Case File: The Architecture of Creative Misuse

Page 1

FILE DATE:

08.01.2020

TIME:

09.10AM

INSIDENT REPORT #2100120

CASE TITLE: THE ARCHITECTURE OF CREATIVE MISUSE

SHARIFAH NUR AMIRAH UNIT 21 GREENWICH UNIVERSITY

YEAR 5 INTERIM PORTFOLIO SHAUN MURRAY & SIMON WITHERS


OFFENSE:

BURGLARY

LOCATION:

CONTENTS Burglary is a spatial crime as well as another creative way of looking at the city through a new lens. Burglary requires architecture. It involves designing a tactical plan in order to carry out a successful crime.

01

1.1 Case The Joint 1.2 Choreograph Movements 1.3 Anticipating Actions 1.4 Motivation

This design research simulates the act of creative misuse and further expanded it into designing a crime-tolerant architecture. The investigation are influenced by forensic techniques of the police, skills of trick and illusion, game design as well as films and screenplays. Throughout the research, a planning timeline

Before - The Planning

02

of the burglary for before, during and after the crime was

During - The Act 2.1 Tools 2.2 Gesture 2.3 Trajectories

carefully laid out.

The site of interest for this investigation is Knightsbridge, the icon of shopping and luxury. The infamous Harrods will be used

03

After - The Consequence

as a testing ground, or a simulation area, to analyze the ideas of this research scheme. However, the real target is a 20mil diamond ring, located just 300 meters away.

FOLDER:

CONTENTS

3.1 Re-Tracing Steps 3.2 Hiding

KNIGHTSBRIDGE


Case The Joint

Surveying Decoding Surveillance Forensic investigation techniques Measuring and tagging ‘Super-recognizer’

1.2

Choreograph Movements

Planning of time & speed Rules and restrictions Geolocating Shortcuts Escape routes Hiding spots Fold & unfold Warping and distorting Magic tricks Illusions Screeplays & scripts

1.3

Anticipating Actions

Simulation ‘Capture Houses’ Rehearsal ‘Social Imitation’ Second-hand learning Reconstrcution AI-learning - Hello Neighbour game Possibilities and predictions Improvisation

1.4 Motivation

The Prize / Rewards Satisfaction Priming - “Activating concepts in the players mind to influence their future behaviour.”

Before - The Planning

1.1


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

1.1

1.1 Case The Joint

Surveying The basic of surveying of an object would be to have a close inspection. With the constraints of this clearly being a crime, burglars are required to equip the skill to survey targets from afar, without being in contact with the object or physically being at the targeted area. Researching online would be the obvious step, but also knowing what and where to look for is the key.

Decoding When burglars are restrained to survey a building only from the outside, clues about the interior of the building are easy to spot. Fire staircases that can be seen from the street helps you to build the image of the internal layout. Urban fire codes, building regulations, parking restrictions, or trash collection schedule are like secret codes that can be cracked.

Surveillance Surveillance are usually the enemy of burglars. However, the act of surveillance done by the burglars would fully benefit them. It is a two-way action. Surveillance have its blind spot and to find them is the challenge.

Forensic investigation techniques Forensic is an archaelogical method of uncovering clues. In general, it involves different techniques of enhancement, distortion, and correction. Burglars can use these method as a surveying method.

Measuring and tagging Triangulation tagging and precise measuring of object to body or body to space or object to space is a forensic procedure and a method used during a crime scene investigation. This method allows the burglar to be constantly aware of the impact of its every movement to the space they interact.

‘Super-recognizer’ Super-recognizers are able remember thousands of faces at the same time and are able to pick a face out of a crowd. They are very attentive to details, able to organize the thoughts and filter what is needed. The skills are essential to burglars to familiarize with the people around the targeted area in a limited amount of time and to recognize bodies such as security persons in order to avoid them.

FOLDER: 01

BEFORE - THE PLANNING

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

HARRODS, KNIGHTSBRIDGE

HARRODS AS A TESTING GROUND Harrods’ layout are known for its confusing layout and maze-like interiors, which is perfect as the burglar’s testing ground. Their expansive ground plan is a big canvas to experiment the conceptual ideas. Their branching corridors and repetitive interirors are perfect for planning shortcuts and escape routes.

FOLDER:

1.1 - CASE THE JOINT

SURVEYING


OFFENSE:

BURGLARY

LOCATION:

HATTON GARDEN

HAT TON GARDEN EVIDENCE TAGGING T R I A N G UGARDEN L AT I O N O F T HEVIDENCE E EVIDENCE AND THE CRIME SCENE HATTON TAGGING

The crime scene of Hatton Garden Safe Deposit burglary case 2015 was used as a case study. The drawings analyze the crime scene by identifying the point of breaking in and breaking out, the tools used, and the trajectories of the burglars while attempting to reconstruct the crime.

FOLDER:

1.1 - CASE THE JOINT

FORENSIC INVESTIGATION TECHNIQUE


OFFENSE:

BURGLARY

LOCATION:

HATTON GARDEN

UNPACKING THE HATTON GARDEN CRIME SCENE

FOLDER:

1.1 - CASE THE JOINT

MEASURING AND TAGGING


OFFENSE:

BURGLARY

LOCATION:

HATTON GARDEN

5CM

10CM

The distortion of the crime scene with the use of the camera lens adds the dynamism to an otherwise static scene. Compressing and decompressing is seen as the method for organizing and filtering the crime scene.

20CM

Stretched at 5cm, the scene is pictured like a corridor, which is associated with movement, egress and speed. The objects in the scene were filtered out and the movement of the burglars were re-imagined. At 50cm. the scene becomes the focus, or the ‘end of the corridor’. There were no movement, only the evidence that are static and in place. This allows the viewer to study the tools and the scene more closely.

30CM

40CM

50CM

FOLDER:

1.1 - CASE THE JOINT

DECODING


OFFENSE:

FOLDER:

BURGLARY

1.1 - CASE THE JOINT

LOCATION:

HATTON GARDEN

MEASURING AND TAGGING


OFFENSE:

FOLDER:

BURGLARY

1.1 - CASE THE JOINT

LOCATION:

HATTON GARDEN

MEASURING AND TAGGING


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

1.2

1.2 Choreograph Movements

Fold & unfold

Warping, Distorting

Shortcuts, Escape routes, Hiding spots

Planning of time & speed Need to be achieved in a limited time. Speed determines. Time is the restraint.

Rules and restrictions

Magic tricks, Illusions

Screeplays & scripts

FOLDER: 01

BEFORE - THE PLANNING

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

WALBROOK

FOLDING AND UNFOLDING OF WALBROOK The model explores the site of Walbrook river by folding and unfolding of the map. By joining one side of the map to the other, it opens up possibilities of creating shortcuts and a whole new map emerged. A burglar trying to escape in the new map would explore new areas, carve new escape routes and shortcuts. The burglar would be endlessly running and exploring on trying to escape. The gesture of folding and unfolding could transforms into various designs of tactile mapping.

FOLDER:

1.2 - CHOREOGRAPH MOVEMENTS

FOLD AND UNFOLD


OFFENSE:

BURGLARY

LOCATION:

Pasetto di Borgo, Rome

KNIGHTSBRIDGE

Dead Man’s Walk, Old Bailey

CORRIDORS FOR EGRESS Corridor or corridore came from the word ‘currere’, which means to run. It was not an architectural element, but was associated to courier and communication. It was known for military pathways on top of fortified walls for soldiers to run and deliver messages. Corridors traces the linear motion of the runner. Later, it was used as a path of egress. Pasetto di Borgo in Rome was specifically design for the Pope to escape from danger. It runs one way and for one person only. Later, the term corridor is widely used as escape route, such as for fire escapes in buildings. Corridor as an escape is fragile and builds up tension. As for the Dead Man’s Walk at the Old Bailey, the corridor is also a one-way path. It was the path taken by the inmates on their way for execution. The corridor builds up the tension and focus by compressing and becoming narrower as the inmates get closer to the end. Corridors has become an important element that symbolizes escape and speed. It is a significant architectural component when designing shortcuts and escape routes.

FOLDER:

1.2 - CHOREOGRAPH MOVEMENTS

SHORTCUTS & ESCAPE ROUTES


OFFENSE:

BURGLARY

LOCATION:

BANK OF ENGLAND

Bank of England in Ruins by Gandy

The Bank of England is one of the most heavily fortified building in the City of London. The drawing by Gandy offers an insight into the skeleton of spaces and the network of corridors in the Bank. The drawing simulates a burglary that is targeting the Bullion Vault, which consist tonnes of gold bars. The burglar has to come up with the shortest and most viabe route to the vault, which is located in the center of the building, in a specific amount of time and distance. The time and distance become the restraints. Through rules and restraints, it manages the decision making and the changes idea of being in control.

Drawing Restraints by Matthew Barney

FOLDER:

1.2 - CHOREOGRAPH MOVEMENTS

RULES AND RESTRICTIONS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

1.3

1.3 Anticipating Actions

Simulation

‘Capture Houses’ A fake ‘film set-like’ setting purposely designed to to attract burglars. The capturehouse program was for the police to predict the interiors that would attract specific burglars and most importantly learning from their working patter.

Rehearsal

‘Social Imitation’

Second-hand learning

Reconstruction

AI-learning - Hello Neighbour game

Possibilities and predictions

Improvisation

FOLDER: 01

BEFORE - THE PLANNING

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

Flow chart diagram from Reddit

BANDERSNATCH FLOW CHART The Black Mirror series Bandersnatch allows us to make a choice that would affect the storyline. The flowchart shows all the possible choices and the consequences that will happen along the way. Although sometimes they allow you to make choices, the outcome could be the same and tricking you into thinking you have a choice. Burglars should work the same way. When planning a burglary, they will need to come up with different scenarios and possibilities, and predicts the consequence that might happen for every move they make. During a crucial moment, when certain outcomes does not follow the flow, important choices need to be made and it is the skill of improvisation.

FOLDER:

1.3 - ANTICIPATING ACTIONS

POSSIBILITIES AND PREDICTIONS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

1.4

1.4 Motivation

The Prize / Rewards

Satisfaction

Priming

FOLDER: 01

BEFORE - THE PLANNING

“Activating concepts in the players mind to influence their future behaviour.”

KEYWORDS


2.1 Tools

Anthropometry Controls - the primary hand Garments Equipments Materials Tactile mapping

2.2 Gesture

Unlocking Breaking In / Out Transporting Engaging with other senses Tricking senses ‘Red-Herring’ : An information intended to mislead/distract Adrenaline rush Excitement

2.3 Trajectories

Sequence Disrupting sequence Timeline Time & Speed Orienting in space - free & forced movement Witness Role of the camera Distortion of lens Swaying of camera Release of an overcharged architecture Nudging : “Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.”

During - The Act

Communication - secret and discrete


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

2.1 Tools

Anthropometry

Controls - the primary hand

Garments

2.1

Equipments

Materials

Tactile mapping

FOLDER: 02 DURING - THE ACT

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

height head length h e a d b re a t h arm span sitting height left middle finger left little finger length left foot length right ear length cheek width

M U G S H OTS A S I D E N T I F I C AT I O N M E T H O D

RELATIONSHIP OF BODY TO SPACE Anthropometry, the measuring of the human body parts was the main method for criminal identification introduced by Bertillon. He believes that the human body is dynamic and has a relationship between other parts. This method acknowledges the connection between the body, the object and the space. For a burglar, the act of burglary concerns with the impact of every action made to a certain space. Anthropomtery is also about the method of classification and organization. With the amount of data collected across time, it is about filtering and sorting out significant information. In game design, controls are well organized. Either on a gaming controller or a keyboard, the most important task in the game, like jumping or shooting, would be associated to the mainly used fingers, starting from the thumb to the pinky.

FOLDER:

2.1 - TOOLS

ANTHROPOMETRY


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

2.2 Gesture

Unlocking

Breaking In / Out

Transporting

Engaging with other senses

Tricking senses

2.2

‘Red-Herring’ : An information intended to mislead/distract

Adrenaline rush

Excitement

Communication - secret and discrete

FOLDER: 02 DURING - THE ACT

KEYWORDS


BURGLARY

LOCATION:

EA

This study was an attempt at producing an instrument that could measure with a new standard measurement. The rig will be adjusted to the person inside, measuring every parts of it’s body from the bigger scale, like heights and hip width to the smallest scale, like the fingers and nose height.

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The next step that didnt go through with the rig is by measuring the body and space at the same time. While moving the rig as it measures the body, the scales of the rig could also measures the topography of the space or the objects around it.

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KNIGHTSBRIDGE

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MAX BODY BREADTH

OFFENSE:

A D J U S TA B L E

A D J U S TA B L E

PLAN

1:10

FAC E

F RO N T

FOLDER:

2.2 - GESTURE

1:10

SIDE

1:10

MEASURING WITH THE BODY


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

2.3 Trajectories

Sequence

Disrupting sequence

Timeline

Time & Speed

Witness

Role of the camera Distortion of lens Swaying of camera

Orienting in space

Free movement Forced movement

2.3

Release of an overcharged architecture

Nudging

“Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.”

FOLDER: 02 DURING - THE ACT

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

Analyzing the Oliver Twist (1948) film by tracking the movement of the subject (Oliver running) and the static camera (frame). The model analyzes Oliver’s movement along the space by tagging the subject to the space. It is discoverd that certain trajectories in a narrow area such as alleys are fragile. In this case, the movement and the alley can only work one way or the whole model would collapse otherwise. The role of the camera in the model is essential as it becomes the witness of the scene and the whole model is explored from the perspective of the witness.

FOLDER: 2.3 TRAJECTORIES

WITNESS - ROLE OF CAMERA


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

Analyzing the Oliver Twist (1948) film by tracking the movement of the subject (Oliver running) and the static camera (frame). The model analyzes Oliver’s movement along the space by tagging the subject to the space. It is discoverd that certain trajectories in a narrow area such as alleys are fragile. In this case, the movement and the alley can only work one way or the whole model would collapse otherwise. The role of the camera in the model is essential as it becomes the witness of the scene and the whole model is explored from the perspective of the witness.

FOLDER: 2.3 TRAJECTORIES

WITNESS - ROLE OF CAMERA


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

Unlike the Oliver Twist film, The Shining used in this drawing analyzes the movement of the camera (frame) instead of the subject (the kid). The drawings below describe the movement of the camera, thus movement of the space, rather than the subject.

FOLDER: 2.3 TRAJECTORIES

WITNESS - SWAYING OF CAMERA


3.1

Re-Tracing Steps

Revisiting spaces Relationship between old and new Bullet trajectories Clues left behind Stains and marks Forming a Loop Reconstruction

3.2 Hiding

Disguise Conceiling identity Using spaces to project identity Camouflage - type of materials Safehouse/Hideout Super-recognizer

After - The Consequence


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

3.1 Re-Tracing Steps

Revisiting spaces

Relationship between old and new

Bullet trajectories

Clues left behind

Stains and marks

Forming a Loop

Reconstruction

3.1

FOLDER: 03 AFTER - THE CONSEQUENCE

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

THE EVALUATION PROCESS Retracing the trajectories and reconstructing the event that happened allows for the evaluation process. When burglars re-evaluate their burglary, they stand on a differnt viewpoint, the viewpoint of a witness, the viewpoint of a camera. By learning from the past events and revisiting old spaces, this starts to prepare them for the next big burglary and thus forming an endless act of planning for the creative crime.

FOLDER: 03 AFTER - THE CONSEQUENCE

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

KNIGHTSBRIDGE

3.2 Hiding

Disguise

Conceiling identity

Using spaces to project identity

Camouflage - type of materials

Safehouse/Hideout

Super-recognizer

3.2

FOLDER: 03 AFTER - THE CONSEQUENCE

KEYWORDS


OFFENSE:

BURGLARY

LOCATION:

01 Before - The Planning

1.1

Case The Joint

02 During - The Act

KNIGHTSBRIDGE

03 After - The Consequence

2.1 Tools

3.1

Re-Tracing Steps

Surveying

Anthropometry

Revisiting spaces

Decoding

Controls - the primary hand

Relationship between old and new

Surveillance

Garments

Bullet trajectories

Forensic investigation techniques

Equipments

Clues left behind

Measuring and tagging

Materials

Stains and marks

‘Super-recognizer’

Tactile mapping

Forming a Loop Reconstruction

1.2

Choreograph Movements

2.2 Gesture

3.2 Hiding

Planning of time & speed

Unlocking

Disguise

Rules and restrictions

Breaking In / Out

Conceiling identity

Geolocating

Transporting

Using spaces to project identity

Shortcuts

Engaging with other senses

Camouflage - type of materials

Escape routes

Tricking senses

Safehouse/Hideout

Hiding spots

‘Red-Herring’ : An information intended to mislead/

Super-recognizer

Fold & unfold

distract

Warping and distorting

Adrenaline rush

Magic tricks

Excitement

Illusions

Communication - secret and discrete

Screeplays & scripts

1.3

Anticipating Actions

2.3 Trajectories

Simulation

Sequence

‘Capture Houses’

Disrupting sequence

Rehearsal

Timeline

‘Social Imitation’

Time & Speed

Second-hand learning

Orienting in space - free & forced movement

Reconstrcution

Witness

AI-learning - Hello Neighbour game

Role of the camera

Possibilities and predictions

Distortion of lens

Improvisation

Swaying of camera

Release of an overcharged architecture Nudging : “Changing player’s behaviour by changing how choices are presented, without changing the choices themselves.” 1.4 Motivation The Prize / Rewards Satisfaction Priming - “Activating concepts in the players mind to influence their future behaviour.”

The act of burglary is like preparing for an architectural project. It requires creative design into planning of the events that might happen before the crime, during the crime, as well as the consequence that comes after. The whole process is a continuous loop that will be further explored on the site. Harrods will be continuously used as a testing ground in order to plan the perfect heist for the 20mil diamond ring.

FOLDER: CONCLUSION

KEYWORDS


SITE PLAN OF KNIGHTSBRIDGE SHOWING HARRODS & SAMER HALIMEH

NEWS EXCERPT OF 2OMIL DIAMOND RING

Site


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