PORTFOLIO

Page 1

2010


Anna Karagianni AAD student GSAPP 2009-2010


Algorithmic

Design

involves the designation of software programs to generate and form from the rule-based logic inherent in architectural programs, typologies, building code and language itself. [Terzidis, 2006]

space


spring‘10

programming spatiality low memor[y]al library


1947

1965

George Dantzig Simplex method for linear programming clinical chemistry

James Cooley Fast Fourier transform computational complexity

1951

1977-78 GPPP

Alston Householder Decompositional approach to matrix computations physics

1950

1946

Magnus Hestenes Krylov subspace iteration methods oceanography data assimilation

John von Neumann the metropolis algorithm Monte Carlo method calculation of risk in business

Leslie Greengard Vladimir Rokhlin Fast multiple algorithm molecular dynamics

2003

Greg Lynn 1983 Alessi teapots

GPP3

1961 1957

1987

Tony Hoare Quicksort linguistics

John Bockus Fortran optimizing compiler climate modeling/ chemistry

1977

Helaman Ferguson Rodney Forcade Integer relation detection algorithm quantum field theory

1994

Cellular Automata Theory Implications

1993

John Frazer/Peter Graham Evolution of Tuscan columns by genetic algorithms

1990

John Frazer Universal Constructor AA exhibition timeline of the top algorithms of the 20th century


programming Spring ‘10 Advanced Studio VI Computing Kaizen Instructors:

Toru Mark

Hasegawa Collins

spatiality


Spatiality combines all conditions and practices of individual and social life that are linked to relative position of individuals and groups with regard to one another...there positions determone probably, or partly, form and intensity of social interactions.

Denise

Pumain


part

I

The first part relates to the representation of spatiality: the creation of the system, the agents and their consequences on the system. The system consists of agents that move randomly along the paths of a 3d lattice. Their movement relates directly to the accumulation of ‘traffic’ on the intersections. The traffic reflects the agents’ movement and it defines the scale and density of the space that will be created around the intersection.


#01

#02

vertical

enhancing

#03

movement

vertical

movement

#04

move

towards

max

traffic

move

towards

min

traffic


Experiment

#1:

moving

agents

vertically


Experiment

#2:

moving

agents

towards

most

visited

nodes


Experiment

#3:

moving

agents

randomly


Experiment

#4:

moving

agents

towards

less

visited

nodes


part

II

The second part describes the evolution of the system through shifting the rules and how the system is used to define the program, form and density of each space of the incubator. Dividing the time into ‘a’ parts, the agents start from the bottom, moving vertically in order to inhabit the whole space, then they avoid going to their previous location, to create the best articulated space. During the second half of the ‘a’ part, they switch from the most visited places to the less visited ones, reflecting the tendency of people to be isolated after meeting a lot of people, or their desire to meet somebody when they are alone. They finally accupy a 3d lattice of 36 x 6 x 6, arranged at a spacing of 6m.


avoid

previous

horizontal

a/4

movement

avoid

previous

vertical

movement

a/4

switch

from

min

to

max

traffic

switch

from

max

to

min

traffic

a/2

time



toko 300m2

conference 350m2

toko 1000m2

lecture/screening rooms 300m2

private offices 500m2

equipment room 100m2

conference and meeting 100m2

conference and meeting 100m2

small auditorium 50m2

lobby 150m2

projection room projection room 50m2 50m2

administration 50m2

media lab 100m2

lockers 50m2

administration 50m2

media lab 100m2

info displays 500 m2

administration 50m2

lockers 50m2

info displays 500 m2

administration 50m2

lockers 50m2

workspace/desks 450m2

storage 50m2

small auditorium 50m2

lobby 150m2

small auditorium 50m2

prep kitchen 100m2

toko 1000m2

prep kitchen 100m2

wc 50m2

workspace/desks 450m2

prep kitchen 100m2

wc 50m2

workspace/desks 450m2

wc 50m2




part

III

The third part relates to the site integration and to the way that the space is perceived through the evolution of the systematic organization of the code. The structure of the incubator is located along the river occupying the space on top and on the side of the railway while leaving free space on the other side for an open public plaza. The spaces of the incubator are of all different scales and levels of publicness. The privatization of public space as well as the need for private space leads to the deliberate choice of designing small spaces. Simple rules create an heterogeneous and anisotropic space where the system defines the scale of the space and the transition from one to another and where all spaces, of all scales contribute to one goal: social interaction.


> 2 m

< 8 m

Creation

of

space

through

the

accumulation

of

traffic







low memor[y]al

Spring ‘10 Visual Studies Search: Advanced Algorithmic Design Instructors: Mark Collins Toru Hasegawa Olivera Grk Anna Karagianni

library


Physical form, according to D’Arcy Thompson, is the resolution at one instant of time of many forces that are governed by rates of change. In the urban context the complexity of these forces often surpasses human comprehension. A machine, meanwhile, could procreate forms that respond to many hereto un-manageable dynamics. Such a colleague would not be an omen of professional retirement but rather a tickler of the architect imagination, presenting alternatives of form possibly not visualized or not visualizable by the human designer. Nicholas Negroponte [1970]



At the moment that Columbia University financed the repair and preservation of the Library, tha study of the stability of the dome was a priority. University architect Irwin Lefkowitz, AIA, admits “We didn’t know where to start. We had seen written accounts of it and drawings, but all of them turned out to be inaccurate.” The pseudo - code intends to deliver a crystallized image of the interior space through a blurred image. Based on time and framecounts, a chaotic set of points deforms through a blurred image into a highly precise 3D space which is gradually extruded in the Z- axis , giving a perspective of emphasized verticality. In the moment where precision culminates, the saturation of colors is used to enable the emphasis on the materiality and texture of the space. The texture of the space is given by csv. file through the factor intensity, which is defined by value.

the the the RGB






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