K a i - W e n , Y a n g
ID of NTUST
2 0 1 9
2 0 2 0
2 0 2 1
2 0 2 2
經 歷 Experiences
實 習 Intern
助 教 Teaching assistant
USR 行動工程師培育計畫 - 實習助教 ( 2020.02-2020.06 )
USR Engineer Program _ Internship Assistant (Opinions and experiences to provide/Project assistance/Schedule)
Dong Ao elementary school of Nan Ao village,Yilan _ Sustainable Education Workshop BenQ 明基電通 工業設計實習生 ( 2022.06-now )
BenQ _ Industrial design intern (Design research surveys/Product design/CMF design/3D model /3D render)
BenQ Coding monitor RD2410 Design (2022.07-09)
Qisda x Action star travel docking station (2022.09-2022.10)
Ultra Short Throw Projector for Gaming (2022.09-now)
BenQ GW90 monitor Design (2022.11-now)
3D Render (RM IFP, Educational website banner, Docking station..)
Zowie mouse GLB
BenQ USB (WD01AT), BenQ TV remote control (RC-H220) CMF design
BenQ Q談順口 設計演講活動 (主辦人員) Q talk design lecture (Organizers)
Agua Design 設計實習生 ( 2021.07-2021.09 )
Agua Design _ Design intern (Think of proposals/Research surveys/Design planning /Action execution /Design marketing)
浮洲公園遊具設計 Design of Fuzhou park equipment 未來環保夜市 Future eco-friendly night market SDGs議題研究與資訊設計 SDGs Issues information design 2021 Action for Education 宜蘭國際設計教育論壇 2021 Action for Education 金門島島島前期訪談 Kinmen and the islands
基隆山海城指標設計 / 繪圖 Keelung indicator design 新竹關西色彩工作坊 Hsinchu Kansai color workshop
Ndd Design 暑期設計實習生 ( 2020.07-2020.09 )
Ndd Design _ Summer design intern
(Product design/Graphic design/Space design)
國立臺灣工藝研究發展中心主視覺、空間指標設計 Main visual and spatial indicators design of NTCRI 立達信光電集團IOT設計前期研究與燈具創新提案 LEEDARSON IOT design pre-research and lamps innovation proposals Oval台生修正帶機構修正與造型設計發展 Oval correction tape with mechanism correction and appearance design
人文講座通識課程 - 助教 ( 2019.09-2022.06 )
General Studies Course in Humanities Lectures _ teaching assistants (Poster design/contact/reception/Communicate response)
社 團 / 活 動 Club / Events
2020 USR行動工程師培育計畫_四季國小永續教育工作坊 ( 2020.09-2021.01 )
USR Engineer Program _ Four Season elementary school Sustainable Education Workshop (Event planning/Data collection research/Implement content planning/design/Planning execution)
台科大絃韻吉他社108級幹部 - 設計 ( 2016.09-2018.06 )
National Taiwan University of Science and Technology 108 committee member of guitar _ Design Officer (photography/design /Event planning and execution)
高中班/畢聯會 - 攝錄影幹部 ( 2016.09-2018.06 )
Senior High School student council _ Video and graphy Department (Event planning/Activity execution/Event photography/Documentary filming/Movie clips)
活動 / 工作坊-主辦人員與參與學員
Events/Workshops Organizers and participants (Painting theme design/Field painting execution)
2020小晴設-成大臺科北科聯合工作坊_日落大道 (主辦人員) XQD workshop (Joint workshops) _ Sunset strip (Organizers)
2020 Behance Portfolio Reviews (主辦人員) Behance Portfolio Reviews (Organizers) 2019 台灣科技大學-設計營_飛行渡口 (主辦人員)
National Taiwan University of Science and Technology design camp _ Flying ferry (Organizers) 2019 小晴設-成大臺科北科聯合工作坊_違約快遞 XQD workshop (Joint workshops) _ Defaulted delivery (Participant) 2016 台灣科技大學-設計營_醒著做夢 (參與學員)
National Taiwan University of Science and Technology design camp _ Waking up and dreaming (Participant)
Red Dot Award Design concept__入圍 , 2022 EYEMATE _ 產品設計
人因工程智能化設計__佳作 , 2021 Babybubble _ 產品設計
華人新銳創意之星設計獎__入圍 , 2016 禁錮 _ 平面設計
Red Dot Award Design concept shortlisted , 2022 EYEMATE _Product Design
Human Factors Engineering Intelligent design Honorable Mention , 2021 Babybubble _ Product Design
Creative star design award udges' Award , 2016 Imprisoned _ Graphic Design
Creo (Pro/E) Rhino Keyshot
Adobe Illustrator (AI)
Adobe Photoshop (PS)
Adobe Premiere (PR)
Adobe Experience Design (XD)
Adobe After Effect (AE)
「 凱雯於2022年7月中開始在BenQ設計中心實習,實習期間,我們一直採取On Job Trainning方式,指派不同任務。其中,最令人印象最深刻的 是Rhino 的SubD 自學成果發表,除了指定題目之外,她比其他同儕願意挑戰難度更高的產品練習。在不同的設計提案中,她也展現年輕設計 師的豐沛設計能量,不僅在手繪的提案數量或是3D 建模時的細節微調,都讓主管印象深刻。在電玩投影機的前期研究討論中,常常提出不同想 法與見解,讓整個研究案有不錯的成果。下班後,好人緣的她,跟著大家一起打羽球,團隊有了她的加入,氣氛融洽不少。我很願意推薦凱雯這位 年輕、有活力又有好想法的設計師。」 - Qisda佳世達科技 設計整合處主管 | 朱書賢 Paul Zhu (前BenQ明基電通 品牌設計整合處主管)
做得更好,都讓我很驚訝。當有事情要找他時,每次都能很快的出現,能感受到他對所有事情事非常認真 的,不管是社團、課業,他都能兼顧得很好,不會輕易放棄任何一邊,是最值得共事的好朋友。 - 社團共事夥伴_社長 | 余承臻
Intern achievement (BenQ, Agua Design, Ndd Design) School project
A monitor for programmer.
BenQ RD2410 ,,
Display and peripheral hub designed for Programmer.
Eye protection
Ergonomics
Hotkey puck
The Hotkey puck at the bottom of the screen is the touch panel, highlighted with a strip of metallic printing color, and the middle block is the ambient light sensor (BI sensor). On the left, users can quickly adjust the program mode, and on the right, KVM (Multi-Computer Switch) source switching.
The color of low-end models is mainly made of black plastic material, and only the middle IO hole is decorated with Mylar pieces. the material of medium and high-end models is mainly metal spray paint, and the gray scale is used to reduce the contrast between colors and improve the overall texture.
Front 45
Back 45
響此產品的汰換率。
observed that photographers, videographers, designers, travelers and engineers who need to transfer large-capacity data are using USB Hub or M.2 SSD Enclosure in use, the life of the cable is shortened due to the long-term bending of the wire, and the heat dissipation effect caused by the material is poor, which in turn affects the connection and transmission. There are many devices that are usually carried, and other accessories are worried about scratching and installed in additional storage. Pain points such as bags or the use of protective sleeves will affect the replacement rate of this product.
the cable outlet direction, IO hole position and status indicator according to the user's usage situation.
在收納孔的彎折處以弧線設計,避免線
材因收納而導致的過度彎折,也使線才
在收納時可以完整的收進整體造型內;
在開蓋處也將造型特別設計,以便在置
換SSD卡時輕易開啟。
The bending of the storage hole is designed with an arc to avoid excessive bending of the wire due to storage, so that the wire can be completely retracted into the overall shape during storage; the opening is also specially designed so that it can be easily opened when replacing the SSD card.
在產品上埋放LED燈,用以標示資料正在傳輸中。將燈光置放於上蓋下方,以不直視 、漸變的打光方式呈現,除了避免光線直視的干擾,同時也為情境製造唯美效果。
Embed LED lights on the product to indicate that data is being transmitted. The light is placed under the upper cover and presented in a non-straightforward, gradual lighting method, which not only avoids the interference of direct light, but also creates an aesthetic effect for the situation. Solid
Replacement of different textures
X
Replacement of different materials and colors
To integrate into life, we provide different materials (such as leather, fabric, metal, etc.) and different texture designs. Users can freely mix and match according to personal preferences, similar accessories styles or colors.
World Airport Awards
Public
Availability
Terminal
Terminal
Seating
Courtesy
Check-In
Clarity
Agua Design (2021.07-2021.09)
Design of Fuzhou park equipment
Future eco-friendly night market
SDGs SDGs Issues information design
2021 Action for Education
Hsinchu Kansai color workshop
sketch
Main visual and spatial indicators design of NTCRI
LEEDARSON IOT design pre-research and innovation proposals Oval correction tape appearance design
lives have been
with many technological products, and we have long been accustomed to using technological products to meet human needs. Whether dealing with our daily affairs such as our lives and work, the relationship between technological products and human life is indeed inseparable.
Whether you are working or having fun, as long as you start, you will definitely use it until your eyes are congested. This lifestyle has created high myopia, initial symptoms of eye disease, and even damage to other physiological organs. Even if modern technology is designed to be better and easier to use as much as possible, we should not become slaves of technology, but should control our own dominance.
EYEMATE is a systematic product combining office desk lamp and eye-tracking techniques, aiming to improve life quality for users who badly use their eyes for work or entertainment and those who want to get rid of bad habits. The eye-tracking technique collects users’actual eye-using time and eyes closed and eyes open conditions, so as to enable EYEMATE to decide whether the user should take a rest according to his cumulative eye-using time and fatigue level. In this way, users are also able to monitor their eyes conditions and physiological status.
Meanwhile, with the varied brightness and multiple reminders features, EYEMATE helps the users to switch between work and rest, so as to strike a good balance between them. In addition, through information records from EYEMATE Life System, users’performance on multiple devices, such as mobile, desktop, and tablets, are able to be effectively integrated, so as to help users cultivate habits for good eye health through any device anytime and anywhere.
Being able to connect with mobile phones, EYEMATE is used as a way of the transfer of information. It can quantify real-time tracking data, and convert it into abstract dynamic effects, representing that eyes vary as time pasts. The system also arouses the awareness of eye care and enhances concentration levels.
A series of data collected by the EYEMATE Life System, users are able to cultivate habits for good eye health through any device, anytime and anywhere.
It symbolizes that the eyes slowly become tired over time,use satiric means and.
With an outlook consisting of sharp silhouette elements, and material details made by layering design and different metal effects, the product presents a futuristic style and technological design simultaneously. It also harmonizes light, aesthetics, and technology, and applies them to eye health management at the same time.
Interact with children
After countless flight failures in a short period of time, the test content includes accessory material test, weight test, size test, flight stability test, fan shape flight test, flight effect, learning content proofreading, etc.
Using the combination of module toy parts and publications, from the perspective of traditional children's play,cut into the scientific world to explore, guide children from life to explore science, let "play" to accompany children's important learning stage. Here, science is up to you to explore.
Series of teaching materials combination, each period will extract the scientific principles contained in children's play, it is designed as modular parts, children can be arbitrarily assembled, free control of the causes of the experiment, and from the corresponding card to follow the principle to find out the answer, with graphic scientific journals to assist the absorption of knowledge.
Based on STEAM education, replace rigid traditional textbooks that allow children to learn science unknowingly and use it well in their lives while playing. period will be "bamboo dragonfly " as a starting point to explore the scientific secrets.
Although there are many ways to prevent sports injuries, no matter how careless and well prepared, it is still possible to occur, and the hand is the part where most exercise may be harmful.
Although sports injuries cannot be completely avoided, how to make the rehabilitation, which is always boring, more enjoyable execution.
如何提升持久性?
How to improve durability?
進步程度可視化 (外在依從感正面回饋)
成功率高的挑戰 (提高勝任感內在動機增加)
痛覺注意力轉移 (其他感官體驗事件轉移)
提升反覆操作頻率 (引發興趣之行動)
Visualization of progress (positive feedback on external compliance)
Challenges with high success rates (increased intrinsic motivation to improve competency)
Pain-induced attention shifting (other sensory experience event shifting)
Increase the frequency of repetition (actions that arouse interest)
Expected to achieve benefits
The benefits of grip training rehabilitation, it is expected that in addition to solving the most important sports injury problems, it is also possible to achieve certain results in the improvement of mobility, muscle strength training and grip training before schoolchildren.
運動傷害 復原
Boosts muscle mass Increase mobility
Recovery from sports injuries
Stroke rehabilitation Children's grip training
一款專門為經歷手部運動傷害的復
健者設計,著重復健動作的握和手腕 關節活動,利用遊戲的進行屏除傳統 附件的乏味,增添趣味感並能將痛覺 注意力轉移藉此完成復健動作。
Designed specifically for who experience hand movement injuries, the grip and wrist joint activities that repeat the movements, the game's on-screen removal of the boredom of traditional accessories adds fun and diverts painful attention to complete the rehabilitation.
The three easy-to-use paths and grip designs are paired with two sets of steel balls, and modularity allows patients to operate gradually depending on their situation, combining a personal and group play experience.
Using the easy-to-understand game concept to move the ball smoothly to the other end, the score depends on the ball stop to the ball hole and the patient press grip at the same time, the device sensed the ring around the light effect to give back, and the score is displayed on the several panels, the ring-shaped high design inner wall has hidden magnetism, to prevent the ball accidentally rolled out.
The use of rehabilitation in playing easy-to-understand game aids to trigger the motivation will be repeated, play to achieve the action of the rehabilitation hand, increase the experience of other sensory events will be painful to divert attention, while through scores and simple data to see their progress, improve positive feedback and challenge.
Parks are one of the places where the elderly often move, and we have observed that there are potentially disadvantaged venues and planning for the use of middle and elderly people, and in recent years, many communion parks have been designed mainly for children. With low variability, lack of safety protection for most equipment, intuitive use, and low versatility among age groups, and classifying it as a future design goal, we will design an accompaniment park facility that is friendly to the elderly, and through redesign, we hope that anyone who comes here can communicate and use it.
Target group
目 標 族 群 依據共融設計之定義界定,優先鎖定中高齡族群(其中又更細分為go-go與slow-go),再依序延伸至孩童、一般人等。
According to the definition of " inclusive design ", priority is given to the targeting of middle- and older groups (which are more subdivided into go-go and slow-go) and then extended sequentially to children, the general population, etc.
設 計 規 劃
Design planning
我們根據蒐集來的回饋與建議,統整出教具應具備的四大面向。
Based on the feedback and suggestions we collected, we have unified the four major aspects that should be had.
Target group
Go-go、Slow-go
Negotiable ethnic groups
將舊有的設施進行改善,再不 改變訓練部位的情況下重新 設計讓設施更好。
Create new experiences and excitement
Create new experiences and excitements, adding to the afterlife and diversity of new experiences that are different from existing activity areas.
老人與小孩能夠一起操作使 用,增加交流互動。
Old facilities are improved
The old facilities will be improved and redesigned to make the facilities better without changing the training site.
在運動的同時能夠達到按摩 的效果。
facilities for young and old
The elderly and children can operate and use together to increase communication and interaction.
Sports massage facilities
The effect of massage can be achieved while exercising.
The park is one of the places where the elderly often move, and to come here, you can come to the club, to communicate with anyone, to exercise and work out together and to gather emotions, without any restrictions, without limitations of use, to welcome everyone.
Redesigning the old facilities without changing the training site makes the old facilities better, creates new experiences and stimuli, increases the diversity of the park by adding different from the existing activity areas and new experiences, the selection of materials is also more user safety considerations, and is committed to creating a common operation and use of young and old, increasing the space for communication and interaction.
Involved in facility design and regional planning, the training effect of old facilities to retain and improve, redesign, increase the diversity of facilities, create new experience and stimulation, break the spatial zoning, planning the environment in which young and old can travel together , enhance the emotional exchange of all-age communication and interaction, hopes to create a different image of the park in the past.
The use of high brightness, warm color color, and the natural landscape near the space can match each other, to avoid the child-based high saturation color collocation; the material selection guidelines according to the outdoor, easy to maintain, durable, beautiful and safe as the benchmark selection.
Rubber Iron Non-slip carborundum
Divided into rules and irregular shapes for spatial planning, in order to enable field planning can be used more widely everywhere, for the current environmental shape of different parks for the proposed planning, owners can according to the needs of a variety of styles of choice and matching.
Sense of balance
Physical facilities
Compound forging
Lumbar leg exerciser
Arithmetic turntable
Magnetic tracks
Magnetic rod
Cognitive facilities Ground markings
Multi-ranger Seating area
The facility description board in the park has a QR code icon can be scanned into our relevant website (pictured), to see more detailed design content and details, including the introduction of facilities, materials, size, use and efficiency, and the design of the front and late transparent, to provide a sound design planning and future extension and progress, to convey our core concept values.
The principle of the sound of the air column, inherited the ancient reed musical instrument - the dragonfly.
Following the diversity of modern Bluetooth speakers will be the shape of the geometry of the shape of the spout, although small but all dirty, respectively pull out low, medium and high-pitched speakers will be the sound quality shunt, is a major feature of this design.
謝謝貴公司主管們的耐心閱讀 !
Thank you for watching.