Grad. Apps. Architecture Portfolio

Page 1

Alan g. escareno p o r t f o l i o


The studio is composed of work produced over the period of a five week stay in Seoul, South Korea. The studio takes focus on a region of the garment district of Seoul, located directly north of the Dongdaemun Design Plaza. The project is to focus on an issue present in the region and address it through a network of systems that work together to benefit the daily lives of the residents of Changsin

System of changsin System of Relief is a system focused on helping the ever-growing population of elderly people in the area and all over the country of South Korea. The system introduces a system of assistance for this elderly community - the aA bug: an autonomous transportation designed to reconcile an aging population and an extreme topography. The aA bug system intends to allow the residents of Changsin to move with ease in their own community and beyond.



4 65m 60m 50m 45m 35m 30m 20m 15m 0m

start

65m 60m 50m 45m 35m 30m 20m 15m 0m

data collected through the use of a smartphone

path

topography After experiencing the area and walking through this difficult topography, one can understand why a system of this type could be extremely beneficial to the population of Changsin. By demarcating the available routes and the most common means of travel in the area, it has become clear that those residents in the north require some new means by which they can begin to engage with their home and the surrounding areas once more.


5 a_1.0

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aA버꡸ [aA bug]

AU TO M AT I O N

T EST ED D I M EN S I O N S

S U STA I N A B LE POW ER

I N T ER LO C K I N G M EC H A N I S M

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= M U LT I-D I R EC T I O N A L W H EELS

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Sy n t h es i s Focusing on the core ideas of sustainability, automation and the overcoming of topography, the aA bug utilizes three primary sets of technology from various well-engineered and well-received fixtures in the machine and service industries. In such a radical area as Changsin-Dong, the aA bug, combined with the simple insertions of waiting stations, facilitates a very real relief for the citizens of Changsin-Dong. Relief which will allow them to better interact with their region, improving it as a whole, and strengthening their community.


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RELIEF 꾏쥰

350M

620M

senior residents [estimate]

current bus route proposed village bus route

Sys t e m In the analysis of the Changsin-Dong region, two major demographics are easily discerned from the chaotic sprawl in which they reside. The first are the business men and women who comprise the southern bulk of the region: Textile workers, market owners and those who deliver to both. The second, lesser known group lies in the residents of the northern region, which is mostly comprised of an elderly or aging individuals who struggle to deal with the radical topography which defines the upper half of Changsin Dong. By demarcating the available routes and the most common means of travel in the area, it has become clear that those residents in the north require some new means by which they can begin to engage with their home and the surrounding areas once more. aA bug: an autonomous transport designed to reconcile an aging population and an extreme topography. Drawing upon the vast amount of research conducted by Nutonomy, the Yakult Corporation and Tesla, the aA bug will consist of a driver-less platform that is engineered to small, tested, dimensions and will be powered by an efficient, sustainable battery.

350M

50M INCREMENTS

area of overlap [main hubs]


9 350M

150M

0M

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accessibility interventions

350M

call pole(s)

350M 25

0M

charging station(s)

storage space(s) changsin sotong shop 창신 소통 공작소

community center

80M

창신2동 주민센터

senior community center(s) |silver hall| 경로당

100m

50m

widening gap

charging/call stations [areas of interest]

100M

storage


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The third year design studio is based in the site of White Sands, New Mexico. A landscape created by the process of erosion of gypsum formations which over the course of many years have formed a unique dune-scape composed of white sand dunes. The site proposes a structural challenge which is addressed through the use of a column grid.

Black box theatre A Black Box Theatre is a simple, unadorned performance space with black walls. The space must be capable of adapting to varying sets and performances; this design bases its ideas on a prominent aspect of the site: escape. The escape of animals and natural elements through human political boundaries that hold no meaning to other beings in this unique landscape.



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collage concepts Each collage represents a different perceived tension happening within and around the site. White Sands poses a unique relationship of human boundaries and thresholds. The area depicted in the collages contains three types of political boundaries: a national monument, a wildlife reserve, and a high-security missile test area. The relationship - and disconnect of the three led to the collages depicting their precise borders but also their relationships through natural elements. A flock of birds

can flow freely between the three; the gypsum sands cannot be conained during strong winds; as for missiles, if ordered, may lock target on any location within the area and beyond.


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escape | site Through the process of collaging the word Escape was established as the main focus of this project. While humans are limited to operating times and permits of the three boundaries, animals, and natural elements continue to flow through the area.

Once the tension is defined through conceptual models (left) the next step is to establish a site stratedgy performing an interplay with the surrounding towns and methds of approach. Due to the ever-changing nature of the sand dunes and their relatively fast-pacecompared to the stillness of a building, it would not be productive to assume that the same shapes will surround the building for as long as it is present. Instead, the design must accept the idea that it may one day be immersed in the dunes with only a small portion poking through the datum of the dunes.


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p r o j e c t n a r r at i v e Through the process of collaging the word Escape was established as the main focus of this project. While humans are limited to operating times and permits of the three boundaries, animals, and natural elements continue to flow through the area. Once the tension is defined through conceptual models (left) the next step is to establish a site stratedgy performing an interplay with the surrounding towns and methds of approach. Due to the ever-changing nature of the sand dunes and their relatively fast-pacecompared to the stillness of a building, it would not be productive to assume that the same shapes will surround the

building for as long as it is present. Instead, the design accepts the idea that it may one day be immersed in the dunes with only a small portion showing through the datum of the dunes.


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This second year studio is based in Lubbock, TX in a site adjacent to a printing press and an art gallery. The prompt for the studio consisted of a Solar Observatory used to serve for research as well as a public cafe and event space. Located by the event of First Friday Art Trail, the project is expected to have an increased amount of visitors the first friday of each month.

solar observatory The Solar Observatory is based on the idea of The Great Divide, derived from an old, 1960 Bell & Howell film Camera which was taken apart and examined first Through the reallocation of its parts in a pavilion. Moving on to the building, the division of the lens and viewfinder contained to push for the concept of a divide in the build ing and its interaction with light.



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S

Brief This design begins with the use of a Bell & Howell 8mm Two-Fifty-Two winding camera due to its lens for disassembly and use with light. The design continues once the main camera components are detached and can be used for modeling and shaping light. The initial pavilion uses the divide of the viewfinder and the lens to develop the idea of a separation in spaces after multiple light tests with battery-powered LED lights placed in various locations of the model. The design was to also play with natural light as

shadow to create an inviting and intriguing design focused on these lighting effects.


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P r o j e c t n a r r at i v e The solar observatory is a culmination of various steps and processes that all come together to provide individuals with an experienced based upon light and space quality. The taller and shorter spaces were all appropriated to their functions while maintaining the original features of the concept of The Great Divide and its space defining characteristics of the height changes and the separation of structure internally and externally. As the building is based around the shaping and exposure to natural sunlight, every room is designed to have a form of light interaction while maintaining a form of observational tension between individuals in the building. The various transparencies

throughout the solar observatory are both clear and frosted, both used to create different experiences depending on the function of the room. As one approaches the building, the main entrance provides a view to the projection room which receives its light from a wall which has frosted glass creating observational tension as people’s only way of entering the building through the front is between the frosted glass and the barrier shading the opening as well as creating a visual barrier from the street. The lobby provides access to all of the spaces in the building except for the bathrooms and storage.


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The studio deals with complex programing in a limited site, causing the design to deal with issues about how circulation may take place through the structure as well as how recreational rooms are placed and distributed within the building while allowing room for added amnenities such as a cafe, lap pool, public locker rooms, and views to the area

community fitness center The design focuses on the use of site and how it can be incorporated into the community. The project site is located in Dallas, TX, adjacent to Klyde Warren Park, a freeway space given back to the public. It provides an opportunity to engage with the views to the park and take advantage of foot traffic in the area to create a seamless transition to invite people to the building and creating a greater community bond in the area.



32 PROGRAM Public Zone Building Lobby 1,100 sf Admissions Control 350 sf Juice / Coffee Bar 1,500 sf Restrooms (2) @ 80 sf/ea 160 sf* Public Lobby Total 3,110 sf _______________________________ Administration Staff Offices [4 @ 150 sf / ea] 600 sf Director’s Office 250 sf Administration Assistant 150 sf Storage + Copy Area 150 sf Administrative Total 1,150 sf _______________________________ Activity Zone Basketball Court [NCAA regulation size 94’L x 50’W x 16’H(min)] 4,700 sf Observation Area 1,250 sf Fitness / Lap Pool 25 M - four lanes [82’ L x 28’ W x 5’ D] 2,300 sf Pool Deck 1,000 sf Aquatics Office / Lifeguard 160 sf Filtration + Storage 450 sf Climbing Wall [30’ L x 10’ D x 30’ H] 600 sf Racquetball Court [3 @ 40’ L x 20’ W x 20’ H] 2,400 sf Large Group Exercise 2,100 sf Yoga / Medium Group Exercise [2 @ 900 sf/ea 1,800 sf Small Group Exercise [3 @ 500 sf/ea 1,500 sf Restrooms [2 @ 80 sf/ea] 160 sf* Activity Zone Total 18,420 sf _______________________________ Locker Rooms Locker Area [2 @ 400 sf/ea] 800 sf Changing Area [2 @ 200 sf/ea] 400 sf Restrooms [2 @ 400 sf/ea] 800 sf* ++ Should include (4) showers, (4) toilets + (4) urinals / ea Sauna [2 @ 100 sf/ea] 200 sf Locker Room Total 2,200 sf _______________________________ Support Zone / Service Loading / Service Area 500 sf Trash Area 100 sf Laundry Room 200 sf Electrical Room 200 sf Mechanical Room 500 sf General Building Storage 400 sf Support Zone / Service Total 1,900 sf _______________________________ Total Community Fitness Center Program 26,780 sf Exterior Space Public Plaza / Crossfit 2,000 sf 20% Allowance for circulation, structure, mechanical, etc. 5,350 sf


33 65’ - 0” +7’ - 6”

57’ - 6” +12’ - 6”

45’ - 0” +11’ - 6”

33’ - 6” +11’ - 6”

22’ - 0” +10’ - 0”

12’ - 0” +12’ - 0”

0’ - 0” +20’ - 0”

-20’ - 0” 0’ - 0”


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00 level

racquetball storage | dock

open to below | pool equipment

lockers

juice bar

CLIMBING WALL

0'

8'

16'

lobby

32'

brief The fitness center seeks to tie into Klyde Warren Park as an extension of the developing area benefiting the users of the park and the residents of the nearby Dallas Arts District. The program includes racquetball courts, a lap pool, locker rooms on each floor, three yoga studios of varying sizes, a juice bar for public use, and a climbing wall structure which goes up to the bottom of the 4th floor, acting as an atrium space visible from most floors of the building.


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detail a

33’ - 6”

22’ - 0”

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FLOOR DETAIL // SCALE: 1” = 1’-0”

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roof flashing cap roof assembly; rigid insulation steel angle end cap for decking aluminum exterior clip 3” metal decking with concrete steel stiffener with metal rivets steel beam; re: structure extruded aluminum mullion double pane glass drop-down ceiling on furring with 1/2” gypsum finish aluminum perforated panel skin backer rod exterior wall finish, metal panel waterproofing rigid insulation metal stud with batt insulation gypsum wallboard c-chanell steel member floor finish tapered steel beam steel column

building skin The concept and purpose of the skin is to provide shading to the occupants of the building as well as maintaining privacy but allowing them to observe the surrounding areas, especially Klyde Warren park. The prefabbricated sheets would be placed on-site and attached directly to the structure and curtain wall elements. The building acts as a response to its urban context as it is adjacent to Woodall Rodgers Fwy. linking uptown dallas and defining the area that became the arts district after the availability of low-cost land.


A collaborative, interactive project with Tristan Snyder using open-source JavaSpript program - processing. The project investigates human interactions with technology through the use of code to create aesthetic graphics created by real-time feedback and image processing through written code.

moth Moth creates two interactive displays at different locations in downtown lubbock. To enhance the atmosphere of First Friday Art Trail Event both installations were located in places that would enhance people’s experience walking through and create an enviting environment in which one can play and engage with the urban landscape.



40 indoor setup

main setup

brief Gamification is about creating an interactive medium to encourage social interaction. Our proposal is to visually display proximities in a way as to encourage playful manipulation of distance and space between individuals. By capturing and projecting multiple people together the exhibit establishes a connection and manifests it visually. This visual connection encourages a creation of art between strangers. By using a flashlight and shining it towards the webcam, users trigger the color tracking line of code which similar to a moth, begins mapping and fluttering around bright light sources. MOTH video: http://bit.ly/2CKRo7V


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code import processing.video.*; Capture video;

threshold = 100;

for (int i=0; i <= blobs.size()-1; i++) { // compare circle to other circles for (int j=i+1; j <= blobs.size()-1; j++) { // draw line if distance is below 'maxDistance' if (dist(blobs.get(i).centx, blobs.get(i).centy, blobs.get(j).centx, blobs.get(j).centy) < maxDistance) { line(blobs.get(i).centx, blobs.get(i).centy, blobs.get(j).centx, blobs.get(j).centy); } } }

Blob_01(float x, float y) { minx = x; miny = y; maxx = x; maxy = y; centx = x+5; centy = y+5; }

for (int x = 0; x < video.width; x++) { color trackColor; for (int y = 0; y < video.height; y++) { float threshold = 100; int loc = x + y*video.width; float blobThresh = 50; color currColor = video.pixels[loc]; float r_01 = red(currColor); int longness = 30; float g_01 = green(currColor); float b_01 = blue(currColor); ArrayList<Blob_01> blobs = new ArrayList<Blob_01>(); float r_02 = red(trackColor); float g_02 = green(trackColor); void setup() { float b_02 = blue(trackColor); } size(1280, 720); video = new Capture(this, 1280, 720); float d = distSq(r_01, g_01, b_01, float distSq(float x1, float y1, float x2, float y2) { r_02, g_02, b_02); float d = (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1); video.start(); trackColor = color(255, 0, 0); return d; } if (d < threshold*threshold) { } void captureEvent(Capture video) { video.read(); } void keyPressed() { if (key=='a') { blobThresh+=5; } else if (key=='z') { blobThresh-=5; } println(blobThresh); } void draw() { video.loadPixels(); image(video, 0, 0); blobs.clear(); background(255, 10);

}

}

}

}

boolean found = false; for (Blob_01 b : blobs) { if (b.isClose(x, y)) { b.add(x, y); found = true; break; } } if (!found) { Blob_01 b = new Blob_01(x, y); blobs.add(b); b.show(); }

void show() { stroke(0); fill(20); strokeWeight(0); //rectMode(CENTER); //rect(minx, miny, maxx, maxy); ellipseMode(CENTER); ellipse(centx, centy, 10, 10); }

float distSq(float x1, float y1, float z1, float x2, float y2, float z2) { float d = (x2-x1)*(x2-x1) + (y2-y1)*(y2-y1) + (z2-z1)*(z2-z1); return d; }

void add(float x, float y) { minx = min(minx, x); miny = min(miny, y); maxx = max(maxx, x); maxy = max(maxy, y); }

void mousePressed() { int loc = mouseX + mouseY*video.width; trackColor = video.pixels[loc]; }

float size() { return (maxx-minx)*(maxy-miny); }

class Blob_01 { float minx; float miny; float maxx; float maxy; float centx; float centy;

}

boolean isClose(float x, float y) { float cx = ((maxx+minx)/2); float cy = ((maxy+miny)/2); float d = distSq(cx, cy, x, y); if (d < blobThresh*blobThresh) { return true; } else { return false; } }


The Integrative Design Studio is focused on building systems in relationship to an architectural idea. The studio emphasizes the architectural methods and strategies of architectural thought and technology, both at once and simultaneously. The house is a split residence and public art work space in Marfa, TX. Building specifications are as follows: 40 x 40 x 40 visible volume, 60% environmental art piece, 40% residence.

The house of artificial light Light as mass/ Light is mass. The house of Artificial Light follows the problem of incorporating Olafur Eliasson’s 360° Room for All Colors - a cylindrical form within this cubic volume. Light as mass refers to the observation of light as a solid object that weaves through objects and has a starting point but no perceivable end as it is in constant growth.



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BRIEF The House of Artificial Light begins by observing Olafur Eliasson’s 360° Room For All Colors trough its assembly and composition. It is apparent Eliasson chooses to represent most of the members within the piece and provide a clear understanding of the assembly, therefore heightening the effect within the piece. Loss of depth perception is a major point for this environmental artwork; it achieves this through its cylindrical shape and the use of a double membrane consisting of a hard, exterior shell,

and the inner diffusion film that combines RGB colors into a single perceivable color. Analyzing the artpiece included observing form, learning its assembly, the and experience of viewers. The Room for All colors places high importance on depth perception through the use of the cylinder and even distribution of light with the use of filteredfluorescent light bulbs. Eliasson chose to leave some of the structure exposed and allowing light to escape from above into the room it is displayed in.

fig. 10

fig. 14


45 membrane + ramp

1/4� scale section model

circulation box

building circulation

floor divisions


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E M B L E M AT I C I M A G E The emblematic image is used as a form of collage which serves in the aid of idea development. After various iterations of the design, the emblematic image prvided a new approach: light as an object, or mass. This when we think of artificial light, we often think of the walls it lights up, the shadows it creates, and the darkness that likely surrounds it. The emblematic image visualizes varying components of the multiple iterations: approaches, form, structure, systems, among other elements. It visualizes the project as a sort of toy box from which we can choose the various parts and create a range of assemblies with any element present. The idea created by the emblematic image forced to re-think the project asan assembly, a monster that needed to be put together. To visualize light as a mass we hae to think about the obstructions present in the path of light, a person may create a small disturbance, the bouncing of light within a structure continues to form an amorpheous shape that cannot be contained. The House of artificial light embraces this mass as a single room, one that follows a tangent from Eliasson’s ideas to create a public display in the remote site of Marfa, TX.


48 private circulation

residence floor plan

public circulation

membrane floor plan

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Sy n t h es i s Using light as mass and as an object, the membrane originates from the residence level and continues its growth to a height of 40 feet above ground. The house is a display of a constant fight and still harmony between elements as it is taking the type of assembly used in the environmental art work; an addition of elements: a cube, a ramp, a membrane, circulation systems, and mechanical systems. Combining these widely different elements causes the building to show its seams and emphasize the assembly of each element to the other while keeping the focus on the growing form that ties it all together.


Steel Bolt Plate

D4

Floor Buildup

Resin

Foundation Drainage

Concrete Footing

C3

C4 Ramp Support to Ground

ALAN ESCARENO/ DANTON KRANZ ARCH 5601/SPRING 2018 RAFAEL BENEYTEZ-DURAN/BENNETT NEIMAN

membrane structure and interior fabric

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Concrete Foundation

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THE HOUSE OF ARTIFICIAL LIGHT 51

BUILDING DETAILS

Structural Aluminum Tubing

Fiberglass Exterior Membrane Rubber Gasket Seal

Exterior Fiberglass Membrane Waterproofing Gasket

Adjustable Aluminum Plate Recieving Joint

Trench Drainage System

Structural Aluminum Tubing

Aluminum Plate to Recieve Fiberglass Membrane 1/2” / 1’ 0”

Concrete Flooring

Aluminum Mullion Steel Decking

Aluminum Flashing

Structural Steel Joist

Rubber Gasket Tempered Single Pane Glazing

Structural Aluminum Tubing

C1

A1

Exterior Membrane to Ground Connection

Exterior Membrane to Glass Connection

Structural Aluminum Tubing

Interior Fabric Membrane

Aluminum Clamping System

Aluminum Mullion

Welded Connection Aluminum Flashing

Aluminum Clamp Cover

Steel Bolt Plate

Rubber Gasket Tempered Single Pane Glazing

Fastening Bolt

Resin Composite concrete decking

Resin

Exterior Fiberglass Membrane

Steel I-Beam Concrete Base Floor

Steel Decking

Structural Steel Joist

B1

C2

Exterior Membrane to Glass Connection

A2

Membrane Structure to Floor Slab

Interior Membrane to Ground

Single Pane Tempered Glazing

Steel Grate Flooring

Trench Heating/Cooling Unit Polished Concrete Flooring

Steel Grate Stair Treads

11” 7”

Aluminum Mullion Trench Drainage System

Stringer

Plywood Stringer Mounting Holes

Insulation

Wood Joist

Concrete Floor Base

D3

Steel Decking

D1

Interior Stairs

Vertical Glass to Ground Connection

Steel I-Beam

B2

Membrane Trench Heating and Cooling Floor Buildup

Reinforced Concrete Ramp

Structural Aluminum Tubing

Spider Clip Glazing Mount

Resin

Silicone Glazing Sealant

Steel Bolt Plate Steel Bridge Supports Tempered Single Pane Glazing

B3

A5

Ramp Support to Bridge

CurtainWall Connection

LED Bridge Lighting

LED Bridge Lighting

Resin

Steel Bolt Plate Rubber Cushion

Steel Bridge Supports

Double Pane Tempered Glazing

Steel I-Beam

D2

Aluminum Floor Cap Polished Concrete Flooring

Ramp Lighting

Plywood Wood Joist Insulation

Double Pane Tempered Glazing Rubber Cushion Concrete Floor Base

Steel Decking

Structural Aluminum Tubing

Structural Steel Joist

Tempered Single Paned Glazing

B4

Concrete Bridge Deck Steel Grate Flooring

Waterproofing Membrane 2” Rigid Insulation

Structural Aluminum Tubing

Concrete Wall

Glass Floor to Membrane Flooring

A4

Glass Floor to I-Beam Connection


alanescareno@gmail.com | (832) 296 1766 2018


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