Portfolio_2017-2022

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Chu, Yi-Jie

Por tfolio

2017-2022


About me

I have a passion for User Experience (UX) and User Interface (UI) design and am also interested in front-end programming. Working as a research assistant in the Design Innovation and Simulation Laboratory at STUST since 2017, I assist with implementing plans and organising research data. In addition, I have responsibility for accounting. Over the past few years, I have developed a preliminary understanding of UI & UX design and experience of cross-disciplinary co-operation. This allowed me to identify things I have an enthusiasm for and find I enjoy working with different professionals.

Chu, Yi-Jie 朱宜潔

Contact Home Adress: No. 23, Ln. 5, Jingfu Rd., Renwu Dist., Kaohsiung City 814028 , Taiwan Mobile: +886-985-249-016 E-mail: janechu1997@gmail.com

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Education and Related Experience

Final Project-'Visual Land' digital attention training aid for children, 04.19 - 06.20 Application development for Jin-Hwa neighbourhood guides, 11.18 - 08.19 Logo & UI Design / Prototype Development UX Design Award 2018, China Silver & Best Interaction Award

2016

Southern Taiwan University of Science and Technology 09.16 - 06.20 Creative Product Design (Bachelor of Design)

2017

Design Innovation Sinulation Laboratory, 09.2017 - to date Research assistant

2018

2019

International Design Excellence Awards, 2020 Silver Award International Design Awards, 2020 Bronze Award

2020

2021

Application Design for STUST Coin, 03.19 - 04.19

Medical Equipment Design with drug identify technology, 06.20 - 12.21

UI Design

Appearance and structural design of product

International Design Excellence Award, 2019 Finalist Red Dot Award:Design Concept, 2019 Finalist

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Life is a long-term and continuous accumulation, and everything experienced will become the growth of the self.

Photo by Yi-Jie, Chu / 08.19.2021


Content

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Jin-Hwa Neighbourhood Guides

06-09

Mobile application for the elderly in a community

Visual Land

10-19

Digital attention training aid for children (Bachelor Final Project) International Design Excellence Awards & International Design Awards, 2020

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Jin-Hwa Neighbourhood Guides General

Teamwork with

My work

User Interface Design Project Date: 11.2018 - 08.2019 Mentor: Prof. Dr. Yang-Kun, Ou & Wan-Syuan, Huang

Southern Taiwan University of Science and Technology Yang-Chen, Hsieh

LOGO design UI design Prototype development


Mobile application for the elderly in a community

The university social responsibility plan focuses on social issues and pursuing sustainable development, so the project goal was to assist the community in developing sustainably. Therefore, we developed an application according to the needs of the elderly in the Jin-Hwa neighbourhood to encourage residents and implement the idea of an age-friendly community. The site dates from 1974 and was public housing built by the government which became a community in 1986. The first zero-carbon community in the city, it has three parks and a vegetable garden, offering a greener environment for residents.

Features of the mobile application

Gourmet Map of Jin-Hwa

channel of communication for residents

Community resource integration

Access information about restaurants in the community quickly and easily.

Receive details of the latest events within the community and express questions, opinions, or suggestions about the community.

Provide various resources for the community, including local me dic al c are re s ourc e s an d emergency contact system.

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Concept development

The image of a "low-carbon community"

Framework of function

LOGO design

+

Discounts

+

Restaurants

=

My collection

First letters of community name, J & H + leaf, shows image of neighbourhood.

Bulletin board

Main colour #19A3A1 Environment maintenance Seconary colour #FFD962 vitality

Bulletin board Messeage board

Hospital

Home page

Faclities

Car park Accessible toilet Activities venue

Notification

The application style design

Recommended restaurants

Care centre Respite care

Care services

Accompaniment to hospital Bathing service Homemaker service Emergency call

Main colour #19A3A1

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Seconary colour Seconary colour #FFD962 #A4D7D5

About us

Team introduction Developer


Mobile application for the elderly in a community

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Digital attention training aid for children General

Teamwork with

Final Project Date: 04.2019 - 06.2020 Mentor: Prof. Dr. Yang-Kun, Ou

Yang-Chen, Hsieh

My work Objects shape and function design 3D model build and render UI design Prototype development

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Background

Research - Attention training In-depth Interview

30-50%

Job

Name

Working experience

Occupational Therapist

Mr.Wang

20 years

Mr.Wu

9 years

Physical Therapist

Mrs.Chen

15 years

Mrs.Huang

20 years

Goals of training

With the rapid development of technology, concentration levels among children have gradually declined. According to research, five to eight per cent of children globally have insufficient attention problems, affecting their performance in study and society. Around thirty to fifty per cent of people suffer from attention problems after growing up. Therefore, the best time to train attention is between four and six years old.

Memory

Attention

Eye movement

Training methods

+ Includes computer training and paper-and-pencil tests, each taking up half.

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Digital attention training aid for children

Process of attention training

Training in the therapy room

Therapist trains child and gives parents home-training tasks.

Parents observe child training and listen to advice given by therapist.

User needs 1. A set of teaching aids to carry out a variety of training plans Training at home

Pare n t s a s s i s t c hil d re n in training according to tasks given by therapist.

2. Simple steps and instructions for training to follow

User needs 1. Therapist can immediately know status of training

After training

Repor t training status to therapist upon completion.

T h e rap i s t a d v i s e s p are nt s according to situation.

2. Reply to parental suggestions immediately 3. Centralised management for responsible children

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Ideation Pain points

Short treatment time with limited effect

+ Eye movement

+ Games

Fairy tales

Complication in difficulty adjustment

Not informing parents about exact progress child has made

Excessively simple and boring content provided by traditional treatment methods

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(第二象限)

(第一象限)

(第三象限)

(第四象限)


Digital attention training aid for children

Viusal Land ‘Visual Land’ incorporates visual tracking and scanned eye movements, as well as the training objective of visual-perception abilities such as visual discrimination and visual gestalt, into different games. The training content of the game is divided into three categories: graphic identification, numerical calculation and language learning. Using fairy tales as the theme, ‘Visual Land’ can promote the interest of children in training. Simultaneously, training data is presented graphically to help parents understand the progress of their child. In addition, through cloud transmission, the therapist can review current training achievements and adjust schemes accordingly.

Product features Home-based training Use time outside treatment room to continue training, increase parent-child interaction and improve overall treatment effectiveness. Difficulty Level Adjustment In the form of checkpoints, gradually increase level of difficulty by allowing therapist or parents to add additional objects to game. Data Tracking Management Collaborate with cloud data management to track and manage data. This will help parents and therapists to understand growth and adjust treatment strategies for child as required. Hand-eye Co-ordination A magnetic field sensor is utilised during game play for visual tracking and hand operation, effectively training hand-eye coordination. Magnetic sending technology Applying magnetic field sensing technology with solid objects to achieve virtual interaction between children and technology, increasing interest and motivation in training.

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Training objectives Visual attention

Example Game

In the game ‘fishing apples’, children use their ability to pursue visual objects to pick up apples floating on water within a set time.

Visual memory

Visual tracking

Visual closure

Children need to identify ‘apples’ and ‘cores’ during the game to train visual discrimination through the size, appearance and direction of the apples.

Manipulate ‘Little Red’ through movements such as rotating and pressing down to play the game. Corresponding images and effects will appear on the screen to achieve virtual interaction.

Form constancy According to the situation, therapist and parents can place ‘Little Wolf’ on the tablet as a hindrance, increasing difficulty.

Visual discrimination

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Digital attention training aid for children Parents communicate with therapists through an online chatroom, so therapists can better understand training situations and provide appropriate recommendations. Visualising training data helps parents and therapists better understand growth patterns and adjust training outlines as required.

Online therapists can provide prescriptions to adjust specific training programmes at any time in accordance with the situation or case.

Corresponding images and effects will appear on screen to achieve virtual interaction.

Parents

Fairy tales are used as the main theme in the game levels, along with picture explanations to help children understand the rules of the game and improve their motivation to take part.

Therapists Achieve effective communication through data synchronisation to improve effectiveness of child therapy.

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Solutions

Make good use of leisure time at home to improve treatment frequency

Each fairy tale is designed with different levels, difficulty increases gradually in each story

Data presented graphically to help parents and therapist understand progress

Magnetic sensing technology integrated with solid objects to achieve virtual–real interaction during digital training

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Digital attention training aid for children

Games overview

LV.1 Fruit maze

LV.2 Apple fishing

LV.3 Dodge the little wolves

LV.4 Picking flowers

LV.5 Bridge to cross the river

LV.6 Drive away the little wolves

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