Ziyuan Feng Portfolio Selected design and research works from 2012-2016
Content
From City to City Design concerned with sewing the city Research focused on texture in the city Page 2-Page15
Tanhualin Historical Museum Design concerned with memory of the city Research focused on history and space typology Page 16-Page 29
Strategy towards A Clumsy City Design concerned with edge space in the city Research focused on activities Page 30-Page 39
Highrise Proposal Design concerned with interaction between people, architecture and city Research focused on developing process of a company Page 40-Page 47
Composting Toilet Design concerned with ecological farming in the village Research focused on local material and construction method Page 50-Page 59
Other Works Selected works from design competitions, surveying and mapping prctice, internship works and tour sketches Page 60-Page 64
From City to City Time
July, 2016
Location
Santiago de Compostela, Spain
Property
Individual
Instructor
Tatiana Berger, Oscar Fuertes, Carlos Seoane
This project is about how to design with architecture, city and landscape as a unity. The City of Santiago de Compostela: Santiago de Compostela is the capital of Galicia in Spain, and also a culture center in Christian world. There are 3 major concern about the city. The first one is the layer of the city. The mideval core of Santiago remains untouched. And during the process of urbanization, new city were gradually constructed surrounding the mideval city. In this process, various layers formed between the mideval core and the rural area of the city. The second one is the establishment of City of Culture, a new culture center designed by Perter Eisenman, which largely changes the structure of the city. And the Last one is the modern transportation established between the city and rural area, which split the city into two different part. Research Focused on Texture: The city of Santiago de Compostela is famous as the city built of stone. From my research of texture, I found a clear variation of texture between different layers. The main texture in the mideval city is granite; main textures in modern city vary from glasses, concrete to colorful plasterer; main texture in the suburban area is plants; and the main texture in City of Culture is granite again. Furthermore, the experience in the city is also related to textures in different layers. And there does exist break of continuity between different layers due to texture variation. So an efficient strategy to sew the city is to change the texture in the broken area.
Layer of the City
REFERENCE:
site: PARK DE SAR
railway & highway
boundary of layers
Urban Layout The mideval city remains untouched and looked the same from Middle Ages to XX century. Since XX century, globalization has occurred and the city keeps growing. During the process of urbanization, The modern city has expanded several times and the modern transportation has been established, such as the highway and the railway.In the future, along with the establishment of Galicia, the City of Culture, more changes are bound to happen.The different layers were cause in this process.
4
Characteristics of Different Layers Layer 1: Mideval City
the Cathedral
Mideval Street
Mideval Plaza
Modern Street
Modern Street
Park de Belvis
Railway & Highway
Entrance of Tunnel
Railway & City
River de Sar
Museum & Swimming Pool
Rural Landscape
Inside City of Culture
City of Culture
Path to City of Culture
Rural house
Rural Landscape
Rural House
Layer 2: New Town
Layer 3: Highway&Railway
Layer 4: River de Sar
Layer 5: City of Culture
Layer 6: Rural Area
Paranoma of Compostela (viewing from City of Culture to Mideval City)
5
Key Elements
MIDEVAL CITY
MUSEUM
RIVER DE SAR CITY OF CULTURE RAILWAY STATION
Key Architecture
Two important culture centers 1. Mideval City and the Cathedral 2.City of Culture
:
River de Sar
River de Sar features the region between the MIDEVAL CITY and the CITY OF CULTURE
PARK DE BELVIS HIGHWAY RAILWAY
PARK DE SAR
Highway and Railway: barrier in city
The Highway and Railway cut off the city and become the barrier between the MIDEVAL CITY and CITY OF CULTURE
Landscape: possible connection Two parks: 1. Existing PARK DE BELVIS 2. Proposed PARK DE SAR
Problem of Compostela
1. The lack of connection between the two culture centers: the CITY OF CULTURE and the MIDEVAL CITY. 2. As a result of urbanization, the city of compostela was cut off by the RAILWAY and the HIGHWAY; on the other hand, the construction of the CITY OF CULTURE, as a new culture center, require more dialogue with the MIDEVAL CORE.
6
Conceptual Solution: Connecting Two Parks
REFERENCE:
conncecting zone
railway & highway
path to CITY OF CULTURE
axis of the city
Promenade: From City to City
REFERENCE:
promenade for pedestrians
promenade for vechicles
tunnel for pedestrians
tunnel for vechicles
conncecting zone
7
Texture and Experience Promenade in Layers
Part I
Pa
Layer 2
Layer 1
Laye
Height Diagram
Cathedral
Photographs for Each Part
Texture Division
Mideval City
Part I: Mideval City
Park de Bel
Part II: Park de Belvis
Ground Texture
Left Side Texture
Right Side Texture
Experience Diagram NATURAL ANCIENT MODERN
Design Stratagy
8
granite
granite
grassland
white plaster &granite
granite& plants
leaves
Part I: ANCIENT experience
Part II: NATURAL experience
Part V Part III
art II Part IV
er 2
Layer 3 Layer 4
lvis
Tunnel
Part III: Connecting Zone
Path to City of Culture
River de Sar
Part IV: Park de Sar
concrete
graffiti
soil
granite& plants
colored plaster
leaves
Part III: Discontinuity in Experience
Layer 6
Layer 5
grassland
Part IV: NATURAL experience
City of Culture
Part V: City of Culture
granite
grassland
soil
leaves
Part V: NATURAL experience
create the continuity between Part II and Part IV by introducing new texture in PART III
9
Design with Different Sections
SECTION I
SECTION II
SECTION III
SECTION IV
10
Design Stratagy: Rebuild the Continuity with Texture
PR IVA
TE
HO
US
E2
SE 1
U HO ATE PRIV
SECTION I: Covering the texture
By adding greenary and covering the wall of the mordern building on the side with plants, the former experience in Park de Belvis can be continued.
SECTION II: Enlarging the texture
By enlarging the entrance to the tunnel and putting the grassland into the underground plaza, a peaceful and natural environment is created.
WAY HIGH WAY RAIL
SECTION III: Illuminating the texture
By adding the lighting system into the tunnel and illuminating the graffiti on the walls of the tunnel, the former dark tunnel is transformed into a gallery for the artworks.
FRAM
LAND
SECTION IV: Approaching the texture
A viewing box is established in this section, leading people down to the farmland and marking the entrance of the tunnel.
11
Exsisting Problem in Each Section Section I: Stairs and Wall granite& plants colored plaster
1. The colored plaster disrupts the natural experience 2. The stairs are not suitable for people to walk through
Section II: Entrance of Tunnel concrete graffiti
1. Grassland is at the same height as the highway, with few people using it. 2. Stairs to the tunnel are too narrow for people to stay
Section III: Inside Tunnel concrete graffiti
1. Height of the tunnel is too low to have a nice experience in it. 2. Light in the tunnel glow the eyes of people, not suitable to admire the graffiti.
Section IV: Entrance to Sar grassland concrete
PARK DE BELVIS
12
1. No pause for people to have a view of the landscape. 2. The entrance of the tunnel is not obvious
SECTION I
Solution for Each Section Section I: Covering the Texture granite& plants
BEFORE
1. Cover the wall with GREENARY.
granite
2. Remove the barriers on the stairs.
granite
1. Broaden the stairs and create a UNDERGROUND PLAZA.
grassland
2. Put the grassland into the underground plaza.
graffiti
1. Dig the ground and enlarge the height of the tunnel.
granite
2. Insert new lighting system in the tunnel.
AFTER
Section II: Enlarging the Texture
AFTER
BEFORE
Section III: Illuminating the Texture
BEFORE
AFTER
Section IV: Approaching the Texture wood grassland
BEFORE
SECTION II
1. Add terraces out side of the tunnel where people can site down and admire the landscape. 2. Wood structures mark the entrance of the tunnel.
AFTER
SECTION III
SECTION IV
PARK DE SAR
13
Section I: Stairs and Green Wall
Section III: Gallery for Graffiti in the Tunnel
14
Design Principle of the Wall
Principle 1: combine the wall and greenery to recreate the continuity of natural experience Principle 2: represent the pattern and the module of the granite wall in the mideval city
15
Tanhualin Historical Museum Time
May, 2015
Location
Wuhan,China
Property
Individual
Instructor
Tan Gangyi
This project is about how architecture can connect memory of a city. The Gap in History: On one hand, Tanhualin district have been existing in Wuhan City since ancient time. So there are many culture relics in this district, especially those happened during First Anglo-Chinese War, which are well preserved by the city government.These are RECORDED HISTORT of the city. On the other hand, Tanhualin District is also a developing area. After the foundaiton of People’s Republic of China, peple have been continuing moving into this district during the process of urbanization. During this time period, some new type of building emerged in the city, such as collective housing and self-built addtions, and they also generated various type of urban spaces. The development of Tanhulain Distict is a miniature of the development process of Chinese modern City. This part of history is NON-RECORDED HISTORY because there are no monuments for them. However, like many similar districts, Tanhualin is going to be demolished since 2016. The city memory of this time period, the housing types and the space experiences, will vanish form the city and be replace by new building types. This is the Gap of city memeory. Research Focused on History: Two researches are conducted to connect the city. The first one is the research on local history of Tanhualin District. This research helps me to pinpoint the historical period to study. The second one is the research on space typology. This research helps me to generate space and form in the museum. To reach my goal, I extract building space type from differnt period, such as private housing, housing addition, collective housing, space experience in urban space of Tanhualin district and etc. In this way, two historical plots can be found in this building. One is about recorded history, they are recorded and presented in the form of pictures and written record. The other one is non-recorded history, they are present through the space experience in the building.
Urban Context Location of site
This is a historical district of Wuhan City. During 1950s to 2010s, this district is filled with self-built private houses.
central China
core of Wuhan City
Two Plots of History
margin of Tanhualin District
Plot 1: Recorded Hisrory historical building in Tanhualin District Plot 2: Non-Recorded Hisrory private houses of local people
An Attitude of Equality:
When the housing demolition happens, PLOT 2 will vanish on the site. So the two plots should be treated equally in this project to keep the memory of the city.
18
Image of Tanhualin District Photographed in Feb. 2016, before the HOUSING DEMOLITION happened
Concept for the Exhibition Concept 1: two plots of exhibition
The two plots of history are translated into two plots of exhibition.
Concept 2: perspective in perspective The peeping box emphasizes the exhibition by creating another perspective in a room.
axon view
front view
perspective in a picture
perspetive in a box
perspective in perspective
perspective in a peeping box
exhibition in a peeping box
Concept 3: watch while being watched
Type 1: being watched
Type 2: being watched
Type 3: being peeped
Type 4: being peeped
Interacting with the peeping box ,visitors themselves are engaged in the exhibition.
19
Non-recorded History of Tanhualin District
1890s SOCIAL EVENTS
1950s
1954
1960s
197
China was forced to open to foreign countries.
Institutional Reform of Farmland happened in China.
Huge flood happened in the city.
The economical growth of China, people became richer.
The Great Cultural Rev ended.
EVENTS IN TANHUALIN The establishment of The Diocese of Sweden
Building of the company dorm of the local factory.
People went up to the mountain to get avoid to the flood.
People began to build their own houses on the mountain.
People wen families, mo in each fam
SPACE TYPE historical building & forest
traditional collective housing
contemprary housing
small private house
small privat house addi
Experience of Non-recorded History
Space Prototype Facade Addition
Terrace
Walking by the Wall
1960s-1990s
1980s
1970s
The roof of the extra house on the terrace provide important space for daily life.
Vertical circulation of the mountain provides the experience of walking alongside the wall.
The unique building additions in SANYI VILLAGE generate various grey space for public activities.
20
Peepin
The na old dis tance inside
70s
1980s
1990s
2010s
Chinese economic reform happened.
Housing demolition of local community to build the train station.
Tourism development of the city.
Urban statagy to build the "NEW CITY".
nt back to ore people mily.
Family members increased; population increased greatly.
Many people moved to Tanhualin.
Art museum and Gallery was established in the site.
The demolition of most of the houses and the recovery of the forest.
te house & iton
small private house & house additon
house additon & collective house
public building
historical buiding & forest
Proletarian volution
ng through the Window
1960s
arrow pathway in the strict provides dise for passers to peep the room.
2020s
Rooftop Addition
Exhibition on the Market
Corridor
1960s-1990s
1980s
1980s
The commodities on the market is a exibition of how people live in this distrct.
The corridor of the collective housing is important public space in this district.
The rooftop addition is important compensation for the living space in old district.
21
Site Analysis
Loop the Volume An inner courtyard is created in the building. And possibility is created to have a view of the market.
Across the Building
Set Main Entrance
View the Site
The former passage is kept in the site and create connection among the grassland, courtyard and the street.
The main entrance of the building was set in on the position where the two main road intersect with each other.
Peeping boxes was put alongside the market and the grassland to get a view of various activities on the site.
Represent the Prototypes Facade Addition
Terrace
Hang the addtions into the building as items for exibition.
Terraces create interaction between the bulding and the courtyard.
Rooftop Addition
Staircase
The form of rooftop addition is used for the offices and theater.
The staircases themselves become part of the exibition.
Corridor
Exbition on Street
Corridors build the connection between the courtyard, street and grassland.
Facing to hte street, people and items in the peeping box are all exibition open to the public.
Walking by the Wall
Peeping through Window The courtyard offers sevice to the local residents, they are also engaged in the exhibition.
Connection to different height offers different angle to view the market.
22
Peeping boxes of the west facade are detached from the street, thus emphasizing the exbition.
People in the peeping boxes on the west facade can also get a view of the market on the street.
23
Exhibition & Circulation
Recorded Memory CIRCULATION A is for the exhibition for non-recorded memory. In this circulation, visitors can get the information of the historical building and major events through the pictures and models.
Non-Recorded Memory CIRCULATION A can also show the image of the removed additions and demolished buildings in SAN YI village. CIRCULATION B has peeping box in various height, which leads to different angle of view on the maket on the street. CIRCULATION C goes around the building. You can get the view of the items exhibited in the peeping box and the activities of the visitors at the same time. CIRCULATION D goes through the courtyard. Surrounding the courtard are shops offering service to nearby residents. This circulation shows the real daily life of this district.
24
25
Section typology
1-c
2-a
1-b 2-a
1-b
Outside while Inside Type 1-a
outside
inside
outside
inside
The different position and depth of the peeping box create various inside and outside experience.
inside
When you are outside while inside, your void is directly connected to the outside space (the court yard or the street ) but at the same time, you void is enclosed by the inside space of the building.
Type 1-b
Type 1-c
outside
Inside while Outside Type 2-a
inside
26
outside
When you are inside while outside, your void is directly connected to the space inside the building, meanwhile your void is exposed to the outside space.
1-c
1-a
1-a
27
Founction & Activities
28
29
Strategy Towards a Clumsy City Time
September, 2015
Location
Wuhan,China
Property
Collaborated with Cheng Jingyu
Contribution
Instructor
mapping, idea, diagram, presentation in axon Jiang Mei
This project is about how can environmental design be related ot our daily activities. The Clumsy City: From 1970s to 1990s, large number of communities appear in Shui Guo Hu District. And due to a pursuit of construction velocity, most of these community are reoplicated from simmilar patterns, without a consideration of the need for Public space of residents. This is the produce of a clumsy city. However, nowadays, people’s life styles have hanged a. Moreover, there are some founction replacement in those residential commnities. For example, some residential buildings could have been replaced by a kindergarden or small stores. As a result, there are much more need for public space than before. So in this project, we attend to seek for more possiblies for public space. A Children-friendly City: The Shui Guo Hu pedestrian street is right next to the children’s park. Beside, due to the large amount of communities in this district, this pedestrian is full of children’s activities. So in this project, we take children activity as the main plot of the design. Reseach Focused on Activities: The edge spaces of the pededtrian street are where the street intersect with the community and the city. So various activities happens in these fountionchange nodes. So in this program, we take the boundary space of the pedestrian as the main sample for observation and research.
gathering
parking
working outside
waiting
exercising
watching
medical treatment
talking
resting
eating
carring
shopping
mahjong
Activities in the Clumsy City Image of the City
NODE 1: Entrance of Pedestrian Street
2
Activity Distribution
3
1
4
1
isolation belt
3
children’s park
2
flowerbeds
4
supermarket 08:00
09:00
08:00
10:00
08:00
10:00
08:00
12:00
NODE 2: Entrance of Children’s Park 2
1 1
car parking
2
children’s park
NODE 3: Front Space of Kindergarden 1
2
3 1
kindergarden
2
urban furniture
3
bike parking
NODE 4: Waiting Space of English School 3 1 2 1
retaining wall
2
car parking
32
3
english school
reading
b
babysiting
gathering & exercising
gathering & exercising
playing
eating
waiting
studying
watching
children’s activity adult’s activity
riding
reading
babysiting
1 4 2 5 14:00
2
19:00
5 11
3 2 1 14:00
3 space devision 4 device intervention 5 atmosphere generation
3 space devision 4 device intervention 5 atmosphere generation
2
12:00
1 volume expasion 2 function defination
1 volume expasion 2 function defination
1 4
17:00
going out
18:00
5
12:00
buying books
Need Analysis
3
12:00
skiing
1 volume expasion 2 function defination 3 space devision 4 device intervention 5 atmosphere generation
17:00
1
3
5 1 volume expasion 2 function defination 3 space devision 4 device intervention 5 atmosphere generation
15:00
17:00
19:00
33
Form Generation of Devices The isolation on the pedestrian street is a main attraction for both adults and children. Various activities happen with the isolation belt. For adults, it’s the instrument to do exercise and rest. For children, it’s the device to have fun. So in this project, we use the isolation belt as the prototypefor the device design. And we develop different forms to serve different need on each node.
prototype: isolation belt
1.module of 600mm
2.pipe as main element
3.activity in device
34
devices evolution
Strategy Towards a Clumsy City Volume Expansion
1
move the bundary
2
reshape the topo
3
6
demolish the building
Function Defination 4
hard pavement
5
soft pavement
7
free parttern
8
passage pattern
regular pattern
Space Division
9
space restricted by trees
10
space deviated by steps
11
space divided by devices
Device Intervention 12
play & excercise
13
exhibiting wall
14
shelter
15
greenery
16
urban funiture
17
sign of entrance
18
curved pattern
19
20
lighting pattern
Atomosphere Generation
exhibiting wall pattern
35
17 1
5
12
12
4 8
18
20 4
night vision 1
1
7
17 12
5
6
36
night v
NODE 1: Entrance Square of Pedestrian Street 1
move the bundary
2
reshape the topo
3
demolish the building
6
regular pattern
4
hard pavement
5
soft pavement
7
free parttern
8
passage pattern
9
space restricted by trees
10
space deviated by steps
11
space divided by devices
12
play & excercise
13
exhibiting wall
14
shelter
15
greenery
16
urban funiture
17
sign of entrance
18
curved pattern
19
exhibiting wall pattern
20
lighting pattern
Node 2: Entrance of Children's Park 1
move the bundary
2
reshape the topo
3
demolish the building
6
regular pattern
4
hard pavement
5
soft pavement
7
free parttern
8
passage pattern
9
space restricted by trees
10
space deviated by steps
11
space divided by devices
12
play & excercise
13
exhibiting wall
14
shelter
15
greenery
16
urban funiture
17
sign of entrance
18
curved pattern
19
exhibiting wall pattern
20
lighting pattern
vision 2 37
1 19
13
18
11 10 16
4
20
2
10
night vision 4 15
11
38
NODE 3: Front Space of Kindergarden 1
3
move the bundary
2
reshape the topo
3
demolish the building
6
regular pattern
4
hard pavement
5
soft pavement
7
free parttern
8
passage pattern
9
space restricted by trees
10
space deviated by steps
11
space divided by devices
12
play & excercise
13
exhibiting wall
14
shelter
15
greenery
16
urban funiture
17
sign of entrance
18
curved pattern
19
exhibiting wall pattern
20
lighting pattern
NODE 4: Waiting Space of English Training School 1
move the bundary
2
reshape the topo
3
demolish the building
6
regular pattern
4
hard pavement
5
soft pavement
7
free parttern
8
passage pattern
9
space restricted by trees
10
space deviated by steps
11
space divided by devices
12
play & excercise
13
exhibiting wall
14
shelter
15
greenery
16
urban funiture
17
sign of entrance
18
curved pattern
19
exhibiting wall pattern
20
lighting pattern
39
Highrise Proposal Time
December, 2015
Location
Wuhan,China
Property
Collaborated with Cheng Jingyu
Contribution Instructor
idea, rendering, diagram, Physical model Jiang Mei
This project is about how can architecture be a mediator both in the city and in a changing process. Vertical Layers of the City: The site of this building is located in a business center of Wuhan City and also with a high concentration of universities. Alongside one of the city’s main street, Luoy Road, there is high concentration of highrise buildings, which causes different layers in different heght. Those present layers causes high tension between buidings and limited space for pedestrians and collective activities alongside the street. So the design strategy is to adjust these verical layers with our design project. Research Focused on Company Developing Process: The site is surrounded with several important universities of Wuhan City, most of which are focused on science and technology. Every year, thousands of graduates or senior students start their own busniess. To provide proper space for these startups, we did some research on the developing process of a company. This research helps us to understand the need of these companies better. We found that the need of comanies can be classified in terms of privacy and flexibility of the space, which generate different use pattern of office space. The founction and form of the building are organized based on this research.
Urban Context
Located in a busniess center and surrounded by 4 top universities in the city, the major concern on the site is how to fullfill the need of various office types from initial companies to developed companies.
mall & office the site college campus landscape residential
Concept for Office Space Type of office TYPE 1: fixed office
TYPE 2: flexible office
TYPE 3: co-working space
A conbination type 2 type 1
type 3
target users:developed companies
target users: initial companies
target users: makers (college graduates)
isolated offices to garantee the privacy
a continuous space to be divided freely
a big space for people to work together
a building adapted to different need of people
Form Reference type 3 10%
type 2 40%
type 1 50%
the basic volume: TYPE 1
42
wrap TYPE 2 on the building
elevate TYPE 3 to form the square
combination of 3 types
Reaction to City Public Connection
Vertical Variation
Urban Sequence
43
Function Analysis Office Type Diagram
Flexibility
Company Development
Privacy Distribution
Function Distribution
Function Diagram
Privacy Diagram
Flexibility Distribution
44
Space in Different Period
Structure Analysis main structue
space Truss Structure
the same module of 9m
the combination
45
Vertical Layer Distribution Urban Problem
Tower
Reaction
Layer 1
the sky
the rooftop garden
Layer 2
1. different types of office in dull spaes
1. complexity of differnt office mode and public spaces
2. high density causes high tension between buildings
2. highrise building as a urban landscape
Layer 3
community and college campus
a city garden connected to the community and campus
Layer 4
street and heavy commerce
an urban plaza a canopy
46
Function
47
Different States of Co-working Space
Small Events
Big Events
Interior Design Principle PRINCIPLE1: Space with High Flexibility
To meet the need of people in different size of group, curve-like bookshelves and pavement in the building lead to week space division.
PRINCIPLE2: Space Influenced by Structure
The coffee house was enclosed in a spatial grid structure. And the structure of the coffee house itself can act as the main element in the space.
Floor Plan Generation
space in structure
48
boundary controled by stucture
space divided by bookshelves
access to safty
Interior of Co-working Space
Detail and Structure
49
Composting Toilet Time
June, 2015
Location
Qichun,China
Property
Collaborated with Fang Fang, Huang Ruisong, Tu Shangzi
Contribution
Instructor
idea, section, joint research, diagram, physical model, video Tan Gangyi
This project is about how architecture can connect rual life and rural production. Ecology-friendly Farming in Qianyi Farm: The main purpose of this farm is to revive the village through ecological farming. The farm hope to provide the society with health food, so they resist the use of chemical fertilizer. The main fertilizer used in this farm is manure produced by human and livestocks, which makes toilets an important element in the collect and use of manure. However, the present condition of local toilets are not sanitary enough, due to the mixed use of excreta and urine. The mixture breeds bacteria and emits horrible smell. So in this project, we designed an excreta-urine separating system to change the condition of local toilet in the village. Ecology-friendly Building Methods in the Contryside: According to our survey of local construction methods and material, we found that the major building materials used in the village can be decompsed by natural process or reused in other village construction. However, some modern material like concrete couldn’t be absorbed by the soil or recycled in the village, thus causing pollution to the local environment. As a conclusion, we decided to limit the use of concrete as possible or and use as much natural and local material, such as bamboo and local bricks demolished from old buildings.
Site Plan
proposed location for new toilets
Mediator of Village Life and Production The toilet is a crucial element in the usage of ecological farming in Qianyi Farm by tranfering human waste into organic fertilizer for farming. In this composting toilet, we should take into account the use of plant ash and the process of moving the production in first composting phase to the secondary composting pool.
process elements output process input process
Energy Recycle Diagram
Village Life: Cooking & Eating
52
Village Production: Faming
53
Material Selection
54
Device Selection
55
Decomposition Diagram
56
Construction Detail Local bamboo and bricks from old housing are used as main material for construction. So the main problems are how to connect bamboo and bricks and how to keep the bamboo - brick node dry to avoid corruption of bamboo beam.
1. Bamboo - Bamboo Node type 1
type 2
2. Bamboo - Brick Node
type 3
type 4
type 5
3. Brick Combination
1. Brick 2. water proof layer 3. air vent 4. wood batten 5. round bamboo
unique brick size
57
Construction Process
58
1. dig the foundation ditch
6. continue the wall construction
2. build foundation and stone wall
7. fix the basic beam of roof structure
3. build earth station and platform
8. set the bamboo beam column
4. construct the brick wall
9. set the bamboo rafter
5. set the bamboo beam
10. fix the diagonal brace
11. add the bamboo purlin
12. put roof on the building
13. set the back cover and the exhaust pipe
To see our movie of construction process, please visit: https://youtu.be/tJ19xrszltU 14. set the back bamboo screen
or scan the QR code:
15. hang the door curtain
59