Portfolio - Han Yu

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PORTFOLIO HAN YU

2 0 1 6 - 2 0 1 8


CONTE

01 SECRET GAR EDUCATION BACKGROUND Communication University of China Beijing, China 09/2015-Present ·Major— Editing and Publishing with a Specialization in New Media

·Minor— Digital Media Art

University of British Columbia (UBC) Vancouver, Canada 07/2017-08/2017 ·Exchange Student / Faculty of Education

·Program: Digital Media in Arts Education & Learning Technologies and

Creativity in the Digital Age

APP Design related with plants

05 SHOT FROM

SKILLS

韩雨

HAN YU Character documentary


ENTS

ARDEN

THE LIP

02 MOOD MENU

03 ICEY

Electronic Menu Designed for Cafes

Ice Hockey VR Game

04 BLESSING LANTERN

06 VISUAL DESIGN

Installation Design for Memorial Hall

Graphic Design and Photography



01 Secret Garden 2016.4 - 2016.6 My role: Product designer & Researcher My Team: In collaborattion with Tu Yue

Skill: Interaction Design & User research

Secret Garden is an APP that helps users recognize plants and get relevant information. At the same time, it establishes the connection between plants and literary works (painting, music, poetry, etc.), forming a sense of synesthesia. Video of final production: https://www.youtube.com/watch?v=ojas-ekGNJ4


BACKGROUND

INVETIGATION

A survey covering 50 subjects

Do you like plants ďź&#x; NO

YES Environmental damage

People tend to ignore the plants around them

20 %

Can you clear

ďźˆ know their names, t

80 %

YES

10%

STORYBOARD

How

Wh

There are not many ways to observe plants.

Lacking modern interaction between people and plants

People living in cities lack connection with plants and fast and modern ways of obtaining plant information. At the same time, it is hard for them to express their feelings about nature in their busy lives.

People often see some plants in their lives.

Conclusion

But they often cannot a what these plants are.

Most people are interested in plants, but they lack a q Therefore, they cannot express their feelings and emo


rly distinguish the plants?

types, basic attributes...)

NO

90 %

w beautiful !!!

hat is this flower?

accurately distinguish

How do you generally get plant information ďź&#x;

TV program

Books

Internet

If you encounter a plant you do not know, would you like to check the information about it?

YES

NO

Why

40 %

less time

60 %

do not know how to search

ďźˆ just know their appearance without names)

Maybe I can browse later...

This flower reminds me of a painting.

BUT OUTDATED & INCONVENIENT

The information I found on the Internet is disorgniazed.

They do not have a convenient way to get information about these plants.

I am thinking a lot about it...

People will have imagination and some special feelings when they face plants.

quick and modern way to get plant information so do not know enough about plants. otions about plants well.

Who can share my feelings at this moment?

They lack timely emotional resonance and feedback, and the interaction with plants is often interrupted.


INTERVIEW Cindy

22 Illustrator

Tianyu

21 Student

“Plants can provide me with a

“Obser ving plants is ver y

lot of painting inspiration to express my inner feelings.

“A r t i st i c e x p r e s s i o n

emotional expression closely related to the na environment.

interesting, and there is even a colorful world in each flower.

·Fond of going outdoors for landscape sketching

FEATURE

·Join in the natural science community and often participate in outdoor activities to observe plants

FEATURE

DEMAND

DEMAND

DEMAND

FEATURE

·I want to know what other artists’ imaginations and creations are like when facing the same landscape.

28 Actor

Sharon

·Quick access to plant information ·Record plant information and share it with others

·Busy at work, so they rarely have the time to g in touch with plants

·Use fragmented time to connect life with na ·Perceive art from nature

PAINPOINTS 1

Difficult to get plant information quickly

2

Limitations on how to express emotions on plants

3

Plant-related information is complex and unclear

4

Do not know how to for emotional resonance wi others about plants


and n are atural

CASE STUDY

MINDMAP

APP- Flower Recognition

- developed by Microsoft in 2016

Aesthetics

Interface and elements lack sense of design

Practicality

just recognition no more interactions

get

ature

rm ith

Interactivity

just recognition no more interactions

Fun Information acquisition

Large amount of information but unorganized, unselected

Conclusion

Scan

·physical plants ·Images (from books, paintings, mobile photo albums) ·take photos ·QR code: Many botanical gardens give plant QR codes

·Use its recognition technology ·Add more features and create more interesting plant interaction experiences based on user needs

·Associate with other social platform ·share pictures moods music... even smells

Flower language

·Love story / novel ·Movie ·Music

Conclusion

Plant identification

Share

Flavor

no techonology

Record

·Collect plant information ·Record emotions、ideas

Artistic Association Creative work

·Paintings on the same plant or scenery ·Poetries

·Plant recognition is a basic function ·Link plants and literary works can help people better express their inner feelings


PERSONA

Karen

Habbits

Media Editor

·record something

Personality

mood inspiration travel notes

sentimental

·share something on social platforms

24 yr

gentle

curious

sociable Relationship with plants

“ I feel that it is easy to establish an emotional connection

with the natural environment. I feel sad when I see the fallen leaves in autumn, while feel energetic and happy when I see the green shoots in spring.

ideas

Devices

photos

·Laptop

music

·collect new information news

art

fashion

·Smartphone

Methods of getting plant information

·Magazine

·Book

·Website

·Mobile APP

Hobbies

·music

·travel

·photography

·movie

DEFINATION Based on the above research ·We decided to design an APP to help people recognize plants, and at the same time help people to better express their inner feelings by establishing links between plants and literary works. ·We used plants as a link to establish interaction between users and nature, users and artists, as well as users and users.


MAIN FUNCTIONS

Plant recognition

Literary work association

Social circle

Favorites

USING PROCESS STEP 2

User can use the APP to scan plants for basic plant information

STEP 6

STEP 4

User can understand the artist's emotions through reading poetry, appreciating paintings or music and then record their feelings

STEP 1

Users can collect favorite information in the process, and then build a digital garden in the APP.

User who encounters unfamiliar plants in their life or travel

STEP 3

APP will connect literary works associated with the plant

STEP 5

User can share feelings, current photos or related literary works that they think of to others


INFORMATION ARCHITECTURE

Image Display

Association Social circle

Basic Function

Literary Works

Music

Books

Movies

Basic Information

Favorites

Social Circle

Plants Identification

Paintings

Personal Idea Scan plants

WIREFRAME

Log In

Personal Setting

Scan

Artworks Association

Add to favorites

Share Other social platforms

Plant Information

Association

Music


VISUAL LANGUAGE

Tested feedback

n

Logo Design

There are some pages missing back button

The logo pattern is a leaf shape consisting of the initial letter S of Secret and the initial G of Garden, which means that each kind of plant has its own magical and mysterious world.

There is already a sharing function, so the comment interaction function under the artwork has no meaning. Sharing interface lacks targeting options Some features are missing under the personal settings interface, such as viewing your posts, replies, and forwarding Database

Color

#4d5c41

Social Circle

#b6c0a1

#8c8d8f

Font Secret Garden Segoe Script

AaBbCcDd Lanting

Icon

Painting

Share

Others' Posts

Favorites

Scan

Social Circle

Favorites

Personal Setting


FINAL DESIGN

Plan

t Info

Plan

Log In

Personal Setting

Related Poetry

Related Music

Favor

rmat

ion

ts Ide

ntific ation

Asso

ciatio

Relat e

d Pai

nting

n

Sha


rites

are

Database

Others' Post

SITUATION

1

2

User scan the flower or find the flower in the database.

User can get information about the flower and enter into the interface of

3

4

User can learn more about the related artworks and comment on these plants and related artworks

Then user canshare with other users in social circle or add them into collection to build a digital garden



02 Mood-Menu 2017.9 - 2018.1 My role: Product designer

Skill: UI & UX design & User study

Mood Menu is an interactive menu designed for the cafe. It recommends dishes to consumers by recognizing their moods. It also provides them with personalized choices and allows them to easily DIY dishes, so consumers can enjoy a personalized dining service with a high-tech feeling.

Video of final production: https://www.youtube.com/watch?v=VizOGWfViRQ&t=3s


BACKGROUND

- observation customer

- scientific research

- technology

QUESTI

The following that offers d service design

Male

·Some consumers have difficulty in deciding their orders.

service

·Some waiters do not know how to provide more accurate services.

menu

·Some menus are too simple and abstract to understand

People's mood is closely related to the food they choose

Development of facial emotion recognition technology.

1/ How ofte

·People often choose food according to their mood. e.g. when in a low mood, people prefer to eat sweet food. ·The ingredients in food can also improve their mood. e.g. carbohydrates can help them relieve anxiety.

Conclusion

Wearable devices can monitor emotions through pulse, etc.

In the case of cafes, they lacks a smart way to understand the needs of consumers to optimize services, build effective interactions with consumers, and cater to new retail trends.

2/ Why are


IONNAIRE

g is a survey conducted at a coffee shop drinks, light meals, and desserts. My n is also targeted at this type of cafe.

Age

15 %

70%

16-19 20-25

3/ Which order method do you like ?

94%

35%

15 % 26-30

4/ When you order, what will you pay attention to?

65%%

29%

32%

Energy

Composition

Waiter service

self-service

en do you go to the cafe ?

Taste

6/ Paper menu or electronic menu ?

5/ Your ordering habit 3-4 per month 1-2 per month 1-2 per week no

e you going to the cafe ?

Prefer recommended dishes

55%

Prefer new dishes

10%

Have fixed match

35%

7/ Will you choose food according to your mood ? 9% 30%

14%

45%

90% YES 10% NO

66%% Electronic menu

Conclusion

34%%

Paper menu

In cafes, consumers now prefer to order food using electronic menus. At the same time, consumers often order according to their moods, so understanding their mood is the key to optimizing services. We need to improve the design of electronic menus.


PERSONA

INTERVIEW I interviewed customers about why they came to the cafe, what they thought about the current menu and their suggestions for improvements to menus and services. Then I sorted out their feedback.

Na Ag Jo PERONALITY ·Optimistic

Yi Ning 22 Student Habits: Go to cafe to relax

Fond of trying new products

Problems:

The current electronic menu design is not artistic enough.

Advice:

Be reminded of my waiting time

Ji Yang 24 Teacher Habits:

Date in the cafe

Refer to the recommended dishes

Problems:

No interactive elements

Menu has no personality

Advice:

Adding some optional items, such as degree of sweetness

Anny 20 Dancer Habits:

Study in cafe

Fond of low-calorie food Problems:

Ingredients of food on the menu are unclear.

Advice:

Add some information to the menu, such as calories, ingredients, and raw materials

·Easy to hesitate

·Emotional

HOBBIES Music

Fitness

E-produ

RELATIONSHIP Boyfriend

Have a date in cafe

DEVICES Laptop

Colleagu

Work in cafe / Shor

Mobilephone


PAINPOINTS & SOLUTIONS

1

ame: Olivia ge: 27 ob: Advertising planner

Solution

2

EATING HABITS

allergy to peanuts fond of sweet food when in a bad mood low calorie

rt meeting

Pad

Take away coffee

Have a meal

Work / Date Drink / Dessert

When

How often

Morning

Several times a week

Noon Afternoon

4

Add some DIY features

Waiting for the meal is too boring Solution

1-2 times a week 1-2 times a week

Add more information:ingredients/texture/calories...

Not customized enough Solution

CONSUMPTION HABITS IN CAFE

Behaviour

ues

3

Give a recommendations based on mood

Unclear Ingredients on menu Solution

fond of spicy food

ucts

Sometimes do not know what to eat

Conclusion

While waiting, timekeeping and music are needed

I would like to design an iPad electronic menu for cafes that can recognize consumers’ emotions and have the above functions.


INFORMATION ARCHITECTURE

SE

Mood recognition

Refuse

Accept

No peanut Gluten free

Low caffeine Alcohol free

Staple food

Drink

Information Name

Calorie Taste

Ingredient Price

DIY

Information

Information Pattern

Additive

Additive

Ice

Sweetness

Bill & Pay Waiting

Se

Dessert DIY

Pattern

U A

List of all dishes

Recommended list

Taboo food

Low calorie

T

recognize again

DIY Pattern

Additive

Se

Su Sy

Techn

Time prompt Music


ERVICE BLUEPRINT

Tools

·Smart bracelet

User Action

Put on the bracelet Take a seat

·Len of iPad ·Interface

Open Menu

Welcome

ervice

ervice

·Interface Order

Recommendation

Recognize Emotions

upport ystem

Induction System

Heart Rate Monitoring System

nical support: Front camera for facial recognition

Facial Recognition System

·Mobile Phone

·Interface

·Interface

DIY / Special Need

Pay

Bill

Tips

Wait

Rush Order

Time

Find Customers

Music

Payment Platform

Got Food

Prepare food Location Information

Database System

Cashier System

Smart bracelets can understand people's emotions by monitoring their heart rate and pulse

Data Analysis System

Kitchen Management System


WORKFLOW

START

PROTOTYPE

Offer a smart bracelet

Enter

?

Wristband: call waitress

Database System

Location

Cashier

Kitchen

1

Emotion Recog

Measure heart rate

Seat

Menu

Lens - Facial Recognition

Order

Pay

Wait

recognize emotion personal taboo simple DIY

Miss ‘help’ butt Waitress service

Bills

Cash/Card E-pay

Greetings Music

- help you change emotions

Know how long to wait Rush order

END

Delivery food

Return

Red mark:

Advice based on te


E & FEEDBACK

gnition

ton

2

3

Recommendation list

Change the position All food list

4

5

Bill and Pay

6

Add input boxes for people to enter special needs Information and DIY

Waiting

Time Reminder

7

Use one “Rush order” button

Add some greetings to make customers have a good mood

est

Separate “Information” and “DIY”into two interfaces

Add tips about the benefits of this ingredient


FINAL DESIGN

1. Emotion Recognition

2. Recommendation

2.1.1. Information

路Visual Language 路Match colors

#65441e

#925f0f

slide #cabdab

#e3dacc

路Typeface

Comic Sans MS

Handwritten fonts: More human-oriented and easy to identify

Icon of basic emotion kind

ABCDE abcde

2.3.1.Information

路Icon style

Call Waiters

Shopping cart

2.3.2 DIY

3. Taboo

All food list

payment method

Taboo

back

slide long press


2.2.1. Information

2.1.2. DIY

2.2.2. DIY

slide

4. All food list

5. Bill

6. Waiting time

7. Waiting time



03 Icey

Ice Hockey VR Game 2018.4 - 2018.7 My role: Product designer & Researcher

Skill: Visual Design & Interaction Design

Icey is a VR hockey game for Chinese teenagers based on the classroom background, which aims to help Chinese teenagers develop their interests in sports in their spare time and improve their physical and mental quality.

Video of final production: https://youtu.be/QaANf42Hvs4


BACKGROUND ·NEWS

Over the past decade, the mental health of Chinese teenagers has become increasingly weaker.

The physical health level of Chinese teenagers is lower than the international standard.

·EXPERT OPINION

“Students enter an important stage of character formation since the age of eleven. During this period, we should help teenager students develop a firm character and a healthy body to face future challenges. ”

INVESTIGATION

To find of the reasons why Chinese teenagers are fragile in body and mind, I listed diff

Born in

Media Activity Family Structure School Environment

70S

80S

Kongfu film / War film

Hero film Mechanic

play games with body movements including some violent clashes

Group ga and coop FC Game

A big family Many children

One Child Pay more attenti

Less pressure More outdoor activities

The academic pr Outdoor time de

Conclusion

There is a trend that some Chinese teenagers become fragile in both body and mind.

conclusion

Our teenagers have more choices of activities, but they lack powerful


fferent influencing factors during the growth of teenagers of different generations and analyzed accordingly.

90S

m / Rebellious spirit cal animation

00S Diversified in style, hotblood animation

ames-interesting perative e : Super Mario and Tetris

Strategic games, PSP Games

Low-age animation, Romance TV series Smart phone games

ion on the child

421 structure One child ,are easier to be spoiled

421 structure One child ,are easier to be spoiled

ressure had increased ecreased

Facilities are improved Great academic pressure

Facilities are improved Heavier academic pressure Encourage students to exercise

activities and sports combaining strategy and competation.


PERSONA

USER JOURNEY Li Chenghao 13 years old

A tenth-grader

Family:parents are busy at work, so his grandparents take care of him “ I feel stressful in learning. Since high school, I have little time for outdoor

activities. I am not very strong so I do not like intense sports activities. I am afraid that I would become unsocial because of this, and I also worry about my physical health. ”

Sports situation

Hobby

Time

Reading

Listen to music

Computer Games

Smartphone Games

Kinds

usually 1—2 hours a week

Basketball

Volleyball

Badminton

Table Tennis

Guidance Criterion

Only 1-2 teachers take control

of one class

By scores By tests which influence thier entrance to high schools

Teacher Comments

Parent Comments

A shy boy with soft personality who is a little weak and does not have his own opinion.

He is a good boy but a little craven in the face of challenges. He does not know how to deal with conflicts and relies on us very much.

Conclusion:

Li Chenghao's anti-pressure ability is relatively weak. In addition to the influence of his family, it is also closely related to the sports activities he takes part in at school.

On the way to scho

Morning Re

7:00

7:30

Talk What TV Plays Gossip news Games Sport news

PAINPOINTS

Staying in classroom physical movements.

Conclusion:

Based on th providing s


ool

eading Classes start

8:00

Morning Exercise 20min

9:00

Do What

Run together

Compulsory exercise

Break 10min

Noon Break 90min

Lunch Time

11:40 Have a rest

Do assignment

Tallk with friends

The time duration Lack joy and unique character isshort. Activities are often limited in the classroom.

m without

Classes start Break 10min 13:30

Do assignment

Hang out Play on the plyground Basketball、Football

Strenuous exercise after meals is unhealthy

The sports activities examined by scores at school lack fun.

PE lesssons Twice a week Once a week Clubs

After school

Back to home

17:30 Different activities

Common Exercise: Run Jump... Different Sports: Basketball Volleyball...

Drama Club Music Club Literature Club Sports Club:Table TennisFootball Volleyball......

Limited kinds The quantity of PE teachers and equipment are also limited. Current popular sports activities in Chinese schools lack the feature of resistance and strategy.

he analysis above, I want to use classroom environment in which students stay for the longest time to design a sports game, students with a chance that they can use fragmented time in classroom to do physical exercise and develop their interests in this sport.

School sports activities lack personalized guidance.


DEFINITION 1 In order to introduce new sports activities to arouse students' interests, I list several sports that have not been prevalent in Chinese campus but very popular in other countries, and make a survey among 30 teenager students.

If possible, which of the following activities do you want to try? ICE HOCKEY

16 people

BASEBALL

9 people

RUGBY

ICE HOCKEY

"Chinese government plans to build more than 665 ice hockey court before 2020."

BASEBALL

"Chinese government plans to build more than 250 baseball court before 2025."

Conclusion:

In the meantime, I analyzed the features of these sports.

"Without a specific plan, rugby can be played in the existing football court."

Freshness

ICE HOCKEY BASEBALL RUGBY

5 people

3 This game can arouse teenagers' interests in this sport. Hence, they may take part in this sport in reality. Therefore, the future construction of the athletic facility for this sport should also be considered.

RUGBY

2 At the same time, I analyzed the characteristics of these sports and selected sports that are both fun and able to cultivate the strong will of young people.

Development Foundation

Conflict Strategic Skills

4 What form of the game is appropriate?

VR

Considering all the reasons above, I chose ice hockey as the game project. The form of game will be decided after the test of different design concepts.

Somatic Game

Table Game


DESIGN CONCEPT

Classroom Environment

Front/back wall Side wall Ceiling

Desktop Aisle

Existing Equipment

projection screen or a TV Plan A

Somatic Game

Front/rear wall

Plan B

Table Game

Desktop

Plan C

VR Game

Aisle

Conclusion:

kinect

projection

projection

kinect VR device

I made a research among middle school students in terms of these several design concepts. Most of the students are more interested in VR games, so I chose VR as the form of game in my design.


WORKFLOW STEP 1

START

Students can play the game in the available space of the classroom in their spare time like during the ten-minute break and noon break.

STEP 2 SINGLE

TEAM

STEP 3 striker

MODE SELECTION

Single player mode and team mode. There are three players on each team. In team mode, players are required to team up on their own.

ROLE SELECTION goalkeepers

defender

Students can choose different roles according to the different features of roles.

STEP 4

RULE & GUIDANCE

Novice player can better understand the rules and accept the action guidance.

STEP5

TEAM RIVALRY The team that scores more within the time limit wins.

STEP6

PERSONAL RATING

Each player can gain personal performance information and a score.


ILLUSTRATION Role

Striker

Mainly responsible for attaching by hitting the ice hockey into the opposing goal.

Goalkeeper

Mainly responsible for goalkeeping.

Defender

Mainly responsible for defending and blocking the opposing players.

Rule

Action Forward leaning

Lean forward to accelerate. The greater the forward tilt is, the faster the speed will be.

Left/ Right leaning

Lean to the left or right to skate to the left or right.

Squat

slow down

1 Similar to the rules of real ice hockey where players get one point for every scored goal. There will be a warning when a foul is committed.

2 Foul eventsďźš

X hold the stick higher than shoulder

X Offside

3 According to the distance of moving, players'stamina and skating speed will decline when the distance of skating gets longer.

4 5

Personal evaluation score is decided by effective goals, the number of killer pass, distance of skating, and the number of assists. Students taking part in the game will be ranked in a ranking list of different role classification according to their personal performance, and the ranking list will update in real-time. However, the game time of each person is limited.


INTERFACE 1/ MODE CHOICE

3.1/ ACTION GUIDANCE

2/ ROLE SELECTION

3.2/ RULE

3.3/ RULE


TIME & SCORE

RATING

WIN

Visual effects in VR glasses



04 The Prayer Lantern Interaction installation for the Memorial Hall of the Victims in Nanjing Massacre

2018.9 - 2018.11 My role: Visual Designer & Researcher

My team: In collaborattion with Changge & Song Yunfei

Skill: Interaction Design & 3D Modeling & Arduino & Processing

The Prayer lantern is an installation art. The traditional sky lantern is transformed and infused with interactive video elements in the scene. Visitors can interact with them and pray for the victims in the massacre, whereby they can remember the history and cherish the peace. Video of production: https://youtu.be/TN4akl69u1Y


BACKGROUND

When do people need to mourn?

What is the Sky Latern ďź&#x; Sky Lantern is a traditional Chinese handicraft. Its principles is similar to the hot air balloon. When heated, the sky lantern made of paper will fly to the sky, so people often fly them to cherish the memory of the dead and give their best wishes.

OBSERVATION

1

I hope that our offspring will never go through the pain that I suffered.

3

I hope that there would be no more broken families caused by wars.

It was through the gunfire that I realized how precious peace was.

4

After learning the history of Nanjing Massacre, I cherish the present peace.

Nanjing Massacre is a miserable memory in the history of humanity. People remember the history and cherish the present peace through mourning for the victims. 1. Nanjing Massacre survivor 2. Nanjing Massacre survivor 3. Victims' relatives 4. young generation

My hometown is Nanjing, so I am familiar with the history of Nanjing Massacre. The government built a memorial hall to mourn for the people who had suffered from the pain in the war.

The memorial hall has many exhibition installation and activities for visitors to learn about the history and mourn for the victims. However, these installations lack elements of interaction.

Conclusion

2

Present flowers

Traditional way of mourning, no more interaction

People have the needs of knowing history and mourning for the victims in Nanjing Massacre, but this link in the memorial hall should be improved.

Exhibition hall of electronic candles Innovative but a little frightening No more information


PERSONA & STORYBOARD

INTERESTS

XueQi 23 yr

History

Museum Staff

Live in Nanjing

Documentary Exhibition

INTERVIEW

EXPERIENCE

What do you think of the sky Planned and participated lantern as a way of mourning? in some memorial mourning I like sky lanterns but it isharmful activities for the victims to the environment and may in Nanjing Massacre. cause fire and pollution.

Your requirements in memorial activities

¡Know more relevant history, instead of simply experiencing a ceremony. ¡Gain a sense of immersion and feel others' wishes.

Nanjing Massacre

sky lantern

Candle

Online worship

Harm environment

lack a sense of ceremony

Flower Short reservation time

I have tried some methods of mourning.

PAINPOINTS

Sky lanterns harm the environment

But these methods all have some disadvantages

I wonder if there are others who mourn as I do, and I want to know more about the history of Nanjing Massacre.

The memorial activities at the Memorial Hall lack innovation

The memorial activities Memorial Hall lack a sense of interaction with history and others


DISCUSSION We plan to design an interactive installation mourning for the victims at the Memorial Hall on the basis of the sky lantern.

DEFINATION Function I

Use electronic lanterns in memorial activities

路friendly to the environment

Function III

Show the situations of history on the electronic map 路Connect with history greatly

Mode I

Fu

E

路en

Fu

P fr

路B

Sky Lantern

M

Background screen Audio equipment Digital map

1 2 3

Temperature Sensor

Projector

The visitors can listen to the dictated history when they read the electronic map on the ground. The video projection in the back creates an atmosphere. Visitors can light the electronic lanterns by touching the temperature sensor.

Conclusion

1 2 3

We test this two modes and find that most of people like the


DESIGN CONCEPT

unction II

Enhance the sense of interaction with video projection

nhance the sense of immersion

First, we transformed the sky lantern.

Sky Lantern

Overall View

unction IV

Play the records of the survivors and the blessings rom other prayers

Build an interaction between person and person, as well as person and history

Mode II

Digital map Sky Lantern

Bell

Bell Front projection

Audio equipment

Kinect

Projector

Visitors can listen to the dictated history and read the electronic map overhead. Visitors can interact with the video projection in front of them through Kinect.

side view

bottom view

Our design borrows the shape of the Convallaria majalis, which symbolizes happiness and conveys the best wishes of people.

Pattern

Visitors can ring the bell to light the electronic lantern.

e second mode more.

pigeon

Olive

Anti-War

We decided to use LED lights with a regular blinking frequency to achieve the effect of breathing light. The sky lantern will be friendly to environment in this way.


WORKFLOW We use ECharts to realize the visualization effect of data. Its outline is the map of Nanjing, and the light spots stand for the victims.

STEP1

Enter the installation and listen to the prayer as well as the history dictated by the survivors.

1

Loudspeaker

W e h a v e co l l e c t e d m a n y a u d i o materials of survivors and wishes form different countries and societies in all kinds of documentaries.

2

STEP2

Projector

Look at and read the electronic map. This map shows the number of victims in different sites of Nanjing.

3

STE

Watc ahead the vi


EP3

We made the interaction video with PROCESSING, projected the video on the wall with a PROJECTOR and captured the motions of visitors with KINECT.

+

STEP4

Ring the bell, the lantern will light up and rise gradually, which represents a process of prayer.

Projector

h the scene projection of sky lantern d. The sky lantern will move along with isitors.

4

Recording equipment

We control the LED lights with ARDUINO, and the moving of lantern with a small motor. The WIFI module will deliver the signals back to the COMPUTER.

+

STEP5

4

Pray for the victims and record your wishes for peace through the recording equipment, which will also be played on this installation.


TECHNOLOGY ANALYSIS PROJECTION VIDEO

Interaction video depicts the scene of sky lanterns. It includes two aspects, lantern and simulation effect of camera zoom. Through physical interaction, visitors can make the sky lantern in the video shine and move.

- Basic Attributes ·Color ·Shape ·Size ·Position ·Velocity ·Accelerated ·Velocity

- Basic Requirements

·Move in different directions including front and back ·Three dimensional effect ·Simulate focus of a camera lens and Bokeh effect ·Control the lighting and movement through physical interaction. ·Simulate the change in perspective according to the position of the viewer

-Processing

- Flow Chart

Light up lanterns

Begin Initialized

Start moving

Generate lanterns

Read the information given by Arduino through serial port

Sort the lanterns

Electrical machinery stop working?

Draw lanterns Read the information given by Arduino through serial port

Case = “b” (ring the bell)?

Light goes out

Yes

Stop moving

-Final Effect

The lanterns in the video will gradually light up and mo according to the movement of the person.


LANTREN'S FLASHING & MOVING

PREPARATION

·Tools and materials Arduino UNO R3, ESP8266-01, LED lights, Ball switch, Computer windows system, and several Micro-USB line, Bread board, DuPont line, Breadboard jumper, Resistance ·Hardware connection

Shining

·Test “Arduino”

·Assemble lanterns

Moving ·Run “Processing”and correct errors

·Hang lanterns

·Connect kinect and projection to test interaction video

·Test the flashing and moving of the lantern

ove


MODEL

FINAL EFFECT

Material

Lantern


Electronic map Map Video

STEP1

Shake the bell and lighten the lantern

STEP2

Listen to the audio and pray for victims

STEP3 Interact with the video and immerse yourself in it



05 Shot From The Lip 2016.10 My role: Cameraman & Editor

My team: In collaborattion with Zhangcong & Si Kexin

Skill: Video shooting & Pr & Ae

This is a short documentary of people.Campus electronics Akabella producer Dachuan started his own electronic music dreams from high school. From the first attempt at Acapella to commercial performances to the creation of his own independent music brand, Okawa has always adhered to his musical attitude and is brave enough to go forward. Video: https://youtu.be/VM8luGFk3EE


BACKGROUND

PRODUCTION Dachuan is a campus musician. He started to express his interest in music from high school and gradually developed into a professional study from hobbies. At the university, he started to create his own music brand. My friends and I have seen the light of dreams from him. We want to record his story in a documentary and convey courage, persistence and innovation to more young people.

We filmed Dachuan's life and interviewed him and his friends in a professional way. At the same time, we also used the green screen technology to complete the production of music videos.

Dachuan started Akabella creation from high school

Dachuan acc

Dachuan is waiting for the show

Dachuan is re


cepts our interview and talks about his music

Dachuan is performing live Acapella show

Dachuan's music video spread on the Internet

ecording songs

Dachuan creates in his own rented house

Dachuan fell asleep on the car back to school


06 Visual Design

Graphic Design

Exhibition board Design for school photography exhibition

Invitation letter Designed for the Beijing University International Film Festival

Poster

Design for photography competition


Photography

《Light and shadow》

Fountain under the lights

《Small planet》 Night City

《Spark》

Sea fireworks

《Different Life》

A family living in urban village in Beijing.


Out Of Control 短片 公益广告

2018.12 担任 / 摄像

hanyu18dream@163.com

(+86) 18810322811

年轻女性对身材的焦虑愈演愈烈。暴食症是一种多发于年 轻女性的心理和生理疾病,多伴随过度减肥而发生。短片 通过一个年轻女孩的内心挣扎,希望观传达悦纳自己的理 念,打败心魔,勇敢地和暴食症说再见,做回真正的自己。


A Letter For a Girl 2018.10 担任 / 导演、剪辑

毫无缘由,一个女孩眼前的世界发生的视觉倒转,随之而来的是生活的颠倒与混乱。此时她遇到了和自己境遇 相似的另一个女孩,她们有一样的失败与困难,可是,她们真的一样吗?

剧情短片 反转喜剧


Convergent Journalism Work

2017.10 担任 / 记者 网页设计 关于滴滴车运行的新政策颁布,非京籍滴 滴车司机该何去何从。我们走进北京最大 的滴滴车司机聚集地滴滴村,展现他们真 实的生活状态。将特稿报道运用多种媒介 形式展示,制作互动网页与移动端 h5


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