Kel 10 balinese sculpture

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Balinese Sculpture Exhibition Adriansyah Harry Adnan T. David Halim Rama Ohara


Place : Dia.Lo.Gue Exhibition Duration: 15 days open 09.00 – 21.30 Exhibition Theme : Balinese Folks Sculpture Exhibition Content : - Stone Carvings - Sculptures - Main Event: Sculpture Making Process - Story Line Purpose : Entertaiment, education.


DIA.LO.GUE FLOOR PLAN

Exhibition Layout

Artist’s showcase Exhibition Area Toilet

Access to 2nd floor Souvenir Area


CIRCULATION

PROGRAM

Artist’s showcase Exhibition Area

Access to 2nd floor Souvenir Area

Toilet SOUVENIR & SHOP AREA Disini para pengunjung akan mendapatkan buah tangan dari keberlangsungan acara ini dan visitor dapat berbelanja aneka barang / aksesoris seputar sculpture

EXHIBITION AREA Area exhibiton berlangsung yang menampilkan berbagai macam sculpture ARTIST’S SHOWCASE Pengerjaan sculture berukuran besar hingga selesai yang akan diperlihatkan selama acara exhibisi berlangsung.

Sirkulasi disini bersifat linier. Dimulai dari para visitor memasuki entrance, kemudian akan disambut dengan souvenir and shop area. Lalu memasuki area pameran, disinilah mereka menikmati sculpture tersebut. Hingga pada bagian outdoor (area taman), akan ada sebuah showcase dari si artist yaitu membuat sculpture yang berukuran large. Para visitor akan memahami bagaimana pahit manisnya dalam pengerjaan sculpture.


DIA.LO.GUE ART SPACE PARTITIONS AREA


Outdoor Exhibtion: Shown by big-outdoor-statue which symbolyze freedom

Ending:

Main Conflict: Statue that tells how hero fought bravely against evil.

Conflict Getting Hot: Story told by reliedf about Villagers defending their village. The Reconstruction: This is part of the ending. Shown by artist who finishing an unfinished project along the exhibition.

Monster Vault

Prolog: a story about a peacful village (Told by relief)

The Begining of Conflict: Dark monsters willing to attack in search of dark energy

Opening: “The Protector� statue


STORYLINE


BEHIND SHOP AREA

The back light that formed by sun light pass to partition wall between the shop area and the art space make a good potential for the story line.


By using the backlight, the sculpture that placed there can make a silhouette, a monster silhouette. The silhouette present the unexpected threat and arrival of the monster.


ART SPACE ďƒ STORY LINE CARVING

At the art space, installed stone carvings that tell the story arrival and war between the monster and guardians that protect the village. The carvings will direct the guest to move along as the carving changes.




ART SPACE  MONSTER VAULT


ART SPACE  MONSTER VAULT

The room that used for art space is dark because doesn’t receive sun light from outside, the quality of the room can give the creepy feeling inside, much suitable for monster sculptures, statues, and (creepy) masks of Balinese.



ART SPACE  MAIN CONFLICT  WAR SCULPTURE


MOVEMENT


MAIN EVENT  UNFINISHED SCULPTURE



MOVEMENT


INTERACTION ďƒ TECHNOLOGY USAGE The concept of the temporary exhibition will use some technology. The technology that will used is scan system. The guest will be given a tablet, the tablet installed with scanning system and information about the exhibition. So the guest aim at the object, and scan it, after loading the information about the object will pop up inside the tablet.


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