PORTFOLIO HAN YU
2 0 1 6 - 2 0 1 8
CONTE
01 SECRET GAR EDUCATION BACKGROUND Communication University of China Beijing, China 09/2015-Present ·Major— Editing and Publishing with a Specialization in New Media
·Minor— Digital Media Art
University of British Columbia (UBC) Vancouver, Canada 07/2017-08/2017 ·Exchange Student / Faculty of Education
·Program: Digital Media in Arts Education & Learning Technologies and
Creativity in the Digital Age
APP Design related with plants
05 SHOT FROM
SKILLS
韩雨
HAN YU Character documentary
ENTS
ARDEN
THE LIP
02 MOOD MENU
03 ICEY
Electronic Menu Designed for Cafes
Ice Hockey VR Game
04 BLESSING LANTERN
06 VISUAL DESIGN
Installation Design for Memorial Hall
Graphic Design and Photography
01 Secret Garden 2016.4 - 2016.6 My role: Product designer & Researcher My Team: In collaborattion with Tu Yue
Skill: Interaction Design & User research
Secret Garden is an APP that helps users recognize plants and get relevant information. At the same time, it establishes the connection between plants and literary works (painting, music, poetry, etc.), forming a sense of synesthesia. Video of final production: https://www.youtube.com/watch?v=ojas-ekGNJ4
BACKGROUND
INVETIGATION
A survey covering 50 subjects
Do you like plants ďź&#x; NO
YES Environmental damage
People tend to ignore the plants around them
20 %
Can you clear
ďźˆ know their names, t
80 %
YES
10%
STORYBOARD
How
Wh
There are not many ways to observe plants.
Lacking modern interaction between people and plants
People living in cities lack connection with plants and fast and modern ways of obtaining plant information. At the same time, it is hard for them to express their feelings about nature in their busy lives.
People often see some plants in their lives.
Conclusion
But they often cannot a what these plants are.
Most people are interested in plants, but they lack a q Therefore, they cannot express their feelings and emo
rly distinguish the plants?
types, basic attributes...)
NO
90 %
w beautiful !!!
hat is this flower?
accurately distinguish
How do you generally get plant information ďź&#x;
TV program
Books
Internet
If you encounter a plant you do not know, would you like to check the information about it?
YES
NO
Why
40 %
less time
60 %
do not know how to search
ďźˆ just know their appearance without names)
Maybe I can browse later...
This flower reminds me of a painting.
BUT OUTDATED & INCONVENIENT
The information I found on the Internet is disorgniazed.
They do not have a convenient way to get information about these plants.
I am thinking a lot about it...
People will have imagination and some special feelings when they face plants.
quick and modern way to get plant information so do not know enough about plants. otions about plants well.
Who can share my feelings at this moment?
They lack timely emotional resonance and feedback, and the interaction with plants is often interrupted.
INTERVIEW Cindy
22 Illustrator
Tianyu
21 Student
“Plants can provide me with a
“Obser ving plants is ver y
”
”
lot of painting inspiration to express my inner feelings.
“A r t i st i c e x p r e s s i o n
emotional expression closely related to the na environment.
interesting, and there is even a colorful world in each flower.
”
·Fond of going outdoors for landscape sketching
FEATURE
·Join in the natural science community and often participate in outdoor activities to observe plants
FEATURE
DEMAND
DEMAND
DEMAND
FEATURE
·I want to know what other artists’ imaginations and creations are like when facing the same landscape.
28 Actor
Sharon
·Quick access to plant information ·Record plant information and share it with others
·Busy at work, so they rarely have the time to g in touch with plants
·Use fragmented time to connect life with na ·Perceive art from nature
PAINPOINTS 1
Difficult to get plant information quickly
2
Limitations on how to express emotions on plants
3
Plant-related information is complex and unclear
4
Do not know how to for emotional resonance wi others about plants
and n are atural
”
CASE STUDY
MINDMAP
APP- Flower Recognition
- developed by Microsoft in 2016
Aesthetics
Interface and elements lack sense of design
Practicality
just recognition no more interactions
get
ature
rm ith
Interactivity
just recognition no more interactions
Fun Information acquisition
Large amount of information but unorganized, unselected
Conclusion
Scan
·physical plants ·Images (from books, paintings, mobile photo albums) ·take photos ·QR code: Many botanical gardens give plant QR codes
·Use its recognition technology ·Add more features and create more interesting plant interaction experiences based on user needs
·Associate with other social platform ·share pictures moods music... even smells
Flower language
·Love story / novel ·Movie ·Music
Conclusion
Plant identification
Share
Flavor
no techonology
Record
·Collect plant information ·Record emotions、ideas
Artistic Association Creative work
·Paintings on the same plant or scenery ·Poetries
·Plant recognition is a basic function ·Link plants and literary works can help people better express their inner feelings
PERSONA
Karen
Habbits
Media Editor
·record something
Personality
mood inspiration travel notes
sentimental
·share something on social platforms
24 yr
gentle
curious
sociable Relationship with plants
“ I feel that it is easy to establish an emotional connection
with the natural environment. I feel sad when I see the fallen leaves in autumn, while feel energetic and happy when I see the green shoots in spring.
”
ideas
Devices
photos
·Laptop
music
·collect new information news
art
fashion
·Smartphone
Methods of getting plant information
·Magazine
·Book
·Website
·Mobile APP
Hobbies
·music
·travel
·photography
·movie
DEFINATION Based on the above research ·We decided to design an APP to help people recognize plants, and at the same time help people to better express their inner feelings by establishing links between plants and literary works. ·We used plants as a link to establish interaction between users and nature, users and artists, as well as users and users.
MAIN FUNCTIONS
Plant recognition
Literary work association
Social circle
Favorites
USING PROCESS STEP 2
User can use the APP to scan plants for basic plant information
STEP 6
STEP 4
User can understand the artist's emotions through reading poetry, appreciating paintings or music and then record their feelings
STEP 1
Users can collect favorite information in the process, and then build a digital garden in the APP.
User who encounters unfamiliar plants in their life or travel
STEP 3
APP will connect literary works associated with the plant
STEP 5
User can share feelings, current photos or related literary works that they think of to others
INFORMATION ARCHITECTURE
Image Display
Association Social circle
Basic Function
Literary Works
Music
Books
Movies
Basic Information
Favorites
Social Circle
Plants Identification
Paintings
Personal Idea Scan plants
WIREFRAME
Log In
Personal Setting
Scan
Artworks Association
Add to favorites
Share Other social platforms
Plant Information
Association
Music
VISUAL LANGUAGE
Tested feedback
n
Logo Design
There are some pages missing back button
The logo pattern is a leaf shape consisting of the initial letter S of Secret and the initial G of Garden, which means that each kind of plant has its own magical and mysterious world.
There is already a sharing function, so the comment interaction function under the artwork has no meaning. Sharing interface lacks targeting options Some features are missing under the personal settings interface, such as viewing your posts, replies, and forwarding Database
Color
#4d5c41
Social Circle
#b6c0a1
#8c8d8f
Font Secret Garden Segoe Script
AaBbCcDd Lanting
Icon
Painting
Share
Others' Posts
Favorites
Scan
Social Circle
Favorites
Personal Setting
FINAL DESIGN
Plan
t Info
Plan
Log In
Personal Setting
Related Poetry
Related Music
Favor
rmat
ion
ts Ide
ntific ation
Asso
ciatio
Relat e
d Pai
nting
n
Sha
rites
are
Database
Others' Post
SITUATION
1
2
User scan the flower or find the flower in the database.
User can get information about the flower and enter into the interface of
3
4
User can learn more about the related artworks and comment on these plants and related artworks
Then user canshare with other users in social circle or add them into collection to build a digital garden
02 Mood-Menu 2017.9 - 2018.1 My role: Product designer
Skill: UI & UX design & User study
Mood Menu is an interactive menu designed for the cafe. It recommends dishes to consumers by recognizing their moods. It also provides them with personalized choices and allows them to easily DIY dishes, so consumers can enjoy a personalized dining service with a high-tech feeling.
Video of final production: https://www.youtube.com/watch?v=VizOGWfViRQ&t=3s
BACKGROUND
- observation customer
- scientific research
- technology
QUESTI
The following that offers d service design
Male
·Some consumers have difficulty in deciding their orders.
service
·Some waiters do not know how to provide more accurate services.
menu
·Some menus are too simple and abstract to understand
People's mood is closely related to the food they choose
Development of facial emotion recognition technology.
1/ How ofte
·People often choose food according to their mood. e.g. when in a low mood, people prefer to eat sweet food. ·The ingredients in food can also improve their mood. e.g. carbohydrates can help them relieve anxiety.
Conclusion
Wearable devices can monitor emotions through pulse, etc.
In the case of cafes, they lacks a smart way to understand the needs of consumers to optimize services, build effective interactions with consumers, and cater to new retail trends.
2/ Why are
IONNAIRE
g is a survey conducted at a coffee shop drinks, light meals, and desserts. My n is also targeted at this type of cafe.
Age
15 %
70%
16-19 20-25
3/ Which order method do you like ?
94%
35%
15 % 26-30
4/ When you order, what will you pay attention to?
65%%
29%
32%
Energy
Composition
Waiter service
self-service
en do you go to the cafe ?
Taste
6/ Paper menu or electronic menu ?
5/ Your ordering habit 3-4 per month 1-2 per month 1-2 per week no
e you going to the cafe ?
Prefer recommended dishes
55%
Prefer new dishes
10%
Have fixed match
35%
7/ Will you choose food according to your mood ? 9% 30%
14%
45%
90% YES 10% NO
66%% Electronic menu
Conclusion
34%%
Paper menu
In cafes, consumers now prefer to order food using electronic menus. At the same time, consumers often order according to their moods, so understanding their mood is the key to optimizing services. We need to improve the design of electronic menus.
PERSONA
INTERVIEW I interviewed customers about why they came to the cafe, what they thought about the current menu and their suggestions for improvements to menus and services. Then I sorted out their feedback.
Na Ag Jo PERONALITY ·Optimistic
Yi Ning 22 Student Habits: Go to cafe to relax
Fond of trying new products
Problems:
The current electronic menu design is not artistic enough.
Advice:
Be reminded of my waiting time
Ji Yang 24 Teacher Habits:
Date in the cafe
Refer to the recommended dishes
Problems:
No interactive elements
Menu has no personality
Advice:
Adding some optional items, such as degree of sweetness
Anny 20 Dancer Habits:
Study in cafe
Fond of low-calorie food Problems:
Ingredients of food on the menu are unclear.
Advice:
Add some information to the menu, such as calories, ingredients, and raw materials
·Easy to hesitate
·Emotional
HOBBIES Music
Fitness
E-produ
RELATIONSHIP Boyfriend
Have a date in cafe
DEVICES Laptop
Colleagu
Work in cafe / Shor
Mobilephone
PAINPOINTS & SOLUTIONS
1
ame: Olivia ge: 27 ob: Advertising planner
Solution
2
EATING HABITS
allergy to peanuts fond of sweet food when in a bad mood low calorie
rt meeting
Pad
Take away coffee
Have a meal
Work / Date Drink / Dessert
When
How often
Morning
Several times a week
Noon Afternoon
4
Add some DIY features
Waiting for the meal is too boring Solution
1-2 times a week 1-2 times a week
Add more information:ingredients/texture/calories...
Not customized enough Solution
CONSUMPTION HABITS IN CAFE
Behaviour
ues
3
Give a recommendations based on mood
Unclear Ingredients on menu Solution
fond of spicy food
ucts
Sometimes do not know what to eat
Conclusion
While waiting, timekeeping and music are needed
I would like to design an iPad electronic menu for cafes that can recognize consumers’ emotions and have the above functions.
INFORMATION ARCHITECTURE
SE
Mood recognition
Refuse
Accept
No peanut Gluten free
Low caffeine Alcohol free
Staple food
Drink
Information Name
Calorie Taste
Ingredient Price
DIY
Information
Information Pattern
Additive
Additive
Ice
Sweetness
Bill & Pay Waiting
Se
Dessert DIY
Pattern
U A
List of all dishes
Recommended list
Taboo food
Low calorie
T
recognize again
DIY Pattern
Additive
Se
Su Sy
Techn
Time prompt Music
ERVICE BLUEPRINT
Tools
·Smart bracelet
User Action
Put on the bracelet Take a seat
·Len of iPad ·Interface
Open Menu
Welcome
ervice
ervice
·Interface Order
Recommendation
Recognize Emotions
upport ystem
Induction System
Heart Rate Monitoring System
nical support: Front camera for facial recognition
Facial Recognition System
·Mobile Phone
·Interface
·Interface
DIY / Special Need
Pay
Bill
Tips
Wait
Rush Order
Time
Find Customers
Music
Payment Platform
Got Food
Prepare food Location Information
Database System
Cashier System
Smart bracelets can understand people's emotions by monitoring their heart rate and pulse
Data Analysis System
Kitchen Management System
WORKFLOW
START
PROTOTYPE
Offer a smart bracelet
Enter
?
Wristband: call waitress
Database System
Location
Cashier
Kitchen
1
Emotion Recog
Measure heart rate
Seat
Menu
Lens - Facial Recognition
Order
Pay
Wait
recognize emotion personal taboo simple DIY
Miss ‘help’ butt Waitress service
Bills
Cash/Card E-pay
Greetings Music
- help you change emotions
Know how long to wait Rush order
END
Delivery food
Return
Red mark:
Advice based on te
E & FEEDBACK
gnition
ton
2
3
Recommendation list
Change the position All food list
4
5
Bill and Pay
6
Add input boxes for people to enter special needs Information and DIY
Waiting
Time Reminder
7
Use one “Rush order” button
Add some greetings to make customers have a good mood
est
Separate “Information” and “DIY”into two interfaces
Add tips about the benefits of this ingredient
FINAL DESIGN
1. Emotion Recognition
2. Recommendation
2.1.1. Information
路Visual Language 路Match colors
#65441e
#925f0f
slide #cabdab
#e3dacc
路Typeface
Comic Sans MS
Handwritten fonts: More human-oriented and easy to identify
Icon of basic emotion kind
ABCDE abcde
2.3.1.Information
路Icon style
Call Waiters
Shopping cart
2.3.2 DIY
3. Taboo
All food list
payment method
Taboo
back
slide long press
2.2.1. Information
2.1.2. DIY
2.2.2. DIY
slide
4. All food list
5. Bill
6. Waiting time
7. Waiting time
03 Icey
Ice Hockey VR Game 2018.4 - 2018.7 My role: Product designer & Researcher
Skill: Visual Design & Interaction Design
Icey is a VR hockey game for Chinese teenagers based on the classroom background, which aims to help Chinese teenagers develop their interests in sports in their spare time and improve their physical and mental quality.
Video of final production: https://youtu.be/QaANf42Hvs4
BACKGROUND ·NEWS
Over the past decade, the mental health of Chinese teenagers has become increasingly weaker.
The physical health level of Chinese teenagers is lower than the international standard.
·EXPERT OPINION
“Students enter an important stage of character formation since the age of eleven. During this period, we should help teenager students develop a firm character and a healthy body to face future challenges. ”
INVESTIGATION
To find of the reasons why Chinese teenagers are fragile in body and mind, I listed diff
Born in
Media Activity Family Structure School Environment
70S
80S
Kongfu film / War film
Hero film Mechanic
play games with body movements including some violent clashes
Group ga and coop FC Game
A big family Many children
One Child Pay more attenti
Less pressure More outdoor activities
The academic pr Outdoor time de
Conclusion
There is a trend that some Chinese teenagers become fragile in both body and mind.
conclusion
Our teenagers have more choices of activities, but they lack powerful
fferent influencing factors during the growth of teenagers of different generations and analyzed accordingly.
90S
m / Rebellious spirit cal animation
00S Diversified in style, hotblood animation
ames-interesting perative e : Super Mario and Tetris
Strategic games, PSP Games
Low-age animation, Romance TV series Smart phone games
ion on the child
421 structure One child ,are easier to be spoiled
421 structure One child ,are easier to be spoiled
ressure had increased ecreased
Facilities are improved Great academic pressure
Facilities are improved Heavier academic pressure Encourage students to exercise
activities and sports combaining strategy and competation.
PERSONA
USER JOURNEY Li Chenghao 13 years old
A tenth-grader
Family:parents are busy at work, so his grandparents take care of him “ I feel stressful in learning. Since high school, I have little time for outdoor
activities. I am not very strong so I do not like intense sports activities. I am afraid that I would become unsocial because of this, and I also worry about my physical health. ”
Sports situation
Hobby
Time
Reading
Listen to music
Computer Games
Smartphone Games
Kinds
usually 1—2 hours a week
Basketball
Volleyball
Badminton
Table Tennis
Guidance Criterion
Only 1-2 teachers take control
of one class
By scores By tests which influence thier entrance to high schools
Teacher Comments
Parent Comments
A shy boy with soft personality who is a little weak and does not have his own opinion.
He is a good boy but a little craven in the face of challenges. He does not know how to deal with conflicts and relies on us very much.
Conclusion:
Li Chenghao's anti-pressure ability is relatively weak. In addition to the influence of his family, it is also closely related to the sports activities he takes part in at school.
On the way to scho
Morning Re
7:00
7:30
Talk What TV Plays Gossip news Games Sport news
PAINPOINTS
Staying in classroom physical movements.
Conclusion:
Based on th providing s
ool
eading Classes start
8:00
Morning Exercise 20min
9:00
Do What
Run together
Compulsory exercise
Break 10min
Noon Break 90min
Lunch Time
11:40 Have a rest
Do assignment
Tallk with friends
The time duration Lack joy and unique character isshort. Activities are often limited in the classroom.
m without
Classes start Break 10min 13:30
Do assignment
Hang out Play on the plyground Basketball、Football
Strenuous exercise after meals is unhealthy
The sports activities examined by scores at school lack fun.
PE lesssons Twice a week Once a week Clubs
After school
Back to home
17:30 Different activities
Common Exercise: Run Jump... Different Sports: Basketball Volleyball...
Drama Club Music Club Literature Club Sports Club:Table TennisFootball Volleyball......
Limited kinds The quantity of PE teachers and equipment are also limited. Current popular sports activities in Chinese schools lack the feature of resistance and strategy.
he analysis above, I want to use classroom environment in which students stay for the longest time to design a sports game, students with a chance that they can use fragmented time in classroom to do physical exercise and develop their interests in this sport.
School sports activities lack personalized guidance.
DEFINITION 1 In order to introduce new sports activities to arouse students' interests, I list several sports that have not been prevalent in Chinese campus but very popular in other countries, and make a survey among 30 teenager students.
If possible, which of the following activities do you want to try? ICE HOCKEY
16 people
BASEBALL
9 people
RUGBY
ICE HOCKEY
"Chinese government plans to build more than 665 ice hockey court before 2020."
BASEBALL
"Chinese government plans to build more than 250 baseball court before 2025."
Conclusion:
In the meantime, I analyzed the features of these sports.
"Without a specific plan, rugby can be played in the existing football court."
Freshness
ICE HOCKEY BASEBALL RUGBY
5 people
3 This game can arouse teenagers' interests in this sport. Hence, they may take part in this sport in reality. Therefore, the future construction of the athletic facility for this sport should also be considered.
RUGBY
2 At the same time, I analyzed the characteristics of these sports and selected sports that are both fun and able to cultivate the strong will of young people.
Development Foundation
Conflict Strategic Skills
4 What form of the game is appropriate?
VR
Considering all the reasons above, I chose ice hockey as the game project. The form of game will be decided after the test of different design concepts.
Somatic Game
Table Game
DESIGN CONCEPT
Classroom Environment
Front/back wall Side wall Ceiling
Desktop Aisle
Existing Equipment
projection screen or a TV Plan A
Somatic Game
Front/rear wall
Plan B
Table Game
Desktop
Plan C
VR Game
Aisle
Conclusion:
kinect
projection
projection
kinect VR device
I made a research among middle school students in terms of these several design concepts. Most of the students are more interested in VR games, so I chose VR as the form of game in my design.
WORKFLOW STEP 1
START
Students can play the game in the available space of the classroom in their spare time like during the ten-minute break and noon break.
STEP 2 SINGLE
TEAM
STEP 3 striker
MODE SELECTION
Single player mode and team mode. There are three players on each team. In team mode, players are required to team up on their own.
ROLE SELECTION goalkeepers
defender
Students can choose different roles according to the different features of roles.
STEP 4
RULE & GUIDANCE
Novice player can better understand the rules and accept the action guidance.
STEP5
TEAM RIVALRY The team that scores more within the time limit wins.
STEP6
PERSONAL RATING
Each player can gain personal performance information and a score.
ILLUSTRATION Role
Striker
Mainly responsible for attaching by hitting the ice hockey into the opposing goal.
Goalkeeper
Mainly responsible for goalkeeping.
Defender
Mainly responsible for defending and blocking the opposing players.
Rule
Action Forward leaning
Lean forward to accelerate. The greater the forward tilt is, the faster the speed will be.
Left/ Right leaning
Lean to the left or right to skate to the left or right.
Squat
slow down
1 Similar to the rules of real ice hockey where players get one point for every scored goal. There will be a warning when a foul is committed.
2 Foul eventsďźš
X hold the stick higher than shoulder
X Offside
3 According to the distance of moving, players'stamina and skating speed will decline when the distance of skating gets longer.
4 5
Personal evaluation score is decided by effective goals, the number of killer pass, distance of skating, and the number of assists. Students taking part in the game will be ranked in a ranking list of different role classification according to their personal performance, and the ranking list will update in real-time. However, the game time of each person is limited.
INTERFACE 1/ MODE CHOICE
3.1/ ACTION GUIDANCE
2/ ROLE SELECTION
3.2/ RULE
3.3/ RULE
TIME & SCORE
RATING
WIN
Visual effects in VR glasses
04 The Prayer Lantern Interaction installation for the Memorial Hall of the Victims in Nanjing Massacre
2018.9 - 2018.11 My role: Visual Designer & Researcher
My team: In collaborattion with Changge & Song Yunfei
Skill: Interaction Design & 3D Modeling & Arduino & Processing
The Prayer lantern is an installation art. The traditional sky lantern is transformed and infused with interactive video elements in the scene. Visitors can interact with them and pray for the victims in the massacre, whereby they can remember the history and cherish the peace. Video of production: https://youtu.be/TN4akl69u1Y
BACKGROUND
When do people need to mourn?
What is the Sky Latern ďź&#x; Sky Lantern is a traditional Chinese handicraft. Its principles is similar to the hot air balloon. When heated, the sky lantern made of paper will fly to the sky, so people often fly them to cherish the memory of the dead and give their best wishes.
OBSERVATION
1
I hope that our offspring will never go through the pain that I suffered.
3
I hope that there would be no more broken families caused by wars.
It was through the gunfire that I realized how precious peace was.
4
After learning the history of Nanjing Massacre, I cherish the present peace.
Nanjing Massacre is a miserable memory in the history of humanity. People remember the history and cherish the present peace through mourning for the victims. 1. Nanjing Massacre survivor 2. Nanjing Massacre survivor 3. Victims' relatives 4. young generation
My hometown is Nanjing, so I am familiar with the history of Nanjing Massacre. The government built a memorial hall to mourn for the people who had suffered from the pain in the war.
The memorial hall has many exhibition installation and activities for visitors to learn about the history and mourn for the victims. However, these installations lack elements of interaction.
Conclusion
2
Present flowers
Traditional way of mourning, no more interaction
People have the needs of knowing history and mourning for the victims in Nanjing Massacre, but this link in the memorial hall should be improved.
Exhibition hall of electronic candles Innovative but a little frightening No more information
PERSONA & STORYBOARD
INTERESTS
XueQi 23 yr
History
Museum Staff
Live in Nanjing
Documentary Exhibition
INTERVIEW
EXPERIENCE
What do you think of the sky Planned and participated lantern as a way of mourning? in some memorial mourning I like sky lanterns but it isharmful activities for the victims to the environment and may in Nanjing Massacre. cause fire and pollution.
Your requirements in memorial activities
¡Know more relevant history, instead of simply experiencing a ceremony. ¡Gain a sense of immersion and feel others' wishes.
Nanjing Massacre
sky lantern
Candle
Online worship
Harm environment
lack a sense of ceremony
Flower Short reservation time
I have tried some methods of mourning.
PAINPOINTS
Sky lanterns harm the environment
But these methods all have some disadvantages
I wonder if there are others who mourn as I do, and I want to know more about the history of Nanjing Massacre.
The memorial activities at the Memorial Hall lack innovation
The memorial activities Memorial Hall lack a sense of interaction with history and others
DISCUSSION We plan to design an interactive installation mourning for the victims at the Memorial Hall on the basis of the sky lantern.
DEFINATION Function I
Use electronic lanterns in memorial activities
路friendly to the environment
Function III
Show the situations of history on the electronic map 路Connect with history greatly
Mode I
Fu
E
路en
Fu
P fr
路B
Sky Lantern
M
Background screen Audio equipment Digital map
1 2 3
Temperature Sensor
Projector
The visitors can listen to the dictated history when they read the electronic map on the ground. The video projection in the back creates an atmosphere. Visitors can light the electronic lanterns by touching the temperature sensor.
Conclusion
1 2 3
We test this two modes and find that most of people like the
DESIGN CONCEPT
unction II
Enhance the sense of interaction with video projection
nhance the sense of immersion
First, we transformed the sky lantern.
Sky Lantern
Overall View
unction IV
Play the records of the survivors and the blessings rom other prayers
Build an interaction between person and person, as well as person and history
Mode II
Digital map Sky Lantern
Bell
Bell Front projection
Audio equipment
Kinect
Projector
Visitors can listen to the dictated history and read the electronic map overhead. Visitors can interact with the video projection in front of them through Kinect.
side view
bottom view
Our design borrows the shape of the Convallaria majalis, which symbolizes happiness and conveys the best wishes of people.
Pattern
Visitors can ring the bell to light the electronic lantern.
e second mode more.
pigeon
Olive
Anti-War
We decided to use LED lights with a regular blinking frequency to achieve the effect of breathing light. The sky lantern will be friendly to environment in this way.
WORKFLOW We use ECharts to realize the visualization effect of data. Its outline is the map of Nanjing, and the light spots stand for the victims.
STEP1
Enter the installation and listen to the prayer as well as the history dictated by the survivors.
1
Loudspeaker
W e h a v e co l l e c t e d m a n y a u d i o materials of survivors and wishes form different countries and societies in all kinds of documentaries.
2
STEP2
Projector
Look at and read the electronic map. This map shows the number of victims in different sites of Nanjing.
3
STE
Watc ahead the vi
EP3
We made the interaction video with PROCESSING, projected the video on the wall with a PROJECTOR and captured the motions of visitors with KINECT.
+
STEP4
Ring the bell, the lantern will light up and rise gradually, which represents a process of prayer.
Projector
h the scene projection of sky lantern d. The sky lantern will move along with isitors.
4
Recording equipment
We control the LED lights with ARDUINO, and the moving of lantern with a small motor. The WIFI module will deliver the signals back to the COMPUTER.
+
STEP5
4
Pray for the victims and record your wishes for peace through the recording equipment, which will also be played on this installation.
TECHNOLOGY ANALYSIS PROJECTION VIDEO
Interaction video depicts the scene of sky lanterns. It includes two aspects, lantern and simulation effect of camera zoom. Through physical interaction, visitors can make the sky lantern in the video shine and move.
- Basic Attributes ·Color ·Shape ·Size ·Position ·Velocity ·Accelerated ·Velocity
- Basic Requirements
·Move in different directions including front and back ·Three dimensional effect ·Simulate focus of a camera lens and Bokeh effect ·Control the lighting and movement through physical interaction. ·Simulate the change in perspective according to the position of the viewer
-Processing
- Flow Chart
Light up lanterns
Begin Initialized
Start moving
Generate lanterns
Read the information given by Arduino through serial port
Sort the lanterns
Electrical machinery stop working?
Draw lanterns Read the information given by Arduino through serial port
Case = “b” (ring the bell)?
Light goes out
Yes
Stop moving
-Final Effect
The lanterns in the video will gradually light up and mo according to the movement of the person.
LANTREN'S FLASHING & MOVING
PREPARATION
·Tools and materials Arduino UNO R3, ESP8266-01, LED lights, Ball switch, Computer windows system, and several Micro-USB line, Bread board, DuPont line, Breadboard jumper, Resistance ·Hardware connection
Shining
·Test “Arduino”
·Assemble lanterns
Moving ·Run “Processing”and correct errors
·Hang lanterns
·Connect kinect and projection to test interaction video
·Test the flashing and moving of the lantern
ove
MODEL
FINAL EFFECT
Material
Lantern
Electronic map Map Video
STEP1
Shake the bell and lighten the lantern
STEP2
Listen to the audio and pray for victims
STEP3 Interact with the video and immerse yourself in it
05 Shot From The Lip 2016.10 My role: Cameraman & Editor
My team: In collaborattion with Zhangcong & Si Kexin
Skill: Video shooting & Pr & Ae
This is a short documentary of people.Campus electronics Akabella producer Dachuan started his own electronic music dreams from high school. From the first attempt at Acapella to commercial performances to the creation of his own independent music brand, Okawa has always adhered to his musical attitude and is brave enough to go forward. Video: https://youtu.be/VM8luGFk3EE
BACKGROUND
PRODUCTION Dachuan is a campus musician. He started to express his interest in music from high school and gradually developed into a professional study from hobbies. At the university, he started to create his own music brand. My friends and I have seen the light of dreams from him. We want to record his story in a documentary and convey courage, persistence and innovation to more young people.
We filmed Dachuan's life and interviewed him and his friends in a professional way. At the same time, we also used the green screen technology to complete the production of music videos.
Dachuan started Akabella creation from high school
Dachuan acc
Dachuan is waiting for the show
Dachuan is re
cepts our interview and talks about his music
Dachuan is performing live Acapella show
Dachuan's music video spread on the Internet
ecording songs
Dachuan creates in his own rented house
Dachuan fell asleep on the car back to school
06 Visual Design
Graphic Design
Exhibition board Design for school photography exhibition
Invitation letter Designed for the Beijing University International Film Festival
Poster
Design for photography competition
Photography
《Light and shadow》
Fountain under the lights
《Small planet》 Night City
《Spark》
Sea fireworks
《Different Life》
A family living in urban village in Beijing.
Out Of Control 短片 公益广告
2018.12 担任 / 摄像
hanyu18dream@163.com
(+86) 18810322811
年轻女性对身材的焦虑愈演愈烈。暴食症是一种多发于年 轻女性的心理和生理疾病,多伴随过度减肥而发生。短片 通过一个年轻女孩的内心挣扎,希望观传达悦纳自己的理 念,打败心魔,勇敢地和暴食症说再见,做回真正的自己。
A Letter For a Girl 2018.10 担任 / 导演、剪辑
毫无缘由,一个女孩眼前的世界发生的视觉倒转,随之而来的是生活的颠倒与混乱。此时她遇到了和自己境遇 相似的另一个女孩,她们有一样的失败与困难,可是,她们真的一样吗?
剧情短片 反转喜剧
Convergent Journalism Work
2017.10 担任 / 记者 网页设计 关于滴滴车运行的新政策颁布,非京籍滴 滴车司机该何去何从。我们走进北京最大 的滴滴车司机聚集地滴滴村,展现他们真 实的生活状态。将特稿报道运用多种媒介 形式展示,制作互动网页与移动端 h5