PORTFOLIO Alberto Giacopelli
CURRICULUM Alberto Giacopelli PERSONAL INFORMATIONS phone mail skype born nationality
0039 348 5584633 alberto.giacopelli@gmail.com
alberto.giaco 01/09/1991 Italian
INSTRUCTION AND FORMATION 09/2014 07/2017
ARCHITECTURE Master of science Degree, Politecnico di Milano, Milan Thesis work on regional sustainable mobility.
09/2015 07/2016
ARQUITECTURA
02/2015 09/2015
ADVANCED SCHOOL OF ARCHITECTURE
09/2014 10/2014
MIAW 2014
09/2011 09/2014
SCIENCE OF ARCHITECTURE
Master of Science, Pontificia Universidad Catolica, Santiago del Chile
Honour School, Politecnico di Milano, Milan
Workshop, Politecnico di Milano, Milan
Bachelor Degree, Politecnico di Milano, Milan Thesis research on Responsive Parametric Architecture.
04/2014
CITY METABOLISM Workshop, New York Institute of Technologies, New York
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11/2013 03/2014
RESPONSIVE MORPHOLOGIES
09/2010 07/2011
PHYSICAL ENGINEERING
Workshop, Politecnico di Milano, Milan
Bachelor Career, Politecnico di Torino, Turin
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RECOGNITIONS 05/2015
FIRST PLACE - THE PLAN AWARD Innovative Architecture Category, The plan , Milan With: Franz Bittenbinder, Mattia di Carlo, Andrea Govi and Antonio La Marca
02/2015
FIRST PLACE - POLIMISHELTER COMPETITION Advanced School of Architecture, Politecnico di Milano, Lecco With: Tamara Akhrameeva, Veronica Rigonat and Alice Wang
09/2014
SHORTLISTED - GRADUATION WORK Bachelor Graduation Thesis, Politecnico di Milano, Milan With: Antonio La Marca
07/2013
HONOURABLE MENTION - PESARO SMART HARBOUR Young Architecture Competition, Pesaro With: Luca Gallizioli, Andrea Govi, Lorenzo Grecchi , Antonio La Marca and Francesca Mauri
PROFESSIONAL EXPERIENCE 11/2017 ongoing
Consalez Rossi Architetti Associati, Milan Architect
09/2017 03/2018
Strumenti per la rappresentazione del territorio, Politecnico di Milano
01/2016 07/2016
Beals Lyons Arquitectos, Santiago del Chile Intern Architect
05/2015
Responsive Morphologies workshop eCAADe Milan session
Assistant Professor
eCAADe tutor 02/2014 04/2014
OBR, Milan
02/2013 09/2013
IoArch, Architecure Magazine, Milan
08/2012 09/2012
G-studio, Turin
Intern Architect
Freelance Editor and Photography Supervisor
Intern Architect
PROFICIENCIES Languages
Skills
Italian: English: Spanish: French:
Native language Proficient level: C1 Proficient level: C1 Scholastic
AutoCad, Archicad, Rhinoceros, Grasshopper, V-ray, Adobe Creative Suite, Sketchup, Cinema4D, Microsoft Office, Model making, 3D printing, Rapid prototyping.
CONTENTS PROFESSIONAL WORKS VACIOS PUBLICOS, STUDIO EXPOSITION Beals Lyon Arquitectos, Santiago del Chile, Chile, 2016
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UNIVERSITY WORKS BRICK WALL Design studio 4, VIII semester, Prof. Cino Zucchi
ECOSTRUCTURE Urban design studio, VII semester, Prof. Stefano Boeri FIRST PLACE, THE PLAN AWARD 2015
THE CUBE VIII semester, workshop ASA, Prof. Salvator-John Liotta winning project
UNDERSHELTER VII semester, workshop MIAW 2014, Prof. Antonella Contin
WATER CAMPUS VI semester, workshop NYIT, Prof. Graham Shane
FLOW OF SHADE V semester, VELUX light competition
A LIGHTHOUSE FOR PESARO IV semester, YAC international competition HONOURABLE MENTION
DRAWING A PATH
Thesis, XI semester, Prof. Andrea Rolando
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UNDER FURTHER DEVELOPEMENT WITH E-SCAPES BSERVATORY
RESPONSIVE MORPHOLOGIES Thesis, VI semester, Prof. Attilio Nebuloni
SELECTED THESIS WORK, ORDINE DEGLI ARCHITETTI DI MILANO
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VAC�OS PÙBLICOS May 2016, Santiago del Chile Team: Alejandro Beals and Alberto Giacopelli
Exposition design
The exposition was realized to complement the print of the monography on Beals Lyons Arquitectos by ARQ, the major Architecture critics magazine in Chile. The simple exibition tables were layouted to let the visitor roam and explore the patiality of both the projects and the setting, the newly realized students hall in the Pontificia Universidad.
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BRICK WALL VIII semester, Prof. Cino Zucchi Team: Alberto Contu and Alberto Giacopelli
An hostel in the inner centre of Milan
Te projects assumes as the starting point the perception of the city of Milan as a succession of closed walls guarding a secret, luxurious garden. With this premise the project rises a 17 mt. tall, 3 mt. thick wall that excludes the permeability towards the city. Perceived as an uniform mass of bricks, the wall is indeed a semi-permeable curtain to the inner distribution system. The walls cracks on its corners meeting other buildings, thus creating the accesses to its inner world, made of green spaces surrounded by high brick cloisters that fade the enclosure of the common spaces. The hostel in facts develops on mainly in two dimensions characterized by functions: On the vertical axes the hostels rooms hang from the load-bearing distribution wall. On the horizontal axis the common spaces, such as a restaurant and an art gallery open to the inner gardens and than to the city.
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ECOSTRUCTURE VII semester, Prof. Stefano Boeri Team: Franz Bittenbinder, Mattia di Carlo, Alberto Giacopelli, Andrea Govi and Antonio La Marca
Superimposition of ecosystems in Milan Won “The Plan Award� for Innovative Architecture
With the aim to create a common ecosystem for the coexistence of human and wildlife in the urban context of Milan we decided to propose the superposition of many ecosystem sharing the same structure that folds and unfolds in many dimensions related to the scale of the users in a fractal relation between the elements. The structure, passing trough the city, adapts to different situation thanks to the development of a parametric algorithm that receives its input from an analogical list of perceived parameters gathered from our experience of the city and the interview of citizens of the areas. The main theme of our design was to merge the concept of Megastructures with the flexibility, adaptability and parasitization typical of nature, thus creating the new concept of the Ecostructure. Starting from the fractal frame, we designed elements that are inserted in the structure to create open spaces as well as closed ones and different biomes, all of them scale with the fractal relation treating all the users in the same way, humans as animals and animals as humans.
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THE CUBE VIII semester, ASA workshop, Prof. Salvator-John Liotta Team: Tamara Akhrameeva, Alberto Giacopelli, Veronica Rigonat and Alice Wang
Study room for Leonardo Campus Won the internal competition for the realization of the project
The CUBE is a small study room designed to host up to four students. The shelter design starts from the analysis of the real needs of the students and the weak points of the traditional study-room. The first building site is Leonardo Campus in Milan. The need for a quiet and relaxing place for little groups of students to gather guided the conception of the concept, which we decided to translate into architecture working on a pure shape: the cube. The balance is given by the structure half visible and half hidden. The division into two parts visible during the day doesn’t exist in the night time when our shelter becomes a lantern and the light coming from the inside shows the building as a whole. The Cube is conceived as a module which could be implemented. According to the needs to the initial volume might be connected other shelters or a platform.
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UNDERSHELTER VII semester, MIAW workshop, Prof. Antonella Contin Team: Alberto Giacopelli, Andrea Govi and Lorenzo Grecchi
Condensator of urban hope
The idea was to create a shelter to save culture and humanity from the violence of the suburban neighbourhood. The existing wall become a metaphor of salvation and hide activities that attract people to the area from all around the city. The area is divided into two parts, an underground one which is completely closed to the city by a 12 mt. high, 3 mt. thick concrete wall and characterized by an open wheat field hosting a tank regiment that symbolise the past of the yard as the main barrack. Under this the surface there is a library and a war museum. The other half of the area is an open degrading plaza gathering people from the city, in the centre lays an auditorium and a park: the gates to the UnderShelter.
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WATER CAMPUS VI semester, NYIT workshop, Prof. Graham Shane Team: Andrea Filippo Cremonesi, Alberto Giacopelli, Antonio La Marca and Matteo Gullo
Refurbishing proposal for Brooklyn navy yard
During the workshop for the renewal of an ex US navy area, our group proposed a development for a university campus for naval engineering and design in the Navy yard of Brooklyn. In the past the area hosted the first medical school of New York and after an intense exploitation during the civil war was almost abandoned, leaving an enormous scar in the middle of Brooklyn, negating the dialogue with the Hudson River and upper east side Manhattan. We designed the hub for sharing knowledge through in grid ready to morph following each and every request that might be done in all its life. The Campus develops on a first layer of concrete slabs shaped using the influence of both the grid of the southern-east ghetto and the Manhattan island. Over the slabs the many pillars holds a truss that serves as a covered distribution system leading to the modules. The possibility to modifies the arrangement of the inhabitable modules rely on the inner strength of the frames composing the elements, for the very nature of the are is a naval inheritance, we worked on the concept of the overhead crane, sustaining the hanging modules with the structural capability of an inhabitable tridimensional truss.
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FLOW OF SHADE V semester, VELUX light competition Team: Alberto Giacopelli, Andrea Govi and Antonio La Marca
A responsive installation for a new experience in city shade
From Pantheon to modern architecture light has always defined space. Architecture is made by light lived by people. We proposed an architecture which exist only with the presence of people. We imagine a public street where a moving shade offers its comfort following the human beings beneath it.
An ordinary street becomes a responsive architectural space that reacts to the presence of the users and the weather condition. Moving along a street while the shade follows you in a hot day or the city itself protects you in rainy ones; this simple idea is the concept for this project. It can be used to protect people by the sun or the rain and also to create public space where people can meet.
There are no still elements, everything is moving and architecture becomes ephemeral the same way the light is. Architecture becomes ever changing.
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A LIGHTHOUSE FOR PESARO IV semester, YAC international competition Team: Luca Gallizioli, Alberto Giacopelli, Andrea Govi, Lorenzo Grecchi , Antonio La Marca and Francesca Mauri
Proposal for the Pesaro Smart harbour Honourable mention
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The challenge was to rethink Pesaro’s harbor. We wanted to create a new public space that transforms the area in a facility for citizen and an attraction for seafarers. Figuring out, and organizing the activities that where going to take place in the new harbor (thus this was the request for the competition), we created a flux system between them, and from such a diagram, we designed our shape. The fluxes end on the extreme limit of the harbor where they rise to form a lighthouse and a strong landmark for Pesaro. This new lighthouse, is, as meant in every lighthouse, a sign of the land from the sea, but it also is an opening from the land to the sea.
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DRAWING A PATH XI semester, Prof. Andrea Rolando and Phd. Alessandro Scandiffio Team: Alberto Giacopelli
Thesis research work on interated mobility Selected graduation work by Ordine degli Architetti di Milano
The thesis aims to investigate the possibile conformation of a sustainable mobility corridor connecting Caselle airport and Malpensa airport within an integrated transport network, starting from the dense infrastructure fabric present in Northern Italy. It was decided to tackle the topic of the thesis through a non-traditional cartographic approach; the strategy adopted abandons top-bottom practice, and instead exploits satellite technologies to create an open looped process between mapping in the physical world through GPS and cartography in the digital world through GIS tools. The reconnaissance activity in the area between Turin and Milan had the purpose of constructing a synthetic repertoire of the elements present in the territory that could constitute attractors of the territorial mobility network. This survey was also a way to verify the state of the infrastructures supporting soft mobility on the area of ​​interest. The territories between Turin and Milan are mainly organized with respect to the horizontal axis of high speed and the TO-MI motorway; a second level of infrastructures develops along the north south direction (which is the orographic one of the tributaries of the Po river) with a secondary mobility made up of minor highways, national roads and regional railways connecting the settlements that lie on these axes with the central spine; these two systems lack coordination on a third layer, omprehensive of white roads, waterways and of the provincial and local roads that develop transversely to the second infrastructural system. The latter system is the one we are interested into because it present a strong predisposition for a light and short distance mobility plan, linking the great north-south penetrations,whit minor and major urban areas, many UNESCO sites and many lesser aknowledges monuments spread along the waterways.
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RESPONSIVE MORPHOLOGIES VI semester, Prof. Attilio Nebuloni Team: Alberto Giacopelli and Antonio La Marca
Thesis research work on interactive architecture Selected graduation work by Ordine degli Architetti di Milano
This thesis work had the main aim of defining the boundaries and the interest of the Interactive Architecture and deepen knowledge on the subject. In addition to being an investigative teaching tool, the thesis wants to lay the foundations for a subsequent course of study for a theme that is central in contemporary architectural research and the object of my strong interest. Therefore wants to be a purpose to understand and explain, in a form suited to the discipline, witch were the reasons that led to the formulation of responsive Architecture and which ones today directing many of the disciplinary research in the academic environment. To achieve this initial proposition, the thesis is structured into three distinct parts, each with its own structure but all interconnected through cross insights. The first part consists of a theoretical body in which are presented the main objectives and strategies of non-linear architecture and therefore responsive Architecture, the theoretical premises that led to their conception and the environments in which they are developed; finally showing the results of these processes through a few key examples. The term related to this field of investigation, translated from English - this denotes the international imprint of the research on the subject - are included in a glossary that dissects the different meanings given in the history of the discipline, offering examples and creating links between the terms and therefore between the same themes of the thesis. The last chapter shows an application of the topics discussed during the previous parts of the thesis through a tutorial, starting with the basic geometry to the degree of interaction between the components.
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“È una questione di arrendersi al legno invece di imporre una forma su una materia”.
HYGROSKIN Deleuze G., Guattari F.,1973
Progettato presso l’Istituto di Design Computazionale (ICD), laboratorio dell’Università di Stoccarda, il padiglione HygroSkin esplora una nuova forma dell’Architettura Responsiva. Mentre la maggior parte delle ricerche e delle applicazioni di interattività tra architettura/ambiente si basa sull’utilizzo di elettronica applicata ai materiali inerti, questo progetto utilizza la capacità di risposta del materiale stesso. Igroscopicità si riferisce alla capacità di oggetti di assorbire o cedere umidità all’ambiente circostante a seconda della necessità dell’oggetto stesso. Utilizzando questa caratteristica del legno – pannelli di abete rosso - è stato possibile costruire una membrana in grado di aprirsi e chiudersi in risposta ai cambiamenti del tempo, senza alcune necessità di energia elettrica né alcun tipo di controllo meccanico o elettronico. Quando l’umidità aumenta, le aperture si richiudono su se stesse, mentre durante le giornate di sole i fogli lignei si contraggono aumentando l’ampiezza delle aperture. Qui la struttura del materiale stesso è sensore, processore ed attuatore insieme.
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Il Physical Computing, nel senso più ampio del termine, è la costruzione di sistemi e ambienti interattivi con l’uso di software e hardware. È una parte del processo di progettazione responsiva che riguarda la prototipazione con elettronica, sensori, attuatori e microcontrollori. La finalità è quella di progettare entità in grado di comunicare con l’ambiente circostante attraverso dei sensori controllati tramite l’utilizzo di un processore. Fino a qualche anno fa per progettare queste entità bisognava rivolgersi a ingegneri specializzati che, a partire da un disegno elettrico, riuscivano a creare dei circuiti stampati. In questo tipo di approccio esiste un grosso limite, ovvero quello di non poter fare delle sperimentazioni durante il processo di produzione. Negli ultimi anni si è assistito ad un abbassamento dei costi dei microcontrollori e il physical computing è oggi alla portata di tutti quelli che hanno interesse nel settore. Un contributo fondamentale alla diffusione di questo fenomeno è stato apportato da Arduino, una piattaforma sviluppata presso l’Interaction Design Institute di Ivrea, e dal mondo dei FabLab.
PHYSICAL COMPUTING
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In parallelo alla parte meccanica è stata sviluppata quella informatica con l’intento di realizzare l’algoritmo più semplice possibile nell’ottica di alleggerire il processo di comunicazione tra sensore e processore. L’algoritmo per il componente è il seguente: 1. leggere il valore del fotoresistore da 0 a 500;
2. rimappare il valore da 0 a 500 in gradi sessagesimali da 0 a 90;
3. comunicare il valore al motore servo; 4. ripetere.
Di seguito vengono spiegati i passaggi: nella riga 1 verrà identificate la quantità di corrente in mA lasciata passare dalla resistenza come segnale di input; nella riga 2 viene svolta un’equivalenza per convertire il segnale di input 0[mA]:0[gradi]=500[mA]:90[gradi]; nella riga 3 il segnale, ormai in gradi, viene comunicato al motore servo che compierà la rotazione; nella riga 4 si specifica la continuità con cui questo processo verrà effettuato. Per poter essere comunicato al processore, l’algoritmo necessita di essere codificato in un linguaggio comprensibile dalla macchina. L’algoritmo, una volta codificato in Arduino IDE, appare come nella pagina accanto.
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#include <Servo.h> int sensorPin = A0; int servoPin = 9; int sensorValue = 0; int servoGrad = 45; int tolleranza = 50; Servo myservo; void setup() { pinMode( sensorPin, INPUT); myservo.attach( servoPin ); myservo.write( servoGrad ); } void loop() { sensorValue = analogRead(sensorPin); if ( sensorValue < (200-tolleranza) ) { if (servoGrad < 90) servoGrad++; } if ( sensorValue > (80+tolleranza) ) { if (servoGrad > 0) servoGrad--; } myservo.write( servoGrad ); }
delay(100);
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