Direct operator billing in motion
ISSUE 44 | £4.99
2017: the year of m-payments 2.0
2017 is set to be the year that mobile payments take off –but they won’t look like you think
Brand values
06
The rise of mobile payments will not only see new ways to pay, but also see payments become a brand issue PAYMENTS
Charge to mobile use doubles with a third of consumers using it in 2016 The number of people using charge to mobile to pay for things has doubled in the past two years, with more than a third of people globally making payments to their phone bills, according to this year’s Mobile Money Report from global trade body Mobile Ecosystem Forum in association with Wirecard. And it appears that consumers all over the world have embraced the carrier billing habit. The research shows around a third of users in all the countries surveyed pay this way, with Nigeria top at 42%. The numbers are encouraging for the ‘carrier billing’ industry, which has
worked for many years to encourage this alternative payment method. Carrier billing presents a convenient alternative to credit and debit card payments. In most cases, the payment completion process is faster. It also presents under 18s and unbanked customers with a genuine
payment option for digital goods. But carrier billing has its challenges. It works best when it’s available across all (or most) operators in a territory. This is not always the case. In 2016, the market undoubtedly made great strides. Notably, Apple >> 4 GAMING
DIMOCO and EnergyBet partner to bring carrier billing to iGaming market DIMOCO Carrier Billing and EnergyBet have formed a partnership to provide the vast iGaming sector with the easy to use charge to mobile payments that many other digital entertainment industries already thrive on. The partnership between EnergyBet, the award-winning sportsbook and casino operator, and DIMOCO, a leading payment institute for carrier billing, enables online gambling customers to tap into carrier billing to experience the easiest and
most efficient mobile payment option. Players can use smart phones, tablets, laptops, PCs and connected TVs, securely identified via their carrier networks, to instantaneously participate in the iGaming experience. >> 4
More news, views and analysis at www.telemedia-news.com/c2m
Wallets: taking payments out of payments
21
23
The rise of the m-wallet is going to see payments become seamless and easy –and part of the loyalty play
FEATURING
MESSAGING
Consumers want SMS chatbots
A survey by OpenMarket finds that a growing number of humans want to talk to robots >> 09 MESSAGING
Square 1 makes SMS easy for SMEs
Square 1 launches an SMS campaign creation dashboard that makes it easy for SMEs to build SMS services >> 09 CONTENT
GRABR launches BLINK
GRABR rolls out easy to use content distribution platform for third parties >> 10 ADVERTISING
Get with the programme
Programmatic advertising is all the rage, but how do you make it work? >> 12 SPORT
Be a good sport
Live sport is ideal for selling mobile content and services – but how do you do it? >> 19 INDUSTRY
Mobile World Congress Preview
A look at what the key themes for telemedia are at the show to end all shows and some key newbites to look out for >> 17
Driving Value Added Services and Monetising Content
2017 Event Brochure Inside – Page 13-16
9-11 October 2017
HOTEL H10 ANDALUCIA PLAZA MARBELLA, SPAIN