Smartwatch project

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TABLE OF CONTENTS INTRODUCTION CONCEPT BRIEF PROBLEM/SOLUTION TASK TIMELINE

RESEARCH WATCH RESEARCH

3 4 5 6

RESULTS

CONCEPT SKETCHES PROTOTYPE

20 -28

INTERVIEWS

SITE MAP

DESIGN (PHASE 1) DESIGN (PHASE 2) LOW-MED WIREFRAMES PROTOTYPE PHASE 2 (AXURE) USABILITY TESTING PHASE 2 RESULTS RECOMMENDATIONS

PROTOTYPE PHASE 3 (AXURE)

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18 19

COMPLETIVE ANALYSIS

HIGH WIREFRAMES USABILITY TESTING PHASE 3

MOOD BOARD

PERSONAS

REVISE PROBLEMS

7 8 9 -11 12 -13 14 -15 16 17

TARGET AUDIENCE

DESIGN (PHASE 3)

WORK CITED

44 45 46 -56 57 58 59 60

29 30 -39 40 41 42 43 2


INTRODUCTION Thinking about kids in our modern day society; parents want their kids to be able to go where ever they want to go without the kid complaining that they are with them all the time, basically kids want to be by themselves and not around parental supervision. Young kids try to follow up to the latest trends and technology. They basically grow up around technology because their parents have it. Most kids want to have a phone at a young age but parents want to wait till they get older. The way that people commutate these days has changed drastically in the last 20 years. Kids and parents use all kinds of technology to keep in contact with one another and other people as well. 1 When kids are on the go it is sometimes hard to stay in contact with their parents. Parents always want to know the whereabouts of their kids as they won’t worry near as much. Most of the time the parent would not let their kids go anywhere because there is no way for them to keep in touch; cell phones are easier ways of communication yes but some parents don’t like their younger kids having those devices.

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CONCEPT BRIEF With the research that was found there is not a really good smartwatch for kids that is on the market in today’s community. Creating a watch that could fit the design that the kids would love and where parents will be comfortable with them knowing they know where there at is at a click of a button.

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PROBLEM/SOLUTION The problem is that parents always want to know where their kids are at all times and don’t want to supply their kids a cell phone at a young age because they know that they would break it or lose it. They really don’t have any other way to know where their child is without contacting someone they are with. The solution is to create a kid friendly smartwatch would be a perfect attribute; it’s modern and very techy where both the child and parent could benefit from it. This watch would be designed with kids in mind but would keep parents mind at ease because they would know where their child is at all times.

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TASK TIMELINE

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RESEARCH

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WATCH RESEARCH The watches that they supply on the market today have a wide variety of features. Most smartwatches that are on the market are geared towards adults more than anything. They have different kinds of Motorola, Apple, LG, and Samsung watches just to name some brands. They have features like tracking where a person has been running/walking, how many steps a person took, receiving and responding to text messages from the user’s smartphone, and even checking emails. 2 There are a few kid smartwatches on the market today, which range in all different types of features. Some are geared through gps and some are just for play. Since this young generation is growing up into the new technological world, their mindset is always set to having the newest gadgets. That would play into my favor because my watch will be the newer and more trending watch on the shelf. With my watch having so many assets that children and parents would benefit from my smartwatch wouldn’t compare to fellow competitors and their merchandise.

The article from wareable.com talks about how there is a kids smartwatch that was sold in China. This company sold more of their kids watch than Samsung sold all their wearables worldwide. BBK which is a Chinese God in the electronic department made the OnePlus phones. The phone sold an estimate of 700,000 units. The interesting thing about it is that this phone is a smartwatch for kids and it cost nearly 760 Yen or $120 in American Money. With this information it proves that there is a market for kid’s smartwatches.3 There was another article that was found that talked about how smartwatches are a good choices for kids to have. The reasons they came up with for why smartwatches are good for kids was because ¬parents got the peace of mind that they knew where their children were at all times because the watches that are made for kids have GPS Location on it. Parents have more control of smartwatches because they have access to parental controls. Also the kids can learn to manage and keep track of time and make their days more productive. 4

TARGET AUDIENCE Primary target audience Gender: Male and Female Age: 6 -11 Background: Kids in today’s society is always on the go, thus they are not with their parents as much. They need ways of contacting their parents either by coming to pick them up from a destination or just to check in and let them know there fine.

Primary target audience Gender: Male and Female Age: 6 -11 Background:They have over protective parents that want to know where their child is at all times; a demand of wanting a way to have games on the go where they don’t need to carry a different device. 8


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COMPLETIVE ANALYSIS In the competitive analysis there were not a lot of kid’s smartwatches to choose from. With the watches that I found, none of them had all the same features. The HereO GPS watch was the watch that had a least amount of features and seems to be more for what an adult would want for a kid than what a kid would want for themselves. This watch contains GPS location for the parent to find their kid by using the HereO Family Application. The watch only has two physical features which is a SOS feature that if a kid was in trouble the kid can press the SOS button on the side of the watch and can alert their parents that they have an emergency, and the watch only shows the time on the screen and is water resistant. This watch is for children 3-11 years old and cost $179. 5 The next Watch is the FiLIP smartwatch, it has GPS location, and voice call where the child can call and talk to their parent just like a cell phone. Then it also has the SOS feature to where the child can click a button on the side of the watch and send a help message to the parent of the child through the parent application. This watch is for children 4-11 and cost $150. 6

Cubi has plenty of different features. The watch has GPS location where the kids can be located on the parent app. The kids can voice message back and forth with family members that have the smartphone application. There is also a SOS feature that is built into the watch where the kid can get help from their parents at a push of a button. The parent app can also tell the parent if the kid leaves or arrives at a set location set by the smartphone application. 7 Kidizoom is not like the watches above, this watch has different features. It is programmed to take pictures and videos; it has games for kids on the go. The kid can set an alarm for any reason they need one and it is the only touch screen kid smartwatch that was on the market. It also has a timer, stopwatch, calendar and calculator. The watch has a lot of memory so it can store pictures and videos that the kids take. This watch is designed for kids ages 4-9 and cost $60. 8

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COMPLETIVE ANALYSIS

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INTERVIEWS When conducting the surveys for what features should be displayed in the watch, I came up with 10 different features that could possibly be put on the watch. The features were alarm, workout, games, GPS location, video chat, texting, pictures/ videos, calculator, calendar, and music player. After surveying five kids and five parents, I told them to pick 5 features out of the feature list. The parents told me that they would recommend the GPS Location for their children’s watches because they can keep up with their children without having to check in with them all the time. Another thing was that with the watches video chat and texting, it would eliminate them having to supply them with a phone to where they can stay in contact with them. Talking to the kids, their main things that they were wanting in the watch was being able to play games where they can have them on the go, taking pictures/videos, and using texting so they can keep in contact with their parents. In conclusion, the features that I ended up picking for the smartwatch were: Texting, Video Chat, Alarm, GPS Location, Games, and the pictures/videos. 14


INTERVIEWS

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SITE MAP

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MOOD BOARD Mood Board was created on Pintrest, the full board can be viewed through this link: http://pin.it/-8LXc7s

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DESIGN (PHASE 1)

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CONCEPT SKETCHES

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PROTOTYPE (SMARTWATCH)

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PROTOTYPE (SMARTWATCH)

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PROTOTYPE (SMARTWATCH)

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PROTOTYPE (SMARTWATCH)

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PROTOTYPE (SMARTWATCH) Main Alarm Screen

Set Alarm Screen

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PROTOTYPE (SMARTWATCH)

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PROTOTYPE (PARENT APP.)

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PROTOTYPE (PARENT APP.)

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PROTOTYPE (PARENT APP)

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DESIGN (PHASE 2)

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LOW-MED. WIREFRAMES Watch Main Screen

Camera Slide

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LOW-MED. WIREFRAMES Message Slide

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Main Messages Screen


LOW-MED. WIREFRAMES Specific Message Screen

Video Chat Slide

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LOW-MED. WIREFRAMES Video Chat Calling Screen

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Alarm Slide


LOW-MED. WIREFRAMES Alarm Main Screen

Add Alarm Screen

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LOW-MED. WIREFRAMES Game Slide

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Game Main Screen


LOW-MED. WIREFRAMES SOS Screen

(Home Page) Activity Main Page

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LOW-MED. WIREFRAMES Activity Specific Child

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Notifications Main Page

Hamburger Menu


LOW-MED. WIREFRAMES Messages Main Page

Messages Specific Child

Settings Main Page

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LOW-MED. WIREFRAMES Settings Specific Child

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Camera Main Page

Camera Specific Child


PROTOTYPE PHASE 2 (AXURE) Click the images to go to the prototype.

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USABILITY TESTING PHASE 2 In the usability testing for phase 2, I came up with a list of tasks for each user to complete. I had 2 parents Danny and Jessica, whom tested out the smartphone application and the smartwatch. Then I had 5 different kids that helped test the smartwatch: Cadence (Age 11), Tyler (Age 10), Aubree (Age 7), Zachary (Age 9), and Conner (Age 6). The tasks that they were asked to complete on the smartwatch were: Set an Alarm, Video chat Dad then end the call, Go back to home page, Message mom in text, power off the watch then turn it back on, send an SOS message alerting that you are hurt, then lastly go to the games page and pick out a game. On the parents application their tasks were to: Check the activity on Mia, Video chat with Mia, Check the notifications of the children, Change the settings on Mia’s watch, Check Mia’s camera pictures, and check the message sent from Mia.

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RESULTS The results of the parents: Danny was able to go through the smartwatch with just one problem and that was that he was confused with which button was the power button and which was the SOS button. He said that the watch seemed simple enough that any kid could understand how to use it. Then when he went to test the smart app he was able to navigate through the smart watch with no problems until he had to do the activity page, he did not know which girl was who. He clicked on the wrong girl at first then realized who the right girl eventually was. Jessica went through the smartwatch with no problems. However, going into the parent applications she ran into a problem she did not understand at first. The problem was how she was able to navigate page to page. Once she figured it out on her own, she did not seem like she had any other problems. She told me that everything on the smartwatch was simple and easy to navigate through, and once she knew how to navigate through the pages for the parent application she said that it was easy to use as well.

As for the kids they all did about the same when it came to testing out the smartwatch. They all thought that it was easy to navigate and that it had some interesting features on it. They all ran into similar problems when testing the watch. When they were testing the watch they were having difficulties with which button was the power button and which was the SOS button, the same confusion that Danny had during his testing. Another thing that was misunderstanding to the kids were the “hands” on the prototype; they didn’t know the hand was meant to navigate through the screens and the hand was a symbol that is was a touch screen. I don’t have the capabilities to let them touch my computer screen to make it more realistic. The only other problem that I had during the testing was that they did not understand what SOS meant.

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RECOMMENDATIONS When testing the parents I received a good amount of feedback to add to my parent application and smartwatch. Danny recommended that it would be easier to locate the child on the activities page if I were to somehow incorporate their name on the page next to their picture. Another thing that he suggested was that the headings on all the app pages not be in all uppercase letters, he said it was an eye sore. Then Jessica suggested that there be a home button put into the parent application so it would be easier to go back to the main activity page without having to in the hamburger menu. She also suggested that I needed to move the home page to the top of the hamburger menu so everyone knows that is the home page. The kid’s suggestions were that I should change the SOS to Emergency because none of them understood what SOS meant. Then the other suggestion was that I needed to make the button for the side of the watch different colors, which would help telling the difference between them.

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DESIGN (PHASE 3)

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REVISED PROBLEMS All the problems that were addressed in the usability testing were fixed. I put in the child’s name on the bottom of their location pins so parents can locate their children quicker. All the headings on the pages of the parent application are not in all caps anymore which was requested by Danny. Then a home button was added in the top right corner of the parent application for easier navigation which was a suggestion by Jessica. I also put the home page on the hamburger menu at the top so the user knows that is the home page. On the watch I changed out SOS to say Emergency. Then I added a red button for the emergency button and a black button for the power on/off.

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HIGH WIREFRAMES Watch Home Screen

Emergency Screen

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HIGH WIREFRAMES Camera Slide

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Messages Slide


HIGH WIREFRAMES Main Messages

Messages Specific Child

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HIGH WIREFRAMES Video Chat Slide

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Video Chat Main Screen


HIGH WIREFRAMES Video Chat Calling Screen

Alarm Slide

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HIGH WIREFRAMES Alarm Main Screen

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Add Alarm Screen


HIGH WIREFRAMES Games Slide

Game Main Screen

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HIGH WIREFRAMES Activity Main Screen

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Activity Specific Child

Hamburger Menu


HIGH WIREFRAMES Messages Main Screen Messages Specific Child Notifications Main Screen

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HIGH WIREFRAMES Camera Main Screen

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Camera Specific Child

Settings Main Screen


HIGH WIREFRAMES Settings Specific Child

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HIGH PROTOTYPE PHASE 3 (AXURE) Click the images to go to the prototype.

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USABILITY TESTING PHASE 3 In the usability testing for phase 3, I used the same list as I used in phase 2 of tasks for each user to complete. I had 2 parents Danny and Jessica, whom tested out the smartphone application and the smartwatch. Then I had 5 different kids that helped test the smartwatch: Cadence (Age 11), Tyler (Age 10), Aubree (Age 7), Zachary (Age 9), and Conner (Age 6). The tasks that they were asked to complete on the smartwatch were: Set an Alarm, Video chat Dad then end the call, Go back to home page, Message mom in text, power off the watch then turn it back on, send an SOS message alerting that you are hurt, then lastly go to the games page and pick out a game. On the parents application their tasks were to: Check the activity on Mia, Video chat with Mia, Check the notifications of the children, Change the settings on Mia’s watch, Check Mia’s camera pictures, and check the message sent from Mia.

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RESULTS The user testing went really good. Everyone didn't have any problems with any of the tasks. I did not have any feed back to where I needed to change anything on the smartwatch or the parent application. They said that everything that was on my designs looked good and easy to navigate through.

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WORKS CITED 1)

RIBBLE, MIKE, AND EDUCATION INTERNATIONAL SOCIETY FOR TECH-

NOLOGY IN. RAISING A DIGITAL CHILD : A DIGITAL CITIZENSHIP HANDBOOK FOR PARENTS. EUGENE, OR: INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION [ISTE], 2009. EBOOK COLLECTION (EBSCOHOST). WEB. 28 APRIL 2016. 2)

CONSUMER REPORT. SMARTWATCH REVIEWS. APRIL 2015. WEB. 28

APRIL 2016 3)

CHARARA, SOPHIE. THIS CHINESE KID’S WATCH SOLD MORE THAN

SAMSUNG SMARTWATCHES THIS SUMMER. WARWABLE.COM. 4 DEC. 2015. WEB. 28 APRIL 2016. 4)

CHRISTINE. REASONS WHY A SMARTWATCH COULD BE A GOOD

CHOICE FOR KIDS. 10 FEB. 2016. WEB. 28 APRIL 2016. 5)

HEREO. HEREOFAMILY.COM. 2015. WEB. 26 MARCH 2016. CLICK HERE

6)

FILIP. MYFILIP.COM. 2015. WEB. 26 MARCH.

7)

GLASSNINJA. CUBI: STAR-TREK LIKE SMARTWATCH FOR KIDS. COOL-

WEARABLE.COM. 4 FEB. 2016. WEB. 26 MARCH. 8)

VTECH. KIDIZOOM.2016. WEB. 26 MARCH 2016. 60


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