Alessia Oliveri Product Design Portfolio

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a O liv eri . rtfol o P n g i Des io


Hello, I'm Alessia Oliveri.

_Achievements: 2017//

Student StarPack Competition Finalist

2015// ‘Made In China’ Logistics competition winner _Skills: Adobe: Photoshop// InDesign// Illustrator Microsoft SolidWorks 2D Design Microsoft Office

_Experience International Design Project with Guangzhou Academy of Fine Arts, China May 2017- June 2017//Classroom Designer Sept 2014- July 2015// Graphic Design teaching support assistant I am a second year BA (Hons) Product Design student at Nottingham Trent University. My passion for design is embodied in sketching and ideation. However, designing with restrictions develops my ability to work with constraints. Using my strengths of organisation and team work, I am able to transfer these skills to a working environment, providing an essential contribution to any industry.


Projects//

_01

_02

01 04

SPEEDO// INNOVIA//

SAFETY AID BBC BUS

_03

02 WILKOS// POPPIN’ LEOPARD 05 HERMAN MILLER// INSPIRE

_04

03 INSTRMNT// 06 PDP//

_05

00-2 SWITCH

_06


_01

Safety Aid

The Brief.

The safety aid features a toggle; when pulled activates the CO2 cannester inside the product creating a rapid infla Speedo’s Safety Aid is a product which is worn around the users upper arm.

Design a product or service which will help people who are learning to swim or wanting to learn to swim in China. Focusing more on rural China and their lack of accessibility to pools and swimming lessons, understanding that open water access is more feasibile.

Pull to inflate


ation.

Light_ Seen from a 20 metre distance

PRODUCT FEATURES// ADJUSTABLE VELCRO STRAPS BUOYANCY AID

CO2 CANNESTER LIGHT FEATURE

TOGGLE RELEASE


Safety Aid

_0 How to use.

_02

_01 _03 _02 _03


01

Product prior to use. Read the instructions of how to use the product before use.

2

Pull down the toggle to activate the CO2 chamber and open the perforated cover on the safety aid. Wait for inflation.

3

Once the safety aid is fully inflated, the lighting feature will shine.

Design process.


_02 The Poppin' Leopard focuses on enhancing a child's fine motor skills. This toy can be made easier or more difficult, by remoulding the shape of the wire course.

PRODUCT FEATURES//

The Brief x

Pop up mechanism

To design an innovative, gender neutral educational toy suitable to be sold in a Wilkinsons Store. The concept should consider physical, cognitive or the emotional development of a child within an age group. The concept should be supported by in-depth research into this area of child development.

Steady hand game Bright and inviting colours Battery powered Ages 3 and above

3+


Design process.


How to use.

Unpack the toy.

Flip the switch on to power the toy.

Pull the wand from the back of the toy.


To start the game, press down the leopards' spots.

Use the wand to follow and complete the wire course, without touching the wire.

If the wire is touched before the game is completed, the spots will pop up and the game is over.


_03

00-2 00-2 is a contemporary tabletop time piece, specifically focusing on minimalism; highlighting functions as the necessary features of the design.

The Brief.

00-2 is a two part clock: made from Jesmonite (stone effect) and soft 100% black Rubber.

Design and develop a contemporary tabletop timepiece for INSTRMNT. Consider consumer behaviours, product packaging and brand impact. Instrmnt is a mutil- disciplinary design studio focused on creating industrial-led products with an emphasis on quality, simplicity and attainability above all else.

PRODUCT F


FEATURES// TWO PART CLOCK SOFT AND GRIPPING RUBBER BASE SIMPLE CLOCK FACE DESIGN EASY ACCESS TO CLOCK MECHANISM AND BATTERIES

Brand styling.

00


How to use.

00-2

Remove the 00-2 time piece from the packaging

Assemble the 00-2 time piece in this style

Align the 00-2 time piece and slide the front face down creating the overlap concept

Time

Once the clock face has been assembled, prepare to align the 00-2 two part clock

piece assembly is complete. Enjoy Instrmnt’s 00-2 clock


Design process.


_05 The BBC Bus is a travelling Virtual Reality Experience for children. This immersive concept has been designed to encourage teachers and children to understand a new and innovative way of learning .

The Brief.

Through this, children will be able to visually undestand specific time period events, by reusing and merging existing BBC programmes with the immersive BBC Bus.

PRODUCT FEATURES// Downstairs// 4DX experience(sensory features) Immersive screens Surround Sound Comfortable seating Upstairs// Workshop experience ‘Make your own’ VR Headset Dress up/ Props

Through primary and secondary research observe and identify key opportunities for VR within a BBC media service. Review the quality, accessibility and experience of existing facilities / products proposing new innovative and accessible products that promote virtual reality to be consumed by the mass market.

Bus Programme selection:



How it works.

The BBC Bus will travel to schools around the country, to provide children and teachers with the experience of learning inside of an immersive environment. The BBC Bus will travel to: -London -Glasgow -Manchester -Nottingham -Plymouth -Dublin -Liverpool -Cardiff -Edinburgh



_05

Herman Miller Inspire.

Herman Miller Inspire.

The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences

The ultimate customisable study space; inspiring your mind through the use of vis

The Brief.

Creating the ultimate study space; inspiring your mind through the use of visual and auditory experiences.

Research, analyse, design and produce a product or system which would provide students within higher education with a ‘thinking space’, highlighting a non-demanding task environment.

_To access the ‘Inspire’ Space, tap your student card on the touchpad

_To access the ‘Inspire’ Space, _To the ‘Inspire’ Space, tapaccess your student card on the tap your student cardopen on the _Slide the door to begin touchpad touchpad working in your customisable workspace

_Slide the doo _Slide theindoo working yo working yo _Setup workin and work work your work en


_Setup work and be inspired in _Setup be inspired in yourwork workand environment your work environment

PRODUCT FEATURES// OLED screens Customisable workspace Charging point Adjustable table Herman Miller Sayl Ergonomic chair

Scenery examples.

or open to begin or open to begin our customisable our customisable kspace kspace


Herman Miller Inspire.

The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences. The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences.

Herman Miller Inspire. Herman Miller Inspire. The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences

How to use.

The ultimate customisable study space; inspiring your mind through the use of visu

activate the the ‘Inspire’ ‘Inspire’ 1. 1. ToTo activate workzone,tap tapyour yourstudent student card card workzone, thetouchpad touchpad ononthe

_To access the ‘Inspire’ Space, tap your student card on the touchpad

2. Set Set up up your your workspace: workspace: adjust adjust table tableororchair chairheight heightforfor your yourcomfort comfort

3. 3. Get comfortable andand ready Get comfortable ready to tobegin beginyour yourinspirationally inspirationally stimulating journey stimulating journey

_Slide the door open to begin working in your customisable workspace

4. 4. Immerse yourself. Immerse yoursG inspiration from from surro inspiration environments environmentsto tod creativity and product creativity and pr

_Setup work and your work en


TheThe ultimate ultimate customisable customisable study study space; space; inspiring inspiring your your mind mind through through thethe useuse of of visual visual and and auditory auditory experiences. experiences. _Personalised settings are linked to individual student cards

C us to m is e yo ur w or ks p a ce

To To activate activate thethe ‘Inspire’ ‘Inspire’ orkzone, zone, taptap your your student student card card on on thethe touchpad touchpad

2. 2.SetSetup upyour yourworkspace: workspace: 3. 3. GetGet comfortable comfortable andand ready ready adjust adjust table table or or chair chair height height forfor to tobegin beginyour yourinspirationally inspirationally your your comfort comfort stimulating stimulating journey journey

4. 4. Immerse Immerseyourself. yourself.Gather Gather inspiration inspirationfrom fromsurrounding surrounding environments environments to to develop develop creativity creativity andand productivity productivity


_06 SWITCH

The Brief.

The Switch Projector is a portable essential. Switch provides a se occupied

Create a distraction toy for children who suffer from Sensory Processing Disorder. This concept must be accessible for moments of distress: such as busy environments. This project is developed from indepth research in to children aged 5-7, who suffer from Sensory Processing Disorder.

SWITC


Personalise your Switch.

CH

Projection Samples.

election of customisable projections, keeping your child calm and when used.


How to use.

SWITCH

_01

_01

Power Switch Projector via push button

_02

_02

Select the projection you want by pressing either side of the Switch

_03

To change projection, press other side of switch. To power off; push down top button _Enjoy

_03


_’On the Go’

_Home usage

Features.

_Switch

_Lanyard

_Hook & ‘On/ Off’’


a O liv eri . ssi Ale

io l o f t r o P Design

a l e s s i a o l i v e r i @ y a h o o . c o . u k - 0 7 5 3 1 4 7 6 0 1 9 - I n s t a g r a m : @ o l i v e r i d e s i g n


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