Chu, Yi-Jie
Por tfolio
2017-2022
About me
I have a passion for User Experience (UX) and User Interface (UI) design and am also interested in front-end programming. Working as a research assistant in the Design Innovation and Simulation Laboratory at STUST since 2017, I assist with implementing plans and organising research data. In addition, I have responsibility for accounting. Over the past few years, I have developed a preliminary understanding of UI & UX design and experience of cross-disciplinary co-operation. This allowed me to identify things I have an enthusiasm for and find I enjoy working with different professionals.
Chu, Yi-Jie 朱宜潔
Contact Home Adress: No. 23, Ln. 5, Jingfu Rd., Renwu Dist., Kaohsiung City 814028 , Taiwan Mobile: +886-985-249-016 E-mail: janechu1997@gmail.com
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Education and Related Experience
Final Project-'Visual Land' digital attention training aid for children, 04.19 - 06.20 Application development for Jin-Hwa neighbourhood guides, 11.18 - 08.19 Logo & UI Design / Prototype Development UX Design Award 2018, China Silver & Best Interaction Award
2016
Southern Taiwan University of Science and Technology 09.16 - 06.20 Creative Product Design (Bachelor of Design)
2017
Design Innovation Sinulation Laboratory, 09.2017 - to date Research assistant
2018
2019
International Design Excellence Awards, 2020 Silver Award International Design Awards, 2020 Bronze Award
2020
2021
Application Design for STUST Coin, 03.19 - 04.19
Medical Equipment Design with drug identify technology, 06.20 - 12.21
UI Design
Appearance and structural design of product
International Design Excellence Award, 2019 Finalist Red Dot Award:Design Concept, 2019 Finalist
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Life is a long-term and continuous accumulation, and everything experienced will become the growth of the self.
Photo by Yi-Jie, Chu / 08.19.2021
Content
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Jin-Hwa Neighbourhood Guides
06-09
Mobile application for the elderly in a community
Visual Land
10-19
Digital attention training aid for children (Bachelor Final Project) International Design Excellence Awards & International Design Awards, 2020
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Jin-Hwa Neighbourhood Guides General
Teamwork with
My work
User Interface Design Project Date: 11.2018 - 08.2019 Mentor: Prof. Dr. Yang-Kun, Ou & Wan-Syuan, Huang
Southern Taiwan University of Science and Technology Yang-Chen, Hsieh
LOGO design UI design Prototype development
Mobile application for the elderly in a community
The university social responsibility plan focuses on social issues and pursuing sustainable development, so the project goal was to assist the community in developing sustainably. Therefore, we developed an application according to the needs of the elderly in the Jin-Hwa neighbourhood to encourage residents and implement the idea of an age-friendly community. The site dates from 1974 and was public housing built by the government which became a community in 1986. The first zero-carbon community in the city, it has three parks and a vegetable garden, offering a greener environment for residents.
Features of the mobile application
Gourmet Map of Jin-Hwa
channel of communication for residents
Community resource integration
Access information about restaurants in the community quickly and easily.
Receive details of the latest events within the community and express questions, opinions, or suggestions about the community.
Provide various resources for the community, including local me dic al c are re s ourc e s an d emergency contact system.
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Concept development
The image of a "low-carbon community"
Framework of function
LOGO design
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Discounts
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Restaurants
=
My collection
First letters of community name, J & H + leaf, shows image of neighbourhood.
Bulletin board
Main colour #19A3A1 Environment maintenance Seconary colour #FFD962 vitality
Bulletin board Messeage board
Hospital
Home page
Faclities
Car park Accessible toilet Activities venue
Notification
The application style design
Recommended restaurants
Care centre Respite care
Care services
Accompaniment to hospital Bathing service Homemaker service Emergency call
Main colour #19A3A1
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Seconary colour Seconary colour #FFD962 #A4D7D5
About us
Team introduction Developer
Mobile application for the elderly in a community
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Digital attention training aid for children General
Teamwork with
Final Project Date: 04.2019 - 06.2020 Mentor: Prof. Dr. Yang-Kun, Ou
Yang-Chen, Hsieh
My work Objects shape and function design 3D model build and render UI design Prototype development
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Background
Research - Attention training In-depth Interview
30-50%
Job
Name
Working experience
Occupational Therapist
Mr.Wang
20 years
Mr.Wu
9 years
Physical Therapist
Mrs.Chen
15 years
Mrs.Huang
20 years
Goals of training
With the rapid development of technology, concentration levels among children have gradually declined. According to research, five to eight per cent of children globally have insufficient attention problems, affecting their performance in study and society. Around thirty to fifty per cent of people suffer from attention problems after growing up. Therefore, the best time to train attention is between four and six years old.
Memory
Attention
Eye movement
Training methods
+ Includes computer training and paper-and-pencil tests, each taking up half.
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Digital attention training aid for children
Process of attention training
Training in the therapy room
Therapist trains child and gives parents home-training tasks.
Parents observe child training and listen to advice given by therapist.
User needs 1. A set of teaching aids to carry out a variety of training plans Training at home
Pare n t s a s s i s t c hil d re n in training according to tasks given by therapist.
2. Simple steps and instructions for training to follow
User needs 1. Therapist can immediately know status of training
After training
Repor t training status to therapist upon completion.
T h e rap i s t a d v i s e s p are nt s according to situation.
2. Reply to parental suggestions immediately 3. Centralised management for responsible children
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Ideation Pain points
Short treatment time with limited effect
+ Eye movement
+ Games
Fairy tales
Complication in difficulty adjustment
Not informing parents about exact progress child has made
Excessively simple and boring content provided by traditional treatment methods
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(第二象限)
(第一象限)
(第三象限)
(第四象限)
Digital attention training aid for children
Viusal Land ‘Visual Land’ incorporates visual tracking and scanned eye movements, as well as the training objective of visual-perception abilities such as visual discrimination and visual gestalt, into different games. The training content of the game is divided into three categories: graphic identification, numerical calculation and language learning. Using fairy tales as the theme, ‘Visual Land’ can promote the interest of children in training. Simultaneously, training data is presented graphically to help parents understand the progress of their child. In addition, through cloud transmission, the therapist can review current training achievements and adjust schemes accordingly.
Product features Home-based training Use time outside treatment room to continue training, increase parent-child interaction and improve overall treatment effectiveness. Difficulty Level Adjustment In the form of checkpoints, gradually increase level of difficulty by allowing therapist or parents to add additional objects to game. Data Tracking Management Collaborate with cloud data management to track and manage data. This will help parents and therapists to understand growth and adjust treatment strategies for child as required. Hand-eye Co-ordination A magnetic field sensor is utilised during game play for visual tracking and hand operation, effectively training hand-eye coordination. Magnetic sending technology Applying magnetic field sensing technology with solid objects to achieve virtual interaction between children and technology, increasing interest and motivation in training.
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Training objectives Visual attention
Example Game
In the game ‘fishing apples’, children use their ability to pursue visual objects to pick up apples floating on water within a set time.
Visual memory
Visual tracking
Visual closure
Children need to identify ‘apples’ and ‘cores’ during the game to train visual discrimination through the size, appearance and direction of the apples.
Manipulate ‘Little Red’ through movements such as rotating and pressing down to play the game. Corresponding images and effects will appear on the screen to achieve virtual interaction.
Form constancy According to the situation, therapist and parents can place ‘Little Wolf’ on the tablet as a hindrance, increasing difficulty.
Visual discrimination
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Digital attention training aid for children Parents communicate with therapists through an online chatroom, so therapists can better understand training situations and provide appropriate recommendations. Visualising training data helps parents and therapists better understand growth patterns and adjust training outlines as required.
Online therapists can provide prescriptions to adjust specific training programmes at any time in accordance with the situation or case.
Corresponding images and effects will appear on screen to achieve virtual interaction.
Parents
Fairy tales are used as the main theme in the game levels, along with picture explanations to help children understand the rules of the game and improve their motivation to take part.
Therapists Achieve effective communication through data synchronisation to improve effectiveness of child therapy.
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Solutions
Make good use of leisure time at home to improve treatment frequency
Each fairy tale is designed with different levels, difficulty increases gradually in each story
Data presented graphically to help parents and therapist understand progress
Magnetic sensing technology integrated with solid objects to achieve virtual–real interaction during digital training
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Digital attention training aid for children
Games overview
LV.1 Fruit maze
LV.2 Apple fishing
LV.3 Dodge the little wolves
LV.4 Picking flowers
LV.5 Bridge to cross the river
LV.6 Drive away the little wolves
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Explore the world