Antonio Medina Selected Works
ANTONIO MEDINA Curriculum Vitae
Contact New Haven, CT 574-306-6929 amedina2@bsu.edu
Education
Ball State University
College of Architecture and Planning August 2015 - May 2019 Alpha Rho Chi
Professional Skills 3D Digital Modeling + CAD Rhino5
Revit
AutoCAD
Wings3D
Maya
3DS Max
Graphics Rhino 5/6 + Vray
Keyshot Render
Lumion
Adobe Illustrator
Adobe Photoshop
Adobe Indesign
Digital/Physical Fabrication Lasercutting
3D Printing
Milling/CNC
Woodshop Kuka
Languages English
Spanish
French
References James Kerestes
Assistant Professor Phone: (570) 762-3744 Email: jfkerestes@bsu.edu
Jackie Sciscoe
Architecture Library Coordinator Phone: (765) 285-5857 Email: jsciscoe@bsu.edu
Josh Coggeshall
Associate Professor Phone: (765) 702-8802 Email: jrcoggeshall@bsu.edu
Experience Pelli Clarke Pelli Architects New Haven, Connecticut May 2019 - Present
Architecture Library
Student Assistant
Muncie, Indiana May 2018 - May 2019
Digital Design Mentor
Student Assistant on 3D Software
Muncie, Indiana August 2018 - December 2018
IDIA Labs
Architectural Designer
3D Model Fabricating
Muncie, Indiana August 2017 - December 2017
Bauer Latoza Studio
Summer Intern
Chicago, Illinois June 2017 - August 2017
Involvement Aggregate: Architecture Student Journal
March 2018 - Present: Co-Founder; Co-Editor in Chief
Design/Software Mentor
August 2018 - December 2018: Student Assistant
National Organization of Minority Architecture Students
August 2017 - December 2017: President August 2015 - August 2017: Member
GLUE Publications: College Student Journal
August 2017 - Feburary 2018: Lead Media Editor Janurary 2017 - August 2017: Media Editor
Architecture Student Council
August 2017 - May 2018: 3rd Year Representative August 2016 - May 2017: 2nd Year Representative
AIAS
Janurary 2017 - May 2017: Member
Emerging Green Builders
August 2015 - May 2017: Member
Freedom by Design
August 2018 - Present: Member
Volunteer/Workshops National Organization Of Minority Architecture Students
Spring 2016/2017: Working with 3rd Grade students and creating workshops to better help understand different disciplines.
October 2016: Robotic Arm Workshop lead by James Kerestes
Robotics Workshop
and Aaron Willette, with special Critique from Fabio Gramazio of Gramazio Kholer.
Fall 2018: Offering workshops after hours and weekends on
Digital Workshops
softwares, renderings, drawings, critiques, fourm, etc.
Awards/Recognition
3 -
Alpha Rho Chi
Undergraduate Receipt
MKM - Annual Steel Competiton
1st Place in Team
IHLA - Annual Wood Competition Glue
2nd Place: Displayed In Columbus, Indiana over Summer 2017 Work Published in College Student Journal Featured in Glue 12, 13, 14 and 15
Aggregate
Worked Published in Department Student Journal Featured in 1st Edtion of Journal
ArchReporter.com
Work Published
Content Ghosts of Tokyo - 06 Urbanization into Vertical City
One Sizes FIts All - 32 Rethinking the Skycraper
Architectural Intervention - 44 Rethinking Underutilzed Infrastructure
Gary Transit Station - 52 Transporation Station
Carmel Showroom - 62 Carmel Private Car Showroom
Chicago Dormitroy - 70 New Housing for Univeristy Students
Objectile Anthenaeum’s - 76 Fabrication for 3D Concrete Printing
Simple Building - 80 Concstruction Materials to Elegance
Glitched - 86 Changing the Code of Objects
Academic | Ball State
6-7
01
GHOSTS OF TOKYO Instructor: James Kerestes Location: Shibuya, Tokyo, Japan Year: Spring 2019
The objective of the studio was the process of finding the latent potential within a generic hotel typology’s poche to generate new/alternative compositional strategies for space & programming for a new high rise. First, began by producing and cataloging a series of iterations aimed at exploring alternative spatial and volumetric compositions within a generic hotel typology after projecting geometric extrusions through the existing condition, being called x-ray; similar to the idea of the Suitcase Study Exhibition by Diller Scofidio + Renfro. Searching and exploring the conditions of figuration and profiles, compositional/volumetric order, and breaking of typological expectation. Producing results which varies from scenarios where the extrusion subtracts from or merges with the existing hotel typology. Thus, continuing the objective of the x-ray by disrupting the existing hotel typology with a series of extrusions aimed at generating new/alternative compositional strategies for space & programming. The goal was to continue to produce and catalog a series of iterations aimed at exploring alternative spatial and volumetric compositions within a generic hotel typology after projecting geometric extrusions through the existing condition. Leading to the investigating the transition between interior/exterior relationship, compositional/ volumetric order, and poche distribution in plan/section. Thinking about the program of the site and how to begin to create a vertical city, in which spaces and programs begin to intersect each one another and create a collaboration of the spaces; in this case creating a new fashion district in a high rise. The programs would consist on the idea of making + shopping, where consumers can begin to experience new street wear being designed, displayed, produced, meetings, and a hotel for business visitors.
01 - Ghosts of Tokyo
Academic | Ball State
generic hotel layout 8-9
x-ray of floors, varies 01 - Ghosts of Tokyo
Academic | Ball State
poches based on x-ray 10 - 11
01 - Ghosts of Tokyo
Academic | Ball State
poches combined 12 - 13
extrusions based of poches
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program 01 - Ghosts of Tokyo
Academic | Ball State
original site
14 - 15
site with massing 01 - Ghosts of Tokyo
Academic | Ball State
physical study models 16 - 17
physical model 01 - Ghosts of Tokyo
Academic | Ball State
example floor plans of combined programs 18 - 19
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設計 / 001 SHIBUYA TOWER OF INNOVATION F INNOVATION 設計 / 001 設計 / 001 SHIBUYA TOWER
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building section 01 - Ghosts of Tokyo
exterior detailed isometric
20 - 21
interior detailed isometric
office space floor 10 142’-00”
run way space
01
floor 09 128’-00”
02
detailed wall section 22 - 23
detail 01
detail 02
Academic | Ball State
exterior + context 24 - 25
shopping area 01 - Ghosts of Tokyo
Academic | Ball State
shopping area + collaboration space 26 - 27
hotel atrium 01 - Ghosts of Tokyo
Academic | Ball State
Exterior Render 28 - 29
Exterior Render 01 - Ghosts of Tokyo
Academic | Ball State
final model
30 - 31
01 - Ghosts of Tokyo
Competition | Evolo Skyscraper
32 - 33
02
One Size Fits All Evolo Skyscraper Competition with Professor James Kerestes Location: Manhattan, New York Year: Fall 2018 Exploration and critique into the viability and longevity of skyscraper typologies as it pertains to contemporary urban contexts. What role have local and global economies played in the evolution or deevolution of this building type? Do skyscrapers being built today accommodate and reflect the dynamic characteristics of its inhabitants and context? Is there an opportunity to explore or invent variations of common building components, programmatic composition, and construction methodologies? Has the skyscraper lost its identity to its cultural area and become modern junkspace? Thus, to design a speculative skyscraper that reflects contemporary urban population lifestyles informed by a dynamic cultures, economies, environments, technologies, and political infrastructures. Analyzing the ability to critique of the architectural language as a derivative of its social, economic, material, and cultural exchanges, thus countering with an architectural design response. While navigating within the evolving paradigm of technology and establish and develop project workflows and procedures. With the objectives of: • Address contemporary issues in computationally enhanced design that are rapidly transforming the theoretical underpinning and practice of architecture and design. • Address the formal and programmatic typology of high-rise/skyscraper design as it pertains to the idiosyncratic nature of contemporary lifestyles, culture, economies and emerging technologies within a speculative urban setting. • Explore, critique and evaluate the historical development of skyscrapers in order to frame and contextualize the position taken within the project. • Analyze, critique and speculate on the viability and longevity of current skyscraper building materials, means of construction, and formal typologies. • Explore the relationship (similar or disjointed) between a building’s interior volumes and exterior expression.
02 - One SIze Fits All
Competition | Evolo Skyscraper
massing perspective
north elevation detailed perspective
34 - 35
exterior massing perspective 02 - One SIze Fits All
Competition | Evolo Skyscraper
36 - 37
02 - One SIze Fits All
Competition | Evolo Skyscraper
skyscraper “dress�
site
site extrustion
program diagram
38 - 39
traditional typology
intermixing programs
detailed floor plan
02 - One SIze Fits All
Competition | Evolo Skyscraper
restaurant elevators
offices
gym
pool offices
offices
observatory
south west detailed isometric
40 - 41
elevator
theatre
condos
mechanical
retail
north east detailed isometric
02 - One SIze Fits All
Competition | Evolo Skyscraper
granite cladding
insulation
w/waterproofing membrane
reninforced concrete slab
metal decking
24k gold flashing
W 24x55 primary interior beam
triple pane glazing 24k gold mullions
HVAC duct w/vents
W 18x32 secondary interior beam
hollow steel secondary structure
pool tile
concrete slab metal decking
W 24x55 primary interior beam
metal studs/ cladding attachment granite cladding
detailed exploded pool chunk 42 - 43
detailed pool chunk
detailed bedroom chunk 02 - One Size Fits All
Academic | Ball State
44 - 45
03
ARCHITECTURAL INTERVENTION Instructor: Christopher Battaglia Collaboration Partners: Hao Xu & Lisa Knust Location: Muncie, Indiana Year: Fall 2018 The third and final phase of the studio project capitalized upon and utilized the research and findings of the first two phases. Reformed into new groups, the group reflected upon the now nine typologies and methodologies investigated and how the group could begin to translate these findings into the larger scale. The site was left to our discretion, so long as it remained within the city limits of Muncie. The group determined that it wanted to focus on and remain within the urban fabric of downtown Muncie. Furthermore, the downtown area was analyzed on various aspects, focusing largely on the underutilized, or even abandoned pockets or “holes” within this fabric. With this data, the group evaluated the criteria of each of the underutilized pockets and determined what factors would most beneficially affect an installation, as well as vice versa, which locations would be best activated and revitalized by the implementation of new public space. It was determined that the heart of downtown Muncie would receive such an installation most effectively, namely along Walnut Street, thus the rarely used parking lot between Casa del Sol and the old Chase building, as well as the Chase building itself, became our site. With Muncie’s infamous First Thursdays, and the bustle of activity and traffic that occurs along Walnut Street, the group felt that this site would receive the most direct focus of the city. It would be easily accessible by all within the city, provide a unique venue for First Thursday, and be of use to everyone as a public space 24/7, rather than solely for venues. From the newly inhabited Chase building, the parking lot joining the Chase building to Casa del Sol is repurposed as a breakout space, initiating a connecting thread between the theater and the restaurant, as well as the rest of the downtown. People are ushered into the space by a central pavilion, providing those of the street with a place to stop and pause for a moment, take a seat, relax, grab a bit to eat, or wait for an event at the theater. Together, the pavilion and theater act in union with one another, ushering people into the space, and furthermore, the theater, and then in reverse, offering the theater a point of reprieve between events or intermission. Additionally, the pavilion acts as the daytime component, providing social space for all and easily seen as one drives or walks past. Once dusk sets, the theater comes to life. Thrown into darkness, the pavilion begins to fade away and the box that once was Chase lights up like a jewel box. The performance at hand is illuminated by the theater, shining through the glass and giving passersby’s a glimpse of the newfound installation that now inhabits and reactivates the space.
03 - Architectural Intervention
Academic | Ball State
Analysis of underutilized infrastructure
program diagram 46 - 47
ground plan
second floor plan 03 - Architectural Intervention
Academic | Ball State
west elvation
section - before
section perspective 48 - 49
section perspective
03 - Architectural Intervention
Academic | Ball State
physical model 50 - 51
physical model 03 - Architectural Intervention
Academic | Ball State
52 - 53
04
Gary Metro Station Instructors: Rob Church and Josh Coggeshall Collaboration Partner: Hao Xu Location: Gary, Indiana Year: Spring 2018 MKM Steel Comptetion 2018: 1st Place Team The transit station explores the relationship between building and ground, to fully integrate with the context of the site (currently an underutilized public park). Tucking transit, retail, offices, and other programming under a single envelope designates different areas of usable space, activating the entire site. The design pulls inspiration from the Thompson Center in Chicago for integrating mixed use with design, creating an understandable language of Gary's untapped potential for its community. Despite the great sense of hope and capacity for a great future, Gary remains limited in its means. Once as the steel and pop cultural capital, the new techonolgy era has brought the number of workers down as machines are doing the work of one. Gary remains as another stop in the transporation system from South Bend, Indiana to Chicago, Illinois. Using drawing and modeling as notions of thinking and organizing the characteristics of Gary, the design creates a conversation of not building a new Gary in hope of creating new, but rather to reshape Gary and tap into the full protentional of the community. Using principles of social, environmental, political, and cultural characteristics, they create the notion of multiple forces of the community and industrial in those characteristics to integrate that of one single driving force by the creation of topology and morphology relations.
04 - Gary Metro Station
Academic | Ball State
platform
section perspective 54 - 55
atrium 04 - Gary Metro Station
Academic | Ball State
exploded model 56 - 57
model renderings 04 - Gary Metro Station
Academic | Ball State
detailed physical section chunk
Component Chunk System The project visually illustrates the relationship of exterior and interior. This having physically representing the boundaries for the varies programmatic functions though the transparent exterior mesh skin system. The detail chuck model reflects the idea of moving through an open space for the users, bringing the relationship of the varies programs within such as; waiting spaces, commercial, offices, all connected through atrium. The project having a relationship to the history of the city with the varies steel industries, creating a moving forward idea to bring the life of the city back and to create a central location to the connection of the City of Chicago.
58 - 59
exploded detailed section
04 - Gary Metro Station
Academic | Ball State
ground floor
60 - 61
second floor
2 x 1in Curtain Wall Paneling System
Connection System to Paneling W24x97 Girder
Perforated Stainless Steel Panels
W14x193 Column
W18x211 Beam
third floor
detailed wall section
04 - Gary Metro Station
Academic | Ball State
62 - 63
05
Carmel Showroom Instructor: Rob Church Location: Carmel, Indiana Year: Spring 2018 The idea of what a show room is and its functions; hosting and displaying the vehicles of tomorrow. What it means to be eco-friendly, hybrid, electric, non-fossil fuels, self-sustainable and etc.. The auto showroom is designed around the idea and concept of the vehicles; with the various exposed structures and skin components. Rethinking the traditional show vehicles showroom and transforming the buildings and functions to suit a more dynamic and user-engaging movement all around. Creating a new language in the site, thinking about the traditional stone and glass language of the town. Thus, hoping to push its influences into the rest of the town and thinking about how automotive design and architectural design are very similar. Having formal relationships with the context of its surroundings, while creating a new voice and formal representation. Using both the design factors, started to question the ideology of how the showroom could also being eco-friendly, as to what it hosts. Thinking about latent language of material of the both existing architectural and vehicle, integrating both to create an envelope in which it starts to interact with one on one and have a formal relationship. Thus, pushing further into the ideology of skin system and exposed structure. Given that the structure of most vehicles is hidden within the skin, the focus was to have a transparent skin to create a conversion on the relationship of both showroom and vehicle. Translating into how both systems can deliver the representation of vehicles in an architectural movement and its concepts. How the experience is enhanced to promote the display of representation of the delivery of vehicle to the audience. Thinking about the scope of planning it out using those set gestures, leading to four galleries and a forum/lobby. When focusing on the lobby, geared as a gathering space compared to the rest of the showroom, it is not focused on the display and representation of vehicles, but on creating a new definition of a public space. A public space with a floor-to-ground relationship, as the rest of Carmel. This keeping the local individuals and other audience, with the sense that they are still located within the surrounding contexts as all other buildings have the same relationship.
05 - Carmel Showroom
Academic | Ball State
exterior
lobby
gallery
64 - 65
site
model
05 - Carmel Showroom
Academic | Ball State
diagram - collection of carmel
typology 66 - 67
fifth floor
fourth floor
third floor
second floor
ground floor
05 - Carmel Showroom
Academic | Ball State
axon grid diagram
68 - 69
detailed chunk
05 - Carmel Showroom
Academic | Ball State
70 - 71
06
Logan Hall: Dormitory at University of Chicago Instructor: Josh Coggeshall Location: Chicago, Illinois Year: Fall 2017 Based in Chicago, Illinois, at the University of Chicago on the South Side of campus along the famous strip of Midway, where the World’s Fair was once held and left behind an architectural style in the location that is now the University of Chicago and some surrounding neighborhoods. The intention was to create a new dormitory for students and integrate the surrounding neighborhood of Kenwood, creating a bridge from the separation from campus and locals. The way to do so was to create the dormitory with needs of students and that the local community could also use, such as, convenience stores, a laundromat, babysitting services for students, faculty, and locals, restaurants, cafes, etc. In such, to create a plaza that would bring a sense of community. The idea behind the door was based on that of community, thinking about how students interact with each other and on different floors. Those looking at the neighborhoods for inspiration. The idea of connection each room to with a shared unit was a start and led to the need of gateway as well. This led to the idea of pushing the single unit outward and creating a place of piece of each student to get away but still be part of a community. Looking at the idea of what a dorm is and its identity to suite students for university campus and the basic needs of housing and living, the idea was to create an environment in which there was more for the student and the community. The idea was to create a strong formal gesture for the historic site of the university and the community; to think about the classic Bongalo brick style housing of the community and the traditional stone housing for the students. Rethinking the interaction of university/community-based interaction, the dorm during process was though of individual units with the necessities and how each floor is more of a neighborhood with central and spread out locations for interaction and engagement. While still maintaining the idea of the student housing repetitive stack of neighborhoods with defined structure detail.
06 - Logan Hall
Academic | Ball State local market
day care
event space
ground floor
second floor
fourth floor 72 - 73
cafe
lobby
east elevation
east section 06 - Logan Hall
Academic | Ball State limestone cladding
false ceiling
cladding structural system finish floor concrete slab dry wall system w/steel studs
mullion
glazing
insulation
W 24x55 primary interior column
section detailed model
74 - 75
HVAC system
section model
06 - Logan Hall
Academic | Ball State
76 - 77
07
OBJECTILE ANTHENAEUM’S Instructor: Christopher Battaglia Collaboration Partners: Hao Xu &Maddie DeHaven Location: College of Architecture and Planning, BSU Year: Fall 2018
For the first few weeks, eleven students in the studio worked on design proposals for the fabrication parts and met weekly to discuss progress and give feedback. The students were then divided into four groups to focus on different parts for the fabrication which were, End Effector, Printing Bed, Concrete Logistics and Software. Spending the first few weeks researching into academic and professional resources such as online text, fabrication videos, academic text and physical testing. The groups were then to do an extensive amount of research behind their set part, presenting their findings to the rest of the group. All designs were based on using parts from a website with a variety of fabrication parts and 3D Computer Models in their catalog, McMaster.com. The parts needed were easily downloaded 3D model parts to create the 3D and Physical Model for each piece needed for fabrication. Anther resources that was used for pieces was a local Metal Factory, Alro Steel. Alro Steel was the main source for the bigger sheet metal and long bar pieces, scraping some leftovers to use for the End Effector. Each group had no set budget, but to work together to gather up total pieces for mainly the End Effector and Print Bed Group. Then proceeding from the digital model into creating construction documents for each part in detail for final physical fabrication. The end effector was reserved engineered based on a variety of existing end effectors by a group of three students, Antonio Medina, Hao Xu, and Maddie Dehaven. Major precedents included Gramazio Kohler, ICD/ITKE Research Pavilion, Material Processes and Systems (MaP+S) Group at the Harvard University Graduate School of Design, Zaha Hadid Architects and others. Through a range of different designs based on or related to existing end effectors, the group took steps to begin to create their own and had to be manufactured in a manner that could be easily and rapidly dissembled into parts for cleaning, as the settled concrete could being to create danger. Maximum production time and low cost was a plus, as some of the parts were manufactured based on scrapes from the printing bed group.
07 - Objectile Anthenaeums
Academic | Ball State
exploded end effector
End Effector Design The End Effector was reversed engineered based on multiple precedent studies on past and current end effectors being used in the research field. The tool required extensive studies on how to extrude and control concrete as it is being pumped, based on the curve path of the form. An addition of the tool was the thought of reinforcement, thus producing an attachment to the tool that could extrude a fiber material into the concrete.
78 - 79
study model testing 07 - Objectile Anthenaeums
Academic | Ball State
80 - 81
08
Simple Building Instructor: Josh Coggeshall Location: College of Architecture and Planning, BSU Year: Fall 2018 This is the works of an entire semester of works, consisting of four projects total. The course was to be a Zen course based on wood working, based on plywood. The plywood is a common construction material ranging from small scale architecture such as a shed to large scale architecture such as commercial structures. The plan was to rethink the material and properties of the plywood, and how it could be used as a design material rather than just construction. Plywood is an easily accessible material, located in hardware stores. The four projects were based on simple construction and elegance, bringing the natural beauty of plywood to be exposed rather than hidden. The techniques in the course ranged from fabrication without measuring tapes to using high powered industrial equipotent as milling. Referencing back to famous architects and their wood working skills and master pieces. Learning the skills of physical making and designing structural furniture with minimal materials.
The projects were: • Tool Box • Simple Chairs • Recreation of an Architects Chair, Wiggle Chair by Frank Gehry
08 - Simple Building
Academic | Ball State
drawing
physical
82 - 83
drawing
physical
08 - Simple Building
Academic | Ball State
composite drawing
**Wiggle Chair by Frank Gehry, reinterpreted by myself using plywood 84 - 85
final desgin
08 - Simple Building
Academic | Ball State
86 - 87
09
Glitched Instructor: James Kerestes Location: College of Architecture and Planning, BSU Year: Spring 2018 The project focused on the exploration of the latency within various contemporary design mediums and tools in the search of the untapped design opportunities and alternative readings of familiar objects. To experiment in the digital with the latent opportunities and possibilities of “glitching” the familiar object in the virtual environment. Starting to analyze the digital DNA of the object, in this case Transformers character Bumblebee, and begin to alter and manipulate the DNA to manufacture glitches. Taking what is the familiar, any object in OBJ3D format, and starting to analyze its digital code, or language, and manipulating the code with new additivities, subtractions, or rearranging of various numbers. Documenting the exploration through processes of drawings and renderings, layered on top of each other to create a signal drawing. Also, by creating a taxonomy of each iteration in each category of addition, subtraction and rearranging to illustrate a visual representation of the exploration. Exploring the conditions of: • Authorship during the design, manipulation, process • Principals of Geometry Construction in the Digital Realm • Cataloging and representation of object iterations • Typology and Figuration • Familiarity and Deviation
09 - Glitched
Academic | Ball State
taxonomy
88 - 89
digital to physical
drawing
09 - Glitched