I AM A DESIGNER
2 0 15 - 2 0 17
CHEN HOU JUN
INFORMATION Email: sd10007173@gmail.com Phone: +886916456842 City: CHIAYI, TAIWAN Birthday: 1995/03/12
EDUCATION
CHEN HOU JUN PERSONAL STATEMENT
National Cheng Kung University Industrial Design Teledo Christian School Chiati Senior High School
I love the heart-touching of art, the bravery and passion for innovation of entreprenuers, the deep insight and empathy of researcher, and finally, the ability to change the world of design.
EXPERIENCE
2017
TWO SIDES OF BRAINS Founder Of Fashion Workshop
2017
LANGUAGE
SKILL
Chinese - influent
2D-
Taiwanese - medium
Photoshop
English - influent
Illustrator
FANTASPHERE -
Lightroom
Ongoing Kickstarter Project Founder 2016
TRONNOVATE -
Indesign HOBBIES
Design Intern For 1 Year 2015
Speculative Design Workshop 2014
2013
Solidworks WorkoutT
DESIGN DESIGN -
3D-
Keyshot
Reading Art
Filmmaking-
UNESCO -
Movie
Premium Pro
History Reconciliation Camp
Music
USA - Ohio State Exchange Student For 1 Year
SPECIAL EXPERIENCE DETAILS
TRONNOVATE DESIGN - Intern During a year of working as a design intern in a startup company, I have participated in kickstarter projects for three times. In the process, I came to learn about different aspects of design. I have grasped the "serious creative" ways of coming up with actual product from market research, ideation with profetional speed, production process, crowdfunding experience, to basic marketing skills. For me, it is a very beautiful and precious time. FANTASPHERE(ongoing project) - Founder Fantasphere is a kickstarter project that I team up with four friends of mine who are interested in startup business. I try to utilize the experience I have acquired in the company. Due to this experience, I get to appreciate many beautiful things, especially team harmony. Besides that, i have also learned about market research, product developement, brand image developement, pricing wisely, and production experience. UNESCO History Reconciliation Camp- Student The camp was held to foster reconciliation among east asian country. I met many great people who are willing to devote themselves to the world and create positive impacts, which made me have even more interest in design and social enterprise.
CATALOG OF WORK
UX DESIGN PRODUCT DESIGN
ELECTRISTORE
10
MEETCHANCE
24
FANTASPHERE
42
LIFE CLOCK
60
UX DESIGN
ELECTRISTORAGE A SMART ENERGY-SAVING DEVICE FOR FAMILY
11
RESEARCH
TA R G ET USER
Huang shuhui a mother worried about her family
INFORMATION Age: 35 years old Occupation: cashier group member Location: Old Apartment in Taoyuan City live together with grand mother and three children
INTERACTION WITH FAMILY MEMBERS Shu Hui's family members lack awareness of saving energy. In order not to hurt her family's feelings, Shu Hui usually ends up doing all the stuff by herself.
ENERGY-SAVING METHODS Careful planning for each payment Pay attention to power-saving details Buy energy-saving appliances Collect bills within six months
RESEARCH
NE E D CLARIFIE D
Being a gentle mother
Caring for family
Saving money
DESIGN
BR AIN STO RM IN G
SOLUTION FOR BEHAVIOR CHANGE
DESIGN
KJ RESULT
INCENTIVE
R EMIND
give energy saving purpose
arouse conciousness
Earn money Family travel family dinner Government vouchers
Battery Electricity meter visualization Electricity converted into money
P U N I S HM E N T
COMMUN ICATION
CON TR OL
G AM E
DESIGN
S C E NARIO
M OM ' S W OR D
# PUT YOURSELF IN OTHER PEOPLE 'S SHOES # AROUS FEELING
C O M M UN ITY GAME # GOAL SETTING # FOLLOW OTHER
RO LE P L AYIN G # VISUIALIZATION # MAKE IT COOL
"Coming up w
w ith ideal stories to boost ideat ion for next phase"
活動一
DESIGN
I DE ATIO N
"Over 100 ideas developed"
DESIGN
F INA L IN TERG RAT I O N
+ MAKE ENERGY MONEY THE COMMEN LANGUAGE AMONG THFAMILY
+ FAMILY DREAM FAMILY FIGHT TOGETHER
VISUALIZED VOLT METER BETTER SELF CONTROL
"We interg rate the best and proper ideas "
FINAL DESIGN
OV E RVIEW ACCUMULATION
PERCENTAGE
HOW MUCH YOU USE
HOW MUCH HAVE SAVE
"Le ts turn the s a ved energ y in to s a ve d mon e y ! "
FINAL DESIGN
H OW TO USE
1000
1. SET TH E G O AL(MONE Y ) & EAV ERYDAY ENERGY U SE
2. SERVE AS A BIG BAT TERY IN HOUSE F O R E N E R YG Y CO N S U MP TI O N
FINAL DESIGN
H OW TO USE
3. CLICK THE "CHECK IT"BUT TON TO DEPOSIT SAVED ENERGY(MONEY )
4. RE M I N DE R W HI L E R E A CHI N G THE GOAL
FINAL DESIGN
DE TAILS
Install the sensor at the total power to detect the total amount of power, a n d t h r o u g h the Bluetooth transmission of data to the device
Use the app to set the expected power savings target
A f t e r 1 2 : 0 0 a m e v e r y d a y , the device will automatically settle the amount saved on the day, the button shown in the corner, and the amount saved will be added to the accumulated total amount
The dot on the big circle represent the total amount of money you save.
Arouse the energy saving awareness.
Visualizing the energy balance make self alert easier.
Everyday feedback make energy-saving easier to persist.
When we reach the goal, buy the family gift for our effort.
UX DESIGN
MEETCHANCE A NEW AND FUN INTERACTION EXPERIENCES WITH STRANGERS
25
RESEARCH
MOTIVATIO N
Have you ever felt people on train especially indifferent? They are all very close to each other, yet distant from one another.
Have you ever witnessed the scenario that
three seats that are placed beside each other, while only one man sitting there, leaving other two seats empty.
Have you ever wondered why no one stands out when there are people making great noises in public space?
SOCIAL ALIENATION
RESEARCH
I NTE RVIEW
WOULD YOU LIKE TO STOP NOISY PEOPLE IN PUBLIC
DO YOU HAVE ANY PLEASANT EXPERIENCE
SPACE?
WITH STRAGERS?
A: " we can not say that to people nowadays ", Haven't you
C: " YES! Once I was just chasing POKEMON with total
seen what happened for the person on TV? What if he beat me up?"
strangers in the park, and we all helped each other.
B: "No,Just look at their faces. You know that they do it on purpose.
D: " There was a time, I saw a person reading my
They care for nothing but themselves . The reason why
favorite book in library, so i went talking to him, and
Taiwanese society is so poor is because of them."
we became very good friends afterwards."
RESEARCH
RE S E ARCH RES U LT
IMPORTANT INSIGHT
SOCIAL CONFIDENCE
HIDEN INTERACTION DESIRE
MUTUAL OPPORTUNITY
The level of confidence of people believing in each other in society.
People long for interaction, but they don't know they do.
It is easier for people to interact if there is common opportunity.
RESEARCH
V IS ION
when being asked on the road, you would not just point him where he should go, but even take hi
In the library, I see someone reading my favorite book , so I went discussing the contents of the bo
im there.
ook with her, and we become friends.
SOCIETY WITH
HIGH SOCIAL CONFIDENCE
People and people are full of confidence in each
other's interaction, believe that the other will not harm us, everyone is regarded as a recognizable
partner. People would not exclude each other, but even being eager to interact. People would also
grasp every opportunity to interact with each other.
DEFINE PROBLEM
P ROBLEM CLARI FI ED
We aim to design a brand new interaction
experience in public space in order to meet people's needs of interacting with others but without their consciousness.
CONTENT EXPLORE
C H OSEN EN VIRO NMENT
PEOPLE ON TRAIN
ARE HIGHLY WILLING
TO ACCEPT INTERACTION In the train environment, some people are playing with mobile phone, someone looked around, or secretly observe other people. In such an environment, in fact, people's mind are empty. In this enviroment, we believe our design have a chance to connect strangers's heart.
FINAL DESIGN
OV E RVIEW
Passengers can use the MEETCHANCE
device to control the light dot on the car screen, through the interaction
between the light dot, vague implied people and human interaction, which
facilitate people cross the interactive barrier
M A K E U SE T HE INTERAC TI ON BETWEEN D OT
OV ERCOM E I NT E R A CT I O N B A R R I E R A MO N G P E O P L E
FINAL DESIGN
HOW TO USE
CONTROL THE DOT WITH BAR
1 person: impact
2 people: impact
When there is only one person using the bar, the dot movement is simple impact.
When there are two people using the bar, the dot movement is two dots dashing with each ohter.
3 people: chasing
4 people: chasing
When there are three people using the bar, the dot movement is three dots chasing with each ohter.
When there are four people using the bar, the dot movement is three dots chasing with each ohter.
FINAL DESIGN
H OW TO USE
PRODUCT DESIGN
FANTASPHERE AN UPCOMING KICKSTARTER PROJECT
43
BACKGROUND
Stress and anxiety have filled the life of modern people, and we believe there must be a
large number of people who have been shouting deeply in their mind saying “Please just let m e e s c a p e f r o m t he r eality, even fo r one moment � ; W h en not bei ng i n a good mood, w e
often get close to the nature to relieve our hearts and souls, read a well-written book, or c h a t wit h f r ie nd s , e t c .
FANTASPHERE We found ourselves fascinated by the unreal scene and beauty. Thus, we try to pack the nature and transformed it into the light and shade of silence and beauty in front of the table, So we made Fantasphere. Fantashpere is a glass sphere with unreal light and shadow.
v i de o l i nk :
ht tp s : / / goo .gl/ gF yBLf
THE MATERAIL The lampshade is handmade by prestigious craftsmen from Taiwan, so the warm touch of handmade object is preserved. The base is aluminum material , which capture the elegant touch for the lamp.
FOUR DIFFERENT WORLD
AURORA
SUNSET
OCEAN
GALAXY
AURORA
SUNSET
OCEAN
GALAXY
STRATEGY & PRODUCTION B AC K G R O U N D R E S E A R C H
THE ENTREPRENEUR PASSION As a taiwanese product designer, the best way to pursue entreprenuership is doing project on crowdfunding
platform. we treasured our specialty on product design, it allows us to communicate and present ourselves
by product itself. Besides, we thought that the more challanging is better, so we so chose kickstarter as our
starting point, instead of other platform, sinply becuase t he r e a r e t h e mo st p eo p l e a n d c o mp e tito r s.
LEVEL OF BEING UNPRECENDENTED
W e l o o k int o s e ver al k ick s tar ter cas es . And we foun d ou t some fact ors t hat wound directly linked to success. the first factor is product that look new a nd s o m e ho w c o ns id er ed never s een b efor e, is very l i kel y t o be su ccesfu l . T he id e a s d o e s nt has to b e to tally new, or b uttom u p i nnovat i ve. Bu t i t has t o ha ve a " w o w " p oint.
TOYS FOR ADULTS
Through many cases, we found out that so many gear on kickstarter is actually toys for adult. The possibility to success is unbelieviblely high. To y s f o r a d u l t is s imp ly k eep the fun p ar t o f toys , b ut present i t i n t he w ay a d u l t w o u l d l i ke .
OUR WAY OUT
UNPRECENDENTED:
TOYS FOR ADULT:
LIGHT & SHADOW
LAMP
+
OPENNESS: SCENARIO LIGHT
We tried our best to find
out the openness to cut
in kickstarter market.The
+
concluion is try to combine
the factor of "product taht is never seen" with "toys for
a d u l t" a n d th e p ro p e r p ro d u c t th a t i s su i ti b l e c o stu m e r.
PRICING& PRODUCTION In order to achieve the fundraising goal, the work must go beyond the standards and levels
as students’ assignments. During the process of business negotiation with the factory, we
discussed the minimum production amounts,
the feasibility of different kinds of materials and production procedures, evaluations of operation
and costs, the visionary planning for global deliveries, etc. Fantasphere has enabled us to lear n tremendo usly f r om t h i s pr oj ec t .
PRODUCT DESIGN
LIFE CLOCK T H E C L O C K W I T H H E A R T B E AT
61
THE IDEA
I STARTED THINKING THE MEANING OF TIME. TIME IS A FIXED FREQUENCY THAT COULD LAST FOREVER. BUT I COULD NOT FIND ANY WARMTH IN THE GIVEN FREQUENCY WE HAVE. I WANTED TO CREATE A NEW FREQUENCY THAT IS MORE CONNECTED TO HUMAN BEINGS. SO I MAKE A CLOCK WITH HEARTBEAT.
VISUAL ELEMENT
MODELING
FINAL DESIGN PHYSICAL MODEL