Jialu Wang | Selected Works

Page 1

PORTFOLIO

JIALU WANG 2021 UNIVERSITY OF NEW SOUTH WALES | SELECTED WORKS | 2017 - 2021


CONT

UNKNOW

Role Playing Game| Academic Studio|

OCCASIONAL

Mutual Community| Academic Studio

FOREST G

Hut as Toy Bricks| Forest Competition|

OTHER


TENTS

W FANTASY

| Sydney, Australia Independent Work

L ENCOUNTER

| Changsha, China o| Group Work

GUARDIAN

t in Cold Temperate Zone | Group Work

WORK


UNKNOW ARCHITECTURE

INDEPENDE INSTRUCTOR MICHAEL S SITE: SYDNEY This project by extracted the design logic of RPG design.

The purpose is to try to create a more immersive and interactiv deeper cognition and inspiration.The project is to renovate the W most advanced thermal power plant in Sydney in the 1980s, due t of this project.


W FANTASY AS RPG GAME

ENT WORK STONHAM | FALL 2020 Y, AUSTRALIA GAMES to carry out space design and streamline

ve architectural space just like the game, so as to give visitors a White Bay Power Station, a historic conservation building. As the to its special historical background. Energy is chosen as the theme


BACKGROUND White Bay Power Station (WBPS) is the oldest well-remained former coal-fired power station built in1912. Located along the white Bay shoreline in Sydney, Australia. WBPS has been famous with its iconic chimney and rusty surface texture.

ROZELLE

WHITE-BAY

ANZAC BRIDGE

In the absence of breakthrough technologies, we could face an energy crisis if the earth's energy consumption continues to grow at the current rate. The environmental impact of carbon emissions from energy use is not to be underestimated By conducting INTERACTIVE CHOICES OF THE SPACE represented by different timelines, people can gain a deeper understanding of the current state of energy and think about what actions should be taken by human.


START INTERFACE


PROTOTYPE

ROLE-PLAYING GAMES A role-playing game (RPG) is a genre of video game where the gamer controls a fictional character (or characters) that undertakes a quest in an imaginary world.

"GAME" DESIGN THE INFRASTRUCTURE OF THE "GAME" START INTERFACE

OPENING STORY

IN-GAME

MENU & EXIT

ENDING

GOOD END BAD END

STORYLINE OF THE "GAME" Visitors become players, starting from the site itself as a power plant in the last century, and experience the game with the theme of energy. By making different decisions related to the direction of human energy, they influence the progress of the game and lead people to different possible futures. Through the experience of the whole space to trigger the cognition and reflection on the future of energy and ecology “MAP" DESIGN -- CIRCULATION IN-GAME OPENING STORY START INTERFACE

ENTRY HALL

GOOD-ENDING PRESENT DAY

EXIT

CLEAN ENERGY ERA

POWER STATION EXHIBITION

BAD-ENDING

LEVEL 1

ENERGY WAR

LEVEL 2

ENERGY CRISIS

LEVEL 3

BACK TO BEGINING

THE GAMEPLAY DESIGN ROLE PLAYING

OBSTACLE

GAME LEVEL

REWARDS

PUNISHMENT

Background story telling by exhibition

Finding the way

Choice toward different path

Good view & rest

Start over


Entry Exhibition Library

Spherical projection room

Ar showroom

Vr showroom

Tunnel back to entry

Exit & Airwalk

Gaming area


First Floor Plan H= -5000mm

8

2

3

4

7

1

1 Main Entry 2 Recption 3 Bag Storage 4 Show Room (Opening Story) 5 choice 1 (LEVEL 1) 6 choice 2 (LEVEL 1) 7 Emergency Exit (Menu & Exit) 8 Main Hall

5

6



Third Floor Plan H= 11000mm

9

7

11 10 7

10 10 7

1 Main Entry 2 Recption 3 Bag Storage 4 Show Room (Opening Story) 5 choice 1 (LEVEL 1) 6 choice 2 (LEVEL 1) 7 Emergency Exit (Menu & Exit) 8 Main Hall 9 Spherical projection room (Present Day) 10 Gaming area 11 Library (Energy War) 12 Vr showroom (Clean Energy Era) 13 Ar showroom (Energy Crisis) 14 Tunnel back to entry (Bad-Ending) 15 Exit & Airwalk (Good-Ending)

About Interior design Each interior space corresponds to an illusory period theme. The lighting, materials and forms of different Spaces are designed around the atmosphere of the theme. The good times will be bright and direct, the bad atmosphere will be zigzag and dark. These are used to increase people's immersion in the 'game'



Long Section

15

14

12

7

13

10 16

3

1

1 Main Entry 2 Recption 3 Bag Storage 4 Show Room (Opening Story) 5 choice 1 (LEVEL 1) 6 choice 2 (LEVEL 1) 7 Emergency Exit (Menu & Exit) 8 Main Hall 9 Spherical projection room (Present Day) 10 Gaming area 11 Library (Energy War) 12 Vr showroom (Clean Energy Era) 13 Ar showroom (Energy Crisis) 14 Tunnel back to entry (Bad-Ending) 15 Exit & Airwalk (Good-Ending) 16 Rest Area & Cafe

2

4


THE END


OCCASIONAL ENCOUNTER R E S I D E N T I A L C O M M U N I T Y F O R S T U D Y A C C O M PA N I M E N T GROUP WORK INSTRUCTOR SUQI JIANG| FALL 2019 COLLABORATOR: ANLI ZHANG, ZIHUI TIAN SITE : CHANGSHA, CHINA WORK IN THE GROUP: RESEARCH(60%)/ DESIGN(40%)/DRAWING(45%)

ACCOMPANYING GROUP, a unique group in China, focuses on the daily life and appeal of accompanying students and their parents, aiming to change the stressful study life of senior high school students and the sense of loss and boredom of full-time accompanying parents through community construction. On the way from home to school, students will come into contact with various kinds of people and things and have various kinds of activities through community streets, which is the process of enriching monotonous life. It is designed to create a more active community for accompanying students. However, due to the particularity of high school students, they need a quiet reading environment of their own. Therefore, it is necessary to create an accompanying community that is shared externally and independent internally.


BACKGROUND-Bull's Head Ridge community

ONLY ONE ENTRY

ON THE HILLSIDE

In the 1980s, the mountain was razed to make way for a community, and tunnels were dug to create seven residential buildings. There are many problems in the community, such as difficult parking, people and cars merging, and chaotic environment, etc., but there are also many interesting phenomena, such as the roof as an activity platform, but also as a drying platform, there are lots of vegetables planted in the yard, and advertisements for rent are posted on the walls.

RESIDENT IDENTITY — STUDY ACCOMPANYING PARENTS & STUDENTS Accompanying students is a special phenomenon in China.

In order to have a BETTER LEARNING ENVIRONMENT for their children, parents choose to rent a house near the school, TAKE CARE OF THEIR CHILDREN'S clothing, food, housing and transportation for their chinldren to get better grades and supervise their children's study.

SITE LOCATION

200M

400M

600M

The site is surrounded by 13 schools within one kilometer and is close to Hunan University. And it's located in hilly terrain

SITE SCHOOL REGION PRIMARY SCHOOL MIDDLE SCHOOL HIGH SCHOOL


PHOTOGRAPHING THE DAILY ROUTINE OF THE TARGET GROUPS 6:00am - 6:30am

6:30am- 7:00am

7:00am - 7:30am

7:30am - 11:30am

11:30am - 13:00pm

13:00pm - 17:00pm

17:00pm - 18:30pm

18:30pm - 19:30pm

19:30pm - Till Sleep

Undergraduate students prepare for postgraduate exam - living alone

Waking up & Wash up

Out for breakfast or cook by themself

Study

Study

Out for lunch or order takeaway

Study & break

Go to bookstore, Milk Out for dinner or order tea store or park takeaway

Study / house work

Home for lunch

Classes & Play with schoolmates

After school Bookstore/ Milk tea/ park

Home for dinner

Study or Makeup lessons

Accompanied study Student - with full time parent

Waking up & Wash up

Home for breakfast

On the way to school

Taking classes

Accompanied study Parent (Full time)- with one or multi students

Waking up & cook

Home for breakfast

Go to the market for fresh ingredient

Cook lunch

Home for lunch

Leisure time Coffee shop or park

Cook dinner

Home for dinner

Housework

Working

Out for lunch & text to student

Working

Back to home cook dinner

Home for dinner

Leisure time Go to gym/ stay home

Accompanied study Parent (Working)

Waking up & Wash up

Go to work

Breakfast on the way

THE BEHAVIOR THAT HAPPENS THE MOST Having Meal

Leisure

Housework

Social Activities

Study

INTERVIEW STUDENT TYPE A

Undergraduate students prepare for postgraduate exam - living alone

STUDENT TYPE B

Accompanied study Student with full time parent

PARENT TYPE C

Accompanied study Parent (Full time)- with one or multi students

PARENT TYPE D

Accompanied study Parent (Working)

Reasons for choosing to rent a house alone : There is no good study environment and comfortable environment in the shared dormitory of the uni. Reasons for choosing to be accompanied study Student : My home is too far from school, not enough study time is exhausting.

Reasons for choosing to be accompanied study Parent : For the children to go to a better school, reduce the burden of children besides study Reasons for choosing to be accompanied study Parent : I want my child to have more time to study, and I also want to accompany my child.

Deficiency and Demand: -It's kind of BORING to live a two-point life. -EATING is NOT very CONVENIENT, sometimes I don't want to cook by myself but eating out is not particularly healthy. Deficiency and Demand: -II'm renting in a BAD neighborhood. -The pace of school life is too fast and there is a lot of PRESSURE. Deficiency and Demand: -II want a PART-TIME JOB at a reasonable time to help my family. -Lack of SOCIAL contact is LONELY. Deficiency and Demand: -Sometimes I am TOO BUSY to take good care of the kid. -I'm too busy working and taking care of my kids to have time for myself.

KEY ISSUES 1 There is NO OVERLAP between the groups

2 The daily routine is somewhat MONOTONOUS

3 Lack of SOCIAL & entertainment space


Accompanying community that is shared externally and independent internally.

1:100 MODEL - VIEW FROM ENRTY SIDE

1:100 MODEL - AERIAL VIEW


CONCEPTS In the regular activity mode of the accompanying group, the "OCCASIONAL SPACE" is placed to enrich the monotonous accompanying life. The connection between living space and public space becomes more subtle, making the "public" life in the community, which is different from the private life at home and the work life in the school and company, become short, rich and meaningful. CONCEPT MODEL

"OCCASIONAL SPACE" Insert PERSONAL LIVING SPACE

Surround

OCCASIONAL

Indirect SECONDARY PATH REGULAR

Direct MAIN PATH

PUBLIC SPACE

It will be A USER-DRIVEN SPACE OF CULTURE where it is possible for multiple independent users to use the building at the same time. The building provides space for all kinds of smaller cultural events in the broadest sense. It should be available to be used at all hours for teaching, dancing, sports, theatre, aerobics, yoga, barbecue, lectures, board games, chess, etc.

Leisure

Having Meal

Housework

SOCIAL Activities & Occasional events

Study

PERSONALISED PUBLIC SPACE - MUTUAL ASSISTANCE SPACE

In addition, according to the results of the investigation, in order to solve the problems of students and parents,the model of "MUTUAL AID COMMUNITY" is proposed.

Parents who have time but need to work part-time can offer services to children who need to be taken care of or help out with chores for parents who lack time. For these modes of mutual assistance, "MUTUAL ASSISTANCE SPACE" will be placed in the community.

Leisure

Having Meal

COMMON KITCHEN & DINING ROOM

" I'm making a stew. Who wants it ? "

" Thanks mom "

" I'd like to have stew for dinner today "

Housework

SOCIAL Activities & Occasional events

SHOPS RUN BY PARENTS OR STUDENTS

"I want to sell some books and stationery that I don't need."

"I want to sell some coffee and breakfast in the morning to make some extra money." "I want to sell some used goods."

" I'm too busy to cook today, so I'll have the food cooked by parent C "

PEOPLE IN THE COMMUNITY HELP OR HIRE EACH OTHER FOR HOUSEWORK

"I cannot go home today, could you help me bring some daily necessities to my children ? "

Study & tutoring class

COMMON STUDY & TUTOR SPACE

"Studying together is more conducive to learning, and I can also discuss problems with my friends."

"Sure, why not."

"There're rooms for tutoring. It's great ! "


GENERATED PROCESS +17.3M +14.5M +10.0M

RESIDENTIAL buildings are placed according to the topography and orientation of the site

Insert the main mutual aid public space

MAIN ROAD SECONDARY PATH

Insert small SOCIAL SPACE

OCCASIONAL SPACE been placed along the secondary path

Determine the main road and secondary road, hollowed out the building block

Insert the ATRIUM and SKYLIGHT

MASTER PLAN 1:1000

MAIN ENTRY

N


ROOFTOP GARDEN

FRAME STRUCTURE

COMMON STUDY & TUTOR SPACE

LIVING AREA

LIVING AREA COMMON STUDY & TUTOR SPACE COMMON KITCHEN & DINING ROOM

GYM SHOPS RUN BY PARENTS OR STUDENTS

COMMON KITCHEN & DINING ROOM INFO

MAIN ROAD

OCCASIONAL SPACES


1 2 3 4 5 6 7

Tutorial room Shop Common Kitchen & Dining room Main road Coffee shop Gym Study room

3

4

1

1 2

2

2

GROUND FLOOR PLAN 1:400

6

5

4

7

7

7

3

FIRST FLOOR PLAN 1:400

OCCASIONAL SPACE SYSTEM

The OCCASIONAL SPACE are intersect and connect to the secondary path


有空就加,不加也行

10 9 6 5

4

8

7

3

2 1 The combination of the double-height space and the ramp creates a visual communication and a richer spatial experience.

SPACE DESIGN Using the elevation difference of the site itself to form the ascending ramp, and combining with the indoor and outdoor space design, to create a rich spatial experience and visual connection. The building is divided vertically: the upper part is divided into regular LIVING UNITS, the lower part is divided into MUTUAL ASSISTANCE SPACE, and the roof continuously forms a whole large outdoor space.


1 Enter the base through the original cave and walk to the entrance of the building along the rising ramp. During the walk, you can look up and see the crowd moving on the platform above.

2 Walking into the building of the community, you can see an overhead corridor rising continuously and zigzagging upwards, passing shops, bookstores, self-study rooms and other auxiliary Spaces and then to the second floor living space.

3 A variety of rich Spaces are formed through the random placement of boxes, and holes or doors are opened on the wall to guide the sight and streamline.

4 On the west side of the building, the central square is enclosed by the box volume, which is relatively open. Through the attraction of green plants, one can enter the indoor staircase space of the middle volume and directly enter the indoor public space.

5 The space within each "box" is connected and connected to the interior, making the space experience more interesting, and "accidental" is encountered during walking.

6 Shared community Spaces are inserted into the main building. On the main route that people use.

7 Add lighting and landscape in the walking corridor, and increase the space to stay and rest.

8 Through the level difference, the landscape activity stair can be formed for people to sit and rest outside. And with the combination of occasional space interspersed to form a rich space

9 Community shared learning space.

10 The whole roof of the building is integrated by steps and ramps to form a roof activity platform. The roof also has walls enclosed by social space to form a small enclosed space.


FOREST G SHELTER

GROUP WORK| MICROHOME COLLABORATO SITE: FOREST IN CO

This project hopes to provide a lower power con forester or tourist in the cold region and also can a guardian, silently guarding the forest and acting


GUARDIAN IN FOREST

E COMPETITION| WINTER 2021 OR: ENBO YANG OLD TEMPERATE ZONE

nsumption and more convenient residence for the be used as a common forest residence. The hut is g as a beacon to lead people the way home.


The design of the project was inspired by the pine cone, especially with regard to one feature of the pine cone. The leaves of the pine cones will shrink in rainy days to protect the pine nuts.

Based on this, we carried out topological exploration and try to simplify it. The result was a Mosaic of modular prefabricated wall systems and multifunctional outer panels


The forest in the cold region mainly faces the following problems

Lack of water in summer

Off the city grid

Wild animal

Keep warm in winter (around -30°—0°)

Height for lookout

Based on this, we carried out design exploration, turning the leaves into movable solar panels, which can automatically adjust the Angle according to the direction of the sun, and also have the function of collecting rainwater. This design can meet the need for observation height while doubling the solar and rainwater receiving area. It also reduces contact surface with the outdside and thus reduces energy consumption.

Solar panel angle auto adjust to the sun

Rainwater collection system

Natural ventilation system

Heat

Thermal insulation

The pinecone shape effectively reduces wind resistance

Passive house


Thatch Roof

The Observatory

Triple glazed window Passive standard

Working space & Bedroom

Diagrid System

Toilet Wall System

Tray Storage Tray Table & Folding Chair

Solar Panel Kitchen

Water tank Solar battery

Local wood board Support system

Diagrid System


ply larch cladding

Water Pipe

Wood Fiber Board

Vapour Barrier

Battens

I Beam Fir plywood Solar panels

Solar Floor I Beam

Hydraulic rod

Rock Wool Insulation Light Steel

Polystyrene insulation

Vapour Barrier

ply larch cladding

I Beam Vapour Barrier

Wood Fiber Board

Vapour Barrier

Assemblyt aid

Fir plywood

Screw pockets Cross Screw Connection

Wall System


Storage mode

First Floor Plan

Dining mode

Mezzanine Plan

Work mode

Second Floor Plan

Sleep mode



OTHER

GROUP WORK| PERSONAL RESEARCH| SUMMER 2021 COLLABORATOR: ZHONGLIN REN |CHNGYUAN DUAN By using the principles of Wave Function Collapse and Unity software to create an AR app, random structures can be created in reality. The design of the modules is inspired by the mortise and tenon structure of ancient Chinese architecture and the composition of the castle.


WORK

UBIQUITOUS INTERACTION_ AR APP DESIGN


PORTRAIT PHOTOGRAPHY


FILM PHOTOGRAPHY


POSTER FOR COVID SOCIAL DISTANCE


3D CLAY PRINTING Backflow incense burner design & test


INTERNSHIP Location: Eops Architecture Studio, Chengdu, China Duration: 2021.4-2021.7 Task: Presentation Prep, Interior design, Concept modeling

The Ideal Campus Design Competition


Qionglai Ancient Town Hotel Design



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