AISLING W A N G P
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EDUCATION
INTERNSHIPS
PROJECTS
AISLING WANG Date of birth Nationality Email Tel Address
17 Jan. 1989 Irish aislingkeyin@gmail.com 0751-151-0185 Flat 5, 37 New Oxford Street, London, WC1A 1BH
ACTIVITIES
SKILLS
BRUNEL UNIVERSITY MSc with merit, Integrated Product Design
2012. 9 - 2013. 9 London, UK
TSINGHUA UNIVERSITY BA Industrial Design
2008. 9 - 2012. 7 Beijing, China
LENOVO GROUP LTD. Designer, Innovation Design Center
2011. 7 - 2011. 10 Beijing, China
HISENSE ELECTRIC CO., LTD. Designer, Department of Design
2011. 6 Qingdao, China
COCA COLA ENTERPRISES Designed an installation for the Coca Cola Enterprises, UK & Europe Headquarters
2012. 10 - 2013. 5 London, UK
HUSKY REFRIGERATORS UK Innovative product design
2012.10 - 2012. 12 London, UK
SWAROVSKI GEMS Mobile phone design, research of materials
2011. 10 - 2012. 3 Beijing, China
WORKSHOP AT POLITECNICO DI MILANO Research of materials and human factors
2010.6 - 2010.7 Milan, Italy
SHORT FILM: NO MORE MASTER Production designer
2013. 10 London, UK
SHORT FILM: IDOL OF TREASURE Storywriter & Art director
2011. 5 Beijing, China
EXCHANGE STUDENT OF CCI Manchester West High
2005. 8 - 2006. 6 NH, USA
COMPUTER
LANGUAGE
INTERESTS
Microsoft Office Adobe Photoshop Adobe Illustrator Adobe InDesign Solidworks Rhino Keyshot
Native in Chinese, Proficient in English
Film shooting Photography
DESIGN Works
2009 - 2013
THE APP Wear’ther is a mobile-based application concept developed by digital interaction design startup, TEAM INITIAL. The application generates mixed digital content of daily weather forecast and suitable clothing style suggestion for people to get fashion inspirations in the beginning of their daily routines. The APP has given the users the power to accumulate their favorite clothing image suggestions in the application library as a personal fashion scrapbook for future shopping reference. The stored images are also formatted to be shared on user’s social media account like Facebook for users to have chance to be awarded with shopping discounts when the posts reach a certain amount of hits on the Like Button.
a better digital marketing platform
V.S.
Promoting through social networks
COLLABORATION In order to bridge our APP users greater with our belief in fashion, we are looking forward to create an augmented service by collaborating with investors of high fashion department stores to produce fashion style variations and information and guide the users to purchase particular pieces they seen on the APP as a part of the inherent product experience.
Wear’ther is positioned as both a B2B and B2C business. Apart from providing fashion inspirations to consumers, we are dedicated ourselves in creating an evolving digital advertising platform for high fashion department stores on the B2B side to help them connect with consumers from an al- ternative channel aside from their own seasonal campaigns and shows.
WEAR'THER: SCREENSHOTs
Smart TV Control Device
User Research
Facilities
Controller
TV Mode
PSP Mode
PDA Mode
Model Making
SPEAKER DESIGN: C2520 & C3635
Pasta Design
DESIGN THINKING
Paper art and scissor cut, complementary shapes and waste reduction, 2D to 3D...
RESEARCH
Sketch of shapes, manufacturing methods, cooking experience, famous designs, user survey...
DESIGN OUTPUTS
Paper models and samples.
Samples
Recorder
The Brief
Putting the people back into premiums “Design a means of making car insurance more affordable for young people, namely students, by encouraging safer driving behaviour�
CONCEPT 1
STICKY WHEEL
CONCEPT 2
AIR-TRIGGER
CONCEPT 3
RECORDER FANTASY
CONCEPT DEFINITION
BEHAVIOUR CHANGE "As behaviours are repeated in consistent settings they then begin to proceed more efficiently and with less thought as control of the behaviour transfers to cues in the environment that activate an automatic response - a habit."
Case study has been done by researchers about forming a new habit such as eating a piece of fruit with lunch or doing a 15 minute run each day. The result showed that the average time when the automaticity was reached was after 66 days.
Samples “ Wherever you go, let me ride with you! �
3D Rendering
System Map
An Educational Game for
E-WASTE RECYCLING
During the last decade, the technology industry has undergone tremendous changes. Automated products’ shortening life cycles increased the worldwide production of electrical and electronic equipment especially ICT products, making electronic waste one of the significant and fastest growing waste streams in the world. In the framework of electronic product life cycles, there are many methods to handle e-waste: prevention/maintain/service design, reuse, refurbish/ remanufacturing, recycle, energy recovery and disposal. Solutions can be overlaid one by one in the above order. Therefore, best outcome could be achieved when e-waste is dealt within the priority order. (as shown below) Desktop PC Laptop Tablet PC Smart phone Maintain 4 3 2 3 Reuse 2 3 3 2 Refurbish 1 1 2 2 Recycle 1 1 1 1 (1 to 4, easy to difficult) This educational game is aiming to help with building an understanding on what will be stakeholders’ roles and possible options for user in E-waste recycling.
Dice & Tokens
GAME ELEMENTS The Board & Chance Cards Score Cards
Learn Through Scanning:
CHANCE CARDS + QR CODE The Chance Cards can be used as game props and also a learning tool. QR codes are printed on the back of all cards which users can learn relevant knowledge by scanning the QR codes.
Handmade Razor
Infinite Beer
"Continuous reflections in two mirrors create an image of infinity."
Light
INFINITY MIRROR ON DOOR
Silver coated reflective glass
LED bulbs
Mirror HIB InďŹ nity Mirror
Door:
INFINITY MIRROR INSIDE
Before
Mirror effect
Inside: Mirror effect on both internal sides to create continuous reflections. By using LEDs on top, the fridge space looks bigger Mirror-effect finish on and brighter. both sides (Chrome coating)
Two mirrors reflect each other with set of LEDs between them. You could get an endless "hole" look on a thin object which makes the living room more fashionable.
! Y T I N INFI Max Gennel
Structure of infinity mirror
After
Radio Ga Ga
Sketch of radios from the V&A museum
Building a Radio
Concept 1
Platform Radio
To ensure passenger safety by broadcasting warning sound only to the needed area
Concept 2
Radio-in-Tent
Broadcasting emergency information after a disaster to refugees who live in temporary tents.
Concept 3
Pocket Tour Guide
Broadcasting information for visitors about sight spots near the approaching station
Model Making
Role Playing
Condiment Container Design
Concept 5
World Landmarks
The
Leaf
-- An outdoor leisure chair with organic shape.
Functional shape which suits the outdoor environment.
Sit on the Leaf under a tree and enjoy the moonlight.