Gina Laudato Selected Works 2020-22

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GINA LAUDATO

2020-22 SELECTED WORKS


GINA LAUDATO

2020-22 SELECTED WORKS TABLE OF CONTENTS LINK TO RESUME | LINK TO WEBSITE

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BUILDING PROJECTS

“Cultivate the Cut” Detroit Attainable Housing

Ann Arbor Mutual Aid Center

VIDEO GAME

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Fugitive Automata

THESIS RESEARCH: BALLROOM, DRAG,

AND EXTENDED REALITY

[Trans]forming Space Zine

XTENDED REALNESS

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WARMING COMPETITION 2020

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LISTEN UP: COMMUNITY ENGAGEMENT STARTUP PROPOSAL



Cultivate the Cut

Gina Laudato, Ellis Wills-Begley, Isabelle Borie

In the Middle Systems Studio

Instructors: Ellie Abrons + Meredith Miller

This Detroit housing proposal is a hybrid residential community centered around shared kitchens, gardening, and education responds directly to the need for a “missing middle” of housing typologies in the US.

The primary goal of this housing development is to create a form of social sustainability through the use of shared kitchens and collective living spaces. As a result of the building’s proximity to industrial food businesses, public transportation, and a growing neighborhood, the public-oriented program supports new job opportunities and increased housing attainability.

CULTIVATE THE CUT

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CULTIVATE THE CUT

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CULTIVATE THE CUT

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MORGAN’S APARTMENT

MARCUS’ APARTMENT

COMMUNAL KITCHEN

CULTIVATE THE CUT

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CULTIVATE THE CUT

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Ann Arbor Mutual Aid Center

Gina Laudato

Magnum Arca Institutions Studio

Instructor: Eduardo Mediero, Hanghar

The central dome: community-building, meeting, events

Youth Lounge: a space for expression, pride, and autonomy

Temporary housing for the transient user

Mutual Aid encompasses any initiatives in which self-organized individuals or diverse groups of people provide immediate, tangible support while drawing attention to the systems that perpetuate the issues. The Ann Arbor Mutual Aid Center aims to decommodify the big box type and reclaim political agency for the benefit of the collective. A permanent building designated for mutual aid will provide a space of solidarity, refuge, and direct care for people who are disproportionately affected by everyday crises and natural disasters. MUTUAL AID CENTER

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The framing of two typologies, the Ottoman Mosque and the American Monolithic Dome, as precedents for a “big box” justified the use of a circular plan and multisized domes embedded within a grid. In plan and section, there are three domes that intersect with the outer envelope and each other. These spaces are primarily for community-building, meeting, and social events. The surrounding orthogonal spaces fulfill needs for resources, such as temporary housing, healthcare, and storage for donations. The organization of the community spaces, especially the central dome, is flexible and can accommodate a variety of uses. Like the American big box, the program should transform over time according to the needs of the mutual aid collective. Waukomis Public School Practice Facility,

2018, Waukomis, OK

Hatley/ Smithville Tornado Shelter,

Leland A. Gray Architects, 2014

Mihrimah Sultan Mosque, Mimar Sinan, 1570

MUTUAL AID CENTER

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1 Youth Lounge

2 Support Group Space/

Meeting Area

3 Private Rooms

4 Conference Room

5 Laundry

6 Temporary Housing

(10 Beds)

7 Food Pick-Up

8 Kitchen

9 Loading Dock/ Food Storage

10 Exam Rooms (5)

11 Clinic Intake

MUTUAL AID CENTER

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Fugitive Automata

Gina Laudato + Jasmine Wright

Game Concept Design: Game Development +

Independent Study: Advisors:

Winter 2021

Summer-Fall 2021

Kathy Velikov,

Jose Sanchez

Fugitive Automata, by Gina Laudato and Jasmine Wright as part of Kathy Kelikov's ARCH 562 Propositions Studio is a video game that catalyzes community building by encouraging players to explore and shape the “Parable of the Sower” metaverse. Players capture everyday objects, project them into the game, and then back onto their surroundings again. Freeway Pedestrians quickly build alliances based on trust and sharing resources to make a repertoire of inventions that increases the group’s survival and tenure. Players can monitor their community alignment on the spectrum of builders to destroyers.

Find out more here:

https://fugitive-automata.webflow.io/

FUGITIVE AUTOMATA

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The Guidebook of Inventions is the allencompassing physical and digital resource for learning tactics of survival, navigating migratory social cues through illustrative icons, and building assembly techniques.The guidebook also bridges the metaverse to influence a better future and urban environment.

FUGITIVE AUTOMATA

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Situated Apparatus

based on Parable of the Sower by Octavia E. Butler

Gina Laudato + Jasmine Wright

This diagram is a visual analysis of the humans, objects, architecture, and ideologies connected by a network of relationships from the story of Parable of the Sower. The main character, Lauren Olamina, operates as a central node in the actor network. The underlay is a psychogeographic map that situates the characters’ fugitive migration, trauma-informed decisions, ideologies, and inventions as they journey north toward their promised land. The inventory of items on the left is a metric of risk associated with visibility and scarcity among communities. This map of information is a precursor to the video game, Fugitive Automata.

FUGITIVE AUTOMATA

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XTENDED REALNESS: THESIS

Gina Laudato

Research Project Development Advisor:

Fall 2021

Winter 2022

Anya Sirota

Ballroom subculture is grounded in a kinship structure that provides safety and freedom for queer black and Latine members to express themselves through gender performance and movement. In the disembodied times of the pandemic, ballroom members are using existing digital platforms as venues for competitions, however, the current selection of avatars would flatten the complexity and pageantry of the performers.

Implementing interactive technology to create hyper-specific avatars that better represent bodies, movement, and fashion would radically personalize the standard scale figure [avatar]. A co-creative process involving designers and ballroom members would result in an architecture that is influenced by the bodies and the identities of the performers.

ZINE

BACKSTORY VIDEO

XTENDED REALNESS

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Server_FARM

WARMING Competition 2020, Arch Out Loud

Prevent Award Honorable Mention

TEAM MEMBERS: JOSH MYERS, HALLIE SCHULD Server_FARM combines a hydroelectric powered server farm, hydroponic greenhouses, and research labs to create an architectural system that sustainably processes digital data for global internet users, and utilizes server waste heat to support greenhouses that foster the growth of native kelp to restore diminishing kelp forests off the coast of Norway. Sited on the island of Ytterøy in Norway, the project is occupied by humans, servers, and kelp and envisions a future in which humans, technology, and ecology can conflate their complex networks to reduce hierarchy and operate toward a more sustainable and regenerative future.

SERVER_FARM

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LISTEN UP: The Pop-Up Audio Creation Charette

Public Engagement Start-up Proposal

ARCH 583 Professional Practice

TEAM MEMBERS: Gina Laudato, Danrui Xiang, Ankit Patel, David Siepmann

2-minute pitch video

Listen Up strives to create an audiobased traveling exhibition that involves the voices of multiple generations and ability levels to gain feedback on the builtenvironment. With the creation of pop-up charettes on wheels, architects work asurban stewards, involving voices of residents, kids and architects alike, to makespaces more accessible for all.

LISTEN UP

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