Audio production methods

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Audio Production Methods


Sound Libraries  Pre- recorded stock sound that you use as and when you need e.g. sound effects, instrumental music etc  These can be found for both free and pay as you use  Copyright can be an issue with using sound libraries if you aren’t paying


Original Sound Production  Original sounds that you record specifically when you need them.  This could be instruments to play a score  Or original computer generated software or electronic synthesiser sounds


Foley Artist  Original sound effects that you record specifically for when you need them on screen  These are different each time and are specific to the production.  They involve using a variety of props and vocal experimentation


Automatic Dialogue Replacement  Is the process of recording dialogue by an actor  Dialogue is recorded to match a pre-edited version of the game


Pick a Game - What Does Your Game Use? You will need to talk about what these are:  Foley Artists  ADR  Sound Libraries  Original Sound Production Do some research into your game to see what they use! Link your explanations to your examples. How effective are they?


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