My great passions are experimental and subversive arts. Therefore, in my designs, I seek visual metaphors and inspiration from various disciplines such as cinema, music, performance, photography, and cutting-edge fashion.
This portfolio is a selection of works created between 2017 and 2024
Some projectS are Still in progreSS, in a prototype Stage; otherS are finiShed, while Some are purely reSearch and experimentation
Postgraduate in Digital Fashion - 3D and Applied Artificial Intelligence. IDEP Barcelona.
Bachelor’s Degree in Fashion Design. EASD Mestre Mateo. Santiago de Compostela, A Coruña.
Costume Designer for the Short Film ‘GRALLA’ Premiered at Curtocircuito Festival 2024. UVigo. Pontevedra. 05/2024 - 06/2024
Womenswear Designer (Collection).
BERSHKA DISEÑO S. L. Tordera, Barcelona. 05/2023 - 08/2024
ALICIA TELLA
High School Diploma in Technological Sciences. Tirso de Molina. Ferrol, A Coruña.
Advanced English Course. The London Institute. 4h/week (currently)
Avant-Garde Dialogues. Taught by Blanca Paula Rodriguez. CGAC Museum. 6h Workshop Creative Entrepreneurship. Taught by Mirea Martín and Miriam Fernández. Advertising Agency, Iconista. 15h
Workshop on Experimental Design and Pattern Making Applied to Swimwear. Taught by Sartori Atelier. 8h/week
2023 Workshop on Introduction to Perfumery. Taught by Bettina Perisson. Eurofragance SLU. 6h
Course in Cutting and Sewing Bikinis. Taller del Passatge 28h
Costume Designer for the Short Film ‘TARA’ Premiered at Curtocircuito Festival 2023. UVigo. Pontevedra. 03/2023 - 06/2023
Accessories, Swimwear, and Lingerie Designer for Womenswear.
BERSHKA DISEÑO S. L. Tordera, Barcelona. 02/2018 - 05/2023
External Internship as a Fashion and Print Designer. VILAGALLO RETAIL S. L. Boadilla del Monte, Madrid. 03/2017 05/2017
Fashion Show Hostess and Backstage Assistant. MUSEUM OF THE GALICIAN PEOPLE. Santiago de Compostela, A Coruña. Cápsulas ‘13 CIDADE DA CULTURA MUSEUM (GAIÁS). Santiago de Compostela, A Coruña. Miscelánea ‘13 y ‘14
Runway Show for Final Degree Collection (Despunte ‘17).
Cidade da Cultura Museum, Gaiás. Santiago de Compostela, A Coruña.
Exhibition CONFÍO EN GALICIA ‘16. History of Textiles in Galicia. Cidade da Cultura Museum, Gaiás. Santiago de Compostela, A Coruña.
Runway Show for Micro-Collection (Miscelánea ‘15).
Cidade da Cultura Museum, Gaiás. Santiago de Compostela, A Coruña.
Pérez Tella - 26/06/1994 aliciatella@hotmail.com
Specialized Course: New Materials Applied to Fashion. Taught by Uxía Santás Lamas. EASD Mestre Mateo. 120 h
Course on Film: The Eyes Don’t Want to Close. Taught by José Manuel López. CGAC Museum. 35 h
Calle Iglesias Parga, 9-10 6ºD Ferrol 15403
Course on Technology and Fashion. Taught by Paola Guimeráns. UNITARIA School. 8 h
Workshop on Foam Rubber and Airbrushing Applied to Fashion. Taught by Jesús Sánchez Parra (ARTIFEX). EASD Mestre Mateo. 32 h
Course on Film: The Origin of the 21st Century.
Taught by José Manuel López. CGAC Museum. 34 h
Intensive General English Course. The Liverpool School of English. 147 h
Exhibition of Experimental Works (Cápsulas ‘14).
Sargadelos Gallery. Santiago de Compostela, A Coruña.
NAL WORKS.
AI GENERATED IMAGES
GRIEVING DOLL
FW 24/25
“Grieving Doll” is a collection that merges Gothic-Victorian duality with eerie, childlike elements, exploring themes of self-discovery, surrealism, and melancholy. Inspired by the works of Tim Walker, Colette Lumiere, and Alice in Wonderland, this collection aims to immerse the viewer in a world of mystery and occultism, where innocence confronts the darkness of grief and loss.
The primary materials include lace, organza, guipure, and crochet, while the color palette ranges from black and white to purples and deep reds like crimson and goji berry. It targets an underground, transgressive, and outsider lifestyle, appealing to lovers of romantic and melancholic fashion, Gothic and alternative style enthusiasts, and followers of vampiric and circus aesthetics.
The collection features a range of garments, from lace dresses and Victorian-inspired blouses to form-fitting leather pants and velvet capes, adorned with intricate details like embroidery, draping, and ruching. Accessories include lace gloves and decorative buttons.
Makeup emphasizes pale complexions and dark lips, paired with smoky eyeshadows, while hairstyles feature loose waves or elaborate updos with embellishments such as ribbons, bows, or small flowers. Symbolism plays a key role, with motifs like roses, butterflies, crosses, and hearts representing transformation, duality, and rebirth.
Potential settings include dark ballroom events, vintage parlors, and forgotten gardens, evoking an atmosphere of mystery and opulence.
MASTER’S PROJECT
DESBLOQUEO IRREGULAR
This is my latest personal project, which I also presented as my final project for the postgraduate degree in Digital Fashion.
The project revolves around a platform for creating DIY merchandise, where users would choose a product base and, through software resembling the process of designing a character’s skin in a video game, access a panel to customize specific details.
The brand would also function as a collective, featuring licenses from various artists categorized by style. We would handle the creation and distribution of specialized, exclusive merchandise. Additionally, the project would include the collective’s personal and internal brand.
All of this is developed with sustainability at its core. Since the products are digital and produced on demand, the platform would prevent the unnecessary generation of material waste.
Mockups
To deepen its unique identity, Necromantic features monstrous avatars that personify an anti-human ethos and fantastical allure. These digital beings also connect to the brand’s experimental nature, bridging the physical and virtual worlds.
Committed to sustainability and ethical production, Necromantic invites its audience to actively participate through custom creations, fostering a sense of ownership and individuality. By collaborating with emerging and alternative artists, the brand cultivates a thriving creative community while redefining what it means to merge art, fashion, and technology.
AVATAR CREATION
MODELSTERS
This render-based photo series explores the origins of the aesthetic behind the avatars created for the Necromantic project.
The avatars emerge from the concept of dehumanizing the mannequin by introducing elements of the grotesque, offering a tribute to what is dark, unsettling, and discarded. They challenge conventional beauty standards, elevating marginalization, the occult, and the hidden, unacknowledged aspects of ourselves. These avatars serve as representations of the outer layer — the clothing in this case — or the metaphorical mask through which we choose to present our identities.
The visual references for this work draw upon diverse influences: the physical expression of illness through dance, the erasure of individuality in Sopor Aeternus, the ritualistic precision and perfectionism of Suspiria and the loss of innocence depicted in The Grudge and REC. It also channels the themes of corruption and catharsis found in the music of Gessafelstein and Eartheater Furthermore, it incorporates the amorphous, otherworldly visual language of Doon Kanda and Arca alongside the demonic femininity embodied by the figure of Lilith.
SWIMWEAR LAB&CRAFT
experimental swimwear works
In the process of delving deeper into the subject of swimwear, I found myself immersed in a series of questions and challenges regarding the aesthetic and functional boundaries of these pieces.
This journey has led me to a path of experimentation, where my objective is to juxtapose materials and concepts in an effort to unlock possibilities that might not traditionally align with the inherent logic of this field.
Simultaneously, this exploration has become a process of introspection and self-discovery, allowing me to examine my own resilience in navigating the routine, the banal, and the mundane.
My goal is to channel the chaos of my internal impulses through pattern-making and material experimentation, uncovering all the possible outcomes each creative decision brings—whether they lead to success or failure.
Moodboard conceptual
Some designs made with Clo3D
Moodboard of shapes, color, texture, and details
Some sketches of more designs
THESIS FASHION DEGREE
DISSERTATION
Ref. 45728/1
A/W 2017-2018
The journey of the pulses emerging from the darkness, expressed through the violation of the figure who ends up enveloped in excess and saturated textures.
An introspective journey of emotional catharsis that becomes tangible matter.
hasta los puños (zona del guateado)
The textures of the collection are shaped by major references in the world of avant-garde fashion:
Comme des Garçons, Junya Watanabe, Issey Miyake, Fong Leng, Gareth Pugh, and Kaisik Wong
In general terms, we could summarize their designs as
more organic or biomorphic forms, avant-garde and futuristic silhouettes, oversized and detailed on a large scale, with an intention of deformation, without a regular structure as a whole or, if present, one that is not immediately discernible.
Abrigo oversize fantasía guateado con tejidos combinados triple cuello ribeteados con relleno de guata.
FORNITURAS:
REF: Artículo: Descripción: Muestra Cant.:
costura pespunte Negro pespunte tamaño
PROPIEDADES CONSERVACIÓN:
sombrerería. Algodón Guata de tapicería. 3cm grosor. 2,5 ancho Guata tacto pluma. 1cm Neodimio plastificados. 18 2 mm. Sujección 2kg
For this reason, have worked with experimentation on fabrics such as cloqué, which already has a texture, further emphasized with techniques like quilting in a 3D mesh pattern (Look 2, T001), organza deformation with starch to create irregular bubble effects that add structure to the garment and
reduce its drape (Look 3, T003), and manipulation of reconstructed lamé knitwear into a complex relief with an improvised honeycomb composition, which is then attached to hat interfacing, giving it rigidity and a liquid metal sheen (Look 4, T002).
Final
Thesis / COLOR AND TEXTILES
Regarding the color palette, we can observe that it holds an additional symbolic value, where cold tones (black, grays, moss green, and navy blue) dominate, contrasted with warm details (burgundy, gold, and cream) reflected in fabrics such as velvets, lamé, and other ceremonial qualities.
This struggle of tones aligns with the expressionist character of the collection, which stems from self-introspection. Colors embody a journey through the psyche, with its various extreme emotional impulses.
The selection of these qualities is driven by a search for visual saturation, in terms of brightness, dense textures, and contrasts. They stand out for their opulence, yet are combined to create an appearance of darkness, gloom, and mysticism. Together, they represent a disordered, frenzied, and
passionate reality that flows toward the transcendental and the hidden.
PANTONE BLACK C
PANTONE 19-0413 TPG
PANTONE 19-3815 TPG
PANTONE 19-5406 TPG
PANTONE 19-1627 TPG
PANTONE 18-1547 TPG
PANTONE 15-0953 TPG
PANTONE 15-1142 TPG
PANTONE 16-1139 TPG
PANTONE 12-0822 TPG
Color-palette of the collection
Illustration from the book The Sick Rose: Disease and the Art of Medical Illustration.
PROFESSIO-
NAL WORKS.
COSTUME DESIGNER
UNIVERSE TARA
This project revolves around the creation of costumes for two short films, Tara, a debut film, and Gralla, its prequel, both set within the same universe of Tara.
In collaboration with the art director, I crafted a series of characters imbued with symbolism and animalistic references. These hidden elements are subtly embedded in the details of the garments, avoiding parody, and instead constructing a world with its own ideals and hierarchies through the clothing.
The designs were created using Clo3D, adapting the measurements to the actors’ form and sewn by me. The colors chosen are baroque, offering an opulent and decadent palette that reflects a world marked by moral corruption.
example of color analysis in the market
Quality needs outline to send to suppliers
Photo of idea development after forecasting
Conceptual moodboards - design coordination
General Collection
Some designs created during my time in the Collection department
Some designs and their tech sheets created during my time in the Collection department
SSSTUFFF collab.
Technical Sheets for SSSTUFFF x Bershka
SSSTUFFF x Bershka
Photo Shooting for SSSTUFFF x Bershka
Technical Sheets for SSSTUFFF x Bershka
Models launched for OMA Collection
Photo shooting for OMA Collection
Technical sheet
Technical sheet
conceptual moodboard & color palette card
Mockups and illustrations of prototypes for OMA Collection
Sketches for OMA Collection
lingerie collection
TYPE OF GIRL
conceptual moodboard & color palette card
Article made for LOOC.es Magazine
Picture of me with the collection in a Bershka store
DANNA PAOLA
Panel for the Selected by Danna Paola collection
Article made for HIGHXTAR Magazine
Swimwear collection Selected by Danna Paola
Post in Danna Paola’s
Article for METAL Magazine
AR filter of the digital collection BERSHKA teams up with SMILEY available on Dressx
Mockups and illustrations of prototypes for the Smiley collection
Smiley Sunglasses Launched
BadGyal Bikini Launched
mockups of the sunglasses for Bad Gyal x Bershka
BadGyal Sunglasses Launched
MASKS & SANITIZERS
Mask made for Smiley Collection feat. Sofi Tukker
Researches made during COVID time
Different shapes of mask
General Mask Collection
Mask made for Billie Eillish Collection
General Mask Collection
General Mask Collection
Mask made for Billie Eillish Collection
EXHIBITION
Fantasy of a Galician from Noia
Created by: Alba Seijo,
“Our own reinterpretation of the artwork ‘A Galician from Noia with a Galician from Tui dancing the prima dance’ captures the cultural richness of Galicia by incorporating traditional fabrics and showcasing its artisanal character. It offers a vision that bridges the present and the past.”
+info: confioengalicia.gal
Project detail for the exhibition ‘Con-fío en Galicia’ (‘16).
3 looks together from different students of the EASD Mestre Mat
Lucía de Valdés y Alicia Tella.
website of the exhibition
of the official exhibition book where the project exhibited at Confío ‘16 is mentioned.