Game

75

type

One stroke game before eating. after eat out, taking a picture with the one stroke work and the food and upload will have discount in restaurant.

Desktop pinball game Put the smartphone in the gadget and then we can play with it.

Anakonda game

The table is transparent, there is a little hockey game under the table. Doll

A jar on the table, there are many lots inside it.There are some question or action on the ballot.People will do the thing they draw. Draw a lot to draw the food picture of each other, then give it to the chief and the chief will cook what we draw.


RESEARCH

76

DESIGN

ASSESS

SKETCH

Finally, we chose"A piece of equipment (ex. dolls) which will move or create some sound when putting the smartphone in." and add some incentive to it.


Sketch

/ Logo

77

/ Inside the gadget

/ Instruction


RESEARCH

78

DESIGN

ASSESS

PROTOTYPE

/ Inside


Prototype

17

79

15

unit (cm)

25

/ Size


RESEARCH

80

INSTRUCTION

open the door

put the smartphone in

light on while charging

full charge

DESIGN

ASSESS


Instruction, Film

FILM

https://www.youtube.com/watch?v=9IejIMif064

81


82

RESEARCH

ASSESS

DESIGN

Methods Result Conclusions

ASSESS


Assess details

83


RESEARCH

84

DESIGN

ASSESS

Methods Internet questionnaire (display the gadget with film and picture)

film

picture

+

questionnaire

+


Method, Results

Results

85

We recieved

65 pieces of questionnaire. Would you like to put your smartphone into it?

After seeing the picture, do you know how to use SmartWorm? 6%

12%

clearly know 清楚了解 maybe know 大概了解

8%

extremly like to 很想

40%

quitely like to 有點想

not know 不了解

not like to 不想

48%

86%

Will Smartworm make more interaction between you and your friend when eating?

After seeing the film, do you know how to use SmartWorm? 2%

29%

32%

clearly know 清楚了解

it will 能

maybe know 大概了解

it won't 不能 看情況 in some situation

not know 不了解

66%

2%

69%

Do you wish most of restaurants set Smartworm?

Do you think it is an interesting gadget? 非常希望

非常認同 cannot agree more

希望

agree 認同

非常認同

so so 還好

非常希望 還好

希望

認同 還好

disagree

不太認同

還好

不太希望

不太希望

不太認同 很不希望 很不認同

extremely disagree

很不認同

很不希望

0

0

10

20

30

40

Do you like this conceptual gadget? 非常喜歡 extrmely like like 還滿喜歡

非常喜歡 還滿喜歡 還好

dislike 不太喜歡

不太喜歡 很不喜歡

extremely dislike 很不喜歡

0

10

20 number

30

40

20 number

number

so so 還好

10

30

40


RESEARCH

86

DESIGN

ASSESS

Conclusions / Improvement KEEP: cute apearance, rechargable, etc INCREASE: need instructions, too big, etc DECREASE: safe? material? ..., etc

/ Question and its corresponding assess Would you like to put your smartphone into it? → enough incentives to put smartphones in Will Smartworm make more interaction between you and your friend when eating? → more interaction with friends Do you think it is an interesting gadget? → funny and interesting Do you wish most of restaurants set Smartworm? → indispensable Do you like this conceptual gadget? → adorable and distinctive


Conclusions

87

enough incentives to put smartphones in 足夠誘因,放入手機 0.8 0.6

adorable 特色鮮明,讓人喜歡 and distinctive

0.4 0.2

more interaction

與友共餐,增進互動 with friends

0

每間店店,都應有她 indispensable

Smart Worm,有趣好玩 funny and interesting


In my heart frames design A complete family is a luxury dream for some people. The bigger frame represent Father, who protects us.The smaller solid frame represent Mother, who gives us full love.The two seperated frames seem to be independent, but the strong exterior still needs spiritual support and the strong mind needs protection, too. Even though they seperated, they always in the deepest heart of each other. For my dear parents

一個完整的家庭,對某些人來說,是很奢侈的夢。 大框象徵父親,保護著我們;小實心框象徵母親,給我們 滿滿的愛。兩者分開看似依然能獨立,但是再堅強的外殼仍 需要心靈的支持,再堅強的心也需要保護。 即使分開了,對方永遠都是彼此心底的缺。 送給我敬愛的爸媽

SKETCH

STRUCTURE

FINISHED



90

SKETCH

STRUCTURE

FINISHED


SKETCH

STRUCTURE

FINISHED

91

acrylic

wood


SKETCH

92

STRUCTURE

horizontal

front

back

vertical

FINISHED


SKETCH

STRUCTURE

Children always hope to see their parents be togerther again.

FINISHED

93


CASTLE

dynamic design

Once apon a time, a pretty princess was waiting for her Mr. Right. Ironing, painting, and weaving, three elves ine the castle helped the princess' hair more beautiful. 很久很久以前,有位可愛的公主在等待著 他的白馬王子。 而三個小精靈努力燙著、染著和編織著公 主的長髮,讓他以最美的型態面對即將到 來的王子。

partners: Chen Yi-Jie 陳以婕 Lin Guan-Yu 林冠余

SKETCH

PROCESS

FINISHED



96

SKETCH

PROCESS

FINISHED


SKETCH

PROCESS

FINISHED

97


SKETCH

98

PROCESS

FINISHED

The gears which connect with some strings can trigger there elves act. The acrylic board supports the five gears.

/ princess

/ prince


SKETCH

PROCESS

99

FINISHED

/ ironing elve

/ painting elve

/ weaving elve



Hidden Apple

T-shirt design

Three squares and some line inside it.If we do not pay attention to them, we will not find an apple in it. 三個方塊與幾條線組成。如果我們不仔細 看他,將無法看見蘋果的所在。

For NCKU CKCM 成功大學成功景美校友會

CONCEPT

FINISHED


102

CONCEPT

FINISHED

Apple is the symbol of my club. I made part of apple in three squares and could not be recognized at one sight, means this club may be not the most part of our university life, but it still deeply influence our daily life.


CONCEPT

FINISHED

103



PHOTOGRAPHY


106

Photos


107

DOGS


108

ANIMALS


109


110


111

Treasure Hill Artivists CO-OP


112

GREEN


113


114


115

Yanshui Town


116

Film

2014 成功大學工業設計系耶誕晚會 宣傳片 | Deer John 小鹿亂撞


117

https://www.youtube.com/watch?v=i1Rqz6UBDNs


MAY . 2015


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