AUGUST 2014
CONTENTS
PAGE 08
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PAGE 11
REPRISAL UNIVERSE -KEVIN PADILLA
FIND YOUR INNER ANIMAL IN HOTLINE MIAMI -ANGELICA MENDOZA
PAGE 13 FEZ: NOT EXACTLY THAT CUTE LITTLE PLATFORM GAME -BRANDON MINIA
AUGUST 2014
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PAGE 15 THE SWAPPER -KEVIN PADILLA
PAGE 16 LUFTRAUSERS: AERIAL COMBAT CHAOS -ANGELICA MENDOZA
AUGUST 2014
CONTENTS
PAGE 18
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PAGE 20 SUPER HEXAGON -BRANDON MINIA
HALF MINUTE HERO -KARL NICOLAS
PAGE 22 E3 COVERAGE
PLAYSTATION’S PRODIGY CONTINUES -ANGELICA MENDOZA
AUGUST 2014
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PAGE 26 E3 COVERAGE
TO GET OR NOT TO GET: MICROSOFT’S X-BOX ONE -KEVIN PADILLA
PAGE 29 E3 COVERAGE
FIVE WAYS NINTENDO REMINDS US THAT IT OWNS THE VIDEO GAME UNIVERSE -BRANDON MINIA
ISSUE 01
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EDITORIAL letter It has honestly been nothing short of amazing working with a new team of hardworking, talented writers here at 24OurGaming. I am confident that this will be the first of many amazing issues in the future, a statement I make knowing full well what these young writers and gamers are capable of producing. What started as merely a pipe dream in creating a gaming review website with a focus on indie gaming, has blossomed into something much, much more. The focus is still certainly on providing readers with the most engaging critique of all things indie gaming, but there is no way we can ignore the unri-
MANAGING EDITOR/SENIOR STAFF WRITER
KARL NICOLAS
valled growth and success of mainstream gaming today. This is evident in our first issue’s coverage of the Electronic Entertainment Expo, or E3, for short.
If this online magazine finally coming to fruition isn’t a sign of more good things to come, I don’ t know what is. Our team’s hope is that you find the reviews, news, and opinions expressed in our writing as helpful in navigating through the droves of fantastically-crafted independent games populating the market today. There is, I guarantee, almost no greater pleasure than doing what you love, and being able to share that with the world My team has been granted this oppurtunity, and wish nothing more than to continue doing so with with the help of you, the growing 24OurNetwork readership. So without further ado, read on gamer, and take a nice long look at what the gaming world has to offer. // K Nicolas
PAGE 6 24OURGAMING
SENIOR STAFF WRITER
BRANDON MINIA
AUGUST 2014
READ MORE AT 24OURGAMING.COM
24OurGaming is dedicated to
We hope to develop this monthly
bringing you the most accurate and
magazine into something you simply
up-to-date information from the
can’t go without (like gaming itself).
indie gaming world. We can do this
The 24OurGaming team hopes to
by shining the spotlight on promising
give you, our audience, unrivalled ar-
independent video game developers
ticle quality and a place to call your
and promoting their best projects
“go-to” indie gamer resource.
through our magazine and social media. Our readers will constantly be able to access our work on YouTube, Twitter, Facebook, and our website at 24OurGaming.com. There STAFF WRITER
ANGELICA MENDOZA
is no shortage of video game reviews, gameplay videos, and various miscellaneous gaming information for your viewing pleasure!
Our Team
If you have any questions or would like to advertise with 24OurGaming
Creative Directors
please contact us via email.
Karl Nicolas Justin Everest
Email: info@24OurGaming.com
Editorial Department Editor-in-Chief Justin Everest
STAFF WRITER
KEVIN PADILLA
Managing Editor/Senior Staff Writer Karl Nicolas
Senior Staff Writer Brandon Minia
Staff Writers Angelica Mendoza Kevin Padilla
24OURGAMING PAGE 7
ISSUE 01
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FIND YOUR INNER ANIMAL IN
HOTLINE MIAMI
H
otline Miami is a colour-
weren’t given canon/official names,
insults, and philosophical one lin-
fully gory 2D top down
so bear with me). The game doesn’t
ers. These three seem to know you
“f*ck em up”, complete
bother with “easing” you into the
and claim to have met you before,
with decapitations,
violence and brutality as it starts off
leaving the player just as confused
cocaine, and animal masks. It’s an
with a nameless character (whom
as Jacket. After a few lines of quick
exhilarating trip that’ll make you feel
the fans have lovingly named “Bum”)
dialogue, they ask you to recall
badass, even with your 100+ death
teaching you the basics of how to
a certain date which had appar-
count.
kill. After the nitty gritty of the intro,
ently been their first encounter, and
the game pushes you right in the
quickly brings you back to witness
Hotline Miami follows the events
middle of the confusion and mad-
the events first hand. The next
of the varsity wearing protagonist
ness and introduces three masked
playable section of the game starts
whom the fans have given the name
characters that confront Jacket
off in Jacket’s apartment in which
“Jacket,” (many of the characters
and bombard him with questions,
he wakes up to find a message left
PAGE 8 24OURGAMING
high death counts (everyone makes mistakes, especially in this game) is its restart time. With every death is a lightning fast “R to Restart” and respawn, with the beginning of each floor acting as a checkpoint. Hotline Miami’s fast paced killing and simple controls make things quick and easy to get into and doesn’t leave out more casual gamers. The game keeps the controls clean, nothing too overly ambitious that makes Jacket feel “clunky” or hard to maneuver. Although controls might be easy to mix up at early stages (I personally kept throwing weapons when trying to shoot them or tried attacking enemies with the execution button at first) and can even prove to be frustrating at times, once the controls and mechanics of the game are mastered, finding the best path through enemies becomes second nature. However, even with the mastery of controls, the game still proves itself to
“ANOTHER IMPORTANT ASPECT OF HOTLINE MIAMI IS THAT IT MAKES KILLING FUN AND SATISFYING”
be a challenge and didn’t let me down or bore me with its varying levels. The game kept things interesting with bosses that weren’t defeated the same way normal
on his answering machine and a package at his door
enemies were and forced to you to find different ways of
containing a chicken mask accompanied by a note. After
defeating them upon realizing that your trusty wooden
checking the message and reading the note, you then
bat or metal pipe wasn’t quite doing it. However, some of
walk out of your apartment, into you car and you’re on
the bosses were difficult in the sense that I wasn’t quite
your way to your first killing spree.
sure of what to do (namely one of the last bosses in the final level). I personally had to look up how to defeat one
The crux of the story is simply that of Jacket receiving
of the bosses after numerous tries and inevitable deaths
mysterious messages on his answering machine from
as the way to defeat them wasn’t exactly crystal clear or
random people asking for mundane jobs to be done, like
even explicitly hinted at.
“Tim” at the bakery asking about cookies you ordered, or “Linda” requesting a babysitter that night. Every phone
As disturbing as it sounds, the gameplay does a great job
call leaving an address for you to drive to and instead of
at motivating the player to complete each level as metal
fulfilling these seemingly day-to-day tasks, you show up
pipes to the head, rough executions, and a plethora of
to murder everyone on the scene. The story continues in
shotgun shells to the chest continue to push you all the
suit, leaving bloodstained murder scenes in its path, and
way to the end of each level. Another important aspect
follows Jacket’s journey of uncovering who these masked
of Hotline Miami is that it makes killing fun and satisfy-
figures are, who is/are leaving the messages on his an-
ing. It’s easy to find yourself shrugging off the hyper
swering machine, and ultimately to the player’s concern:
violence (mainly due to the low pixel style of the game)
what is the purpose of Jacket killing everyone at these
and smugly patting yourself on the back after each kill.
given locations.
You’re not alone if you find yourself casually enjoying taking out an entire floor of enemies.
The fast paced gameplay is one of Hotline Miami’s strongest points and makes it not only addictive but satisfying
The soundtrack of the game is captivating, it takes you
as well. One of the most important keys to games with
away from the unethical violence and leaves you bob-
24OURGAMING PAGE 9
ISSUE 01
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bing your head or dancing in your
nent of the game’s ability to make
Hotline Miami was a exciting trip and
seat, allowing you to shake off your
killing “fun”, is the colourfully bright
definitely added depth to Jacket’s
death count and keep bashing or
aesthetic. Many of the game’s levels
seemingly purposeless killing. It’s
shooting away. The soundtrack of
sport token 80′s colour schemes,
one of the few “f*ck em’ up” games
Hotline Miami is memorable; unlike
such as the Hotline Miami’s signa-
that give story and questionability
some games, you won’t find yourself
ture neon blue and hot pink combi-
to your mass murders and endless
annoyed at the one track looped for
nation. Levels are bright, flashy, and
maiming. It doesn’t sacrifice a good
each level. It’s one of the game’s
flamboyant, keeping the aesthetic
story and deeper meaning in the
best aspects and definitely adds to
and settings fun, exciting, and
name of fun gameplay and marvel-
the experience. The soundtrack is
pleasing to the eye. The low pixels
lously delivers on both, giving you an
what truly makes it stand out as a
of the game eliminate sympathy
added bonus of a wicked soundtrack
game set in the 80′s as it consists
for Jacket’s victims as enemies are
to play to. Trophies, achievements,
of an electro-dance-techno hybrid
often faceless and expressionless
and speed runs add even more
genre of songs. Hotline Miami’s mu-
and make the gore of the game easy
replayability, so you’ll definitely
sic is a facet of the game that keeps
to desensitize to due to its lack of re-
find yourself playing through more
the player away from frustration
alistic detail. On top of that, the low
than once and getting your money’s
from multiple deaths or remorse
pixel aesthetic makes it reminiscent
worth.
from Jacket’s murders. The music of
of an old arcade game which adds a
the game almost steals the spotlight
quirky novelty to the experience.
and although in the background,
If you’re down for low pixel murder, some dangerously catchy 80′s
truly holds a lot of the player’s atten-
Overall, the low pixel and bright co-
music, ominous masked figures, and
tion.
lour schemes are a key combination
lots of trial and error, this is definite-
and make the game feel even faster
ly one for you. //
and more exciting.
A Mendoza
Aside from the upbeat soundtrack of the game, another crucial compo-
DON JUAN THROWING DOWN SOME PHILOSOPHICAL TRUTH.
PAGE 10 24OURGAMING
AUGUST 2014
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REPRISAL UNIVERSE DESPITE ITS SOMEWHAT INTIMIDATING APPEARANCE FOR
«BLAST FROM THE PAST»
THE INTERFACE, IT IS SURPRISINGLY SIMPLE TO PLAY. THE QUOTE FOR
RETRO 1990’S HIT RETURNS IN A FLASH FORMAT
THE GAME ON THEIR HOMEPAGE STATES YOUR PLAYER WAS ONCE A POWERFUL TRIBE LEADER ABLE TO HARNESS THE POWER OF NATURE. THAT IS QUITE LITERALLY WHAT YOU DO IN THIS GAME.
F
or the first tutorial mission, I was taught how to move my “units” with basic commands: move to
settle new villages, look for a fight, or gather at a user-set waypoint. For the second mission, it had me manipulating terrain: building a
is Wind with the ability to call in
it’s chic, it’s 8bit, but boy is it abso-
freakin’ land bridge by raising and
a deadly whirlpool, a thunder-
lutely fantastic. I love seeing every
lowering terrain at my command.
storm, or even a damn tornado!
single particle light up from a visu-
A land bridge. This is only a basic
And finally, we have Fire: I can call
ally powerful explosive but playing
command. You can manipulate ter-
on a column of fire, unleash a fire
this again just made me appreciate
rain to make your island bigger and
storm, or even call in an Armaged-
even more how far we’ve come with
support bigger towns.
don. Interested yet?
gaming design and development. The intent was to bring back the
As you collect more totems, you
retro feel of playing a game from
gain abilities in three different
It is homage to a game from the
the 90s, and the game does just
categories: starting out with Earth
90s. Astonishingly with today’s
that.
by manipulating terrain, setting
powerful video and processing
waypoints, even growing forests
technology, we can even make the
It also supports it with fantastic,
on command! The next category
individual pixels detailed! It’s retro,
full length 8bit chip tunes relevant
24OURGAMING 24OURGAMING PAGEPAGE 11 11
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ISSUE 01
to the game, further immersing the
I played it to the point where I actu-
user in a retro 90s gameplay feel. Even
ally forgot I had to write about the
if you haven’t touched a game that old,
game and spent three very good hours
you will feel as if you travelled back
immersed in internet flash homage-
in time playing in that time period. At
ness. That’s got to count for something
least, I did.
right? If you’re reading this, you really should give it a try. Gameplay is simple
STARTED FROM THE TOP.
Recently, they developed a down-
but engaging and it can really draw
loadable version of it so you can play
the player in with “one more mission”
offline, have local storage for your
or “just a few more mana to eliminate
saves, enhanced full screen modes,
this tribe and win”. You can do this
and enhanced music “in super ste-
while feeling like you’re in the 90s. This
reo chiptuneness!” Additional retro
brings back a classic from the time pe-
soundtracks AND better 8bit resolu-
riod awesomely and it’s great that they
tions, what’s not to like?!
did. The 90s had a lot of good things going and this was one of them. //
Okay it may sound like I’m overly uprating this game just a little bit but
AND GOT EVEN BETTER. I WILL NOT APOLOGIZE FOR THE DRAKE REFERENCE.
PAGEPAGE 12 12 24OURGAMING 24OURGAMING
K Padilla
FEZ NOT EXACTLY THAT CUTE LITTLE AUGUST 2014
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PLATFORM GAME
A CUTE YET INFURIATING RETRO-STYLE PLATFORM GAME WITH SOME INVIGORATING GAMEPLAY MECHANICS AND A CUTE LITTLE POOP OF A PROTAGONIST.
F
ez is hardly an unfamil-
Fez impresses, blows away, and
The use of the shoulder buttons to
iar name to the gaming
keeps you grounded, slicing away
rotate the world view while mov-
community, but in case
every expectation you’ve ever had
ing with the analogs is straight-
you haven’t heard of it
for a platform game. The premise
forward, as well the use of the
yet, you best prepare yourself
of the game is simple: you’re a cute
‘x’ button to jump, the ‘circle’ to
for an unforgettable adventure
little dude with a funny hat who has
talk to other cute little people,
beyond any dimension viewable
the ability to see your 2D world in a
the ‘square’ to interact with the
in our world, because it is now finally available to experience onthe-go. You have most likely first played this game for the Xbox 360 or through Steam, and now that it is on the PSVita, the game can be experienced in ways that was never possible on a console or a PC. A platformer game in both 2D and 3D, Fez is a breath of fresh air, a
BEFORE I GUSH ABOUT HOW FUN AND COOL THIS GAME IS, I MUST WARN YOU THAT THIS GAME MADE ME SIMULTANEOUSLY BARF RAINBOWS AND WANT TO PUNCH A CACTUS. A PIXILATED CACTUS. INTERPRET THIS AS YOU WILL...
world and ‘triangle’ to bring up your inventory. However, both the touch screen and the rear touch pad become usable in ways that make it seem like the game was almost made for the Vita, as it allows for easy navigation of the map by way of zooming in and moving it around, as well enabling the player to look around and rotate the level with swishes of their
force of epic proportions, and a
fingers. Although the world map
ride through an enigmatic and
was never as useful as it could have
sprawling universe, all wrapped
3D perspective, and needs to jump
been, the integration of the Vita’s
beautifully in such a tiny (and
around and collect little yellow
touch features is smart and allows
affordable!) package. For such a
block-things to prevent your uni-
for a slightly more streamlined
small and simple idea, it’s unbe-
verse from collapsing. It’s a simple
and sensible experience. Being a
lievable the kind of magnitude that
idea that, after some unbelievable
now-portable game is great too, as
this game wracks. A Super Mario-
fleshing out, brings about some
we can now finally experience the
esque feel coupled with the voyage
amazing results.
immersive world of Fez in the palm
thrills of a Legend of Zelda game,
of our hands.
24OURGAMING 24OURGAMING PAGEPAGE 13 13
ISSUE 01
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The story is as intriguing as the
there’s much creativity and brain-
because the game thrives on its
gameplay, and it makes the experi-
bending, the type of action and
players discovering and exploring,
ence even more immersive. You’re
puzzle combination that perhaps
your experience may (nah, it most
not merely jumping around collect-
has not been achieved with great
definitely will) be tremendously wa-
ing pieces of the Hexahydron, you
gusto since the minimalist noir
tered down. As both a strength and
are also trying to figure out why the
masterpiece Limbo. Moreover,
a weakness, the challenging puzzle
world is on the verge of collapsing.
the techniques required to stomp
adventure of Fez will attract gam-
Indeed, as you travel, you will come
through each level is never overused
ers looking for a new and immersive
across many strange things, from
and is always innovative of itself.
challenge, but it severely lowers the
hieroglyphics etched into the walls
For example, certain levels will need
accessibility and will drive gamers
of a netherworld, all the way to (with-
you to spin the 3D camera so that
away from what is a charming and
out spoiling too much) a mysterious
certain platforms align and allow
addicting platformer.
race of people who look like you, but
you to traverse over chasms, while
aren’t exactly. More serious gamers
other levels will have you spin pivots
It’s actually really difficult to say
will want to take out a notepad and
that either change the height of
whether this game is certainly one
write down their finds. The world and
platforms or activate timers. There
that fits in a casual niche (as initially
level designs are stunning and com-
is, however, one strange caveat to
presented), or if it’s intended for
plement the simplified gameplay
contend with, one that unfortunately
hardcore gamers (which it eventu-
quite nicely, accentuated beautifully
makes it hard to discern whether
ally becomes). The sudden ‘shift’ in
by a stunning soundtrack and sound-
Fez is truly a noteworthy invest-
difficulty makes it incredibly hard to
scape. The retro style also helps
ment, or an overhyped novelty. This
truly enjoy (and, in fact, review) this
make the game accessible to both
is because the main drawback to
game, even though much amuse-
young and veteran gamers, reminis-
this game happens to also be its
ment will already be absorbed after
cent of older NES platformers, but
strength: its difficulty. While the
the first few hours of refreshing
visually striking enough for younger
idea of deciphering hieroglyphics
gameplay mechanics and discovery.
players to jump right in. The types
and wandering through a confus-
Nevertheless, players will still have
of worlds Gomez travels through
ing maze of levels is both exciting
many memorable and enjoyable
look fantastic; one minute you will
and intriguing, it eventually gets
experiences; the visuals, innovative
be climbing overgrowth of old stone
tiring and unfortunately very bor-
gameplay, and quirky level design
walls, the next you will be trekking
ing. Indeed, it’s quite unbelievable
should be enough to keep anyone
through a stormy, goth-glammed
that a game made on squares can
hooked. For gamers seeking some-
graveyard. The attention to detail
drive players going madly around in
thing retro yet refreshing, or hard-
in making every level both unique
circles. The map, although useful at
core enthusiasts looking for some-
and visually appealing is downright
first, becomes infuriatingly difficult
thing that is truly a mind-numbing
admirable, and it helps make this
to navigate. Some secrets are a tad
catastrophe, Fez is an adventure you
sprawling platformer all the more
too difficult to find, and because
(may or may not) want to take. //
impressive and memorable.
items can be found in practically
B Minia
no order at all, there’s no easy or Along with the dexterity needed in
methodic way to find anything. Of
action-packed platform hopping,
course, you can follow a guide, but
PAGE 14 24OURGAMING
THE SWAPPER AUGUST 2014
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A SURREAL SIDE-SCROLLER PUZZLE GAME SET ON A PLANET FAR, FAR AWAY OR MAYBE NOT SO FAR? I DON’T REALLY KNOW...
I’m not one to play a lot of puzzle
The layout of the puzzles can
using clay models and other
games, the only one I played being
really get the mind going, even
everyday items. It helps give the
the Portal series.I used a friend’s
if it’s just a side-scroller game.
game a surreal atmosphere and
copy and didn’t finish the series
The conditions of cloning, such as
it’s reinforced with the audio. The
(or even know the entire story). It
unable to switch to your clones in
dim lighting on many levels is also
was quite hilarious playing around
red light or not allowed to cre-
immersive and gives a mysterious
with portals but I didn’t play
ate clones in blue light, and the
feel to the game. Sometimes you
enough to get “hooked”. I came
placement of such conditions in
will be exposed to the sun and the
across The Swapper and my view
compromising positions forces
room is filled with light; some-
on such games got swayed into a
you to look at it from another per-
times the only light comes from
better direction. The Swapper is a
spective or change the way you
your headlamp and the Swapper
sci-fi puzzle platformer developed
approach entirely. There was one
device itself.
by Facepalm Games and is set in
part I had to get up several floors
the deepest reaches of space. You
but there were no lifts of any
These visual features are also ac-
control a character who wields a
sort present, only a large open-
cented by various BGMs that play
mysterious device that allows him
ing. Realizing my capabilities, I
for each level you go through and
to clone himself and switch over
continuously cloned and switched
are sometimes quiet enough that
his consciousness to the clone
characters up the opening until I
all you hear is the ambient noise
itself.
reached the platform I needed to
of working machinery and your
and moved on from there. Once
footsteps. The combination pro-
To begin, you launch in an escape
you proceed to the next level,
vides a very satisfying immersive
pod away from a research sta-
your clones are decompiled and
experience.
tion for an unknown reason and
“restocked” in the Swapper, a nice
land on the planet the station was
convenience to have.
orbiting. After you land and set
It didn’t entirely sway my view on puzzle games but it did bring the
foot on the surface, you’re given
Along the way, you’ll find some ter-
genre into a positive light for me
control of the character using
minals which contains logs from
and I experienced how they could
the WASD keys and your mouse.
other people who were previously
be fun and challenging at the
With that, you begin your journey
on the planet and it is here (along
same time using simple gameplay
into the planet and discover a
with some audio you hear) that
mechanics. The combination of
weird device they call the Swap-
The Swapper gets it story from.
homemade graphics, dim lighting,
per, which allows you to clone
What’s the plot? Let’s just say it’s
and immersive audio helped to
yourself. You discover that it will
something you should experience
deliver an excellent performance
become necessary to do this mul-
for yourself. It’s quite gripping.
for a side-scroller puzzle game. //
tiple times when you encounter
K Padilla
several puzzles which progres-
The graphics are unique because
sively become more difficult to
the backdrops, platforms and
succeed.
even the characters were made
24OURGAMING 24OURGAMING PAGEPAGE 015 15
LUFTRAUSERS
READ MORE AT 24OURGAMING.COM
ISSUE 01
“THE SKIES WILL BE SET AFLAME AND THE SEAS WILL OVERFLOW WITH WRECKAGE IN VLAMBEER’S STYLISH ARCADE SHOOTER LUFTRAUSERS! SELECT FROM OVER 125 COMBINATIONS OF WEAPONS, BODIES, AND PROPULSION SYSTEMS AND TAKE TO THE SKIES TO BATTLE ENEMY FIGHTER PLANES, BATTLESHIPS, SUBMARINES, AND RIVAL ACES FOR GLORY, HONOR, AND HIGH SCORES.”
L
uftrausers is an arcade
might not mind tossing aside the
themselves from firing rapidly to
style game (described as
premise in favour of the game-
clear enemies out for your HP to
an “airplane shoot ‘em
play. The air combat game keeps
restore, to being more defensive
up”) that keeps the mind
controls simple, only using direc-
and simply avoiding enemies
busy and the player entertained.
tional buttons/keys to control the
when in danger instead.
Its unique mechanics, style, and
acceleration and direction of the
gameplay easily catches the eye
Rauser, and another button/key
Luftrausers follows a less conven-
and holds your attention. This
to shoot.
tional way of advancing through
aerial combat game is charm-
as you only need to reach a cer-
ing, different, and makes fun out
The game stays faithful to its mini-
tain amount of total points in your
of chaos and messy barrages of
malist controls and even keeps its
current level to advance to the
projectiles.
interface clean while making use
next, rather than follow a cookie
of directional menus (right to see
cutter scheme of simply having
Luftrausers, much like other
your load out, down to see your
a certain number of enemies
arcade style games, doesn’t linger
stats, up to start, etc.). Although
and a boss to top it off. Although
on a complex story; in this case,
it did feel odd and complicated at
unconventional, I happened to
almost to the extent that one
first, once you get used to it, you
really appreciate Luftrausers’
could say it has no real story at
begin to appreciate its simplicity.
system of counting points rather
all. The game keeps things clean
The game’s mechanic for keeping
than bodies as facing a few dozen
and follows a simple premise
track of your HP and going about
smaller enemies to rack up points
and doesn’t seem to elaborate
restoring it is also quite unique
was sometimes more enjoyable or
on it any further. Luftrausers
and interesting. Your current HP is
even easier than pushing yourself
immediately throws you into the
never explicitly shown or indicat-
to destroy a few ships or subma-
gameplay with a small tutorial.
ed on screen, right up until your
rines (and sometimes vice versa).
It seems apparent that the game
HP is low enough to put you in dan-
The rest of the game follows suit,
is set somewhere in the past in a
ger. Upon taking enough damage,
offering you upgrades for your
foreign country where you, the pi-
a circle will appear around the
Rauser along the way (with fun
lot of a plane fittingly named “The
Rauser. The tighter the circle, the
load out names, one of my favou-
Rauser”, are fighting in a war.
closer the Rauser is to combusting
rites being the Tuberauser). The
from projectiles. The way you go
upgrades allow you to have dif-
Although it doesn’t elaborate on
about restoring your HP is simple:
ferent load outs for your Rauser’s
a more intricate story, it fits well
stop shooting. The mechanic is in-
weapon, body, and engine, that
with the arcade style of the game.
teresting as I feel as more aggres-
all have their own pros and cons. I
More importantly, most players
sive players will have to condition
appreciated that the game didn’t
PAGE 16 24OURGAMING
AUGUST 2014
READ MORE AT 24OURGAMING.COM
AERIAL COMBAT CHAOS have a linear path of upgrades
play was entertaining and slightly
novelty, but most definitely not
where the newest unlock is ex-
addictive, the limited control of
“gimmicky”). The colour palettes
ponentially better than your last,
the Rauser sometimes felt like a
are simple and can eventually
giving you no real reason to ever
barrier in the sense that no mat-
change through the game as you
downgrade back to your past load
ter how skilled of a player you are,
advance. However, from time to
out. On top of giving the player
there is only going to be a certain
time, you might find the low range
the decision to sacrifice some
extent in which you can be the
palette of the game to be a tad
advantages in favour of others,
best simply because the plane
bit problematic. In the barrage of
the game allows the player to
won’t allow you to.
missiles, bullets, rockets, other
tailor the Rauser to their personal
aircrafts and the like, it can be dif-
preference. (Personally, I lack
The format of the game is once
ficult to pick apart what precisely
accuracy and excel in control,
again very reminiscent of an
is happening in the game. More
so having the option of having a
arcade style game. It has no real
often than I would have liked, I
wider spread weapon and stron-
“end,” but rather the goal of fight-
found that the game was telling
ger armour helped with my own
ing through your enemies long
me I was doing rather well, but
strengths and weaknesses.)
enough, and destroying the over-
I didn’t exactly know what I was
shadowing blimp as soon as it ap-
doing, nor did I know what was
The directional controls may
pears on your radar (the charac-
going on. The Luftrausers visual
feel awkward or clunky at the
ters simply tell you that, you don’t
style is appealing and unique, but
beginning stages, but upon my
actually have a radar). The blimp
sometimes feel a bit “style over
first respawn (which happened
could very well be labelled as the
substance”.
fairly quickly) I had the controls
“boss” of the game, and upon its
down rather well. The Rauser can
defeat, the rest of the game is
Overall, Luftrausers has its small
rotate and accelerate in the sky
simply a challenge to the highest
issues, but for the price and fun
but doing both (ie. turning) can
score (to the 100th level).
factor, are not too difficult to
be difficult. On top of this, your
overlook and appreciate as a
control of the Rauser is limited
One of Luftrausers high points
whole. If you’re a big fan of air
even further due to the relatively
is its visual style and music. The
combat, arcade style games and
realistic physics of the game, al-
game looks unique and definitely
chaotic playing fields, feel free
lowing you to drift in any direction
shows its arcade style gameplay
to jump on board the Rauser and
after accelerating too quickly,
through its aesthetic as well. The
shoot away. //
making it difficult to quickly turn
music and sound of the game
A Mendoza
around and accelerate away from
work well together and make the
any enemies. Although the game-
game feel like the novelty it is (a
24OURGAMING PAGE 17
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ISSUE 01
HALF... MINUTE... HERO!
SMNCUB “SUPER MEGA NEO AWESOME GIGANTIC ULTRA HIGH SPEED SPECTACULAR SUPERFRAGALIS…”
F
or most gamers, time is quick-
First off, the obnoxiously long game
loot it could yield; effectively quadru-
ly becoming a luxury we can’t
title strays from telling the truth.
pling the time it took me to beat the
afford. Everybody’s got some-
Each stage technically has a thirty
game.
thing: reports to write, exams to cram
second timer for you to grind, loot,
for, princesses to save… and Marvel-
and ultimately blow up the evil lord,
Although this all sounds monotonous…
ous AQL was not slow to pick up on
but you have your very own personal
it actually isn’t. The writers do an
that. The product of their search for a
time goddess helping you out. For an
excellent job of creating characters
solution to the time-strapped gamer
increasing fee, praying to the god-
that, although not complex, are very
birthed Half Minute Hero: Super Mega
dess will reset your thirty second
interesting and surprisingly self-
Neo Climax Ultimate Boy (Oops, there
timer and allow you more time to do
aware. Your time goddess knows
goes a valuable five seconds!).
what you gotta do.
she’s in love with all that glitters, fellow caravan members will admit to
By borrowing the best elements from
This results in time running out rarely
boredom, and evil lords will catch you
their PSP and XLBA releases, Ultimate
being the issue in your playthrough.
off guard with how one-dimensional
Boy tries to establish itself as the
What you will have some trouble with
they can really be (Ultimate Boy is, on
definitive Half-Minute Hero title for
are puzzles, optional objectives, and
many levels, a modern critique on the
PC gamers. But does it succeed? If
grabbing all the loot. “Completionist”
typical questing RPG).
you’ve got half a minute to spare,
gamers will definitely have a tough
then read on for the answer (I’m lying,
time simply ignoring all that each
The game even retains and provides
this is probably going to take a while)
stage has to offer. I myself felt the
all the RPG elements that kept you
need to milk each continent of all the
hooked to traditional grinders. That
PAGE 18 24OURGAMING
AUGUST 2014
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«BZZZ»
means you get the rush of leveling up,
TO TAKE DOWN THOSE PESTS, BRING
looting, and beating big ugly bosses all
OUT THE TRUSTY FLY SWATTER!
in an incredibly short period of time. By the end of it, you still have enough energy and attention span to do it all over again (these crafty developers!). Although the main story is nothing to base a movie on, it rolls at an acceptable pace, with various (often hilarious) twists and turns which keep you entertained. Apart from the main story, we are also given the “Princess 30” shoot-em-up and “Evil Lord 30” RTS modes which were originally unique to the PSP
versions of the game. I personally
tween the charming hand-drawn visu-
there are no alternate tracks, and
feel like these two could have been
als by Marvelous AQL, or a throwback
why the music only really changes
released as standalones, as they
pixelized style (which seems to be all
at very significant plot points. This is
each have their own unique touch of
the rage now) provided through the
definitely something they could have
humour, and an utterly different feel
main menu. I personally opted for the
worked on.
overall. Not to mention, they’re pretty
former, and had no major gripes with
fun!
how the protagonist, the enemies, or
All in all, I can say that Ultimate Boy
the scenery looked. No one was par-
was a pleasure to play. RPG gamers
You can also try a four-player online
ticularly fearsome and the females
will love the fast-paced, condensed
multiplayer mode in which all players
weren’t overly sexualized. It was just
format of everything they know and
are pitted against each other in a race
a vibrant and colourful world that was
love from the traditional grinders, and
to defeat Dark Lords across ten levels.
easy on the eyes and made gameplay
the quirky, endearing graphics (or the
Unfortunately, you are better off
that much more enjoyable.
throwback pixels) only serve to help
playing the single player campaign,
the game burrow a deeper hole into
as there are no major differences in
And while Ultimate Boy seemed to
our hearts. Plus, we get to play as a
the game modes and you aren’t truly
hit all the right chords in every other
bomb-ass b!*$# toting around with an
interacting with the other heroes you
area, it did happen to fall flat on the
army of archers, and a narcissistic
play with.
music. While the default background
dark lord on a quest to save the love
tune is indeed quite cheerful and
of his life.
The art of the Ultimate Boy may not
adventure-y (bear with me, let’s
appeal to all gamers, but it certainly
pretend that’s a word), it does get to
What’s not to love? //
appealed to me. You have a choice be-
a point where you are wondering why
K Nicolas
24OURGAMING PAGE 19
AUGUST 2014
ISSUE 01
READ MORE AT 24OURGAMING.COM
«CHALLENGE ACCEPTED» CRASHING INTO A BARRIER RESULTS IN AN IMMEDIATE LOSS, WHERE THE SULTRY VOICE-OVER LADY WILL ANNOUNCE THAT IT’S GAME OVER AND THE GAME WILL PROMPT YOU TO START AGAIN. ALTHOUGH THE OBJECTIVE IS TO PLAY FOR AS LONG AS YOU CAN, THE OBJECTIVE FOR OUR FELLOW COMPLETIONIST IS TO UNLOCK THE MORE INTENSE DIFFICULTIES, WHICH ARE ESSENTIALLY FASTER VERSIONS OF THE THREE HEXAGON MODES AVAILABLE AT THE BEGINNING OF THE GAME. UNLOCKING A MODE IS ACHIEVED BY LASTING FOR AT LEAST A MINUTE IN GAMEPLAY.
I
t’s good to see that there’s a seemingly new wave of indie video games that understand the
SUPER
“Super Hexagon is fantastic, addicting, and amazing, all in an incredibly small package”
The premise of the game is simple: you control a little cursor with your
narcotic effect of trippy visuals and
Apple, or Blackberry device. Conceived
thumbs and slide it side-to-side
amazing and upbeat music, and Super
by Terry Cavanagh with music by
around a hexagonal base as really
Hexagon is no exception. A mobile
Chipzel, Super Hexagon combines the
loud music plays, avoiding barriers
game by definition, Super Hexagon is
pomp and precision of DDR games, the
according to the rhythm of the track.
an action-packed rhythm game that
thrilling action of a Subway Surfer-
The type of barriers you have to slide
seems larger and far beyond its time
esque chasing game, and the sedative-
past changes at random; sometimes
compared to its colleagues, sitting
inducing feel of Hotline Miami, creat-
you’ll simply have to veer out of way,
proudly in the same tier as the likes of
ing something unbelievably fun and
but other times you’ll have to adopt
Angry Birds and Flappy Bird, and is a
addicting in a shockingly minimalist
different algorithms for different bar-
definite complement to any Android,
package.
rier patterns, which may have you zig-
PAGE 20 24OURGAMING
AUGUST 2014
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«EYEGASMIC» THE VISUALS ARE SLEEK AND STYLISH, EVERYTHING FROM THE EASY-TO-ACCESS MENUS ALL THE WAY DOWN TO LINE SMOOTHNESS IS BEAUTIFUL TO LOOK AT. THE EVERSPINNING HEXAGON BASE COUPLED WITH THE BRIGHT NEON-COLOURED PALETTES IS SENSATIONALIST BUT NEVER NAUSEATING NOR TOO SICKENING. ALL THIS IS ACCENTUATED BY THE PIXELATED AND BASS-DRIVEN SOUNDTRACK BY
HEXAGON
CHIPZEL, MAKING THE GAMEPLAY EXPERIENCE A DRUNKEN SPIN THROUGH A TEENAGED HORMONAL RAVE.
zagging through a multi-coloured slalom
these flaws aren’t frustrating at all,
remaining modest and minimal. The
or sliding down a helix, all to the beat of
especially since the addicting incentives
gameplay is very easy to pick up, making
some intense electronic music.
to play heavily outweigh these incredibly
up for the amount of times you will inevi-
minor shortcomings.
tably crash into a wall. Chipzel’s music
There are a few flaws that may hamper
sounds unbelievable, a soundtrack that
your gameplay. The frame rate does drop
Super Hexagon is fantastic, addicting,
certainly highlights this unique rhythm-
at some points, and on top of that the
and amazing, all in an incredibly small
action game like a raver’s eyeliner. Super
cursor movement can feel a little too
package. Stunning yet simple visuals,
Hexagon is a surprising and incredible
jerky. There are also times when it feels
accentuated by bright and trippy colours
little game that affirms the age-old ad-
like the barriers are not in sync with the
that are not too obnoxious, along with
age: good things come in minimalistic
music, or the patterns you have to whirl
music that complements the neon-laced
hexagons. // B Minia
through just don’t seem to make sense
feel of the game make for something
with the sequence of the track. However,
that is wonderfully over-the-top, all while
24OURGAMING PAGE 21
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ISSUE 01
PLAYSTATIONS’S PRODIGY CONTINUES
STAFF WRITER ANGELICA MENDOZA GIVES US THE DETAILS ON SONY’S E3 PRESS CONFERENCE, COVERING EVERYTHING FROM INFAMOUS FIRST LIGHT TO THE FINAL INSTALLATION OF THE UNCHARTED FRANCHISE. READ ON FOR A GOOD LOOK AT EVERYTHING SONY HAS IN STORE FOR ITS FANS IN THE NEAR FUTURE.
2014 looks bright on Sony’s side of the play-
“Second Son” completely out of the picture.
ing field with the return of some major titles
Players won’t need the original game in order
and even the introduction of a few new promis-
to access it, nor necessarily need its story to
ing ones. This year, Sony didn’t disappoint at
enjoy.
their E3 press conference, starting it off with
Second Son was one of the most clearly
Destiny, announcing the beta’s release for July
“next gen” games to come out for PS4 and had
17th and also the new bundle that includes
stunning visuals that are most likely to be seen
the spiffy new white PS4 model, a copy of the
again in Fetch’s First Light title at its release in
game, and a complementary trial of Playstation Plus (more than enough time to get you hooked on Plus’s abundance of free games and impressive discounts). Another big title that made an appearance
August this year.
“SECOND SON WAS ONE OF THE MOST CLEARLY “NEXT GEN” GAMES TO COME OUT FOR PS4 AND HAD STUNNING VISUALS THAT ARE MOST LIKELY TO BE SEEN AGAIN IN FETCH’S FIRST LIGHT TITLE AT ITS RELEASE IN AUGUST THIS YEAR”
this year was Infamous:
Speaking of not needing to own a game to access its content, Sony announced that Far Cry 4′s co-op won’t call for your friends having a copy of the game to play it with you. Far Cry 4 will allow the player to invite other players off their PSN friends
Second Son, returning to PS4, this time with
list to enjoy the game even without them own-
DLC that features Fetch (aka Abigail Walker),
ing a physical or digital copy of the game. At
a character from the original game, who tells
first it might sound a bit haphazard, but the
her story before meeting Second Son’s pro-
shared co-op will more than likely serve as a
tagonist, Delsin Rowe. This DLC announcement
great way to distribute a demo. Trying out the
was particularly interesting, as Sony had an-
game for yourself is one thing, but to play with
nounced that Fetch’s DLC was being marketed
your friends is a whole different experience. If
as a stand alone game and was separately
you were already a fan of the Far Cry franchise,
named “Infamous First Light“, leaving the title
nothing’s more enticing than having your
PAGE 22 24OURGAMING
AUGUST 2014
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«GOTHAM» .//: BRUCE WAYNE TAKES FLIGHT IN THE NEW BATMAN ARKHAM KNIGHT
«FIRST LIGHT»
.//: NEON! THE COLOURS CHILDREN, THE COLOURS!
24OURGAMING PAGE 23
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ISSUE 01
friends tell you how fun it is as well,
different levels (“lifetimes”) in order
Last of Us returning with its PS4
and having them by your side while
to unite their souls and create a
remastered edition (coming July
you liberate bases all over Kyrat (it’s
dragon.
29th of this year) which seems to be
a fictional location, don’t question
targeted at those who have already
your geographical knowledge). The
Another great title that’s new to the
played the game on upon its original
gameplay trailer showed us that
PS4 is Bloodborne. Admittedly, at
release for PS3, since the trailer was
Ubisoft kept things fresh and differ-
first I wasn’t particularly excited for
almost just a compilation of spoiler-
ent, all while keeping us comfortable
this title and thought nothing of it,
ish scenes (you might want to stay
with the same familiar mechanics of
but as soon as I heard that the direc-
away from this link of the trailer
its previous title. Once again, much
tor of Demon’s Souls and Dark Souls,
if you haven’t already played the
like in Far Cry 3, it looks like your
Hidetaka Miyazaki, had his hand in
game).
animal friends will help you fight
directing once again, I was on board
against armed goons of a viciously
right away (with high expectations,
Dead Island 2 was also announced,
dangerous antagonist with super
mind you). The dark (literally very
alongside a very charming and funny
styling hair, this time voiced by the
dark) trailer at Sony’s E3 conference
trailer that seems truer to the game
talented Troy Baker (and who’s not
didn’t seem to do the game justice,
and its gameplay, rather than leav-
down for some more Troy Baker?).
as much was hard to see; gruesome
ing us expecting a ridiculously heavy
killing was in fact happening, but the
emotional ride like from their last
Sony also introduced some promis-
details weren’t exactly clear (queue
trailer.
ing new titles, like Entwined (made
flashbacks to AVP fight sequences).
by recent graduate students! How
But nonetheless, I still feel like
impressive~), with its beautiful art/
Bloodborne is a new title to look
And then we had a small live demo
aesthetic, featuring the story of
forward to for 2015.
for Little Big Planet 3 that had its
two souls (a fish an a bird if I’m not
little hiccups here and there, but
mistaken) that are in love but can’t
Another few familiar titles were
overall still seemed strong in the fun
be together. You play through nine
at Sony’s conference, such as The
factor. They even introduced some
.//: OH WOULD YOU TAKE A LOOK AT THAT... IT’S SACK BOY AND A COUPLE OF NEW FRIENDS!
PAGE 24 24OURGAMING
AUGUST 2014
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super cute new characters to accompany our beloved Sack Boy that
But either way, I couldn’t resist being
add a whole new dynamic to what
excited for MGS5 and its Fox Engine
the player can do and accomplish in
realism.
every level. Lastly, Sony decided to end off the
.//: IS IT JUST ME, OR DID EVERYONE HAVE KNIVES IN THIS TRAILER?
Putting aside all the details about
night with the first look at Naughty
the PS4′s ability to connect to
Dog’s Uncharted 4 A Thief’s End. The
YouTube, Twitch, and UStream, and
trailer was short and sweet, but from
its whole social gaming marketing
the looks (and sound) of it, it seems
point, a few titans of gaming were
to be Drake’s final mission, a rather
given some E3 screen time as well (of
bittersweet last surprise.
course I had to leave it for last). No word on Kingdom Hearts 3, PersoBatman Arkham Knight was intro-
na 5, or Hotline Miami 2 for the night,
duced with a gameplay trailer that
incase you were just as eager to
looked great. Its gameplay, the voice
hear as I was, but overall Sony looks
acting (more Troy Baker, anyone?),
like it has a promising year ahead
the graphics, and even the new Bat-
of them. However, these were just
mobile design looked pretty souped
my personal highlights of the night!
up, not to mention the Scarecrow’s
Sony’s 2014 E3 press conference in
little cameo, stealing Penguin’s
its entirety is available to watch on
spotlight, at the end of the trailer.
IGN’s YouTube channel here. Check it
PS4 owners will have the honour of
out for yourself and decide if Sony’s
meeting Scarecrow and his cute new
got an eventful agenda, or a year
redesign as his missions were an-
without a pulse. But in all honesty,
nounced as a Playstation exclusive.
Playstation’s really got something for everybody out there. Feel free to
No Sony press conference is com-
let us know in the comments which
plete without some Kojima. Metal
titles Sony’s got you pumped for in
.//: DRAKE, WHERE EVER YOU ARE,
Gear Solid V Phantom Pain, Kojima’s
the upcoming year! //
DO YOU REALLY WANNA GO BACK IN
new baby, was stunning and intense
A MENDOZA
THERE?
as usual. Also rather confusing, as it left us (or at the very least myself) questioning Big Boss’s level of rationality and sanity. Diamonds out of ashes smeared all over your face doesn’t seem very Naked Snake of you, Boss. Or is it Punished Snake now?
24OURGAMING PAGE 25
ISSUE 01
AUGUST 2014
READ MORE AT 24OURGAMING.COM
TO GET OR NOT TO GET:
MICROSOFT’S
STAFF WRITER KEVIN PADILLA TAKES US THROUGH THE HIGHLIGHTS OF MICROSOFT’S E3 CONFERENCE. HIS ARTICLE HIGHLIGHTS THE STRENGTHS OF VARIOUS UPCOMING RELEASES, WHILE ASKING THE NAGGING
XBOXONE w
QUESTION ...WILL YOU BE GETTING AN X-BOX ONE?
atching this year’s
will also ask to the reader: do you
sets, and antagonist swarm bots
Microsoft E3 confer-
want to get an Xbox One?
that look like they were based on the
ence, I thought it was
“Terror Bites” from Time Crisis 4. But
a slightly better presentation than
The first is Call of Duty: Advanced
hey if it’s your kind of game, give it a
last year’s. It may have something
Warfare. Personally not interesting
shot. Check out the aforementioned
to do with the fact that they stopped
to me, but it does bring the franchise
games too, they’re pretty fun and fall
trying to feed us crap and were
into the future warfare era in which
in the same genre.
finally honest about what they were
established games like Ghost Recon
presenting.
Advanced Warfighter, Future Soldier,
Next up on the docket is Forza
and Titanfall have set themselves
Horizon 2. Releasing in September
That, and this was my first time
in. It looks like many of the game’s
2014, the sequel to Forza Horizon
finishing a full E3 conference from
aesthetics and features were “bor-
will have players participating in
Microsoft. Nevertheless, I managed
rowed” from these titles but I sup-
the Horizon festival being held in
to pick up some interesting titles
pose some can let it slide. The face
Southern Europe. For those unfamil-
and features to look out for if you
of weapons in the future can only be
iar, the Horizon festival is essentially
do have an Xbox One, some of which
so unique right? COD:AW has digi-
a giant meet up of various people
will also cross into other platforms.
tized interface HUDs on the weap-
and personalities who share the
Finishing this conference also raised
ons keeping count of ammo and
passion of racing and admires the
another personal question which I
grenades, exoskeleton-like armor
automotive culture. It’s an open
PAGE 26 24OURGAMING
AUGUST 2014
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«GREENERY» CHECK OUT THOSE HILLSTHOUGH... WHO’S DOWN FOR A JOYRIDE? OR BETTER YET, A PICNIC!
world game and players can participate in various races like circuits, time attacks, drifting competitions, and point-to-point battles. There is a full day-night cycle and for the first time in the series, there is a dynamic weather element in the game. The first Forza Horizon for me
which caused extreme mutation in
“I MANAGED TO PICK UP SOME INTERESTING TITLES AND FEATURES TO LOOK OUT FOR IF YOU DO HAVE AN XBOX ONE, SOME OF WHICH WILL ALSO CROSS INTO OTHER PLATFORMS.”
wasn’t the best one I’ve played, but
humans if consumed in excessive quantities. The player has the ability to do some parkouring and use the environment to focus on acrobatics and other moves you wouldn’t possibly be able do in real life. It also has a humorous and sort
it was enjoyable to drive a Nissan
Another interesting release that
of a colorful “punk” presentation,
R34 Skyline around the Colorado
caught my eye is called Sunset
and the rendition gives me a Team
interstates, mainly because there
Overdrive. An upcoming third-person
Fortress 2 kind of feel. Speaking of
were no cops and it’s “race legal”.
open world action game developed
which, there is also a co-op mode
I do hope that the sequel picks up
by Insomniac Games, the protago-
being made available called CHAOS
on what it could’ve done better and
nist is tasked with cleaning up a
mode, where you can play with 7
improves the entire quality of the
mess left by the company he works
other players to save the city togeth-
game all around.
for in Sunset City. Essentially, they
er… and compete for the high score,
threw a huge party to celebrate
of course. Worth checking out for
the launch of a new energy drink
the open world component and the
24OURGAMING PAGE 27
parkouring features - things which work really well to-
it doesn’t turn out like some contemporary Tom Clancy
gether and look totally awesome.
branded games that were met with disappointment.
My personal favourite experience watching Microsoft’s
Presentations worthy of mention particularly for 24Our-
E3 conference was the unveiling of the latest Halo incar-
Gaming are Project Spark and ID@XBOX. Project Spark is
nation: The Master Chief Collection. This is the entirety of
a digital canvas that can be used to create games and
SPARTAN John-117′s story as we know it from the series,
other experiences. To me, it’s Microsoft’s rendition of
from Halo: Combat Evolved, Halo 2, Halo 3, all the way up
Garry’s Mod; the player has no objective but is free to
to Halo 4.
create whatever they see fit using the engine and any available tools. This means that players are free to cre-
Watching the trailer brought back memories of playing
ate their own games for us to peruse and review.
the Cairo Station mission in co-op, and what’s even better is that the Halo 2 multiplayer is being shipped with
ID@XBOX is a program by Microsoft in which a collection
the Collection “as it was released 10 years ago”. Each of
of indie developers are provided with development kits,
the individual games have been wrapped into one col-
complete with required technical documentation, and
lection and can seamlessly switch between each game
can submit games for use on the Xbox One, Xbox Live,
from a menu. All of the multiplayer maps from each of
Kinect, and Xbox SmartGlass. I think it’s great that Micro-
the games are available to use in the multiplayer compo-
soft started this program, it allows a lot of people to see
nent, providing over 100+ maps for use. Included in the
what these developers can offer us and most of the time,
series is the newest live action series Halo: Nightfall cre-
these games can be comparable to many triple-A titles at
ated by director Ridley Scott and a multiplayer beta for
the fraction of a price.
Halo 5: Guardians. This entire series ships for the new release retail price of $70 on November 11, 2014. You could
If you have yet to see Microsoft’s entire E3 conference,
buy used copies of each game for the same amount but
it’s available on Youtube so be sure to check it out! //
you get a huge plethora of content and interconnectiv-
K PADILLA
ity with this collection. If that’s not worth it, I don’t know what is… and being a big Halo fan, this would definitely be worth it. That is... if I had an Xbox One to use it on. Finally, we come to The Division. Being developed by Ubisoft Massive, Ubisoft Reflections, and Ubisoft Red Storm, The Division is a third person shooter MMO branded under the Tom Clancy name depicting a post-apocalyptic scenario in which the entire United States has collapsed from a disease spread on Black Friday. Players are part of the Strategic Homeland Division, or The Division, and are tasked to do whatever is necessary to save what little remains, and will have to face enemy AI and other players in order to do so. The game looks beautiful and the gameplay elements are dynamic with the ability to switch between various skills and the ability to play with your friends. Information about the game is still limited but it is slated for release in 2015. So far, this is all I can pick up about The Division but I have high hopes for it because personally, I like the Tom Clancy series. I just hope
PAGE 28 24OURGAMING
«ALL HAIL THE CHIEF» WHO’S DOWN TO GO THROUGH ALL THAT AGAIN?.. I KNOW I AM...
AUGUST 2014
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FIVE WAYS NINTENDO REMINDS US THAT IT OWNS THE VIDEO GAME UNIVERSE
01
STAFF WRITER BRANDON MINIA TRIES TO KEEP IT SHORT AND SWEET (COMPARED TO HIS FIRST DRAFT OF THE ARTICLE) IN THIS LITTLE LAUNDRY LIST. BUT NO BIG INTRODUCTION IS NEEDED. IF PEOPLE DROOLING OVER THIS YEAR’S SHOWING AT E3
02
IS ANY INDICATION OF WHAT’S TO COME, HERE ARE FIVE REASONS WHY NINTENDO IS A FORCE TO BE RECKONED WITH (OR RATHER: “FIVE WAYS NINTENDO IS REMINDING US OF HOW GODLY IT HAS ALWAYS BEEN”).
1. THE LEGEND OF ZELDA
closest to something “open-world”).
03 ing the wave of gamers desiring more and more realism and immersiveness.
Although subtly mentioned and revealed
The adoption of open-world concepts in
in a gameplay trailer, the upcoming title
The Legend Of Zelda would be something
Some epicly gigantic open-world games
in The Legend Of Zelda series is going to
of a dream-come-true for both fans of
of the last decade include Bethesda’s
be an open-world concept. This is some-
the series and of open-world games,
Skyrim (of the Elder Scrolls series),
thing that hasn’t ever been seen in the
one that even Pokemon still hasn’t truly
Fallout 3, Rockstar’s Red Dead Redemp-
Zelda series, with Ocarina Of Time being
done. You don’t even have to be a hard-
tion and Grand Theft Auto V, and Ubisoft’s
the closest (others would even argue the
core fan of TLOZ to recognize how huge
Assassin’s Creed (this is obviously not
very first game of the series being the
this game might be, especially consider-
an exhaustive list). It’s a little unbeliev-
24OURGAMING PAGE PAGE 29 29 24OURGAMING
able that Link is going to join the likes of
own. The Wii-U has been dumped on for
disgusting fanboy bias, but the Persona series
Ezio and the Dovahkiin as “open-world
so long, in particular by gamers who fre-
by Atlus is seemingly on its way to becoming
protagonists,” even though it seems like
quented the more “mature” consoles of
the definitive hallmark of all RPG games in this
creating a TLOZ game in this style has
Sony and Microsoft (especially consider-
new generation of video games. I won’t give
always seemed like a no-brainer. The
ing its predecessor, the Wii, was known
you a crash course on the franchise’s history,
only thing left to do is wait and see how
as “the console” that sacrificed state-of-
nor will I gush as to why I think Persona is tak-
exactly this new open-world Zelda looks
the-art technology for innovative game-
ing over in the niche of RPGs, but Persona, a
and feels on the Wii-U, but with Ninten-
play and family-friendly accessibility, a
derivative of the Shin Megami Tensei series,
do’s track record and open-worlds being
tactic that alienated a certain large sect
has become something of a cult-following in the
highly fashionable nowadays, this seems
of gamers). I was once one of them.
gaming community that is slowly budding into
like a surefire homerun.
the mainstream, in thanks due to sleeper hits The 3DS should get a section too but
Persona 3 and Persona 4 for the Playstation 2
really, it doesn’t need one. It already
console. In the last eight years, the two games
has a healthy list of epic titles (see Fire
have spawned numerous spin-offs and remakes,
I shed a tear when the remakes of Poke-
Emblem: Awakening, Animal Crossing:
including two fighting games and an upcoming
mon Ruby and Sapphire were (finally)
New Leaf, Tomodachi Life), and with its
rhythm game for the Vita; its next sequel, Perso-
announced; and when more in-game
Streetpass features and affordability, it’s
na 5, is set to hit the Playstation 3 in the upcom-
footage of the games surfaced I shed
pretty much smacked down its rival in
ing year. So, why am I talking about a franchise
about twenty more tears.
the Playstation Vita hard into the ground.
that is obviously a mainstay for Sony consoles in
But no one ever really talked about a Wii-
an article about Nintendo?
2: POKEMON: A REBIRTH
Pokemon Omega Ruby and Alpha Sap-
U until Mario Kart 8 and E3 rolled around,
phire for the 3DS is promising to be
and now everyone wants to take a Wii-U
Persona Q is an upcoming title in the Persona se-
the biggest game ever in the Pokemon
out to dinner.
ries exclusively for the 3DS, the first Persona title
series, marrying the mega-evolution and
to reach Nintendo. This title, using similar art
battle mechanics of the newer games
If the exclusive titles revealed at E3
designs and gameplay mechanics to Etrian Odys-
with the nostalgia and innovative feel
(some being mentioned here in this
sey games (another series by Atlus), is perhaps
that Ruby and Sapphire (and Emerald)
article already) are any indication, the
anticipated mostly because of its crossover of
first provided us almost a decade ago. I
Wii-U is making a strong case of being
both Persona 3 and 4. In essence, this is a dream
really can’t say anything more about this
the absolute winner in the new genera-
come true for hardcore fans of both games.
— if you’re a Pokemon fan, or if you grew
tion of console wars. Not only is it the
up playing the original Gameboy Advance
most affordable of the big three, but its
Not surprisingly, this isn’t as big of a deal com-
games, I’m sure you can agree that this
exclusives look downright stunning. And,
pared to other upcoming Nintendo titles, but
all speaks for itself.
unlike the Wii, Nintendo and its Wii-U
in a very subtle way this has the potential to be
seems to be less afraid of utilizing more
the most impactful. This is not the first game by
Although Pokemon X and Y kinda sucked
advanced technology (read: high graphic
Atlus on Nintendo machines (see Devil Survivor,
(but I did like Serena’s character design),
fidelity) in making games with quality
Shin Megami Tensei IV, Etrian Odyssey), but, as
I have total faith that ORAS is going to be
concepts and gameplay.
mentioned before, this is the first Persona title
a super-effective one-hit knockout for Gamefreak and Nintendo.
to be released on a Nintendo platform. With 4. PERSONA (OR RATHER, ATLUS: THE SLEEPING GIANT)
3: THE WII-U
This absolutely needs a section of its
PAGE 30 24OURGAMING
Persona’s growing popularity in the gaming community and its notoriety as one of the (if not the) best RPG games in the new generation, its
I’m making a bold claim here, and I know
release on a 3DS may be indicative of something
this is because I’m a huge fan with a
major growing between Atlus and Nintendo. Not
AUGUST 2014 only that, but this is pretty much the
READ MORE AT 24OURGAMING.COM
finally celebrate that rich history.
migration of two, not just one, critically acclaimed games to Nintendo.
for these life simulation games it may be a huge sleeper.
The Super Mario Smash Bros. series, a long front-runner in the list of Nintendo’s
There’s still many upcoming titles that
If you are well immersed in the Atlus
most popular exclusives, appears to be
look intriguing which I haven’t men-
universe, you would also know that Atlus
the captain of this upcoming juggernaut.
tioned yet; Hyrule Warriors looks to be an
games are known for being a weird mesh
Two games of the series are coming
exciting re-imagined spin on The Legend
of immersive, addicting, and weird.
up, and though it hasn’t been unknown
of Zelda universe while Captain Toad:
This description doesn’t sound too far
before this year’s E3 that each of the 3DS
Treasure Tracker seems like a cute little
off from Nintendo games. The Persona
and Wii-U would receive their own re-
platform game. Fans of Mario Paint (or
games, in fact, have been praised for
spective titles, it’s a little crazy to think
those who never got to own the game)
using conventional RPG mechanics in a
about how many Nintendo characters
are going to be intrigued by the upcom-
more modern universe, rather than a tra-
are being thrown into this mix (although
ing Mario Maker. Although not a “sequel”
ditional and cliched Medieval-nostalgia
the mix has always been a little crazy). In
by any means to the artsy SNES game,
setting; as a result, the games feel epic
line with what Mario Kart 8 has done, Miis
there are definitely calls and sounds
yet strangely ‘weird.’ Indeed, it seems At-
are now playable characters too. Indeed,
reminiscent of the old game. The ability
lus fits Nintendo like a glove (vice versa),
it will soon be possible to tell people you
to make levels that the original level
and if this game does well, I believe that
got into a fight with Mario, Marth, and
designers were probably never ballsy
this relationship can grow into some-
Greninja… and lived to tell the tale.
enough to make is finally possible, and it
thing unprecedented and spout some very, very quality video games.
can be done at your own hands. My favourite Nintendo character is getting a video game too, and the upcoming
The main point to take away from all this
If you don’t believe that this relationship
Yoshi’s Wooly World looks absolutely
is that Nintendo has arguably the great-
between Atlus and Nintendo is poten-
adorable. If you’ve ever played a Yoshi
est list of console-exclusive games for
tially something of a quiet revolution,
game, you know that it’s never been one
any console in a very, very long time. And
perhaps you should know that there is
of those games reliant on skill, but rather
they know it. They don’t need to bash the
already in development an upcoming
exploration (and Yoshi’s damn cute-
other of the big three, preach affordabil-
crossover between Atlus and Nintendo
ness); Yoshi’s Wooly World looks to be a
ity, or attempt to out-do what’s already
respectively with Shin Megami Tensei
culmination of this idea of cuteness and
available; they just focus on making
and Fire Emblem.
adventure, and with wool-texture graph-
great games. This production and work
ics it looks to be a novel and exciting
ethic combined with epic titles that are
experience.
all either whimsical, epic, or just fun, is
5. ARGUABLY THE GREATEST LIST OF EXCLU-
the foundation of a force that is soon to
SIVE MAINSTREAM TITLES IN A VERY, VERY Even newer titles look promising and ex-
strike the gaming world at full speed. The
citing. Splatoon looks like to be an amaz-
catch is that Nintendo has never ever
ing shooter that looks like it could go
stopped striking. //
Nintendo has the advantage of having a
head-to-head with first-person shooters
B Minia
long history of franchises exclusive to
already available in today’s market. Fan-
them and them alone, and it seems like
tasy Life for the 3DS, on the other hand,
now, after decades of memorable video
looks reminiscent of Animal Crossing and
game heroes and stories, is the time to
Harvest Moon, and with a growing niche
LONG TIME
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