PORTFOLIO 21-23

Page 1


AREA DEVELOPMENT DESIGN

A regional design project for an area in Tartu, Estonia’s second-largest city. Despite the area’s rich history, it is a residential area with little vitality, and I attempted to solve this problem through two methods: (1) painting a game that combines hopscotch and quizzes on the paths in the area, and (2) designing several open spaces in the area.

Site Analysis

The site is placed along the street starting from near the river to the edge of Tartu city. The northern part of the street is called “Jaamamõisa” and the area around it has a unique history.

Green Spaces

There are few green spaces within the study area, but many green spaces on the edges of the area.

Transport and accessibility to social facilities

Waterbodies and Flood Expectation

A stream flowing out of Emajõgi runs through the study area. Half of the stream runs underground. Most residences are not at risk of flooding.

Zoning by Landscape Character

Since the area is mainly residential and densely populated, it boasts an efficient transportation system. Bus

and

The entire area is predominantly moderate. Yet, the busy main road that cuts through it creates a division, leading to a

Jaamamõisa
Jaamamõisa is a manor house. Before the withdrawal of Russian troops from Estonia, as most of the district belonged to the Soviet Army for decades.

Area Development Concept

Possibilities

Concept

Rich in history

Good accessibility

Unique water management system

Numerous inhabitants who can be potential users

Unique traits remain unveiled

Few venture outdoors

Construction limitations in residential zones

Solutions

To let people go outside to make the area vibrant, Hopscotch and Quiz are combined to make a game. People can enjoy walking around the area and be famiar with the game.

Development Diagram

Jaamamõisa as a residential area

By adding a quiz and ladder game...

...People get an opportunity to walk through the entire area

And public spaces are re-designed...

...They turn to be ties to connect different character areas

Jaamamõisa is weaved and unification will be born

Quiz
Hopscotch

Proposal & Master Plan

How t o play the game?

Colour tiles are set following the stream. Some tiles have quiz rerating to the Jaamamoisa. And where can you get answeres? Each area from 1 to 3 has answers!

1. Quiz about Stream
2. Quiz about History
3. Quiz about Nature

Area01 Feel the Flow

Area01 Context

The site is placed in the middle of the quiet residential zone. It’s next to renovated old apartments but hardly residents go outside. The stream is flowing underground and people can’t see the actual water.

Pavilion

A circle-motifed pavilion enables people to take a rest there. Answer panels encircle the pavilion and game participants can continue playing the game.

Area02 Urban Oasis

Area02 Context

The closed water turns to open here finally. The area’s height is lower than other areas. Around the site, there are busy traffic and some small retail shops. However, only a few people go near there.

Use the method of Japanese garden. It is a technique that draws specific patterns on the ground and expresses the stream’s flow without real waterbodies.

Playground

The other side of the stream has been a small playground. A wooden bridge is installed and lets children (in the residential areas and the orphanage) go playground.

Stairs and Benches

Visitors can use the white

as benches or stairs. Steps are half buried in the ground so that it seems natural. Down the stairs or follow the colourful tiles, you can get the answers.

Karesansui(枯山水)
Answer panel

Area03 Connect New and Old by Nature

Area03 Context

The site is around a pond which is placed between a huge old garage area and a newly developing apartments area.

It seems there is a gap between garage users activities and residents.

Old garage zones

These garages are mainly used by elderly men. It doesn’t look good but it’s still standing there. It might be one of the largest garage areas in Estonia.

Newly developing apartments

The municipality plans to expand a residential area to the north. Apartments are already designed and on sale.

Visualization

Area01
Area02
Upland Buffer (non hydric soils)
Path (non hydric soils)
Waterfront (wet meadow)
Meadow buttercup
Ragged Robin
Reed canary-grass
Pickerelweed
White oak
Silver birch
Arrowwood
Swamp milkweed
Trillium
Grass
Columbine

OUTDOOR RECREATIONAL SITE DESIGN

This deisgn project took place after doing EIA(Environmental Impact Assessment) along the biggest river in Estonia. I chose a non-environmentally sensitive area as my project area.

As it is rich in nature and far from urban areas, I planned a natural recreational site where people could forget about their daily lives.

Site Analysis

Recreational Activities Planning around Lakes

SITE CONTEXT

A site is located between Restu and Risttee in Otepää, Valga county. The site contains 2 ponds, one is used for swimming in summer and the other is visited by some people who do fishing. However, the accessibility of this area is not good. Without cars it’s almost impossible to go there even there are bus stops.

Weekend Getaway

Because the area is completely apart from the urban area, the area was planned to entertain visitors with existing nature. As the public transportation system around the area is poor, the area is designed for not a day trip but for a weekend trip.

Section02: Nature trail and Restu lake

Section04: Acommodation and an island

Section01: Visitor center and Restu lake
Section03: Floating sauna and Männiku Lake
Männiku Lake
One of the old buildings is renovated to make it as an visitor centre.
Fishing

ABANDONED LANDSCAPE IMPROVEMENT DESIGN

This is a work for a public competition “A City between disasters“ organized by an Japanese institution. I choose a Soviet-era collective fish farm located in the southern eastern part of Estonia as a target area. So, what are the disasters in this context? I assumed a past disaster/a future disaster and made improvement design to prevent an area from the future disaster.

Tools
Drawing
Photomontage

The site is a factory in Omedu, an area near Lake Peipsi on the Estonian-Russian border. Fishing and agriculture are still practised in this area, traditionally in the nearby river.

During the period when Estonia was under Soviet rule, fishing kolkhozes were built here. As a result, the site became one of the richest and most successful kolkhozes in the USSR. However, with the collapse of the Soviet Union, the kolkhozes were abandoned and the buildings still under construction were left unfinished. These buildings are now all in ruins and left behind in the forest.

From the rehabilitation of the ruins, we will build connections with the surrounding community. Two interventions are proposed for this purpose. One is the planting of green manure, and the other is the restoration of the ruins through the recycling of debris.These two interventions will restore the landscape around the ruins and create a system that contributes to local industries and residents.

Improve soil fertility and landscape regeneration with green manure. Attempt to improve water retention capacity, beautify the landscape, and fix nitrogen.

The concrete rubble left in the ruins is reused, and the buildings used as factories are restored.

In the restored factory building, the harvested rapeseed will be processed into cooking oil, as well as press cake and waste cooking oil that will be collected and turned into fuel, thereby contributing to local industry and the local residents.

Rapeseed Processing
Rapeseed Oil
Press Cake
Bioethanol Families Agriculture Fishing

VISITOR CENTRE AND PARK DESIGN

The site is located a coastal area in Japan. It was once famous for its beautiful landscape with a lot of resort facilities and, but now the entire city is a bit abandoned and there is a threat of tsunami(harbor wave). To revitalize the city and prepare for disasters, a visitor centre and park was planned, which will also serve as an evacuation centre.

As the site, Toba, faces the sea, there is a huge risk of tsunami (extremely large wave caused by a violent movement of the earth under the sea). Because of its beautiful view and rich history, it has been a nice sightseeing place. However, the large population of Toba is elderly people, so the city lacks vibrant. In addition to the fact, buildings are not well maintained and renovated, all facilities are a bit old-fashioned.

NUMBER OF VISITORS
TSUNAMI HAZARD MAP

Sloped Public Space Area 01 : Section

Artificial Hill Strong structure

Evacuation Tower Nice View

AREA

A tsunami-resistant structure was given to both. In Area 2, the structure was hidden by fill, while Area 3 was designed to show the structure.

Numerous ramps and staircases facilitate easy evacuation for people go up to safety in the event of a tsunami. The structure is designed to address tsunamis with a maximum height of 3 meters. If the more dangerous tides are expected, people are suggested to flee to a mountain behind the site.

GROUND FLOOR
AREA 03 : ELEVATION
AREA 02 : ELEVATION AREA 02 : SECTION

from the Area 1

View
First floorS=1:400
Second floorS=1:400
Third floorS=1:400

INTERSHIP WORK

I worked as a part-time assistant architect from 2023 to 2024. It contains not only drawing planning but also making concepts and making materials for clients.

Tools used for Design
3D modeling Drawing

GUEST HOUSE RENOVATION

Drafting/ Interior Deisgn / 3D Modelling / Graphic Design

Planning

Concept

METAVERSE DESIGN

Drawing / Planning / 3D Modelling

I designed a children’s room in a metaverse space. Involved not only in the design, but also in deciding on the colours and furniture.

CONCEPT DESIGN

Drawing / Planning / Visualization

The project was on the island which was famous for old scenery. I joined this project from concept making to final design.

A conceptual design proposal was made for a project to design a public toilet on a nature-rich island. Hand-drawing and 3d modelling techniques were used.

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