Yiting Yang 2022

Page 1

PORTFOLIO ARCHITECTURE

Project MixINN Institute

The project aims to create an active hotel as a more socially engaged place, with a high level of interaction between users. At the same time, bring civic experience in the building, by arranging hotel rooms mixed along 3 “districts” that have different spatial organization and character generated from the algorithm. Meanwhile, the agent based design method helped us to define the space typologies in terms of spatial connectivity, boundary conditions and sizes.

This project is an attempt to bring diverse and vibrant configuration to the surrounding neighborhoods. The public area is combined with private spaces. It coexists and intertwines. Through dynamic activity areas that characterise the spaces of each neighbourhood, the project stimulates interaction, provides a sense of community and connectivity.

By blurring the borderline between activity and the hotel rooms area we aimed to form a sense of community and promote an active social engagement for visitors to enjoy.

Physical model + AR Simulation: https://vimeo.com/565206605

Agent type and simulation on conventional / proposal scheme

We used the agents in our project to measure the levels of interactions and to define the sizes and spatial organisations of the neighbourhoods

We defined 4 types of agents based on how much time they spend in the hotel, their focus and the amount of transition activities they are interested in.

Then we located activities on our defined districts based on their duration to see spatial footprint/focus of each agent type.

Use algorithm to define the spacial organization of different district

We created a tool that makes the size of the cubes react to the amount of people and the duration they spend in activity zones.

Use movement simulation pattern to generate boundary conditions of different program

As a next step, we placed moving patterns of specific activities according to the result we get from the tool into the bounding box around each district. the footprint helped us to define the boundary conditions of the floor areas.

Statistics Comparision of encounter between conventional / proposal scheme

In the conventional scheme, room area and activity area are detached from each other, which lacks social interaction. In the proposed prototype, public space is extended till the room door and will unfold across intertwined areas with different activities. By comparing the numbers of encounters of the simulation from two schemes, we see in the proposal scheme, there is a high potential for people to meet up with each other.

Based on the time people stay, the building is divided in 3 “districts”low duration (15 min -1 h), high duration (1 - 4 h) and overnight stay ( more than 8 h) .

We saw a tendency that the boundaries of the high duration areas are merging together which means it has high potential of spatial continuity there, on the contrary, the low duration areas are more likely to be separated/detached from each other.

As an output of the experiments in terms of spatial connectivity, rooms boundaries and sizes, we came up with 3 different typologies for each district.

The long duration district that has an open plan condition, the short duration one with the sequence of individual areas and the “overnight stay” with the corridors that are intersecting with activity zones.

Full Video: https://vimeo.com/565229650 PROGRAM IS ALGORITHM

Spatial Organisation

The character of the spaces is also defined by the room types that differ from district to district.

Short duration district has sleeping capsules that are integrated in the activity zones. It offers functionality while simultaneously providing a rich staying experience.

Long duration district provides the guests with a familiar experience of the hotel room combined with the activities happening around the corner.

Overnight district creates experience where the focus is on living quarters. It has microapartments with rooftop terrace and garden that offer comfort and leisured stay.

Short Duration District Long Duration District
Overnight Stay District

As the central area of the building became a place for gathering and intersection of a big flow of different types of agents, our strategy is to place the central public garden in the most highly occupied space, that will be connected with 2 main terraces on the sides of the building and the rooftop and will help to ventilate the whole building. In addition, vertical garden, that is inhabited by vegetation and a series of walkways and escalators connects districts vertically with the fast mechanical circulation elements that will help to distribute people through the project efficiently.

Circulation Spatial Organization Ventilation Strategy Vertical Garden

People Circulation

Air Circulation / Ventilation

Topological Surface

People Circulation

This topological surfaces could keep the continiousity of the ppl circu lation and the same time distribute people in a quite freely way. The same idea is applied through out the building and at the same time some flat area is used to ensure the possibility of occupancy and me chanical conveyance is to keep the circulation efficiency.

Concept

Folded vertical landscape idea is to merge indoor and outdoor vertically at the same time keep the maximum possibility of the landscape terrain character, which also ensure unobstructed air circulation at the same time.

Air Circulation / Ventilation

Because this topological structure also creates lots of void space in between, our openings are according designed on the facade, which are the intake of fresh air and outtake of used air.

As the result of the continuity of our landscape, this air ventilation program will happen in every part of the building. Considering to avoid any situation that people stay in a quite airtight space, the mechanical conveyance are especially made open to air. So both for the lift plat form so as to say those tubes, and the escalators, the both ends of each of them are connected to outdoor.

When people flows inside the building, they could get ventilated from time to time no matter they hang around on the landscape or staying in the mechanical conveyance. which had greatly insure the safety and lower the chance to get infected if the pandamic situation happens.

Continious

This project extend the facade to the street to blur the bondary between public and private, bring the roman time urban idea to the contemporary context, and the same time the facade extension are ready to be reconfigured to another collective event mode to provide more immersive experience for theater, installation, fashion show and other art events.

Project Continuum Institute University of Applied Arts Vienna_Studio Lynn Autor Yiting Yang Date 2022SS facade mode event mode assemble for reconfgeration tenon and mortise joint
Full video: https://youtu.be/FOch9aWZJQ4

Topological structure creates continous circulation throughout the building.

Different types of spaces connected and intertwine together to ensure unobstracted air circulation regard to pandemic situation at the same time.

Project Folded Ridges Institute University of Applied Arts Vienna_Studio Lynn Autor Yiting Yang & Janna Eberharter Date 2020WS
Floor Plan Envelope Strategy

Section

The bottom part is melted with the ground to guide people into the building from different directions, vertical landscape will provide people oppotunity to be distributed all over the space and kept distance to the others at the samed time reduce anxiety and discomfort in terms of the pandemic.

Ventilation

Use CFD to check the obstacle’s contribution for the air circulation horizontally, since the obstacles in our project not only work as the semi enclosure of the space and the holding area for the people, but also speed up the convection floor to floor because of Venturi effect, which contributes to air hygiene.

Comparison simulation for testing air circulation strategy

The red bar is to calculate how many people are infected when they keep hanging around during the time if there is infection source in side the building and it shows apparently that our stratedy could lower the chance to make ppl get infected as the statistics shows.

Full simulation video: https://vimeo.com/505230723

Spatial Experience

Endless ramp system aim to guide people uppwards without big strain, but when the inclination is too high people can use the stairs . The building could also be seen as huge playground where people are encouraged to take some exercise realted to people’s health.

Simulation: https://vimeo.com/505229867

Project New Markets Institute

Contemporary museum hands-on learning opportunities serve as a basis for creative activity programs within the future marketplace and offer consumers potentiality to become creative producers, which would bring awareness to the process of production and provide an opportunity for visitors to express their subjectivity.

University of Applied Arts Vienna_Studio Lynn Autor Yiting Yang & Velina Iantcheva & Tala Saouma Date 2019WS

The Agora: the ancient market and its mertits

The project started by looking at the Agora - the ancient market, and its merits. It was not only a place where craftsmen displayed and sold their produce, but also a place for discussion, a place of knowledge gathering and exchange.

Communicative capitalism: the proliferation of the image

In contrast to that, in contemporary shopping malls we found many flaws - the endless frontline of display and cluttered stores replace hierarchy with accumulation, composition with addition. Those spaces aim for and depend on the removal of the critical faculty and its replacement with passive consumption. This brought us to critically examine the current situation of communicative capitalism. Products areadvertised through images charged with affect, which deliver intensities without meaning. They allow them to be sold as new experiences and exciting lifestyle choices. As a result, material things are no longer consumed directly, but operate as cognitive signs of “happiness”, “fulfillment”, etc, embedded in and around viewers. The acceleration and proliferation of cognitive signs leads to a state of mental subsumption to an ever-increasing pace of perceptual stimuli, destroying all forms of autonomous subjectivation. To counteract this shift spatially and programmatically, the marketplace is crossbred with the contemporary museum - a place for knowledge, innovation and exchange, in search of a new architectural typology.

The new market as a contemporary museum

Showroom experience

The market display is rethought by adopting a strategy of displaying similar to a museum exhibition hall, but only product samples could be carefully arranged, which allows equal consideration to each object for the customers.

Contemporary museum hands-on learning opportunities serve as a basis for creative activity programs within the future marketplace and offer consumers potentiality to become creative producers, which would bring awareness to the process of production and provide an opportunity for visitors to express their subjectivity.

The creative successes of visitors within the activity spaces present an opportunity for a basis of public exchange. These endeavours could be documented and fed into the display of the marketplace, forming a gallery of creations and resulting in a network of creative exchange.

This future model of shopping space is only possible through contemporary developments in technology - combining a distribution center and a Starship robot delivery system, which allows for a dense on demand product archive to compensate for the sparsely arranged display area.

Showrooms

Activities User Generated Gallery
Raw Product Display
Long
Section
Ground Floor Plan
Short Section

Starship in shopping area Starship in changing room Full Simulation: https://vimeo.com/592183849

Landscape Visual transparence Starship in warehouse Starship in corridor

Amazeing Diner invites guests to explore and discover their favorite cuisine, both for pedestrians and cyclists. Curiosity guides customers through vertical gardens and courtyards over various culinary paths, that each has a specific cuisine as a theme, which intersect and ovedlap to tempt visitors to switch their paths to try out unfamiliar dishes. The robot kitchen provide an astonishing spectacle for people waiting for their food to be prepared.

Project Amazeing Diner Institute University of Applied Arts Vienna_Studio Lynn Autor Yiting Yang& Jonas Maderstorfer Date 2020SS

For the dining inside, which should be in contrast to the fast pick up, we created a slow experience for customers to explore.

Inspired by a maze, which is a collection of paths, typically from an entrance to a goal, we wanted to have a complex branching and multicursal circulation with choices of path and direction, to get people try out new experiences.

To create the maze effect, we provide 4 kinds of cuisine for customers to choose from, each is attributed to one path. These paths intersect at some areas, to lure customers into switching their routes, maybe without even recognising. All these paths wrap around the dining spaces, where the people can meet and socialize.

And for bikers to get the same experience like pedestrians, we interwove the journey through out the building to provide spectacular views for them.

The maze like paths also extend into the vertical dimension.

The fast pick up is located in on the ground floor, the slower wandering and exploring part happens mostly in the middle part while the rooftop with gardens and a city view is on top of the builiding.

Products delivered from the basement to the dining platforms via the conveyor system. As a contrast to the inefficient maze like circulation, products are distributed in the most effiecient way.

Diagram Animation: https://youtu.be/KhW9ho83SVo

Conveyor System: https://youtu.be/WhD9L6lwtdU

Simulation in Axo: https://youtu.be/Sku7FeMv3v4

Simulation from interior: https://youtu.be/pCYbamaUFzM

Amazeing Diner

Project

AR+Mobility Simulation Institute

University of Applied Arts Vienna_Studio Lynn Autor Yiting Yang& Anna Chakhal - Salakhova

Date 2021SS

The project is to study different people movement pat tern for different events and use AR technology with unity to simulate different scenario.

Full Video: https://vimeo.com/529444264

Project Shelter Institute Ark x Site

Project Shelter of Time brings together time and memory to create a continuous multilateral dialog between old and new, past and modernity, authentic nature and human intervention. All spaces are sheltered yet open by manipulating basic geometries that are transformed into functional spaces and silent pauses of life.

The information shelter slightly levitates above the ground to open the visitors a gate of the journey. It switches the visitors’ path to a short stay to appreciate the nature and history of the site, leaving the ruins almost untouched but frames the first glimpse of the preserved ruins.

As a strategy for adaptation, a path slowly emerges afterward. Inspired by the location of the remnants of the ruins, it generates the tension between stillness and movement, leading the visitors to go through different fragments of ruins as well as connecting memories in series.

The first impressive view of the breathtaking Atlantic ocean reveals at the end of the path as the extended landscape and evokes instinctively tranquil emotions suddenly. Visitors are then invited to the permanent exhibition, where an arrangement of open and compressed spaces leads them gently from one space to another, guided by natural light and matter and infused with a sense of solemnity to introduce silent pauses in life. This is achieved by the minimum touch of the site and coated with modernity for both ruins and the people. It emphasizes the existing wall and the articulation of the section, allowing the site and ruins to retain their presence and historical value.

The climax of the project appears when visitors are redirected to get the panoramic landscape scene, greeted by the last traces of ruin guarding the cliff edge.

The long ritual by meandering through a series of encounters with natural wonders, ruins, cliffs, and the ocean, and the play with perspective and visibility monumental qualities finally got its foothold. The territory in terms of its history and its contemporary and iconic identity is self-evident at this moment.

Billion stars spinning through the night, Darkness travels towards the light, Rays drawn from the holy fount, Primitive, above the wave surface; Pure, beyond the confne of the starry spheres.

You suffce me to the deepen Through the deadliest storm; My soul moves with ease Illuminated in your infnite peace. Nowhere will i wish to stay crooked.

You wing your way blithely through the boundless space To let me drink the ethereal fre of heavenly nectar, And soar up towards those lumious and serene.

For a long time, Myself close up, Understanding all the eternal.

The darkness is immense, Let shadow on the sundials And me myself, Embolded by your tranquillity, With all this universe, To the furthest stars.

-Yiting 19/07/16

Project UNI-VERSE (Tomb Design)

Institution Tianjin University

Autor Yiting Yang, Jinge Ma (10%)

Date Juni, 2016 Price 1st Class Honour

Situated in the vast, no-man landscape of Ningxia Province in China, the unlimited geography suggests the possibility of a cemetery, where human, topography and time reunites.

@ 37.97425822, 106.495991688

Different from ordinary two-dimensional graveyard design, the proposal creates a threedimensional rite of passage, between death and life, darkness and lightness, non-being and being, through gravity, flux and movement.

The urban context meets the landscape of the site, it twists towards the landscape concentric waves and increase their dynamism, starting with a calm movement and building up to a more vigorous wave along the horizontal axis. Elements of flow and are hereby incorporated into the ritual area as an integrated whole.

The rite of passage begins from the entrance where visitors would be shocked by the tremendous sphere standing solemnly in the front.

Upon entrance, heading up, showered by beams of light coming straight through the holes of the wall, a ‘starry sky’emerges, boundless.

Eyes straight forward, a surface of water lies with mist, calm yet embodying energy.

People wandering by the ramp out of the building, where people pull out the caskets of their ancestors from the hole and do the sacrificing and worshipping. Light sift through these holes as soon as people pulling out the caskets, twinkling as star inside of the sphere. Different people pull out different caskets in different time, to make the starry sky dynamic but eternal.

The journey continues to the bottom of the sphere, where the abyss is placed at hand. Headed up again, numerous ‘stars’ dropping on the water, shaded by the glass, dimmer and stiller. Suddenly, reality and illusion can’t be distinguished, people seems to be floating in the vacant space.

*Going upstream,now to the future,instant and eternal.

*Going downstream,now to the past,death and birth.

A2 A3 A4 A5 B1 B2 B3 C D A1 A Ritual Area(Body Farewell) A1 Entrance A2 Cremation Chamber A3 Prayer Room A4 Office A5 Rest Room B Sacrifical Ceremony Area B1 Main Entrance B2 Water Surface B3 Standing Floor C Service Area D Sub-Ceremony Site Parking Parking 5M Scene 1 Scene 2 Scene 3 Place Worship Pray Pull Scene 5
Scene 4 Cinerary casket GROUND PLAN -5M FLOOR PLAN AXONOMETRIC 27M FLOOR PLAN A A’ 72m

Below the tremendous sphere, people can only feel a continious camber face, of which no head and tail can be found. And it begins to be more and more giant as our eyes long for capturing the details of it. Curved walls ensure vistors can not really get close to what he is watching, there will always be a distance in between. Untill eyes finishing wandering around the sphere can one find himself is the only measure of the space and the time. Then between the tremendous and small, bright and darkness, limited and unlimited, instant and eternal, convergent and divergent, there emerges a sense of solemn and respectful, there stands out a great power of the nature. Here, human beings with the nature and space becomes eternal.

*Going upstream,now to the future,instant and eternal.

*Going downstream,now to the past,death and birth.

Water Supporting Loop Base
SECTION A-A’
SHELL STRUCTURE

Touring with the wall is a campus renovation proposal located in the north side of the Tianjin University. The new university student activity centre reconnects the lake, the land, the exterior and the interior. The fragmentized oblique walls creates multiple detour possibilities that enable a continuous exploration of space. The topography, modelled into subtle level differences, first ascends as one approaches from the city, intertwines with various semi-open courtyards, finally descends to the lake side. The explorations in gravity, flux, movement and views encourage students and individuals to search for their own identity.

Project

Touring with the wall (Campus Activity Center) Institute Tianjin University Autor Yiting Yang Date
Nov, 2016

To the south side of the site is a lake, where the proposed complex interacts with. Cautious attentions were paid to the topography to blend architecture and landscape, creating a sense of gravity as one wandering around. Material selected is clean, clam and quiet that accords with the school spirit of this university of science and engineering. The proposal is un-gated: as an axis centre it links the campus and city. The multiple-entrance approach welcomes people from all fields of researches as well as general public to gather and dwell.

Nankai,Tianjin,China
25m

Fasten with the light grey as fundamental key, decorous, the space extend at all directions logically to have a sense more of depth.

The high and low staggered walls resembles mountains and waters like a secret garden, where vistors forget their self-identity, fascinated and intimated through endless journeys and explorations. Within the semi-enclosed courtyards, one discover transquility and peace. The journeys accumulate and eventually leads to the side of the lake, stretching into the distance on the trestle, an place of ultimate ambiguity and imagination.

GROUND PLAN A-A’ SECTION OFFICE JOB CENTER SPORTS,FITNESS AND ENTERTAINMENT CENTER TRAINING AND PERFORMANCE FOR STUDENT ART TROUPE 10m 3 ENTERTAINMENT CAVE PLAY WITH THE WALL Details A A’

These tortuous walls contain the brushwork of oriental calligraphy of China. Each wall runs through a number of spaces.And along a wall, it inadvertently moves from the outside of a space to the inside, from a public space passes through the gray space into the privacy.

Sky Light Dome Light Side Window Dripstone Dry-suspending Stones 5.900 7.800 ±0.000 5.200 750 950 3% 1% 150 1700 1700 2300 700 390 450 800 8-10 thick floor tile,slit width5~8,1:1cement mortar joint filling 20 thick 1:2.5 cement mortar for leveling cast-in-place reinforced concrete roof slabs 30 thick C20 concreate with fine stones slope 4 thick SBS modified asphalt waterproof roll 25 thick 1:3 dry hard cement mortar bonding layer (the thinnest) 30thick 1:6 cement hydrophobic expanded perlite for percent slope 8-10 thick floor tile,thin cement for joint rubbing 10 thick 1:3 cement mortar for leveling cast-in-place reinforced concrete floor slabs 20 thick extruded polystyrene foam plastic board 0.2 thick vacuum aluminized Mylar 20 thick 1:3 dry hard cement mortar bonding layer 1.5 synthetic macromolecule waterproof coating and moisture proof layer A A B B F F E E D D C C Details

The project was inspired by a new trend of music in club culture called ‘deconstructed club music’ , which swept over China and around the world recently and will also play an important role in near future. When today’s club music becomes more avant-grade, the author hopes to design a different club model than before. Like this new music genre suggest, to peel off the ‘club music type’ label and to let the whole part deconstructed and partially de-stylized, this new club establishes a rough fusion, which is to make the different performance venues woven into each other while accommodating similar elements: broken, heavy, highly dynamic, and finally screwed into an underground club filled with sounds containing enormous energy.

In this era of anxiety, it is eager to give people an exciting impulse to explore, hoping to enrich and inspire those wild cultural products that have not been refined in system, through a sense of instant and high-pace to release the oppresses on them behind the normal environment.

Project De-Constructed Club Institute Self-initiated Autor Yiting Yang Date April, 2015

The project is located in an idle open space of the Beijing Workers’ Stadium which is the first choice for young people‘s nightlife nowdays, filled with the most fresh and diverse culture of contemporary youth. Along with the devastating electronic sound wall with high-pressure bursts, the fresh blood of young people surges here, and the restless souls alternate here.

The atmosphere swells in the new underground electronics club, and the alloy blooms to accommodate a variety of exposed and hidden young pulses. It is wrapped in the rough ruins of the dark lungs, and the various geometric shapes interweave fully and delightfully. The music constructs the ribs of the building, the rafters, the purlins, the flashing lights, the broken walls, also the violent brutal. Here you can hear the demon roaring, the plaintive but the wild string, the ghosty abyss, he damp and misty fog and the psychedelic white flame.

Destination
13
BEIJING, CHINA 5M A-A’ Section
Lantern Club All Star Aiyue Bar Tanghui Bar Elements Bar Hi Bar D-ONE Bar Pure K
Live In Vac
Bar
Ground Floor A A’
A A’ 0:02 0:52 0:09 1:04 0:15 1:16 0:26 1:25 0:33 1:38 0:49 1:53
Visualization of the ‘Deconstructed Club Music’ First Floor Underground

This project was first developed from a workshop program at SCI-Arc in the summer of 2016, exploring transfiguration of human sense between 2D and 3D under a rigorous, predefined set of operations. It was immediately translated into a sketch model depicting the shape, proportion and basic pattern with poetic meaning.

I futher developed the sketch by exploring materiality, scale and context. The situational practice of bringing the 1:1 installation to different parts of my home city is a reflection on time, place and people I encountered, which in turn deepened my self-writing and my own position on art and architecture.

Project As Shape (Experiment and Exploration) Institute SCI-Arc + Self-initiated Autor Yiting Yang Date July, 2016 + Summer, 2018

2.5D,

a.Draw parallel lines on the white paper at liberty. b.The paper was folded accordingly. c.Take a picture of it from above.

2D-3D

a.Use the sticks to revive the ‘folding’ lines on the photo. b.Glue those sticks together to make it whole as solid.

a.Put the ‘structure’ in a white corner under the sunlight. b.Take a photo of it.

3D-2D 2D-3D-2D Y

Z Y X

a.Capture both the solid and the shadow part on the photo. b.Then laser cut it.

Chapter 1
-texture, form, tranfiguration, digitalize, sketch Model, poetization with empathy
2D -3D-2D Scale 1:100
-Yiting,2016
Z
Sand stone pricking and voice withering; The swaying snake kiss wilding with sincerity; Swallowing sharp venom, Spraying silent gold, Melting unbalanced nights, Forging the bones of ice. Let all the blood drench in the center of my wandering pupil.
Z

Chapter 2 Non-boundary Space, Scale 1:10

_flexible space with equality and mobility

Non-boundary Space is based on the vision of a social integration that provides intergrative public space for different social groups. By connecting them with each other in the form of a dynamic moves, this proposal imagines positive contribution to the social-cultural pheonomenon of tomorrow.

There will be no class system, no classification of gender or indentiy. Flexible spaces are offered to those people who are willing to share and exchange experience without limits. This intricating bund expects to link all those marginalised social groups to build a new complex for the future. The cohesive structure implies a kind of mobility to describe the capacity of movement in time and distance.

Corresponding to this vision, the architecture is open and fluid, deriving its identity through the interior to the exterior. The openness of the building is generated through freely flowing horizontal floor plates that stretch to make the structual system as a whole, and connects the levels with each other through generous and gentle ramps. The mesh facade intertwines natual light, fresch air and the continuously fluid, semi-transparent space.

Spatial Concept Sketch

Chapter 3 Ecstasy from Post-Industrial Scenery, Scale 1:1

__infinite tolerance to the individual and infinite tiredness of the power structure

Ecstasy was conceived as a soft dynamic form that rises above the sun crack land and level up to touch the foggy and hazy sky. In the landscape context, the Ecstasy and the existing post industrial scenery form a memorable configuration of contradictory yet complementary formal attitudes. The self-consciously sculptural skeletons breaks the orthogonality of the whole original ensemble.

This close interaction between life formation (totem culture in ancient north China) and post-industrial scenery can be a metaphor of complex and dynamic relationship of modern power. To be more specific, this project captures the essence of the domination with intuition. This also means that if this work once make people feel avoiding all power issues, it was because our understanding of the hierarchy of power itself was not sufficient. The individual could control their own self-participation and physical environment.

This actual, still-life ,eternal objects connote the interaction of prediction and change in the future, and the statue is undoubtedly becoming a three-dimensional symbol of the networking of the real and virtual aspects of nature and technology and the connection between the modern and post modern.

I chose “Shen Bao” as the reference published in the database with the largest span in Shanghai, used the images in newspaper advertisements as visual texts from the gender perspective to analyze the image of women in modern Chinese society and explore the construction and expression of female gender space.

The ancient chinese architectural space has always been created under the dominance of male power. The entire ancient society was a male-dominated single-sex space. After the late Qing Dynasty, the feudal empire began to disintegrate, and a semi-open public space emerged. Women in the upper class began to intervene in public space. Their modernity process was linked to the destiny of the country. The newspaper at the time represented the paradigm of contemporary women’s visual images and the society’s understanding and requirements for different women at the time.

The images in the newspaper advertisement are the imitation of the origin of life. As a visual text, it hides the ordinary and real life from the representative female image. It is the symbolization of real life and abstracts the real-life scene, becoming a representation of the scene. At the same time, a single-sex spatial model, which is different from previous newspaper ads, is constructed through mass media.

Thesis Study Modern Chinese Gender Space from the Con struction and Expression of Female Images in Mod ern Newspaper Advertisements

Institute Tianjin University + Self-initiated Autor Yiting Yang Date Spring, 2018

Yiting Yang Architecture Portfolio

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