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Rong-Fu , Kao
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高 榮 甫
淡江大學建築學系
作 品 集
/ About me
高 榮甫
2000
2015-2018
Rong-Fu , Kao
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886-937-973-670
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Email f530407@gmail.com
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Veranda Kiosk
2018
淡江大學建築學系
2018
木工工作坊
2018
金工工作坊
2018
建築大胃王冠軍
2019
淡水重建街改造計畫
2019
建築大胃王冠軍
2019
建築四驅車團體賽冠軍
2020
實習-仲觀聯合建築師事務所
2020
Canon 校園大使 入圍
2020
建築大胃王冠軍
2020
建築四驅車團體賽冠軍
/ Contents
廊屋
國立斗六高中
/ Skills 001 構築 / 模糊邊界
Interpersonal Model Building Sketchup Revit
記憶
Memory
025 構築 / 重現
Rhinoceros Adobe Illustrator Adobe Lightroom
痕跡
Traces of Life
032 構築 / 軌跡
Adobe Photoshop Auto CAD
廊
屋
Veranda Kiosk
I
program : Kiosk site : Taipei Zoo advisor : 李佳豫 time : 2019
行為分析
Behavior analysis
adults
kids
成人與小孩使用同樣物件,會 產生不同使用方式,以此概念 為發想,「一體兩面」與「反 轉」為設計軸心。 在同一元素中,創造兩種以上 使用方式,並結合轉化概念, 營造活潑空間。 設計使小孩能遊玩,大人亦可 使用的Kiosk
Adults and children use the same object, they will have different ways of using it. Based on this concept, "One and Two Sides" and "Reverse" are the design axes. In the same element, create more than two ways of use and combine transformation of concept. Create a lively space, designed to allow children to play, and adults can use Kiosk
生長方向 Growth direction
以扇形元素互相交卡的方式,創造空間感
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Creating a sense of space by intersecting fan-shaped elements
路徑延伸
Circulation extension
從地面延伸至目的,以平面轉為立體呈現動線的過程與意象
以「生長方向」作為主要發展, 嘗試用漸變的方式,做出翻轉 的效果。也嘗試不同的方向與 角度,最終發現以下圖的型態, 最能夠展現翻轉和一體兩面的 效果。 With "growth direction" as the main development, try to use a gradual way to make a flip effect. I also tried different directions and angles, and finally found that the shape of the figure below can best show the effect of flipping and integration on both sides.
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KIOSK總共有4個空間,廊道、觀景平台、暸望台、遊樂場 KIOSK has a total of 4 spaces, corridor, viewing platform, lookout, playground.
從主入口進入後,廊道的牆,轉為屋頂, 再轉為觀景平台,最後轉為樓梯 After entering from the main entrance, the wall of the corridor turns into a roof, then a viewing platform, and finally a staircase.
從半戶外,進入室內廊道,再到戶外,最後回到半戶外的觀景平台 From semi-outdoor, enter the indoor corridor, then outdoors, and finally return to the semi-outdoor viewing platform
記
憶
Memory
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program : Coffee site : GUAN SHAN RIVERSIDE advisor : 向登群 time : 2019
概念發想 Concept
以「重現疏散門」為主軸,將前往目的地的兩側道路進行轉化 與重現,從撫遠街方向無法感知到左側即是觀山河濱公園,彷 彿一棟建築隱藏在水門之後,並將周遭感受轉化為空間運用於 基地上。
With the “Reappearance Evacuation Gate” as the main concept, the roads on both sides of the destination are transformed and reproduced. From the direction of Fuyuan Street, it is impossible to perceive the Guanshan Riverside Park on the left side, as if a building was hidden behind the water gate, and Surrounding feelings are transformed into space and used on the base.
聽覺分析
基六號疏散門兩側街景變化
天際線分析
Skyline analysis
將天際線由近到遠分為街 道樹、城市輪廓、山脈。 白天由物件的「線性」輪 廓構成,夜晚卻因窗戶投 射的光線,轉變為以「點 」構成。 以「性質」的轉換作為設 計發想,尋找case study。
Divide the skyline from near to far into street trees, city silhouettes, and mountains. The day is composed of the "linear" outline of the object, but at night it is transformed into a "point" because of the light projected from the window. Use the "nature" transformation as a design idea and look for a case study.
KAIZEN COFFEE
BANGKOK
構築
Construction
原型
變形
我專注於「構築」的部分,特 別的地方在於灰磚的堆疊方式。 我以1/4為單位嘗試了幾種形 式後,選擇了三組兼具有結構 效果及穿透性的形式。
I focused on the "structure" part. The special thing is the stacking method of gray bricks. After I tried several forms in 1/4 units, I chose three types that had both structural effects and penetrability.
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有兩個方向可以前往基地,分別是 西北向的濱江街及東南向的塔悠路 ,兩者的街景截然不同,但人們都 有共同方向與目標,「跨越水門這 道高牆」的渴望。 我想重現水門,並喚起人們對於跨 越高牆的渴望。
There are two directions to the base, namely Binjiang Street to the northwest and Tayou Road to the southeast. The streetscapes of the two are very different, but people have the same direction and goal, "the desire to cross the high wall of Watergate". I want to reproduce the water gate and evoke people's desire to cross the high wall.
這道磚牆,我試著打破人們普遍認為的厚重感,利用獨特的 組構方式,創造穿透性及流動性。 到了夜晚,僅存的二樓咖啡廳的燈光,讓磚牆轉變為以「點」 構成,呼應概念分析,並融入基地背景。
In this brick wall, I try to break the thick feeling that people generally think of, and use a unique structure to create penetration and fluidity. At night, the only remaining lighting on the second-floor cafe turned the brick wall into a "dot", responding to the conceptual analysis and integrating into the background of the base.
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一樓平面圖
二樓平面圖
屋頂配置圖
痕
跡
Traces of Life
program : Space in Between site : Tamsui advisor : 李京翰 time : 2018
觀察基地時發現牆面有許多由氣候 (多雨、西曬)造成的斑駁及痕跡我 將痕跡依照程度製成Figure ground 再分析光跡以及痕跡形成的向量關係
When observing the site, I found that there were many mottles and traces on the wall caused by weather (rainy, western sunlight). I made the traces into a figure ground according to the degree, and then analyzed the vector relationship formed by the light traces and traces.
MOTTLED DEGREE CHANGE
0~30%
31~70%
71~99%
第二階段將三種程度之斑駁個別 將其中心點標註顏色將斑駁產生 的過程呈現利用向量關係及區域 性連接擴散至各點 以點、線、面 三種型態構成模型再進而產生系 統性。
In the second stage, the three levels of mottle are individually marked with colors at t heir center points to present the process of mottle generation using vector relationships and regional connections to spread to each point. Three types of points, lines, and planes are used to construct a model and then generate systemicity.
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為雙結構,以線性元素(向量)組成次結構 呈現均質表面呼應分析手法及斑駁給予人的平面感受 將三種層次相互交錯 、穿插,呈現斑駁感。
It is a double structure, composed of linear elements (vectors) to form a secondary structure, presenting a flat surface that the homogeneous surface echoing analysis techniques and mottled give people. The three levels are interlaced and interspersed to present a mottled feeling.
設計理念來自斑駁是由一層層累積所形成(平面) 但在疊層過程中會產生出層次、交錯感及疏密感。
The design concept comes from the fact that mottle is formed by the accumulation of layers (planar), but in the process of lamination, layers, interlacing and denseness will be produced.
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