



This report aims to provide a comprehensive presentation of the global market for Game Entertainment Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Entertainment Equipment.
This report contains market size and forecasts of Game Entertainment Equipment in global, including thefollowingmarketinformation:
The global Game Entertainment Equipment market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
• Zamperla
• ChanceRides
• Sinorides
• BestonAmusementEquipment
• IntaminAmusementRides
• GerstlauerAmusementRides GmbH
• VekomaRidesmanufacturing
• SartoriRides
• MackRides
Market Segmentation (by Application)
• Mall
• Playground
• Theme Park
• Market Segmentation (by Type)
• Fixed
• Mobile
• North America: USA,Canada,Mexico
• Europe: Germany,UK,France,Russia, Italy,RestofEurope
• Asia-Pacific: China,Japan,SouthKorea, India,SoutheastAsia,RestofAsia-Pacific
• South America: Brazil,Argentina, Colombia,RestofSouthAmerica
• Middle East and Africa: SaudiArabia, UAE,Egypt,Nigeria,SouthAfrica,Restof MEA