Journeys
to another world Edited by Amber Eagar
Table of Contents Preface
1
Predictions for LARP
3
LARP is Simultaneous Action
11
Blurring the Boundaries 17
Creating Passionate Players
25
Journeys to another world
Preface Beginnings of the Journey About the editor
Journeys to another world
Currents
Predictions for LARP Rough Prognostication on the Future of Live Action Role Playing in the North America
Formal Gatherings
Journeys to another world
Media
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Critical Theory
Computers and Technology
Journeys to another world
LARP as a four-letter word
Predictions
Journeys to another world
Journeys to another world
Conclusion
Journeys to another world
Endnotes
References
About the author
Journeys to another world
LARP is a Medium of Expression
LARP is Simultaneous Action
Journeys to another world What does simultaneous action look like?
Journeys to another world Don't ARGs have simultaneous action, though? What is not simultaneous action?
Journeys to another world What is bad about simultaneous action?
Why is simultaneous action a good thing?
How does a designer encourage simultaneous action?
Journeys to another world
About the author
Why should a designer encourage simultaneous action?
Journeys to another world
Blurring the Boundaries Structured Freeform in the Indie RPG Design Community
Journeys to another world
The Jeep Arrives
Meet the New Boss
Journeys to another world
We Go By Jeep
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See Emily Play
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Enduring (Structured) Freedom
Journeys to another world
Baby Steps
Journeys to another world
Conclusion
The Prospects for Structured Freeform
Journeys to another world References
About the author
Journeys to another world
Identity
Creating Passionate Players Building an Audience for Your LARP Group
Marketing‌?
Journeys to another world
Sidebar: When Things Go Wrong At The Last Minute
Expectations
There Is More Than One Way To Do It
Journeys to another world
References
About the author
Journeys to another world