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Portfolio MILTOS TSAKIRIS

Application for UCL Bartlett School of Architecture 2019 Web page miltostsakiris.com


CV

MILTOS TSAKIRIS

INFORMATION

Hello, my name is Miltos and i am an Architect highly interested in interactive Architecture , integrative technologies, art and robotics.

International Competitions

www.miltostsakiris.com

COM

2013

WOR

2016

COΝ

+30 6947720997

i

Architectural Engineer University of Thessaly Diploma GPO : 9,02 /10

EDUCATION General Certificate of Secondary Education 3rd Senior Highschool, Halandri Department of Architecture University of Thessaly, Volos

2015

Faculty of Architecture University of Technology, Poznań

2018

Department of Architecture Graduation University of Thessaly, Volos

2016

2018

B2

EN

G

LANGUAGES MAN ER

ISH GL

IELTS 7.0

Workshops

Tensegrities Workshop Supervisor : Vrontisi Maria 3rd International Congress on Ambiances Ambiances, Tomorrow Participation in the coordination, preparation and the implemantation of the conference

2019

COM

COΜ

Berlin Award 2016 – Heimat in der Fremde, Proposal: Reflexive IndoorCamp Superintendent : City of Berlin (S.Vyzoviti, Team : Ε. Petridi, S. Kapogiannopoulos, M. Tsakiris) Cook 8 : Τhe new dining place Proposal: Wireframe Superintendent : Δομές magazine, Benaki museum (S. Kapogiannopoulos, M. Tsakiris)

3D MODELING

CODING

GRAPHIC DESIGN

RHINOCEROS

ARDUINO IDE

ILLUSTRATOR

GRASSHOPPER

PROCESSING

PHOTOSHOP

3DS MAX

FRONTEND html,css

INDESIGN

BLENDER

VVVV

DREAMWEAVER

KINECT STUDIO

WORKING EXPERIENCE 2017

2018 2019

2

WOR

Soundworks experimental music installation Graphics and Video Projection editing Projection Mapping design and implemantation Participation in the design and the construction of the spatial installation Simpli-city

Age : 24

2012

COΝ

COMPETITIONS /EVENTS

miltostsalekkas@gmail.com Markou Mpotsari 51, Halandri

International Conferences

Open Societies and schools in Climate Protection and Energy Transition Project by the Municipality of Athens Funded : EUKI Assistant researcher, STEM designer Graphcom Designer, Coder and electronics developer of a Industrial size bender machine for the graphic arts Industry

GCODE 2D MODELING

RENDERING

VIDEO EDITING

AUTOCAD

VRAY

PREMIERE

ARCHICAD

OCTANE

AFTER EFFECTS

REVIT


00// Index

01//

04//

07//

02//

05//

08//

03//

06//

09//

]Either or[ [Both and also ]

Pavilion

Wireframe

MoCA

Un.block

Allatini

Reflexive Indoor camp

Bladerunner

Soundscape

Thesis booklet issuu

Pre-Thesis research booklet issuu

Index //

3


01//

]Either or[ [Both and also ] Year 2018

Team

Miltos Tsakiris Spiros Kapogiannopoulos

Pavillion 1462 m2

Supervising Professor

Athens, Metaxourgio

Spiros Papadopoulos

The general image that exists in the shaping and searching for the ideal form in architectural processes seems to be altered over time. Space producing characteristics and processes are emerging in the contemporary architecture that contribute to the creation of an instability that contradicts the uniqueness and sets the foundation for an architecture free of stability and permanence. We can see, therefore, that the knowledge of space has been separated from the stability of the content and the certainty of the meaning. Its production processes are characterized by complexity and do not bear any obvious intentions. The creation of the space is also not distinguishable from duration of time nor is it captive of the place. In this respect, initially, if we consider Rafel Lozano Hemmer’s relational architecture concepts, which are referring to a technological treatment of buildings and public spaces, we can lay the foundations for an unpredictable and dynamic design of the urban landscape.

Booklet issuu

Th 4

Thesis / 2018// ]Either or[ [Both and also ]


01//

]Either or[ [Both and also ] / Thesis

1.

2.

3.

Floor

Benches

Lamps

In specific locations of the public space reviewed, there are located wireless cameras embeded in the spikes of the drawing. Their purpose is to collect data and feed the projections of the project in real time.

The designed floor indicates the presence of a game zone while fading in and out while its different color show the game being played. It is also the protects, hides, and receives all the electrical connections needed.

The benches are designed for mostly practical purposes.They always surround a tree of the pedestrian street and they are equipped with a net and foamy balls which allow the pedestrian to sit on the routes of the trees.

The lamps notify every time the pedestrian that he entered a game zone .It is actually a smooth gradient between the reality and each heterotopia.

]Either or[ [Both and also ] // Thesis / 2017

General urban equipment

Cameras

5


01//

]Either or[ [Both and also ] / Thesis

Urban Equipment

Column 1.Rotation Ring 2.Puley of vertical Translation 3.Electric Motor responsible f or the rotation of the outer ring 4.Electric Motor for vertical translationc 5.Electric Motor for base rotation 6.Rack 7.Pignion 8.Rotation pulleys 9.Translation pulleys

Column of projection Contruction detail

1.

2.

Gh Script Projector Simulation Calculating distance, rotation and tilt for projectors Surface mapping

Bollards // Details

axonometric section axonometric exploded

6

Thesis / 2018 // ]Either or[ [Both and also ]


01//

]Either or[ [Both and also ] / Thesis

10 Games in Metaxourgio/Shadow

08 Shadow The cemeteries then came to constitute, no longer the sacred and immortal heart of the city but the other city, where each family possesses its dark resting place. In Shadow, the physical figure of the player gets contoured and then projected as horizontal depth lines, while the user tries to balance himself in the centre of the predifined path. As he succeds the contours stay calm, as he may not the lines create an aggresive effect of motion.

1.Shadow : Projection Mapping on Model

]Either or[ [Both and also ] // Thesis / 2017

01 Mirror

02 Theatre

03 Inside-out

04 Room

05 Tweet

06 Glitch

07 Rec

08 Tweener

09 Fest

2.VVVV Script : functional script for Shadow

3.Kinect : Adjusting Kinect

7


02//

Pavillion /Culture

Pavilion Year 2017

Team

Tsakiris Miltos Spiros Kapogiannopoulos

Pavillion 480m2

Supervising Professor

Spiros Papadopoulos

Concept 1.Box 1.

2.

2.Frame 3.Deconstruction

1.

2.

4.Substraction

This pavilion is being designed to constitute a medium between the archaeological site of the Galerius Palace, in Thessaloniki, and the modern inhabitant of the city through the form of an ephemeral and lightweight construction. It proposes a space that is an exhibition center or a place of various events, that simultaneously serves recreation purposes and hosts a cafeteria, a book store and a gift shop. The main designing concept emerged as a result of the effort of combining the historical weight of the site with the emphemerality of a modern construction. A two-part zoning of this construction was chosen to reflect that idea : on the one hand the representation of the Byzantine masonry, while on the other, the trail of the modern. The conjunction of these conflicting elements is being achieved through a clean, translucent, box that encloses them and tries to develop a dialogue with the urban landscape.

Cu 8

Culture /2017 // Pavilion


02//

Pavillion /Culture

Outerior view

Zone 1 Greece

Thessaloniki

Palace of Galerios

Byzantine masonry Represantation / Parallelism

Zone 2 Voronoi ceiling Implication of the new

Concept diagram

Main entrance

Bookstore

The upper body of the pavilion reffers to the abstract meaning of technology while the lower part is a remind of the significance of the ruins archaelogical site.

Media Room Cafeteria

Axonometric Section

1.nodes

alluminum intersections hold the roof in place

that

2.planks

vertical spikes that assure the stable and accurate position of the countours

Exhibition area

Pavilion // Culture /2017

9


02//

Pavillion /Culture

Interior night view A’

Plan The Pavilion is divided into 2 levels. The lower level is designed to resemble a walk in the ancient ruins of the byzantine palace of Galerios in Thessaloniki .We developed a Grasshopper script1 that voxelizes the volumes that form the zone and we used wood and concrete as the main materials than can implement this contrast that the landscape naturally provides.

Β’

B

B’

Plan

The zone 1 is not only forming the boundaries of the pavilion but it is accurately designed to provide the facilities needed such as stands of various levels for the exhibits. The double height of the pavilion provided by the zone 2 ,facilitates an overall view of the interior while the transparency of the ceiling provides enough natural light for the pavilion use in the mornings.

A

1.Masonary : Gh script for packing boxes in the zone1

Β-Β

Α-Α

10

Culture /2017 // Pavilion


02//

Pavillion /Culture

Interior back View

1.Model photo : Axonometric view of the Zone 1 Zone 2 / Model design The ceiling of the model was implemented by Laser - Cutting modular Voronoi cells by unwraping the volumes of the units in Pepakura.

Pepakura / Foldable Voronoi Units

2.Model photo : View to the interior of the pavilion

1/1 (row1 col1)

Pavilion // Culture /2017

11


03//

Bladerunner / Electronics

Bladerunner Year

2018 -

Miltos Tsakiris

Pavillion

This project is based on the functional combination of 2 mechanical systems : a 4 axis CNC system and a variation of the Di.Wire of Pensa Labs. It is designed as a desktop – industrial machine which can bend specific blades in every angle as well as place the formatted blade with great accuracy in order to create custom shaped blades. The machine runs the firmware Marlin and it understands commands in G-code. Both motorized systems are being drived by Stepper drivers and controlled by 2 Arduino Megas.The interface which I designed to run the machine is entirely made in Processing and the physical communication with the computer is implemented via USB and Serial communication. The developed software can load complex geometries in “.svg� format and it can interpret the shape in a G-code file which is loaded to the Arduinos when they are about to operate.

El 12

2018 / Electronics //Bladerunner


03//

Bladerunner / Electronics

Steps Workflow User Input Svg files

A

Import svg file of the drawing

B

Processing calculates the bending angles, feeds, and location of the drawing on the canvas and then intreprets them in Gcode

C

The Master Arduino collects the data and then loads the second Arduino - Bender with the bender.gcode file.

D

A

1.Processing

The bender machine forms the blade into shape and waits for the CNC to grab it and place it on the canvas.

E

Then the CNC follows the blade shape and “sticks” it on a metal metal surface.

F

The cartoon-cutting prototype is ready for use in a industrial pressing machine.

Arduino Mega Master / CNC

B

CNC.Gcode

USB A to B

3. CNC

2. Bender

I2C - Protocol

Χ-Y-Z-R axes

Bender.Gcode

CNC shield

4x

Console

C

Stepper Diriver 2x

CNC shield Stepper Diriver 2x

E

2x

Arduino Mega Slave\ / Bender Small Steper driver 2x

Feeds

+2 R axis Angles

F

D

video link

Formed Blade

Bender / Αerial View

CNC / Mold for Sticking

CNC / Αerial View

CNC / R - axis

Bladerunner // Electronics /2018

CNC / Linear Motion

CNC / Electronics

CNC / Placement Head

13


04//

Cook8 : Wireframe/ Competition

Wireframe

Wireframe

The contemporary dining place is not limited by specific spatial contexts, as today man no longer uses pre-planned facilities for the production and especially the consumption of food. Creates individual or common comfort conditions, with a typical example of eating the food by watching TV.

Cook 8 : The new dining place

Year 2017

Team

Tsakiris Miltos Spiros Kapogiannopoulos

Pavillion 30 m2

The Wire-frame proposal strives to provide a framework within which the social interactions of its users will create a dining place through individual or collective inventiveness. The goal is to synthesize a hybrid space that is capable of being re-structured through the wishes of its users during the production and consumption of food. This transformable space consists of eight scrollable frames which are also having the basic slots to feed the equipment of a mainstream “kitchen�, which due to wrapping-cable system implements the movement of the construction along the space. Within the frames is placed the designed equipment which is providing easy adaptation and diversity with the aim of exploring the potential spatial qualities. Finally, the 8 frames have the option of detaching and reassembling with the aim of eventually creating seats, if so desired by the users of the space.

Co 14

2018 /Competition / Cook8 : Wireframe


04//

Pavillion /Culture

Β-Β

Cook8 : Wireframe // Competition /2018

15


05//

Un.block - Pelagus / Residence

Un.block - Pelagus Year 2017

6360 m2

Team

Tsakiris Miltos Spiros Kapogiannopoulos Danai Tzima Foteini Iliopoulou

Athens, Gyzi

Subject

Optional : Block / Unblock

Supervising Professors

Un.block - Pelagues aims, as a result of the course outline, to the critical revaluation of the Athenian city block, as a singular structural city element, through both analytical and practical approaches. As a starting line, the project examines the block, of the dense Athens, as a modular volume that, through the eyes of the walker, that wonders into the city , ceases to exist above the second, maybe even the first in some cases, level. As a result, theoretically, if one chooses to expose the higher levels of a building it would make no difference. Thus as a first design principle the “demolition” of the higher levels of the city block is being chosen and a glass, exposed to the city , is emerging. The now “naked”, building, with only bearing elements to be untouched, receives housing units, that bear only the essential functions , spread throughout the city blocks, creating a pelago.

Evelyn Gavrilou Costis Paniyiris

sleeping area

Footprint

Re 16

unit

equipment area

Recidence /2017 // Un.block


05//

Un.block - Pelagus / Residence

3

6

9

12

15

18

21

24

Glazing

Sum

me

r

Axonometric Section

Win

ter

Block Plan

0

5

10

15

Glazing system / Summer

Glazing system / Winter

20

Inhabitans of this pelago can be all kind of people, with a focus on the nomads of this age. People , that need an easily adjustable personal space for the time that they will spend in each place.

Un.block // Residence /2017

17


05//

Un.block - Pelagus / Residence

The units are designed to receive two types of equipment, the permanent and the ephemeral. The permanent refers to the sanitary or kitchenware, that cannot be moved, so are already built-in, The ephemeral can be various objects such as personal belongings or electrical appliances that can be easily moved in. Ephemeral Equipment - Random Variations

1. 1 2

6

3

4

5

2.

3.

5.

4.

6.

Permanent Equipment

1

2

Bed allocation in various Units

18

1.

2.

3.

3

Recidence /2017 // Un.block


05//

Un.block - Pelagus / Residence

1-2 floors Concept Sketch / Visible - Invisible A pedestrian doesn’t actually realize the buildings facades that are higher than 1 - storeys when walking. We took advantage of that fact and we exposed the city blocks of Gyzi to the dense urban environment of Athens.

Un.block - Pelagus 3 storeys section

Un.block // Residence /2017

19


06//

MOCA / Culture

MoCA

Museum of Contemporary Art Thessaloniki International Exhibition Centre.

Year 2017

1462 m2

Team

Tsakiris Tsakiris Spiros Kapogiannopoulos Stavroula Dourakoglou

Supervising Professor Greece, Salonica

Yiorgos Triantafilidis

In light of the new planning of the Thessaloniki’s International Fair (T.I.F) site, it is proposed the design of a new Museum of Contemporary Art, of a Conference Center and a Hotel. The planning is a green focused area for walking while visiting the Museum or the rest of the buildings. What is more, the new site is connected by an air bridge to the adjacent 3rd Army Union’s site. MoCa is placed on the south-east bottom side of the plot in order to communicate with the other cultural buildings that are located in that area and to form a wider cultural region that attracts the citizens daily. As for the design, the museum is a parametric based structure that aims to the organic connection to the TIF’s site and to its flow-ability. It is being divided into three program-themed volumes, the exhibition, the recreational and the administrative one, and offers a new visiting experience for the Greek standards.

Cu 20

2017 / Culture // MOCA


06//

MOCA /Culture 1. Museum’s Shop 2. Permanent Exhibition area 3. Amphitheaters 4. Ephemeral Exhibition area 5. Restaurant and Cafeteria 6. Administrative offices 7. Media Lab

7.

5.

4.

5m

6.

3.

2.

1.

1.Museum Plan : Section at 3 m

MOCA // Culture /2017

2.Museum Plan: Section at 15 m

21


07//

Allatini Urban Proposal / Residence

Allatini Urban Proposal Year 2016

Team

Tsakiris Miltos Emma Reppa Elli Petridi

Pavillion 5430m2

Supervising Professor Greece, Salonica

Yorgos Triantafilidis

Allatini Urban Proposal consists of a complex of building on the coast of Thessaloniki .It is divided by one residential Zone that surrounds the Public park in the middle of the Plan that gets crossed by a big pedestrian way that leads to Thessaloniki Coast. The main Building of the previous Industrial Area is kept untouched and it is designed to host the program of a hotel on this very interesting landscape. In the entrance to the Urban Plan there has been placed a multi-functional building that facilitates the immediate needs of the residents. The horizontal line that divides the urban Plan in two sections is a boulevard that remains intact just a few meters below the Allatini level to facilitate the vehicles flow without disturbing the users of the project.

Re 22

2016 / Residence // Allatini Urban Proposal


07//

Allatini Urban Proposal / Residence

Urban Blocks Block Additions Public Spaces Flow Vectors Allatini Urban Proposal // Residence /2016

23


08//

Reflexive Indoor Camp / Competition

Reflexive Indoor Camp Berlin Award 2016 - Heimat der Fremde

Year 2016

5575 m2

Team

Tsakiris Tsakiris Spiros Kapogiannopoulos Elli Petridi

Architect Leader

Short Term Accommodation for Refugees. This design for a first admission facility intends to produce a tailored indoor campsite within large redundant interiors – such as the now well-known Templehof hangars in Berlin. In accordance with nomadic dwelling patterns of Middle East Bedouins, the carpet constitutes the domestic territory. It regulates private and semiprivate territories allowing for small open common spaces. The dwelling unit is a pliable shell that integrates wall and ceiling. The intention is to engage the refugees in the erection of their temporary habitats. The pliable shell –wall, roof and carpet- will be made of waterproof paper provided in 1m wide strips that can be folded according to a simple pattern and assembled without specialist knowledge. DIY construction enhances a feeling of belonging. Units may be combined to facilitate nuclear, surrogate and extended families formed during the refugees’ journeys. In addition a welcome kit is provided including fold-able items: storage bags, a teat set, a ziggurat model, an illuminant ball and a low table

Sophia Vyzoviti Germany, Berlin

Number of Residents 320-540

Constructor cost per housing Unit 300 E

Co 24

2016 / Competition //Reflexive Indoor Camp


08//

Reflexive Indoor Camp / Competition

Folding Housing Units

1.Proposal Plan : Tempelhof, Hangar 1

Reflexive Indoor Camp // Competition / 2016

1.Housing Unit Arrangements : The Units are placed in various arrangements and create public and private spaces (neighborhoods)

25


09//

Soundscape / Electronics

Soundscape Year 2017

480m2

Team

Tsakiris Spiros Kapogiannopoulos

The soundscape is a interactive installation, equipped with sound sensors and pneumatic actuators, designed to provide the pedestrians an overwhelming experience. The panels of the pavilion tend to orientate depending to the motion of the people passing and the sounds they crate. It is programmed to follow the main sound source and then it arranges its shape to a form that concentrates and amplifies the received sound to a specific point.

Supervising Professor

Spiros Papadopoulos

El 26

2017 / Electronics // Soundscape


09//

Soundscape / Electronics

1

2

3

wave gh

sound orientation gh 2*PI*(X%Y/Y)

x = time

orientation ΧΥ : 0-360o

diffusion angle : 0-450

0 <y<100

orientation Ζ : 0-360o

Number of sound rays : 0-20

Amplification of Function :

A*sin(x+Y)

0<A<10

Number of hits : 0-11

Inputs

Inputs

sinusoidal curve function :

x = time

x = time

x = time

y=0

y = 50

y = 70

A =0

A = 50

A = 80

προσαναολισμός ΧΥ : 0-360o προσανατολισμός Ζ : 0-360o αριθμός προσκρούσεων ακτίνας : 0-11 γωνία διάχυσης ακινας : 0-450 αριθμός ακτίνων : 0-20

προσαναολισμός ΧΥ : 0-360o προσανατολισμός Ζ : 0-360o αριθμός προσκρούσεων ακτίνας : 0-11 γωνία διάχυσης ακινας : 0-450 αριθμός ακτίνων : 0-20

Soundscape // Electronics /2017

27


Portfolio MILTOS TSAKIRIS

Application for UCL Bartlett School of Architecture 2019 miltostsakiris.com 28


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