“As an architect you design for the present, with an awareness of the past, for a future which is essentially unknown.” —Norman Foster
CONTENT GREAT PLAINS ART MUSEUM |contemporary museum 02
ARCH310 fall 2017
POP-UP THEATER |true west by sam shepard 12
ARCH210 fall 2016
SOCIAL CONDENSER |after the campus 18
ARCH311 spring 2017
ULTRALIGHT |into the digitopia 28
ARCH410 fall 2018
GREAT PLAINS MUSEUM|contemporary museum Professor David Newton Studio ARCH310 2017 Institution UNL
What should a museum of the 21st century feature? —This studio explored the organizational constraints for a present-day museum located in Lincoln, Nebraska, as it considered the problem of programmatic invention, and the role of the museum in contemporary culture.
GREAT PLAINS MUSEUM|contemporary museum
The project was developed for the Great Plains Art Museum, which intended to move its headquarters to a new site, located at the intersection of 12th and Q street. The site was host of various activities for students and passers-by that transited trough the site on a daily basis.
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Among the programatic functions of the proposal, the conservation of the previously mentioned service that the site offered to its users was one of the main priorities. A pathway that runs along the back side of the museum offers passersby a serene, calming and shaded shortcut between Q and 12th street. Other exterior programs, such as an outdoor cafe and public theater, engage the public with the building. This relationship brings life to the site and encourages the public to visit and explore the museum.
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GREAT PLAINS MUSEUM|contemporary museum
PERSPECTIVE VIEW OF THE BUILDING, LOOKING NORTH-EAST. THE SITE IS LOCATED AT THE INTERSECTION OF 12th AND Q STREET
POPuP THEATER | true west by sam shepard Professor Peter Olshavsky Studio ARCH210 2016 Institution UNL
Serving as an introduction to architectural design and representation through reflective and projective techniques, this studio focused on fundamental ways in which user, matter and environment informed architecture.
POPuP THEATER|true west by sam shepard
The project was to be situated at the Gene Leahy Mall, located in Omaha, Nebraska. The site is a 9.6 acre park that welcomes the public to the downtown area of the city. During the summer, public events are held such as concerts, festivals, and demonstrations, where the public has an opportunity to familiarize with the park and circumnavigate around the perimeter of the site.
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The project consisted of a small-scale theater that was to be easily assembled and disassembled, allowing for flexibility to be readily available for transportation and storage. Designed to be host for a specific performance —True West by Sam Shepard— the project places architecture in a role of being a social and cultural actor in time. The exploration of architecture as a performing art embodies key elements that come into play within the design of the project.
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POPuP THEATER|true west by sam shepard
CONCEPT MODEL PHOTO CREDIT: ARTHUR NGUYEN
SOCIAL CONDENSERS | after the campus Professors Cruz Garcia & Nathalie Frankowski Studio ARCH311 2018 Institution UNL
Following upon an idealized blueprint of ground occupation, this studio aimed to understand the relation between building and site, and as well as taking into consideration the adjacencies that became an integral influencer during the schematic design phase of the studio.
SOCIAL CONDENSERS|after the campus
The antecedent idealized blueprint, known as Campus of the Easy Parts, reconsidered the question of the campus as a territory of strategically organized buildings addressing a common, greater program.
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Based off the values, spatial relationships and enviromental imperatives taken from this site, the campus sought to expand, while integrating social condensers that focused on revitalizing the campus as a more utopic, collective form of living. Social condensers are buildings that provide space for the intensification of human relationships. An exploration of the values generated by an ideal masterplan applies to buildings that aim to model a new way of life embracing the social, spatial, environmental and technological challenges of the future.
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SOCIAL CONDENSERS|after the campus
COLLAGE COMPOSITION PERSPECTIVE VIEW OF THE BUILDING FROM THE GROUND
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SOCIAL CONDENSERS|after the campus CONCEPTUALCOLLAGE RENDITION EXTERIOR PERSPECTIVE VIEW OF THE BUILDING
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SOCIAL CONDENSERS|after the campus
CONCEPTUALCOLLAGE RENDITION EXTERIOR PERSPECTIVE VIEW OF THE BUILDING
ULTRALIGHT Professor Ellen Donnelly Studio ARCH410 2018 Institution UNL
|into the digitopia Architecture promises stability and permanence through the built form. But these aspirations are threatened in today’s rapidly changing, and unstable world. New relationships between urbanism, transcience and the politics of ownership offers clues as to how architecture might engage with our volatile present.
ULTRALIGHT|into the digitopa
Inspired by ultralight camping philosophies and social media culture, this interdisciplanry studio focused on re-envisioning our built environment, while embracing the experimental and the unknown; using innovative and emerging technologies as a tool to create customized virtual realities that responds to unique and personalized preferences established by its user. The project theorizes, envisions and occupies a plausible outcome for the architecture of tomorrow, within a fictional future.
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The approach for the design of the virtual environment shifts towards a more nimble and projective practice, rather than determinastically permanent, to propose a new way of seeing, being and operating within our current cultural context.
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ULTRALIGHT|into the digitopia
CONCEPTUAL MAPPING OF INFINITE CUSTOMIZED WORLDS DRAWING RENDITION BY JOSEPH SYNEK
DIAGRAM SHOWING A COMMON ENVIRONMENT EXPERIENCED THROUGH DIFFERENT SUBJECTIVITIES
ULTRALIGHT|into the digitopa 32
Those who choose not to experience the Digitopian realm for themselves will still benefit from these feedback loops. People who choose to live in the real world will continue with their daily among those in Digitopia. Both users types will share the same physical space, but the experience will result in different subjectvities. Digitopia users who continually enter and exit the digital realm will experience the sharp contrast between the two, consequently enhancing each other. These two worlds will undoubtly co-exist, while mutually constructing each other.
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ULTRALIGHT|into the digitopia
FEEDBACK LOOP DIAGRAM. INTERCONNECTIVITY BETWEEN REAL WORLD AND DIGITOPIA DRAWING RENDITION BY JOSEPH SYNEK
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ULTRALIGHT|into the digitopa TOP LEFT: FEEDBACK LOOP. TOP RIGHT: BOTH TYPES OF USERS BOTTOM : RENDITION OF USER EXPERIENCE
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ULTRALIGHT|into the digitopia
CONCEPT MODEL AN EXPERIENCE IS PROJECTED AT THE MODEL
ANDRÉS VILLEGAS PERSONAL DETAILS nationality age
colombian 22
EDUCATION 2015-2019
bachelor of science in design university of nebraska - lincoln
SOFTWARE SKILLS rhino photoshop illustrator indesign revit autocad maya premier pro/after effects 3ds max substance painter
LANGUAGE SKILLS spanish english french
native advanced beginner
CONTACT email cel
andres-villegas40@hotmail.com 402.460.7294
THANK YOU