explore, build

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Explore, Build

A Creative Ideation Game


The game aims at facilitating the creative ideation process HOW? • encourage people to see the problem from multiple angles • promotes remote associations in a fun and engaging way • make people comfortable in exploring the chaotic nature of creativity


the “priming cards” formulate a problem: HOW MIGHT WE...

hint: THINK ABOUT HOW THE PROBLEM MAKES PEOPLE FEEL

INSPIRED BY NATURE

IMAGINE HAVING AN EVIL TWIN

think of an idea adapted from phenomenon in nature

what would he/she do to make the problem even worse?

the “flow cards”

build simplify

combine


the problem cards formulate a problem: HOW MIGHT WE...

why? translating the challenge into a set of problem formulations how? 10 types of cards, each with a different “hint.” The hint allows people to see the challenge from multiple perspectives

hint: THINK ABOUT THE ROOT CAUSE OF THE PROBLEM

examples of hints: - think about people’s feelings - think about the behavior causing the problem - think of a non-obvious consequences - think of similar problems that has been solved before


the association cards

IT IS THE YEAR 2100

why? encourage people to come up with an unexpected idea how? 28 types of cards, ranging from remote associations to modification of constraints within the challenge.

how will the future people solve the problem?

examples of exercise: - think of a famous personality/character. How would they solve the problem? - what if Hollywood made a movie about your challenge. What would be the story? - if you’re a 7 year old, what would you do to solve the problem? - think of an idea that adds value to people’s lives - think of an idea that makes people laugh - how would you solve the problem without spending money?


the bad idea cards IMAGINE HAVING AN EVIL TWIN

why? bad/crazy/negative ideas can be effective in changing one’s relationship to the problem. It also shows that creativity does not have to be about “being smart” how? 12 types of cards to prime people to come up with bad ideas. They subsequently have to think of a positive aspect of the bad idea, and come up with a new idea that incorporates the positive aspect of the bad idea.

what would he/she do to make the problem even worse?

examples of exercise: - what is your worst quality? how can you use that to make the problem even worse? - think of an idea that will make 1 million people hate you


the flow cards

build

why? to maintain a natural flow in the game. We think that constant exposure to remote associations can be taxing to the cognitive load. how? come up with a new idea that is BUILT on the previous idea, SIMPLIFY the previous idea, or come up with a new idea that COMBINES features of two or more of the previous ideas.


game mechanics the great thing about playing card is its flexibility. There can be many dierent permutations of the game mechanics, depending on the time available, objectives, and level of diďŹƒculties.


formulate a problem: HOW MIGHT WE...

CHALLENGE: SCHOOLS DON’T EMBRACE CREATIVE ABILITY IN KIDS* school system makes kids feel afraid to make mistakes.

“ hint: THINK ABOUT HOW THE PROBLEM MAKES PEOPLE FEEL

THINK OF A FAMOUS QUOTE

think of an idea inspired by the quote

build

how might we encourage kids to fail to succeed?

“Smart may have the brains, but stupid have the balls” idea: create a creativity class that encourage kids to be stupid/crazy/wacky

build simplify

create an online platform where students can upload their craziest exam answers. People can give “creativity rating” that the uploader can redeem with gift vouchers

Design an exam format where the question has to be formulated to test students creative intelligence e.g. is Hell exothermic or endothermic?

the normal game 2 - 5 people up to 45 minutes 1. each player has a set consisting of 1 problem card, 3 association cards, 1 bad idea card, and 7 flow card 2. the game is played in clock-wise turns and the first player start with putting a problem card on the table. 3. The challenge has to be answered by the player next in turn, in less than 30 seconds 4. The player next in turn can only put the card that forms a one color circle with the previous card placed on the table 5. Players who cannot come up with idea/ problems in less than 30 seconds lose their turn. The person who first has all his/her card on the table win the game.

Incorporating “creative” questions into standard subject’s exam

*actual exercise based on one of the prototyping session


current state of development • current

focus is on content (expanding the types of exercises, develop copy for the exercises) • the game mainly focus on the divergent part of ideation. It is still yet to be decided whether we will incorporate convergent exercises into the game • the next round of development will be focused on expanding the game mechanism (possibly create 5-10 different game alternatives)


interested in joining one of our game-test session? contact Angga +45-4267-8582 k.anggakara@gmail.com

Torbjørn +45-5150-8125 torbjorn.aksdal@yahoo.com


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