Interior Design Graduate Portfolio

Page 1

INTERIOR DESIGN PORTFOLIO

CHIEN - I LIAO

2017 - 2018



contents CV

01

bachelor of arts 2017

ANIMAL CENTRE

final major project

04 concept . 06 site . 08 visual scenario . 10 model . 16

master of design 2018

CRANE SUITES

stage 1 project

20 concept . 22 journey . 24 the suites . 32 visual scenario . 34

master of design 2018

PARASITE

stage 2 project

42 manifesto . 44 proposal . 48 arrival . 50 community formation . 52 socialisation . 54 features . 56 visual scenario . 58 conclusion + reflection . 66

master of design 2018

SUBMERGENCE stage 3 project

68 abstract . 70 introduction . 72 journey . 76 monochromatic interior . 78 visual scenario . 80 model . 86 conclusion + reflection . 88


CHIEN - I LIAO interior designer

PERSONAL

CONTACT

Name

Chien-I Liao

Email

amyliao8423@hotmail.com

Language

English

Pinterest

www.pinterest.com/amyliao8423

Portfolio

https://issuu.com/aimee06/docs/ portfolio_interior_design

Mandarin Taiwanese

PERSONAL PROFILE I am a recent graduate who studied a MDes in Interior Design. As a result of this qualification I have demonstrable conceptual design skills, capable of manage and carry out different kinds of projects, learnt to apply various kinds of technical skills during my design process. These skills would definitely support me on my future career path as an interior designer. I believe that good interior designs would let people to feel full of happiness. Now I am looking for a position as a junior designer.

AWARDS/ACHIEVEMENTS

EXPERIENCE

2013

MAR 2014 - AUG 2014

First Runner-up Youth Innovation Challenge Singapore Management University Singapore

Assistant Art Teacher Had also helped out in preparing lessons Learnt about teaching responsibility Woodlands Kindergarten Singapore


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EDUCATION

TECHNICAL SKILLS

2017 - 2018

Adobe InDesign

Pass with Distinction

Adobe Illustrator

Master of Design in Interior Design The Glasgow School of Art United Kingdom

Adobe Photoshop Adobe Dreamweaver SketchUp Vectorworks

2014 - 2017 First Class Bachelor of Arts with Honours in Interior Design Coventry University

Cinema 4D Microsoft Office Model Making Sketching

United Kingdom

TRANSFERABLE SKILLS 2012 - 2013 BBBC (Chemistry . Mathematics . Chinese Language & Literature . Physics) Singapore-Cambridge GCE (Advanced Level) Nanyang Junior College

Communication skills Teamwork Problem-solving Presentation skills

Singapore

INTERESTS

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.. Bachelor of Arts with Honours in Interior Design

FINAL MAJOR PROJECT

ANIMAL CENTRE

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Coventry University School of Art & Design 2017



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CONCEPT

ANIMAL CENTRE

PROPOSAL The main concept would be to create a vivid and easy atmosphere by using bright colours and natural elements in the interior, and to appreciate the story of this historical building by showing the pretty of its raw appearance.

This project aims to offer help of dealing with stray animal issue and educate the publics to take care of their pet with responsibilities. I am transforming an abandoned historical building into a multipurpose animal centre that provides a new choice for pet clinic, grooming and boarding to ensure sustainable running. The main concept is ‘forest’ which brings a vivid and serene atmosphere for the animals, staffs and visitors Forest, can be seen as a symbol of nature. When one is in a forest, surrounded by the tall and giant trees, indulged in the fresh air from greenshower, enjoyed in the quietness apart from birds’ singing and river flowing; one will feel relaxed and remove any worries and pressure for the time being. Therefore, I want to create this kind of ambiance for all the three parties, which are animals, staffs and visitors.

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LOCATION Red Barns. A Grade II* listed building designed by arts and crafts architect Philip Webb which is located at Redcar, North Yorkshire. This historical heritage building is now lies in an unfortunate condition with a large amount of water damage to the interior. Immediate and pressing action is needed to protect Red Barns’ survival. Red Barns is an ideal building for me to develop into my project. This four-storey building with a huge outdoor space is suitable of fitting in all the facilities that is required of establishing an animal centre. Also, as an architecturally important building, it must be transformed into something that is meaningful so that its value can be preserved. I believe that a centre, which saves animals’ lives and provides chances for them to be loved is well deserved to be located at this place.


SITE

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Dogs’ Space & Training Room


VISUAL SCENARIO

Combining with colour psychology of how colour would affect people’s emotion and numerous examples, I came up with design schemes that applied to corresponding sectors. Firstly, for the dogs’ and cats’ space, I plan to merge wooden three dimensional wall decorations with PVC ceiling (Dezeen 2012). This will create a mirrored reflective surface so as to unify the space and form an endless-like interior. This idea is influenced by Buchanan Architecture’s design of a mirrored ceiling at the new library in the Dallas Museum of Art, which turns into an amazing space (Dezeen 2016).

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Reception & Animal Clinic material board


VISUAL SCENARIO

Secondly, it will be an implementation of utilizing different soothing colours at the reception, animal clinic and waiting area. There is a special prison in Switzerland painted four of its cell walls into “Cool Down Pink� as research shown that this colour has the power to keep prisoners docile and obedient (Sputnik International 2017). I would like to make use of this colour into animal clinic, so that unlike the normal pale clinic, it can help people with their pet to achieve a calming effect and lower blood pressure.

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Waiting Area material board


VISUAL SCENARIO

Thirdly, green is a colour that represents health and prosperity. People also associate green with calmness and peace as it can be seen as symbol of nature. A study shown that colour green arouse primarily positive feelings such as relaxation and comfort due to its connection to nature (Creative Market 2016). In the other hand, yellow, which is closely related to sun, makes it a colour of happiness, energy, warmth and hope (SurveyCrest 2014). In order to pass and convey these emotions through the space, I am using colour green in a large scale onto the ceiling in waiting area to set up a forest-like environment, adorn with yellow coloured furniture to light up the scene. My inspiration is Verner Panton’s Spiegel Verlagshaus in Hamburg (Yellowtrace 2012).

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MODEL

Sectional Model Scale of model: 1:50 Number of Layers: 25 Choice of material: 4mm Mdf boards

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MODEL

Model

1:100 Scale Model with removable transparent shell. Choice of material: - 2mm Mdf boards (wall) - 2mm Clear acrylic boards (shell) - 3mm Mdf boards for (floor)

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.. Master of Design in Interior Design

STAGE 1 PROJECT

CRANE SUITES GLASGOW

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The Glasgow School of Art School of Design 2018


TITAN CRANE The main idea is that metal is often seen as symbol of hardness and coldness, which is hardly for one to associate with home’s warmth. Therefore, by introducing white and soft installation in order to bring a sense of peace and calmness to occupants. This would create a contrast between interior and exterior. And hence forming a relationship were crane acting as skeleton and hotel suites being like internal organs, so as to reinforce the structure.

By using white and soft materials to create a ‘warm and livable space’ so as to mask the hardness of the metal crane, is like a form of covering. I would like to introduce materials such as sand, paper and fur carpet into the interior. Just as Adolf Loos’ interior which ‘cover the occupants as clothes cover the body’. In his belief, ‘the inhabitant is both “covered” by the space and “detached” from it.’ (Beatriz Colomina, 1994: 269) We can observe this from the design of a fanciful bedroom for his wife, Lina, which have been remembered as manifestly modern at that time. The room is in complete white, apart from the blue carpet, bed with white bedsheet, floor spread out with affluent white rug, and wall cover with white curtains (Alice Rawsthorn, 2014).

Being as an epochal monument also an uncommon symbol of Glasgow, the Titan crane which located along the Clyde river, would be the most suitable site of creating an tranquil space that brings curing ability to occupants’ inner soul.


CONCEPT

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The target occupants would be someone who long for an escape from the bustling and hustling of metropolis, throw off all their pressure and burden for a couple of days, and indulge themselves in a brand new experience. The Crane Suite is welcoming for a short stay of two to three days for a solo traveler or up to a group of four, this is to ensure that each occupants have experienced the atmosphere thoroughly but still looking forward for the next stay. Occupants will arrive at the starting point, park their car and wait for the shuttle boat to come. They will then board a transparent spheric shuttle boat that moves automatically along a track, which support and guide the capsule to move forward. It is controlled and navigated by the staffs in check-in point, so as to assure a smooth journey process.


JOURNEY

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The occupants will stand for the whole journey to ensure a vaster view and also encourage them to have a more active participation in the trip, for some can hold the handle while they stand. During the journey, the boat shell will open with a gap, the capsule’s ‘roof’ is propped by the auto-adjusted steel rods. This mechanism allows occupants to experience the environment they are moving through, being like air, wind or water.


JOURNEY

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Next, they will go through a floating check-in station where the occupants will be assigned to a themed room, and also hand over all the distractions such as phones or laptops so as to enjoy themselves to the fullest. Then moving on to the port. At this point, the boat shell will close back to its original condition to prepare for the next phase. And the occupants can choose to walk directly to the hotel, if one is afraid of height or due to health condition.


JOURNEY

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Otherwise the boat will be picked up by the crane’s cantilever out from the water and finally land on the glass platform at the floor of suite which the occupant is assigned to. The boat’s shell will be firmly attached with the crane’s hook, and the cantilever will turn slowly to make sure that the ‘lift’ will remain still when reaching a higher level. The passengers will hear sound of water dripping when the boat is leaving the river, wind blowing and crane’s cantilever rolling when the lift is moving higher. Lastly for occupants to leave the hotel, they will follow the same journey back to the car park.


JOURNEY

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THE SUITES

THE

SUITES

This image indicates each themed room’s floor location respectively. There is only one suite in each floor. There will be four suites of different themes to suit occupants’ needs, which are interactive, paper, dry ice and sand, light and shadow. All these suites are aiming to introduce a tranquil environment with a healing purpose so as to calm occupants’ tiredness and fidget.

LIGHT AND SHADOW DRY ICE AND SAND PAPER INTERACTIVE

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INTERACTIVE The first one is the interactive suite. This suite allow the occupants to become one of the contributors in completing the installation. This kind of involvement will transform into precious memory. By gathering a large amount element of objects to form an installation which convey meaning to represent a theme.

All the pendant lights are motion sensor, they will move down to surround the occupant when he or she is lying on the bed, and the lights would go back to ceiling when one is leaving the bed. In this case the use of numerous pendant lights and a snow-like ball pit would create a interactive and disport environment where occupants can just reclined themselves lazily in the pit or bed and observe the wave of movement created by the pendants, and imaging themselves to swim freely in the river as they are ‘swim’ in the ball pit.


VISUAL SCENARIO

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VISUAL SCENARIO

PAPER Next the paper suite. By making use of white material to help creating a peace space, as white is commonly associated with purity, cleanliness and peace. Simple material like paper has great possibilities in becoming any shape and form, it can be sharp but as well soft and light. Pure forms present the ability of white’s potential (Linda O’Keeffe, 2011: 6).

The furniture in this suite are custom made to adapt into dimensions, for example the bed of long strip fabric to mimic the structure of paper installation at the ceiling, and the swing movement it forms would unwind the occupants physically and mentally. As they enjoy the gentle swaying of lying on hammock or lolling on swing seat, they can spoil themselves in the breathtaking view of Glasgow city skyline.

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DRY ICE & SAND The dry ice and sand suite. Introducing the colour beige from sand gives the space depth and dimension. The similar colours allay the atmosphere while the distinct nuances energize (Linda O’Keeffe, 2011: 147). Dry ice and sand’s softness cover the hardness of the metal crane frame, thus forming a slow moving easy space. Initially I was designing this space with normal furniture which did not fit harmoniously . Thus I changed those furniture into abstract appearance to better blend into the space. As occupants walk on the sand-covered floor, look down at the Clyde river and surround by the soft, silky mist, they can picture themselves to be like walking on a beach of dawn in a soothe scene.


VISUAL SCENARIO

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LIGHT & SHADOW Last but not least the light and shadow suite. As these two elements stand an important role in the way to indicate the mood of an interior space, the same space in different moment in a day would create disparate atmosphere. The wide, complex and rich form of shadow spilled onto the fluffy white carpet floor will results in an ample surrounding (Linda O’Keeffe, 2011: 14).

The field of lights and the cloud-like pendants which emit gentle warm radiance, gives the occupants an illusion of being in a meadow of lights. The concave bed let occupants to lie on a lower level, so as to magnify the feeling of enveloping in this sea of light.


VISUAL SCENARIO

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.. Master of Design in Interior Design

STAGE 2 PROJECT

P A R A S I T E

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The Glasgow School of Art School of Design 2018


MANIFESTO

In 2100, what Earth will be like in this time? There is a high possibility of 70% chance that the world population will rise to 11 billion after 100 years from the 7 billion today. When coming to 22nd century, there would be an unbelievable level of sea rise due to high emissions. This would cause many major cities in the world to be erased. Death create by earthquake would reach 3.5 million as a result of the high population. Also the ‘feels like’ temperature could reach up to a horrendous 77°C in some warmer regions, which is way too hot for human body to survive. As these natural disasters are unavoidable, the only 30% of land on Earth will no longer be habitable for living or cover by sea in the future, this prompt human to discover a new way of living and develop a residential system that is suitable and adaptable to the severe climate condition in 2100.


MANIFESTO

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I want to design a housing unit that is a comfortable harbour for people who are living in the catastrophe-prone future. A house that is acting as a parasitic dwelling to those landmarks, high-rise structures, and cliffs in the cities, equipped with extendable cable that allows the unit to float in case of tsunami or rising sea level. This will form a brand new way of socializing and thus a new kind of relationship among people, that is a floating community. The future city thus becoming an ‘amphibious’ one which occupants can explore and experience both underwater and above water.

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The parasitic underwater unit would be an application of biophilic design which encourage occupants to live with the natural environment and deal with the consequences that caused by our human kind. Maybe the future of nature would not be as fertile, fascinating and flamboyant as what we are spoilt possessed today, it might becomes bleak, distant but inescapable, makes residents of future to doubt the purpose of life in this world of bareness. Therefore a community system that merges the housing units together with the natural surrounding stand a significant role to promote coexistence, realization and harmonization.


MANIFESTO

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As a practical designer, my project theme would prone to the viable and imaginable future that is going to happened, and so as to solve problems that will take effect in 100 years time, the research direction would be as follow: feasible mechanism to support floating of dwelling, futuristic construction materials to extend unit’s durability under extreme weather conditions, sustainable food resource available for underwater community. I believe that being long lasting is a valuable approach of designing for future residential sector, do not follow current trend blindly but detect the rationale behind its gradual forming, then apply same principle to my work. Design a space and structure that express simplicity but fully reflect its purpose and accomplish towards the specific requirement at the same time is an arduous goal to achieve. It however holds the greatest value in withstanding future obstruction while assimilate into the existing city complex and contribute in preserving every distinctive cities’ culture. Residential demand is always the primary need to take care of, and thence by choosing this design project it would be a spur to walk along till my destination.

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PARASITE

My project is to design a house that act as a parasitic dwelling to those landmark and high-rise structures in the cities, equipped with extendable cable that allows the unit to float in case of tsunami or rising sea level. When sea level rises the units are able to adapt with underwater living, but they can also float to sea level which allow occupants to have some fresh air. The cables would be controlled by the occupants to leave or connect back to the main building. The units could join with others to form a social space or community area when they are above sea level.


PROPOSAL

RIO DE JANEIRO

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ARRIVAL

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When occupants are moving into the new house, they would be arrived through transportation means, such as submarines, ships or airships, while their respective units would float to the sea level and wait to welcome their owners.


Each parasitic unit is a cube in its original state, that is a two stories building to accommodate up to 2 people. It works as a mini apartment of 5x5x5m. It is connected to an existing structure using a monitored platform that work as a media of attachment. The platform is running the same principle as the community attachment system. The units are designing in identical cubic form to ensure smooth connection process both among the units and with main building structure. Community Formation As the building is able to rise up to the sea level and connect with other units to form a social space, a way must be developed to join them together. Each four walls of the units have been evenly divided into 25 squares of 1mx1m, each of them are able to extrude up to 5 meters for both NS and EW direction. When the walls of two units are approaching to each other, system will calculate immediately according to occupants’ space requirement, thus decide with the number of squares and the length of extrusion in order to form a way of connection. Countless of ways can be calculated for connection.


COMMUNITY FORMATION

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S O C I A L I S A T I ON

The roofs are able to work as platform of socialisation after connected. Occupants would enter roof through semisphere skylight and then go from one space to the other via the attached platform or roofs.

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P A R A S I T E Outdoor Cubical Gardens

MINERAL CARBONATION

PROGRAMMABLE MATERIAL

Skylight

Elastic Wall

Round Bottom Base

SELF - HEALING CONCRETE LIMPET TEETH


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FEATURES

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Outdoor Cubical Gardens

on roof that work as self-sufficient food source for occupants’ own planting. Occupants can decide on the number of cubicles they require then assemble in the way they preferred. Round Bottom Base

inspired from the displacement hulls of ships that makes dwellings extremely stable and seaworthy when moving through water.

Skylight

Elastic Wall

serves the purposes of bring in sunlight and fresh air, and gateway of going out to the gardens on roof.

that provides room of expansion for the extendable connection system.


Living Room

Table is made with programmable materials that is allow to reconstruct in case of worn-out or for occupying guests. Stairs at the right hand side of the space is path of going to the first floor. There is a small room behind the main entrance that provides with function to obstruct ocean water from entering into the apartment, then disinfect occupants or visitors who come back from outside world.


VISUAL SCENARIO

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VISUAL SCENARIO

Bathroom

Also made with programmable materials for free transformation. The source of water for toilet, bathing and showering is all come from the rising sea level, which a system is able to filter all impurities, bacterium and then convert into consumable water. The used water would be purify before returning to the ocean thus caused 0 pollution.

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Kitchen

Table and bench are extendable to accommodate friends and visitors. The oven-like culinary machine at the center of the kitchen area is a 3D food printer. Occupants can download any recipes and input to printer, provides with all necessary ingredients, then leave the printer to do its work, a fresh, nice and warm dish will soon be ready.


VISUAL SCENARIO

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VISUAL SCENARIO

Bedroom

At the left bottom corner is the way going to ground floor, while the staircase is for outdoor garden access. Several skylights to provide source of sunlight to go through. The cubicle that situated at left hand side of bed is a wardrobe, which can store clothing into categories systematically.

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O S A K A


CONCLUSION + REFLECTION

After going through this whole journey of completing my PARASITE project, I have obtained much valuable skills include visual communication of an organic structure and research development upon an unfamiliar design field that I would rarely been tried to do. A project is hardly to be 100 percent perfect, limitations would always need to be consider. Some limitations or speculations of my project could be how to preserve the cultural identity of a city when its cultural heritage might be erased by sea level? When one is tired of living in the middle of the ocean and longing for standing on real land, what should designer do to help the dwellers attain their desire? There might be several kinds of diverse ways in solving these particular issues that is going to happen in the future, every designer would have his or her own answer which is able to present their personal skills and abilities. However, I believe that parasite is an applicable system that works as a rescuer or haven to those endangered cities to take shelter from upcoming natural disaster, while at the same time encourage inhabitants to revere and embrace the power of nature can be.

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.. Master of Design in Interior Design

STAGE 3 PROJECT

SUBMERGENCE THE WASTE LAND

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The Glasgow School of Art School of Design 2018


A B ST R A CT

The planetary crisis has caused serious impacts on earth and our splendid ocean is gradually filled with plastics and other manmade wastes. There is an unimaginable amount of five trillion pieces of plastics already drifting in the sea. Considering the way how plastics will affect the way to live and damaging the precious marine lives as photographer John Cancalosi said, “One Bag can kill more than once: carcasses decay, but the plastics lasts.” (National Geographic, 2018: 82). Something need to be done to help saving our planet. In this project I would like to question people’s perspective and willingness towards understanding of an unfamiliar and unapproachable issue. As well the impacts that an interior and its circumstance can influence one’s perception. Who can be brave enough to make a change? Therefore, I aim to design a facility that offer a choice for people to throw away their prejudice and embrace their own responsibility of preserving our environment together, as a whole. The project sets the context in an imaginary dystopian abandoned coastal land, where everything would start from this point. Phenomenological methodology and narrative inquiry are the main methodologies that I undertake for this research process. Shapes, typology or future trends would be results of investigation of the relevant case studies and projects. Through constructing the design of my project in a story, the lesson and main issue is going to weave within the content to convey my message.

Keywords: Plastic / Recycling / Sustainable / Narrative / Anthropocene


ABSTRACT

O C E A N

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MOUNTAIN


INTRODUCTION

S U B M E R G E N C E

I will set the background as an imaginary abandoned coastal land. There are cabins that design for four different demands moving along tracks and routes that built around the land. These units are working for two missions as experiential living system and cleaning city at the same time. The visitors are staying in the unit for two to three nights, while moving along paths at different corners in that site (City, Mountain, River and Ocean) to understand the issue of plastic pollution in reality, to feel and see through their own experience.

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Here is the story...

In a land of abandoned ruins, just like what can you imagined of Fukushima, Japan, a ghost town after the nuclear disaster have happened. This is a place full of waste, abandoned due to heavy pollution, mainly from plastic. It has been emptied for a long time, however not completely in silence, some animals managed to survive in this place, make the air not so deadly here. After moving out from this disaster, people slowly forget its existence and their own faults, gradually joining another cycle of drowning in the waste, again.

People need to be reminded of their doings, so that they will not keep making the same mistakes. Travelling and experiencing something new and unique is an enthusiastic thing for most people. Living in a badly polluted place would be a challenging yet worth trying thing to do for those who are responsible and willing to alter one’s behavior and thinking.


INTRODUCTION

CITY

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The

story

continues

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ARK MOUNTAIN


JOURNEY

This coastal land of unknown name was once live with overcrowded population of irresponsible people who lived rich and squandered all their resources, left behind with only sea of wastes that covered this splendid city. Plastics was one of the amazing materials they discovered which possess with all kind of possibilities. However, it was being overused, too depended upon, finally flooded to every corner of the city, and the place then disregarded. After decades, a group of the later generations who longing for returning to their home land, made their firm resolutions of retrieving its bright and glory days.

The occupants would arrive to their destined arks via arranged helicopters to ensure a nonstop process before entering the unit also allow them to get a bird’s-eye view of the broader scope of site. As part of the trip, the tourists should only stay on their cabins for the entire journey without getting off, this is to prevent further pollution to the site, also keep the visitors from getting infected with any disease. The wastes collected during trip would transform into furniture, homeware or art piece by the machines which are easily manageable and provided in each cabin. The finished products can used to decorate the cabins or occupants are allowing to bring them home as souvenirs. By being a part of controlling the process of collecting rubbish and repurposing those unwanted material, a sense of contribution would grow inside the visitors, thus building responsibilities and interests towards this duty.

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Monochromatic Interior It is sometimes too distractive and attractive when staying in a space with complicated facilities or space that utilize too much a range of nuances, textures or materials. Especially when there is a focus for the occupants to concentrate themselves on the environment they are living in, the interior itself should be restrained from being the leading role in this story, but playing a character of setting off the purpose of the journey. By designing a space with mainly a single colour, that specific colour would act a momentous role in silencing and “minimising visual distractions� thus inhabitants feel nearly enveloped in the interior (Ali Morris, 2017), the view through windows will then rise its great significance throughout the trip. A monochromatic interior also maximising size of space visually, when it occurs in a smallscale cabin.

City Ark The interior of City Ark is completely covered with panels of reclaimed materials. An enclosed space that has uniformly marbled blue tone when look from a distant, but mottle of plastic splinters is observable when you pay attention to them. Visual and fun would be added to a three-day worthwhile experience when visitors bathe themselves into the world of unfamiliar wonder.


MONOCHROMATIC

CITY

ARK

INTERIOR

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Sustainable

Material ARK RIVER


VISUAL

River Ark River Ark is the one that exhibits the closest approachability to the nature as it is fully furnished with recondition unusable wooden panels. A space that could record, retain and evidence all the stories happened in it. Wood is always going through, keeping all the values and traces that times left behind on it.

SCENARIO

Miniwiz is a company that uphold a mission to deal with the enormous discrepancy between the austere market reality around the lack of financially feasible applications of recycling, sustainability and eco-consciousness. They founded a world’s only laboratory called The Trash Lab, committed exclusively to discover the potential of recycling of the ample but severely damaging resource, trash. Miniwiz believes that ‘trash equals possibility’ (MINIWIZ, no date), with opportunity of establishing a circular and sustainable economy, only if we master the way to work with it. There are 20 new materials invented every month in The Trash Lab, following are a few examples that would be feasible of constructing a continual living system of Submergence.

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Sustainable Material

PlyFix™

Polli-Ber™

It is a versatile material that made from low melt PET and recycled PET from drink bottles (MINIWIZ, no date), with remarkable aesthetic and formative abilities. Separate layers of fibrous materials are compressed and fused together into one solid sheet without any use of adhesives, while maintaining a soft surface with warm touch unlike the conventional plastic texture. It is applicable of heat bending, laser cutting, water cutting, machine bending and 3D heat pressing for architecture, furniture and many more purposes.

It is a re-recyclable composite polymer that was invented to reuse consumer trash and reduce unusable waste (MINIWIZ, no date), which is made from the natural fiber Ocean Ark of processed unusable rice husk and plastic waste. This Innumerable recycled sustainable new plastic plastic bottles contribute requires two-thirds less to the interior covering of energy in its manufacturOcean Ark, serve again ing process and cause 40% as fitting of ceilings, less carbon emission durwalls and floors that ing its life cycle. It is suitwarming and granting able for injection molding, the space with character thermoforming, extrusion and temperate texture. and blow molding to fulfill Steady, charcoal-black applications such as intesurfaces support visitors rior design, furniture and of immersing in place transportation. that is in reality requires more focus upon.


VISUAL

SCENARIO

OCEAN ARK

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MOUNTAIN

ARK


VISUAL

SCENARIO

Sustainable

Smile Plastics

Material

Mountain Ark A consistent arrangement of light cream tone eases the uneasiness of inhabitants towards being in a site full of unknown adventures. The mottled specks that blend harmoniously everywhere inside the Mountain Ark are the proof of existence of materials’ rebirth. Visitors’ curiosity would evoke then encouraged to explore in unlimited possibilities of creation.

Weaver Green Weaver Green is a company which produce interior textiles from yarn that completely made from used plastic bottles. They have been giving plastic waste a second life by turning them into meaningful products. The fabrics are sturdy and possess tactile of rough wool (Vilma Paasivaara, 2018). About 50 to 750 recycled plastic bottles can be made into a single piece of product. These sustainable applications would be ideal of applying for the decoration of arks’ interior.

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CITY ARK

RIVER ARK

MOUNTAIN ARK

OCEAN ARK


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MODEL

Four Arks Presentation of these arks through 3D model gives audiences clear understanding of the real structures. Each ark is separable from their plinth to demonstrate respective source of motion. The plinths are conceptual representation to mimic four contexts of land, river, mountain and ocean. Scale of model: 1:70 Choice of material: - 2mm Greyboards and clear acrylic boards for arks - 3mm Clear acrylic boards and Mdf boards for plinths

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CITY

ARK


CONCLUSION

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REFLECTION

How the story ends ...

Hills and hills of waste are gradually shrinking, and some have already disappeared after visitors come and go. Original profile, beauty and tranquility of the land are slowly revealing themselves bit by bit as the result of contributors devoting themselves to what they are believing in. Should this place exposes completely to the public, the Arks would sail to another place of vitiation and engrossed in their mission once more. We cannot stop our influence on the environment system happening from what is happening now. But how should we decrease its frequency of happening or more specific what should designers do to engage with this issue criticality? Most interior design projects did not last long, only for a period of five to ten years, and then everything will be thrown away for other new designs to occupy. How designers going to address this current situation? Retail trade is one of the areas which requires frequent renovation, but considering that online shopping is becoming more dominant, some stores that are not been use efficiently on the high street could be turn into recycle point. By creating opportunity and convenience for the publics, recycle would be more easily manageable and acceptable. Sometimes we do not need too much to take people to a journey as long as we are believing in it. The Cineroleum by Assemble Studio is an example showing what designers might do. It is a micro budget, one-off cinema which transformed from an empty petrol station on Clerkenwell Road and handmade from reclaimed, donated and cheap industrial materials (Assemble Studio, 2010). Designers are inventing things but in a different way, that contribute and showing our concern towards the precious planet. Altering people’s existing perception and habit is always not an easy task to achieve, as time and favorable circumstances are some of the essential factors in eradicating the deep-rooted problems. As an interior designer, what I can do is to dedicate that supportive event, a space where exclusive occasions are converting into profound memories. Although crisis would not settle instantly, influence is the worthful merit that I like to carry forward through this project.

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