AR CHITECTURE PORTFOLIO
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R O M E
A C A D E M I C
W O R K S
The following are projects undertaken at the Hochschule fur Bildende Kunste Stadelschule in Frankfurt am Main during my post-graduate degree at the Stadelschule Architecture Class. These works are part of the Architecture and Aesthetic Practice studio (AAP) directed by Johan Betum. The studio’s curriculum relates selectively to the arts in order to critically engage with the conceptual, theoretical and practical aspects of architectural design, without skirting the social and political issues from which it works.
002
T H E S I S
P R O J E C T
A es th e ti c F i n ding Through Spolia t ion.
Postmodernis, the Vanna Venturi House. For the final project, I have used spoliation techniques
T h i s th e s i s e xplore s t he a nc ie nt us e of Spolia as
Venturi
employed
to
combine
the
aesthetic
a m e th o d of a ppropria t ion t ha t aims t o question
characteristics of the Vanna Venturi house, w hich is
re l ati o n s o f eve r yday obj e c t s a nd t he ir a e s t he tic role
arguably defined as the first postmodernist structure,
i n o u r d ai l y expe rie nc e .
w ith aesthetic characteristics of common plastic house-hold materials and objects.
Sp o l i a i s th e his t oric pra c t ic e of robbing arc hit ectural o b j e c ts o r b uilding ma t e ria l f rom dis pa ra t e cultures
T he
or
w ith
ti m e
p eriods
a nd
a ppropriat ing
it
int o
new
thesis
puts
ever yday
into
objects
question and
our
relationships
materials
(plastics)
arch i tec tu r al s e t t ings . Spolia c a n be ut ilize d as a
that proliferate our environments and typically go
to o l to e n g a ge wit h obj e c t s a t t he a e s t he t ic inter face
unnoticed depsite their prevalence. T hese objects
wi th i n o u r p h ys ic a l a nd digit a l la nds c a pe s .
and materials have influences on the w ay w e perceive our w orld, how w e place value on common objects
It i s ev i d ent t ha t t he proc e s s of s polia t ion is still
and how w e determine our expectations and behavior
u s ed to d ay a nd f or R obe r t Ve nt uri a nd De nis e Scott
surounding them.
B ro w n ,
helped
f ound
t he
a rc hit e c t ura l
Rhino
c a non
ZBrush
of
Unity
Keyshot
Pr
Ps 003
S P O L I A
S PO L I A
I N
S E
SP O L I A
A P P R O P RI ATION BY R EC ONTEXTUA LIZ ATION
S P O L I A
I N
I N
R E
APPROPRI AT ION BY SUPERFICI AL COPYING
P O S T M O D E R N I S M
TYPOLOGY I
TYPOLOGY II SHARED QUALITY
MODERNISM
VA N N A VENT U R I HO US E | R OBE RT VE N TUR I & D E N ISE
T H E
S C OT T B R OW N | 1 96 4
N E W
DOMESTIC
V A N N A
V E N T U R I
NEW ENGLAND VERNACULAR
H O U S E
[ P O S T M O D E R N I S M ]
S P O L I A T I O N
TYPOLOGY I
TYPOLOGY II SHARED QUALITY
THE VANNA
DOMESTIC
VENTURI HOUSE
S PA C E
[POSTMODERNISM]
N E W
004
S PA C E
S P O L I A T E
HOUSE PLASTICS
N E W
S P O L I A T E S
005
F R O N T
E L E V A T I O N
F R O N T
P E R S P E C T I V E
006
B A C K
S P O L I A
I N
C O M P O S E D V A N N A
S E
&
S P O L I A
T O G E T H E R
V E N T U R I
I N
I N
R E
B A C K
E L E V A T I O N
P E R S P E C T I V E
T H E
H O U S E
007
S E C T I O N
D E T A I L S
008
A
S E C T I O N
A
B
B
P L A N
B
A
009
010
T H E S I S
E X P E R I M E N T A T I O N
In th i s g am e of a e s t he t ic c onve nt ions , obj e c ts of a
that bring w ith them regimes overarching enough to
s p ec i f i c f o c us a re c olle c t e d f rom mult iple sources
have subliminal, subconscious influence of our vision,
i n to a d i g i ta l libra r y as forma l devic e s . The objects
values and behavior. T his thesis focuses specifically
as a c o l l ec t ive a re re duc e d t o t he ir t ra nsferable
on colloquial building materials common in hardw are
as s ets an d t hos e at t ribut e s a re s imula t e d into a
stores -DIY consumer-accessible trims and moldings
n ew e s tr an ge d pa s t ic he of form and re lie f . T hese
used on w alls, furniture, cabinetr y and building
e p i to m i zed o bj e c t s c a n be us e d a s puzzle pie ces for
facadĂŠ reliefs. T he second sample-set focuses on
h y b r i d co m bina t ions t o re a lize ne w a e s t he t ic s .
single-use plastics that due to their super fluous use
T h e s am p l e -s e t s foc us c a t e goric a lly on t he middle-
and consequential proliferation, fringe on invisibility.
c l as s
the
T hese objects are garnered from online models, self-
s tan d ard h o me a lign t o t he de fint ion of hype ro bjects,
modeled w ork, and digital scans and rebuilt in the
a d e s c r i p ti o n of obj e c t s t e rme d by Timot hy Mor ton
character of the collected forms.
A m eric a n
home .
M a ny
obj e c t s
Rhino
wit hin
ZBrush
Unity
Keyshot
Pr
Ps 011
M O U L D
F O R M S
B A R O Q U E
012
&
P R O F I L E S
S P O L I A T E S
013
S P O L I A T E
K I T- B A S H I N G
C O L L A G E
014
H Y B R I D I Z A T I O N S
S E A M L E S S
C O L L A G E
015
T A X O N O M Y
S I N G L E - U S E
016
P L A S T I C
S P O L I A T E
P L A S T I C - B A R O Q U E
S P O L I A T E
A hybridization of two aesthetic categories: single-use plastics and 17th century baroque ornament. The fluidity of the plastic contours the formal typologies of the baroque as a foreign transparent envelope, harkening back to the mechanical gesture of the vacuum forming machine introduced in the late industrial age.
017
R U N D G A N G
THE
PL AS TIC
E X H I B I T I O N
S PO L I AT E
STAEDELSCHULE - HOCHSCHULE FUR BILDENDE KUNSTE FRANKFURT AM MAIN, DE FEBRUARY 2020
018
019
020
P L A T F O R M
P l atf ro m
Sa ndbox
c reati n g
arc hit e c t ural
is
tool
graphic space (collage, superposition, montage) in
s ampling
order to over turn the hegemony of perspectivalism
an d m i x i n g digit a l re a dyma de s . This s of t ware app
and establish a new design space, a new platform
p o s i ti o n s i t s e lf be t we e n ga ming a nd a rc hitectural
for their w ork. T he w ork centers around softw are-
d es i g n c u l tu re
specific visual problems of volume, zoom, depth and
T h e p ed ag o gic a l mot iva t ion be hind t his pro ject is
the multiplicity of view s and grounds. T he w orkings
an i n te re s t in c ont e mpora r y forma t s of s oftw are-
of chance are, as they have been in the past, alw ays
b as e d i m age making a nd t he ir e nt angle me nt w ith
present in their capacity to disrupt and reorganize the
arch i tec tu r al
de s ign.
a
pe da gogic a l
a s s e mbla ge s
The
de s ign
S A N D B O X
by
project
play field, although they now go by different names
b el o n g s to th e t radit ion of me dium-s pe c if ic graphical
pe da gogic a l
- randomness, fake physics, leaky simulations, AI.
re o r i g i n ati o n of de s ign me t hods , in t he ve in of Hejduk,
Platform sandbox w as created by SAC tutor, Damjan
Ts c h u m i , L i e be s kind a nd Eis e nma n. Our pre de cessors
Jovanovik and customized by each student.
we re w o r k i ng wit h f la t me diums a nd t he probl ems of
Unity 021
S C R E E N S H O T S
022
023
024
S C R E E N S H O T S
025
026
D E C A L C O M A N I A
P R O J E C T I O N S
D e c al c o m an ia P roj e c t ions is a n inquir y a nd focus
T he image for abstraction is Max Ernt’s decalcomania
on
“H igh-De finition
painting “Paysage Avec lac et Chimeres”. Spurred
A b s tr acti o n” , ima ge s do not le nd t he ms e lve s to easy
d i f f i cu lt
ima ge s ,
from Freudian theories of psychoanalytics involving
i n ter p retati on. Agglome ra t ions , aggre ga t ions , loose
irrational and instinctual drives of the unconcious,
wh o l es , c o l le c t ions of pa r t ia l f igure s , he a ps and
Ernst used automatism to guide his w ork from
f r ag m e n ts . Ima ge s t ha t ope rat e a nd do t he ir w ork
indistinguishable fragments into a realized frame of
b ef o re c o n c e pt ua liza t ion, t hus preve nt ing c onceptual
reference. Prominant in Dadaism w ere the painting
tr an s p are n cy
techniques of frottage, grattage and decalcomania.
or
t hrough
nos t a lgic
f ra ming.
Ima ge s
that
e n g e n d e r th e ir own f orma t s a nd s it e s . Ima ges as
Here, these techniques and formations are explored
o b j e c ts an d obj e c t s a s ima ge s . Ima ge s t ha t le ak into
in the third dimension.
re al i ty as i n va de rs but do not ove rs t ay t he ir welcome.
After a formal deconstruction of the painting, formal
A n i m p o r tan t a re a of int e re s t is t he s pe c ific it y of the
typologies are translated into physical space. Small
d i g i tal o b j ec t s , a n inqur y int o t he pa r t ic ula rities of
fragments aggregated amongst one another to make
d i g i tal o b j e c t s , a nd ways t ha t t he s e diffic ult objects
a new w hole in “High Definition Abstraction”.
c an (re ) en te r t he dis ipline of a rc hit e c t ure .
ZBrush
Ps
Ai 027
P A Y S A G E
A V E C
L A C
E T
C H I M E R E S
D I C H O T O M I Z A T I O N
028
&
-
M A X
E R N S T,
P R O J E C T I O N
1 9 4 0
F O R M A L
P A I N T I N G
P R O J E C T I O N
D I G I T A L
T R A N S L A T I O N
1
2
3
4
029
C H I M E R E
P R O J E C T I O N
P A I N T I N G
D I G I T A L
5
R E S U L T I N G
030
C O M P O S T I O N
R E P L A C E M E N T S
C H I M E R E
D E T A I L S
031
S E C T I O N
P L A N
032
3 D
S E C T I O N
033
034
C A R T O G R A P H I E S
O F
V E N I C E
C a r t o g r a p h i es of Venice com pr ises of a series of
t he cit y, oft en exemplifying Venice’s economic st at us
d r a m a t i c re f lections in v ir tua l rea lity on Venice in
or naval prow ess. T hey bring w it h t hem not only t he
t h e a g e o f digita l hy per -consum ption of images.
herit age and aest het ic of t heir origins, but t he myt hs
T h e e x h i b i t ion is presented on phy sica l islands
t hat prevail t hem. Object s once cont rast ing against
u n d e r h ove r ing clouds f rom digita l a bstr act ions
t he Venice backdrop now become synonymous w it h
o f Ve n i c e’s ur ba n fa br ic. The proj ects respe ct ively
Venice, evolving it ’s visual ident it y as a cit y.
p ro b l e m a t i s es specif ic a spects of how this t ourist
T hese object s find t hemselves subject t o adapt at ions
c i t y h a s b e en a nd continues to be repre sent ed
best ow ed t o t hem by t he impressionable gaze of
t h ro u g h a n endless strea m of photogr a phic images.
each new spect at or, allow ing new meanings t o unfold, new associat ions t o be linked, and new myt hs
T h e a rc h i t ectur a l evolution of Venice consist s of
t o be creat ed. T his specific body of w ork explores
a n a m a l g a m a tion of obj ect repla cem ents a n d add-
t he
o n s a t t r i b u t ed through a ser ies of wa r s, religions,
appropriat ion of ornament in an open source w orld.
c ro w n s , a n d f a shions. Ba silica S a n Ma rco has been
Ready- mades, garnered t hrough a met hod of human
a p r i m e re c i pient of m a ny of Venice’s spolia -object s
and machine t agging, ser ve as t he new replacement s
a n d m a t e r i als ta ken from other cultures a nd re-
and add- ons in a cont inued evolut ion of Venice if it
a p p ro p r i a t e d in its own ur ba n f a br ic. These object s
w ere over t aken by t he t ourist ic fet ish exist ing t oday.
t ourist ic
percept ion
of
Venice
s e r ve d s p e c ific sy m bolic or ergonom ic f uncti ons t o
Rhino
ZBrush
Unreal Engine
Ps
Ai
Pr
t hrough
an
036
T A G G I N G
O B J E C T
Venetian
#
R E P L A C E M E N T
architectural
objects
&
A D D - O N S
are
gathered
together
with
tourist associated objects into an established search-space of digital readymades collected through photogrammetry scanning and online 3D model databases. Objects are tagged by formal properties, human readings and through machine reading (caption bot). When a Venetian object shares enough tags with a touristic object, the Venetian object is replaced by its touristic counterpart.
R E P L A C E M E N T
O B J E C T S
C O M P O S T I O N
037
038
V R
S C R E E N S H O T S
039
040
V R
E X H I B I T I O N
C A RTO G R A P H I E S
O F
V E N I C E
2018 VENI C E BIE NN A LE OF A RC HIT E CT U RE S A LE D OC KS, V E NIC E , IT NOV E MBE R 1 2 T H, 2 0 1 8
To v iew m ore inf ormat ion on Car t ographies of Venice plea se v isit the S AC w ebsit e t hrough t he QR link below.
041
P R A C T I C E
The proceeding projects are a culmination of works done throughout my professional practice as an architectural designer in Boise, Idaho in the US at Hummel Architects and in Beijing, China at Walton Design Consulting & Engineering (WDCE). These selected works demonstrate my architectural skills through a range of projects that vary in scale, location, and programs used.
044
S T.
L U K E ’ S
O RTH O R P EDI C
2 7 T H
S T R E E T
CENT E R
2 0 1 6 -2 0 1 9
& -
ME D I C A L
I N
O F F I C E
B U I LD I N G
C O N S T R U CT I O N
B O I S E , H UMME L
D E V E L O P M E N T
I D
A R C H IT E CTS
T h e p ro p o s e d St . Luke’s 27 t h St re e t Deve lo pment
Building/Clinic use. T he hospital side of the building
P ro j ec t i s th e ne w c a mpus f or St . Luke’s hospitals
is a three stor y, outpatient and inpatient facility
wi th i n th e Bois e Va lley. It ’s de s ign vis ua lly evokes
providing outpatient specialty surgeries and inpatient
th e o r i g i n al bric k hops it a l in downt own B oise and
care. Major hospital depar tments include: Urgent
c o m b i n ed wit h a mode rn a e s t he t ic of it ’s own.
Care Clinic, Medical Imaging, Food and Nutrition Ser vices, Administration Suite, Lab, Surger y, Sterile
T h e m ai n s truc t ure is c ompos e d of t wo wings , housing
Processing, Pre Op/Post Op, Inpatient rooms, and
a Ho s p i tal a nd M e dic a l Offic e B uilding a c c ompanied
Pharmacy. T he Medical Office Building/ Clinic side of
by a s e p ar at e five -s t or y pa rking ga ra ge s t ru cture.
the facility is a four-stor y outpatient facility housing
C am p u s s i te
inc lude s on-gra de pa rking, patient
three stories of clinics and one stor y of staff office,
d ro p - o f f an d pa t ie nt pic k-up drive s , drop-off entr y
staff w ork areas and conference rooms. Clinic areas
c an o p i es , an out door re ha b t he ra py ya rd, multiple
include seven separate clinic suites and one rehab
b i c ycl e r ac k pa rking e le me nt s , s c re e ne d re c e iv ing lot
therapy suite. All three of the floors of clinics w ill
an d e n tr an ce , a nd a s c re e ne d ut ilit y a nd t ra s h yard.
include multiple imaging and procedure rooms that
T h e b u i l d i n g is a pproxima t e ly 22 3, 70 4 SF t ot al made
ser ve the separate clinic suites.
u p by h al f H os pit a l a re a a nd ha lf M e dic a l Office
Revit
Lumion
Ps
Ai 045
S T R E E T
046
V I E W
-
B O I S E
V A L L E Y
O R T H O P E D I C
C E N T E R
047
048
P O C A T E L L O
H I G H
R EMO D E L 2 0 1 9
-
I N
&
S C H O O L
A D D IT I O N
C O N S T R U CT I O N
P O C AT E LLO, H UMME L
I D
A R C H IT E CTS
L o c ate d i n the he a r t of his t oric downt own Pocatello,
commons space for the students to gather w hich also
Id ah o . Po c ate llo H igh Sc hool ha s a ric h his t or y dating
acted as a binding element for the entire campus.
b ac k to 1 8 92 . As t he c a mpus ha s evolve d over the
Architecturally, the design references the rich histor y
year s , s o to o have t he ne e ds of t he s c hool.
of Pocatello by matching the existing brickw ork and
T h e ad d i ti on of P H S ha s t hre e ma in obj ectives:
mimicking details contrasted w ith modern materials
to p rov i d e a ddit iona l t e a c hing s pa c e s which w as
for the classroom w ing. At the connector, a large
acc o m p l i s h e d by a dding nine a ddit iona l c la s srooms
cur tain of glass is utilized to provide transparency
wi th a f o cus on s c ie nc e s . Two, t o provide added
and to help divide the existing spaces to the new w ith
s e c u r i ty by t he me a ns of c onne c t ing t he entire
a modern dichotomy.
c am p u s th ro ugh a c onne c t or. And t hre e , t o provide a
Revit
Ps
Ai 049
050
E L E V A T I O N S
M A I N
W E S T
F A C A D E
E N T R A N C E
E A S T
F A C A D E
N O R T H
F A C A D E
S O U T H
F A C A D E
051
D Y N A M I C
052
S E C T I O N
D A H O N G M E N
SUB WAY
STATI O N
S U B W A Y
E NT R A N C E
S T A T I O N
D E S I G N
P R O P O S A L
2 0 1 4 B E I J I N G ,
C H I N A
W D C E
T h i s s u b way e nt ra nc e is a ne w s t a t ion as par t of
station and for exiting passengers, circulates them
th e s u b way line addit ion running a long t he central,
back out upw ard to the main street. T he design allow s
N o r th - So u th a xis of B e ij ing a nd t he old Pe king city.
easy constructability and maintenance. T he inner
D ah o n g m e n
rusted
steal frame is constructed from commonly found steel
urban
par ts and in standard manufacturer sizes. T he cor ten
l an d s c ap e . The de s ign adopt s ma t e ria ls wit hin it’s
steel rusts naturally throughout time, strengthening
o l d c i ty s u r roundings , but s ubt ly devia t e s f rom the
the steel and providing a rich and unique patina that
re c tan g u l ar forms t hrough it s prot ruding angles.
requires no periodic cleaning.
c o r te n
s tea l
s t at ion f ra me
reve a ls
a
c onc e a le d
c ont or t ing wit hin
t he
It’s way f i n d ing t e c hnique s guide us e rs down into the
Revit
Sketch Up
Ps
Ai 053
D E S I G N
C O R E
&
C O N C E P T
S H E L L
I N C E N T I V I Z E D
C I R C U L A T I O N
S T R U C T U R E
C O RT E N
W E ATHE R I NG
STE E L
PA NELS
- R U S T PAT I N A S T R E N G T H E N S S T E E L O V E RT I M E - C O L O R E V O LV E S A S PA N E L S R U S T
STE E L
PA NE L
STE E L
I
B E A M S
AC O UST I C
G L A Z I N G
054
C O N N E CT I O N S
C E I L I N G
PA N E L S
A R E A
P L A N
055
S T R E T
056
P E R S P E C T I V E
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S I D E W A L K
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P E R S P E C T I V E
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H A N D C R A F T
These
works
exemplify
my
aquired
ability
of
hand
drafting,
watercolor
and
urban
sketching. These skills come as a product of participating in architectural studios with artist Matthew Brehm in the University of Idaho’s summer Rome Program for architecture students. The program consisted of daily urban sketching and watercolor classes during f i e l d t r i p s a c ro s s c e n t r a l I t a l y.
062
L I V I N G
I N
ACCESO RY
H I G H
DW E LLI N G
C O N T R A S T
U N IT
A D D IT I O N
2 0 1 4 M O S C O W, SEN I O R
STUDIO
-
I DA H O,
U S
U N I V E S IT Y
O F
I DA H O
T h i s p ro j e c t e xplore s t he c it y of M os c ow, Idaho’s
carefully defines public and private spaces, view s and
n ew p rox i m it ie s la ws on a c c e s s or y dwe lling untits
territories betw een the ADU, the main house and the
(A D U ’s ) . O u r s t udio wa s c ha lle nge d t o t e s t t he new ly
public street. T his design seeks to test the boundaries
d ef i n e d c o n s t ric t ions a nd pot e nt ia lly a me nd new
in space conser vation and multifunctionality w hile
r u l es to th e code . This de s ign s pe c ific ally pre s surizes
contrasting
wo r k i n g wi th limit e d s qua re foot age a nd ceiling
against its neoclassical host.
itself
through
form
and
materiality
h ei g h t. It ana lyze s t he f unc t ion of t he us er and
063
29
064
U R B A N
S K E T C H I N G
I N
R O M E
2 0 1 3 P R O F E S S O R R O M E
P R O G R A M
M A T T H E W -
B R E H M
U N I V E S I T Y
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