Pd13catalogue

Page 1

Catalogue



In Media Res


Sponsored by:

SNOOK

TM


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01 Introduction by Dr Hush

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02 Honorary Professors

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03 Alumni Testimonials

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04 Graduates 2013

46

05 Acknowledgements


Foreword 6


In Media Res is a publication to coincide with 2013 Product Design Degree Show at Glasgow School of Art. The Latin phrase “in media res” refers to a narrative method in which the story opens at its midpoint rather than its chronological beginning. Translated into English, “in media res” means “in the midst of things”, which is one way of understanding our approach to design at the GSA. Our Product Design course places itself in the midst of contemporary social issues and trends, and generates design solutions in response. With such an approach, the course encompasses a huge diversity of design specialisms and interests. In Media Res expresses this diversity with guest articles from honorary professors, past alumni and sponsors, discussing how they position themselves in the midst of the design world. The pieces written by graduates each introduce one of their exhibited projects from the 2013 Product Design Degree Show, as a way to discuss their design interests and how they see their work in the midst of things. Accompanying photographs taken by Ross Mclean, StudioRoRo, capture graduates in the context of the work in discussion and on display.

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Dr Gordon Hush Gordon is Head of Product Design at Glasgow School of Art. Previously he studied Sociology at The University of Glasgow. His focus is the study of consumption and the intersection of social science research and design practice.

To be, in media res, “in the midst of things” is both

are intertwined. Of course, contemporary capitalist

a temporal and a spatial condition and to describe

society is consumerist and rooted in the experience

ourselves as such has consequences, important ones,

of novelty, fashion and the innovation of existing

for how we live, desire to live and express these

objects, services and experiences. As a consequence,

desires in tangible form. This phrase has the virtue

the work of the B.Des and MEDes graduating

of locating us in space and time, and implies the

students exhibited often seeks to explore future

material context within which our daily experience

possibilities or proposes a re-negotiation of existing

unfolds. When we are in the midst of things it is

forms of experience and behaviour. In this they

because “things” both spatial and temporal are all

highlight the capacity of designers, especially those

around us; we are in the midst of things because the

from this programme, to engage in speculative

world existed for us yesterday, we live in it today and

design practice, to future-cast as a means of engaging

we anticipate our future participation, tomorrow and

critically with the present and to open up a discursive

beyond. Indeed, our prehistoric ancestors went to

space that is navigated by making possible futures

all the trouble of building huge megalithic calendars

tangible and open to debate. The B.Des thematic

in the shape of stone circles to demonstrate this

project, The Internet of Us, begins to formulate

spatio-temporal materialisation of our capacity to

possible experiences offered by the data-driven and

imagine our relationship to the passing of time. Such

tech’ fuelled “internet of things” and to speculate

structures make material the temporal dimension of

upon where the value of such future opportunities

lived experience and our capacity to narrate our lives

lies for everyday interaction.

to ourselves and to share this with others. The navigation of possible futures requires tools and In this sense, in media res, reflects the manner in

exploration must be rooted in research and evidence,

which subjective experience, the shared nature of

or else it is merely whimsy. Product Designers are

human existence and the capacity of the artefacts

neither engineers nor computer programmers;

with which we populate our lives to mediate this,

rather their territory is the emotional, physical

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and intellectual interactions that constitute the

space and its relationship to urban experience, how

everyday and this requires an appreciation of context, we engage with animals); and of the individual to culture and custom. Therefore, the students whose

the systems, services and organisational frameworks

work you are viewing have lived in other cultures

that constitute our everyday (the NHS, living with

(academic exchanges from Tokyo to Melbourne

disability, organ donation, how we consume music).

and New York), studied languages and acquired ethnographic research methods borrowed from the

So, design, as an activity, as a discipline, is a way of

social sciences (and a few they invented along the

thinking through making, it is a way of proposing

way). Such a design practice makes demands upon

or prototyping future interactions, behaviours and

its practitioners – a terminology that is adequate to

experiences: it allows us to imagine the future we

the task of representation and communication; a

might wish to inhabit. It is both a political and

flexibility of intellect that allows design as a means

philosophical discourse, rather than merely being

of thinking through making to be applied in new

a practical and problem-solving discipline rooted

or emerging fields; a capacity for and a willingness

in results. Designers then are mediators of diverse,

to work collaboratively with other disciplines,

multiple and often contradictory discourses, they

professions and knowledge bases.

exist and are employed at the nexus of past, present

In Media Res: the Power of Things It is in this sense that sociologist Bruno Latour’s

and future and the confluence of money, technology

assertion that subjectivity is not an intrinsic property

and power. As the graduates of the Bachelor in

of humanity, but something that is a ‘circulating

Design in Product Design (B.Des) and the Master

capacity, something that is partially gained or lost

of European Design (MEDes) prepare for life and

by hooking up to certain bodies of practice,’ appears

work beyond the walls of The Glasgow School of Art

pertinent. For if designers have the task of adding to

they will do so in a world driven by technological

the realm of things then in their materialisation of

transformation, the profit imperative, ecological

our beliefs, aspirations or desires they are also tasked

concern, political instability, financial austerity

with formulating the relationships that shape our

and a future that is there for the shaping. Their

subjective experience. Designed artefacts, as well as

task is to engage in the formation of the world, to

appropriated objects, become media in a different

offer a contribution to the debate about how we

sense, they become media of communication and

will or might live, to provide a contribution based

form part of a discourse between humans beings,

upon their capacity to think through making when

and between human beings and the world around

producing the ‘things’ of this world. As designers

them. Designers contribute to a form of dialogue

they are uniquely equipped to understand that to be

and decision-making, of formulating preferable

human is to live in media res.

futures: of a relationship between citizen and State or societal custom (assisted suicide, meal-time behaviours); between the human organism and its environment (the definition of a “negative” urban 9


Honorary Professors

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To express the diversity of our course we have invited a selection of honorary professors to talk about their position in the midst of the design world and how they got there.

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Jessica Charlesworth After studying Design Interactions at the Royal College of Art, Jessica has developed a firm voice within the speculative design field. Her work provokes one to think about rich interactions between people, technology, products and services. Currently Jessica is based in Chicago. www.jessicacharlesworth.com www.parsonscharlesworth.com

I am a speculative designer with experience working

mortality, my work addresses fundamental questions

for both public and private sector organisations

about society’s institutions, ambitions and behaviors.

to explore the future implications of their field. A speculative designer explores new possibilities and

Early days

alternative futures through the use of design. In

Growing up I was always interested in making

contrast to commercial industrial design where new

things. I particularly remember my GALT toy kits,

products are developed for immediate consumption,

demonstrating how to make German towns from

I approach design as a tool for discussion and

plaster or how to sew a cuddly toy from fuzzy fur.

provocation bringing big issues, and their impacts on

However, I was never really good at reading the

our messy everyday lives, into focus.

instructions and always found a way to turn whatever was in the kits into something completely different.

I think of design as a way of describing and

Teddy bears would transform into obscure hybrid

materializing potential ideas with a designed object

monsters playing fictional protagonists in elaborate

or service – these formed ideas help to speculate,

meta-worlds. Historic neighborhoods became mini

reflect and imagine other kinds of worlds and

Tatooine diorama settings for my brother’s Luke

experiences.

Skywalker and C3PO figures. Blue Peter was only good when they used sticky back plastic and Tony

Whether critiquing science-related themes or

Hart and Neil Buchanan were my favourite art

exploring how new developments in science and

teachers on TV.

technology affect our attitudes towards death and 12


A pivotal moment in my early students days

society and stay ahead of developments in science,

began during my second year studying design in

technology and design. Subjects were varied and

Manchester. I was able to go on a three-month

esoteric, such as in-vitro cultured meat growing in

ceramic study exchange to Norway at a small design

Petri dishes, carbon nanotubes, web 2.0, placebos,

school out in the countryside. Being so isolated

phobias and designing vehicles for transvestites

during that time dramatically changed my ideas

for BMW Mini. Being critical was encouraged and

about craft and design and my future role as a

at the same time we were expected to be able to

designer.

communicate our opinions with our own design

“I approach design as a tool for discussion and provocation bringing big issues, and their impacts on our messy everyday lives, into focus” My lack of Norwegian meant I learnt studio ceramics

skills. I was amongst a close group of fellow

by watching the students and instructors as they

classmates challenged to redefine what it meant to be

demonstrated various techniques. I soon became

a designer or artist. We learnt to deal with chaos and

interested in product semantics and how objects

confusion on a daily basis and constantly being put

communicate and provoke use. At around this time

out of our conform zones.

I began to question what I wanted to pursue for my thesis year back in England. I no longer wanted to

Anthony Dunne was a huge influence and a great

make a bar stool for a young professional (one of

tutor. He always gave good advice and I particular

the projects in Norway) without having a real good

remember him saying ‘you can never read absolutely

reason to do so.

everything, just enough to get making.’ Reminding me that being a designer is also about working within

Enlightenment Period

the context of material and visual culture.

Getting into the RCA was a dream come true and a

During a US roadtrip we made a visit to the Museum

time during my design education that I like to call

of Jurassic Technology in Los Angeles - a place

my ‘enlightenment period’. My first day at the RCA

of bizarre folk tales and obscure histories. This

in the MA Design Interactions class was also Tony

pseudoscientific repository of totemic objects and

Dunne and Fiona Raby’s first day running the course

crafted models evoked some of the more obscure and

and from that day onward we were all in it together.

poetic aspects of natural history and science. Being exposed to this type of thinking we learnt to question

From the very beginning of our teaching, we were

what was real or artificial helping us understand the

immersed in exploring big issues and the role of

role artifacts play in imagining alternative futures

design for debate. We were encouraged to have an

and constructing what-if scenarios?

opinion, be culturally aware of emerging issues in 13


An internship with Foresight, a government think

Freedom USA

tank based in London, was an opportunity to

After working with SeymourPowell, Sense Worldwide

apply what I had been learning at the RCA to a real

and Engine I moved to Chicago with my husband

situation that the government was tackling; the

Tim Parsons to pursue our own American dream

future implications of obesity in the UK. Working

in 2010. This design sabbatical is what I like to call

alongside a genetics expert, we met with civil servants my ‘Freedom USA’ period where I have been able to who had never worked with designers before let alone pursue various projects as an independent designer speculative designers from an art school.

and collaboratively with my husband as Parsons & Charlesworth. I have explored new modes of working

With fellow course-mate, Michael Burton, we

and investigated novel subject areas for speculative

responded to a number of Foresight commissioned

design from happiness to death. In particular ‘The

reports each analyzing various causes of the obesity

MeMo Organisation’, a series of objects that explore

epidemic in the UK. We created fictional scenarios

the potential for future memento mori and ways we

using images and objects to depict alternative ways

can redefine rituals of mourning and loss in a secular

life might be like 40 years ahead in an obesogenic

society dominated by new technologies and scientific

environment. Our experiments then contributed to

developments.

their horizon scanning research report later released in 2008.

Stay weird Your peers will provide support and keep you on

As a result of my internship I designed a personal

your toes as well as helping you to perform at your

futures think tank for my thesis project in my final

best and continue to avoid conformity. So my advice

year exploring how various methods of speculation

to you all is strive to be the most weird! Strike out

can influence the way we make decisions about our

into new territory and be prepared to be the anomaly

future selves.

amongst the rest. Stay curious and good luck.

Post It Note Period Upon graduating from the Royal College of Art in 2007, a mixture of financial necessity and interest meant I found myself doing an internship as a design researcher at SeymourPowellForesight, learning about ethnography and other design research methodologies. Along the way I collaborated with fellow RCA course mates and said yes to as many jobs along the way. Most notably entering a design competition and winning the opportunity to exhibit at the MAK Vienna with a project entitled Citizen Evolution with Marei Wollersberger, now in their permanent collection.

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Selected works from ‘The MeMo Organisation’ Jessica Charlesworth

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Nicholas Oddy Lecturer in the History of Design at Glasgow School of Art. His research interests focus in the late 19th and 20th century mass manufactures, particularly the cycle and toy industries.

Asked to write 750 words on my practice and its

wallow around in the morass of the present, when

place in product design is an interesting challenge.

the past comes with convenient layers of hindsight to

I’m not a product designer for a start and though

aid interpretation?

trained as a maker (of ceramics) I’ve not done that in a long time; counter-jumping into design history

Of course, GSA product design has moved away from

in the early 1980s. My studio practice, such as it

the nice certainty of ‘Product Design’ as I would have

is, is largely about faking up (or ‘restoring’) old toy

understood it back in the 1980s, when I began my

trains. In fact, I was drawn into product design quite

lecturing career teaching design history to ‘Industrial

simply, I liked, and still like the surviving artefacts,

Design (Engineering)’ students at Teesside Poly.

enough to spend much of my life trying to locate

As a collector-historian, I could see what they did

and acquire them. Most of the things I liked were

(usually ‘products’ slickly rendered in magic marker

the products of industrial manufacture and in those

and realised in more-or-less skilful models) as in

days that meant that I liked product design. When

a direct lineage from older ‘products’ of the sort I

I was an undergraduate, I found out about the then

might collect, more bricks in the ever-lengthening

young discipline of design history and was instantly

wall. My job, in those days, was to point out what

attracted to it; why bother trying to make the stuff,

the ever-lengthening wall was built on. There was a

when there is so much out there, most of which is

lot of product-worship, and designer-worship, stuff

more interesting than anything I could do, waiting

that serves collectors, auction-rooms and journalism

to be found, appreciated and decoded? Moreover

well and an essential part of my activities, of course;

old things come with patina, new things don’t. Why

but design history, as an academic discipline tried

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to ignore these. Instead, it attempted to enclose

collecting sense. Drool-inducing? I don’t think so, but

design in a compound of Marxism where too much

oh-so-ethically responsible instead; a bit like William

attention to any one designer or object smacked

Morris without the stuff - the sustainably-sourced,

of commodity fetishism. It was an interesting task

paperback News From Nowhere, (or, worse, the

trying to convince a bunch of entrepreneurial, would-

Kindle version) as appose to the Kelmscott edition.

be product designers, at the height of Thatcher’s

One might think that this current style of product

Britain, that they should be engaging with theories of

design should be like Baby Bio to the Marxist roots

surplus value to understand their practice as a tool of

of design history and the two will now grow together

capitalist exploitation, but for those who took up the

in harmony and mutual right-on-ness. But no;

challenge it had real value.

quite apart from the dodgy, Blairite principles that

“GSA product design has moved away from the nice certainty of ‘Product Design’ as I would have understood it back in the 1980s.” The issue for me was, and it still is, that I like hard

underlie so much of the new forms of product design

objects. Discussing government instrumentalism in

(let’s have a focus group to ensure inclusivity in the

design education is all very well (indeed essential,

design process), at last, design history is beginning

given present policy) but, when looking for the

to find the concepts of object appreciation and

visuals to illustrate the lecture, those chromolithos

connoisseurship much more palatable. Bring them

in The Grammar of Ornament (particularly the folio

on... maybe it is inevitable that design history takes a

edition) are knock-out, each one more delicious than

contrary position? Its role in design education being

the last. It’s not hard for the object-orientated to

to challenge and question current practice, rather

shelve the theories of surplus value and replace them

than unthinkingly agree with it.

with the delights of subjective values instead. For me there is a constant struggle going on in my mind between the drool-inducing quality of the stuff and the usually questionable ethics of its production that I hope comes over to students. Here I am at GSA, twenty five years on from Teesside Poly, and I’m still teaching product designers design history; but the concept of product design has moved away from ‘industrial’ and ‘engineering’ to various terms such as ‘systems’ and ‘service’. It’s far more difficult to see the ‘product’ of these as objects in the 17


Iain Aitchison Company Director at Plan, London based strategy design consultancy. Iain is a graduate from Glasgow School of Art and has continued to maintain his connection to the school through being a visiting lecture on the Masters of European Design programme.

The students used to produce a lot more products

was that a crash course in spatial visualisation from

like this you know, but we don’t see them in the

Architecture, an induction in slip casting from

workshop as much nowadays.’

Ceramics, or a refresher in vacuum forming from Product Design were not typical requests from a

This off-the-cuff remark from a workshop technician

textile design student!

still lingers today, even all these years on from my own pre-degree show maelstrom at GSA. ‘How

Initial cries for technical help were met with the

strange’, I thought. ‘If product designers aren’t down

same guarded response, ‘we don’t get many visits

here figuring out what to do with all this great kit,

from students of other departments you know. Come

what are they doing all day?’ As a designer, I wanted

back next week and I might be able to squeeze you

nothing more than to be in the midst of things,

in’. Choosing my time carefully, I’d arrive eagerly

working through the tangible details to make the

during a quiet Friday morning and begin the process

dream of having my own designs in production a

of infiltration: getting to know how machines or

step closer.

software worked and picking brains about the best way forward. Over a month or two, I saw how the

At the time, I had been working for months to

interplay between an idea conceived in the studio

resolve my final year project. But in order to finalise

and its implementation in different areas of technical

the intricacies of my furniture, lighting and interior

development helped to resolve designs through

designs knew that the help of workshop technicians

successive iterations.

across GSA departments were needed. The problem 18


Although working across departments helped my

For Plan, being there (almost) from the start has meant

project, the whole experience left me confused, but

having a key role in envisaging the type of company

excited. If the product designers weren’t making

we want to be and embarking on a plan to get there:

products anymore and me, a textile designer, was

over the past seven years moving from ‘four guys with

working with half the departments in GSA to produce laptops’, to a flourishing international studio that aims products, surely my own mental model of design

to attract the top clients and talent in the business.

practice needed re-booting? Rather than clocking up my 10,000 hours as a discipline expert, could I not

In design education, being at the start of things has

just be ‘a designer’ instead? Or maybe were there new

meant writing briefs and helping successive cohorts

disciplines I hadn’t even heard of yet that I could be

of students frame what to do at the start of complex

expert in?’

projects. As well as an opportunity to contribute to the development of the next generation, the

From in the midst of things... to the start of things.

process of creating and refining a series of lectures and workshops on strategic design has provided a productive space for reflection and experimentation away from the frying pan of client work. In any of these contexts – corporate, consultancy, or educational – interrogating existing categories of knowledge or activity, developing new conceptual

Its ten years on and rather than the multi-

models to describe potential opportunities, and

disciplinary design guru of my student mind’s eye,

developing plans for success are all part of the ‘design

who I imagined would be firmly ‘in the midst of

process’ I now know.

things’ by now, I have found myself, rooted at ‘the start of things’. And what a great place to be it is!

While these days my final ‘product’ may not be a crafted object made in the workshop, there is still

Through three strands of practice – consulting for

technical nous to bringing conceptual clarity to a

multi-national corporations, growing a consultancy,

complex issue with analytical rigour; there’s still craft

and contributing to educational programmes –

in codifying and communicating a new process; and

‘helping work out what to do next’ has somehow

there’s whole other disciplines to contend with when

become my speciality.

developing an internal education programme for 300 designers.

In my consulting role, being at the start of things means pioneering a field of design that we call

I’m still knocking on doors and asking questions.

‘Product Strategy’. By working with multi-national product and service producers we help companies frame their long term innovation and design plans – and importantly – nurture the organisation and culture in which ideas are conceived and implemented. 19


Alumni Testimonials 20


In this section we hear from a handful of Product Design alumni, each discussing how they have forged their way in the design field since graduating from the Glasgow School of Art. Rounding this is off is a contribution from Sarah Drummond: GSA graduate and co-founder of Snook, an established service design consultancy based here in Glasgow.

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Fi Scott Design Entrepreneur at Make Works. BDes (Hons) Graduate 2012.

A year ago after graduation, I set up an independent

design, as well as a digital and theoretical one.

design-led organisation called Make Works; which

Eventually these ideas surrounding the value of

looks to better connect design with materials,

craftsmanship worked their way into my dissertation

manufacturing processes and local industry in

and took over the majority of my final year practice.

Scotland. We are about to travel the entire country in

Not quite ticking those diamond shaped boxes, but

a VW campervan, to find, visit and film 180 makers

then, autonomy and creative direction is what we do

and manufacturers in 90 days. When we get back

best.

we are developing a curated digital directory of skilled individuals, machines, material suppliers

While the last year has been something of an

and factories for artists and designers to work

uphill struggle, running a start up still feels like an

with locally. We’re taking 8 artists and designers

extension of the project I began in final year. If you

in residence with us, a film crew to document the

like, the course was a microcosm of what I now do.

journey and collaborating with much of the wider

Probably one of the best things about Product Design

design community. The idea was developed as a final

at GSA, is that it teaches you how to figure things

year design project, and twelve months later, I am

out for yourself, and something of perseverance

still very much surrounded by it and in no doubt that

and passion to see your ideas through. Over the

the origins were firmly rooted in the Product Design

four years, you gain a confidence to take on board

studio at GSA.

criticism, which makes you stronger in the middle of things too. So, though Rhubarb, the Make Works

Make Works really though, began while I was in

locomotive hasn’t even left Glasgow yet; I wouldn’t

Brooklyn, working in furniture design and exploring

have had the impetus to begin to map this journey

the material, cork. Here, I was inspired by the way in

without the ways of thinking and doing things that I

which an understanding of manufacturing improved

discovered at the Glasgow School of Art.

the quality of what was being made; combined with a frustration at how I had experienced the practicalities of making work in Scotland. Here, I engaged an interest in exploring the physical tangibility of 22


Ben Pawle Designer at Designit, London. BDes (Hons) Graduate 2011.

Having graduated from a non-traditional product

combined with the schooling I received from my

design course I was presented with the challenge

peers, was extremely valuable in giving me an

of communicating what commercial value I could

ability to think and design across disciplines, at

bring to a design consultancy; quoting my boss,

least enough to present a strong commercial value to

‘how are you going to make me money?’ Tangible

potential employers as a product/service/interaction

skills are quantifiable and are easily attributed

hybrid. After graduating I was offered a job working

with a clear monetary value be it in hourly rate or

for Designit, a global multi-disciplinary design

general productivity, without traditional design for

consultancy with a capacity to conceive and deliver

manufacturing skills usually obtained from studying

powerful experiences for a breadth of clients and

product design I had to work to define what type of

sectors spanning healthcare, consumer products,

animal I was.

financial, digital, automotive, retail and more.

As more and more designers hail ‘design thinking’

Outside of Designit I have experienced some success

as the pathway to innovation there is (and the

as a designer of a one-handed condom wrapper - a

economic state of the country will likely testify to

GSA final year project that has gone on to receive an

this) not enough design doing. Through my time at

extended degree of press and support, most notably

GSA I was lucky to live and work with some of the

being exhibited at the Victoria and Albert museum

finest emerging design talent. This was extremely

for London Design Festival, as well as articles in

valuable as I was challenged on many fronts,

Core77, Wired, Cosmopolitan, Fast Company, Dezeen,

working collaboratively with graphic designers,

ITV, BBC, The Metro and further afield. I have been

photographers, web designers and architects. On-

lucky enough to have my projects displayed in some

going (constructive) criticism honed my skills and

of Europe’s most prestigious exhibitions and in

after four years, I had a very broad understanding of a publications worldwide. I continue to collaborate range of core disciplines.

with friends and colleagues in and out of the design industry, exploring both speculative and commercial

Product Design at GSA was very successful in

spaces between the virtual and physical worlds with

producing a legacy of design thinkers and this,

particular focus on cultural invention. 23


Sam Dunne Design Strategist at Plan writer for core77 MDes Graduated 2012

In my final year at GSA, I was critiqued (quite rightly)

It turns out the tutors weren’t bullshiting us.

for stopping short of really designing anything.

Curiosity for complexity, comfort in uncertainty,

During a crit in my second year, one tutor kindly

empathy, communication, user centeredness

likened me to a ‘eunuch in a gangbang’ for a similar

and experience-led holistic thinking – there is

offense. Looking back, not designing may well have

an important role in design for the softer and

been the defining feature of much of my five year

thinly spread skills bred into many GSA product

stint in design education.

design students (even if to the exclusion of more technical savvy). However much this know-how

Fortunately, I’m now managing to make a career

may pallor in comparison to the shiny renderings

of it. In the course of an average week these days I

or full functioning prototypes of other schools’

research, I interview, track trends, write, facilitate,

alumni, be safe in the knowledge that an inquiring

photograph, synthesise, visualise, document. Rarely

interdisciplinarity and preoccupation for the bigger

do I design as such. Of the two halves of the double

picture can be put to very good use somewhere up the

diamond, most of what I do now sits squarely in the

fuzzy front-end.

first. Thoroughly ‘in the midst of things’ – somewhere between people, technology and business – I’m a dot joiner and path layer for those further along the design process. The mental wrangling I’m a part of clarifies (or ‘frames’) the design problems to be tackled and identifies (or ‘scopes’) the opportunities to be explored. Rather than answering briefs, I’m often helping clients write them.

24


Snook: Sarah Drummond Snook are a Service Design and Social Innovation company based in Glasgow, Scotland and work worldwide.

I remember my first day in Product Design at

As young graduates, the opportunities north of

Glasgow School of Art. I was a 19 year old pretend art

the border for social designers seemed few and

schooler with a dream of designing mobile phones

far between. There weren’t job adverts for Service

for Nokia.

Designers, and certainly no design posts that met our expectations of what we were capable of.

I remember my last day in Product Design at Glasgow School of Art, I was a 22 year old typical art schooler

Our vision was to transform the way people thought

who had opened their mind to what the craft of

about the products and services they deliver, and to

design could achieve. I was switched on to thinking

touch every single person that has a role in making

past products as a solo object, and onto eco-systems

these a reality from chief executives to front line

and services.

staff, and the public who consume them. We wanted to change the world, and we wanted to do it from

The discipline of Service Design had come to my

Scotland.

attention. What we started Snook with was the ability to 6 months out of the course, I set up a company

think critically about the world around us, and take

with the mind-blowing Lauren Currie, who had

comfort in ambiguous futures. Design equipped us

graduated from another leading art college, Duncan

with the skills to do this. What makes us different

of Jordanstone in Dundee.

is the audacity to just do things and not be afraid of failure. In fact embrace mistakes and grow as

Lauren had similarly switched onto Service Design,

individuals and as a company.

and the meeting of two aspirational minds formed Snook, deciding to Cock a Snook to the traditional route of moving to London or further afield and root ourselves firmly in Scotland.

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Art school had taught us how to think with our

into the heart of Australian government to find our

hands. We had learned the craft of design, a process

faces on screen savers, and seen us up there with our

we realised that could be applied to solve some of

own heroes in the heart of Phoenix at the renowned

society’s most complex issues. We wanted to take

AIGA conference.

design and place it in the hands of everyone who makes up a service system, from chief executives

We’ve been awarded a Young Scot Award for

to front line staff, and the public. We believed, and

Enterprise, taught design in places as far away as

practice today, that co-creation between government

Taiwan, worked with an array of clients from the

and citizens must take place for a better Scotland to

Police to STV, and held a debate with 200 young

exist.

people in the Scottish parliament chambers on the very spot our First Minister guides government in

4 years have passed since our graduations, and design

shaping the future of Scotland.

has stood us in good stead to sculpt the company we always wanted to run. We have a seriously talented

But past the jet-setting, our journeys have given us

team of ten designers and strategists who work across

the opportunity to listen to the everyday stories of

Scotland, and the world, to delight our clients and

the public. With all our clients, we maintain that

transform their business.

without involving the people who will use and

Snook: Design for Social Innovation in Scotland We set out with the notion that we wanted to change

consume their products and services, a re-design or

the world. Some said impossible, but I believe we are

newly shipped offer will be futile. We’ve worked with

doing that one project (or three) at a time.

problem drinkers, people caring for relatives with dementia, unemployed young people, drug addicts,

The last 4 years has taken us on some wild, and

entrepreneurial minds, older people giving up their

often unexpected journeys. What both of us seem

cars, civil servants in government, chief executives,

to have acquired from our design degrees is the skill

young adult carers, social workers, the list goes on.

to adapt and forage into the unknown. Design, as a process and skillset, has allowed us to manage

We’ve taken these stories and turned them into

experimentation for companies, to test out new

opportunities, developing improved and new

ideas with their customers and deliver solutions

offerings for our clients to change Scotland for

that wouldn’t of become a reality without us. We

the better. Whether that’s redesigning the Care

are different, because we don’t just design what our

Information landscape in Scotland, co-producing

clients ask for, we challenge them and support their

a route map in Muirhouse to improve the future

journey into new and foreign territories.

for children and families with Edinburgh Council, developing our own venture with Young Scot, The

This experimentation and journey into new fields has

Matter which gives young people the opportunity

won us a Google fellowship, flown us to China to talk

to learn employability skills or piloting MyPolice,

to the government about design innovation, taken us

a digital platform allowing the public to feedback

26


to the police, we’re challenging the status quo, and

Snook’s clients include STV, Edinburgh

making sure, people are at the centre of this.

University, NHS 24, Scottish Government, IRISS, NHS, Tayside Police, Edinburgh Council,

We’ve always believed Scotland needs design,

ACOSVO, Macmillan.

and with a new cohort of talented designers from Scotland’s art schools leaving the world of education and entering the unknown we’d give them one piece of advice. Go into places you’ve never been before and take design with you, dare to be different. Adapting to the unknown and rolling up your sleeves, in that Scottish way, will take you far. Be fearless. In just a few months we’ll be opening up our new studio on the very street where I started. The next chapter of Snook is beginning. Except this time, we have even bigger plans and we want each and every one of you to be part of it. 27


Graduates of 2013 28


Now the graduating students introduce one of their exhibited projects from the 2013 Product Design Degree Show, as a way to discuss their design interests and how they see their work in the midst of things. Accompanying photographs by Ross Fraser McLean from studio RoRo capture graduates in the context of the work on discussion and on display.

29


BDes (Hons)

Frøya Emer Io Crabtree Booker

froyacrabtree.com

My final project at GSA is a

way we deal with it and approach

with since design touches every

response to the increased attention

it has changed dramatically

aspect of life.

being brought to the issue of the

through history, especially in the

right to die.

last 100 years.

The debate over legalizing assisted

As a designer I am interested

suicide is frequently in the news

in how technology, science and

and stories of people fighting for

design change our approach to

their right to die continues to

facts of life like death, especially

capture the public’s imagination.

as technology becomes more

This speculative design project

integrated with daily life. Studying

visualizes what assisted suicide

at GSA has allowed me the

could look like in a world where

freedom to carry out projects on a

it was not only legal but also

wide range of topics and explore

widely accepted, the aim being

what I find interesting about

to encourage people to think

design as well as promoting an

about their own deaths and how

ambitious approach to design. I

they might like to die. Death is

truly believe that design should be

inevitable and constant, but the

ambitious about the topics it deals

30


To be human is to inhabit time and space. Our lives revolve and unfold within them. They contextualise the experiences we have within this world and define how and when we can connect and communicate with others. They are the basis upon which our social behaviours, interactions and experiences can happen, and this is where my work at GSA has been focused. For my thematic project I explored the lives of prisoners and the disconnection that they experience with their families and the pains and pressures that this can bring for both parties. The project explored ways to form needed contact and create tangible interactions between people who are removed from each other because of, often reprehensible and iniquitous behaviour, or decisions made by one individual, that has torn apart traditional emotional family contact. Personally, social behaviours are the

Oliver Dykes BDes (Hons)

driving force behind why I find design olliedykes@live.com

interesting. Design is about improving the lives of people in the best possible way; whether that be through a tangible product or intangible service, or both. The width and breadth of my education at GSA has provided me with the skills to answer problems and issues with the best possible answers. I am neither a product designer, a service designer or an experience designer. I believe my time at GSA has made me all of these. 31


BDes (Hons)

Alexandra Humphry-Baker

hbalexdesign.com

Performance enhancing and

fictional office wares brand that

and into the real world, where they

mood altering drugs, once only

offers products to accompany

may be used in ways undreamt of

available to a few under strict

and help people moderate and

by their inventors.

surveillance are now trickling

compensate for the side effects of a

down into mainstream society.

medicalised workplace.

Often referred to as “Academic

The design process I have taken from my time at GSA is valuable,

Doping”, this happens in a

This speculative project touches

because it gives me the freedom

context where knowledge workers,

on a recurring theme in my work:

but also the structure to approach

such as researchers, journalists,

when technology enters the body

any topic, from future fiction

entrepreneurs, etc., are taking

and affects how we live. As a

to corporate branding. This

unprescribed medication, not for

designer I make a point of staying

framework grounds my work in

recreational reasons, but to boost

updated on new technologies

real use and allows me to develop

their productivity. As awareness

which are being developed,

engaging products and services

and access to such drugs grows,

not so much for the technical

with the overall aim of making a

there is an opportunity to explore

advancements or products they

more habitable future.

the kind of lifestyle products

bring in their wake, but for the

which would emerge in a

new interactions they will create

workplace “fuelled” by nootropics.

between humans, once out of the

My outcome, “Sherpa”, was a

controlled environment of the lab

32


My self-initiated project picks up on the trend of the rise in single occupancy, and the according rise of casts as the choice of animal companion. It picks up on the wide misperception of cats that they don’t require attention from their owners, as well as the reality of how little devotion single occupant owners display towards their cats, and attempts to find a realistic, usable solution for this particular relationship. Although there are various design approaches out there, I find that I enjoy design most when it responds to a problem in a way that is practical - without any design fairies or magical moments. For me, design must solve a problem in a way that is entirely feasible. Whereas I was perhaps more experimental in my early years at university, it has gradually come to settle at a practical level. This tendency is most likely to have developed through internships I was lucky enough to have had in the design

Slaa Hwang BDes (Hons)

industry since my school years, and slaahwang@gmail.com

I am very much looking forward to working back in my home country, South Korea, following graduation. As discussed in my dissertation, I enjoy the way which the borderless-seeming practice of service design must still be shaped to befit the particular culture of the country. Having travelled extensively throughout my life, I aim to integrate the diverse cultures I have been in touch with into my practice. 33


Lets just say, when I applied to study product design, this is not what I had in mind. I was expecting a course ruled by aesthetics and ergonomics. Instead the course pleasantly surprised me. Often when I tell other creative professionals I study Product Design they expect me to design chairs, chairs and more chairs. The reality could not be further from the truth. By working with users to gain a deep understanding of the often, complex issues involved. I can identify the opportunities for design. Often a little remark holds the deepest insight and the key opportunity for projects. The solution, often a combination of a service and a product. My personal interest is the impact design can have by creating solutions that can be self-sustainable as a business and creating a greatly improved experience. If a solution is not self-sustainable then it cannot be funded. The aim of the negative spaces project is to repopulate the area of Eglinton toll with a space that acts a social hub and heart of the community, engaging each element of Eglinton Toll and the wider Southside community to repopulate the area, while remaining a self-sustainable business to ensure the longevity of the solution. The Self-initiated project aims to improve the experience of flying. The solution mixes the tangible with the intangible. To improve flying the solution needs to work as a viable business otherwise airlines, often struggling financially would not even entertain the idea.

34

Martin Johnsson BDes (Hons)

mapj88@googlemail.com


BDes (Hons)

Grant William Graeme Jamieson

grant.91@hotmail.co.uk

My self-initiated project looks at

together to share food in social

the current trend of TV dining and

situations. My project is based on

how it affects the relationships

the knowledge that what we learn

within a domestic environment.

from a young age we will naturally

I am interested in how food and

continue in later life. Therefore

drink as a dining experience

I have investigated how to spark

traditionally built relationships

early interest in social dining with

within the home.

children of a young age.

My project is about looking into

As a designer I enjoy creating

how sharing food and drink can

playful products and services

recreate the lost relationships

that can bring people together

that have occurred through the

socially and aid new forms of

constant use of technology and

communication. This self-initiated

general pace of modern life. With

project shows how I see playful

people becoming more cautious

interactions being the future of

with their spending, it is predicted

communication between people

that in order to save money more

outside of our technological world.

and more people will be getting 35


BDes (Hons)

kathcollins.com

Kathleen Collins

kathleen.kerrie@gmail.com

My self-initiated project involves

are now trained to incorporate

looking at an ethical issue about

ethnographic research into their

the way we live, and the role of

practices, and therefore are

the designer within these ethical

taught to respond to people’s

debates. This project in particular

behaviours in more complex and

is about the utilisation of animals

sensitive ways. Throughout this

and their by-products. If new

year there has been a recurring

scientific advancements are

question for me: ‘If design is

complicating our relationship (or

aware of its ability to influence

lack thereof) with these animals,

people’s behaviours, then how

what are the new ethical dilemmas

should designers respond to these

that we must discuss?

observed behaviours?’ Is it the responsibility of the designer to

I felt that it was my role as a

discourage society’s undesirable

designer within this project to

behaviours or to cater to these

present the complexities of these

behaviours regardless of his or her

topics, rather than to directly

own opinions?

influence people’s behaviours and the way they live. Designers 36


BDes (Hons)

Benjamin Edward Rodgers

benerodgers@aol.co.uk

In a world becoming evermore

advice, guidance and tools needed

keeps my mind fresh and fuels my

connected how will we use the

to deal with risk responsibly in

thoughts. In recent work I have

vast amounts of data created?

the real world. Conversations all

begun to explore various media

In response to an ‘Internet of

triggered by data collected in a fun

and means of expression.

Things’ brief came a child’s toy

and engaging way.

I am interested in how small

and parenting tool, tackling trust

interventions can start

and tracking issues. The toy allows

There is no single theme that runs

conversations, provoke thought

children to collect their own data,

through all my work; I am the

and create entirely new ideas.

encouraging them to share this

thread that ties it all together.

data with their parents. Creating

Experience is a key driver for me,

the basis of a conversation in

everyone experiences things in

which issues can be discussed

their own way and I enjoy trying

and praise can be given for

to pick apart what creates these

honesty. Building healthy trusting

differences, using this knowledge

relationships is the best way

to then influence my own design

to eliminate these sometimes

work.

irrational parental fears that have lead to the tagging and tracking of

Travelling and exploring are

some children. Give your child the

extremely important to me, it 37


BDes (Hons)

Doris Tydeman

doris.tydeman@gmail.com

“Why shouldn’t people with

and transform it into a desirable

of the issues around disability with

disabilities have choice, just like

object that would go further than

the products currently issued and

everyone else?�

to just allow the user to get from

provided.

A to B. It would take into account Exploring the world of disability

more than just the necessary

Engagement with people is a

in relation to design has been a

function it needed to provide. In

crucial part of my design process,

consistent practice for me during

order for me to feel this project

and in all honesty the bit I enjoy

my final year. Starting the year by

could be a success it was essential

the most. Starting from an

examining the social environment

to me that I involved those on the

interesting or motivating research

in which people with disabilities

receiving end of disability aids,

point and taking that further into

live for my dissertation allowed

those who use them on a daily

the lives of those who it surrounds

me to engage with the topic at an

basis and others closest to them.

drives my design practice and

early stage and led me to conclude

influences the decisions I make

the year with it as my theme for

My work has been directed under

the self-initiated project.

the notion that disability aids are an extension of many stigmas

My final project aimed to redesign

that still exist around those with

a standardised disability product,

disabilities, and through my

in this case, the Zimmer frame,

project I aimed to raise awareness

38

and the outcomes I produce.


BDes (Hons)

Zane Gray

zag.gray@gmail.com

My self-initiated and final project

film adequate for this? How can

in the amorphous and expanding

best represents my position as

an individual witness or partake

region that was once correctly and

a designer. Our work at GSA is

in an experience in a sterile

concisely described by its title

always relevant to a specific user,

environment? These are questions

‘product design’.

often in a specific space and time.

that this project addresses by

Communication of these ideas

attempting to explore fairly

away from their context, in an

complex ideas through experiences

exhibition for example, is difficult.

that are accessible and self-

This is particularly the case

explanatory.

when work deals with concepts, experiences and critiques where

One of the aspects of this project

user, space and time might not

that I particularly enjoyed was the

even exist yet.

application of established cultural critique to the final outcome.

Can designed experiences be used

In future work I would like to

to describe complex material -

expand on this approach through

concepts that would otherwise

writing as well as practice-led

be intangible? Are traditional

projects. I feel that design needs a

media such as text, image and

reinvigorated discourse, especially 39


BDes (Hons)

kaitlynd.co.uk

Kaitlyn Debiasse

kaitlyndebiasse@gmail.com

When Josephine died, she took

unfolded in a very different, and

I do not appreciate all things about

a lot of me away with her. The

more peaceful, way. And so, for

the design world, but I feel that

sixteen years of my childhood

my self-initiated project, I wanted

this stance largely stems out of the

growing up with her could now

to extend to other compassionate

course’s encouragement for critical

only be pieced together in kitsch

pet owners the ability to

thought. It is a self-fulfilling

photo albums our mother had

provide a “good” death for their

prophecy of sorts. I have come

filled. The bedroom we had

dogs by exploring the topic of

to find however that what I do

shared was dauntingly empty. The

pet euthanasia. I considered

appreciate about being trained as a

quiet moments of understanding

the unique set of difficult

designer are the options it affords

between us were now silenced.

circumstances this situation

me, specifically, the opportunity

Some say sixteen years is a ripe

presents owners with, and

to creatively tackle anything worth

old age for a dog to live, but that

ultimately, the opportunities for

thinking deeply about. I intend to

doesn’t dull my pain.

enriching this often emotionally

continue in this vein, at least until

harrowing experience. Could

all my student debt is paid off.

I have come to realise that there is

canine euthanasia become less of

no universal way of determining

a veterinary procedure and more

what constitutes a “good” death,

of a personal ritual for pet owners

but I do realize that I will always

and the dogs they care deeply

wish Josephine’s death had

about?

40


BDes (Hons)

Nicola Dunlop

nicoladunlop25@gmail.com

The digital revolution has given

face of in-store interaction and

birth to a new generation of

experience?

customer type. In order to speak to this generation it is now time;

The project feeds my interest of

more than ever to become playful

customer and user experience,

with customer experience. A

especially within retail

new world of communication

environments. I am interested

has been unleashed and needs to

in how brands communicate

be effectively harnessed within

their identity to customers in a

the physical environment. This

transparent manner via in-store

project poses a suggestive and

and online platforms. My work

playful solution for the customer

ethic is strong in design research

experience within the high-street

and customer ethnography as

record stores.

a successful insight leads to a successful outcome. As a people

How could the in-store experience

person I am interested in how the

provide the customer with more

brand communication can affect

than just the CD cover? How could

user behaviour within a social

the in-store staff become the

context. 41


BDes (Hons)

Heather Mackay Young

hmydesignjournal.wordpress.com heather-m-young@hotmail.com

Creativity is all-inclusive; however,

When engaging with people living

As I emerge as a designer from

we live in a Western society

with dementia, tapping into

Glasgow School of Art, I am proud

that has a bias towards intellect,

creativity and imagination reaches

to be thought of as fearless in

rationale and cognition. In our

deep into their soul, touches

my approach; I relish challenges;

education systems, we are not

their spirit and celebrates their

I inspire solutions; I research

taught about phenomenology and

capabilities.

thoughtfully, deeply, and creatively – and wear my research

individual meaning making. Our intellect and ego needs to be right,

The world is in the midst of a

on my sleeve. I aim to challenge

so our imagination, creativity,

transition to a new age - a shift

my thinking and your thinking,

and ability to deeply connect with

in paradigm - with a person-

then society’s thinking, so that we

others are often stifled.

centred focus. I am a designer

can all stop settling for what we

who is passionate about enriching

have and strive for the potential

I have used my self-initiated

people’s lives, in influencing how

that exists.

project as a route to design in the

we connect, how we love, how we

context of playful dementia care,

think, how we live, how we choose

looking into the relationships

to behave and how we can support

that are touched by dementia and

one another, to transform the

how meaningful engagements can

world we live in.

take place in the present moment. 42


Museums are the custodians of our cultural, natural and industrial histories and futures. When going to a museum there are always a few pieces that catch the eye, but for the rest there is always that sense of obligatory forced appreciation in order to show proper reverence to the work on display. Many people find it difficult to relate to the pieces, and while art experts and documentaries on television unlock something of how these works relate to our culture, and to the viewer, not much of this content makes it to the placard next to the painting on the museum wall. My concept proposes a new type of exhibition that harnesses advances in technology to generate a customised exhibition based on social data. By learning a bit about the viewer, pieces of the museum’s collection can be curated in order to create a narrative that directly relates to the viewer’s experiences.

Aaron Bolton BDes (Hons)

aaronbolton.com aaron@aaronbolton.com

This relates to a wider context in my projects, which have tended to look at how the overwhelming amount of information available can be curated and delivered in a way that feels interesting and meaningful.

43


BDes (Hons)

Jamie Sunderland

email@jamiesunderland.com

The new digital age continues to

in a post-industrial Britain and our the built environment.

change our relationships with

perception of local ‘third places’

people, places and organisations.

(a place outside of the work and

Over the past four years, as part of

With a shift from a top down

home) for cultural production and

the bachelors exchange program

approach of the industrial era

consumption.

and through internships, I have

to the distributed, shared and

been fortunate to travel and work

networked ecosystems of the

What is the most affordable and

in various locations across the

information economy, design

desirable system that can make

world. This journey has been

can help to create new kinds of

a place work for anyone who

about learning from different

systems.

has an idea? ‘Venue Scout’ is a

cultures, the people I met and their

digital service that allows artists

perspectives. My future practice

From connected football pitches

to connect with local places for

centres around the importance of

to self-driving cars for the visually

use as venues to engage with a

learning and aims to open up and

impaired, my projects at the

wider audience through organised

connect opportunities with the

Glasgow School of Art seek design

events. By democratising these

design industry.

opportunities in systems of

places and lowering the barriers

services and interactions.

of entry to organise events, it

Specifically, my self-initiated

is intended to re-imagine the

project questions the role of towns

interaction between citizens and

44


MEDes

Kate Ivey Williams

kateiveywilliams@gmail.com

We are all familiar with the sneaky

makes a game of sneakiness that

that people actually want and that

thrill – the feeling of excitement

picks its players at random, and

bring joy to their lives.

when we’re doing something

engages them in a mission of

These are not necessarily things

we’re not supposed to… There are

sneaking that takes place within

that are safe, tidy, practical,

unambiguously positive aspects

their own context and on their

efficient and family-friendly.

to sneaky experiences. They are

own terms. This project aims

sensual, as our perceptions of our

to capture the four layers of the

As a designer I want to conjure

environment are heightened by

sneaky thrill experience and to

up the conditions for new and

sneaky activity. They are playful,

lower the barriers to sneakiness,

delightful experiences, not forcing

as we dice with the risk of getting

making it a bigger part of everyday

people to conform but allowing

caught projecting a playfully

life.

them to discover and play.

deceitful self into the world. They

There seems to be a rather

are liberating, as we escape the

impoverished view of behaviours

traps of routine, roles and rules.

such as sneakiness, so where our

And they are creative, as we plot

profession claims to follow a “user-

and ingeniously make use of what

centred” ethos, I want to question

is available to us.

what it really means to design in a user-centred way.

The Alliance of Thrill Sneakers

This means engaging with things 45


MEDes

Varut Gap Rintanalert

varut.net varut.rintanalert@gmail.com

What’s the most effective way

promising, not only is it able

the context is missing and without

to understand interaction? -

to help students create clearer

context your interactions may

performing it yourself. What’s

interactions, but it also allows

seem out of place. Let’s put in a

the most effective way to

them to realise what is ‘missing’

storyboard.

communicate interaction? Talking

from their interactions, thinking

about it? Maybe, but how?

much more specifically about

What I have designed is a system

them as well as coming up with

that allows designers to put down

different variations.

their ideas, identify interactions,

This project started off as helping the designer to communicate

make specific interactions real and

interaction by using the concept,

But what’s next? It seems that

create a context, all in one single

‘conditionally’, borrowed from

with these tools I can go one step

place. It is more than just a system

computer science. It is as simple

further, I can help the students

that allows designers to sketch

as ‘if this happens, then that

realise their interactions through

things, it is a system that stores

happens’. This concept was tested

the use of an embedded computing user ideas and keeps a record of

with 21 students at the Glasgow

platform without the need to code.

School of Art and resulted in three

This allows them to sketch out

developed versions.

their interactions in an interactive way and understand their

The benefits of the tool are very 46

interactions more fully. However,

them, together in one place. This is Interacti.


MEDes

mikewalkerdesign@gmail.com

Mike Walker

cargocollective.com/mikewalker

People are more than the sum of

the procedures of organ donation,

nostalgic about this apparent shift

their parts. Although the altruistic

identifying new opportunities

away from the material artefact to

donation of vital organs after

for design in an area of medical

websites, services and experiences,

death can miraculously save and

practice where product designers

because it is the social behaviour

enhance the lives of numerous

do not normally venture.

of people that really fascinates

individuals, the procedure of

My design project addresses

me. Increasingly my projects are

donation affects people in many

inexpressible moments of grief

about the intangible emotional

profound ways, more than bio-

and gratitude, and explores new

experiences of people, but I think

mechanical repair of the body

ways in which to communicate the

it is my challenge as a designer

alone. My self-initiated design-

incommunicable.

to create meaningful products

research project, Vital, investigates

and interactions that make these

the human dimension of organ

After five years of my own journey

donation, a complex medical and

through three different schools

emotional process that occurs at

across Europe, I’m graduating at

the crossroads of life and death.

a time when the design industry

experiences tangible again.

is putting a great emphasis on Vital unfolds the emotive journeys

the design of the immaterial,

and real human experiences of

such as user experiences and

people who have been touched by

interactions. I tend not to be too 47


Acknowledgements In Medias Res has been produced by the graduating students of Product Design 2013 to coincide with our degree show. As a cohort we would like to thank all those who have contributed in order to make this show possible.

Special thanks to: Dr Gordon Hush, Stuart Bailey, Elio Caccavale, Mil Stricevic and Ian Grout for your help, guidance and continuous support throughout the course. Valerie Nicolson for being so organised. The Glasgow School of Art Student Association Our guest writers Jessica Charlesworth, Nicolas Oddy, Iain Aitchison, Fi Scott, Ben Pawle and Sam Dunne. Ross Fraser McLean and Rory Wemyss / StudioRoRo. Sarah Drummond and Lauren Currie of Snook Kay Young David Duncan

48


Thank you to our sponsors:

SNOOK

TM

49


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