Alessia Oliveri Design Portfolio

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Ale

ssi

a O liv eri . rtfol o P n g i Des io


Hello, I'm Alessia Oliveri.

_Achievements: 2017//

Student StarPack Competition Finalist

2015// ‘Made In China’ Logistics competition winner _Skills: Adobe: Photoshop// InDesign// Illustrator Microsoft SolidWorks 2D Design Microsoft Office

_Experience International Design Project with Guangzhou Academy of Fine Arts, China May 2017- June 2017//Classroom Designer Sept 2014- July 2015// Graphic Design teaching support assistant I am a second year BA (Hons) Product Design student at Nottingham Trent University. My passion for design is embodied in sketching and ideation. However, designing with restrictions develops my ability to work with constraints. Using my strengths of organisation and team work, I am able to transfer these skills to a working environment, providing an essential contribution to any industry.


Projects//

01 04

PDP// SPEEDO//

E-LIXR SMART WATCH SAFETY AID

02 WILKOS// 05 INNOVIA//

POPPIN’ LEOPARD BBC BUS

03 INSTRMNT// 00-2 06 HERMAN MILLER// INSPIRE

_01

_02

_03

_04

_05

_06


_01

SMART WATCH

The brief// Design a product, service, campaign, or system that facilitates positive lifestyle behaviours in daily life, which will help people to live longer and enjoy a better quality of life through more effective or personalised treatment for those living with lifestyle related issues.

The ELIX-R smart watch is specifically designed for Type 1 Diabetics, providing users with an alternative method of testing blood sugar levels, daily. The ELIX-R smart watch enables its’ users to have the freedom to continue with their lifestyle, without medical restrictions.

PRODUCT FEATURES//

BATTERY POWERED BLOOD SUGAR LEVEL READER TEST STRIP STORAGE

TIMING FEATURE

LED LIGHT REMINDER


PM

5

:0

12

5 5.

O M M

L


How to use. Design process.

Remove the test strip from the storage space at the back of the smart watch

Remove the test strip from its packaging, slide the need out of the casing and pierce finger.

05

12:

05

12:

PM ...

OL

MM

PM ...

12:05 5.5

OL

MM

PM

MMOL

Place the blood from area, ready for testi

12:05 5.5 PM

MMOL


PDP

HOW TO USE

m finger in the test ing.

05

12:

05

12:

PM ...

PM ...

OL

MM

OL

MM

Place the test strip into the testing area at the bottom of the smart watch. Await results.

12:05 5.5 PM

MMOL

12:05 5.5 PM

MMOL

Results presented. Press the side button to save the data to the SD card.


_02

The Poppin' Leopard focuses on enhancing a

more difficult, by remould

PRODUCT FEATURES//

The brief// To design an innovative, gender neutral educational toy suitable to be sold in a Wilkinsons Store. The concept should consider physical, cognitive or the emotional development of a child within an age group. The concept should be supported by in-depth research into this area of child development.

3+


a child's fine motor skills. This toy can be made easier or

ding the shape of the wire course.

Pop up mechanism

Steady hand game

Bright and inviting colours

Battery powered

Ages 3 and above

Design process.


How to use.

Unpack the toy.

Flip the switch on to power the toy.

Pull the wand from the back of the toy.


To start the game, press down the leopards' spots.

Use the wand to follow and complete the wire course, without touching the wire.

If the wire is touched before the game is completed, the spots will pop up and the game is over.


_03

00-2 00-2 is a contemporary tabletop time piece, specifically focusing on minimalism; highlighting functions as the necessary features of the design. 00-2 is a two part clock: made from Jesmonite (stone effect) and soft 100% black Rubber.

The brief// Design and develop a contemporary tabletop timepiece for INSTRMNT. Consider consumer behaviours, product packaging and brand impact. Instrmnt is a mutil- disciplinary design studio focused on creating industrialled products with an emphasis on quality, simplicity and attainability above all else.


00

PRODUCT FEATURES// TWO PART CLOCK SOFT AND GRIPPING RUBBER BASE SIMPLE CLOCK FACE DESIGN EASY ACCESS TO CLOCK MECHANISM AND BATTERIES


How to use. Design process.

Remove the 00-2 time piece from the packaging

Assemble the 00-2 time piece in this style

Once the c


clock face has been assembled, prepare to align the 00-2 two part clock

Align the 00-2 time piece and slide the front face down creating the overlap concept

Time

piece assembly is complete. Enjoy Instrmnt’s 00-2 clock

00


_04

Safety Aid Speedo's Safety Aid is a product which is worn around the users upper arm. This Safety Aid is simple to use when required. The safety aid features a toggle; when pulled activates the CO2 cannester inside the product creating a rapid inflation. The inflated buoyancy has a light feature which can be seen from a distance of 20 metres.

PRODUCT FEATURES//

The brief// Design a product or service which will help people who are learning to swim or wanting to learn to swim in China. Focusing more on rural China and their lack of accessibility to pools and swimming lessons, understanding that open water access is more feasibile.


ADJUSTABLE VELCRO STRAPS CO2 CANNESTER TOGGLE RELEASE BUOYANCY AID LIGHT FEATURE


How to use. Design process.

1. Product prior to use. Read the instructions of how to use the product before use.

2. Pull down the toggle to activate the CO2 chamber and open the perforated cover on the safety aid.


3. Once the toggle has been pulled, with force, the buoyancy aid will inflate rapidly. Pulling the toggle will puncture the CO2 cannester and inflate the safety aid.

4. Once the safety aid is fully inflated, the lighting feature will shine.


_05 The BBC Bus is a travelling Virtual Reality Experience for children. This immersive concept has been designed to encourage teachers and children to understand a new and innovative way of learning . Through this, children will be able to visually undestand specific time period events, by reusing and merging existing BBC programmes with the immersive BBC Bus.

PRODUCT FEATURES// Downstairs// 4DX experience(sensory features) Immersive screens Surround Sound Comfortable seating Upstairs// Workshop experience ‘Make your own’ VR Headset Dress up/ Props

The brief// Through primary and secondary research observe and identify key opportunities for VR within a BBC media service. Review the quality, accessibility and experience of existing facilities / products proposing new innovative and accessible products that promote virtual reality to be consumed by the mass market.

Bus Programme selection:



How it works.

The BBC Bus will travel to schools around the country, to provide children and teachers with the experience of learning inside of an immersive environment. The BBC Bus will travel to: -London -Glasgow -Manchester -Nottingham -Plymouth -Dublin -Liverpool -Cardiff -Edinburgh



_06

Herman Miller Inspire.

Herman Miller Inspire.

The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences ultimate study space; inspiring your mind through the use of visual and auditory experiences.

The ultimate customisable study space; inspiring your mind through the use of vis

Creating the

The brief// Research, analyse, design and produce a product or system which would provide students within higher education with a ‘thinking space’, highlighting a non-demanding task environment.

_To access the ‘Inspire’ Space, tap your student card on the touchpad

_To access the ‘Inspire’ Space, tap your student card on the _Slide the door open to begin touchpad working in your customisable workspace

_Slide the doo working in yo _Setup workwork and

your work en


_Setup work and be inspired in your work environment

PRODUCT FEATURES// OLED screens Customisable workspace Charging point Adjustable table Herman Miller Sayl Ergonomic chair

Scenery examples.

or open to begin our customisable kspace


Herman Miller Inspire. Herman Miller Inspire.

The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences.

Creating

the

ultimate

study

space;

inspiring

your

mind

through

the

use

of

visual

and

auditory

experiences.

How to use.

The ultimate customisable study space; inspiring your mind through the use of visual and

1. To activate the ‘Inspire’ workzone, tap your student card on the touchpad

2. Set up your workspace: adjust table or chair height for your comfort

3. Get comfortable and ready to begin your inspirationally stimulating journey

4. Immerse yourself. Gather inspiration from surrounding environments to develop creativity and productivity


Herman Miller Inspire. The ultimate customisable study space; inspiring your mind through the use of visual and auditory experiences.

‘Customise your workspace’ can be found on your university’s student mobile application. There is the opportunity to choose inspirational visuals, adjust audio levels and pinpoint where you want to begin your ‘Inspire’ experience. Personalised settings will be linked to individual student cards once saved.


a O liv eri . ssi Ale

io l o f t r o P Design

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