Human-Home Interaction (Slides)

Page 1

IDOLS COMPUTING

ADA LOVELACE

MARVIN MINSKY


IDOLS COMPUTING

ADA LOVELACE

MARVIN MINSKY

DESIGN


IDOLS COMPUTING

ADA LOVELACE

MARVIN MINSKY

DESIGN

CEDRIC PRICE

CHRISTOPHER ALEXANDER


BOTH WORLDS COMPUTING

+ VALUE

DESIGN


HUMAN AS COMPUTER TILL 1940s


1950s

1960-70

1970 onwards

Early 2000s 21stC

?


INTERNET OF THINGS


INTERNET OF THINGS IN THE HOME A JETSON-IAN FUTURE


INTERNET OF THINGS IN THE HOME WHERE IS MY SMART HOME?


LIMITATIONS THE CENTER OF YOUR UNIVERSE IS NOW COMPUTERS

Gadgetification

Human-Computer Interaction

Planned Obsolescence

Price Tag


Gadgetification

Human-Computer Interaction

Planned Obsolescence

Price Tag



INTERNET OF THINGS AS THE HOME THE CENTER OF YOUR UNIVERSE WILL BE THE HOME

THE COMPUTER OF THE 21ST CENTURY / UBIQUITOUS COMPUTING MARC WEISER 1991


CAN DESIGN INTERVENE THE DESTINED FUTURE?

VALUE


DISAPPEARS INTO THE WOODWORK / INVISIBLE IN USE

VALUE


RESEARCH QUESTION CAN WE DEVELOP DESIGN-FABRICATION PRINCIPLES?

Affordablity

Human-Home Interaction

<IOT> Life-Cycle

Value


THE HOME PHYSICAL ARTEFACTS/OBJECTS

FORM

+

NON-PHYSICAL ACTIVITIES/ACTIONS

FUNCTION


BEYOND THE CAUSAL RELATIONSHIP

?


MAKING SENSE OF WHAT WE HAVE

VALUE STYLUS

HUMAN FINGERS


USER SEMANTICS

VALUE


INDEPENDENT LIVING


CAN WE MAKE AFFORDABLE YET AUGMENTED SMART HOMES/ARTEFACTS?


ARTEFACT-SCALE MEMS DESIGN-FABRICATION


DESIGN-FABRICATION SYSTEM


RULES-BASED PRINCIPLES

1

2

3


Turn static files into dynamic content formats.

Create a flipbook
Issuu converts static files into: digital portfolios, online yearbooks, online catalogs, digital photo albums and more. Sign up and create your flipbook.