FILE DATE:
08.01.2020
TIME:
09.10AM
INSIDENT REPORT #2100120
CASE TITLE: THE ARCHITECTURE OF CREATIVE MISUSE
SHARIFAH NUR AMIRAH UNIT 21 GREENWICH UNIVERSITY
YEAR 5 INTERIM PORTFOLIO SHAUN MURRAY & SIMON WITHERS
OFFENSE:
BURGLARY
LOCATION:
CONTENTS Burglary is a spatial crime as well as another creative way of looking at the city through a new lens. Burglary requires architecture. It involves designing a tactical plan in order to carry out a successful crime.
01
1.1 Case The Joint 1.2 Choreograph Movements 1.3 Anticipating Actions 1.4 Motivation
This design research simulates the act of creative misuse and further expanded it into designing a crime-tolerant architecture. The investigation are influenced by forensic techniques of the police, skills of trick and illusion, game design as well as films and screenplays. Throughout the research, a planning timeline
Before - The Planning
02
of the burglary for before, during and after the crime was
During - The Act 2.1 Tools 2.2 Gesture 2.3 Trajectories
carefully laid out.
The site of interest for this investigation is Knightsbridge, the icon of shopping and luxury. The infamous Harrods will be used
03
After - The Consequence
as a testing ground, or a simulation area, to analyze the ideas of this research scheme. However, the real target is a 20mil diamond ring, located just 300 meters away.
FOLDER:
CONTENTS
3.1 Re-Tracing Steps 3.2 Hiding
KNIGHTSBRIDGE
Case The Joint
Surveying Decoding Surveillance Forensic investigation techniques Measuring and tagging ‘Super-recognizer’
1.2
Choreograph Movements
Planning of time & speed Rules and restrictions Geolocating Shortcuts Escape routes Hiding spots Fold & unfold Warping and distorting Magic tricks Illusions Screeplays & scripts
1.3
Anticipating Actions
Simulation ‘Capture Houses’ Rehearsal ‘Social Imitation’ Second-hand learning Reconstrcution AI-learning - Hello Neighbour game Possibilities and predictions Improvisation
1.4 Motivation
The Prize / Rewards Satisfaction Priming - “Activating concepts in the players mind to influence their future behaviour.”
Before - The Planning
1.1
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
1.1
1.1 Case The Joint
Surveying The basic of surveying of an object would be to have a close inspection. With the constraints of this clearly being a crime, burglars are required to equip the skill to survey targets from afar, without being in contact with the object or physically being at the targeted area. Researching online would be the obvious step, but also knowing what and where to look for is the key.
Decoding When burglars are restrained to survey a building only from the outside, clues about the interior of the building are easy to spot. Fire staircases that can be seen from the street helps you to build the image of the internal layout. Urban fire codes, building regulations, parking restrictions, or trash collection schedule are like secret codes that can be cracked.
Surveillance Surveillance are usually the enemy of burglars. However, the act of surveillance done by the burglars would fully benefit them. It is a two-way action. Surveillance have its blind spot and to find them is the challenge.
Forensic investigation techniques Forensic is an archaelogical method of uncovering clues. In general, it involves different techniques of enhancement, distortion, and correction. Burglars can use these method as a surveying method.
Measuring and tagging Triangulation tagging and precise measuring of object to body or body to space or object to space is a forensic procedure and a method used during a crime scene investigation. This method allows the burglar to be constantly aware of the impact of its every movement to the space they interact.
‘Super-recognizer’ Super-recognizers are able remember thousands of faces at the same time and are able to pick a face out of a crowd. They are very attentive to details, able to organize the thoughts and filter what is needed. The skills are essential to burglars to familiarize with the people around the targeted area in a limited amount of time and to recognize bodies such as security persons in order to avoid them.
FOLDER: 01
BEFORE - THE PLANNING
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
HARRODS, KNIGHTSBRIDGE
HARRODS AS A TESTING GROUND Harrods’ layout are known for its confusing layout and maze-like interiors, which is perfect as the burglar’s testing ground. Their expansive ground plan is a big canvas to experiment the conceptual ideas. Their branching corridors and repetitive interirors are perfect for planning shortcuts and escape routes.
FOLDER:
1.1 - CASE THE JOINT
SURVEYING
OFFENSE:
BURGLARY
LOCATION:
HATTON GARDEN
HAT TON GARDEN EVIDENCE TAGGING T R I A N G UGARDEN L AT I O N O F T HEVIDENCE E EVIDENCE AND THE CRIME SCENE HATTON TAGGING
The crime scene of Hatton Garden Safe Deposit burglary case 2015 was used as a case study. The drawings analyze the crime scene by identifying the point of breaking in and breaking out, the tools used, and the trajectories of the burglars while attempting to reconstruct the crime.
FOLDER:
1.1 - CASE THE JOINT
FORENSIC INVESTIGATION TECHNIQUE
OFFENSE:
BURGLARY
LOCATION:
HATTON GARDEN
UNPACKING THE HATTON GARDEN CRIME SCENE
FOLDER:
1.1 - CASE THE JOINT
MEASURING AND TAGGING
OFFENSE:
BURGLARY
LOCATION:
HATTON GARDEN
5CM
10CM
The distortion of the crime scene with the use of the camera lens adds the dynamism to an otherwise static scene. Compressing and decompressing is seen as the method for organizing and filtering the crime scene.
20CM
Stretched at 5cm, the scene is pictured like a corridor, which is associated with movement, egress and speed. The objects in the scene were filtered out and the movement of the burglars were re-imagined. At 50cm. the scene becomes the focus, or the ‘end of the corridor’. There were no movement, only the evidence that are static and in place. This allows the viewer to study the tools and the scene more closely.
30CM
40CM
50CM
FOLDER:
1.1 - CASE THE JOINT
DECODING
OFFENSE:
FOLDER:
BURGLARY
1.1 - CASE THE JOINT
LOCATION:
HATTON GARDEN
MEASURING AND TAGGING
OFFENSE:
FOLDER:
BURGLARY
1.1 - CASE THE JOINT
LOCATION:
HATTON GARDEN
MEASURING AND TAGGING
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
1.2
1.2 Choreograph Movements
Fold & unfold
Warping, Distorting
Shortcuts, Escape routes, Hiding spots
Planning of time & speed Need to be achieved in a limited time. Speed determines. Time is the restraint.
Rules and restrictions
Magic tricks, Illusions
Screeplays & scripts
FOLDER: 01
BEFORE - THE PLANNING
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
WALBROOK
FOLDING AND UNFOLDING OF WALBROOK The model explores the site of Walbrook river by folding and unfolding of the map. By joining one side of the map to the other, it opens up possibilities of creating shortcuts and a whole new map emerged. A burglar trying to escape in the new map would explore new areas, carve new escape routes and shortcuts. The burglar would be endlessly running and exploring on trying to escape. The gesture of folding and unfolding could transforms into various designs of tactile mapping.
FOLDER:
1.2 - CHOREOGRAPH MOVEMENTS
FOLD AND UNFOLD
OFFENSE:
BURGLARY
LOCATION:
Pasetto di Borgo, Rome
KNIGHTSBRIDGE
Dead Man’s Walk, Old Bailey
CORRIDORS FOR EGRESS Corridor or corridore came from the word ‘currere’, which means to run. It was not an architectural element, but was associated to courier and communication. It was known for military pathways on top of fortified walls for soldiers to run and deliver messages. Corridors traces the linear motion of the runner. Later, it was used as a path of egress. Pasetto di Borgo in Rome was specifically design for the Pope to escape from danger. It runs one way and for one person only. Later, the term corridor is widely used as escape route, such as for fire escapes in buildings. Corridor as an escape is fragile and builds up tension. As for the Dead Man’s Walk at the Old Bailey, the corridor is also a one-way path. It was the path taken by the inmates on their way for execution. The corridor builds up the tension and focus by compressing and becoming narrower as the inmates get closer to the end. Corridors has become an important element that symbolizes escape and speed. It is a significant architectural component when designing shortcuts and escape routes.
FOLDER:
1.2 - CHOREOGRAPH MOVEMENTS
SHORTCUTS & ESCAPE ROUTES
OFFENSE:
BURGLARY
LOCATION:
BANK OF ENGLAND
Bank of England in Ruins by Gandy
The Bank of England is one of the most heavily fortified building in the City of London. The drawing by Gandy offers an insight into the skeleton of spaces and the network of corridors in the Bank. The drawing simulates a burglary that is targeting the Bullion Vault, which consist tonnes of gold bars. The burglar has to come up with the shortest and most viabe route to the vault, which is located in the center of the building, in a specific amount of time and distance. The time and distance become the restraints. Through rules and restraints, it manages the decision making and the changes idea of being in control.
Drawing Restraints by Matthew Barney
FOLDER:
1.2 - CHOREOGRAPH MOVEMENTS
RULES AND RESTRICTIONS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
1.3
1.3 Anticipating Actions
Simulation
‘Capture Houses’ A fake ‘film set-like’ setting purposely designed to to attract burglars. The capturehouse program was for the police to predict the interiors that would attract specific burglars and most importantly learning from their working patter.
Rehearsal
‘Social Imitation’
Second-hand learning
Reconstruction
AI-learning - Hello Neighbour game
Possibilities and predictions
Improvisation
FOLDER: 01
BEFORE - THE PLANNING
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
Flow chart diagram from Reddit
BANDERSNATCH FLOW CHART The Black Mirror series Bandersnatch allows us to make a choice that would affect the storyline. The flowchart shows all the possible choices and the consequences that will happen along the way. Although sometimes they allow you to make choices, the outcome could be the same and tricking you into thinking you have a choice. Burglars should work the same way. When planning a burglary, they will need to come up with different scenarios and possibilities, and predicts the consequence that might happen for every move they make. During a crucial moment, when certain outcomes does not follow the flow, important choices need to be made and it is the skill of improvisation.
FOLDER:
1.3 - ANTICIPATING ACTIONS
POSSIBILITIES AND PREDICTIONS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
1.4
1.4 Motivation
The Prize / Rewards
Satisfaction
Priming
FOLDER: 01
BEFORE - THE PLANNING
“Activating concepts in the players mind to influence their future behaviour.”
KEYWORDS
2.1 Tools
Anthropometry Controls - the primary hand Garments Equipments Materials Tactile mapping
2.2 Gesture
Unlocking Breaking In / Out Transporting Engaging with other senses Tricking senses ‘Red-Herring’ : An information intended to mislead/distract Adrenaline rush Excitement
2.3 Trajectories
Sequence Disrupting sequence Timeline Time & Speed Orienting in space - free & forced movement Witness Role of the camera Distortion of lens Swaying of camera Release of an overcharged architecture Nudging : “Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.”
During - The Act
Communication - secret and discrete
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
2.1 Tools
Anthropometry
Controls - the primary hand
Garments
2.1
Equipments
Materials
Tactile mapping
FOLDER: 02 DURING - THE ACT
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
height head length h e a d b re a t h arm span sitting height left middle finger left little finger length left foot length right ear length cheek width
M U G S H OTS A S I D E N T I F I C AT I O N M E T H O D
RELATIONSHIP OF BODY TO SPACE Anthropometry, the measuring of the human body parts was the main method for criminal identification introduced by Bertillon. He believes that the human body is dynamic and has a relationship between other parts. This method acknowledges the connection between the body, the object and the space. For a burglar, the act of burglary concerns with the impact of every action made to a certain space. Anthropomtery is also about the method of classification and organization. With the amount of data collected across time, it is about filtering and sorting out significant information. In game design, controls are well organized. Either on a gaming controller or a keyboard, the most important task in the game, like jumping or shooting, would be associated to the mainly used fingers, starting from the thumb to the pinky.
FOLDER:
2.1 - TOOLS
ANTHROPOMETRY
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
2.2 Gesture
Unlocking
Breaking In / Out
Transporting
Engaging with other senses
Tricking senses
2.2
‘Red-Herring’ : An information intended to mislead/distract
Adrenaline rush
Excitement
Communication - secret and discrete
FOLDER: 02 DURING - THE ACT
KEYWORDS
BURGLARY
LOCATION:
EA
This study was an attempt at producing an instrument that could measure with a new standard measurement. The rig will be adjusted to the person inside, measuring every parts of it’s body from the bigger scale, like heights and hip width to the smallest scale, like the fingers and nose height.
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The next step that didnt go through with the rig is by measuring the body and space at the same time. While moving the rig as it measures the body, the scales of the rig could also measures the topography of the space or the objects around it.
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KNIGHTSBRIDGE
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MAX BODY BREADTH
OFFENSE:
A D J U S TA B L E
A D J U S TA B L E
PLAN
1:10
FAC E
F RO N T
FOLDER:
2.2 - GESTURE
1:10
SIDE
1:10
MEASURING WITH THE BODY
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
2.3 Trajectories
Sequence
Disrupting sequence
Timeline
Time & Speed
Witness
Role of the camera Distortion of lens Swaying of camera
Orienting in space
Free movement Forced movement
2.3
Release of an overcharged architecture
Nudging
“Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.”
FOLDER: 02 DURING - THE ACT
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
Analyzing the Oliver Twist (1948) film by tracking the movement of the subject (Oliver running) and the static camera (frame). The model analyzes Oliver’s movement along the space by tagging the subject to the space. It is discoverd that certain trajectories in a narrow area such as alleys are fragile. In this case, the movement and the alley can only work one way or the whole model would collapse otherwise. The role of the camera in the model is essential as it becomes the witness of the scene and the whole model is explored from the perspective of the witness.
FOLDER: 2.3 TRAJECTORIES
WITNESS - ROLE OF CAMERA
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
Analyzing the Oliver Twist (1948) film by tracking the movement of the subject (Oliver running) and the static camera (frame). The model analyzes Oliver’s movement along the space by tagging the subject to the space. It is discoverd that certain trajectories in a narrow area such as alleys are fragile. In this case, the movement and the alley can only work one way or the whole model would collapse otherwise. The role of the camera in the model is essential as it becomes the witness of the scene and the whole model is explored from the perspective of the witness.
FOLDER: 2.3 TRAJECTORIES
WITNESS - ROLE OF CAMERA
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
Unlike the Oliver Twist film, The Shining used in this drawing analyzes the movement of the camera (frame) instead of the subject (the kid). The drawings below describe the movement of the camera, thus movement of the space, rather than the subject.
FOLDER: 2.3 TRAJECTORIES
WITNESS - SWAYING OF CAMERA
3.1
Re-Tracing Steps
Revisiting spaces Relationship between old and new Bullet trajectories Clues left behind Stains and marks Forming a Loop Reconstruction
3.2 Hiding
Disguise Conceiling identity Using spaces to project identity Camouflage - type of materials Safehouse/Hideout Super-recognizer
After - The Consequence
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
3.1 Re-Tracing Steps
Revisiting spaces
Relationship between old and new
Bullet trajectories
Clues left behind
Stains and marks
Forming a Loop
Reconstruction
3.1
FOLDER: 03 AFTER - THE CONSEQUENCE
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
THE EVALUATION PROCESS Retracing the trajectories and reconstructing the event that happened allows for the evaluation process. When burglars re-evaluate their burglary, they stand on a differnt viewpoint, the viewpoint of a witness, the viewpoint of a camera. By learning from the past events and revisiting old spaces, this starts to prepare them for the next big burglary and thus forming an endless act of planning for the creative crime.
FOLDER: 03 AFTER - THE CONSEQUENCE
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
KNIGHTSBRIDGE
3.2 Hiding
Disguise
Conceiling identity
Using spaces to project identity
Camouflage - type of materials
Safehouse/Hideout
Super-recognizer
3.2
FOLDER: 03 AFTER - THE CONSEQUENCE
KEYWORDS
OFFENSE:
BURGLARY
LOCATION:
01 Before - The Planning
1.1
Case The Joint
02 During - The Act
KNIGHTSBRIDGE
03 After - The Consequence
2.1 Tools
3.1
Re-Tracing Steps
Surveying
Anthropometry
Revisiting spaces
Decoding
Controls - the primary hand
Relationship between old and new
Surveillance
Garments
Bullet trajectories
Forensic investigation techniques
Equipments
Clues left behind
Measuring and tagging
Materials
Stains and marks
‘Super-recognizer’
Tactile mapping
Forming a Loop Reconstruction
1.2
Choreograph Movements
2.2 Gesture
3.2 Hiding
Planning of time & speed
Unlocking
Disguise
Rules and restrictions
Breaking In / Out
Conceiling identity
Geolocating
Transporting
Using spaces to project identity
Shortcuts
Engaging with other senses
Camouflage - type of materials
Escape routes
Tricking senses
Safehouse/Hideout
Hiding spots
‘Red-Herring’ : An information intended to mislead/
Super-recognizer
Fold & unfold
distract
Warping and distorting
Adrenaline rush
Magic tricks
Excitement
Illusions
Communication - secret and discrete
Screeplays & scripts
1.3
Anticipating Actions
2.3 Trajectories
Simulation
Sequence
‘Capture Houses’
Disrupting sequence
Rehearsal
Timeline
‘Social Imitation’
Time & Speed
Second-hand learning
Orienting in space - free & forced movement
Reconstrcution
Witness
AI-learning - Hello Neighbour game
Role of the camera
Possibilities and predictions
Distortion of lens
Improvisation
Swaying of camera
Release of an overcharged architecture Nudging : “Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.” 1.4 Motivation The Prize / Rewards Satisfaction Priming - “Activating concepts in the players mind to influence their future behaviour.”
The act of burglary is like preparing for an architectural project. It requires creative design into planning of the events that might happen before the crime, during the crime, as well as the consequence that comes after. The whole process is a continuous loop that will be further explored on the site. Harrods will be continuously used as a testing ground in order to plan the perfect heist for the 20mil diamond ring.
FOLDER: CONCLUSION
KEYWORDS
SITE PLAN OF KNIGHTSBRIDGE SHOWING HARRODS & SAMER HALIMEH
NEWS EXCERPT OF 2OMIL DIAMOND RING
Site