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ALEXANDER SOKOLOV
selected works
+8 905 312 77 55
event.horizon.wind@gmail.com
2015-2020
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event.horizon.wind@gmail.com
ALEXANDER SOKOLOV
EDUCATION Sep 2016 May 2019
KSUAE (Kazan University of Architecture and Engineering) Postgraduate Degree Aspirant position
Sep 2010 Oct 2016
KSUAE Specialist degree Oct.2016 - Sept. 2019
Sep 2011 Oct 2015
UEL (University of East London) Bachelor of Architecture Degree
Aug 2014
UEL Summer school
COMPETITIONS
EXPERIENCE Nov 2019
AI ARCHITECTS Lead conceptual architect (Competition managing), Urban designer
Jan 2020
WINNER SHORTLISTED, Small Cities 2020 architecture competition - Borovsk city,
Nov 2019
Zodchestvo 2019 - Speaker Innovational materials Immaterial thinking by substance
Nov 2019
Zodchestvo 2019 - Kaluga pavillion - 2 prizes
Nov 2019
2ND PLACE IN COMPETITION Sveta Nedelya Squre urban renovation pjoject
NPO VECTOR Architect, Urban designer July 2019
TOTEMENT / PAPER
ROLE: Project leader,W Managing consortium, Architectural design, Urban design, masterplan and architecture proposal, controlling structure of project.
- Architect January 2018 - June 2018 ATRIUM BUREAU
LANGUAGE RUSSIAN (native) ENGLISH - FCE (First Certificate of English) 62
Consortium: AI Architects, CLAB Architettura Yury Sheredega, Dina Dridze, Evgeny Shirinyan
- Architect (one project.) December 2017 - January 2018 July 2019
2ND SHORTLISTED FOR SUBMISSION
April 2019
OLD KAZAN
May 2019
- Architect September 2017 - December 2017
Sveta Nedelya Squre urban renovation pjoject Managing international consortuim for contest, package of submission documentation, portfolio, establishing of team
March 2019
YARATAM STUDIO - Architect, Designer October 2017 - June 2017
Consortium: AI Architects, CLAB Architettura Yury Sheredega, Dina Dridze, Evgeny Shirinyan
TUTORSHIP Start School of Architectural Practice Co-tutor of Speculative Architecture Cource Personal Tutorship Conceptual Architecture and Graphics
April 2019
FINALIST AIM Competition SuHong village renovation
May 2019
HONORABLE MENTION Archmoscow Moscow Metro rethinking theme installation
March 2019
SHORTLISTED Small Cities of Russia urban renovation competition
Feb 2019
4ST PLACE: GOLD MENTION YAC Common Ruin Ash Glue proposal
Jan 2019
WINNER CAPOL Dream Apartment - «Forest Camp» Co-living housing complex for chineese youth
Nov 2019
1ST PLACE Yacht Club Closed competition TOTEMENT / PAPER
Nov 2017
Kamal Drama theatre renovation
Autodesk: Revit, 3DS Max, AutoCad, Inventor
July 2017
24Hours Competition Work - BiG BALANCE
July 2017
24Hours Competition Work: Dancing nature
May 2017
ISARCH Competition Work: Dancing nature
Adobe Photoshop, Illustator, InDesign, After Effects, Premiere, Audition,
Feb 2017
Evolo Skyscraper Work: Dancing nature
Feb 2017
Design Stories Work: Dancing nature
Oct 2016
ISARCH Competition Work: Elemeta VITAE ICDC Complex Urban Renovation
Oct 2016
ISARCH Competition Work: VITAE Center Prototype Complex
May 2016
kRob (Ken Roberts competition)
FREELANCE - Concepual Architect, - Large area urban scale visalisation - Kamal DramaTheatre Urban renovation
PUBLICATIONS
SKILLS
Common ruin competition: https://archsovet.msk.ru/article/konkursy/ ai-architects-poluchili-zoloto-za-renovaciyusrednevekovogo-zamka-vo-francii
Hand drawing, Photography, Illustration, Collage, Ink-drawing, Painting, Physical modeling, Woodworking.
http://architime.ru/activity/2019/ stat270619rupor.html https://www.youngarchitectscompetitions.com/ competition/common-ruins Dream Apartment competition: https://card.weibo.com/article/m/show/ id/2309404329091628169715 https://archi.ru/news/83158/set-kolivingov-vkitae-postroyat-po-proektu-rossiiskogo-byuroai-architects Sveta Nedelya competition https://realty.ria.ru/20190625/1555896223.html http://architime.ru/activity/2019/ stat270619rupor.html
SOFTWARE
Google SketchUp
https://icmos.ru/news/moskovskaya-komandavoshla-v-short-list-mezhdunarodnogokonkursa-v-bolgarii
McNeel Rhinoceros + Grasshopper, Karamba Kangaroo Anemone Graphisoft ArchiCad,
https://www.mos.ru/news/item/57686073/ Kaluga TOLK rotonda https://archi.ru/news/83425/stend-kaluzhskoioblasti-na-arh-moskve-stal-luchshimobschestvennym-prostranstvom
Corel, Microsoft Office Processing/ Python, Fl Studio, Abletone,
https://www.mos.ru/news/item/57686073/
NI - Tracktor, Reaktor
Work: VITAE Center Prototype Complex International Architectural Workshop ‘Historic Urban Landscape’ FINALIST Archiplatforma drawing competition Work: Duomo Cathedral 120 Hours WINNER Reconstruction of noble hotel Social Network Spaces 1ST PLACE Teaspoon of painting
METHODOLOGY 1) - Speculative approach. Conceptual elaboration hand, digital and mixed graphics. 2) - Digital modeling, working in context of difficult systems flatten altogether, 3d digital models, Hacking of new possibilities in software, using common functions in whole variety of its possibilities, searching of unexpected usage.
3) - Graphic and artistic skills, special morphologic and Finding way of manifestation ideas through graphics and image. Info graphic skills. 4) - System thinking, articulating between technological models, rationalization of system, working on stage between advanced and catagenesis
5) - Working with big variety of media content, ability to feel free to make experimentations with such material, because of background of making music and videos.
PROJECTS
Philosophy
2000 Cosmology
Cosmism
Design
Architecture
Theory
2002 2004 Multiculturalism
Existentialism Positivism
Art Personal art practice Fine arts Digital art experiments
2008
IDEOLOGICAL MAP
STRUCTURE STRUCTURE OFOF PORTFOLIO PORTFOLIO General interest in philosophy
Speculation
Music and sound making
Preparing for architectural education in KSUAE
Engineering Sustainable principles research
Nauka I Gizn and science magazines monitoring Architect specialist in KSUAE - Kazan State University of Architecture and Engineering
2010 2011 2012
Opportunism (technical side of things)
2013
Social driven architecture Rationalism Summer School Global Sustainability
Science
2014 2015
Y-1 : Y-2 Furnit : u Y-3 Furn re ca : G itur talo Y-4 reen e de gue :N s D Y-5 ord O og - re ign (W : o s il Y-6 Restau Office tauran rk int e : In ner rant in s - inte t summ rnatio t r s e p SDace rior iors er ver natia 1: s an and lly n SD- Wond a otic d re e 2 ed con in s SD- : Danc rfull Da stru eve 3: B ing ys c t io ral n his PT- ig Ba natu - stud exh toric 1: O lan in r e g ibit al b F-1: ld gu ce pr - vis prog ion uild Tub n p ojec iona ram s) o in ete ry a me g i re wder t nd Me stau fact ll s ow pec ran ory T/P B u t, S rec ar lati 1: ki P ons ve T/P Individ ark truc pro 2 u visu tion jec T/P : Hote al hou t (p alis Y 3: Y l in se a a tatio ch rtic ach Pe in Lo ns t Clu ipa t Clu trop nd nt o b b - avlo on f7 Hid Sm com all m den vsk-K pet Loc amc Dre odu itio atio hat am le h ns Com Ap ous n sky artm e – (Clo m o Su sed Hon n Ruin ent C BIM m com Volk g vi Co omp odel pet m e ll u itio Yuc sha m age C petitio tition n1 hno aste omp n ( (Wi st P Kalu v m rpla eti Gold nne lac t a e) Sv ga squ sterpla n conc ion (F Ment r) Ned ar i i n e o n p a list n) Lot ely e ten and c t ) osh a S t it y q bra Sta ino P uar ndin din e a g co Sto um in rk Con Comp rag nce e fa Kalug ceptio etitio pt n (2 cilit a in n Oka y fo terio Par rive r se t rs r s) Vid r an v e e ( 2nd ral m cons eo d Pla Ins and Kalug use truct an ta ce um ion a of C s in con Sm llation imatio zoning C all t ons n o mm cept Urb radin – Rot proje conce ort una ium an c g p ond ct fo ptio r ka Eth onc avil a fo r ar n ) ( Fin no ept ions r K chit M a a io e list Ber ir C N l ) ezu onc n for T TO fo uga h cture in Tea evsk eptio eatr r Ka ono stall re aln lu traln y O a n aya vrag (Rea aya s ga reg d gue tion AR stre Con lised tree ion st fo CH t ur et, c r AR OMO ) e p b faca tio an a CH SCO des n OM W xis and OS CO stre W( et A Win R, P ner ZU, 2c RD ate gor ies)
Mo sq Mas ue pro t je Ind erplan ct iv fo Inte idual h r mos ous que r e Ana ior ly Villa sis of terr ge Car mas itory te p f Ent arking rplan or villa er ge n Mas tainme ear KS t n e Livin rplan t cen UAE te g o Sm multip f micr r near all o K Prim outsid le flat h distric SUAE t e a Dra ry s amp ouse h m c Dra a Th hool i itheat ea n G erm Clin a The ter (N azian bath ic-D ater ote tep Clin iagn – I d o (Co n n m o i UEL c-Diag stic C terior interv petit en io ie (N n KamDiplom ostic ter – oted ws) n Hon M C ora o KSU al Dram a – H enter asterp n inte ble ote – la AE me a n B Dip The l – p uild – u rviews ntio a lom r r n) a - ter ren ototy ing (N ban re ) Ant p o n o e t o rop vatio (No ed o vatio oac n ted n in n tive on terv Am inte iew use rvie s) me ws) nt C om plex –L ond on
PERSONAL INVENTARISATION
MAPPING
Technology Kevin Kelly Gilbert Simondon Assemblage theory Anthropology
Evolutionary possibilities
International relations office assistance Non academic practice and internship
Research of new materials and prototypes
General curiosity and sciences
Architect bachelor in UEL - University of East London
PART II
Excess
Structure of projects interests and experience
*
Start School Tutoring of program Speculative Architecture and Design
assistance SUMMER Yaratam SCHOOL studio ISSAEK
2016 2017
Exscess of thought, prototyping, anarchy in research Neo modernism
Speculation, radical prototype
PART IV
* Research was done for clearing personal and profissional path of me. This is can be helpful for knowing me better. Study of substantional architecture (personal theories)
Art Visionary architecture Art Competitions
Glich art
International relations office
Pavel Tinyaev studio
Totement/ Paper Atrium studio architects
Aspirant position in KSUAE research PHd Anthtropoactive Immaterial Architecture Spaces Architectural colonisation Elements of plasticity of emergent architectural and urban fields
2018
Non linear Object oriented
Is this only object?
PART III AI Architects studio
Revision of theories prioritisng contextuality
Theory interest
2019 2020
Phenomenology and fundamentals
Fundamentals
PART I 2022 2024 2026
PART I
FUNDAMENTALS Practice Competitions
International competition for realisation - Bulgaria Sofia Sveta Nedelya Square - Urban Development of the central part Sofia, Bulgaria Studio:
AI Architects
Consortium:
AI Architects LLD, CLAB Architettura, Yuri Sheredega, Dina Dridze, Evgeniy Shirinyan
Role:
Lead Architect, Management of cosortium, Establishing a team, Development of 3d model and masterplan, conception.
Key idea points:
Zeroing of space, Anicent zero kilometer, Carving and engravining field of archaeology, dublicating real and virtual coordinates, mathematical precision as new Bulgarian identity (connected with IT industries), continuity of math landscaping on all objects.
Archeology is the civilizational basis of modern Bulgaria, in which late antiquity and early Christianity intertwined. At the same time, Sofia is a recognized European center of competence in IT. Our main tool is an evolutionary tree, where the rather radical project that we propose is only one of the options for progressive development. As part of this method, we used 4
stages: test - super-test - implementation for pilot sites and then the transition to mass implementation. Such an approach of tactical urbanism and evolutionary, being reevaluated at each stage of the development of the project will allow finding optimal solutions for such a complex problem of this place. What is the most difficult thing about this project? Active transit of private cars through Sq. Independence as a limiting
factor in the development of public space. Todor Alexandrov Boulevard and the intersections at Sq. Independence is the concentration of the transit function, where there is no place for a pedestrian, modern development and contemplation of architecture and archeology.
1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
11. Sveta Petka Church in pond of water 12. Entrance to orangery under Largo street with integrated archaeology 13. VR educatement and technological pavillion 14. Entrance to underground part 15. Landscape mimicry stairs 16. Radial staircase to subwa 17. Sveta Sofia monument 18. Iconic building (media center, theater, office) 19. Subway entrance
20. 21. 22. 23 24. 25. 26. 27. 28. 29.
PART I FUNDAMENTALS Leading internation competitions department at AI Architects (Moscow)
WINNER 2nd Place
2019 augoct
Recreation zone near Sv Nedelya Church Archaeology + media museum Amphitheater with small forms Entrance to metro Transportation hub for tram Buisiness hub Projected archaeology on paving Foodcourt Metropolia church urban development Car park
Pedestrian bridge Ponds Cantopy Tower with stairs Curved stairs into TSUM Pavillion platform for musicians Square Small coffee shops Court square Yard transit way
11
12
9
8
24
5
11
14
7 6
15
23
4
16 22
3
2
13
10
1
18 21
20
19
17
PART I FUNDAMENTALS Leading internation competitions department at AI Architects (Moscow) WINNER 2nd Place
2019 augoct
8
Проектното предложение | Project proposal
Подземното ниво | Underground level
Аксонометрия | Axonometry
We took a radical step - blocking the car traffic in the zone of Independence Square and stopping traffic on Al.Stamboliyski in front of the St. Week Church. The Largo space and Light Square Week will receive a new life, while maintaining and developing the activity of using the metro, tram and micromobility (for example, bicycles or scooters). The architectural solution of the square involves a continuous pedestrian space, where the relief lines are a unifying design element, and the underground levels acquire a new design and new connections between each other. The imagery of the layering of cultures and times is expressed in layers of steps of amphitheaters and terra formation. The
IT industry is precision, mathematics, it has a new beginning, and is based on codes of exact logic. The area is nullified, the place of the former zero kilometer turns into both an important link with the Church of St. Petka, and at the beginning of the reference of an even grid of coordinates, expressed in information blocks made of glass with qr codes and coordinates for linking virtual models of the past city of Serdik. Then. The nullified space is cut off by recesses, at the intersection there are time layers in the form of amphitheatres of steps and terraces and traces of the old city’s buildings, calculated by scanning not excavated archaeological values. The boundaries around archaeological sites expand and are
included in the overall landscape solution. The area south of the Holy Week Temple changes minimally. The space under Largo is a suitable place for the future greenhouse. An amphitheater is organized around the main excavation site near the Holy Week Temple, and patterns of the contours of archaeological sites appear in paving in appropriate places. Decorative water enhances microclimatic comfort around St. Petka and the archaeological site along the Central Department Store. Landscape and landscaping link together various parts of the design territory.
PART I FUNDAMENTALS Leading internation competitions department at AI Architects (Moscow)
WINNER 2nd Place
2019 augoct
International competition for realisation - Bulgaria Sofia Sveta Nedelya Square - Urban Development of the central part Sofia, Bulgaria
The territory includes 9 archaeological sites, and for 8 of them (the site near the temple was supposed to be preserved), a 3-step socialization and landscaping program was developed: urban digital marketing, temporary installations and landscaping works. Through all stages the landscape design and landscaping
passes through. A detailed catalog of landscaping solutions has been identified. As part of urban marketing, we envisioned the development of VR or AR applications, 3D mapping, and other technologies. For the renovation of facades, the same three-step method was used. Thus, using tactical urbanism tools in small areas, various
approaches are tested, and then we introduce those that are most in demand among residents and tourists. This is the way of quick little victories
7
RESEARCH OF LOCAL COMMUNITY
NEEDS
IS GOING ALONG WITH EVERY NEXT STAGE OF PROJECT EVOLUTION
THE PROJECT IS
ONLY AN EXAMPLE AUTUMN
OF POSSIBLE PATH-SOLUTION
2022
SPACE FOR LEISURE
SPRING
GREEN
SYSTEMATIC
PUBLIC
URBAN
STRATIGIC
RADICAL
EVOLUTION TREE IS A PROPOSED INSTRUMENT FOR PROJECT REALIZATION
2021
PLAYFUL
INFORMATIVE
SPRING 2021
LOCALLY
HUMAN
WIDESPREAD
SHADOW
AUTUMN
INTERACTIVE
FOR NEW BEGGININGS
FOR WORK
2022
AUTUMN
ALTERNATIVE PATHS WILL GIDE THE PROJECT TO A DIFFERENT FUTURE
TIME MAKES THE DIFFERENCE
PERMANENTLY
SUNNY
TEMPORARILY
QUICK
2020
YOUR OPINION CAN CHANGE THE PROJECT ! POSSIBILITY OF SEEING THE FIRST ATTEMPTS
RIGHT NOW MAKES IT UNIQUE
SPRING 2020
THE TREE OF CHOICES RESPONDS TO EVERY VOICE OF THE SQUARE
TODAY PROJECT START
STAGE 5
STAGE 4
STAGE 3
STAGE 2
STAGE 1
STAGE 1
STAGE 2
STAGE 3
STAGE 4
INTREVIEWS 5
INTREVIEWS 4
STRATIGIC STAGES FOR INTERACTIVE DESIGN PROPOSAL
INTREVIEWS 3
EVOLUTION TREE OF SVETA NEDELYA SQUARE
INTREVIEWS 2
INTREVIEWS 2
INTREVIEWS 3
INTREVIEWS 5
INTREVIEWS 4
ЕВОЛЮЦИОННОТО ДЪРВО
STAGE 5
FINALIST Reconstruction and revitalisation of Su-Hong Village, China. Socio-cultural proposal for Hani people Studio:
AI Architects
Consortium:
AI Architects, Yuri Sheredega
Role:
Lead Architect, Management of cosortium, Architectural proposal, Masterplan, Graphics
PART I FUNDAMENTALS Leading internation competitions department at AI Architects (Moscow)
Key:
2019 may
Reasoning
Level of houses.
Level of city fabric.
Delay of civilizational life take a huge part of lives of every person, problem of psychological crisis and destabilization of self. This issues can be answered architecturally. Unique context of Suhong village is perfect place for function of deep retreat spaces and full reset of tension every person who is visited “Selfatorium” and hotels. Key architectural unique point is making introverted, detached and escapist space.
Houses have adaptive planning for the deepest resting, it contains massage room meditation. All sanitary functions and kitchen are concentrated in one box. The courtyard varies, there is a functional zone to the discretion of the inhabitant, and a zone of the semi-indoor pool – an introversion kernel which is also an entrance zone of the house, it is a baptistery of a privacy and a contemplate state.
Houses have structure with fluctuation turning of houses, nevertheless there are created streets, between them emergence of one main line of a promenade which extends and narrowed from the situation consisting of square blocks, and-level personal entrances to houses at the edges of streets is possible.
Concept.
Masterplan and processes.
Introversion of the settlement is expressed functionally and architecturally, the ruin part of the city is sealed in new material which flows to squares and walking streets. Throughout the street there is always an introspective box on one it is possible to disappear and pass into a contemplate state, houses use ratios of the elementary architectural principles: the weight, volume, light, air, for creation of deep rest of the person, a privacy with preservation of views of terraces and the village.
First of all, this village has to be adapted for needs of locals, planning is suitable both for them, and for visitors of tourists. Honey and tourists quietly adjoin without very active interaction, in some places the khan it is possible to visit as the guest, living in immersive theater of the life of people, in some places there are spaces of crafts and traditional activities for the tourist, on busier street there pass all streams being divided instantly and dispersing in the introspective spaces of different character, pass through
wellness with a viewing tower and continue the way through terrace with a wonderful view. Reconstruction level. Reconstruction of houses the Hani uses existing framework of houses and average value of the coloristic scheme of the village, for creation of mono-color composition in the form of the connected urbanistic archipelago.
GOLD MENTION
Mothe Chandeniers Castle reconstruction for 6000 co-owners Studio:
AI Architects
Consortium:
AI Architects, Yuri Sheredega
Role:
Lead Architect, Architectural proposal, Architectural model, Graphics, Idea
Architecture
PART I FUNDAMENTALS Leading internation competitions department at AI Architects (Moscow)
At this moment Château de la Mothe-Chandeniers represented as ruin of walls and towers, proposal pro-vides ways to occupy remaining structure of castle in soft way. Architectural intervention is continuous route of total form with communication and flatten functional blocks. Castle
2019 march
context already morpholog-ically complex and it contains from elemental abstract forms, such as: square, circle, hexagon, octagon it’s can be extracted and materialized in architecture. Burnt matter is monument for catastrophic event of destruction Mothe-Chandeniers castle in fire accident, this matter is base for “Ash Glue”. Structure has liquid logic of spreading but made from simple, abstract and adapted
elements. Continuous stream of ar-chitecture started as road then bridge, on the way it becomes an amphitheater, museum and dinner table alcoves or blocks. If building of castle is destructed and full of cracks it needs to be glued together but mostly without contact with walls of castle. It important for making decision as gentle as possible.
Program Dramatic sights of chateau and close relation of chapel give an idea of functional program of castle. According to unique ownership situation it seems to impossible to use castle by
all of shareholders and visitors at the same time. Program of project focuses on key dramatic moments of visitor’s life, such as: first date with loved ones, starting of honeymoon, picnic with children or grandparents, even period of mourning. Castle can give platform for experiencing life moments in close and cozy family of friends groups in boxes or zones
with tables in unexpected places in castle. Contrasts of cozy, warm places and ruin itself have interesting eloquence in dialogue of situations. Also key thing in project is different ways of contemplation, it gives functions of amphitheater, museum, viewing balconies and panorama points on towers, picturesque sights of castle frames visitor’s contemplation.
WINNER Coliving model for chineese youth, Dream Apartment GROUP (4 WINS) Studio: AI Architects Consortium:
AI Architects, Yuri Sheredega
Role:
Lead Architect, Architectural proposal, Graphics, Idea, Postproduction, Socio Cultural programming
A project called Dream Apartment, proposed by Russian architects, will unite under its roof related spaces for coworking, leisure and housing. In total, more than 400 teams from around the world participated in the competition. The organizer was a company from Shenzhen CAPOL International & Associates Group, which provides services in the field of architectural design and engineering. Co-organizer is the Shenzhen Furniture Association (SZFA) furniture manufacturer.
The 21,000 m2 complex is divided into private and public spaces. Users are offered two options for living: apartments of 24 m2 for one or two people or a «family» format of 48 m2. In living rooms only a sleeping place and storage systems for the most necessary things are placed; all other amenities are in the public part. Functioning zones of coliving are built on the principle of rings with different access levels.
For example, each floor has its own kitchen, dining room, living room, sports and children’s games - only residents of the floor have access to it. At the same time, all inhabitants of coliving can use the services of an atelier and shoe repair located near stairwells and elevator halls.
A project called Dream Apartment, proposed by Russian architects, will unite under its roof related spaces for coworking, leisure and housing. In total, more than 400 teams from around the world participated in the competition. The organizer was a company from Shenzhen CAPOL International & Associates Group, which provides services in the field of architectural design and engineering. Co-organizer is the Shenzhen Furniture Association (SZFA) furniture manufacturer.
The 21,000 m2 complex is divided into private and public spaces. Users are offered two options for living: apartments of 24 m2 for one or two people or a «family» format of 48 m2. In living rooms only a sleeping place and storage systems for the most necessary things are placed; all other amenities are in the public part. Functioning zones of coliving are built on the principle of rings with different access levels.
For example, each floor has its own kitchen, dining room, living room, sports and children’s games - only residents of the floor have access to it. At the same time, all inhabitants of coliving can use the services of an atelier and shoe repair located near stairwells and elevator halls. And the first and last floors are open and completely for everyone: shops, cafes, workshops and coworking will be located here.
PART II EXCESS
Studying in KSUAE and University of East London - academic works
And the first and last floors are open and completely for everyone: shops, cafes, workshops and coworking will be located here.
2019 jan
WINNER 1ST PLACE
Yacht Club competition, hidden location Studio:
Totement/ Paper
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
The main impression of the project site for us was BORDER, where two elements met - the City, a huge metropolis, a stone megastructure created by the genius of a MAN, and the SEA. As a kind of breathing, mobile, natural creature, this BORDER dictates a special HUMAN LIFE, which, in turn, penetrating through the BORDER, becomes a TRAVELER, combines with the elements of the SEA, wind, sun and clouds, using a YACHT as a tool of the ALMOST. Or, a person becomes a CITIZEN, a peter-bourgeois, and absorbs all the power of this city, its streets and squares, parks and palaces, merging for some time with millions of inhabitants of this beautiful example of human thought and skill. A POINT on the border of two elements has become a PLACE
of interaction and contact of many images, also traces of mutual exchange, a place of confluence of natural and human. The architecture of the yacht club, which incorporated several functions at once (yacht club, academy of pa-sports, hotel, sports center and public spaces. National Center), assembled from images and impressions. THE CITY gave the building the idea of TECTONICS, which evolved into a voluminous structure, as if assembled from many HOUSES, each contains its own function, but they are combined into a single ensemble of the palace, located on the open square near the SEA. The shape of the building is subject to the laws of STEREOTOMY, the plastic foundation of the great BAROKKO style, saturated with sculptural techniques of curved surfaces
and lines, natural wave patterns, clouds, sails, which are “shaped” by invisible wind, the sun, sliding along curved roof surfaces. The building has the effect of hovering above the ground, located on a slab of arched surfaces, letting the SEA and SUN into its central part. The combination of these two classical architectural practices, one of which is subordinate to the engineering genius of HUMAN, and the other speaks of his desire for the eternal BEAUTY OF THE WORLD (NATURE), where everything is random and regular, unsteady and eternal at the same time, at the same time the same point in space, became the basis for the shaping of architecture.
+ 26.500
PART II EXCESS
Studying in KSUAE and University of East London - academic works
+ 26.500
2018 aug
+ 6.000 ± 0.000
67 800 + 6.000 ± 0.000
67 800
+ 26.500
+ 26.500 + 6.000 ± 0.000
86 000 + 6.000
Экспликация зон Общественно± 0.000 развлекательный центр
86 000
Академия парусного спорта Яхт-Клуб
Спортивный центр
Гостиница
Вспомагательные помещения Тех. помещения
Вертикальные коммуникации
PART II EXCESS
Studying in KSUAE and University of East London - academic works
WINNER 1ST PLACE
2018 aug
Yacht Club competition, hidden location Studio:
Totement/ Paper
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART II
EXSCESS Academic and research
KSUAE DIPLOMA
Antropoactive amusement - Theme park with evelutionary axelerating funtions, London UK Academic data:
KSUAE - Graduation project (prof. Agisheva Inga)
PART II EXCESS
Studying in KSUAE and University of East London - academic works
By presenting in geological forms: strata, cavities, a temporary expression of the phenomena of the city, material and belonging to the intangible continuum: culture, history, located between, media objects, it becomes obvious that our perception of the city, as such, is in the process of active changes. The polyphony of technological development reinforces a change in our perception of the city. Interpenetrating processes arise and disappear, and the nature of cities is complicated . The analysis of the posthuman begins with the
2016 acad. year.
problems of the present man, which is why, in contrast to the posthuman Rosie Braidotti, the concept of necro-politics is introduced. This is the negative hypostasis of the post-man, which is generated by global risks and the categorization of everything in the fields of politics, economy, and information. In turn, it can be noted that the post-man has technological intermediaries, an example is global communication and biogenetic interference, this is fraught with many destructive properties A bunch of technology - man in the mental forms of transhumanists was and developed throughout the 20th
century. But only now is a tendency to appeal specifically to man and his evolution. Cognitive, physical conditions. The virtual and real worlds are eroded, interpenetrating each other. The challenge is to open in people the path to the development of the mind, creativity, or perhaps even wisdom. Humanity is prompted, a keen sense of the community of cooperation, a correct judgment, the elevation of human dignity as a whole.
PART II EXCESS
Studying in KSUAE and University of East London - academic works
UEL, LONDON DIPLOMA
2015 janmay
Urban revitalisation of ICDC Complex, Kazan. Proposal of multiple urban clusters. Academic data:
UEL - University of East London - Graduation project (prof. Renee Tobe, Akatieva Anna, Novikova Anna) KSUAE - 5th year proposal
Team:
Budnikova A, Sokolov A, Khamidullina L, Durandina K.
UEL, LONDON DIPLOMA
Hotel - and prototyping node VITAE Center for technological artists Academic data:
UEL - University of East London - Graduation project (prof. Renee Tobe, Akatieva Anna, Novikova Anna)
PART II EXCESS
Studying in KSUAE and University of East London - academic works
Building is a process of making environment for human beings. Drawing explains model of urban structure with special micro-climates. It can be warm and wet, because building established in water cycle. Climate elements is also part of drawing making. We have processes of condensation, vaporisation, rains, and soil inner waters. Whole urban structure (V.I.T.A.E. Center, Big social spaces,
2015 janmay
and some of living houses) work as cleaner of water by diferent tactiques. There is a problem - it’s life cycle, the city does not change the location and do not die like a living organism thousands of years, they grow. It raises the question of rethinking the concept of the city. This work is a good example of searching hybrid solutions through a drawing process
Firstly I had done morphological research. Experiments with polymer glue was very helpful for me. It reveals new adaptable green morphology for infiltration and allocation of water from roof surfaces, also this is engineer supplies plasma. Snow exploitation is a big problem for cities of Russia. That’s why urban complex works as melting pot for snow.
UEL, LONDON DIPLOMA
Hotel - and prototyping node VITAE Center for technological artists and scientists Academic data:
UEL - University of East London - Graduation project (prof. Renee Tobe, Akatieva Anna, Novikova Anna)
PART II EXCESS
Studying in KSUAE and University of East London - academic works
Life - the active form of existence of matter, in a way high compared to its physical and chemical forms of existence; set of physical and chemical processes in the cell, allowing for the metabolism and its division. he main attribute of living matter - the genetic information used for replication. We are developing a set of processes in the «cell» and allows the exchange of substances. «Identification of genetic information (recreation of urban planning’s axes, postmodern appeal to history, etc). Plus, the idea of the life cycle recycling materials, use industrial zones ( the life cycle of buildings) Underestimating of human perception and their feelings it’s very bad way. My approach starts with the ontological model of the
2015 janmay
distribution of human perception of the environment. I noticed that this very perception depends on the intensity of human interactions, They fall from the public to the deep, sometimes unknowingly personal. And the current trend is that people become less attuned to violent interactions. Consequently, a person goes to their personal experiences. It may not even be aware what the consequences for it is a hostile environment full of stress. Based on this model, I have chosen two approaches: It is necessary to pay attention to social rights in the city, as this part of our lives is weakening, particularly in Kazan. Also take into account that people are becoming more sensitive to the architecture, poetry, environment and pay attention to
the importance of the urban image, symbolism spaces iconic places and legends. Cultures in architecture is the sources of distinctions of the “west” and “east” pictures of the world should be looked for in various ways of the organization of social life and the ideas of a place of the person corresponding to them in the world. It is considered to be that east person is contemplated whereas the image of the western person is personified by Promethium who dared to throw down a challenge to gods. The principle of the minimum action demanding from the person to follow a natural order of things (“don’t do much harm”).
ACADEMIC Drama theater ‘Vesuvius’ CONCEPT Academic data: KSUAE Academic proposal (prof. Zadruskova M., Khafizov,.) 5th year project, Noted NOTED
PART II EXCESS
Studying in KSUAE and University of East London - academic works
In any case, habitat questions will be actual for the future, so such subjects as: “a sustainable development”, “landscape understanding as architectural structure”, “the micro climate and a macro climate”, “architecture of extreme conditions” in any case should receive and, at a due approach, will have worthy development. Vesuvius Theater has a lot of volcanic image symbols, for example dust, magma, big rocks, round and centric structure, texture and caves. Mountains has also big opportunity of observation, from mountain you can observe surroundings in 360 degree panoramas. In this theater all people would see a big social space with
2014 sept dec
many unexpected “accidents”. New public space in Kazan will be made with synthesis of arts and artificial and natural beauty. It is possible to tell, that is a parametric approach can provide achievement of a certain spatial manifesto. The morphology helps theater to create a media image which will involve the audience. Steps of formation of a form based of vibration of Earth In park area at the crossroads of four city scale axes are growing up unexpected landscaping architectural structure. Volcano has infinite count of conditions it can be quiet and it can blow up and all city will remember this accident. Building as the Unexpected Performer would attract visitors.
There is one good example of positive feedback from people to improvement of Gorky Park, in this case we can establish to developing area of Admiralteiskaya Sloboda some improvement of public services on bigger scale with one influential node. This theatrical phenomenon has a new type of public spaces. Structure of building is a park urban architecture but also a big and comfortable public space. Similarity to art pavilion give to environment atmosphere of art. There is a small, cosy places for rest and a big majestic foyer for guests of theater and multi-functional use.
The main idea of an interior - a combination of electronic, parade forms and natural rocky structures. The space conducts the viewer on top a look and ways is similar to a rising lava in a volcano. Executed in style of parametric organics, an interior of a spectator part, lets to the viewer know the main keynote of the nature. Antagonism soft and rough. The bewitching type of space of the foyer has for a big range of a cultural and public activity The project lives not only in the physical world, but also in informational, and in ideological, in the virtual worlds. The environment of a global melting copper and numerous dialogues brings up very serious questions and often finding on them architectural answers.
One of the main ideas of the interior - «buildings as the mechanism» in certain cases it has big advantages in comparison with static architecture. Rooms form the panoramic mechanism, providing a fine look and space for rest. “Vesuvius theater” is the organization of enthusiasts of actual and classical arts. Also, this name of a brand which will be very loud for inhabitants of Kazan. Recently in Kazan cultural activity of inhabitants raises, they are open to new ideas. The Vesuvius theater bears educational function acquainting people with phenomenal arts, both modern and classical. It as well fine recreation spot.
PART III
CRAFT Practice on projects for realisation
IN Hotel in Vladivostok REALISATION Studio:
Totement/Paper
Role:
Architect, Architectural proposal, Development of facade systems and panelisation.
PART III CRAFT
- Working in several studios, developing professional skills
The opposition of the icy mountain and the smoldering volcano is the key for Kamchatka, a place cold, but heated by natural disasters: it reflects both the essence and the contrasting beauty of the local nature. It is not surprising that the towers took extreme positions on the left and on the right, a glass stylobate stretched out between them, a push-pulling body that not only contained several entrance areas, a lobby, a hall, a fitness room and a conference room, but also became
2018 febaug
a space for figurative interpretation of the semantic tensions that arise between two poles. If in the east we have here conditional “fire”, in the west “ice”, then between them is the earth with all its beauties and contradictions.
streamlined and coal-black (or ashen) black, with a gleaming drop of a red metal peak illuminated at the top - neither let nor take a volcano, a hill with a cloud of smoke before the eruption begins.
There was an opposition of towers: a 15-story hotel in the eastern part, an 11-story office - in the western. It immediately took shape in a figurative contrast: the hotel tower is
The office tower is glass, faceted by wide planes with clear angles as opposed to rounding the hotel.
CONCEPT
Reconstruction of old gun powder factory - Yacht club, Kazan Studio:
Pavel Tinyaev studio (Old Kazan)
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
The reconstruction project of the building of the Kazan water intake of the powder factory used an extensive database of historical similar references to solve the roof of the building and the central dome, as a result, three options were chosen:
2017 may oct
With a reference to the English style, to the estate style and with a lighthouse (column). An attic, landscape environment and island configuration for the hotel were also developed. The final version: made in the style of the industrial period,
which is great for the typology of the hotel, the central completion is the flagpole and observation deck, as the hotel is located on the island and it offers a beautiful view of the Volga.
REALISED Mellow bar, Kazan Studio:
Yaratam studio (Petr Safiullin)
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
The spatial rich interior design of the Mellow Bar creates rich soil for interesting ideas. Several implicit references were created in the interior: the Last Supper painting - the central table, the hatter’s tea drinking table dividing the input flows, a
cozy table with a certain balcony, the space as a result looks like a cozy pub on the street of a cramped European town with a unique atmosphere. In the development of the project, a large role was given to the layout of the space with the parallel
Inner enviroument of gastrobar
construction of stories and design codes, as well as visual compositions, references and scripts, a diverse space for relaxing in the bar was created for completely different visitors with different requests.
CONCEPT
Sportcomplex with pools and ice-rink, Kaluga Studio:
AI Architects
Role:
Lead architect. Architectural proposal, Graphics, Idea, Postproduction, Direction for visualisators team
Many associate Kaluga with space
Kosmos pixelated - image of digital idustries of Kaluga
PART III CRAFT
- Working in several studios, developing professional skills
Outer space is not only yawning darkness, but also a myriad of stars of nebulae and celestial bodies.
Digital economy of Kaluga, the history of space exploration. The pattern of the pixelated space pattern is superimposed The sky can be decomposed into a matrix of colors that stand on the ceiling panel and on the seats, giving the impression out against the dense background of space. of a lively room. Pixel art - a symbol of the digital economy of Kaluga. The technique of decomposing an image into elements - pixels is applied.
Hyperspeed conference hall for buisiness acceleration
2019 now
Roskosmos water pool - technological and clean space
WORKSHOP WITH USERS MASTERPLAN
Teatralnaya street urban full renovation, Facades renovation, Courtyards renovation Studio:
TOLK - Center of copetentce in architecture in Kaluga region
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
An analysis of Teatralnaya Street and adjacent streets was carried out, during which the main profiles and forms of street use, points of attraction, filling the first floors and the availability of public transport were identified. The concept proposed two options for street operation: fully
2019 oct
pedestrian and with combined pedestrian and car traffic, in which priority is given to pedestrians. Which of these modes is more suitable for use on this street will show a comprehensive pre-project study, including urban planning, transport and sociocultural analysis.
This is a comprehensive project that includes theater courtyards. Participatory design sessions are held with residents of adjacent houses.
WINNER SHORT-LIST
Park in Losino Petrovsky Studio:
AI Architects
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
Design part Organization of a barrier-free environment. The sharp corners of the curbs are rounded and become more comfortable. Paving alleys and squares is a combination of concrete slabs of different textures and colors. Guests are greeted by a bright entrance group of neon letters located in a colored box. The main alley - a long street 3 meters wide leads along the park’s landmarks. It is equipped with benches, lamps, playgrounds, sports grounds, small arch. forms, also sensory mini-rides and game installations
2018 now 2020 jan
Concept The project aims to create a comfortable and modern city park in Losino-Petrovsky for all groups of the population, which is very important for the city, since it is planned to create a residential complex in the immediate vicinity of the park. Bright design supports an inclusive, sensory awakening environment, the park turns into a platform with a lot of activities. Along the entire route, there are a lot of activity zones, both micro-scale and large-scale. Functions
The square meets the visitor, it offers sports starts or a gathering place. The central square has the function of a food court with two platforms for street musicians, stand-up, etc. The square is formed by the arriving food trucks, the space of fairs and art playground in the summer. It is possible to create a skating rink and place a Christmas tree. Near the Zveronozhka River, a yoga zone is offered. The amphitheater with a summer cinema is located on a relief on the banks of the Klyazma River, and there are also held cyber sports events. For children, the park offers 2 playgrounds and a sensitive route.
TENDER CONCEPT
Hotel in Mineralniy vody city Studio:
AI Architects
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
In the project of a sanatorium in the city of mineral waters, the task was to design new buildings with pools, public spaces and hotel rooms. A design study was carried out, in which
2019 aug
about 6 configuration options for new blocks were created. The architecture of the complex is modern, but as friendly as As a result, an option was adopted with three blocks and a possible and fits into the context. common corridor part.
PILOT
Noginsk masterplan
MASTERPLAN Studio:
AI Architects
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
Issue Most of the city does not satisfy the modern concept of a comfortable environment. The lack of central stormwater drainage, the incorrect organization of the pedestrian zone and the quality of coverage are the main, but not the only obstacles to the comfortable movement of residents. This affects the accessibility to the main points of attraction, such as: the central part of the city and significant socio-cultural objects. Also, it should be mentioned the organization of traffic. The chaotic location of parking zones in the city makes residents place their cars in the territories adjacent to
2019 augoct
shopping centers, sports facilities and parks. This leads to a restriction of parking spaces for people visiting these places and leads to an overload of certain neighboring territories. In general, Noginsk does not obey the basic modern concepts of pedestrian-transport communication, but has enormous potential for creating and developing a competent comfortable environment, namely, the organization of intercepting parking lots, the creation of additional TPUs and a pedestrian zone. City center Reconstruction of streets in stages, the introduction of cycle paths in stages. (from Komsomolskaya
to the 3rd International) redecorating facades on this section of the street, dismantling signage, organizing a “trade front�, placing MAFs, NTOs and awnings in the territory. The device of intercepting parking, the organization of routes, the improvement of the square in front of the railway station. Accomplishment, the organization of space in front of the shopping center Noginsky, the location of the NTO of a new format. Designing a tourist pavilion, fitness and hotel on the waterfront. Creation of moorings and marinas. Improvement of the monument and square Karl Marx, the device pedestrian street Cathedral
REALISED Urban renovation - Shakhovskaya city Studio:
AI Architects
Role:
Architect, Architectural proposal, Graphics, Idea, Postproduction, Layout
PART III CRAFT
- Working in several studios, developing professional skills
The project aims to create comfortable and modern public spaces in Shakhovskaya for all population groups. Creation of fundamentally new spaces and organization of a barrier-free environment. All sharp corners of the curbs are rounded and become convenient for their rounding. Paving of streets and squares is a combination of two different-sized granite tiles with different textures and colors. An important component of the project is the alternation of linear arrows of dark tiles on a
2019 march dec
light plate, thus creating a pattern of knots forming a spoonbill nest. Such an allegory allows us to compare our work on transforming the city with twist the nests. So that the space we create is a native and comfortable place for residents. In the square near the administration, arrows of curbs are rounded and places for a bench and lighting are created. In the station square, the entire territory is exempted from cars and a parade ground for pedestrians is created with
one road for buses and company vehicles. a road is left for the movement of personal vehicles only for residents of one house, access to which is possible only through the square. A canopy is organized on the parade ground, in the core of which there is a hole so that the sun’s rays penetrate the green massif in the center of the parade ground. Around the green oval, seating areas form.
Market Square becomes a place of concentration as Yarmor events, and a casual place of entertainment or expectations. On the square near the round building of the restaurant several types of canopies with benches and chalk boards are formed. They can serve as a fairground for merchants on weekends, and in stopping and resting points on weekdays. Saturation of this space is fundamentally important, since now it does not reflect the full importance of its location in terms of functionality
and is another parking lot that is not relevant. A large square is being equipped with new benches and lighting, with the preservation and improvement of existing paths and paths. Also, on a hillside near a nine-story building, an amphitheater of gabions with flooring and stairs is arranged for barrier-free entry into the square. The entire site is planted with shadeloving plants and a lawn and is a mini dendra park, which can be admired from the amphitheater. At night, the square will also attract people through live lighting.
A large square is being equipped with new benches and lighting, with the preservation and improvement of existing paths and paths. Also, on a hillside near a nine-story building, an amphitheater of gabions with flooring and stairs is arranged for barrier-free entry into the square. The entire site is planted with shade-loving plants and a lawn and is a mini dendra park, which can be admired from the amphitheater. At night, the square will also attract people through live lighting.
PART IV
VISIONARY Speculative graphic research
VISION PARTICIP.
Dancing Nature - visionary proposal,prototyping speculating common space and envirouments Studio:
Speculative architecture and design cource at school START(Kazan)
Consortium:
Egor Orlov, Alexander Sokolov, Maria Popovich, Viktoria Balandina
Role:
Co-tutor, Assistance with lessons, Approbation of methodology, Competitions
Klats, inclusion, tkong...pon...pon...trr-rr-rr.
PART IV VISIONARY
Speculation, theory and radical forethought projects
Once upon a time there were natural disasters and cataclysms which served as poems of the generations. Life in that environment was not suitable for the human. The humanity needed the dancing nature. One day everything was sang by architecture of an animated happiness! The dancing nature is a new world of ecological alliances for human life. Its spaces are accelerated. They are easily educated in dances
2016 sept 2017 feb
of activities and animated happiness. Spaces of the dancing nature are solicitous to inhabitants during their constant movement. Universal activity, circulation of regenerations, instantly accelerating mutations and evolutions. The special effective environment is produced by blossom explosions, shocks and whistle of creativities. The animated nature blows up infinite adventures! Undoubtedly there is no best place for tourism than the high-rise city! The landscape are dynamic here to accelerate thinking process and deliver surprising
happiness to inhabitants! The cartoon wood and cotton candy park. Groves pollinate the city by migration of resources, people and inspiration through skyscraper arteries. The traffic place where inhabitants and guests gain knowledge and additional education about the city of dancing nature by different methods of dwelling in these spaces. Movement of people, nature and architecture is a education process which produces collective efficiency.
VISION PARTICIP.
Big Balance - visionary proposal, radical mythology Studio:
Speculative architecture and design cource at school START(Kazan)
Consortium:
Egor Orlov, Alexander Sokolov, Maria Popovich, Viktoria Balandina
Role:
Co-tutor, Assistance with lessons, Approbation of methodology, Competitions
PART IV VISIONARY
Speculation, theory and radical forethought projects
Experimental meta speculation on 24 hours competition. Main topic is mythology, 11 gods. So in this proposal every godlike creature represents big thesiss: such as overcommodifivation, life of objects without human, loving acts between spaces. Project is a cartoteque of big phenomens of thought witch is connected in Big Balance.
2017 feb
ART GRAPHIC DESIGN
Art, design, craft, exhibitions, models.
PART IV VISIONARY
Speculation, theory and radical forethought projects
From high school I experimented a lot in graphic programs, I always wondered what programs are capable of from an unexpected side, this led to work in the field of collage, glitch
art and digital art. Also, from an early age, she was interested in painting, which combines a graphic vocabulary with experimental electronic art.
Now this experience expand professinal horizons to me
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