PORTFOLIO ARCHITECTURE
Project
City Center one Split_Main Court&Avenue
Clients
CCReal GmbH
Autor
Yiting Yang&Huafeng Lu
Date
Yiting Yang&Huafeng Lu
Project
City Center one Split_Food Court
Clients
CCReal GmbH
Autor
Yiting Yang&Ceren Yönetim
Date 2022
Project
Center West_ Atrium_Renovation
Clients
CCReal GmbH
Autor
Yiting Yang
Date
Institute
University of Applied Arts Vienna_Studio Lynn
Autor
Yiting Yang
Date
2023SS
Am see(le) is a resort that designed to combine spiritual rejuvenation with practical amenities blended with surrounding nature, cater to the diverse interests of guests through continuous movement and fluid spatial experience, which encourage encounters between guests, visitors, nature, and various resort amenities. Additionally, parts of the resort will open to the locals, to make the guests have the opportunity to engage with the local community through cultural events.
Conventional resorts mostly feature isolated residence with a single path for circulation to connect to the public amenities, and there is always a long distance in between. The proposed resort will change the situation of weak connection between residence and the public amenity area but foster interaction and connection through seamless merged programs with circulation in to a united integrity. Guest could effortless access to different programs which located right next to their room to increase the effienciency and conviniency when they are stay in the resort.
By combining all the public amenities into on integrated space, Am see(le) create a sense of shared purpose and community, a different vacation experience with socialbility that is lacking in many other resorts. The gracefully winding circulation route invites moments of meditation and reflection, allowing guests to find serenity amidst the enchanting surroundings to have a truly remarkable and enriching getaway.
Compared to the conventional resort where sleeping unit and different programs position at same level, the spacial experience from sleeping to public is pretty monotonous also the view to the surrounding landscape is limited, The proposed resort is shifting the horizontal zoning to vertical zoning, increasing the visibility to the surranding area also bring a rhythem of switching between slow and calm in the courtyard to fast and lively of public space when people experience the space.
The project serves as more than just a haven for resort guests seeking diverse experiences, it also extends an invitation to visitors who may attend specific programs such as spa treatments, swimming, or cultural events, which will seperately access to the resort from two side that connect to the main road. The entry for visitors leads to the cultural area, where exhibitions and events take place, while the guest entry provides access to spiritual and recreational programs frequently utilized by guests.
Some serene pockets of greenery integrate harmoniously with the pathway for guest to pause, sit, relax and engage in contemplation. The restaurant, as the most sociable space, engender a welcoming ambiance with its breathtaking view of the lake, complemented by the captivating courtyard on the opposite side.
The building mildly follow the slope of the hill descending towards the lake. The undulating roof design reflects the natural contours of the surrounding mountains, intermittent skylight conform the function area in below to bring the enough sunlight to the interior.
Because of the subtropical climate of the region, the roof is designed to be porous to open to the surrounding landscape to bring the enough sunlight to the interior space. at the same time the continous stream lined roof also guide guests’ steps. The roof trying to touch less of the groud to provide guest more space to connect with nature. The undulating roof reaches directly into the green environment, and at the same time, it can bring the natural landscape into the interior space. The roof is constructed with steel frame and grc panel to be light weighted with glass openings. The edge of the roof are walkable area for guest to wandering around to enjoyt the landscape views.
Guest rooms are divided into several groups that are connected to a vertical circulation core. Each group will have 11 unit which spread across three floors, the top part is open and spacious living room area and have a terrace adjacent to it to, embrace the views of surroundings. The middle part used as a bed room, and the bottom part will be more private used as a bath. The vertical core will be used as a main circulation, at the main time, guests also could access to their unit by walking alone the secondary circulation which connected each living unit by staircase. Between each living unit there will be 1m elevation difference, it’s also create more privacy to each guests living inside. The guest room is going to use concrete and steal frame as the structure. The circulation core and the column of the living unit will together bear the load of each living unit group.
University of Applied Arts Vienna_Studio Lynn
Yiting Yang& Anna Chakhal - Salakhova
The project aims to create an active hotel as a more socially engaged place, with a high level of interaction between users. At the same time, bring civic experience in the building, by arranging hotel rooms mixed along 3 “districts” that have different spatial organization and character generated from the algorithm. Meanwhile, the agent based design method helped us to define the space typologies in terms of spatial connectivity, boundary conditions and sizes.
It iis an attempt to bring diverse and vibrant configuration to the surrounding neighborhoods. The public area is combined with private spaces. It coexists and intertwines. Through dynamic activity areas that characterise the spaces of each neighbourhood, the project stimulates interaction, provides a sense of community and connectivity.
By blurring the borderline between activity and the hotel rooms area we aimed to form a sense of community and promote an active social engagement for visitors to enjoy.
Physical model + AR Simulation: https://vimeo.com/565206605
Organisation
The character of the spaces is also defined by the room types that differ from district to district. Short duration district has sleeping capsules that are integrated in the activity zones. It offers functionality while simultaneously providing a rich staying experience.
Long duration district provides the guests with a familiar experience of the hotel room combined with the activities happening around the corner.
Overnight district creates experience where the focus is on living quarters. It has micro-apartments with rooftop terrace and garden that offer comfort and leisured stay.
PROGRAM IS ALGORITHM
Agent type and simulation on conventional / proposal scheme
We used the agents in our project to measure the levels of interactions and to define the sizes and spatial organisations of the neighbourhoods We defined 4 types of agents based on how much time they spend in the hotel, their focus and the amount of transition activities they are interested in.
Then we located activities on our defined districts based on their duration to see spatial footprint/focus of each agent type.
Statistics Comparision of encounter between conventional / proposal scheme
In the conventional scheme, room area and activity area are detached from each other, which lacks social interaction. In the proposed prototype, public space is extended till the room door and will unfold across intertwined areas with different activities. By comparing the numbers of encounters of the simulation from two schemes, we see in the proposal scheme, there is a high potential for people to meet up with each other.
Use algorithm to define the spacial organization of different district
We created a tool that makes the size of the cubes react to the amount of people and the duration they spend in activity zones.
Use movement simulation pattern to generate boundary conditions of different program
As a next step, we placed moving patterns of specific activities according to the result we get from the tool into the bounding box around each district. the footprint helped us to define the boundary conditions of the floor areas.
Based on the time people stay, the building is divided in 3 “districts”low duration (15 min -1 h), high duration (1 - 4 h) and overnight stay ( more than 8 h) .
We saw a tendency that the boundaries of the high duration areas are merging together which means it has high potential of spatial continuity there, on the contrary, the low duration areas are more likely to be separated/detached from each other.
As an output of the experiments in terms of spatial connectivity, rooms boundaries and sizes, we came up with 3 different typologies for each district.
The long duration district that has an open plan condition, the short duration one with the sequence of individual areas and the “overnight stay” with the corridors that are intersecting with activity zones.
The Agora: the ancient market and its mertits
The project started by looking at the Agora - the ancient market, and its merits. It was not only a place where craftsmen displayed and sold their produce, but also a place for discussion, a place of knowledge gathering and exchange.
Communicative capitalism: the proliferation of the image
In contrast to that, in contemporary shopping malls we found many flaws - the endless frontline of display and cluttered stores replace hierarchy with accumulation, composition with addition. Those spaces aim for and depend on the removal of the critical faculty and its replacement with passive consumption. This brought us to critically examine the current situation of communicative capitalism. Products areadvertised through images charged with affect, which deliver intensities without meaning. They allow them to be sold as new experiences and exciting lifestyle choices. As a result, material things are no longer consumed directly, but operate as cognitive signs of “happiness”, “fulfillment”, etc, embedded in and around viewers. The acceleration and proliferation of cognitive signs leads to a state of mental subsumption to an ever-increasing pace of perceptual stimuli, destroying all forms of autonomous subjectivation. To counteract this shift spatially and programmatically, the marketplace is crossbred with the contemporary museum - a place for knowledge, innovation and exchange, in search of a new architectural typology.
Project New Markets
Institute
University of Applied Arts Vienna_Studio Lynn Autor
Yiting Yang & Velina Iantcheva & Tala Saouma
Date 2019WS
Contemporary museum hands-on learning opportunities serve as a basis for creative activity programs within the future marketplace and offer consumers potentiality to become creative producers, which would bring awareness to the process of production and provide an opportunity for visitors to express their subjectivity.
Full Simulation: https://vimeo.com/592183849
The market display is rethought by adopting a strategy of displaying similar to a museum exhibition hall, but only product samples could be carefully arranged, which allows equal consideration to each object for the customers.
Contemporary museum hands-on learning opportunities serve as a basis for creative activity programs within the future marketplace and offer consumers potentiality to become creative producers, which would bring awareness to the process of production and provide an opportunity for visitors to express their subjectivity.
The creative successes of visitors within the activity spaces present an opportunity for a basis of public exchange. These endeavours could be documented and fed into the display of the marketplace, forming a gallery of creations and resulting in a network of creative exchange.
This future model of shopping space is only possible through contemporary developments in technology - combining a distribution center and a Starship robot delivery system, which allows for a dense on demand product archive to compensate for the sparsely arranged display area.
Yiting Yang& Jonas Maderstorfer
Amazeing Diner invites guests to explore and discover their favorite cuisine, both for pedestrians and cyclists. Curiosity guides customers through vertical gardens and courtyards over various culinary paths, that each has a specific cuisine as a theme, which intersect and ovedlap to tempt visitors to switch their paths to try out unfamiliar dishes. The robot kitchen provide an astonishing spectacle for people waiting for their food to be prepared.
For the dining inside, which should be in contrast to the fast pick up, we created a slow experience for customers to explore.
Inspired by a maze, which is a collection of paths, typically from an entrance to a goal, we wanted to have a complex branching and multicursal circulation with choices of path and direction, to get people try out new experiences.
To create the maze effect, we provide 4 kinds of cuisine for customers to choose from, each is attributed to one path. These paths intersect at some areas, to lure customers into switching their routes, maybe without even recognising. All these paths wrap around the dining spaces, where the people can meet and socialize.
And for bikers to get the same experience like pedestrians, we interwove the journey through out the building to provide spectacular views for them.
The maze like paths also extend into the vertical dimension.
The fast pick up is located in on the ground floor, the slower wandering and exploring part happens mostly in the middle part while the rooftop with gardens and a city view is on top of the builiding.
Products delivered from the basement to the dining platforms via the conveyor system. As a contrast to the inefficient maze like circulation, products are distributed in the most effiecient way.
Diagram Animation: https://youtu.be/KhW9ho83SVo Conveyor System: https://youtu.be/WhD9L6lwtdU
Ventilation
Use CFD to check the obstacle’s contribution for the air circulation horizontally, since the obstacles in our project not only work as the semi enclosure of the space and the holding area for the people, but also speed up the convection floor to floor because of Venturi effect, which contributes to air hygiene.
Section
The bottom part is melted with the ground to guide people into the building from different directions, vertical landscape will provide people oppotunity to be distributed all over the space and kept distance to the others at the samed time reduce anxiety and discomfort in terms of the pandemic.
Spatial Experience
Endless ramp system aim to guide people uppwards without big strain, but when the inclination is too high people can use the stairs . The building could also be seen as huge playground where people are encouraged to take some exercise realted to people’s health. Simulation: https://vimeo.com/505229867
Project Folded Ridges Institute
University of Applied Arts Vienna_Studio Lynn
Autor
Yiting Yang & Janna Eberharter Date
2020WS
Topological structure creates continous circulation throughout the building. Different types of spaces connected and intertwine together to ensure unobstracted air circulation regard to pandemic situation at the same time.
Concept
Folded vertical landscape idea is to merge indoor and outdoor vertically at the same time keep the maximum possibility of the landscape terrain character, which also ensure unobstructed air circulation at the same time.
People Circulation
This topological surfaces could keep the continiousity of the ppl circulation and the same time distribute people in a quite freely way. The same idea is applied through out the building and at the same time some flat area is used to ensure the possibility of occupancy and mechanical conveyance is to keep the circulation efficiency.
Air Circulation / Ventilation
Because this topological structure also creates lots of void space in between, our openings are according designed on the facade, which are the intake of fresh air and outtake of used air.
As the result of the continuity of our landscape, this air ventilation program will happen in every part of the building. Considering to avoid any situation that people stay in a quite airtight space, the mechanical conveyance are especially made open to air. So both for the lift platform so as to say those tubes, and the escalators, the both ends of each of them are connected to outdoor.
People Circulation
Air Circulation / Ventilation
When people flows inside the building, they could get ventilated from time to time no matter they hang around on the landscape or staying in the mechanical conveyance. which had greatly insure the safety and lower the chance to get infected if the pandamic situation happens.
The 1111 Lincoln Road Regenerate Project has showed great possiblity that how different programs in terms of speed and type could be merged together. And the percentage of each of them will varies accordingly to the time and people’s need with great flexibility.
An AR Expeirence based on vuforia platform is sooner developed to interact with users to get better knowlegde of how to use this building and the space in a more clear and fun way.
The proposal is to make parking areas and event areas more distributed and merged in a more interesting mode. Because now in 1111, only the 6th floor is often be used as huge event place, but if some other floors also could provide this possiblity with flexibility, like the simulation shows, it will generate a lot more potential for both activity and spatial experience for visitors.
The event will start with a buffet at half part of the 6th floor and the concept of the duration is based on the consumption of the food of the people. I make the agents purple when they get full plate at the dishes’desk, and turning lighter and lighter after they sit by the table to eat. This process will be represent in the change of the gradient of color of the agent. And after 3 or 4 times, they will be full and starting to gathering in small groups to those vacant area for small talk.
The concept of duration of small talk is based on the numbers of people in each group. The agent will less likely to choose the big group of people because they will feel less possible to say something. In this simulation, when the number of group people reaches to 8, the agent will decide to choose another group for small talk. And after a while, they will be come to the dancing floor area for the next event.
The concept of duration of the music event is based on the numbers of people who are within 1 meter distance to them. When they detect 10 or large than 10 people arond them within 1 meter, they will choose either to leave this event or leave for the parimeter of this floor for night views other than staying in the crowed groups. And also, because there going to be more and more people join the event both by taking stairs and elevator, the density will increase a lot as time pass by, the people choose to leave also increase accordingly.
Experience: https://vimeo.com/529444264?share=copy
Video: https://vimeo.com/529444264
Project Shelter
Institute
Ark x Site (Competition)
Autor
Yiting Yang
Date
2021 Summer
Project Shelter of Time brings together time and memory to create a continuous multilateral dialog between old and new, past and modernity, authentic nature and human intervention. All spaces are sheltered yet open by manipulating basic geometries that are transformed into functional spaces and silent pauses of life.
Project Continuum
Institute
University of Applied Arts Vienna_Studio Lynn
Autor
Yiting Yang
Date
2022SS
This project extend the facade to the street to blur the bondary between public and private, bring the roman time urban idea to the contemporary context, and the same time the facade extension are ready to be reconfigured to another collective event mode to provide more immersive experience for theater, installation, fashion show and other art events.
Full video: https://youtu.be/FOch9aWZJQ4
Institution
Tianjin University
Autor
Yiting Yang, Jinge Ma (10%)
Price
1st Class Honour
The rite of passage begins from the entrance where visitors would be shocked by the tremendous sphere standing solemnly in the front.
People wandering by the ramp out of the building, where people pull out the caskets of their ancestors from the hole and do the sacrificing and worshipping. Light sift through these holes as soon as people pulling out the caskets, twinkling as star inside of the sphere. Different people pull out different caskets in different time, to make the starry sky dynamic but eternal.
Upon entrance, heading up, showered by beams of light coming straight through the holes of the wall, a ‘starry sky’emerges, boundless.
Eyes straight forward, a surface of water lies with mist, calm yet embodying energy.
The journey continues to the bottom of the sphere, where the abyss is placed at hand. Headed up again, numerous ‘stars’ dropping on the water, shaded by the glass, dimmer and stiller. Suddenly, reality and illusion can’t be distinguished, people seems to be floating in the vacant space.
Touring with the wall is a campus renovation proposal located in the north side of the Tianjin University. The new university student activity centre reconnects the lake, the land, the exterior and the interior. The fragmentized oblique walls creates multiple detour possibilities that enable a continuous exploration of space. The topography, modelled into subtle level differences, first ascends as one approaches from the city, intertwines with various semi-open courtyards, finally descends to the lake side. The explorations in gravity, flux, movement and views encourage students and individuals to search for their own identity.
Project
Touring with the wall (Campus Activity Center)
Institute
Tianjin University
Autor
Yiting Yang
Date
Nov, 2016