andylyell Industrial Design Portfolio 2015
ABOUT ME Hello, my name is Andy! I am a process-driven industrial designer with a keen interest in 3D visualisation and CAD design. I love working with my hands, turning my ideas into tangible artefacts.
I am about to graduate with a degree in Industrial Design & Technology; achieving ďŹ rst class honours from Loughborough University. I am looking forward to gaining employment so I can continue learning and improving my design skills.
Contents PAGEs Project 1
01 - 14
Project 2
15 - 26
Project 3
27 - 32
Project 4
33 - 40
Project 5
41 - 48
DCA Live Project
49 - 50
Curriculum Vitae
51 - 54
Project 1 Steady is a post stroke shoulder stabiliser helping to treat shoulder subluxations. It is aimed at short term and long term rehabilitation. This product enables users to apply and remove the stabiliser using only one arm. This is my ďŹ nal year design project and so I have developed it from conception to completion.
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Project 1: Post Stroke Shoulder Stabiliser
Research Intensive research was undertaken so as to concisely deďŹ ne the nature of the problem and the target user.
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ideation Ideas were generated which tackled issues raised in the research.
Opportunity Users can have short and long term shoulder conditions from having a stroke. Hemiplegia can aect the left or right side of the body leaving limbs damaged and unresponsive. Physiotherapists perform current shoulder stabilising practices with tape. However when treatment periods are over this may mean users who live independently have no one to help them apply a means of stabilising their damaged limb.
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Project 1: Post Stroke Shoulder Stabiliser
3D VisuaLISATION 3D Models were made using lifesize figures which showed fit, aesthetics and potential problem locations on the body. Shown is the final model chosen which would then be prototyped, tested and manufactured.
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Pattern Making To ensure an accurate fit relevent anthropometric data was used. Brown paper patterns were made and tested on a users’ body using this data. More than one was trialled so as to achieve the best fit and location around the body.
CHanges & Manufacture With a combination of calico prototypes and material prototypes; optimum shapes and sizes are selected to perform correct product functionality and comfortable fit. New patterns and prototypes are then made and the final product is manufactured by hand.
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Project 1: Post Stroke Shoulder Stabiliser
Adjustability & Comfort The user is able to fully adjust all 6 straps located on the stabiliser to ensure best ďŹ t and correct shoulder positioning. These straps are all reachable using a single arm. The product itself is made from polyester spacer knitted fabric which allows for maximum comfort and breathability.
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Project 1: Post Stroke Shoulder Stabiliser
Vibration Module
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Pro-prioceptive feedback To enable the aected shoulder to heal faster pro-prioceptive feedback is place upon the scapula and trapezium in the form of vibration. The vibration module is located in a rear pocket. This is controlled by the control module located at an easily reachable pocket on the front pocket. The control module enables vibrational pattern change, cycling through dierent pre-sets.
Control Module 10
Project 1: Post Stroke Shoulder Stabiliser
User Testing The functional prototype was tested and evaluated with users whom were asked to apply and remove the prototype with only one arm. User feedback was recorded along with observations throughout use to identify improvements to the design.
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Functional Testing The cyclic vibrational module was developed using an Arduino Uno board. This was placed in an adapted project box and a specialised waist unit was made to hold it. Participants were asked to give feedback on the ease of use of the pro-prioceptive feedback unit and how eective they felt it would be when active.
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Project 1: Post Stroke Shoulder Stabiliser
Final Product Steady is a fully adjustable shoulder stabiliser enabling user independence, comfort and well-being post stroke. This product allows for single arm donning and doďŹƒng whilst being a short term or long term solution to shoulder subluxations and limbs eected by hemiplegia.
Lightweight
Joint re-alignment
Single arm use
Short & Long term use
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National Design Competition “Design The workspace of the future”
1st Place Prize + Public Vote Prize
Project 2 Familiar Systems provides innovative workplace flexibility and management, enabling user satisfaction and reducing the churn cost of office space. This project was in response to design competition with the brief “design the workspace of the future.” The open nature of the brief provided an opportunity for some blue sky designing.
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Project 2: Familiar Systems
Research Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Office flexiblity and churn cost are the areas chosen.
The workplace accounts for:
24% of job satisfaction.
Churn cost decreased by:
90% In an office with modular wiring.
The average person spends
4.3 hOURS a week looking for paperwork causing massive
STRESS
Primary Research is undertaken observing users at their place of work, conducting industry interviews and initiating user surveys.
Observational Analysis The average work space is cluttered with paperwork and utensils. Commonly there is not enough room for all work related tasks.
uSER Survey Feedback “Re-wiring and organising equipment is incredibly irritating”.
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“With the workforce constantly changing so does the office layout”.
Industry Interviews Gensler “One of the most common client problems we have is that there is less and less space and more and more people”. “We find that a cross pollination of ideas is best achieved through a flexible working environment helping projects progress”.
AET FLEXIBLE SPACE “Leases on office spaces used to be 20 - 30 years, now they are 2 - 3 ”. “Nobody wants big central headquarters anymore, but regional space to service local teams”.
Key Insights 1) WIRING HAS A SIGNIFICANT EFFECT ON CHURN COST AND CAN BE A SOURCE OF IRRITATION. 2) FLEXIBLE WORKSPACE ENVIRONMENTS ENABLE THE CROSS POLLINATION OF IDEAS ENABLING EFFICIENT PROJECt PROGRESS. 3) THERE IS AN INCREASE IN WORKForcE BUT NOT IN DESK SPACE CAUSING congested offices.
Opportunity To free the work force from frustration and restriction in the office, avoiding architectural/installation issues by focusing on a product based solution; while keeping flexibility and ‘churn cost elimination’ as the core motivation of this process.
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Project 2: Familiar Systems
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Product Proposal Familiar Systems enables optimum workspace flexibility; promoting a dynamic office workflow. The design of a ‘Familiar’ is based upon drone technology in which a projector and gimble reside. This allows the user a variable workspace, configurable to their personal desk setup preference, always remaining stable. The user can work wherever is most conducive to them without the concern for wire reconfiguration, whether working on regular projects or presenting to colleagues. Familiar Systems allows for this rapid interchange in setup with no cost.
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Project 2: Familiar Systems
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Scenario of Use Demonstrated is the scenario of use an employee would go through upon arrival to the office
Band Upon arrival at work a unique employee identifiction band is used to sign out a ‘Familiar’ from the central Hub. This replaces the traditional office key fob.
HUB Central Hubs house 6 office ‘Familiars’. The Identification tabs are located at the top of the Hub used to sign out your Familiar. The Hub contains all company software and acts as a central server holding all data. The Hub is powered by the mains supply. This replaces the traditional computer tower.
Familiar The Familiar contains no hardrive and only projects the workspace from the Hub. Within the Familiar is contained a projector to display the employees personal workspace. This is kept steady by a gimble allowing for a controlled working environment. This replaces the traditional computer screen.
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Project 2: Familiar Systems
Exploded State The Familiar utilizes small, high power batteries, charged via induction, which enable aerial lift through the angled rotary fans. The fan motors themselves are incredibly quiet posing no noticable sound irritation. The Familiar housing is made from ABS due to its light weight and robust characteristics. Multiple Hubs and Familiars present in the workspace form the company network across which ďŹ les and software are wirelessly transmitted.
WIRELESS RECIEVER Motion SENSORS RECHARGeABLE BATTERIES GIMBLE FAN HOUSING ROTARY FAN Familiar Housing PROJECTOR LENS
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Project 2: Familiar Systems
Features The user can work wherever is most conducive to them without the concern for wire reconďŹ guration, whether working on regular projects or presenting to colleagues.
WIRELESS RECIEVER
Battery Life
The Hubs charge the familiars via induction when unused. After 4 hours 30 minutes of use the Familiar will return to the hub for charging.
The Familiar contains a maximum 5 hour battery life. After 4 hours of use the familiar starts to jitter its projection.
JITTER
Projector Movement
The projection jitter indicates an employee has been working for an extended period of time and should take a break from their work.
The projector lens can rotate through 2 axis to allow employees to project upon varying surface structures.
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Gesture Control
Touch gestures navigate through projected screenflows.
Configuring projection orientation for contextual workspace setup; eg. delivering a presentation with wall display.
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The ‘Familiar’ recognises the classic manual shot-framing gesture as a cue to re-orient workspace projection.
Projection pinch, resize and zoom gestures for optimum workspace adaptability.
‘Familiar’ command gestures: ‘hold’, ‘follow me’ and ‘lets take a break’ for ease of controlling your Familiars movement and positioning.
All gestures by the employee are registered through motion sensors on the familiar. Response is only given to gestures made by the employee to whom the Familiar is assigned.
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Project 3 This project was an exercise in surface modelling in CAD. The project involved choosing an item which would be ďŹ rst be surface modelled. Then a feature would be chosen and a redesign implemented.
Opportunity A common problem found among disabled individuals is the diďŹƒculty in gripping, balancing and then pressing the buttons on a games controller. I decided to add a custom harness to the model attached to opposable lengths so that the controller could be orientated in whichever way the individual found most comfortable.
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Project 3: Reverse Engineering
3D Scanning To ensure a custom ďŹ t, a Z corp 3D scanner was used to gain scan data of an the individuals shoulders. Location dots were placed upon the areas that need to be scanned so as to get an accurate representation. The data provided is not usable in its rawest form and so needs to be cleaned up in CAD software.
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Scan Data turned into a polygon mesh.
Surfaces built to replicated geometry.
Scan Data The cleaned scan data is input as a mesh of points which is then turned into polygons. The data is then manipulated using CAD software to build surfaces perfectly mimicking the geometry present in the polygon mesh. A harness plate was built upon these mimicked surfaces meaning it would be a perfect ďŹ t for an individual.
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Project 3: Reverse Engineering
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Final Product The product rests upon the individuals sholders with the controller placed in front of the user. The controller may now be adjusted to the most comfortable orientation for the individual.
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Project 4 Rokzi arms are an ‘off the shelf’ product; designed and manufactured by MERU. This is a product and process redesign. The original process was time consuming and difficult. The Rokzi arm required a different design to enable an easier, more intuitive manufacturing process.
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Project 4: MERU: Rokzi Arms
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Ideation Initial sketches and Photoshop renders were developed. A user friendly design was chosen and so the manufacturing method was then developed.
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Project 4: MERU: Rokzi Arms
Manufacturing Process Improved manufacturing process is enabled through a larger mould port in the silicon. This allows quicker, more accurate polymer pouring. Furthermore removal of the cast is also easier due to an enlarged exposed space.
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SLS Printed model made.
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Housing made around model.
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SLS Model removed from silicon.
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Silicon Master Mould is made.
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Housing made watertight.
Mould placed back into housing.
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Silicon Mould made of the model.
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Easily moulded using Polytek EF 60.
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Project 4: MERU: Rokzi Arms
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Final PRoduct Rokzi arms are designed to help primary school children with disabilities to have a stable base to work from. Placing their elbows on the arm rests helps in writing, reading and other creative activities. The arms are easily attached onto the legs of the chairs.
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Project 5 Smart waste provides an efficient and effective home refuse management system, whereby groups of individuals are presented with shared responsiblities in their home.
The product solution was developed in answer to a live brief set by Logitech.
“Design a product that combines the networking opportunities of the internet of things with the physical design of a product. This product will enable household chores to be more effectively and efficiently completed.”
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Project 5: Smart Waste
Research Initial secondary research is undertaken to generate user insights into challenges and problem areas associated with the brief. Household waste is the area chosen.
48.4%
75%
17%
20%
Of Londoners do not live in a home they own.
Of all households in temporay accomodation in England are in London.
Of household tension is cause by domestic disagreements.
Increase in house prices every year in London.
Primary Research is undertaken observing users removing household waste. Particular attention is focused on lifting, tying, carrying and disposing of the waste.
User 1 lifting the waste.
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User 2 Tying the waste
User 3 Disposing of the waste.
Ideation Concepts are developed through ideation using the key insights generated from the research phases. These included: - That 90% of survey respondents thought they would beneďŹ t from reminders of nearing collection days. - Waste begins to pile up due to missed collection days. - The maximum capacity of the bin should be determined by a combination of weight and how full the bin is.
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Project 5: Smart Waste
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Proposal & Features Smart waste allows for effective and efficient waste management for a shared household. The product features reflect the needs of the users and ultimately satisfy the brief.
Interface 1
Interface 2
Infra-red Lid
Shows current capacity, date of collection, current date and the person responsible for waste removal.
Shows the bin’s capacity is full and is in need of removal.
Located above the interface, allows for hands free opening and closing of the lid.
Capacity Sensors
Battery Powered
Self Filling
Weight sensors at the bottom and infrared sensors inside the lid calculate appropriate maximum capacity.
Batteries are used so that the bin may be placed where most convenient for the household.
Placing rolls of bin bags in the bottom allow them to be pulled through when removing a full waste bag.
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Project 5: Smart Waste
Smart Application The product proposed enables pairing with a smart device. Once paired, the app can be downloaded and utilised. The app provides the user with shared information about the waste situation in the house. Through a series of screen ows the user has control over their household waste.
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Push Notifications
Menu
Pair Device
Updates allow user up to date information on their household waste.
Enables user to navigate through the screen ows easily.
Shows user how and if they are already paired to their product.
Status
Collection
Household
Shows current capacity, date of collection and who will be taking out the waste.
By setting current post code collection dates and times automoatically update.
List of household paired to the product. Turns are then allocated equally.
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Other Projects: DCA Live Project
5 Day Project
The brief for this projec
Through research I discovered that arthritis is a com The solution involves an easily applied
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DCA Live Project
ct was to design re-design the camera for a specific user group. The user group 60+ was chosen.
mmon ailment in those aged 60 and over. This can cause discomfort when using conventional cameras. Furthermore the poor fine motor hand movements make them even more difficult to use. camera ‘hand wrap’ which requires no buttons only a touch screen. The product is induction charged.
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Curriculum Vitae
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Industrial Designer & Creative ABOUT ME I am a passionate and driven individual striving for excellence in everything I do. I am currently completing my ďŹ nal year studying Industrial Design at Loughborough University. I am eager to continue learning and progressing my design skills. I have a keen interest in CAD and enjoy modelling beautiful design solutions. I am experienced with surface modelling and thouroughly enjoy physical modelling during prototyping phases. Working with my hands enables a true appreciation and understanding of materials and form. I am also a keen football supporter and play whenever I can.
WORK EXPERIENCE MERU (Medical Engineering Resource Unit) Product Designer, 2013 - 2014
MERU enabled me to experience the entire design process from conception to completion. I worked upon many projects requiring extensive prototyping. I learnt how to work and eectively communicate my ideas within a small design team.
Core Team Member, New Wine Since 2011
An authorative and administative role providing pastoral care for small groups of 600 children aged 10 - 11 every summer.
St. Stephens Church
Youth and Childrens Intern, 2010 - 2011
My main responsibilities were to provide teaching and support to the youth and children under my care. The age groups ranged from 4 - 17. I was also responsible for establishing, administrating and organising St. Stephens football club which played in a competitive league.
British Home Stores
Lighting specialist and stock co-ordinator, 2007 - 2011
I learnt how to work under authority and accommodate customer needs under a time constraint. I was responsible for much of the daily stock intake during early hours. I then sorted and organized the stock into an easily accessible manner.
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EDUCATION Loughborough University
Attended 2011 - 2015 - Graduate July 17th 2015
1st
Final Academic Graduation Grade.
Tunbridge Wells Grammar School for Boys Attended 2003 - 2010
A-Level QualiďŹ cations upon completion of secondary school Philosophy and Ethics -
A
Product Design -
A
Biology -
B
PROFESSIONAL SKILLS Adobe Photoshop Adobe Illustrator Adobe Indesign Arduino Pro Engineer Design Sketching Design Process Keyshot 4.0 Physical Prototyping
Personal SKILLS Communication Creativity Determination Organisation Punctuality Teamwork
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ACCOMPLISHMENTS 1st Place Prize & Public Vote Prize FIRA National Design Competition 2015 National Design competition
The brief - ‘Design the workspace of the future’. Winning entry for Familiar Systems.
Loughborough Design School Branding Team, 2014 - 2015
Part of a small team which developed a modern brand used to unify all degree show exhibits throughout the design school. This includes display stands, publications and online media.
MACM Level 3 Certificate in Youth and Childrens Work, 2011
Product Design Achievement Award
Outstanding achievment at A level award from Tunbridge Wells Grammar School for Boys, 2010
Philosophy & Ethics Achievement Award
Outstanding achievment at A level award from Tunbridge Wells Grammar School for Boys, 2010
INTERESTS
Football
Gaming
3D Modelling
Concept Art
Music
Further Contact pinterest.com/andylyell/
twitter.com/andy_lyell
uk.linkedin.com/in/andylyell
behance.net/andylyell
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+44 (0) 7508 240 256 andy_lyell@hotmail.co.uk uk.linkedin.com/in/andylyell